https://bugs.winehq.org/show_bug.cgi?id=40898
Bug ID: 40898
Summary: Mass Effect (Steam) has no sounds with native OpenAL
(except for cutscenes)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/17460/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54990
--> https://bugs.winehq.org/attachment.cgi?id=54990
audio debug log
(+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+alsa,+timestamp)
The problem sounds similar to bug #40833: audio works in the cutscenes, intro
videos, but not in the menus and in the main game.
The differences are:
- Mass Effect doesn't make use of Xaudio/Xaudio2 but Openal (the game comes
bundled with native openal32.dll and wrap_oal.dll)
- the proposed patch from bug #40833 doesn't fix the problem.
I reproduced the problem with ALSA and Pulseaudio as well.
Possible workarounds:
- force Wine to use the built-in openal32. Audio works with that (the game
recognizes the audio device as 'Generic Software').
- when using the native openal32, edit BIOEngine.ini and change the line in
section [ISACTAudio.ISACT.AudioDevice]
DeviceName = Generic Software
For some reason, the game always tries to use 'Hardware acceleration' for sound
when using native openal32.dll that comes with the game.
FWIW, audio used to work in the game before
commit 7d6c6025923c039ac6a2458ca466290621238c36
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Oct 2 09:02:56 2015 -0500
openal32: Prefer native version.
Because openal contexts are global per-process, applications that use
openal will conflict with Wine DLLs that use openal like xaudio2_7 now
does. Windows does not ship an openal32, so all applications that use
openal will ship their own copy of it. According to Chris Robinson,
Windows native openal32 works fine in Wine, so we should just use that
to avoid the problem.
Fedora 24 x86_64
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio 8.0 / Alsa 1.1.1
openal-soft-1.17.2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26269
Summary: BioShock 2: Loss of keyboard input on loading screen
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=33488)
--> (http://bugs.winehq.org/attachment.cgi?id=33488)
trace +keyboard
On the inital 'New Game' loading screen you cannot use the space bar to
continue.
Keyboard and mouse input is recognised correctly when adjusting settings in the
menus.
Wine version 1.3.14-git
Xserver v1.10.0
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29582
Bug #: 29582
Summary: Star Wars Battlefront (I and II) "Loading" screen very
slow.
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
The "Loading" screen takes so long (in SW Battlefront II) that I can't connect
to network games because when it finally finishes loading the level, I get a
message that says "lost connection to host" (presumably because it timed out).
I haven't timed it, but it seems to be about 2 minutes, whereas running it on
windows takes roughly 5-10 seconds.
WINEDEBUG=+relay did show that PeekMessageA was being called about 2700 times a
second (probably not a big deal) but then GetForgroundWindows was being called
right after that (a wineserver call). I suspected that as a possible culprit,
but haven't dug in too deeply yet.
I'll do some profiling on this later and try to get some better info. Maybe I
can find a hack-around to positively isolate the cause.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31046
Bug #: 31046
Summary: Wine advertises 32bit depth buffer, behaves like 24bit
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40757
--> http://bugs.winehq.org/attachment.cgi?id=40757
title screen: 32-bit Z buffer on wine (DirectX9 Hardware)
Title says it all really.
I'm currently playing a game in PCSX2 (Persona 4) and frankly it looks really
bad.
According to the application, wine is reporting a 32bit Z-buffer, but amusingly
it behaves precisely how a 24bit buffer behaves in windows with this
application.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25500
Summary: Megarace 3: in-game videos not working
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.fileplanet.com/82163/80000/fileinfo/MegaRac
e-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32465)
--> (http://bugs.winehq.org/attachment.cgi?id=32465)
terminal output
Neither the intro videos (company logos) nor the in-game cutscenes are playing
in Megarace 3: Wine simply skips the videos without an error message. It's a
pity because there are some hilarious cutscenes in the game, featuring Lance
Boyle as the host of the game.
The company logos which should be played right after starting have the
following properties:
Video: WMV v7, 640x480 px, 4:3
Audio: WMA v7, 128 kbps, 44 kHz, Stereo, 16 bits
The cutscenes in the game are separated into 2 files:
a wmv file which also includes an audio track (WMV v7 / WMA v7)
and a corresponding wav file (ADPCM, Stereo, 22 kHz)
After installing WMP9 or 10 via winetricks the videos are still not playing.
The demo can be used to test the issue but it contains only one of the company
logos.
Fedora 14 x86
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29985
Bug #: 29985
Summary: Joystick (DragonRise Inc. Generic USB Joystick)
incorrect setting in analog.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 39035
--> http://bugs.winehq.org/attachment.cgi?id=39035
Pictures to explain better
Greetings
I have a very good experience with games in wine, but there is a bug with my
joystick, which disturbs some games.
I have a PS2 joystick style (DragonRise Inc. Generic USB Joystick) very popular
here in where I live, work and usually no problem with native linux games.
In wine, almost everything works normally, it recognizes, and works in all
games. But there is a problem with the axes of the analog.
In Games, I set up the axes of analog, such as "Pro Evolution Soccer 5"
everything is right.
But some games you can not configure the axes - Example "GTA San Andreas."
The problem is with the analog number 2 in the GTA is the camera, only works up
and down, left and right does not work, the function of the left and right
analog camera is in paragraph 1, which is normal, but beyond move to "CJ" also
moves the camera to the left and right.
"San Andreas" is just one example, this same problem hap wine in all games that
use analog 2.
To explain the problem better, I am attaching a zip file with two photos
The first is a photo of the joystick, and a second drawing I made to explain
the problem better.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.