https://bugs.winehq.org/show_bug.cgi?id=38247
Bug ID: 38247
Summary: fixme:time:GetSystemTimes
(0x345e968,0x345e970,0x345e978): Stub!
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wbeall(a)turfvalley.com
Distribution: ---
Going to make this short. I open a terminal window and go to my
/home/username/.wine/drive_c/Program Files/NVMS-1000/ and then run "wine
NVMS-1000.exe and the program opens and then when it gets to the loading spot
it just stays at loading while the terminal continues to display
"fixme:time:GetSystemTimes (0x345e968,0x345e970,0x345e978): Stub!"
I have tried a couple things like changing the application to run under a
different OS. That did not work. I tried typing in "echo 0|sudo tee
/proc/sys/kernel/yama/ptrace_scope" before running the program. I don't see
anything on the web pertaining to (0x345e968,0x345e970,0x345e978) values so I
decided to open a case. Any help or direction would be greatly appreciated.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=40648
Bug ID: 40648
Summary: SSL Server Test shows chain issues for www.winehq.org.
Product: WineHQ.org
Version: unspecified
Hardware: x86
URL: https://www.ssllabs.com/ssltest/analyze.html?d=www.winehq.org
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
SSL Server Test (Powered by Qualys SSL Labs) shows certificates chains issues
for www.winehq.org [1]. It says "Incorrect order, Extra certs" in Additional
Certificates section.
I'm not sure whether this is a serious issue, or not. But, it seems something
wrong with server configuration. So, I report on this.
[1] https://www.ssllabs.com/ssltest/analyze.html?d=www.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=37977
Bug ID: 37977
Summary: Multiple applications using VBScript/JScript need
scripting host 'WScript.Quit' implementation
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
similar to bug 36466
Actually not implementing scripting host 'Wscript.Quit' has more severe
consequences since many scripts use 'On Error Resume Next'.
Those simply continue execution with intended behaviour (in various cases
ending up in a crash)
--- snip ---
On Error Resume Next
If WScript.Arguments.Count <> 1 Then
Wscript.Echo "need one argument!"
Wscript.Quit 127
End If
Wscript.Echo "not reached"
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38997
Bug ID: 38997
Summary: Non-deterministic device id assignment when using more
than one joystick/gamepad (multiplayer). Unable to
deactivate joystick through registry or wine control
applet
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: spellbound42(a)gmx.de
Using OSX Yosemite with 2-3 gamepads (a Thrustmaster, a Saiek, and a virtual
one from ControllerMate). Each of them (isolated) working well with wine.
Problem: Non-deterministic assignment of device ids when more than one of them
is connected.
For example in one wine session the Thrustmaster is referred as 'Joystick 0'
(-> wine control applet) in the next session its the Saitek that is getting id
0 - without changing anything between the sessions.
That makes it impossible to have a stable multiplayer joystick configuration
for games that rely on a stable order for the devices. It makes it impossible
too to use a virtual joystick with MAME, because sometimes its JOY1 and
sometimes its JOY2.
Furthermore it is not possible to deactivate a joystick device through the
registry or wine control respectively. That would be a workaround for using the
virtual controller with MAME - i.e. hide the physical controller that drives
the virtual one.
Looking at the source code the latter issue seems quite clear, because in
dinput/joystick_osx.c::find_osx_devices()
there is missing a code snippet like it is implemented in the corresponding
function in joystick_linux.c:
if (device_disabled_registry(..)) {
close(...);
continue;
}
... ok, deactivation would be useless, if its non-deterministic, which one is
deactivated ...
I think the id assignment bug/problem could at least be improved by sorting the
device list by product names before assigning the ids. But hopefully there
exists a more clever fix/solution that is closer to the root cause.
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https://bugs.winehq.org/show_bug.cgi?id=38475
Bug ID: 38475
Summary: Unused variable in glsl_shader.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
if (shader->limits->constant_float + extra_constants_needed
+ 1 < gl_info->limits.glsl_ps_float_constants)
{
shader_addline(buffer, "uniform vec4 ycorrection;\n");
extra_constants_needed++;
}
----
What is the sense to do extra_constants_needed++ if this variable is no more
used?
May be some part of codes missed here?
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http://bugs.winehq.org/show_bug.cgi?id=14821
Summary: Kirikiri based games update screen slowly
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr23
0rc1.lzh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
Games based on the open source Kirikiri engine update the screen rather slowly.
These are Japanese visual novels, mainly consisting of static images with some
simple filters and compositing, accompanied by text and sounds. They're very
undemanding resource wise, and screen updates happen more or less
instantaneously in Windows on the same hardware. It's most noticeable when the
background image changes, taking a second or two to load from top to bottom,
but even text rendering is clearly slower when fast forwarding through a scene.
The engine has been used for commercial games like Fate/Stay night, though the
author's generic build (linked to in the URL field) has a simple example script
that demonstrates the problem. To run it, you need to have Japanese language
support installed, then launch "\kirikiri2\krkr.eXe" (passing wine the
LANG=ja_JP.UTF-8 variable) and point it to the "\kag3\syoukai\" folder.
The source is available through SVN
(https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion).
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http://bugs.winehq.org/show_bug.cgi?id=21891
Summary: info zip 3.0 won't apppend to existing archive
Product: Wine
Version: 1.1.39
Platform: x86
URL: ftp://ftp.info-zip.org/pub/infozip/win32/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
ftp://ftp.info-zip.org/pub/infozip/win32/zip232xn.zipftp://ftp.info-zip.org/pub/infozip/win32/zip300xn.zip
info zip is supposed to add files if the zip file speecifies already exists.
with 2.32, it works as advertised as follows. With 3.0,
del a.zip
zip.exe a.zip file1 (creating new zip archive)
zip.exe a.zip file2 (adding file to existing zip archive)
the 2nd step fails with "zip error: Interrupted (aborting)"
(FWIW, the above is a simplified version of part of the windows binary
packaging procedure for ghostscript)
I think it is unlikely a bug/regression with zip 3.0 , so I am filing it here.
If somebody verifies that zip 3.0 doesn't work on genuine windows either,
please close as invalid and I'll contact info-zip.
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https://bugs.winehq.org/show_bug.cgi?id=37361
Bug ID: 37361
Summary: StreamingService connection fails about 80% of login
attempts. All other functions seem to work.
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslarkin(a)aim.com
Created attachment 49681
--> https://bugs.winehq.org/attachment.cgi?id=49681
Shows 2 different Connection Status reports: the first, when the app is working
properly, the second when not.
Here are some specific observations of the behavior:
I usually have to start and log into Elite 5.x about 5 or 6 times before I
see the "Connected (green dot)" in the lower right corner. All other times, I
see "Connecting (red dot)" there.
When Connected, it stays connected until I shut down the program, and
Connection Status > StreamingService usually says P001.
When I fail to get a connection, it says "Connecting (red dot)" in the
lower right corner, and Connection Status > StreamingService always says N/A.
It never leaves those states until I shut down the program.
Even when the StreamingService is not connected, all other program
functions seem to work properly. I even placed one trade in each of 3
different sessions when in the StreamingService was not connected.
The attached file shows 2 different Connection Status reports: the first, when
the app is working properly, the second when not.
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http://bugs.winehq.org/show_bug.cgi?id=33225
Bug #: 33225
Summary: Metacell demo can't play music in mp3 format
Product: Wine
Version: 1.5.26
Platform: x86
URL: https://dl.dropbox.com/s/7bux09c2359fepl/MetacellBeta%
20v1.0.0.exe?dl=1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43948
--> http://bugs.winehq.org/attachment.cgi?id=43948
terminal output
MP3 music is missing from the game, only sound effects can be heard (sound
effects are in wav format).
Installing WMP9, native quartz and devenum don't help much. What does seem to
help is using a native mciqtz32.dll (copied from a WinXp installation).
With a native mciqtz32.dll music works during the intro video, in the menus and
in mid-game.
These messages are spamming the console endlessly while the game is running,
they may be related:
...
fixme:mciqtz:MCIQTZ_mciSetAudio (0001, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0002, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0003, 01800000, 0x32f58c) : stub
...
Let me know if you need a log with specific debug channels enabled.
Fedora 18
Wine was compiled without gstreamer support
Alsa 1.0.26
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https://bugs.winehq.org/show_bug.cgi?id=37429
Bug ID: 37429
Summary: Post provider setup of WMI core 1.5 installer needs
advapi32.dll.WmiQueryGuidInformation stub
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: http://download.microsoft.com/download/platformsdk/wmi
9x/1.5/W9X/EN-US/wmi9x.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 7920, now it fails on:
wine: Call from 0x7bc50ca1 to unimplemented function
WMI.dll.WmiQueryGuidInformation, aborting
wmi.dll forwards to advapi32:
[austin@localhost wine-git]$ git grep WmiQueryGuidInformation
dlls/advapi32/advapi32.spec:# @ stub WmiQueryGuidInformation
dlls/wmi/wmi.spec:@ stdcall WmiQueryGuidInformation()
advapi32.WmiQueryGuidInformation
[austin@localhost wine-git]$ git describe
wine-1.7.29-24-ga60fadf
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