https://bugs.winehq.org/show_bug.cgi?id=38554
Bug ID: 38554
Summary: MS Office Word 2010: Word is not aware of keyboard
layout change
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.shahbazi91(a)gmail.com
Distribution: ---
When MS word is used in windows after changing layout from an LTR one to an RTL
one the MS Word automatically changes the layout options (to RTL direction) and
vice versa but when MS word used in wine it doesn't do anything about the
layout although the characters are typed correctly.
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https://bugs.winehq.org/show_bug.cgi?id=38961
Bug ID: 38961
Summary: In "Modelleisenbahn Simulator Gold" the textures of
some objects are missing so they are white
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: Debian
Created attachment 51905
--> https://bugs.winehq.org/attachment.cgi?id=51905
Log of Wine while playing "Modelleisenbahn Simulator Gold"
The textures of some aren't displayed so they have their correct shape but no
color. I think the bug is in OLE because the logfile has an entry that begins
with "fixme: ole". I will attach it although it's only two lines long;-)
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http://bugs.winehq.org/show_bug.cgi?id=28687
Bug #: 28687
Summary: Common replies strips newlines when submitting
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=Commo
nReply
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Common replies strips newlines when submitting.
To recreate:
1. Go to Edit Common Replies.
2. Click to edit a common reply and hit enter to add some newlines between
sentences.
3. Click submit.
Newlines are removed.
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http://bugs.winehq.org/show_bug.cgi?id=12927
Summary: Flat comment mode does not display any replies
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MattFinn(a)gmail.com
When i view the comments in "flat" mode, the replies are all just missing
completely, instead of showing up as new entries like I would imagine is
appropriate. There is no mention of their existence.
Should be easily reproducible, just click to "flat".
If not, then the page I was on is
"http://appdb.winehq.org/objectManager.php?sClass=version&iId=9901".
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http://bugs.winehq.org/show_bug.cgi?id=24497
Summary: Adding distributions is far too easy
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: other
Status: NEW
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Every day someone adds another duplicate distribution or something that isn't a
distribution at all, despite how easy it is to pick from the drop-down list,
and has to be merged by an admin.
Approving submitted distributions should be done by admin only, or it should be
made more obvious that a distro has been submitted in a test result (if
possible).
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http://bugs.winehq.org/show_bug.cgi?id=27378
Summary: New distributions submitted in test reports are added
even if the admin deletes them when processing
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Users have a penchant for submitting "new" distributions that already have
entries in the AppDB (bug 24497). The form admins and maintainers see when
processing test reports notes when the user has added a new distribution, and
states that it will be added to the database unless the admin/maintainer
selects an existing one from the list. However, even if I do select a
distribution from the list and delete the "new" distribution from the test form
when processing it, the "new" distribution is still added to the database and
has to be manually removed afterwards.
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https://bugs.winehq.org/show_bug.cgi?id=37342
Bug ID: 37342
Summary: MetaTrader 4 doesn't start (Regression)
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a4141469(a)trbvm.com
Created attachment 49656
--> https://bugs.winehq.org/attachment.cgi?id=49656
Terminal output.
Regression. MetaTrader 4 doesn't start on Ubuntu 14.04 x64 with Wine 1.7.27. It
worked well with Wine 1.7.26 (until update).
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https://bugs.winehq.org/show_bug.cgi?id=38601
Bug ID: 38601
Summary: Planetary Annihilation needs WS2_32.dll.WSAPoll
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51498
--> https://bugs.winehq.org/attachment.cgi?id=51498
terminal output
With native msvcp110 & msvcr110 installed the game gets a bit further and it
shows an empty (black) window and some music begins to play then the game
crashes after 5-10 seconds.
I'm attaching the terminal output as is, containing messages from the game
engine as well.
After crashing multiple instances of a 'CoherentUI_Host.exe' remain in memory
and they need to be killed manually.
Besides native msvcp110 & msvcr110 native d3dcompiler_43 is also installed in
the prefix.
Despite of the lots of d3d errors shown in the log I guess the crash is due to
this unimplemented function:
>...
>wine: Unimplemented function WS2_32.dll.WSAPoll called at address 0x7bc4f701 (thread 0030), starting debugger...
>Unhandled exception: unimplemented function WS2_32.dll.WSAPoll called in 32-bit code (0x7bc4f701).
>...
Officially the game requires Windows Vista or newer.
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https://bugs.winehq.org/show_bug.cgi?id=38296
Bug ID: 38296
Summary: Ion Assault (Steam) crashes before the main menu
(Windows Media Player needs to be installed)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51128
--> https://bugs.winehq.org/attachment.cgi?id=51128
terminal output
The splash screen is shown and music begins to play when I start the game, but
the game crashes before the main menu pops up.
Installing WMP10 is a workaround.
The game used to get to the main menu without WMP10 installed, but animations
in the menu were missing. The crash is present since commit
069406fe94a41752b4f739b24049b395e3c5a7b3
wine-1.7.39-144-g4eedf6a
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https://bugs.winehq.org/show_bug.cgi?id=39833
Bug ID: 39833
Summary: File not found error when loading fmod audio in
Dungeon of the Endless
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):
12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.
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