https://bugs.winehq.org/show_bug.cgi?id=39279
Bug ID: 39279
Summary: valgrind shows uninitialized memory in
winmm/tests/mcicda.c
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M winmm.dll -p winmm_test.exe.so
mcicda && touch mcicda.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
mcicda.c:174: Tests skipped: No CD-ROM in drive.
==21071== Syscall param ioctl(arg) contains uninitialised byte(s)
==21071== at 0x455603C9: ioctl (in /usr/lib/libc-2.21.so)
==21071== by 0x7BC36D16: CDROM_StopAudio (cdrom.c:1362)
==21071== by 0x7BC38E8C: CDROM_DeviceIoControl (cdrom.c:3024)
==21071== by 0x7BC469AD: NtDeviceIoControlFile (file.c:1614)
==21071== by 0x7B841301: DeviceIoControl (file.c:2658)
==21071== by 0x5B7C3E8: MCICDA_Stop (mcicda.c:1087)
==21071== by 0x5B79D76: MCICDA_Close (mcicda.c:505)
==21071== by 0x5B7CF3B: MCICDA_DriverProc (mcicda.c:1310)
==21071== by 0x48D58FF: DRIVER_SendMessage (driver.c:136)
==21071== by 0x48D5A04: SendDriverMessage (driver.c:156)
==21071== by 0x48DBDD0: MCI_SendCommandFrom32 (mci.c:894)
==21071== by 0x48DE8BA: MCI_Close (mci.c:1875)
==21071== by 0x48DF591: MCI_SendCommand (mci.c:2099)
==21071== by 0x48DFD6E: mciSendCommandW (mci.c:2295)
==21071== by 0x48DFED4: mciSendCommandA (mci.c:2318)
==21071== by 0x476663F: test_openclose (mcicda.c:577)
==21071== by 0x47667B6: func_mcicda (mcicda.c:604)
==21071== by 0x477E3B5: run_test (test.h:584)
==21071== by 0x477E7FD: main (test.h:666)
==21071== Uninitialised value was created by a stack allocation
==21071== at 0x7BC36D08: CDROM_StopAudio (cdrom.c:1362)
==21071==
Note this also exposes a valgrind bug:
==21071== Warning: noted but unhandled ioctl 0x5307 with no size/direction
hints.
==21071== This could cause spurious value errors to appear.
==21071== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a
proper wrapper.
That's https://bugs.kde.org/show_bug.cgi?id=352767
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https://bugs.winehq.org/show_bug.cgi?id=38324
Bug ID: 38324
Summary: Dead or Alive 5 Last Round and Ridge Racer Unbounded
models/geometry problems
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadowflash(a)gmail.com
Distribution: Ubuntu
Both games start (DoA5LR requires wmp9 and native quartz) but have problems
with 3D models:
In Ridge Racer Unbounded you see spiky polygon mess instead of cars when you
enter the race.
In DoA5LR you see only some parts of character costume at character select and
in the game, rest of the model is invisible.
Both games run with Wine 1.7.10 without any graphical glitches. I had no time
yet to test every version between 1.7.10 and 1.7.24 to find exactly where that
regression happened but problem is still here in the latest version.
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https://bugs.winehq.org/show_bug.cgi?id=40842
Bug ID: 40842
Summary: libpng12-0 is as dependency missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
With Wine 1.9.12 on starting Guild Wars 2 I'm noticing that the launcher is in
its first state black and showing only the initialization/downloading text and
if I'm looking into the console I'm getting spammed with the line
"err:wincodecs:PngDecoder_CreateInstance Failed reading PNG because unable to
find libpng12.so.0". Installing libpng12-0 solves the issue so maybe it should
be a dependency.
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https://bugs.winehq.org/show_bug.cgi?id=39884
Bug ID: 39884
Summary: .exe files no longer run directly when using the new
wine-builds PPA packages (linux binfmts not installed)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
For years, and until very recently, winehq.org recommended packages from the
ubuntu-wine PPA for Ubuntu users. Those packages install linux binfmts
support, which allows .exe files to be run directly instead of having to run
"wine programname.exe". This is not merely a convenience; it is also helpful
for security because it allows each Windows program to be run with different
AppArmor profile.
After switching to the packages from the new official wine-builds PPA, this
functionality is gone. Please bring it back!
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https://bugs.winehq.org/show_bug.cgi?id=39782
Bug ID: 39782
Summary: Provide source entry for debian to allow self-build.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temnota.am(a)gmail.com
Distribution: ---
Please provide source files for debian to allow self-build.
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http://bugs.winehq.org/show_bug.cgi?id=11521
Summary: SimRubik's 2 z-order problem
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pcwelt.de/cgi-
bin/download/download.pl?fileid=4772
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=10688)
--> (http://bugs.winehq.org/attachment.cgi?id=10688)
The program window after moving another window across it
The program windows draws fine on startup, but pressing any button will "hide"
all the buttons, also if the cube is turned with the mouse. When another window
is moved over the program window the buttons are redrawn but the cube
disapears.
(System is debian etch running kde with the nvidia x driver)
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https://bugs.winehq.org/show_bug.cgi?id=38899
Bug ID: 38899
Summary: Stuck at wine-1.7.44
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keghn(a)netscape.net
Distribution: ---
"sudo apt-get install wine1.7", installs wine 1.7.44 when 1.7.46 is current.
ppa is installed and has never updated to the current installation to
to later version. Wine-1.7.44 will not run my game of command and conquer 3.
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http://bugs.winehq.org/show_bug.cgi?id=35037
Bug #: 35037
Summary: Naruto Shippuden Ultimate Ninja Storm 3 Full Burst
sound sizzles
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46705
--> http://bugs.winehq.org/attachment.cgi?id=46705
wine log
Hello,
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst sound menu and interface
sizzle.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=36346
Bug ID: 36346
Summary: valgrind shows a few leaks in d3d10core/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32708== 4,096 bytes in 1 blocks are definitely lost in loss record 842 of 897
==32708== at 0x6F756F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6F71378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6B830C9: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6BB4710: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6B439B4: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6469B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x64392F4: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x60A0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==32708== by 0x60A1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==32708== by 0x5432C29: wglCreateContextAttribsARB (wgl.c:268)
==32708== by 0x4FA3F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==32708== by 0x4FAAD78: wined3d_init (directx.c:5272)
==32708== by 0x5030926: wined3d_create (wined3d_main.c:105)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D57: create_device (device.c:36)
==32708== by 0x4A54DBB: test_create_texture2d (device.c:53)
==32708== by 0x4A5559B: func_device (device.c:885)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708==
==32708== 12,068 bytes in 1 blocks are possibly lost in loss record 868 of 897
==32708== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==32708== by 0x5030901: wined3d_create (wined3d_main.c:95)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D15: create_device (device.c:34)
==32708== by 0x4A58400: func_device (device.c:613)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708== by 0x4A596FA: main (test.h:654)
==32708==
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https://bugs.winehq.org/show_bug.cgi?id=36320
Bug ID: 36320
Summary: valgrind shows several possible leaks in
opengl/tests/opengl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12640== 56 bytes in 1 blocks are possibly lost in loss record 688 of 2,358
==12640== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==12640== by 0x82CFAFB: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x811B5D5: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x8120100: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x8092E3F: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x806BB65: OSMesaCreateContextExt (in
/usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x51EB28E: dibdrv_wglCreateContext (opengl.c:201)
==12640== by 0x4F20039: wglCreateContext (wgl.c:383)
==12640== by 0x4D4578F: test_bitmap_rendering (opengl.c:626)
==12640== by 0x4D4743C: func_opengl (opengl.c:1664)
==12640== by 0x4D4BEB4: run_test (test.h:584)
==12640== by 0x4D4C2A2: main (test.h:654)
==12640==
etc.
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