http://bugs.winehq.org/show_bug.cgi?id=35103
Bug #: 35103
Summary: Baofeng5-5.31.1128's Welcome window crash on start
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zturnxin(a)gmail.com
Classification: Unclassified
Created attachment 46822
--> http://bugs.winehq.org/attachment.cgi?id=46822
Log: terminal log and backtrace
Reproduce:
1. Download Baofeng5-5.31.1128 from url:
http://dl.baofeng.com/baofeng5/Baofeng5-5.31.1128.exe
$ sha1sum Baofeng5-5.31.1128.exe
e4dca110432999bcfd0c264fdfaf5d3d5c8da15b Baofeng5-5.31.1128.exe
2. Install Baofeng5-5.31.1128
wine Baofeng5-5.31.1128.exe
3. Click "立即体验" on the setup diaglog window.
4. Click "立即体验" on the "Welcome window"
Crash happens.
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https://bugs.winehq.org/show_bug.cgi?id=38227
Bug ID: 38227
Summary: wine crashes when running quotetracker
Product: Wine
Version: 1.7.38
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rockman6112(a)yahoo.com
CC: rockman6112(a)yahoo.com
Distribution: ---
Created attachment 51029
--> https://bugs.winehq.org/attachment.cgi?id=51029
crash info given by wine
1. the crash is reproducible for both wine 1.7 and 1.6 on ubuntu 14.04.
2. the exact same quotetracker setup ran with wine 1.4 on unbuntu 10.04 for
several years without any issues.
3. this bug is timing related in multi-processes(threads):
a. if the application has two open windows, no crash is observed. if the
application has more than 10 windows openned, it usually will crash within 60
minutes.
b. with using +relay, no crash was observered even after more than 100GB
debugging data was logged from the command line output. In this case, the
application takes more cpu load due to the logging process.
4. no err from the debug logging(class ERR).
5. There is an overhead in the setup to reproduce the bug, especially it needs
to get real time stock quote streaming. But I can be a big helper on this: such
as turning on a given set of debug parameters, even things like getting
instrumented code from the developer and compile/install wine on my system. So
please feel free to contact me in the bug fixing process.
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http://bugs.winehq.org/show_bug.cgi?id=32073
Bug #: 32073
Summary: Some chars are mapped as dead key
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Classification: Unclassified
When I use TapTouche, a typing training software, it warns me my keyboard is
mis-configured and disables automatically some exercices.
I installed it in an XP VM, compared with wine and found that exercices using
the following chars were not available in wine : é ç à ù â ê û î ô É È Ç À Ù Â
Ê Û Î Ô
Thanks to +relay and +key,+keyboard, I found that
VkKeyScan(0xe7) returns -1 in wine, 0x39 in windows
VkKeyScan(0xe8) returns -1 in wine, 0x37 in windows
I have a french keyboard and as you may have guessed, the 7 key contains 'è'
and '`' while the 9 key contains 'ç' and '^'.
For the following, I only focus on the 7 key (keycode 16) as it's the same
issue for the 9 key.
I played with XkbKeycodeToKeysym(display, 16, 0, [0-4]) and it returns
0xe8 'è' / 0x37 '7' / 0x60 '`' / 0xac6 '⅞'.
showing my keyboard is correctly mapped/configured so the issue is on the wine
side.
I looked at the source code and found the issue was in the loop at
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/winex11.drv/keyboard.…
More precisely, line 1728, keycode_to_keysym returns 0xe8 for i=0,
XkbTranslateKeySym fails and as 0xe8 > 0x7F (the lastest ascii char), ckey[i]
is 0.
There is an explicit FIXME but as I don't fully understand it, I prefer filing
a bug.
If you need any info, testcase or log, just let me know.
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http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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https://bugs.winehq.org/show_bug.cgi?id=39123
Bug ID: 39123
Summary: Fairy Fencer F - Large number of FIXME ntdll
NtQuerySystemInformation calls
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: chaos.kagami(a)gmail.com
Distribution: ---
Created attachment 52131
--> https://bugs.winehq.org/attachment.cgi?id=52131
Replaces SYSTEM_INTERRUPT_INFORMATION returning zeroed array with rand() filled
array
The following messages are repeated through the log during gameplay of Fairy
Fencer F, over and over:
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_INTERRUPT_INFORMATION
fixme:ntdll:NtQuerySystemInformation
(0x00000021,0x5dd43a80,0x00000010,0x6fcdd00) stub
fixme:ntdll:NtQuerySystemInformation
(0x0000002d,0x5dd43a80,0x00000020,0x6fcdd00) stub
Looking through WINE's source, as well as various internet resources -
SYSTEM_INTERRUPT_INFORMATION and another two-ish unimplemented queries can be
used to seed RNG, or just be used as random numbers. Wine returns a zero-filled
array in all of these cases, which results in oddly crippled RNG ranges in
Fairy Fencer F. I've observed a whole battle where every attach hit and as long
as the same attack was used, it did exactly the same damage every time. Also,
in general, the game appears to lack some randomness with these stubs versus
windows. Replacing the zero-filled array with a rand() filled one improves the
situation, but I'm rather sure it isn't what windows does.
A rather hackish patch is attached. The difference in random numbers in-game
should be easily and immediately observable. I'm also aware the patch doesn't
meet submission guidelines - it's not meant to be a real fix. I'm not entirely
sure what the 'correct' fix is.
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https://bugs.winehq.org/show_bug.cgi?id=40735
Bug ID: 40735
Summary: Midnight Mysteries: The Edgar Allan Poe Conspiracy
(Steam) fails to start (probably needs msscript)
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
This is the only game from the Midnight Mysteries series on Steam which refuses
to start.
The game displays an error message after start:
'Exception EOleSysError in module Midnight Mysteries - Edgar Allan Poe
Conspiracy.exe at 0008B9AD. OLE error 80004002.'
In the terminal:
>fixme:msscript:ScriptControl_QueryInterface (0x177000)->({00000112-0000-0000-c000-000000000046} 0x33fca8)
>fixme:ole:CoCreateInstanceEx no instance created for interface {00000112-0000-0000-c000-000000000046} of class {0e59f1d5-1fbe-11d0-8ff2-00a0d10038bc}, hres is 0x80004002
I installed msscript.ocx with winetricks, and now the game window is opened and
sound begins to play for a second then the game throws a different error:
'Access violation error at address....'. The error dialog box can't be
dismissed, it's popping up continuously.
This is the terminal output with native msscript.ocx:
>err:ole:CoCreateInstanceEx apartment not initialised
>fixme:jscript:JScript_SetScriptState unimplemented SCRIPTSTATE_INITIALIZED
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f7e8,0x00000000), stub!
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f638,0x00000000), stub!
wine-1.9.11-112-gd864119
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https://bugs.winehq.org/show_bug.cgi?id=39150
Bug ID: 39150
Summary: Devil May Cry 3 SE Screen is too bright.
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Devil May Cry 3 SE Screen is too bright. It almost looks like a white out.
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http://bugs.winehq.org/show_bug.cgi?id=25390
Summary: wineconsole doesn't returns exit code of subprocess
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cblp(a)cblp.su
wineconsole should exit with the code, that was returned by nested command.
Example 1.
$ wineconsole cmd
CMD Version 1.2
> thereisnosuchcommand
File not found
> echo %ERRORLEVEL%
9009
> exit
$ echo $?
0
Example 2.
$ wineconsole thereisnosuchcommand
wine: cannot find L"C:\\windows\\system32\\thereisnosuchcommand.exe"
wineconsole: Starting command "thereisnosuchcommand" failed.
The command is invalid.
$ echo $?
0
And always 0, regardless of subprocess.
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