https://bugs.winehq.org/show_bug.cgi?id=40202
Bug ID: 40202
Summary: Witcher 1: crashes shortly after pressing "launch
game" button when using optirun (Nvidia Optimus).
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drozja_5_5(a)mail.ru
Distribution: ---
Created attachment 53712
--> https://bugs.winehq.org/attachment.cgi?id=53712
crash logs
Game runs fine when started regular way (using integraded GPU), but crashes
when I try to use dedicated GPU with optirun.
"err:wgl:has_opengl glAccum not found in libGL, disabling OpenGL", then crash.
wine 1.9.4
winetricks d3dx9_36
winecfg: defaults
WINEARCH=win32
WINEPREFIX=~/.wine32
Linux 4.4.1-2-ARCH x86_64 (Archlinux)
Other games work fine with optirun.
Some additional minor logs are in post:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114#Comment…
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https://bugs.winehq.org/show_bug.cgi?id=37765
Bug ID: 37765
Summary: Starcraft II - Alt+Tab Switching windows makes the
program crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ema.oriani(a)gmail.com
Distribution: ---
Upon playing StarCraft II, if one Alt+Tab current wine window, no new frames
are being drawn and music/sounds disappear from SC2 window, then if one goes
back into SC2 window, nothing happens but cursor can be moved.
This happens when virtual desktop is emulated or not, with any combination of
"Wine configuration" --> "Graphics".
My rig is:
i7 core, 32 GB RAM, nVidia GTX 680 (drivers 343.36), Ubuntu 14.04
X.Org X Server 1.15.1
Release Date: 2014-04-13
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-70-generic x86_64 Ubuntu
Current Operating System: Linux scv 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13
15:45:27 UTC 2014 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-34-generic
root=UUID=eb9641e6-e704-442d-8586-746b8363c391 ro quiet splash
Build Date: 10 December 2014 06:15:52PM
xorg-server 2:1.15.1-0ubuntu2.6 (For technical support please see
http://www.ubuntu.com/support)
Current version of pixman: 0.30.2
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http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
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http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
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https://bugs.winehq.org/show_bug.cgi?id=40126
Bug ID: 40126
Summary: Populous 3: Screen refreshes only when mouse pointer
moves
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diegoandino(a)gmail.com
Distribution: ---
Created attachment 53610
--> https://bugs.winehq.org/attachment.cgi?id=53610
Output from wine popTB.exe (wine-git)
Upon launching the game, and after the intro video, the screen stops refreshing
as soon as I move the mouse pointer, and after that, will only do so when I
move the pointer.
This happens with both D3DPotTB.exe and popTB.exe.
I've tested wine 1.9.2, wine 1.9.3, wine-staging 1.9.3 and wine-git.
Running on ARCH x86_64, all wine versions built with gcc 5.3.0, configured and
compiled with options and flags set in wine-git PKGBUILD from AUR, with one
exception: added -fno-omit-frame-pointer due to a bug in gcc that prevents
1.9.3 from being built.
It is probably worth noting that there is a way to get the screen to refresh
with no apparent problems, and it is using wine-staging WITH CSMT enabled (only
D3DPopTB.exe).
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https://bugs.winehq.org/show_bug.cgi?id=37317
Bug ID: 37317
Summary: Tomb Raider 2013 (on Steam) crashes after launch
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vpc.bopingouin(a)gmail.com
Created attachment 49629
--> https://bugs.winehq.org/attachment.cgi?id=49629
Error log
Tomb Raider 2013 crashes quickly after launch (can't reach game menu), and
generates erros about OLE objects and LLVM librairies (cf. attachment).
In particular, some errors seem to be critical:
- '[0926/151316:ERROR:gpu_info_collector_win.cc(103)] Can't retrieve a valid
WinSAT assessment.'
- '[0926/151324:ERROR:renderer_main.cc(227)] Running without renderer sandbox'
- 'LLVM ERROR: ran out of registers during register allocation'
Additional information:
- Linux kernel 3.16.2
- mesa 10.3.0
- libLLVM 3.4.2
Hardware:
- AMD APU A8-7600 with Radeon R7 Graphics
- 8 GB of DDR3
Driver:
- Free radeon driver. A portion of the result of 'glxinfo' is as follows:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD KAVERI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-rc1
OpenGL core profile shading language version string: 3.30
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http://bugs.winehq.org/show_bug.cgi?id=35119
Bug ID: 35119
Summary: 1.7.8: all games crash since yesterday
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dentaku(a)web.de
Classification: Unclassified
Just 3 days ago I upgraded to wine 1.7.8 to fix the steam startup crash. After
installing wine 1.7.8 steam worked again and the games also worked. Today, I
bootet my computer again and Ubuntu updates and steam updates went in. After
that no game works anymore!
There are lots of erros in the terminal - just a few when trying to start
several games (Tomb Raider, Zeno Clash 2, ..):
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\martin\\Temp\\DX9055.tmp\\APR2007_xinput_x86.cab"
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\Steam_Wine\\SteamApps\\common\\Zeno Clash 2\\Binaries\\Win32\\ZC2.exe"
failed, status c0000135
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x240000 0 0x23fce0 4
DIFxAPI Sampe Program
fixme:difxapi:DIFXAPISetLogCallbackA (0x401000, (nil)) stub
fixme:difxapi:DriverPackageInstallA ("C:\\Program Files (x86)\\AGEIA
Technologies\\driver\\x64\\1.1.1.15\\PhysX64.inf", 20, (nil), 0x23e8e0) stub
fixme:difxapi:DIFXAPISetLogCallbackA ((nil), (nil)) stub
Install script executed.fixme:advapi:EventRegister
{47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x4285f80, 0x42d3c50, 0x42d3c48
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http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
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http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
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http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
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https://bugs.winehq.org/show_bug.cgi?id=38863
Bug ID: 38863
Summary: Space Rangers 2 shows only black screen with nouveau
Product: Wine
Version: 1.7.46
Hardware: x86
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51791
--> https://bugs.winehq.org/attachment.cgi?id=51791
terminal output
Upstream bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Originally I reported the bug in Mesa bugtracker because the game runs properly
on my system with Nvidia binary drivers 340.76.
Discussing the issue with Ilia Mirkin on irc he expressed his doubts that the
problem might be in Wine as well.
Would any of the devs here mind taking a look at this bug and tell me where the
problem is?
Problem: the game shows only black screen after starting so that only audio can
be heard. If I set ddr=gdi then the game displays properly.
Trace file (uncompressed 335 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOX1c0T1VqRjR2MEU
Replaying the trace with nouveau the problem is reproducible.If I replay the
trace with the '--sb' (single-buffer) switch (glretrace --sb rangers2.trace)
then it renders correctly.
Our discussion on irc (relevant part from 10:29):
http://people.freedesktop.org/~cbrill/dri-log/?channel=nouveau&highlight_na…
wine-1.7.46-193-g8b566b1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
Mesa from git
Xorg 1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=33341
Bug #: 33341
Summary: Planetside 2 unplayable after April 3rd game update.
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
Created attachment 44104
--> http://bugs.winehq.org/attachment.cgi?id=44104
backtrace of crash
The April 3rd, 2013 update of Planetside 2 has caused the game to crash for me.
I have a separate 32 bit wineprefix for Planetside 2 with a Windows XP
imm32.dll added to it. Before the update, the game was more or less playable,
besides the other documented issues of running this game on wine.
It now crashes just after selecting a character and clicking the play / log in
button.
I am running on Gentoo Linux 64 bit with an AMD Bulldozer and nVidia GTX 460
(nvidia-drivers 313.26). I am using Cinnamon 1.6.7 for my DE. Please feel free
to request any other relevant information.
Attached is a backtrace, which is consistent from one attempt to another. If I
am reading it right, the crash is occuring in apexframework_x86.
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http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
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https://bugs.winehq.org/show_bug.cgi?id=37475
Bug ID: 37475
Summary: SimCity 2013 freezes on start in fullscreen (Failed to
open BO for returned DRI2 buffer (1600x900, dri2 back
buffer, named 11). This is likely a bug in the X
Server that will lead to a crash soon.)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 49859
--> https://bugs.winehq.org/attachment.cgi?id=49859
Complete output (WINEDEBUG=fixme+all,err+all). The crash happens in line 3553.
Hi,
I installed SimCity 2013 in EA's Origin. When I start the game in fullscreen it
freezes during the intro. See the complete output (WINEDEBUG=fixme+all,err+all)
in the attachment. The crash happens in line 3553.
Starting and playing in an emulated virtual desktop works, but gives during the
intro more than 3.000.000 lines like this:
~~~~~
err:d3d_surface:surface_invalidate_location Surface 0x10ecfed0 does not have
any up to date location.
[...]
err:d3d_surface:surface_load_location Surface 0x10ed83e8 does not have any up
to date location.
~~~~~
I'm really not sure if this is wine's fault or as suggested by the error
message the X Server's. I got the same error message ("This is likely a bug in
the X Server that will lead to a crash soon.") when watching videos with mpv
when toggling fullscreen on and off. At the same time this works with other
video players, e.g. mplayer.
Hardware:
Samsung Serie 9 900X4C-A07 38,1cm (15 Zoll) Ultrabook
(Intel Core i7-3517U, 1,9 GHz, 8GB RAM, 256GB SSD, Intel HD 4000).
It happens regardless if I have an external monitor plugged in or not.
Software:
Debian Jessie (testing), 64-bit
Linux 3.16-3-amd64 #1 SMP Debian 3.16.5-1 (2014-10-10) x86_64 GNU/Linux
xserver-xorg 1:7.7+7
xserver-xorg-core 2:1.16.1-1
xserver-xorg-video-intel 2:2.21.15-2+b2
Origin 9.4.22.2815
See also my test report in the AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27821&iTestin…
I'd be happy to provide any further information.
Greets and thanks!
jre
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http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
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http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
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https://bugs.winehq.org/show_bug.cgi?id=38834
Bug ID: 38834
Summary: Dragon NaturallySpeaking 13.0 does not install with
Host_WindowLoadTimeout
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
This is either a regression or a mistake I have made.
I installed NatSpeak 13 a couple of weeks ago and was running it without a
problem.
BUT THEN
I re-installed my Debian Sid system last night, tried to re-install NatSpeak,
and now I get the error Host_WindowLoadTimeout a couple of seconds after I
start the install.
The log shows nothing.
NOTE:
A couple of days ago I started to get a lot of buffer under-runs and the
program ran slowly. This may be connected by probably is not because the buffer
under-runs seemed to involve the voice data.
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http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=36747
Bug ID: 36747
Summary: When SIV calls SLGetWindowsInformation() it crashes as
RaiseException() get's called
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ray(a)rh-software.com
When I try and run SIV 4.46 Beta-15 on Wine it crashes when it calls
SLGetWindowsInformation() as RaiseException() get's called rather than an error
being returned. I also noted the function does not get reported correctly in
the attached trace.
__wine_spec_unimplemented_stub+0x37(module="slc.dll", function="ÿ Ó“")
It's simple enough for me to stop SIV calling SLGetWindowsInformation() when
it's running on Wine, but I feel I should not need to do this. Then again it's
far easier than getting Wine fixed!
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http://bugs.winehq.org/show_bug.cgi?id=19061
Summary: Few italian translations in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpizzo(a)alice.it
In wine configuration most of the text is still in english and not in italian.
is it possible to have these things translated? i offer my help for the
translation
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https://bugs.winehq.org/show_bug.cgi?id=40207
Bug ID: 40207
Summary: Bioshock CSMT crash
Product: Wine-staging
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadrien.lacour(a)openmailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 53720
--> https://bugs.winehq.org/attachment.cgi?id=53720
crash backtrace
Playing Bioshock (via Steam), when loading the "Medical Pavillion" area, if
CSMT is enabled, it crashes with the following backtrace. Without CSMT, it
works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=34362
Bug #: 34362
Summary: Bioshock takes way way way too long to load
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Created attachment 45743
--> http://bugs.winehq.org/attachment.cgi?id=45743
Console output
Each time the tries to load, it takes several minutes (around five) before it
finishes, which is way way more than it does in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=36035
Bug ID: 36035
Summary: not every joystick button is recognized, mapped
correctly
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Wine 1.7.17 solved some joystick related crashes for me (refer to bug 33958
[http://bugs.winehq.org/show_bug.cgi?id=33958]).
Anyway some work still needs to be done, as not every button is recognized
(missing: A, B, X, Y, black, white - XBOX [original] Controller, while
Start/Back are working and being assigned as the default go forward/backward
buttons).
The D-Pad works, too, but it cannot be used for navigation (or similar), as
it's only recognized as being 4 independent buttons.
Furthermore Wine does not handle the Z/RZ axis properly (others work). They are
treated as independent axis while actually both represent half an axis.***
- This makes acceleration (racing game) to be active while not being actually
pressed and braking being activated upon hitting "acceleration" (Z-axis). The
RZ axis is being ignored completely although it's assigned to breaking in the
games settings. This is not an issue with the game (Colin McRea Rally 2005) as
it occurs within other games, too.
I'm using my XBOX one controller with a special OS X driver
(http://xhd.sourceforge.net) in version 2.0.0
(http://xhd.cvs.sourceforge.net/viewvc/xhd/xhd/Release/) with 64bit support,
which is required by OS X Mountain Lion and greater. (I'm on 10.8.5.)
- The driver itself does work (tested with OS X native/cider games and
confirmed with the drivers panel graphical feedback.)
*** I do not now how it's actually supposed to behave/work, but this seems lil
the best explanation concerning functionality.
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