http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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http://bugs.winehq.org/show_bug.cgi?id=26871
Summary: Dawn of War demo uninstaller doesn't do anything
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.cnet.com/Warhammer-40-000-Dawn-of-War-
demo/3000-7483_4-10317161.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34254)
--> (http://bugs.winehq.org/attachment.cgi?id=34254)
Wine 1.3.18 +msi +msidb [3.3MB]
The Warhammer 40k: Dawn of War demo uninstaller claims to complete
successfully, but doesn't actually do anything.
Nothing useful in the console.
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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