http://bugs.winehq.org/show_bug.cgi?id=28613
Bug #: 28613
Summary: Hidden Mysteries: Salem Secrets text rendering is
corrupted
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Text throughout the game (including the Credits roll) draws with extra pixels.
The pattern is seemingly arbitrary but is consistent across multiple
occurrences of a single character.
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http://bugs.winehq.org/show_bug.cgi?id=27723
Summary: Listview: no multiline edit on long text
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
The edit control created for changing icon text is not multiline and it does
not separate words to different lines if they are longer than expected, see
attached err_wine_2.PNG and err_win_2.PNG images.
The test programme has been compiled in MinGW with the command:
gcc testlv.c -o testlv.exe -O2 -mwindows -s -lcomctl32
This report has been splitted from bug 26450.
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http://bugs.winehq.org/show_bug.cgi?id=27724
Summary: Listview: wrong text width
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
when trying to change the text of the item, the width of the edit control is
always larger than expected with an useless area, see attached err_wine_3.PNG
and err_win_3.PNG images.
The test programme has been compiled in MinGW with the command:
gcc testlv.c -o testlv.exe -O2 -mwindows -s -lcomctl32
This report has been splitted from bug 26450.
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http://bugs.winehq.org/show_bug.cgi?id=27722
Summary: Lisview: wrong text height
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
The active area for icon text is wrongly calculated and it is taller than
expected, see attached err_wine_1.PNG and err_win_1.PNG images.
The test programme has been compiled in MinGW with the command:
gcc testlv.c -o testlv.exe -O2 -mwindows -s -lcomctl32
This report has been splitted from bug 26450.
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http://bugs.winehq.org/show_bug.cgi?id=30389
Bug #: 30389
Summary: No sound in Poacher
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrmcspummbucket(a)gmail.com
Classification: Unclassified
Created attachment 39731
--> http://bugs.winehq.org/attachment.cgi?id=39731
Some terminal output
No sound in freeware game "Poacher". Terminal output mentions a lot about dmime
(see attachment). Appears possibly related to:
http://bugs.winehq.org/show_bug.cgi?id=25753http://bugs.winehq.org/show_bug.cgi?id=9027http://bugs.winehq.org/show_bug.cgi?id=23373
But since I'm no expert, it should be someone else's decision to say if its a
duplicate.
Overriding dmime.dll does give the game sound, but also makes it lag like
nothing else, causing it do be unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=35307
Bug ID: 35307
Summary: TagScanner fails to rename if folder structure is
given
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47094
--> http://bugs.winehq.org/attachment.cgi?id=47094
Steps to reproduce
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) for required steps please see the attachment (left side of the image)
Behaviour:
See attachment (right side of the image).
"01 - Old Artist.mp3"
is still in
"~/music/"
Expected behaviour:
No error shown in above attachment and
"01 - Old Artist.mp3"
should be in
"~/music/Londinium/"
Additional info:
1) TagScanner 5.1.645
Terminal output:
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:explorerframe:taskbar_list_SetProgressState iface 0x10ca7d0, hwnd
0x40058, flags 0 stub!
fixme:explorerframe:taskbar_list_SetProgressValue iface 0x10ca7d0, hwnd
0x40058, ullCompleted 1, ullTotal 1 stub!
fixme:shell:check_flags Unsupported flags: 025c
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http://bugs.winehq.org/show_bug.cgi?id=28014
Summary: Invisible mouse cursor in some games
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
In some fullscreen games, e.g. this freely downloadable one:
http://files.myplaycity.com/files/hotelmogul_setup.exe
the mouse cursor is invisible with current wine builds.
There is no suspicious output in the terminal wine was run from.
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http://bugs.winehq.org/show_bug.cgi?id=29001
Bug #: 29001
Summary: FeedDemon cannot show feeds' content
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.filehippo.com/download_feed_demon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Classification: Unclassified
Created attachment 37325
--> http://bugs.winehq.org/attachment.cgi?id=37325
Console log
As of 1.3.32 & FeedDemon 4.0.0.22, FD doesn't show the contents of a selected
feed.
Importing default feeds during first time wizard is enough to see this issue.
In the mean time, msxml3 spams the console to death with its remarks of not
accepting the syntax of downloaded contents.
I needed to kill it with CTRL+c, since it locked up.
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http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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http://bugs.winehq.org/show_bug.cgi?id=24495
Summary: Knights of the Old Republic can't keep a video mode.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Created an attachment (id=30908)
--> (http://bugs.winehq.org/attachment.cgi?id=30908)
console output with WINEDEBUG=+d3d
I am trying to run KOTOR from Steam on a late-2009 iMac iMac11,1 with Catalyst
10.9 on ATI Technologies Inc M98L Mobility Radeon HD 4850 (as specified by
lsusb). After installing native d3d9x, KOTOR menu stars and can create a
character and start a game.
While the video loads, the screen flickers and switches modes, a little white
box appears in the corner, goes to a liney-screen and then back to the white
box, alternates every second or so. Sometimes a video will load after this, but
after the video the same thing happens endlessly.
I am mostly running in a virtual desktop because when we run for real X gets
all messed up by the constant mode-switching.
I've attached console output with WINEDEBUG=+d3d.
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