http://bugs.winehq.org/show_bug.cgi?id=13683
Summary: Ultima IX: Mouse pointer missing when reading books,
under inventory
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rixa(a)cs.tut.fi
When opening an in-game book for reading, there is nothing to work as a mouse
pointer to help clicking the page corners or other clickable elements with. The
books do work, but finding the correct spot to click without any pointer is
quite hard. Saving and loading the game as well as selecting spells are also
implemented by an in-game book, so these functions are likewise affected.
A similar issue affects using the inventories and toolbelt, though the pointer
is not so much missing as being drawn under instead of over the inventory
panel. Otherwise the game seems to work well.
I'm running wine 1.0rc3 on a CentOS 5 system with a GeForce4 Ti 4800 graphics
card and nVidia proprietary drivers version 96.43.05.
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https://bugs.winehq.org/show_bug.cgi?id=40201
Bug ID: 40201
Summary: EccoPro only works on Wine 1.6.2
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim.c.quinn(a)gmail.com
Distribution: ---
Created attachment 53710
--> https://bugs.winehq.org/attachment.cgi?id=53710
wine eccoext.exe output
Ecco Pro 4.01 only works on Wine 1.6.2 and fails to run on any later version.
Installation instructions for getting a static installation of ecco pro is
here:
http://nixplayground.blogspot.ca/2015/02/installing-ecco-pro-401-in-linux-u…
I have run through eccoext.exe and ecco32.exe on later versions and they fail
in all cases.
I have tested on the following systems:
* Ubuntu 14.04.4 x64
* Ubuntu 15.10
* Opensuse 42.1
I will attach the outputs for each of the following tests:
1) % wine eccoext.exe --> eccoext_output.txt
2) % winedbg ecco32.exe --> ecco32_output.txt
Test 3) % wine ecco32.exe just results in a dialog "An application error has
occurred. Please exit Ecco and restart"
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https://bugs.winehq.org/show_bug.cgi?id=39878
Bug ID: 39878
Summary: Diablo II does not start
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Diablo 2 does not start under wine-1.9.0. This is actually regression caused by
wine-1.7.24-57-g7cdaece:
commit 7cdaece711e696447b10ea9c0ab00b7ced799165
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Aug 18 08:26:20 2014 +0200
wined3d: Store the amount of video memory as a UINT64.
Diff in console log between 1.7.24 and 1.7.25:
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x32b964,L"kernel32<elf>"), for debug_info(abbrev:0x7a40c30,symt:0x7b9b0d8)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x26 at
ctx(0x32b964,L"advapi32<elf>"), for debug_info(abbrev:0x8631ce0,symt:0x86f81fc)
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x26 at
ctx(0x32b964,L"comdlg32<elf>"), for debug_info(abbrev:0x8791fa0,symt:(nil))
...
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http://bugs.winehq.org/show_bug.cgi?id=33787
Bug #: 33787
Summary: after initial open of IE8 and open page in new tab to
select add on & accelerators instead of Live
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakubcoltun(a)gmail.com
Classification: Unclassified
Created attachment 44763
--> http://bugs.winehq.org/attachment.cgi?id=44763
after initial open of IE8 and open page in new tab to select add on &
accelerators instead of Live
after initial open of IE8 and open page in new tab to select add on &
accelerators instead of Live
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http://bugs.winehq.org/show_bug.cgi?id=12652
Summary: Rainbow six Vegas 2 Fails to launch with General
Protection fault
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xarnze(a)googlemail.com
Created an attachment (id=12297)
--> (http://bugs.winehq.org/attachment.cgi?id=12297)
Console output from Rainbow six Vegas 2 winever 0.9.59.
Rainbow six Vegas 2 launches and the splash screen appears however shortly
afterwards the game crashes with a message stating General protection fault!
History: Address = 0x45b08ec (filename not found)
i have attached the console output bellow.
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http://bugs.winehq.org/show_bug.cgi?id=34318
Bug #: 34318
Summary: Process Hacker 2.x needs
ntdll.dll.EtwRegisterTraceGuidsW
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://processhacker.sourceforge.net/downloads.php
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 34317
Classification: Unclassified
Follow up to bug 25994. You'll need native winsta.dll to workaround bug 34317.
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https://bugs.winehq.org/show_bug.cgi?id=39517
Bug ID: 39517
Summary: No sound in Skyrim after intro video
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
In Skyrim, the Bethesda intro does have sound, but nothing afterwards. No
music, no menu sounds, no game sound.
It USED TO WORK for years, up until a few weeks ago when I last played. Then
today I tried to play again, and it doesn't work now.
I did not change anything on my system or in my Skyrim, apart from doing
regular system updates.
I have:
- verified game cache
- updated and rebooted my system
- reinstalled everything with winetricks that was installed before
- installed xact via winetricks
- reinstalled DirectX from game's directory
- removed intro video file
- toggled Wine from XP mode to Win 7 mode
- made sure Wine uses pulseaudio
- made sure speakers in Wine are set to stereo and not 5.1
None of these made a difference.
Arch Linux 64 bit
wine-1.7.53-2
alsa 1.0.29-1
pulseaudio 7.0-2
pulseaudio-alsa 2-3
Steam is under a 32 bit wineprefix.
console output: http://pastebin.com/ALG68nEB
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https://bugs.winehq.org/show_bug.cgi?id=38884
Bug ID: 38884
Summary: Python to Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h4ck3dbymadman(a)gmail.com
Distribution: ---
Created attachment 51818
--> https://bugs.winehq.org/attachment.cgi?id=51818
The bug
I can't install pywin32.msi
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https://bugs.winehq.org/show_bug.cgi?id=37135
Bug ID: 37135
Summary: Wine fails to handle EWOULDBLOCK return from sendmsg
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Solaris
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carson(a)taltos.org
On Solaris 11.2, launching any application via "wine c:\somepath\foo.exe"
frequently fails, printing the following errors:
sendmsg: Resource temporarily unavailable
sendmsg: Resource temporarily unavailable
Protocol error: process 000c: Protocol error: process 000
Debugging, I find these errors come from 2 different places. Fixing both makes
wine run reliably.
server/request.c
dlls/ntdll/server.c
The fix for ./dlls/ntdll/server.c is easy, just add EWOULDBLOCK to the EINTR
case that's already present.
dlls/ntdll/server.c requires the addition of a loop around sendmsg as well as
handling the non-fatal EWOULDBLOCK (and it should probably retry EINTR as
well).
I can generate patches if desired, but the fixes are fairly obvious.
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https://bugs.winehq.org/show_bug.cgi?id=40327
Bug ID: 40327
Summary: Some games require ID3DXFontImpl_DrawTextA
implementation
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 53983
--> https://bugs.winehq.org/attachment.cgi?id=53983
No text with builtin d3dx9_36
Namely Sexy Beach 3 and probably other games from the authors.
The log contains multiple lines like
~~~~
fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x31e8538, sprite 0x0, string
"\"Welcome back, sir.\"", count -1, rect (278,806)-(1280,960), format 0, color
0xff320000 stub!
~~~~
There is no text on screen as on attached screenshot.
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