https://bugs.winehq.org/show_bug.cgi?id=40662
Bug ID: 40662
Summary: CAPS key Not Working !!
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Hi.
I test version 1.9.10 of wine. I suffer from very bad bug. When I try to
register "Very PDF Password Remover version 4", & due to bug 40496 which still
existing, I try to enter serial number menually. It contain CAPS characters.
When I press on CAPS lock key (activating it) I noticed that character still
entered as small not as capital. For ex: D it entered as d inspite of
activation CAPS lock key ! As a result, now, I'm unable to register PDF
Password Remover that previously was possible! It say "Invaled serial number"
This bug is very bad. Please fix it. If it remain this mean that many programs
(or in fact most programs) could not be registered although they could be
installed.
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http://bugs.winehq.org/show_bug.cgi?id=32094
Bug #: 32094
Summary: Dragon Age: Origins crashes in opengl
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovvldc(a)gmail.com
Classification: Unclassified
Created attachment 42313
--> http://bugs.winehq.org/attachment.cgi?id=42313
backtrace with default settings
I have tried running Dragon Age: Origins. I am using Wineskin, which
conveniently wraps a vanilla Wine engine (1.5.16 in this case) and XQuartz, the
latest X11 version for Mac. I am using OS X 10.6.8 with an nVidia 9400M CPU.
Installation: used Winetricks to install MSXML3, PhysX and dotnet2.0sp2. This
was done because the installer otherwise complains about malformed XML, because
the PhysX installer crashes and because it was anyway installing dotnet2.0sp2.
The game installer also installed directx9, xact and xinput by itself (not
knowing it was running under Wine).
I then installed Awakenings (for which the installer crashed towards the very
end) and patch 1.04 (1.05 has really minor changes and is not worth bothering
with).
When I ran the game, I got a crash in the splash screen:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x9aa78e4f).
The backtrace is attached as DAO_backtrace.txt. Lots of things going through
the opengl code with the closest native bit being:
d3d9_device_DrawIndexedPrimitive.
I then tried using glsl=disabled, which immediately crashes the game on
startup, so I turned that back to glsl=enabled
I then set ddr=gdi, thinking that the crash might go away if I move away from
opengl for this section. This worked, and I got the game to start and show the
usual main menu.
I then chose 'new game' and the game crashed as soon as I tried to skip the
opening cinematic:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x7671475f).
The backtrace is attached as DAO_backtrace ddr=gd.txt. Again, some things going
through the opengl code with the closest native bit being:
d3d9_swapchain_Present.
I hope this description and the backtraces are of some use.
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https://bugs.winehq.org/show_bug.cgi?id=40727
Bug ID: 40727
Summary: ddraw tests broken with warn+heap
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefandoesinger(a)gmx.at
Distribution: ---
The DirectDraw tests are broken since commit
00bf75066b752193d879c3b1d6ce6cbc20646e5f when WINEDEBUG=warn+heap is set:
../../../../../src/wine/tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p
ddraw_test.exe.so ddraw1 && touch ddraw1.ok
ddraw1.c:4220: Test failed: PRIMARYSURFACE: Got unexpected hr 0x80070057.
ddraw1.c:4220: Test failed: OFFSCREENPLAIN: Got unexpected hr 0x80070057.
ddraw1.c:4220: Test failed: TEXTURE: Got unexpected hr 0x80070057.
And similar failures in ddraw2, ddraw4 and ddraw7. Without warn+heap the tests
run OK, but I have seen random failures and crashes with CSMT that could be
related to this regression.
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https://bugs.winehq.org/show_bug.cgi?id=40709
Bug ID: 40709
Summary: iexplore crashes when proxy enabled
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Enable Proxy support in the registry.
Running the following crashes.
wine iexplore
This worked in 1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=40593
Bug ID: 40593
Summary: wininet:http test regression (failure & timeout)
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The commit below introduced four new wininet:http failures and a timeout on
Windows XP machines that have Internet Explorer 6.0 (for instance fg-winxp-1sp,
fg-winxp-2sp and fgtb-fgtbwinxp). These failures are:
http.c:4784: Test failed: InternetReadFileExW failed: 120
http.c:4784: Test failed: dwBufferLength = 4096, expected 2
http.c:4784: Test failed: Unexpected data
http.c:4757: Test failed: InternetReadFileExW returned 0 (120)
test failed: timed out
See:
https://test.winehq.org/data/tests/wininet:http.html
commit e68e03c72ae3477d2fd47b19c413209bcc322d57
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Wed May 4 12:40:03 2016 +0200
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Thu May 5 01:27:52 2016 +0900
wininet/tests: Added IRD_NO_WAIT flag tests.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40624
Bug ID: 40624
Summary: Source games cause GL Error
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: contrib(a)maxqia.com
Distribution: ---
Created attachment 54489
--> https://bugs.winehq.org/attachment.cgi?id=54489
new error
When I'm in CS:GO in 1.9.5, the lighting is broken. This doesn't happen on
1.9.4. It causes a GL error which is reproducible in TF2 and CS:GO.
The error is attached
Running a bisect on dlls/wined3d turns up this
b76fcbe0da45329ff784b027457b4c14c691e215 is the first bad commit
commit b76fcbe0da45329ff784b027457b4c14c691e215
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Sun Feb 21 21:29:57 2016 +0000
wined3d: Keep track of FBOs through the GL names.
Signed-off-by: Stefan Dösinger <stefandoesinger(a)gmx.at>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40660
Bug ID: 40660
Summary: latest update Sega Genesis & Mega Drive update no
longer running after May 18, 2016 update
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: te_lanus(a)yahoo.co.uk
Distribution: ---
The latest update of the game from Steam no longer run. They fixed a bunch of
controller problems, and that causes problems running under wine.
Wine prints this text then exit:
Call from 0x7b43fb52 to unimplemented function
bthprops.cpl.BluetoothFindFirstDevice, aborting
Steam linky:
http://steamcommunity.com/games/34270/announcements/detail/9573913140181864…
My system:
Linux Mint 17.3 Cinnamon 2.8.8
Using the latest from the http://ppa.launchpad.net/wine/wine-builds/ubuntu PPA
done with a clean .wine
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http://bugs.winehq.org/show_bug.cgi?id=31971
Bug #: 31971
Summary: windows 8 cp mspaint.exe didnt run.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mailinator.com
Classification: Unclassified
Created attachment 42126
--> http://bugs.winehq.org/attachment.cgi?id=42126
the log file describing what happened
I tried to run mspaint from windows 8 consumer preview and it crashed before it
even came up.
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http://bugs.winehq.org/show_bug.cgi?id=34557
Bug #: 34557
Summary: Lemmings Revolution: can't rotate playing field
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mondane.woodworker(a)gmail.com
Classification: Unclassified
As of 1.7.x, the mouse moves normal now, but rotating the playing field isn't
possible. Before only rotating to the left was broken (
http://bugs.winehq.org/show_bug.cgi?id=20582 ).
How to rotate:
- Start the game and choose a level
- When the timer is started, click and hold the right mouse button
- The cursor is changed to a hand
- Move the mouse while holding the button to rotate
You'll probably notice not much happening.
After releasing the button, it also seems the mouse cursor can't move to all
positions on screen.
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http://bugs.winehq.org/show_bug.cgi?id=37096
Bug ID: 37096
Summary: Problems with DC Universe Online and Virtual Desktops
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apcullen(a)yahoo.com
Created attachment 49318
--> http://bugs.winehq.org/attachment.cgi?id=49318
Comparison of wine 1.2 and 1.7.24
DC Universe starts itself up in a multi-stop process using a launcher. When
"Play" is clicked on the launcher, the game appears to start in a blank dos
window that changes to full screen. Then a screen appears where one can select
or create a character. Pressing play here begins actual game play.
To install and run, DC Universe requires "winetricks xact ie8 vcrun2005
vcrun2010"
My machine is a core i5 desktop with radeon graphics (catalyst 13.35). I run
opensuse 13.1 KDE with three virtual desktops which I switch between using
ctrl-f1/ctrl-f2/ctrl-f3.
For stable play, the game has to be run using the "Emulate Virtual Desktop"
option from winecfg. Behavior (or misbehavior) changes using recent wine
versions. I am attaching an annotated log file comparing wine version 1.2.2
Summary
with wine version 1.2: if one does not run "emulate virtual desktop" the
launcher appears and pressing play results in a minimized game window. If you
open the window right away it is blank, and if you don't open it right away
you'll eventually know when the game is ready to play because you'll hear the
music played at the character screen. Then you can maximize the window and
play, but switching virtual desktops caused the game to crash. With "emulate
virtual desktop" selected in winecfg and set to full screen you can see that
the launcher opens what appears to be a dos window (minimized). Opening it
gives a blank window until the full screen game starts. If you leave it
minimized you can always see the minimized window icon even after the full
screen game starts (does not interfere with game play).
With more recent versions of wine:
With "emulate virtual desktop" off in winecfg the game launcher will appear and
pressing "play" will cause the game to start minimized just like in 1.2, but if
you don't open the minimized window the game will freeze and crash. With
"emulate virtual desktop" on the game will start normally and run will but will
freeze when switching KDE virtual desktops.
Sorry if all that was long winded.
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