http://bugs.winehq.org/show_bug.cgi?id=30064
Bug #: 30064
Summary: readbook.exe crash on exit
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download readbook
http://dl-sh-ocn-1.pchome.net/03/um/RB_Setup_Plus1.51.zip
2. unzip and install
$ wine RB_Setup_Plus1.51.exe
always select "next"/"下一步"
3. Start readbook
$ cd .wine/drive_c/ReadBOOK
$ wine ReadBook.exe
A configure wizard dialog will popup in the first time starting readbook.exe
click "Cancel"/"取消" to workaroudn Bug 30063
4. click "知道了"/"I know"
5. click file -> exit
Readbook.exe crash on exit.
However, I'm not sure if this is really a wine bug.
On my winxp box, it crash on exit as well. Maybe it doesn't crash on some
version of Windows? It will be great if somebody double checks.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=38179
Bug ID: 38179
Summary: directdraw game can be lanched, but hangs after click
"new game" button from main menu
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
directdraw game can be lanched, but hangs after click "new game" button from
main menu
i try to play a old arpg game 三国赵云传 in virtual desktop. after i click "new
game" button from main menu, the game show some intro messages, then, long
waiting, it hangs. i have to terminate it by alt-f4.
it is not complete hangs, i can still hear music, but keybord/mouse gone.
i can confirm this app stopped peek keybord message, until game show intro
messages over. this is wrong, it should be interruped by enter ESC key, then
show next scene. but, hangs.
i think this game use some old ddraw way to render, but go into some kind of
infinite loop or something, cause keybord/mosue gone, noting render to screen.
i have tested this game with wine version 1.6~1.7.37, the issue is same. maybe
it is a wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=16265
Summary: ActiveX Control Pad installer hangs sometimes on exit;
deadlock between LdrShutdownThread and TASK_ExitTask?
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://msdn.microsoft.com/en-us/library/ms968493.aspx
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user said that ConvWPT ran in Wine, but gave a very complicated recipe,
so I tried simplifying it. Along the way, I noticed that Microsoft's
ActiveX Control Pad installer hangs sometimes on exit. Here's how to
reproduce:
1) Do "winetricks wsh56", else "winetricks fm20" will fail with dialog
"Setup has determined that Microsoft Internet Explorer 3.0 was not detected."
2) Do "winetricks fm20". This will complain "Setup was unable to start DDE
communication with the desktop". Click Ignore.
(This is probably bug 9159.)
When the installer is done, it sometimes hangs with
err:ntdll:RtlpWaitForCriticalSection section 0x7ef2b3c0 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 002e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec5e4 "loader.c:
loader_section" wait timed out in thread 002e, blocked by 002f, retrying (60
sec)
Using winedbg, I was able to get a backtrace of those threads by pressing ^C
and then using the bt command:
Wine-dbg>bt 0x2e
Backtrace:
=>1 RtlpWaitForCriticalSection+0x2fd(crit=0x7efec5e4)
[dlls/ntdll/critsection.c:64] in ntdll
2 RtlEnterCriticalSection+0x4a(crit=<?>) [dlls/ntdll/critsection.c:553] in
ntdll
3 LdrShutdownThread+0x49() [dlls/ntdll/loader.c:2160] in ntdll
4 RtlExitUserThread+0x67(status=<?>) [dlls/ntdll/thread.c:628] in ntdll
5 in kernel32 (+0x74ca6)
6 DOSVM_Int21Handler+0x9a17(context=0x7e56638c) [dlls/winedos/int21.c:3192]
in winedos
7 DOSVM_CallBuiltinHandler+0x17(context=0x7e56638c, intnum=<?>)
[dlls/winedos/interrupts.c:712] in winedos
8 INSTR_CallBuiltinHandler+0x3c(context=0x7e56638c, intnum=<?>)
[dlls/kernel32/instr.c:901] in kernel32
9 DOS3Call+0x25(context=0x7e56638c) [dlls/kernel32/instr.c:911] in kernel32
...
Wine-dbg>bt 0x2f
Backtrace:
=>1 RtlpWaitForCriticalSection+0x2fd(crit=0x7ef2b3c0)
[dlls/ntdll/critsection.c:64] in ntdll
2 RtlEnterCriticalSection+0x4a(crit=<?>) [dlls/ntdll/critsection.c:553] in
ntdll
3 _EnterSysLevel+0x7b(lock=0x7ef2b3c0) [dlls/kernel32/syslevel.c:106] in
kernel32
4 _EnterWin16Lock+0x20() [dlls/kernel32/syslevel.c:187] in kernel32
5 TASK_ExitTask+0x19() [dlls/kernel32/task.c:564] in kernel32
6 DllMain+0x75(hinst=0x7ee10000, reason=3, reserved=(nil))
[dlls/kernel32/kernel_main.c:212] in kernel32
7 __wine_spec_dll_entry+0x3e(inst=0x7ee10000, reason=<?>, reserved=<?>)
[dlls/winecrt0/dll_entry.c:40] in kernel32
8 call_dll_entry_point+0x15() in ntdll
9 MODULE_InitDLL+0xe3(wm=<?>, reason=3, lpReserved=(nil))
[dlls/ntdll/loader.c:912] in ntdll
10 LdrShutdownThread+0x96() [dlls/ntdll/loader.c:2163] in ntdll
11 RtlExitUserThread+0x67(status=<?>) [dlls/ntdll/thread.c:628] in ntdll
12 in kernel32 (+0x74ca6)
13 WINOLDAP_EntryPoint+0x1a2(context=0x7d7b138c)
[dlls/kernel32/kernel16.c:207] in kernel32
...
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https://bugs.winehq.org/show_bug.cgi?id=39249
Bug ID: 39249
Summary: AMD and Intel problem O2Jam Black Screen problem
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: onte_jc(a)yahoo.com
AMD and Intel problem O2Jam Black Screen problem
http://o2jam.intgamerz.net
Running O2Jam in AMD or Intel Graphics will stuck the game, black screen, not
runnable anymore
Nvidia is working fine w/o any problems at all
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http://bugs.winehq.org/show_bug.cgi?id=12370
Summary: AGEod's American Civil War cannot run.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando.lagrange(a)club-internet.fr
Created an attachment (id=11865)
--> (http://bugs.winehq.org/attachment.cgi?id=11865)
Error with following command: "nohup wine AACW.exe > wine.txt &"
When the game starts, there is an exception in ntdll that prevents it from
running.
wine was launched with and without "WINDEBUG=relay" (see attached files).
Game developers states that this seems to be linked to DirectX.
This game is based on same engine than Napoleon's Campaigns:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=6294
Same behaviour has been seen with wine-0.9.56.
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http://bugs.winehq.org/show_bug.cgi?id=34384
Bug #: 34384
Summary: Media Browser 3 Installer doesn't see .Net 4.5 as
installed (wine-mono)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Classification: Unclassified
Followup to bug 34309 (dupe of bug 31487).
Prerequisite check for system component Microsoft .NET Framework 4.5 (x86 and
x64) failed with the following error message:
"Installation of the Microsoft .NET Framework 4.5 is not supported on this
operating system. Contact your application vendor."
See the setup log file located at
'C:\users\austin\Temp\VSDa1f3.tmp\install.log' for more information.
Looking at its log, it's missing registry keys:
austin@aw25 ~/.wine/drive_c/users/austin/Temp/VSDa1f3.tmp $ cat install.log
The following properties have been set:
Property: [AdminUser] = true {boolean}
Property: [InstallMode] = HomeSite {string}
Property: [NTProductType] = 0 {int}
Property: [ProcessorArchitecture] = Intel {string}
Property: [VersionNT] = 5.1.3 {version}
Running checks for package 'Microsoft .NET Framework 4.5 (x86 and x64)', phase
BuildList
Reading value 'Version' of registry key 'HKLM\Software\Microsoft\NET Framework
Setup\NDP\v4\Full'
Unable to read registry value
Not setting value for property 'DotNet45Full_TargetVersion'
The following properties have been set for package 'Microsoft .NET Framework
4.5 (x86 and x64)':
Running checks for command 'DotNetFX45\dotNetFx45_Full_x86_x64.exe'
Result of running operator 'ValueEqualTo' on property 'InstallMode' and value
'HomeSite': true
Result of checks for command 'DotNetFX45\dotNetFx45_Full_x86_x64.exe' is
'Bypass'
Running checks for command 'DotNetFX45\dotNetFx45_Full_setup.exe'
Result of running operator 'ValueNotEqualTo' on property 'InstallMode' and
value 'HomeSite': false
Skipping ByPassIf because Property 'DotNet45Full_TargetVersion' was not defined
Result of running operator 'ValueEqualTo' on property 'AdminUser' and value
'false': false
Result of running operator 'VersionLessThan' on property 'VersionNT' and value
'6.0.0': true
Result of checks for command 'DotNetFX45\dotNetFx45_Full_setup.exe' is 'Fail'
'Microsoft .NET Framework 4.5 (x86 and x64)' RunCheck result: Fail
A prerequisite failed for Package "Microsoft .NET Framework 4.5 (x86 and x64)"
Package failed with message "Installation of the Microsoft .NET Framework 4.5
is not supported on this operating system. Contact your application vendor."
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http://bugs.winehq.org/show_bug.cgi?id=23235
Summary: If Xserver does not suppoer MIT-SHM, log get spammed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
If Xserver does not support MIT-SHM extension, log is spammed with a lot of
Xlib: extension "MIT-SHM" missing on display "localhost:11.0".
messages.
It would be better if such message would appear only once.
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http://bugs.winehq.org/show_bug.cgi?id=17660
Summary: Starcraft slow down when select any building or units
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nathnett(a)gmail.com
Starcraft slow down when select any building or unit/s.
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http://bugs.winehq.org/show_bug.cgi?id=35324
Bug ID: 35324
Summary: Arkhimedes: Crash on start-up
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hpaara(a)gmail.com
Classification: Unclassified
Program error - won't launch the program.
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https://bugs.winehq.org/show_bug.cgi?id=39891
Bug ID: 39891
Summary: In Split/Second all Wireless XBox 360 controllers are
mapped to the Joystick 3 entry instead of
js0->Joystick 0, js1->Joystick 1, etc
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamingpakker+wine(a)gmail.com
Distribution: ---
With the Wireless XBox 360 receiver xpad reserves 4 controllers and properly
assigns each controller to an increasing jsX and eventX.
In Split/Second
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=11532) the
game shows an entry for each one as well with the label Joystick 0 through 3 in
the controls menu but the input of each of the wireless controllers ends up
mapped to the Joystick 3 entry instead of having the first controller mapped to
Joystick 0, the second to Joystick 1, etc.
No DLL overrides etc used. Steam installation of the game is used.
This issue was also present in 1.8 and at least in the last few 1.7 versions
(53, 54, 55). I don't know if this is a regression or something that was always
broken. Using WINE-Staging primarily.
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