https://bugs.winehq.org/show_bug.cgi?id=39749
Bug ID: 39749
Summary: Battle Realms: black screen after starting a new game
(only with nouveau?)
Product: Wine
Version: 1.7.53
Hardware: x86
URL: http://www.fileplanet.com/82509/80000/fileinfo/Battle-
Realms-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 973de3f59c7d47602fe68c8cecf8fc3dbc59bcff
Distribution: ---
The game loads to the main menu, but when I start a new game (or the tutorial
in the demo version) I'm getting only a black screen although the game seems to
be running because I can hear audio from the game.
Alt-tabbing back and forth doesn't resolve the problem, but if I switch to
another workspace in XFCE and switch back to the game, then the screen is
displayed correctly.
Actually, I have this problem with some other games as well: Planescape:Torment
shows the same behaviour when I try to save the game, the screen is not
refreshing in the save game dialogue.
Atlantis III also has a similar problem: after playing the intro video, the
screen remains frozen (until I switch workspaces back and forth).
According to my testing, the problem in those games was introduced by
commit 973de3f59c7d47602fe68c8cecf8fc3dbc59bcff
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Oct 15 22:41:12 2015 +0200
wined3d: Pass a context to surface_load_location.
The commit can't be reverted, but the games work properly with the previous
commit.
I can't reproduce the problem with Nvidia binary driver 340.96.
Stefan, could you please check whether it is present with other gpus/drivers?
To reproduce the problem in Battle Realms demo:
1. Install and start the demo. You can skip the intros by pressing <Space>. In
the main menu select <New Game>, choose <Tutorials> and select one of the
available missions. When the map is loaded (sound begins to play) the screen
remains black here.
Wine 1.8-rc3
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
X Server 1.18
XFCE 4.12 (also present in Gnome 3 and Openbox window managers)
BattleRealmsDemo.zip
sha1: fd5f8e5bc30df10abc0b9d4890f8dd3c8953ba90
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33f258,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ba98,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ba98,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f598,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x12aeb0 stub!
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https://bugs.winehq.org/show_bug.cgi?id=39790
Bug ID: 39790
Summary: brainexplorer2 crashes when run w/o
WINEDEBUG=warn+heap
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53085
--> https://bugs.winehq.org/attachment.cgi?id=53085
backtrace when WineExplorer crashes.
BrainExplorer2 can be installed, and can be started.
The first thing it will ask you is to download up to for atlases of size 30-110
MB. For testing, it is sufficient to download the smallest.
When the atlas is downloaded, and should be loaded, the BrainExplorer2 crashes
(see attached backtrace). The crash can be avoided when starting BrainExplorer2
is prefixed with
WINEDEBUG=warn+heap
This is reproducible and happens when any of the 4 atlases is selected. It
happens also on different wine versions (1.6.2, 1.8-rc3) and also when
WINEARCH="win32" is set.
I'm surprised by this "hack", because I thought WINEDEBUG would only affect the
debugging, and not the memory management itself.
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https://bugs.winehq.org/show_bug.cgi?id=38433
Bug ID: 38433
Summary: [regression] Exile - Escape from the Pit: some dialog
windows are not drawn
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debuser1(a)mt2014.com
Distribution: ---
Created attachment 51293
--> https://bugs.winehq.org/attachment.cgi?id=51293
Screenshot of bad Exile look in wine-1.7.40
http://www.spiderwebsoftware.com/exile/winexile.htmlhttp://www.spiderwebsoftware.com/ftp/installers/win/EXILINST.EXE
Steps to reproduce:
0. Download the game, it's small, install, run EXILE.EXE
1. File / New Game, select "PreFab" button, press OK to introductions
2. Press "P" to display spells dialog
3. Press "Spell Library" button
4. See almost empty dialog window (screenshot attached)
I did a brief check of different wine builds from PoL:
wine-1.1.40 worked without noticeable issues
wine-1.1.43 changed something, and dialogs are not drawn, rarely
wine-1.5.16 introduced Bug 35977: Exile crashes on startup
wine-1.7.17 the bug fixed, but dialogs are not drawn any more
Summary:
1.1.40...1.1.42 = good
1.1.43...1.5.15 = rare issues with dialogs
1.5.16...1.7.16 = crashes on startup, unusable
1.7.17...1.7.41 = issues with dialogs
I have not tested wine versions before 1.1.40.
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http://bugs.winehq.org/show_bug.cgi?id=33729
Bug #: 33729
Summary: Soldier of Fortune II - Double Helix crashes at
startup
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiar85(a)luukku.com
Classification: Unclassified
Created attachment 44667
--> http://bugs.winehq.org/attachment.cgi?id=44667
Details for crash (single player).
Soldier of Fortune II - Double Helix crashes at startup. It happens for both,
single player and multiplayer executables. NoCD-patch did not help. Same with
compatibility modes.
In AppDB, one of the users had found a workaround for SoF II multiplayer.
Details:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=1116
I can not get the game work with the guide. With it, on my PC, Wine only tries
to run the multiplayer, but will never reach the main menu.
Closed bugs do not show a similar issue reported before. The game is also
broken with Wine. 1.4.
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https://bugs.winehq.org/show_bug.cgi?id=38920
Bug ID: 38920
Summary: Aura Kingdom does not start up.
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Findanother1X3(a)gmail.com
Created attachment 51851
--> https://bugs.winehq.org/attachment.cgi?id=51851
What I was able to obtain when the application wasn't starting.
I installed a game called Aura Kingdom which is originally on the PC.
Unfortunately, I am not able to start up the game, instead it gives me "The
program _Launcher.exe has encountered a serious problem and needs to be
closed." along with the details. I do not know what I have done wrong. All I
know is that I cannot start up the game.
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https://bugs.winehq.org/show_bug.cgi?id=40180
Bug ID: 40180
Summary: Heroes Of Might & Magic VI: flying squares instead of
smoke
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 53688
--> https://bugs.winehq.org/attachment.cgi?id=53688
Dark green squares flying over swamps
I notice flying squares instead of smoke over acid swamps.
wine-1.9.3-371 last testing version (~ 1.9.4)
wine-staging-1.9.2 as well.
There is no essencial in the plain log. Tell me what can I trace to localize
the issue?
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http://bugs.winehq.org/show_bug.cgi?id=18725
Summary: Frater: Crash when moving character forward.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: irek.gierlach(a)gmail.com
Created an attachment (id=21466)
--> (http://bugs.winehq.org/attachment.cgi?id=21466)
Console output of the crash
When I try to play Frater, I go through the menu and the first cut scene with
no problems at all. As soon as I can move the character i try to move forward
the game crashes. If i go backwards instead it works fine. It seems like there
is a line that causes the crash.
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https://bugs.winehq.org/show_bug.cgi?id=39967
Bug ID: 39967
Summary: MPC-HC crashed while playing mkv file
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aggarwal.abhishek378(a)gmail.com
Distribution: ---
Created attachment 53403
--> https://bugs.winehq.org/attachment.cgi?id=53403
MPC-HC crashed
MPC-HC has crashed. i m getting a crash dump written to my hard drive while i
was trying to play a mkv video through MPC-HC.
i am attaching the backtrace file. Have a look
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https://bugs.winehq.org/show_bug.cgi?id=39879
Bug ID: 39879
Summary: Microsoft Powerpoint 2013 fails to open because of
lacking memory
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Powerpoint crashes when showing startup window telling me there's is not enough
memory (ram) or system resources to start powerpoint.
Already edited VideoMemorySize in Direct3D.
i7-4700MQ and 16gb ram, 2gb Vram should not be the problem.
Would love to give you a crash report but I cannot find out how to open
powerpoint via the console...
Word and Excel 2013 start well and seem to work nicely...
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http://bugs.winehq.org/show_bug.cgi?id=32273
Bug #: 32273
Summary: Might and Magic Heroes VI displays character polygons
poorly.
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Might and Magic Heroes VI displays the character polygons poorly. This hinders
gameplay, because you see only part of your characters on the map or on the
battlefield. A screenshot of the paladin character in the main menu is attached
as an example.
This looks similar to a wine bug for The Witcher, see
http://bugs.winehq.org/show_bug.cgi?id=12771#c18 and comment 19, the screenshot
attached by Kevin Meyer. This does not seem to be a duplicate however, as the
original bug describes a bunch of graphic issues specific to The Witcher.
Nvidia 310.19
Arch Linux X64
Wine 1.5.17
Overrides d3dx9_36, d3dx9_43, vcrun2008
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