http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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http://bugs.winehq.org/show_bug.cgi?id=29443
Bug #: 29443
Summary: Savestates not working in DeSmuME (the keyboard
command is not being processed)
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://desmume.org/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Classification: Unclassified
I have no idea why this is not working, but every kind of input imaginable
works, except for anything having to do with savestates.
To reproduce:
1) Download DeSmuME: http://desmume.org/download/
2) Download a ROM, for example from here:
http://hive.ndshb.com/index.php/component/jdownloads/finish/4/183
3) run 'wine DeSmuME.exe'
4) File->Open ROM and select the ROM
5) Press F1
Expected result: an error message "Failed to load slot 1" is displayed.
What happens: nothing.
Remapping the 'load savestate 1' function to a regular key, say the letter E,
does not make it work.
I know this reeks of being an app-specific bug, but it works in Windows.
As to the cause I can only speculate (and I'm not a programmer), however the
only remotely reasonable explanation *I* can come up with is that perhaps the
savestate actions are processed upon a key release event being recieved,
whereas the other in-game keypresses are processed differently. But that's pure
speculation, I haven't looked at the actual code (read: I don't have the skills
to read it).
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https://bugs.winehq.org/show_bug.cgi?id=41029
Bug ID: 41029
Summary: when using desmume (on wine), the app crashes whenever
I click on "control config"
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfpthree(a)hotmail.com
Distribution: ---
Created attachment 55201
--> https://bugs.winehq.org/attachment.cgi?id=55201
the error report which came up
Whenever I use DeSmuME on WINE, it works OK but crashes with an option to file
a bug report if I click on "control config" which means that I don't know which
controls are which. I assume this is a bug with WINE as this does not occur
with Windows. I would use the Linux port, but it has limited functionality in
comparison to the Windows version.
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https://bugs.winehq.org/show_bug.cgi?id=40349
Bug ID: 40349
Summary: Window close delay and
"fixme:event:wait_for_withdrawn_state ... wait timed
out" messages
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aptget(a)cock.lu
Distribution: ---
This bug is extremely similar to
https://www.winehq.org/pipermail/wine-bugs/2008-September/136228.html . (bug
15483 is gone?)
Every Wine window I try to close lingers for about 1 to 1.5 seconds before
disappearing, and finally when it does, a fixme error is being printed that
looks like this:
fixme:event:wait_for_withdrawn_state window 0x1002a/1200005 wait timed out
I'm using wine 1.9.6 on Arch Linux. The same problem happens with a clean
wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=24705
Summary: Unhandled page fault on write access to address in
32-bit code.
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: publio.escipion.el.africano(a)gmail.com
Created an attachment (id=31216)
--> (http://bugs.winehq.org/attachment.cgi?id=31216)
wine execution output, with debbuging information.
The present issue affect wine-1.1.28 & wine-1.3.4, and, I guess, the versions
between.
The application is an educational software, available from:
http://static.cedeti.cl/software/sl/SuenaLetrasInstalador_mx.exe
My SO is: openSuSE 11.2 x86_64 + Updates, which relevant specifications are:
Linux **** 2.6.31.14-0.1-desktop #1 SMP PREEMPT 2010-09-17 11:32:00 +0200
x86_64 x86_64 x86_64 GNU/Linux
GNU bash, version 4.0.35(1)-release (x86_64-suse-linux-gnu)
The problem takes place after the installation, when the program is launched.
Wine complained:
"wine: Unhandled page fault on write access to 0x00000000 at address 0x********
(thread ****), starting debugger...
Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x********)."
I also saw calls, or paths with character codification (MS Windows ISO-8859-1
or ISO-8859-15 vs. Linux UTF-8) issues. But I do not know if this is a relevant
part of the problem, or simply a noise.
Every thing is collected in the file attached.
I do not know whether this information be enough so you might solve it, or
whether it requires a workaround configuration to make it run.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34277
Bug #: 34277
Summary: Far2 file manager crashes on start up
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.farmanager.com/history/far2.x86.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45633
--> http://bugs.winehq.org/attachment.cgi?id=45633
backtrace
In recent versions of Wine, Far 2 can no longer start.
Half a year ago it worked just fine. It's a regression.
$ wineconsole --backend=user Far.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0x152e8f0, overlapped 0x152e8fc): stub
fixme:heap:HeapSetInformation 0x110000 0 0x33fdfc 4
*** glibc detected *** Far.exe: double free or corruption (!prev): 0x7cb5ef08
***
======= Backtrace: =========
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http://bugs.winehq.org/show_bug.cgi?id=36644
Bug ID: 36644
Summary: regedit: user interface does not scale with dpi
setting
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
Created attachment 48684
--> http://bugs.winehq.org/attachment.cgi?id=48684
Screenshot of regedit
When setting the dpi to a higher value (2× = 192dpi, 2.5× = 240dpi), many user
interface elements have inconsistent dimensions and font sizes. This heavily
affects usability.
• menu and context menues are too small
• +/- expanders are too small to click, they seem not to render properly
• column widths are by default too narrow
• scrollbars are too small
• statusbar is too small
• slider grip (in winecfg) is too small
• icons are too small
While there are also visual inconsistencies on Windows itself, these elements
are at least at usable sizes on Windows 7+.
This affects also explorer.exe, notepad.exe, and third-party applications as
well (though they might use different UI libraries), like 7-zip file manager,
etc.
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https://bugs.winehq.org/show_bug.cgi?id=40431
Bug ID: 40431
Summary: Siter Skain game RefleX crashes on start
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54177
--> https://bugs.winehq.org/attachment.cgi?id=54177
RefleX run log
The game RefleX by Siter Skain crashes on start. Very brief log is attached.
This game has a freely available demo that shows the same behavior, it is
available here: http://www.siterskain.com/reflex/download.htm (look for Trial
Version 1.02)
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http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=37019
Bug ID: 37019
Summary: Summoner: Direct3D error at launch
Product: Wine
Version: 1.7.23
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
The Direct3d error states:
Error: No Direct3D devices found!
File: D:\projects\Summoner\pccode\vsdk\gr\directx\gr_direct3d.cpp - Line: 1061
A critical error has occurred and the program cannot continue
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