http://bugs.winehq.org/show_bug.cgi?id=35351
Bug ID: 35351
Summary: Allow configuring modifier key mapping
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: trev(a)adblockplus.org
Classification: Unclassified
Currently the modifier key mapping implemented by Mac driver is: Control =>
Control, Command => Alt, Option => unbound. While this makes some sense, it
also makes sure that all keyboard shortcuts are different between native OS X
applications and Windows applications running via Wine. This is the reason for
numerous requests to remap modifier keys. With the X11 driver people were sent
off reconfiguring X11, this is no longer possible with the Mac driver.
Under http://apple.stackexchange.com/a/116546/66895 I verified that modifying
default_map in dlls/winemac.drv/keyboard.c has the desired effect, one can
define the mapping for the Control key and the two Command keys freely
(changing the mapping for the Option key on the other hand is probably not a
good idea, at least not without changes to the key handling code). What's
missing is merely a way to change the mapping in Wine, patching the binary is
currently the only solution and obviously not a great one. There should be a
way to do the same via a registry key or a configuration file.
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http://bugs.winehq.org/show_bug.cgi?id=33159
Bug #: 33159
Summary: Loading of some copy-protected .dll Files is not
working (i.e. activation.dll, awc.dll)
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)ambertation.de
Classification: Unclassified
Some .dll Files are packed and stripped of the relocation table in order to
provide some level of protection against dissasemblers. Those files are
commonly found in DRMed Software.
Trying to start Sim City (2013) in wine on OSX will give a "Activation.dll load
failed" Error. Using WINEDEBUG=+map_image you will find the following line in
the logs
4348.132:0009:warn:module:map_image Need to relocate module from 0x40000000 to
0x10d0000, but there are no relocation records
The same Application runs without problems on wine for linux.
On OSX the memory range 0x00075000-0x40075000 is reserved for WINE_DOS on
startup. When the .dll is loaded, the call to wine_mmap_is_in_reserved_area
will indicate that the base-addres of the library (0x40000000) is already
reserved forcing it to relocate to another, free address range. Without the
relocation table this is impossible and results in the above message.
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https://bugs.winehq.org/show_bug.cgi?id=39229
Bug ID: 39229
Summary: 11111
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: haron13s(a)mail.ru
Distribution: ---
Created attachment 52294
--> https://bugs.winehq.org/attachment.cgi?id=52294
Dragon Age Inquisition
Excuse me. I do not understand how to create a report on the issue. I do as
best I can.
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https://bugs.winehq.org/show_bug.cgi?id=40482
Bug ID: 40482
Summary: Support set title in start, needed by latest MSYS2
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Windows cmd start supports the below syntax:
start "this is title" cmd
A new cmd window will be created and the title will be set to "this is title".
Wine does not support this syntax, cause latest MSYS2 fails.
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http://bugs.winehq.org/show_bug.cgi?id=32451
Bug #: 32451
Summary: Cannot install the witcher enhanced edition from GOG
(installation freeze)
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bigjohnaumic(a)yahoo.fr
Classification: Unclassified
Created attachment 42811
--> http://bugs.winehq.org/attachment.cgi?id=42811
log file
The installation process is freezing at about a third.
There is a popup with nothing written inside and 4 buttons : 'ok', 'cancel',
'abort', '???' (I can't see the last it's cut and the window is not resizable).
No matter which button I click on the result is the same : it does nothing. I
have then to quit the installation (ctrl-c).
I use a fresh 32bit prefix (with winetricks d3dx9_36 d3dx9_43 vcrun2005).
I use the installer in 7 parts (one .exe and six .bin)
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https://bugs.winehq.org/show_bug.cgi?id=40942
Bug ID: 40942
Summary: Dragon Age Inquisition does not run
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mark.lipman(a)gmail.com
Distribution: ---
Created attachment 55076
--> https://bugs.winehq.org/attachment.cgi?id=55076
Log file from POL, showing crash log
Dragon Age:Inquisition installs correctly but will not run. Log file is
attached. I think issue is DirectX 10 related
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http://bugs.winehq.org/show_bug.cgi?id=31002
Bug #: 31002
Summary: Livezilla crashes on start without native dotnet20
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.livezilla.net/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 19329
Classification: Unclassified
Created attachment 40695
--> http://bugs.winehq.org/attachment.cgi?id=40695
terminal output
Install livezilla and attempt to start LiveZilla.exe. It will fail with some
heap errors/stacktrace. Removing mono/installing dotnet20 works around it, and
gets it to the next failure (missing fonts).
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https://bugs.winehq.org/show_bug.cgi?id=41181
Bug ID: 41181
Summary: Assassin's Creed III crashes
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55411
--> https://bugs.winehq.org/attachment.cgi?id=55411
backtrace
Assassin's Creed III crashes at/after "This work of fiction was designed,
developed and produced by a multicultural team of various religious faiths and
beliefs."
I attached what looked relevant to me only because the output was REALLY long.
This could be the same as https://bugs.winehq.org/show_bug.cgi?id=39731
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http://bugs.winehq.org/show_bug.cgi?id=27774
Summary: VMMap: cannot activate window
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/dd5355
33
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Read about it while reading about the Stuxnet worm. I don't fully expect the
app to work on wine (yet :)), but running it works without crashing. I can't,
however, activate the window.
To reproduce:
$ wget http://download.sysinternals.com/Files/vmmap.zip
$ unzip vmmap.zip "vmmap.exe"
$ wine start /min notepad.exe
$ wine vmmap.exe
accept the license, choose notepad, then click ok. The main window will now
appear, but you cannot click anything in it. You can still move it with
alt+drag, though.
Virtual desktop/disabling window manager control/decoration don't make a
difference.
Terminal output is pretty short:
austin@aw25 ~ $ wine vmmap.exe
fixme:system:SetProcessDPIAware stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:heap:RtlQueryHeapInformation Unknown heap information class 2
fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 1): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 1): returning 0x145658
fixme:debug_buffer:RtlQueryProcessDebugInformation (33, 204, 0x145658): stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x145658): stub
fixme:file:K32GetMappedFileNameW (0x4c, (nil), 0x33c3bc, 260): stub
fixme:file:K32GetMappedFileNameW (0x4c, 0x110000, 0x33c3bc, 260): stub
Then repeats these lines several dozen times:
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:file:K32GetMappedFileNameW (0x4c, 0x220000, 0x33c3bc, 260): stub
2f4c2ed326f82357006820b604a1f9ad99d95f38 vmmap.exe
59b65ca253c3af2dc0f010da13827efb03c7a618 vmmap.zip
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http://bugs.winehq.org/show_bug.cgi?id=17205
Summary: MessageBoxes doesn't have the copy(Ctrl-C) feature which
exists on Windows.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diaasami(a)gmail.com
Created an attachment (id=19116)
--> (http://bugs.winehq.org/attachment.cgi?id=19116)
Source of a simple app that shows a messagebox
On Windows, When pressing Ctrl-C with a standard messagebox focused, the
caption and contents are copied to the clipboard(as text), this doesn't happen
with Wine's messageboxes.
When running the attached application and pressing Ctrl-C with the messagebox
focused on Windows, the following is copied into the clipboard:
---------------------------
Caption
---------------------------
Test
---------------------------
OK
---------------------------
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https://bugs.winehq.org/show_bug.cgi?id=40892
Bug ID: 40892
Summary: Charmap.exe crashes on close after copying a character
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: dexgerig(a)gmail.com
Distribution: ---
Created attachment 54982
--> https://bugs.winehq.org/attachment.cgi?id=54982
Backtrace of crash
Window's charmap application will crash if you try to close it after selecting
and copying a character from it's list.
Steps to reproduce.
1. Create clean 32-bit prefix using wine version 1.9.13
2. Obtain a copy of Window's charmap.exe and the required dll getuname.dll. (I
got mine from my Windows XP machine)
md5sum:
ac9fa2ba34225342a8897930503ae12f charmap.exe
60b9959d333c3d11255d8695d2685430 getuname.dll
3. Open charmap.exe
4. Click the select button then click the copy button.
5. Close exit out of the application.
Backtrace will be attached in this post.
Looking at the backtrace it seems to crash in the clipboard uninitialization
function "OLEClipbrd_UnInitialize". Specifically in the inlined function
"IDataObject_Release". Here is the relevant code.
void OLEClipbrd_UnInitialize(void)
{
ole_clipbrd *clipbrd = theOleClipboard;
TRACE("()\n");
if ( clipbrd )
{
static const WCHAR ole32W[] = {'o','l','e','3','2',0};
HINSTANCE hinst = GetModuleHandleW(ole32W);
if ( clipbrd->window )
{
DestroyWindow(clipbrd->window);
UnregisterClassW( clipbrd_wndclass, hinst );
}
IStream_Release(clipbrd->marshal_data);
if (clipbrd->src_data) IDataObject_Release(clipbrd->src_data);
HeapFree(GetProcessHeap(), 0, clipbrd->cached_enum);
HeapFree(GetProcessHeap(), 0, clipbrd);
theOleClipboard = NULL;
}
}
static FORCEINLINE ULONG IDataObject_Release(IDataObject* This) {
return This->lpVtbl->Release(This);
}
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http://bugs.winehq.org/show_bug.cgi?id=31047
Bug #: 31047
Summary: unable to edit gedit's preferences
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 40760
--> http://bugs.winehq.org/attachment.cgi?id=40760
Log: +winsock trace
1. Download win32 version of gedit
http://ftp.gnome.org/pub/gnome/binaries/win32/gedit/2.30/gedit-setup-2.30.1…
2. install via wine
3. start gedit
$ cd ~/.wine/drive_c/Program Files/gedit/bin
$ wine gedit.exe
4. click on edit->preference->view
Expect result:
"Text Wrapping"/"Line Numbers" and other options should be able to edit.
Actual result:
All these checkboxes are unable to edit.
There are two warnings from console at the first of running gedit:
** (gedit.exe:8): WARNING **: Failed to send buffer
** (gedit.exe:8): WARNING **: Failed to send buffer
A +winsock trace show:
warn:winsock:wsaErrno errno 32, (Broken pipe).
warn:winsock:WS2_sendto -> ERROR 10054
After that there are a lot output from console as below:
GConf Error: Adding client to server's list failed, CORBA error:
IDL:omg.org/CORBA/COMM_FAILURE:1.0
There as much of msvcrt message and winsock message with those "GConf Error":
fixme:msvcrt:MSVCRT__wsopen_s : pmode 0x01c0 ignored
warn:winsock:wsaErrno errno 115, (Operation now in progress).
native msvcrt doesn't help.
Will attach a +winsock trace, maybe helpful. Not sure what component yet.
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http://bugs.winehq.org/show_bug.cgi?id=34153
Bug #: 34153
Summary: wine does not restore mode of direction keys properly
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unsuspicious.fakename+wine(a)gmail.com
Classification: Unclassified
Wine seems to change the up key from ^[[A to ^[OA but not always back (reliably
reproducible on unclean exits / crashes and such, but randomly happens after
clean exits too).
1) open terminal (tested in bash / zsh; with xfce4-terminal and lxterminal)
2) ctrl+v [up key] should give you: ^[[A
3) winecfg
4) ctrl+c in terminal to end winecfg
5) ctrl+v [up key] now gives you: ^[OA
This can - depending on shell configuration - temporarily break features like
p.e. bash history search bound to up/down ^[[A (but not explicitly ^[OA) and
leave end-users clueless due to the subtle / weird nature of the unexpected
behaviour.
That being said: Not sure if (wine) bug or (for some reason I can't grasp)
normal / intended behaviour. All I know is it took me quite a while and also
help to figure out what's happening and how to work around it.
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http://bugs.winehq.org/show_bug.cgi?id=21456
Summary: Mathematica 4.0 crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jean-pierre(a)piantino.com
Created an attachment (id=25836)
--> (http://bugs.winehq.org/attachment.cgi?id=25836)
Terminal output after launching Mathematica
Mathematica 4.0 was running in Wine 1.1.36 under openSUSE 11.1.
Upgrading openSUSE to 11.2 makes Mathematica crash at launch.
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http://bugs.winehq.org/show_bug.cgi?id=17982
Summary: PatBlt cannot draw arbitrary parallelograms based on the
world transform
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Using the functions SetGraphicsMode and (Set|Modify)WorldTransform, it is
possible to define an arbitrary matrix to transform all points as things are
drawn to device contexts. Using this matrix, it should be possible to apply
arbitrary rotation/shear effects. Thus, rectangles drawn on the hdc can be
transformed into arbitrary parallelograms.
This only works on systems where GM_ADVANCED is supported (NT but not 9x,
according to MSDN).
I have written a test program that demonstrates this on Windows. On Wine, it
can only draw rectangles.
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http://bugs.winehq.org/show_bug.cgi?id=32050
Bug #: 32050
Summary: Running Dragon age 2 with High resolution textures
results in GL_OUT_OF_MEMORY errors
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
When Dragon Age 2 is run with the high resolution textures pack
(http://social.bioware.com/page/da2-patches), I get GL_OUT_OF_MEMORY errors in
about 30 seconds in game and it crashes. Some examples include :
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ surface.c / 2747
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glCompressedTexSubImage2DARB @ surface.c / 2364
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElementsBaseVertex @ drawprim.c / 48
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error
GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object.
Continuing, but performance issues may occur
Running the game with the highest DirectX9 settings (Medium, Anti-aliasing 16x)
and High Res textures disabled works well on my system.
wine 1.5.15
Dragon age 2 1.04 with all DLC
Nvidia 550 Ti 2GB Ram
Arch Linux X64
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http://bugs.winehq.org/show_bug.cgi?id=25945
Summary: C_ASSERT doesn't fail if given non-constant expression
Product: Wine
Version: 1.1.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
In commit wine-1.1.21-63-g5d31eb9 AJ changed the definition of C_ASSERT (in
include/winnt.h) to make it compatible with newer versions of GCC.
Roughly, the change was:
-#define C_ASSERT(e) extern char __C_ASSERT__[(e)?1:-1] __attribute__((unused))
+#define C_ASSERT(e) extern void __C_ASSERT__(int [(e)?1:-1])
Unfortunately, in GCC 4.4.3, the new definition of C_ASSERT doesn't fail when
given a non-constant expression. E.g.:
C_ASSERT(rand() == -1); /* ignored */
I think this is because GCC (as per C99) is treating the parameter of
__C_ASSERT__ as a VLA (variable length array), and so its type is equivalent to
int[*].
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https://bugs.winehq.org/show_bug.cgi?id=38271
Bug ID: 38271
Summary: The Docear4Word plugin for MS Word does not work at
all
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: whynot(a)nurfuerspam.de
Distribution: ---
Created attachment 51098
--> https://bugs.winehq.org/attachment.cgi?id=51098
Debug output trying to install/launch docear4word with Word
Docear4Word is a FOSS plugin for MS Word, which allows creating citations and
bibliography in MS Word based on a BibTeX database.
Information about this plugin can be found here:
http://www.docear.org/software/add-ons/docear4word/overview/
This is the download link:
http://docear.org/download/docear4word_setup.exe
The plugin's source code is also available:
http://docear.org/download/docear4word_source.zip
I tried installing this in both Word 2007 and Word 2010. In both cases, the
install of the plugin appears to finish without any errors (in the GUI).
In Word 2007, the progress is a little bit better, since the plugin at least
shows up in the preferences (Word Options => Add-Ins => Inactive Application
Add-ins lists "Docear4Word"). Obviously, since it is inactive, something went
wrong. Also by following "Manage => Add-Ins => COM-Add-Ins" one gets to a modal
pop-up window, which lists all COM Add-Ins. "Docear4Word" appears, but is
unchecked. If one checks it and goes to the same window again (COM Add-Ins), it
will say "Load Behavior: Not loaded. A runtime error occurred during the
loading of the COM Add-in."
If one turns wine debug output on, the are some specific errors in the command
line (see attachment, 1st part), perhaps most importantly
"fixme:ole:CoCreateInstance no instance created for interface
{b65ad801-abaf-11d0-bb8b-00a0c90f2744} of class
{34f82078-360b-4682-8275-0d9b0b641cbd}, hres is 0x800704e5"
In Word 2010, the add-in does not even show up in Word whatsoever. Trying to
manually launch the docear4word.exe installer from the Add-ins Window by using
"Add", there is also some debug output in the console (see attachment, 2nd
part).
The Add-in uses .NET, so an obvious question is how to handle the .NET. I tried
various approaches using several .NET versions and service packs via
winetricks, and I believe also mono. Nothing worked. I do not remember the
outcome of every single variant, but could try specific suggestions.
This add-in is really important, since many in the science community are using
Linux, but have to work with MS Word via wine for several reasons. Most in the
science community use such plug-ins for reference management. Docear4Word is
perhaps the most promising, powerful, and viable one, since the Docear4Word
project strictly follows an FOSS approach. Getting this to work would thus be a
huge progress.
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http://bugs.winehq.org/show_bug.cgi?id=33065
Bug #: 33065
Summary: Make it possible to build a winetest executable with a
single test
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Currently WineTestBot runs individual tests through TestLauncher (see
testbot/src/TestLauncher). TestLauncher is responsible for checking for
potential issues like missing dlls that could cause the test to hang on an
error dialog. However that means duplicating a lot of WineTest's code and also
that TestLauncher tends to be out of date (see bug 31609 for instance).
Building the regular winetest.exe (with all the tests) and just running one
test would result in a lot of wasted disk space and bandwidth.
So the idea would be to make it possible to build winetest.exe and to only
include the one test we want to run in the resources.
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http://bugs.winehq.org/show_bug.cgi?id=19329
Summary: Program installs but client fails to connect to server
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.livezilla.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)mandd.com
Using Wine 1.1.25 and a clean ~/.wine, I had to install dotnet20 and ie6 (I
used winetricks) before the installer would complete. After that the Livezilla
client will run. But when I try to connect to a Livezilla server, an error
window pops up stating:
--------------------------------------------------------------------
The underlying connection was closed: The connection was closed unexpectedly.
Further information:
The underlying connection was closed: The connection was closed unexpectedly.
--------------------------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=34865
Bug #: 34865
Summary: Can't execute mingw toolchain provided by Rtools
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)kirill-mueller.de
Classification: Unclassified
I can't execute "R CMD INSTALL" on an installation of R + Rtools in Wine
(latest version from PPA "ppa:ubuntu-wine/ppa"). A reproducible script and
console output can be found here: https://gist.github.com/krlmlr/7333242 . The
script will set and write to $WINEPREFIX and download to $DOWNLOAD_DIR.
Unfortunately, the logs do not show enough detail. After the line `about to run
R CMD SHLIB -o kimisc.dll rcpp_hello_world.cpp RcppExports.cpp --debug`, a call
to `gcc` is made. (I have added the output of the same call on my Linux system
to the Gist.) To me, it seems that the calling process is not notified when the
child process has completed, and it stops after a timeout. My hope is that this
has been seen before and that there's an easy fix. I'm really new to Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35344
Bug ID: 35344
Summary: Cygwin's post-install scripts fail on fork errors
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Classification: Unclassified
Executing 'wine setup-x86.exe' seems to work quite well (you can step through
the wizard, packages are downloaded and extracted) until the post-installation
bash scripts are executed.
Then I get for each script a message like:
running: C:\cygwin\bin\bash.exe --norc --noprofile
"/etc/postinstall/glib2.0.sh"
[..]
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xec: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (34)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xf4: faking attribute info
fixme:ntdll:NtQueryInformationFile Unsupported class (8)
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0xfc: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x100: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0x124: faking attribute info
[..]
fixme:ntdll:NtQueryVolumeInformationFile 0x128: faking attribute info
[..]
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: retry: Resource temporarily unavailable
/etc/postinstall/glib2.0.sh: fork: Resource temporarily unavailable
abnormal exit: exit code=254
The fork error message are always displayed after some kind of timeout.
Where to get the setup-x86.exe:
http://cygwin.com/setup-x86.exe
$ md5sum setup-x86.exe
c9818d3500e42fd9eb755d424450871a setup-x86.exe
Executing Cygwin's setup exe inside wine looks a little bit silly, but I want
to create a reference cygwin installation for deployment purposes.
see also: http://wiki.winehq.org/CygwinSupport
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https://bugs.winehq.org/show_bug.cgi?id=41199
Bug ID: 41199
Summary: SW KoTOR: Unhandled page fault on write access
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bystrzak14(a)gmail.com
Distribution: ---
Created attachment 55439
--> https://bugs.winehq.org/attachment.cgi?id=55439
Log from gameplay
I recently installed KoTOR on Fedora 24. Game starts correctly through Steam
and works fluently, but it randomly crashes during loading new area or saved
game.
I tried tweaking "quartz" to "bultin" as in this thread
https://bugs.winehq.org/show_bug.cgi?id=22910
although is kinda old. Anyway, this didn't solve my problem. Those crashes are
really annoying and I can't really enjoy the game because of that.
I run the game with custom prefix using 32bit.
I attach complete log generated throughout my gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=39338
Bug ID: 39338
Summary: Unreal Tournament 2004 - inaccurate shadows
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 52420
--> https://bugs.winehq.org/attachment.cgi?id=52420
inaccurate shadows
Using the Direct3D renderer the game sometimes produces inaccurate shadows from
the character models, they are darker than in the windows version. Also
sometimes there are not correctly projected.
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https://bugs.winehq.org/show_bug.cgi?id=37789
Bug ID: 37789
Summary: cmd.exe /c cannot handle "(" and ")" characters in a
full script path name
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 50334
--> https://bugs.winehq.org/attachment.cgi?id=50334
Various cmd executions discussed in the report using WINEDEBUG='+cmd'.
Far Cry 4 (which requires at least a 64-bit Windows 7 prefix) fails to call a
bash script on launch:
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat /silent' as an internal or external
command, or batch script.
Sure enough, calling it manually (even without the /silent argument) results in
the same error:
$ wine cmd.exe /c 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\GEFirewall.bat'
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat' as an internal or external command, or
batch script.
Suspicious of the ( and ) characters in the URL, I tried copying the
GEFirewall.bat to the path 'C:\Program Files\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\' (which doesn't normally exist but I
manually created it).
$ wine cmd.exe /c 'C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Far Cry
4\Support\Software\GEFirewall.bat'
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\FarCry4.exe" L"FarCry4" L"ENABLE"
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\IGE_WPF64.exe" L"FarCry4-IGE" L"ENABLE"
The script ran perfectly.
One more test to confirm my sanity:
$ wine explorer.exe 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software'
This opened the directory in explorer fine. Only cmd.exe /c ... seems to show
this issue.
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http://bugs.winehq.org/show_bug.cgi?id=35561
Bug ID: 35561
Summary: Some MSYS2 commands generate a stackdump
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 47484
--> http://bugs.winehq.org/attachment.cgi?id=47484
strace log of execution of mintty
The general problem is I cannot start MSYS2 (the successor to MSYS) using its
msys2_shell.bat startup batch file (see directions at
http://sourceforge.net/p/msys2/wiki/MSYS2 installation/ concerning how to start
MSYS2). That batch file (which executes a number of different MSYS2 commands)
exits almost immediately with a stack dump.
Alexey Pavlov, the developer of MSYS2, suggested I narrow down the problem by
attempting to execute the MSYS2 version of mintty.exe directly, and if that did
not work (which was the case) then run that app via the MSYS2 strace.exe
facility to help figure out what the exact problem is. MSYS2 strace.exe did
appear to work and I attach its log (and also the associated stackdump for
mintty.exe).
Here are some additional details in case there are any difficulties replicating
this issue.
I have used 3 different versions of 32-bit Wine which I built myself on my
Debian Wheezy system. Those are Unpatched Wine-1.6.1, patched Wine-1.6.1, and
patched Wine-1.7.12. The patch used was "Hackish patch to fix APC problem"
taken from http://bugs.winehq.org/show_bug.cgi?id=24018. The reason why that
extremely small patch is relevant is MSYS2 is essentially a simplified modern
Cygwin (as opposed to MSYS which is essentially a simplified ancient version of
Cygwin). Because the patched versions give improved results (see below),
apparently the modern bits of Cygwin that are still part of MSYS2 trigger at
least the APC Wine bug for modern Cygwin that did not occur for older Cygwin
versions.
The version of MSYS2 I am using is msys2-base-i686-20140205.tar.xz. Unpacking
that created a top-level directory name of msys32 which I have changed to
MSYS2-20140205 to help keep better track of which version of MSYS2 I am trying.
I ran the MSYS2 version of strace with the patched versions of Wine as follows:
wine@raven> wineserver -k
wine@raven> wineserver -p
wine@raven> wineconsole --backend=curses cmd
Microsoft Windows 5.1.2600 (1.7.12)
Z:\home\wine\newstart>PATH=Z:\home\wine\newstart\MSYS2-20140205\bin;%PATH%
Z:\home\wine\newstart>MSYS2-20140205\bin\strace.exe
MSYS2-0140205\bin\mintty.exe > strace.log
1069046 [main] mintty 44 cygwin_exception::open_stackdumpfile: Dumping stack
trace to mintty.exe.stackdump
The mintty terminal momentarily appeared before the stackdump occurred. After
that stack dump strace did not return (i.e., everything was hung), and the last
line in strace.log at that point was
616 1255194 [main] mintty 44 pinfo::exit: Calling ExitProcess n 0x8B,
exitcode 0x8B00
I exited the combination of mintty, strace, cmd, and wineconsole the
brute-force way by typing "wineserver -k" in a different Linux xterm which
added nothing else to strace.log.
The strace and stackdump results for patched wine-1.6.1 and patched wine-1.7.12
were virtually identical (except for numerical data like PID numbers). I have
attached the wine-1.7.12 versions.
When initially investigating this issue I was using unpatched wine-1.6.1. The
result of everything I tried was Wine error boxes concerning dll problems.
Those error boxes reminded me very much of my troubles in trying to run modern
Cygwin from Wine so I applied the APC-related patch, and sure enough, that got
rid of the error boxes, and I could get a lot further before I ran into a
different problem which is what I have described above.
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http://bugs.winehq.org/show_bug.cgi?id=13863
Summary: Armed Assault (ArmA) doesn't render any 3D graphics
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13933)
--> (http://bugs.winehq.org/attachment.cgi?id=13933)
Entire log minus 40000 duplicate lines.
The game fails to display any of the in-game graphics whether it's on the menu
or inside the game itself. It still renders the HUD and Menu's themselves, but
not the actual 3D game graphics. It spits out the errors (the ones which appear
many times in the attached log) about 5000 times a second.
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http://bugs.winehq.org/show_bug.cgi?id=34146
Bug #: 34146
Summary: Wings of Prey demo background image in launcher is not
shown
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/208822/200000/fileinfo/Wings
-of-Prey--Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45421
--> http://bugs.winehq.org/attachment.cgi?id=45421
launcher settings (wine)
Launcher hasn't background image.
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http://bugs.winehq.org/show_bug.cgi?id=33476
Bug #: 33476
Summary: fxc, the Microsoft Effect Compile, to work due to d3d
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: titan.costa(a)gmail.com
Classification: Unclassified
Created attachment 44310
--> http://bugs.winehq.org/attachment.cgi?id=44310
fxc log
Hi,
I can't get the fxc, the Microsoft Effect Compile, to work. Something goes
wrong with d3d.
The command line is:
wine fxc.exe /T fx_2_0 BasicHLSL.fx
Both fxc.exe and BasicHLSL.fx come from the DXSDK.
d3dcompiler_43.dll must be set as native.
Here is the output:
NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the
Nouveau driver instead.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e8,0x00000000), stub!
err:d3d:context_create Failed to set pixel format 1 on device context 0x80026.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x6002b.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x10033.
err:d3d:context_create Failed to set pixel format 13 on device context 0x10035.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x10037.
Failed to create D3D device
Please check your SDK installation.
disassembly failed; no disassembly produced
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http://bugs.winehq.org/show_bug.cgi?id=32596
Bug #: 32596
Summary: Skydrift background glitches
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
The game Skydrift works fine itself, but it has some nasty background glitches
which are very annoying. Especially in some specific levels this makes the game
un-enjoyable. Seems this counts for everyone tested this game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=25176&iTesting…http://appdb.winehq.org/objectManager.php?sClass=version&iId=25176&iTesting…
Have a screenshot attached.
If you need me to do some test debugrun stuff with some extensions let me know.
Mac OSX 10.8.2
AMD Radeon 6770M graphicscard
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http://bugs.winehq.org/show_bug.cgi?id=29092
Bug #: 29092
Summary: Myst Masterpiece crashes on game entry
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)mizapf.de
Classification: Unclassified
Myst Masterpiece Edition crashes on game entry, i.e. when you touch the first
link book. Link sound occurs, then a Program Error window pops up, reporting
that "The program mystmaster2k-d.exe has encountered a serious problem and
needs to close". The close button does not shut down the application, need to
close the window.
Same results for myst.exe, myst9x.exe, and mystmaster2k-d.exe. Reinstall of
Myst did not help. Seems to be a regression some time ago, because I could play
the same game about a year ago when it stopped working after a new OS
installation (including a new wine version). I gave up on it and tried to run
it again just recently but things seem to have not changed.
Last lines on console:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31aee0,0x00000000), stub!
fixme:font:CreateScalableFontResourceW
(0,L"C:\\windows\\QTFont.for",L"C:\\windows\\QTFont.qfn",(null)): stub
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1c1fe8 with type
WINED3DRTYPE_SURFACE (0x1).
wine: Unhandled page fault on read access to 0x0251736d at address 0x36fe0b8
(thread 002d), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=40316
Bug ID: 40316
Summary: Industry Giant 2, repair-cursor freezes render-updates
unless cursor-position over popup-menu again
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53965
--> https://bugs.winehq.org/attachment.cgi?id=53965
attached standard log and cursor files
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout to the repair-cursor (for building
a vehicle repair addon) and sets the game-update rate to zero until the
invisible cursor changes back to its previous symbol via hovering over the
popup-menu.
However, i set it to use opengl since it runs a little smoother.
Brute-force changes:
Setting MaxShaderModelPS/-GS/-VS to 0 didn't do anything, disabling GLSL didn't
do anything either).
Debugging issues:
When i tried to debug it via adding the debug-flag "+wgl" to wine, hundreds of
line of "trace:wgl:glxdrv_wglGetPixelFormat 0xf003b -> 4" clogged the file and
made every texteditor struggle to do anything with it, is there a way to
disable spammy log-entries?
Setting registry key "SpyExclude" to "trace:wgl:glxdrv_wglGetPixelFormat"
didn't work, i guess the formatting is wrong?
Game-specific:
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (wiggling the virtual desktop around
forces it to redraw). (I noticed that the cursor-tga has another size, bitdepth
odr something than the others, but when i replaced it with a working-cursor
that didn't change much than lagging the substitute cursor around one in a
while (same effect as with original cursor)).
Logfiles:
I've added the cursor-image-files and the default debug log (tough it probably
won't be of much use, as i've tried to see if an additional error pops up if
the cursor vanishes versa i don't trigger it to, which resulted in two
identical files)
Related bug: 40293 (unsupported backbuffer operation)
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https://bugs.winehq.org/show_bug.cgi?id=40293
Bug ID: 40293
Summary: some UI elements and terrain disappear on offscreen
rendering mode = backbuffer
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 53934
--> https://bugs.winehq.org/attachment.cgi?id=53934
logs for offscreen rendering mode default or backbuffer and pics
When running IndustryGiant 2.1 on a HD7730 (Ubuntu 14.04 x64, new x86
wineprefix with no other packages or anything) with opengl/gdi the cursor
disappears when it has to change its layout (and sets the game-update rate to
zero until the invisible cursor changes back to its previous symbol via
hovering over the popup-menu).
To circumvent that, i've set "offscreen rendering mode = backbuffer" (& force
opengl, as gdi doesn't support backbuffer).
This results in a very smooth gaming experience, but some UI elements don't
appear and on scrolling, the terrain turns white (unless a redraw is forced by
clicking on the minimap)
UI elements are stored as .tga's in the game directory, as well as cursors.
Ingame, an option called "software cursor" has to be activated since wine won't
redraw the window if its off in any case (backbuffer as well as default,
wiggling the virtual desktop around forces it to redraw).
To me it seems the backbuffer-issues might be caused by
"fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats",
but setting MaxShaderModelPS & MaxShaderModelVS to 0 didn't do anything, tough
googling suggested otherwise.
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https://bugs.winehq.org/show_bug.cgi?id=37598
Bug ID: 37598
Summary: Double dark line inside default button, e.g. 'OK' /
'SAVE'
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50034
--> https://bugs.winehq.org/attachment.cgi?id=50034
Screenshot comparing wines button with windows.
Instead of the colours inside the button going from light to dark they go black
- light - darker. This makes it look like there is a double line inside the
button.
The middle colour should be somewhere between the two shades and will look 3d.
Originally I thought this was a glitch, it looks like something that could be
fixed just by changing one colour.
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http://bugs.winehq.org/show_bug.cgi?id=33999
Bug #: 33999
Summary: IncrediMail crashes on startup (GetNextDlgTabItem
shouldn't return NULL?)
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 33996 with 'winetricks wsh56vb vcrun2005',
and bug 33998 with 'winetricks ie7', it eventually finishes its very
long 'configuring' progress bar. The next dialog crashes when you click
'next',
with:
Unhandled exception: page fault on read access to 0x00000020 in 32-bit code
(0x25ff6766).
+relay,+seh reveals:
006e:Ret user32.GetNextDlgTabItem() retval=00000000 ret=67b5438d
trace:seh:raise_exception code=c0000005 flags=0 addr=0x67b54393 ip=67b54393
tid=006e
And applying the patch
http://marc.info/?l=wine-patches&m=127045782322161&q=raw
"user32/dialog.c: GetNextDlgTabItem returns hwndDlg if next item not found"
by Mikhail Maroukhine works around the problem.
Tested with
f05f8f39b559f2763f9e917dacb15c225357e7c4 IncrediMailSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=26037
Summary: Tahoma Bold is not bold
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mansonigor(a)gmail.com
Created an attachment (id=33207)
--> (http://bugs.winehq.org/attachment.cgi?id=33207)
screenshot from wordpad
Tahoma Bold is bold only when has 9pt
Difference between "bold" and "bold italic" is that "bold italic" has larger
inverval between characters. But it's not bold.
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http://bugs.winehq.org/show_bug.cgi?id=33684
Bug #: 33684
Summary: Logos - Libronix DLS - update error.
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44593
--> http://bugs.winehq.org/attachment.cgi?id=44593
terminal log
Updating Logos Libronix fails.
wine-1.5.31-42-g97f501b
winetricks ie6 used to work around bug 9758
steps to recreate
1. rm .wine
2. winetricks
3. wine DLSSetup.exe
4. wine Update.exe 30gAutoUpdate.lbxupd
After the initial program install, when trying to update the program a popup
window labelled 'Libronix Update' appears saying the update was not successful.
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https://bugs.winehq.org/show_bug.cgi?id=40721
Bug ID: 40721
Summary: Splinter Cell: Blacklist some voices/sounds overlap
each other
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54623
--> https://bugs.winehq.org/attachment.cgi?id=54623
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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http://bugs.winehq.org/show_bug.cgi?id=34379
Bug #: 34379
Summary: Splinter Cell: Blacklist voice stuttering
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Have a voice stuttering on WinXP and nothing in a terminal. When I switch to
WinVista all is fine, but has
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xbfe4f80)->(0xef7f55c) - stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification
(0xa268a18)->(0x69b38358) - stub
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http://bugs.winehq.org/show_bug.cgi?id=35194
Bug ID: 35194
Summary: Emperor: Battle for Dune does not show compressed
textures
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 46945
--> http://bugs.winehq.org/attachment.cgi?id=46945
dune log (tar.gz)
Without running the emperor.exe with the "-C" command line argument the
textures are not shown (they are just black).
According to AppDB "-C" disables the compressed textures. Then the textures are
shown normally.
Attached you find the wine log without the "-C" command line argument.
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https://bugs.winehq.org/show_bug.cgi?id=40720
Bug ID: 40720
Summary: Splinter Cell: Blacklist changing sound level has no
effect
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54622
--> https://bugs.winehq.org/attachment.cgi?id=54622
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=40782
Bug ID: 40782
Summary: beatmania IIDX INFINITAS has frozen graphics if a
OpenGL-powered Desktop Environment is running in
background
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
The game beatmania IIDX INFINITAS if it is started from a OpenGL-powered DE,
like KDE, GNOME or Unity, has frozen graphics after the loading screen is
passed but the menu navigation still works, aswell as the sound.
The workaround is simple: start it from a plain standalone X server as I
described it in my test results at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33674
The terminal output says something about OpenGL backbuffe, but I have no idea
what this means. A other problem also could be that the game changes the
resolution to 480p (xrandr).
It's just a trivial bug, since the workaround is quite simple.
I don't know if this even has something todo with wine. Could be a bug in the
game itself too.
ALSO:
the OpenGL backbuffer message doesn't appear when the game is started from a
plain standalone X server
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https://bugs.winehq.org/show_bug.cgi?id=40298
Bug ID: 40298
Summary: Caverns of Xaskazien 2 crashes when loading
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 53939
--> https://bugs.winehq.org/attachment.cgi?id=53939
backtrace of the crash
I have a clean 32-bit prefix in Wine 1.9.5 installed from the Arch repos.
I have a debug log here:
https://www.dropbox.com/s/kgfkv8k5t80avj3/caverns_debug_outputlog.txt.tar.g…
I can't attach it as uncompressed it weighs in at almost 60 MB.
I've used the following debug channels for debugging purposes:
WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
Steps to reproduce:
1. Run "wine Caverns of Xaskazien 2.exe"
2. Select "Enter the Caverns" and create a character.
3. After naming your character hit Enter and wait for the game to load. It
should crash as soon as the loading indicator gets to about a quarter of the
way in.
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http://bugs.winehq.org/show_bug.cgi?id=13569
Summary: Directory Opus: Installer hangs near the end of file
copy procedure
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Created an attachment (id=13512)
--> (http://bugs.winehq.org/attachment.cgi?id=13512)
Output from wine during the install of DOpus
When installing Directory Opus, the installer works up until the point where it
starts copying the files to the hard drive. The progress bar moves to about
90% and then the installer hangs.
I received an error like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0021, blocked by 0009, retrying (60 sec)
It did wait 60 seconds, then it output another line like the one above. After
that I waited for 10 minutes but there was no more output. I had to kill the
process to get back to the shell.
Using Wine 1.0-rc3 on Ubuntu 8.04
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http://bugs.winehq.org/show_bug.cgi?id=23166
Summary: X-Blade's launcher does not display background, button
images and cannot be closed.
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://games.on.net/file/25712/X-Blades_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The launcher does not display
*the background instead it displays gray background
*the images for the buttons instead it displays generic Window's buttons
plus you cannot close the launcher eg "Exit" or "Run Game".
Both appear to be in a launcher.dat file
body.bmp (background)
/img/*.png (button images)
Installing Internet Explorer 6 allows the images to displayed and you can close
the launcher
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http://bugs.winehq.org/show_bug.cgi?id=34022
Bug #: 34022
Summary: Unimplemented function urlmon.dll.414
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
IE8 calls to urlmon.dll.414 when using native wininet to work around Bug 34021.
The supplied native urlmon.dll works around this.
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http://bugs.winehq.org/show_bug.cgi?id=9685
Summary: Punkbuster removes me from game for UNKNOWN WINDOWS API
FUNCTION [131124]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.evenbalance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8104)
--> (http://bugs.winehq.org/attachment.cgi?id=8104)
punkbuster kick log
When playing America's Army with punkbuster enabled I am removed from the
server for UNKNOWN WINDOWS API FUNCTION [131124].
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http://bugs.winehq.org/show_bug.cgi?id=10859
Summary: access violation in mshtml.dll since 0.9.48 / Heredis 9
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lebon.sylvain(a)gmail.com
Created an attachment (id=9751)
--> (http://bugs.winehq.org/attachment.cgi?id=9751)
Wine output when the bug occurs
Since version 0.9.48, with Heredis 9, an error occurs when trying to display
html content with the gecko module.
An error window pops up : "Access violation at address 7DDXXXXX in module
'mshtml.dll' Read of address 000000XX", where X is a random number. The message
is sometimes followed by "Abnormal program termination" killing the program.
This error occurs with versions 0.9.48, 0.9.49, 0.9.50 and 0.9.51, but not with
previous versions. The tests were made using Ubuntu 7.10.
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https://bugs.winehq.org/show_bug.cgi?id=37716
Bug ID: 37716
Summary: GTAVC in virtual desktop starts minimized
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
After wine upgrade launching GTAVC in wine virtual desktop doesn't show
anything on screen of the virtual desktop. I can hear sound from intro video
though. In fact, I can click on the GTAVC icon at the bottom-left, then a menu
appears, selecting "Restore" in which gives me the game window and allows
playing.
Here's the git-bisect result
45d530461bf29c953f5f4532cc0e917b4c4fc296 is the first bad commit
commit 45d530461bf29c953f5f4532cc0e917b4c4fc296
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 13 20:39:25 2014 +0100
wined3d: Minimize device windows on focus loss.
:040000 040000 7711e853d780f4c05cc8ae578ff45462fb9ec7f7
63f0b55f65e85a8895ac0d1ef0ee94dbb5595db6 M dlls
PS: I'm using glib-2.30 with wine, so I can watch/hear the intro videos. I
think similar problem would be for those with new glib and disabled wine-gst.
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http://bugs.winehq.org/show_bug.cgi?id=35141
Bug ID: 35141
Summary: Insecticide Part 1 runs but shows only black screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46877
--> http://bugs.winehq.org/attachment.cgi?id=46877
terminal output (built-in d3dx)
Upon starting the game the screen turns black and stays that way. The sound
from the intro video can be heard, then probably the main menu is displayed
because I can hear clicking sounds as the mouse pointer hits various menu
items, but nothing can be seen.
The same problem with Wine 1.4.1, 1.5.x, 1.7.x
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=16540
Summary: Sanity: Aiken's Artifact demo launcher bitmap is not
initially drawn
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://cdn.gamezone.com/pub/gamezone/12/7/20/SanityDemoS
etup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=18007)
--> (http://bugs.winehq.org/attachment.cgi?id=18007)
Sanity: Aiken's Artifact demo launcher screenshot
With today's Git (wine-1.1.10-371-g2aa7a7f), when launching the Sanity: Aiken's
Artifact demo, the demo launcher bitmap is not drawn and appears to be filled
in by the application background. Moving the window permits the graphic to be
drawn. There were no particular standard error traces of interest. Screenshot
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35130
Bug ID: 35130
Summary: Confrontation: grass is red
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46861
--> http://bugs.winehq.org/attachment.cgi?id=46861
terminal output
Grass is red in the game (both in the cutscenes and in the main game) when
<video quality> option is set to either low, medium, high or very high. If I
select <very low> quality preset then grass is rendered correctly.
Native d3dx9_36 is needed to start the game.
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=33068
Bug #: 33068
Summary: PDFXCHANGEVIEWER build 206.0 crashed when I try save a
flie
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: test(a)fondtol.org
Classification: Unclassified
PDFXCHANGEVIEWER build 206.0 crashed when I try save a flie
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http://bugs.winehq.org/show_bug.cgi?id=30039
Bug #: 30039
Summary: Can't download Adobe Photoshop CS 5 trial - Adobe
Download Assistant can't log in
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
I did
rm -rf ~/.wine
winetricks -q --no-isolate firefox
cd ~/".wine/drive_c/Program Files/Mozilla Firefox"
wine firefox 'http://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop'
clicked on Download, double-clicked on the downloaded file to install
Adobe Download Assistant, and once it installed and started, tried to
log in to my (free) adobe account. This failed with
fixme:wininet:InternetSetOptionW Option 41 STUB
because our wininet doesn't support
InternetSetOption(,INTERNET_OPTION_USER_AGENT,) yet.
winetricks wininet works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12359
Summary: Express Rip can't detect the CD drive
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nch.com.au/rip/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I inserted an audio cd, made sure Linux could read the tracks,
then ran Express Rip. It popped up a warning saying it
couldn't find any cd-rom device. I went to winecfg and set
the drive type of my cdrom from autodetect to cd-rom.
That got rid of the popup, but still no dice detecting
the disc. Also happens with wine-0.9.42.
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http://bugs.winehq.org/show_bug.cgi?id=14715
Summary: TopStyle can't preview with wine's built in browser
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.newsgator.com/individuals/topstyle/default.as
px
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://noel.alanguilan.com/2008/08/01/topstyle-lite-on-linux/
complained that TopStyle Lite can't preview properly,
so I tried it. Sure enough, when you try to preview,
it says it can't create the web browser; the log shows
fixme:shdocvw:PersistStreamInit_InitNew (0x18a4a8)
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
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http://bugs.winehq.org/show_bug.cgi?id=12363
Summary: Exact Audio Copy hangs early when in "native win32"
mode.
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 12361 and bug 12359.
Setting "native win32" mode in EAC options
as described at http://forums.gentoo.org/viewtopic-t-386370.html
causes Exact Audio Copy to lock up on the next startup.
It seems to wait forever for an event inside a windows
message handler for an app-defined message.
The next time you start EAC, it defaults back to the non-crashy
ASPI method, but that doesn't find discs for me (bug 12359).
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http://bugs.winehq.org/show_bug.cgi?id=12321
Summary: Some WinInet tests are invalid
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://winehq.org/pipermail/wine-patches/2008-
March/052323.html
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsh(a)linux.ucla.edu
Created an attachment (id=11789)
--> (http://bugs.winehq.org/attachment.cgi?id=11789)
Some test failures
Some WinInet tests fail on Windows (XP) and Wine if data is returned slowly.
The original report was here:
http://winehq.org/pipermail/wine-patches/2008-March/052323.html
Using a CGI script like the following and changing the tests to retrieve that
instead of the winehq.org page will cause some test failures such as attached.
#!/bin/bash
# CGI test script
sleep 1
echo Content-type: text/plain
sleep 1
echo
sleep 5
echo Hi
sleep 5
echo Bye
sleep 5
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https://bugs.winehq.org/show_bug.cgi?id=37966
Bug ID: 37966
Summary: xrandr12 regression for nvidia users across a range of
applications (too many to list)
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Dead Space 3:
"Your Graphics Card does not meet Dead SpaceTM 3 minimum requirements."
Call of Juaraz:
"Failed to initialize rendering device. Check if your graphic card supports
DirectX 9.0c"
Overlord:
Unhandled exception
Overlord II
Unhandled exception
...surely many more but you get the idea.
Reverting commit 8e9e4a657f29ff018c6296ced1f115ca8731e5e6 (introduced in
1.7.35) makes all these problems go away.
Furthermore, this commit introduces all the warnings reported in bug 34348. I
have never seen these warnings produced on my Nvidia-based laptop prior to
1.7.35, and I now get them even when not running a 3D application (eg.
cmd.exe).
Nvidia GTX660M
nvidia 346.35 driver
$ xrandr
Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
VGA-0 disconnected (normal left inverted right x axis y axis)
LVDS-0 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm
x 194mm
1920x1080 59.9*+ 39.9
DP-0 disconnected (normal left inverted right x axis y axis)
HDMI-0 disconnected (normal left inverted right x axis y axis)
DP-1 disconnected (normal left inverted right x axis y axis)
Let me know if there's anything else you need.
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http://bugs.winehq.org/show_bug.cgi?id=12361
Summary: Exact Audio Copy 0.99pb4 crashes in winemenubuilder when
creating png icon
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://xithium.wordpress.com/2008/04/04/41/
complained that recent wine crashed on exact audio copy,
so I gave it a try. Sure enough, the following crash
happened during installation:
Unhandled exception: page fault on write access to 0x004586e0 in 32-bit code
(0x7ec9b935).
Backtrace:
=>1 0x7ec9b935 SaveIconResAsPNG+0x275(pIcon=<is not available>,
png_filename=0x12df60, commentW=0x33f274)
[winemenubuilder/winemenubuilder.c:262] in winemenubuilder (0x0033d108)
2 0x7ec9cb91 extract_icon+0x4a1(path=0x33f274, index=0x0, bWait=0x0)
[winemenubuilder/winemenubuilder.c:517] in winemenubuilder (0x0033d3b8)
3 0x7ec9e051 InvokeShellLinker+0x8f1(sl=0x12cfdc, link=0x33f908, bWait=0x0)
[winemenubuilder/winemenubuilder.c:1117] in winemenubuilder (0x0033f8a8)
...
0x7ec9b935 SaveIconResAsPNG+0x275 [winemenubuilder/winemenubuilder.c:262] in
winemenubuilder: movb %al,0x0(%edx)
262 pixel->rgbBlue = bgColor.rgbBlue;
That's in the code that was added recently to fix bug 4803.
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https://bugs.winehq.org/show_bug.cgi?id=37136
Bug ID: 37136
Summary: Game Forsaken
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheusvigomes(a)hotmail.com
Created attachment 49353
--> https://bugs.winehq.org/attachment.cgi?id=49353
Game Forsaken Level Up
Game Forsaken Level Up
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http://bugs.winehq.org/show_bug.cgi?id=32179
Bug #: 32179
Summary: Diablo III: changing keyboard layout to nonlatin makes
all letters to be questionmarks
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imposeren(a)gmail.com
Classification: Unclassified
How to reproduce:
1. Start diablo
2. Login
3. Make chat active, change layout to nonlatin (russian for example) and start
typing anything
Wat will be in chat:
??????? ??? ?????
What should be there:
Привет, как дела?
How it works in windows 7:
Russian text is typed as it should be. Also there is a layout indicator after
each input feild in auction and in chat.
Maybe Diablo intercepts layout change and changes font
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http://bugs.winehq.org/show_bug.cgi?id=35683
Bug ID: 35683
Summary: stereo sound L/R volumes extremely inaccurate
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fdssfsfsfd(a)master.ms
I noticed this in SoF3 first, then downloaded RightMark3DSound to confirm it.
In RightMark3DSound, position the sound box just one pixel to the left and you
get mostly only sound on the left, same for the right side. If you use it on a
windows machine the sound volumes on each channel are as expected (meaning
entirely different).
Best demonstrated in this video: http://www.youtube.com/watch?v=WKfzNjz0w7s
I only added the asound.conf lines shown at the end of the video, because I
thought it might be 5.1 support weirdness of wine. What they do is to mix the
designated >2 channel PCMs down to stereo sound.
uname -a:Linux C1MPAQ 3.12.9-2-ARCH #1 SMP PREEMPT Fri Jan 31 10:22:54 CET 2014
x86_64 GNU/Linux
card: 08:00.0 Multimedia audio controller: Creative Labs SB Audigy (rev 03)
module: snd_emu10k1
Bare alsa, no pulseaudio or other funny stuff. Used empty wineprefix (32bit),
also tried installing MS direct X dlls: no difference.
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http://bugs.winehq.org/show_bug.cgi?id=36892
Bug ID: 36892
Summary: PS3 emulator not work
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Linuxhelper2881(a)yahoo.com
Found a Play station 3 emulator what good that did when it didnt work on Wine
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http://bugs.winehq.org/show_bug.cgi?id=16965
Summary: Deep Burner opens with missing buttons on burn iso
window
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.deepburner.com/?r=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=18743)
--> (http://bugs.winehq.org/attachment.cgi?id=18743)
Burn Iso windows before resizing it -- note missing buttons
Hi All,
When first opening Deep Burner 1.9, you are presenter with a dialog box asking
you what you want to do. If you select "burn ISO image", it open the Burn ISO
window.
Problem: in the lower right corner of this window, there are three buttons:
cancel, erase, burn ISO. These buttons do not show. But, you can workaround
the problem by sizing the lower right corner of the screen: smaller or larger,
the the buttons magically reappear.
[the free] Deep Burner can be downloaded from:
http://www.deepburner.com/?r=download
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=37860
Bug ID: 37860
Summary: The Sims 4: Graphical glitches when using Radeon HD
6750M
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dholmster(a)gmail.com
When running The Sims 4 on my MacBook Pro the game works fine when using the
integrated GPU (Intel HD Graphics 3000) but has graphical glitches when using
the discrete GPU (AMD Radeon HD 6750M). The glitches appear to affect 2D
overlays such as icons, menu and buildings in the map view. The buildings in
the map disappear when hovering the mouse pointer over them.
I tried to generate a log using WINEDEBUG=+d3d but with that option set the
game crashes before reaching the main menu (regardless of GPU). Logs attached
anyway (although probably useless as there are no visible glitches before the
crash).
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http://bugs.winehq.org/show_bug.cgi?id=23428
Summary: Airport Inc: Window too small (should be 640x480
inner, not 640x480 with decorations), rendering offset
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Airport Inc. is an airport management simulation game. According to Wikipedia,
it was marketed as Airport Tycoon outside Europe:
http://en.wikipedia.org/wiki/Airport_Tycoon
There is a problem with the game window size when Wine is in virtual desktop
mode.
The game can be set to run in full-screen or windowed mode. Running under
Windows, in windowed mode the game window inner size (excluding window
decorations) is 640x480 pixels. So the overall window size is slightly larger.
Running in Wine with virtual desktop mode enabled, the overall window size is
640x480 pixels. This causes some rendering to be cut off at the bottom of the
window. Also notice the band at the top. It seems all rendering is shifted
down, meaning more is cut off at the bottom than would otherwise be the case.
See the attached screenshots. (There are some text/graphics rendering problems
which are the subject of bug 14497.)
When virtual desktop mode is disabled, things are better. The game window
opens, initially without any decorations visible (strange!). The window's
contents are still rendered too low, offset vertically. However, If I activate
another window, then click in the game window, the X window manager decorations
appear, and the rendering is no longer offset. (Testing using Xubuntu 9.10
which uses xfwm4 window manager.)
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http://bugs.winehq.org/show_bug.cgi?id=10747
Summary: Cool Edit Pro 2.0 evaluation/full hangs at splash screen
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julkinen(a)adicon.org
No problems with installation.
When starting coolpro2.exe, the splash screen hangs at "Resetting menus"
with the following errors at the console:
err:x11drv:X11DRV_CreateWindow invalid window width -6
err:x11drv:X11DRV_CreateWindow invalid window width -5
(I pasted them here because these 2 lines are ALL the messages in the console).
Tested with winver 98 and windows 2000, with window manager managed windows and
virtual desktop. All the same.
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http://bugs.winehq.org/show_bug.cgi?id=34368
Bug #: 34368
Summary: Edge of Chaos crashes after WINED3D_RS_WRAP0 spam
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45749
--> http://bugs.winehq.org/attachment.cgi?id=45749
Game save to reproduce
In the dagda system, during an Act 2 quest, Independence War 2: Edge of Chaos
stops responding often (although erratically) in the Dagda system.
This near-immediately follows very heavy spam:
fixme:d3d:state_wrap (WINED3D_RS_WRAP0) Texture wrapping not yet supported.
fixme:d3d:state_wrap (WINED3D_RS_WRAP0) Texture wrapping not yet supported.
No other output. Attached is a game save state that will get to the issue
quickly.
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http://bugs.winehq.org/show_bug.cgi?id=30405
Bug #: 30405
Summary: WinUAE crashes on changing graphics API from
DirectDraw to Direct3D
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39746
--> http://bugs.winehq.org/attachment.cgi?id=39746
Backtrace output on crash
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. I get a crash on
changing the graphics API from DirectDraw to Direct3D after starting the
emulation.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- When the settings window appears, click Miscellaneous in the treeview. Note
that the default graphics API is DirectDraw.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- WinUAE usually crashes at this point. If it doesn't, repeat the previous
three steps to change the graphics API again a few times.
In my testing, setting graphics API to Direct3D before starting the emulation,
starting emulation then changing API to DirectDraw, I don't get a crash. The
crash only seems to happen when switching from DirectDraw to Direct3D.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24489
Summary: CD drive recognized, but applications cannot use it.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30903)
--> (http://bugs.winehq.org/attachment.cgi?id=30903)
pSX Output
I've been trying to use a few applications that read data from a disc. It
seems like none of them can access the drive. The volume is properly mounted
and appears in winecfg, and when trying to choose it from an application's
browser, I go to "My Computer -> (D:) NameOfCD." I saved output from two
separate (albeit similar) applications.
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https://bugs.winehq.org/show_bug.cgi?id=39962
Bug ID: 39962
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick. Brick is plugged in
and turned on.
Related dmesg lines:
[47367.593052] usb 2-1.2: USB disconnect, device number 8
[47384.167532] usb 2-1.2: new high-speed USB device number 9 using ehci-pci
[47384.260493] usb 2-1.2: New USB device found, idVendor=0694, idProduct=0005
[47384.260497] usb 2-1.2: New USB device strings: Mfr=1, Product=2,
SerialNumber=3
[47384.260498] usb 2-1.2: Product: EV3
[47384.260500] usb 2-1.2: Manufacturer: LEGO Group
[47384.260501] usb 2-1.2: SerialNumber: 00165340e3f9
[47384.262451] hid-generic 0003:0694:0005.0006: hiddev0,hidraw0: USB HID v1.10
Device [LEGO Group EV3] on usb-0000:00:1d.0-1.2/input0
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https://bugs.winehq.org/show_bug.cgi?id=37574
Bug ID: 37574
Summary: Everyday Shooter -- crackling/popping sound
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
This happened fairly recently, as I play the game on a pretty regular basis and
my wine version updates at least once a month, but I'm not sure of the exact
version that the regression occurred in. Game has worked perfectly in wine for
a long time (it uses OpenGL on Windows, which helps, though it never got an OSX
or Linux port) but now has crackling audio. Significantly impacts on ability to
play the game as audio is an integral part. I use pulse (and I haven't tested
without) so I expect some amount of latency but this is far worse than simple
latency.
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http://bugs.winehq.org/show_bug.cgi?id=27525
Summary: Active Worlds 5.1 window not integrated
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ktowns(a)live.com.au
Created an attachment (id=35191)
--> (http://bugs.winehq.org/attachment.cgi?id=35191)
Terminal output
Alright, the problem is easily illustrated with screenshots:
The interface as it appears in Windows:
http://img822.imageshack.us/img822/1714/windowspg.jpg
And Linux Mint:
http://img542.imageshack.us/img542/1356/linux.jpg
I'm also having problems with:
Avatars, other than the generic Guest ('Tourist') Avatar do not always load.
Setting controls e.g. setting j to jump, j will show up in the chat terminal
rather than impacting on the 3D interface, but I suspect this is a problem
within the client itself. I'm going to follow up with ActiveWorlds support.
Terminal output is from starting the application to loading the client fully,
including the contents of the 3D view, without interacting with the interface
at all (and then closing.)
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http://bugs.winehq.org/show_bug.cgi?id=22278
Summary: swkotor crashes on videos
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Created an attachment (id=27216)
--> (http://bugs.winehq.org/attachment.cgi?id=27216)
console output with dump
swkotor [Star Wars: Knights of the Old Republic] freezes with a black screen
when I run it without telling the game "disable movies."
When I switch away, it sometimes produces that dialog telling me something has
gone horribly wrong.
I'm currently using Ubuntu 10.04 Beta (Lucid Lynx) with nvidia drivers.
The videos are in Bink format, for whatever that's worth.
console output attached.
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http://bugs.winehq.org/show_bug.cgi?id=34383
Bug #: 34383
Summary: BoulderDashPortal does not start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Classification: Unclassified
Warning : you have to install "Microsoft XNA Framework 4.0" before starting
BoulderDashPortal.exe
(http://www.microsoft.com/en-us/download/details.aspx?id=20914)
Extract http://ea.lbk.sk/bd/BoulderDashPortal.7z
Try to start BoulderDashPortal.exe
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=33908
Bug #: 33908
Summary: Undercover: Operation Wintersun demo freezes on start
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://downloads.extreme-gaming.de/Windows,download,42
9,spiele-demos---undercover-operation-wintersonne---de
mo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Just freezes on start with black screen.
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https://bugs.winehq.org/show_bug.cgi?id=37900
Bug ID: 37900
Summary: Program crash on open, divide by zero
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: earthman34(a)gmail.com
Distribution: ---
Created attachment 50477
--> https://bugs.winehq.org/attachment.cgi?id=50477
Backtrace text file for above bug report, divide by zero crash on open, Xara
Photo & Graphic Designer 2013
Divide by zero crash, Xara Photo & Graphic Designer 2013. Installed with no
errors. Installer downloaded Gecko and Mono component. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=21791
Summary: 3D Rad demo "BeltBall" full screen display shows as
tiny black rectangle
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The game then starts, but if you let it try to use full screen
mode, it changes video mode and then seems to try to use a tiny
rectangle at the upper left of the screen as its display area;
the rectangle is all black. (The other demo game I tried from that
site suffers from the same problem.)
This was with Ubuntu Jaunty; lspci reports
02:00.0 VGA compatible controller: nVidia Corporation GeForce 8500 GT (rev a1)
and "Hardware Drivers" reports it's using the latest NVidia driver, 180.
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http://bugs.winehq.org/show_bug.cgi?id=33829
Bug #: 33829
Summary: >=app-emulation/wine-1.5.30 explorer.exe crash
Product: Wine
Version: unspecified
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zm3345(a)gmail.com
Classification: Unclassified
after run 'wine explorer', it says:
wine: Unhandled page fault on write access to 0x01010105 at address 0x7bc48eb8
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=24740
Summary: Trinklet Supreme crashes on startup
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a big fish game, and it currently requires ie6 for the Big Fish Game
Manager.
Trinklet Supreme brings up a window saying that it crashed instead of starting.
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http://bugs.winehq.org/show_bug.cgi?id=35412
Bug ID: 35412
Summary: wine's cmd fails on if not exist foo\nul
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://www.tinycc.org/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Classification: Unclassified
TinyCC's build script does:
if not exist libtcc\nul mkdir libtcc
this fails, and libtcc is not made. Removing '\nul' works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=17766
Summary: Empire Earth unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=2174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19990)
--> (http://bugs.winehq.org/attachment.cgi?id=19990)
Wine 1.1.17 +loaddll +tid
Empire Earth causes an unhandled page fault followed by an unhandled exception
and exits immediately.
This is the same problem as Bug 2247, so this has been ongoing for years.
The appdb shows this app to be gold, but this simply doesn't work for me no
matter what I try, and the HOWTO workarounds don't seem related to the problem.
Tried a NoCD but this made no difference.
I can't find a demo for testing (without registering).
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http://bugs.winehq.org/show_bug.cgi?id=21218
Summary: Pac-Man All Stars: Story Mode starts with page fault
on read access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25486)
--> (http://bugs.winehq.org/attachment.cgi?id=25486)
wine: Unhandled page fault on read access to 0x00000060 at address 0x21101b34
(thread 001b), starting debugger...
Upon selecting the story mode from main menu, this page fault appears. Also the
selection keeps cycling so it's hard to select it from the menu.
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http://bugs.winehq.org/show_bug.cgi?id=12941
Summary: International Football 2000: crashes when launching in
Direct3D mode
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirchun(a)bk.ru
Wine crashes when I try to launch "Microsoft International Football 2000" game
in Direct3D mode. There aren't any problems in "Software rendering" mode.
Switching Wine from "WinXP" to "Win98" doesn't help.
You can download free demo of this game from here:
http://download.microsoft.com/download/soccer2000/Trial/1/WIN98/FR/MSIFDEMO…
(65,1 Mb). Also see my log file.
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https://bugs.winehq.org/show_bug.cgi?id=39809
Bug ID: 39809
Summary: Empires: Dawn of the Modern World crash on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Mlendea.Horatiu(a)GMail.com
Distribution: ---
Created attachment 53145
--> https://bugs.winehq.org/attachment.cgi?id=53145
error log
I think this may be related to DirectDraw
So I launch the game with "wine Empires_DMW.exe". The splash screen appears and
the screen resolution is set to that of the game. Soon after that, the cursor
is set to that of the game and the game crashes (the splash is still there)
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http://bugs.winehq.org/show_bug.cgi?id=12675
Summary: Lego Racers crashes with quartz (avispliter, pullpin)
induced crash
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12337)
--> (http://bugs.winehq.org/attachment.cgi?id=12337)
Error log
Upon startup, Lego Racers crashes when the "Lego Media" avi is supposed to be
played. This does not occur with the demo. I tested this with a vanilla .wine
folder, so there has been no chance for a native quartz.dll file to mess up the
registry.
I believe this is a regression, probably to be blamed on Maarten Lankhorst's
recent quartz improvements. :P
I don't have the resources to perform a regression test, nor did I test this
game with the previous version, so I don't know if the app broke then or now.
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https://bugs.winehq.org/show_bug.cgi?id=36878
Bug ID: 36878
Summary: You Don’t Know Jack V1 XL: Not possible to accept
license agreement in installer
Product: Wine
Version: 1.7.21
Hardware: x86-64
URL: http://www.amazon.com/dp/B00H7HR5N4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karl(a)huftis.org
It’s not possible to get past the license agreement screen in the installer for
‘You Don’t Know Jack V1 XL’ from the ‘You Don't Know Jack Classic Pack’ from
Amazon (http://www.amazon.com/dp/B00H7HR5N4/).
On step two of the installer, the license agreement is shown, with a checkbox
labelled ‘I accept the terms of this agreement’ and a ‘Back’ and a ‘Next’
button. Both the checkbox and the ‘Next’ button is greyed out.
It’s supposed to work like this (and does so on Windows): When you scroll
through the license agreement and get to the bottom, the checkbox become
available, so you can check it. When you check it, the ‘Next’ button becomes
enabled, so you can click it. Using Wine, the checkbox remains greyed out, so
you can never check it and continue to the next step of the installation
wizard. I’ll attach a screenshot.
Note that this problems occurs when running the actual installer,
YDKJV1XL_Setup.exe, i.e., *after* successfully downloading the installer
through Amazon’s downloader (which have its own problems, that can be worked
around).
The same problem also seems to occur with all of the games in downloadable
‘Classic Pack’, except for the ‘TV‘ version (which never displays a license
agreement). It looks like they all use the same installer.
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http://bugs.winehq.org/show_bug.cgi?id=21715
Summary: Blitz3d demo version can't show samples
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.blitzbasic.co.nz/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I downloaded the demo version of Blitz3d,
2c029b784929103474352b12ca34dccf129dcd00 Blitz3DDemo183.exe
installed and ran it, then clicked on Samples in the main window.
All that happened is the main window went blank, and the console showed
fixme:shdocvw:ClOleCommandTarget_Exec
(0x14bdb0)->({000214d1-0000-0000-c000-000000000046} 67 0 0x33ed84 0x33ed74)
fixme:hlink:IHlink_fnGetStringReference unhandled flags: 0x1
fixme:mshtml:HlinkTarget_SetBrowseContext (0x16ab68)->((nil))
fixme:imm:ImmReleaseContext ((nil), 0x1378e8): stub
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 800c0005
'winetricks ie6' works around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=26566
Summary: Gabriel Knight 3: visual glitches in DirectDraw HAL
mode
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33825)
--> (http://bugs.winehq.org/attachment.cgi?id=33825)
console log
Gabriel Knight 3 is unplayable in hardware renderer mode as the game suffers
from serious visual glitches:
your character (as well as the mouse pointer) leaves an afterimage as he moves
across the screen.
No such problem when running the game in software renderer mode (although it
looks ugly).
The game is quite an oldie (1999), utilizing DirectX 6.
The demo has the same problem (only 55 MB download size).
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=34232
Bug #: 34232
Summary: Rigs of Rods: dropdown menus have too small height
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45546
--> http://bugs.winehq.org/attachment.cgi?id=45546
How it looks in wine
See the screenshot attached. The combobox dropdown menu is denoted by red
arrow.
Because of this it looks as if there were only a single entry while there are
more. And this reproduces with most of dropboxes in the app.
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https://bugs.winehq.org/show_bug.cgi?id=39084
Bug ID: 39084
Summary: Simpsons Hit & Run regression: fullscreen glitching
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: V02460(a)gmail.com
Distribution: Fedora
Created attachment 52074
--> https://bugs.winehq.org/attachment.cgi?id=52074
Run with glitching fullscreen on 1.7.49
The game starts fine in fullscreen mode on the current stable wine version
(1.6.2)
On the current version of wine the game has issues when started in fullscreen
mode. When started it tries to go fullscreen but reverts to the desktop as a
black windows with glitched decorations.
Workaround:
One way to get the game started is to switch to a different (gnome) desktop and
back twice(!). Only then the intro starts playing and the main menu appears. It
should be noted by using this method it only gets me a maximized window with
changed screen resolution.
It is still possible to get the game into real fullscreen mode by doing the
above workaround, closing the game, not changing focus (aka not clicking
somewhere with the mouse) and starting the game again.
Command used to start the game:
taskset -c 0 wine Simpsons.exe
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http://bugs.winehq.org/show_bug.cgi?id=14901
Summary: MoveFile fails when used to recase some letters of the
filename
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redneb(a)mailinator.com
When my program executes the MoveFile windows API function having as arguments
two strings that are equal (in a case insensitive way) then MoveFile fails and
GetLastError returns 183 (i.e. "File already exists"). For example, assume that
the current directory contains a file "foobar". If you run
MoveFile("foobar","Foobar") you will get the above error. On the contrary this
works fine under windows. Even MoveFile("foobar","foobar") works under windows.
I have tested that with 0.9.61/1.1.0/1.1.2 (under Gentoo) and 1.0.0 (under
Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=37484
Bug ID: 37484
Summary: Total Extreme Wrestling 2013 - ActiveX Component can't
create object/unsupported interface
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kartoe47(a)gmail.com
Distribution: ---
As soon as I run the installer for the programme I get this crazy message. No
idea what to do !
I'm running a Macbook Pro with Wine 1.6.2 - No Winetricks as I have no idea how
to get it!
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http://bugs.winehq.org/show_bug.cgi?id=33994
Bug #: 33994
Summary: AliWangWang can't show chatting contents
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45172
--> http://bugs.winehq.org/attachment.cgi?id=45172
terminal_output.txt
0. download from
http://download.wangwang.1688.com/aliim/AliIM6_ATM/bin/AliIM2013_ATM(7.00.0…
1. winetricks for some workaround
vcrun2010 bug 33724
ie7 29719
riched20 33191
2. start to chat with someone, and the chatting content can't be shown
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