https://bugs.winehq.org/show_bug.cgi?id=37117
Bug ID: 37117
Summary: PVS-Studio Error: Shifting a negative number
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio Error: V610 Undefined behavior. Check the shift operator '<<. The
left operand '(LONGLONG) - 1' is negative. propvar.c 127
...
if (*res >= ((LONGLONG)1 << (dest_bits-1)) ||
*res < ((LONGLONG)-1 << (dest_bits-1)))
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
...
The LONGLONG type is declared as 'typedef signed __int64 LONGLONG;', i.e. it is
a signed type. According to the new standard, shifting negative numbers leads
to undefined or unspecified behavior. To find out why such code still may work
and how to fix it best, see the article Wade not in unknown waters - part
three.
details on the V610 error here: http://www.viva64.com/en/d/0225/
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http://bugs.winehq.org/show_bug.cgi?id=36803
Bug ID: 36803
Summary: Translate documentation
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patsev.anton(a)gmail.com
Dear developers.
Did you do an opportunity of translation of documentation? For example, as is
done in https://translations.launchpad.net/
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https://bugs.winehq.org/show_bug.cgi?id=39727
Bug ID: 39727
Summary: IAR Embedded Workbench 5.4 Doesn't Run
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dagiopia(a)gmail.com
Distribution: ---
Created attachment 52982
--> https://bugs.winehq.org/attachment.cgi?id=52982
it's the program error detail generated by wine when the program occured
when running the main bin file "iarldeOm.exe" in "common" folder, wine shows a
"Program Error" error message and details the error in the attached backtrace
file.
The program is IAR Systems - Embedded Workbench 5.4
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https://bugs.winehq.org/show_bug.cgi?id=40012
Bug ID: 40012
Summary: Scrap Mechanic BETA 0.1.11: UI/HUD not visible/active
ingame
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blehdableh(a)gmail.com
Distribution: ---
Created attachment 53458
--> https://bugs.winehq.org/attachment.cgi?id=53458
terminal output captured by script, includes steam starting up before Scrap
Mechanic runs
While entering the game world the UI/HUD display correctly for a moment, then
disappear/become unresponsive for the rest of the game.
Attempting to open the inventory or Esc menu causes nothing to appear, and the
game/terminal logs complain that it cannot find the required UI files.
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http://bugs.winehq.org/show_bug.cgi?id=31028
Bug #: 31028
Summary: Showing the architecture for needed packages
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
As already sayed in bug #31027 Wine could show the architecture for which a
package is needed. For example if Wine says that the Gecko package is missing
it could show if this message is related to a 32 bit or 64 bit package. This
would avoid duplicated messages which are confusing.
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http://bugs.winehq.org/show_bug.cgi?id=18741
Summary: Wine printing output should be in .pdf rather than
postscript
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Blocks: 5551,6416
The new CUPS standards from http://openprinting.org/ say that .pdf is the
preferred printing format over postscript:
https://lists.linux-foundation.org/pipermail/printing-architecture/2008/001…
--
PDF as the Standard Print Job Format
------------------------------------
To improve the reliability of the printing process, especially for
complex graphics, high color depths, and for jobs where pages get
separated and reordered (2 pages per sheet, booklets, selected pages,
...) we are switching from PostScript to PDF as standard print job format.
The server (printing system) side is nearly completely implemented in
the form of new CUPS filters and file conversion rules.
On the client (application) side it is needed that the applications
generate the print jobs in PDF and not in Postscript. This would mean a
change of the print job generation part of OpenOffice.org. As
OpenOffice.org has an excellent "Export to PDF" function, there will not
be needed much new code. One can use this functionality to generate
print jobs, using PDF settings optimized for printing.
This is not absolutely urgent, as CUPS can convert PostScript to PDF
with a pstopdf filter, but applications which directly produce PDF have
a better control over the graphical quality of the print job, and they
even solve page management (2 on a sheet, booklets, selected pages, ...)
problems on old PostScript-based servers, as a CUPS filter will generate
PostScript from the incoming PDF then (pdftops) and this PostScript is
much cleaner as the one coming from most applications.
So I am asking you whether you can change OpenOffice.org to make the
"Print" command emitting PDF instead of PostScript. To not break lagacy,
non-PDF-capable environments, make this a configurable option.
I am very grateful for any support from the OpenOffice.org side in terms
of these OpenPrinting projects. They will improve the printing workflow
a lot and will make many bugs and user complaints go away.
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We should do a similar thing in Wine
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http://bugs.winehq.org/show_bug.cgi?id=30740
Bug #: 30740
Summary: winedump should extend ordinal imports/exports with
known names from our spec files
Product: Wine
Version: 1.5.4
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
winedump in dump mode show ordinal imports/exports only as numbers,
but we have names for many of them in our spec files.
In addition to create *def files for all exports from spec files,
we should create a database (set of c or h files) for all numbered export
for every dll in Wine and add them to winedump.
No idea, if this database is an improvement for other tools or dlls.
(winedbg, dbghelp.dll as examples)
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http://bugs.winehq.org/show_bug.cgi?id=37044
Bug ID: 37044
Summary: Freedom Fighters game has slow performance
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subins2000(a)gmail.com
The game starts and works, but the gameplay is slow. The intro, menu and
gameplay is slow.
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http://bugs.winehq.org/show_bug.cgi?id=17329
Summary: Wine needs more userfriendly message when certain dlls
are not registered/missing
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://www.whizlabs.com/download.php?prod=SCJP6.0.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=19352)
--> (http://bugs.winehq.org/attachment.cgi?id=19352)
an idea of how to generate more userfriendly message
This bug's intention is to enhance user friendlyness, and hopefully less
invalid bug reports, and more first time success experience for users.
Take for example app from http://www.whizlabs.com/download.php?prod=SCJP6.0.exe
(from some bug in bugzilla). The application fails with a run-time error, and
some , for newbies, cryptic ole errors.
I think it would enhance wine's userfriendlyness a big deal, if we would just
put up a nice messagebox, with a message what the error means, and what should
be done.
I'll attach a (crappy) patch , just to give an idea how easy it would be to
give users more clues how to get around the "bug".
Just apply patch , and run the app above, and user will know he has to install
wsh56.
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http://bugs.winehq.org/show_bug.cgi?id=17323
Summary: Superbase Dialogs are too wide
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harv(a)gmx.de
Created an attachment (id=19348)
--> (http://bugs.winehq.org/attachment.cgi?id=19348)
Uppre is how it looks like in XP, lower part is same dialog in wine 1.1.14
Superbase (a Relational database management system) displays its internal
dialogs way too wide. They don't even fit on the screen. See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=40110
Bug ID: 40110
Summary: d3d10core:device and d3d11:d3d11 regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commits below, my fg-acer64 test machine is getting new failures on
Windows 8, in both 32 and 64 bits. fg-acer64 is an Acer laptop with an i5-3317U
processor and HD Graphics 4000 integrated graphics.
d3d10core:device failures:
device.c:4858: Test failed: Got unexpected color 0xff0000ff at (0, 0), expected
0xffffffff.
device.c:4858: Test failed: Got unexpected color 0xff00ffff at (1, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xff00ff00 at (2, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xffffff00 at (3, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xffff0000 at (0, 1), expected
0xffffff00.
device.c:4858: Test failed: Got unexpected color 0xffff00ff at (1, 1), expected
0xff0000ff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (2, 1), expected
0xff00ffff.
device.c:4858: Test failed: Got unexpected color 0xff7f7f7f at (3, 1), expected
0x00000000.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (0, 2), expected
0xff7f7f7f.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (1, 2), expected
0xffff0000.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (2, 2), expected
0xffff00ff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (3, 2), expected
0xff7f7f7f.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (1, 3), expected
0xffffffff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (3, 3), expected
0x00000000.
d3d11:d3d11 failures:
d3d11.c:4508: Test failed: Got unexpected color 0xff0000ff at (0, 0), expected
0xffffffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff00ffff at (1, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xff00ff00 at (2, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffff00 at (3, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffff0000 at (0, 1), expected
0xffffff00.
d3d11.c:4508: Test failed: Got unexpected color 0xffff00ff at (1, 1), expected
0xff0000ff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (2, 1), expected
0xff00ffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff7f7f7f at (3, 1), expected
0x00000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (0, 2), expected
0xff7f7f7f.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (1, 2), expected
0xffff0000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (2, 2), expected
0xffff00ff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (3, 2), expected
0xff7f7f7f.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (1, 3), expected
0xffffffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (3, 3), expected
0x00000000.
The results on test.winehq.org:
https://test.winehq.org/data/tests/d3d10core:device.htmlhttps://test.winehq.org/data/tests/d3d11:d3d11.html
commit 50a8d3f6d2c0bce11aefa94a0b7fa53951d0defe
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jan 19 22:28:12 2016 +0100
d3d10core/tests: Port test_copy_subresource_region() from d3d11.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
commit c161543c8678125b00972282208035ad710ff648
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jan 19 22:28:11 2016 +0100
d3d11/tests: Add test for ID3D11DeviceContext::CopySubresourceRegion().
Based on test_update_subresource().
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35397
Bug ID: 35397
Summary: Endless Steam Client Update even after fresh install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
Classification: Unclassified
$ wine --version
wine-1.7.10
$
FreeBSD (x64) 9.1
Geforce 8600 GT
nvidia-driver-319.32
Even after complete deletion of the Steam folder and a fresh install of the
SteamSetup.exe file, when setup seems complete, it downloads about 104 MB of
updates and starts an update process which never ends. I thought that this
problem had been fixed with version 1.7.8. The Steam client used to work on
this machine last year with version 1.4, so it can't be a hardware related
problem.
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http://bugs.winehq.org/show_bug.cgi?id=28132
Summary: MDDClone starts without audio unless 'Sound' tab is
activated in the launcher
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://mercenarysite.free.fr/mddclone.htm#mddclone
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
MDDClone (a.k.a Mercenary/Damocles/Dion Crisis clone) is a freeware PC remake
of a once classic computer game, written originally for 8-bit computers in the
mid-1980s, and was later ported to the Amigas, too.
Description: when launching the PC remake of the game, you're greeted with a
launcher offering you several choices like game, screen, input, sound. You can
change various settings inside those tabs. The launcher also has the buttons:
<Ok>, <Cancel> and <Exit>. Pressing on <Ok> is starting the game whichever tab
is chosen.
The problem: the game starts without audio unless I choose the <Sound> tab in
the launcher window.
To reproduce the problem:
1) Download and extract the contents of the archive, containing the game.
2) Start the game by executing MDDClone 31 EN.exe (in case you downloaded the
English version).
3) Press on the <Ok> button: the game should start (in a small window) but it
doesn't generate any sounds.
4) Start the game again and select the <Sound> tab in the launcher: you don't
need to change anything, just press on <Ok>: the game will start and audio is
playing correctly.
This behaviour is different to what I experienced when I tried to run the game
under Windows: audio is playing correctly whether the <Sound> tab in the
launcher was selected formerly or not.
A plain terminal output is neither too long nor too informative, so I'm pasting
it here (instead of attaching):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f84c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1489c8,0x13fa60): stub
There was one more fixme added to the log, when the game was started by
selecting the <Sound> tab in the launcher:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13f168,0x13ffe8): stub
The same behaviour with Wine-1.0.1, 1.2.3 etc.
Changing Alsa to 'emulation' mode doesn't help.
Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=33524
Bug #: 33524
Summary: Microsoft Office 2007 PDF
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MDickie007(a)gmail.com
Classification: Unclassified
Created attachment 44368
--> http://bugs.winehq.org/attachment.cgi?id=44368
I've created this in wine
I created with the PDF plugin from Microsoft Office an PDF. When I look at the
document I see that the font isn't using antialiasing. Also you can't select
the text to copy it like on Windows. I attached the pdfs.
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https://bugs.winehq.org/show_bug.cgi?id=38198
Bug ID: 38198
Summary: Collin Mac Rae 2005 crash at start
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game crash at begins using clean prefix
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https://bugs.winehq.org/show_bug.cgi?id=39396
Bug ID: 39396
Summary: "Legend of Grimrock 2" editor flickers
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hans_squared(a)yahoo.com
Distribution: ---
I'm running "Legend of Grimrock 2" (version 2.2.4 from humblebundle.com) under
Wine 1.7.28 on openSUSE 13.2 64-bit.
The game itself works perfectly without any changes in Wine's configuration.
What doesn't work is the editor that comes with the game.
The editor window is black, and occasionally, the contents it should be
displaying are visible for a fraction of a second, i.e. the editor window
flickers.
However, the menu bar (File / Edit / Help) is visible and its entries work.
I'm not the only person who's encountered this bug:
http://www.grimrock.net/forum/viewtopic.php?f=21&t=7010&start=10#p74947
According to the same poster, the editor works in Wine 1.7.2:
http://www.grimrock.net/forum/viewtopic.php?f=21&t=7010&start=20#p78075
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http://bugs.winehq.org/show_bug.cgi?id=28226
Summary: Sonic heroes 1.0 Crash after running.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chief_exb(a)mail.ru
Created an attachment (id=36152)
--> (http://bugs.winehq.org/attachment.cgi?id=36152)
Debug log
Sonic heroes 1.0 Crash after running.
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http://bugs.winehq.org/show_bug.cgi?id=23838
Summary: iMule Crashes Upon Indexing Shared Files
Product: Wine
Version: 0.9
Platform: x86-64
URL: http://aceini.no-ip.info/imule
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johndoe32102002(a)gmail.com
Created an attachment (id=29921)
--> (http://bugs.winehq.org/attachment.cgi?id=29921)
Backtrace
iMule crashes when indexing shared files using wine, but does not when running
in Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=30187
Bug #: 30187
Summary: Cisco IP Communicator 7.0.4.0 installation fails
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installer starts up and I am able to click through until the actual
installation starts. After a few seconds it notifies me that installation has
been interrupted.
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http://bugs.winehq.org/show_bug.cgi?id=24995
Summary: Segfault while copying text from right-click popup
menu
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kubrick(a)fgv6.net
Created an attachment (id=31667)
--> (http://bugs.winehq.org/attachment.cgi?id=31667)
Backtrace produce when clicking on "copy"
Hi,
GPSTrack is a proprietary software to manage maps and gps.
It is available for download for a free 15 days trial here :
http://www.gpstrack.com/Programmes/vista/setup.exe
At installation time, the about box, the same as the one you can find in the
"?" menu, appears. Select some text, right click on it, select copy, and voilà
! Page fault.
Ctrl+c makes no problem.
Regards,
François.
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http://bugs.winehq.org/show_bug.cgi?id=35733
Bug ID: 35733
Summary: Startopia: Models render with weird and completely
unexpected offsets
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47720
--> http://bugs.winehq.org/attachment.cgi?id=47720
biodeck view
Summary basically says it all.
Some models don't render where they're supposed to, causing holes, floating
"hair", graphical weirdness.
This happens irrespective of whatever values are assigned to "useGLSL",
"AlwaysOffscreen", "StrictDrawOrdering", etc, or otherwise tweaking the
"workarounds" flags available in the game.
It's as though things receive completely erroneous transformations, as it is
possible to travel outside of the skysphere used for the stars, whereas this
should never be the case; and it's not everything either, just some things.
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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http://bugs.winehq.org/show_bug.cgi?id=32752
Bug #: 32752
Summary: Xanadu NEXT 3D does not show properly
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 43224
--> http://bugs.winehq.org/attachment.cgi?id=43224
Image showing how the game looks like once the player gets control of the
character
http://pastebin.com/XbvKMzHx <- console output
The 3D in the game is completely messed up, I'm not sure if it's missing
textures or something else, but in that image I'm uploading, you're supposed to
see two people in a wooden room.
The sound issue is probably unrelated - the game keeps launching a secondary
program (little blue note icon) that goes to system tray and then crashes. With
or without it, the sound actually DOES work.
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https://bugs.winehq.org/show_bug.cgi?id=38972
Bug ID: 38972
Summary: unimplemented function OpenAL32.dll.alGenFilters
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)rudloff.pro
Distribution: ---
Created attachment 51923
--> https://bugs.winehq.org/attachment.cgi?id=51923
Backtrace
Hello,
I am trying to run the Titan Souls Demo from Steam with Wine, but it crashes
with this error:
Unhandled exception: unimplemented function OpenAL32.dll.alGenFilters called in
32-bit code (0x7bc4a9c9).
Regards,
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http://bugs.winehq.org/show_bug.cgi?id=11963
Summary: Myst V: End of Ages does not run
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerry.heiselman(a)gmail.com
Created an attachment (id=11287)
--> (http://bugs.winehq.org/attachment.cgi?id=11287)
Console log of game run
Running Myst V: End of Ages does not run. I get a black screen and then it
just dies. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38489
Bug ID: 38489
Summary: debug_d3dusage Unrecognized usage flag(s) 0x10000000
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
In procedure const char *debug_d3dusage(DWORD usage) should be included a line
WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE);
else this message repeated legion times
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