http://bugs.winehq.org/show_bug.cgi?id=22354
Summary: Xfire crash after upgrade to Ubuntu 10.04
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redplug(a)web.de
Created an attachment (id=27353)
--> (http://bugs.winehq.org/attachment.cgi?id=27353)
Wine Output with WINEDEBUG=+all
after upgrade to Ubuntu 10.04 Xfire dont start anymore.
It crash with the this bugreport:
<?xml version="1.0" encoding="utf-8" ?>
<ExceptionReport Version="4">
<Application Build="42127" Command="C:\Programme\Xfire\Xfire.exe"/>
<OperatingSystem Type="2"><Version Major="5" Minor="1"
Build="2600"/></OperatingSystem>
<Exception Code="C0000005" Address="7A6AB486"></Exception>
<Registers EAX="00000001" EBX="00000000" ECX="00000000" EDX="00000000"
ESI="00000009" EDI="793233C8" CS="0023" EIP="7A6AB486" SS="002B" ESP="0032F1E4"
EBP="00000000" DS="002B" ES="002B" FS="0063" GS="006B" Flags="00010246"/>
<BackTrace>
</BackTrace>
</ExceptionReport>
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http://bugs.winehq.org/show_bug.cgi?id=33825
Bug #: 33825
Summary: Splinter Cell: Conviction - glsl shaders error
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Playing version 1.04
Strings after several minutes, but rendering without issues.
Workaround is to set 'glsl=disabled'.
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172
err:d3d_shader:shader_glsl_load_constantsB >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from shader_glsl_load_constantsB() @ glsl_shader.c
/ 746
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https://bugs.winehq.org/show_bug.cgi?id=40556
Bug ID: 40556
Summary: Skyshine's BEDLAM: Options menu cannot be closed
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54393
--> https://bugs.winehq.org/attachment.cgi?id=54393
Terminal output for Wine 1.9.9 for Skyshine's BEDLAM
Wine 1.9.9 clean WOW64 prefix.
Game version is 04.20.2016
The game starts and you can see the main menu but for some reason the game's
Options menu is turned on by default and cannot be closed no matter whether the
user hits the "X" in the Options menu or by using the Escape key.
Steps to reproduce:
Run
$wine Skyshines\ BEDLAM.exe
The game will then launch with the Options menu already opened.
You can still play the game but you will always have the Options menu front and
center. This occurs whether you run the game in Windows XP or Windows 7 mode.
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http://bugs.winehq.org/show_bug.cgi?id=35887
Bug ID: 35887
Summary: YNAB 4 carashes on launch
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: turley714(a)gmail.com
Created attachment 47922
--> http://bugs.winehq.org/attachment.cgi?id=47922
backtrace
I've just installed YNAB 4 on Mint 16 using Wine 1.7.15.
Lanuching the application causes an error. (Backtrace attached)
The application can be downloaded here:
https://www.youneedabudget.com/download
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http://bugs.winehq.org/show_bug.cgi?id=34740
Bug #: 34740
Summary: Command 'build-dep wine ' in Saucy use old library and
blocks building from source code.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46318
--> http://bugs.winehq.org/attachment.cgi?id=46318
log
Solvation of this problem, may be, very simple.
Library libgphoto2-2-dev was upgraded to libgphoto2-6-dev, but Wine don't see
that.
Maybe there are dependency wine1.6=libgphoto2-2-dev or something, should be
wine => libgphoto2-2-dev.
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http://bugs.winehq.org/show_bug.cgi?id=34130
Bug #: 34130
Summary: Copy-pasting from chromium browser (linux native) to
wine breaks non-latin text.
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Classification: Unclassified
Example: Far manager 3.0 (running under wine).
I copy the word "проверка" (cyrillic) from chromium (linux native) and paste it
to Far manager. It is pasted as "пÑовеÑка".
Same thing with wine cmd.exe, wine settings app and other applications running
under wine.
May be it is chromium bug, I am not sure. Not reproduced with other browsers.
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http://bugs.winehq.org/show_bug.cgi?id=31373
Bug #: 31373
Summary: Bioshock cause Radeon to freeze (GPU lockup)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Classification: Unclassified
Playing Bioshock (1.0, Steam version) causes graphical lockup after a few
minutes of play. My graphics stack is [lib32-]ati-dri (etc) 8.0.4-1 or -2 on
Arch with a HD 6950 graphics card.
In dmesg I see:
radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
followed by a detailed status dump.
In output from startx I see numerous backtraces (I'll have to make a separate
message for these, at it seems I can only make one attachment at a time) in X.
I'm afraid I've got nothing to report from wine itself as any messages there
might have been are drowned in a flood of
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
messages!
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https://bugs.winehq.org/show_bug.cgi?id=38885
Bug ID: 38885
Summary: Wine will not install (Virtual package)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theorangeone(a)theorangeone.net
Distribution: ---
Created attachment 51819
--> https://bugs.winehq.org/attachment.cgi?id=51819
Error message from software center
I cannot seem to install wine, I have tried through the command line, I have
tried through the software center, both versions! I have added the i386 arch to
dpkg as the internet says. But I still can't work it out.
Any help would be great, need this to be sorted asap.
Information:
Ubuntu Gnome 15.04 (fully up to date)
Macbook air 13 (yes I know, but it works!)
Thanks in advanced!
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http://bugs.winehq.org/show_bug.cgi?id=32947
Bug #: 32947
Summary: Broken font rendering with many fonts (including
Microsoft core fonts) in wine 1.5
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: constantine.gavrilov(a)gmail.com
Classification: Unclassified
This is a long standing issue with 1.5 versions. Several bugs have been opened
and closed but they usually do not get to the core issue.
One of the issues (that is listed as closed) is 29250.
Here is the beef of the matter.
Many true type fonts including core Microsoft fonts (Arial, Times New Roman,
Courier New, Tahoma, Verdana) and all built-in true type fonts shipped with
Wine (Tahoma, ms-sans-serif, etc.) will use subpixel rendering only at
unrealistically big sizes (>= 16), and event then the quality is awful.
Other fonts (typically from Dejavu or Vera families) will render just fine and
will use subpixel rendering at default sizes.
Asking wine to log font decisions shows that wine has decided to disable
antialiasing for "problematic" fonts because of the info it got from GASP
table.
I would like to stress that this is not a problem of fontconfig settings or
fontconfig or wine font substitutions. Nor it is a problem of wrong DPI.
Native linux applications display just fine, and wine will display similar to
Linux if Dejavu or Vera fonts are forced.
Additionally, ClientSideGraphics=N (or =Y) has nothing to do with this problem
either. Under both settings, the fonts look similar and the decisions based on
the GASP table are the same. This setting does not affect the decision to
antialias or not, it affects the quality with ClientSideGraphics=N giving
better results that are also consistent with the Linux desktop.
This feature (using the GASP tables the way they are used) is actually a
misfeature because:
* shipped wine fonts are not usable for dialogs and menus
* native Windows fonts cannot be used because they will not use subpixel
rendering but they are still recommended in documentation.
I understand that someone desired to get a closer picture to Windows, but what
we have is unusable now. As far as I can see, Windows will antialias these
fonts just fine (at least starting from size 12), and even when ClearType is
not used for size 10, the font is still very crisp and readable.
Bottom line, when wine decides to skip antialias for most fonts, the result is
very very ugly. I would even say it is not possible to use.
I also would like to claim that fontconfig uses subpixel rendering for these
fonts just fine (native Linux applications look great) and I would say the
results are better (at least definitely not worse) compared to Windows
rendering for cases when it decides to skip antialiasing because the size is
small.
Can we have a configuration setting to opt out of GASP table decisions?
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http://bugs.winehq.org/show_bug.cgi?id=31914
Bug #: 31914
Summary: Recorded frames are in reversed order
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedesti(a)yahoo.com
Classification: Unclassified
I'm using glc-capture to record apllications and games.
https://github.com/nullkey/glc/wiki
Up to WINE-1.5.9 it was working OK, making a picture like this:
http://www.twitch.tv/nuclear_power_plant/b/334759327
Sine the update to WINE-1.5.10, the recorded frames are in reversed order,
making the first pixel to the last pixel.
It's now looking like this:
http://www.twitch.tv/nuclear_power_plant/b/334768276
Also when starting recording the console got flooded with this error:
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @
/var/tmp/portage/app-emulation/wine-1.5.10/work/wine-1.5.14/dlls/wined3d/context.c
/ 84
It's reproduce able with WINE-1.5.10 to 1.5.14.
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http://bugs.winehq.org/show_bug.cgi?id=34369
Bug #: 34369
Summary: Civ IV crashes repeatedly after linux upgrade
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepebuho(a)hotmail.com
Classification: Unclassified
I had CivIV working somewhat fine under Ubuntu 12.04 LTS.
After upgrading to kernel 3.2.0-52-generic-pae #78-Ubuntu SMP, Civ IV is
crashing constantly always with the same error.
I see some libasound and lib pulse references, therefore I muted all sounds,
nevertheless I still keep getting the same problem.
Simply, after a short time playing, Civ IV crashes.
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http://bugs.winehq.org/show_bug.cgi?id=35032
Bug #: 35032
Summary: starcraft unbearably slow in fullscreen mode
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.schauer(a)email.de
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 46698
--> http://bugs.winehq.org/attachment.cgi?id=46698
glxinfo
Hi,
while Starcraft (specifically Broodwar) worked perfectly before, I now observed
that whenever I would let it run in fullscreen mode, it would be horribly slow
(about 2-3 fps) so that even moving the mouse cursor would become a frustrating
task. This issue does not show when starcraft is not drawing fullscreen, for
example when it is in a virtual desktop or when my window manager (awesome)
constricts it to a window.
This might be a problem with my graphics card/driver but since it worked fine
in wine a few years ago, I ran a regression test and found out that the problem
was introduced with commit 94ae743 which changed the DefaultSurfaceType to
opengl.
On my host I'm running Debian jessie (testing) amd64 with mesa 9.1 and intel
2.19 drivers. I did all the regression testing in a chroot environment with
Debian squeeze i386 because the specific wine versions around commit 94ae743
would not compile when libxml2 was too new.
I only have access to Intel graphics hardware, so I can't test on a machine
with a different graphics card. The laptop I was testing on was a Dell E6510
with Ironlake graphics as you can see in the attached glxinfo output.
I was told in IRC that this problem is likely a driver issue but nevertheless I
would like to know whether there is a patch that I can apply to my specific
wine version to restore the functionality I had before commit 94ae743 was
applied?
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http://bugs.winehq.org/show_bug.cgi?id=31142
Bug #: 31142
Summary: Compiling on 64-bit fails with wine1.4 and above
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wldap32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thejollybard(a)gmail.com
Classification: Unclassified
Compiling various applications which require wine libraries fail in 64-bit.
On Ubuntu 12.04
Since the upgrade to wine1.4, I think, dssi-vst stopped working. I tried
reinstalling it only to realise that there was only dssi-vst:i386 in the ubuntu
repos. I can't use it because it needs liblo7:i386, while most DAWs need the
amd64 version.
I tried compiling dssi-vst manually, but this happens:
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (dssi-vst-server.04FZay.o) is not supported
Same thing happens with fst.
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http://bugs.winehq.org/show_bug.cgi?id=32560
Bug #: 32560
Summary: H&R Block At Home 2012 fails to install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuny.cs(a)gmail.com
Classification: Unclassified
Created attachment 42966
--> http://bugs.winehq.org/attachment.cgi?id=42966
backtrace
Before attempting to install the tax program I followed the following steps
found in the App DB for H&R Block TaxCut 2011:
1.) winetricks ie8
2.) winetricks vcrun6
3.) winetricks vcrun2005
4.) winetricks mspatcha
winetricks vcrun6 failed with this error:
HTTP request sent, awaiting response... 404 Not Found
2012-12-27 02:10:23 ERROR 404: Not Found.
The others were successfully installed.
When I attempted to install HRBlock from a downloaded installation file
(HRBlock_Deluxe+Efile+State.exe) result was just "Error reading setup
initialization file". No further information was given.
When I attempted to install from a CD, running the file tcauto.exe crashed &
produced the attached backtrace.
When I attempted to install from the CD, running the file
installers/HRBlock_Deluxe+Efile+State_2012_CD.exe, it started extracting files
but then stopped & said "Please use TCAuto.exe to install H&R Block tax"
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http://bugs.winehq.org/show_bug.cgi?id=23649
Summary: [TMG 7.04] Certain fonts are not drawn correctly
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.whollygenes.com/files/tmg7setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=29593)
--> (http://bugs.winehq.org/attachment.cgi?id=29593)
foxfont corruption tag entry screen
The following fonts look corrupted if used and tmg will not display until tmg
is restarted
(1)"A Line TMG"
(2)"Foxfont"
(3)"Foxpro window font"
(4)"System font"
See screen captures.
To change the fonts to see the issue you need to visit the preferences menu
"file>preferences>Program Options>List"
and select one the fonts listed above.
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http://bugs.winehq.org/show_bug.cgi?id=34166
Bug #: 34166
Summary: Fullscreen flickering on Mac
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: M8R-45axwd(a)mailinator.com
Classification: Unclassified
The fullscreen flickering bug-- http://bugs.winehq.org/show_bug.cgi?id=29261
--was fixed by the introduction of the mac driver, and in Wine 1.6 RC4
everything works fine. However, the flickering is back in 1.6 RC5 even
WITH the mac driver. The problem is still present in stable Wine 1.6.
I'll try to do a regression test for this bug, but it seems like a hard thing
to do. Maybe somebody will be able to identify the cause quicker than me.
OS X 10.7.5, ATI Radeon HD 2600 Pro 256 MB
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http://bugs.winehq.org/show_bug.cgi?id=29227
Bug #: 29227
Summary: Everything using acceleration crashes after a while on
radeon
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2012atondwal(a)tjhsst.edu
Classification: Unclassified
Anything that tries to use graphics acceleration (e.g. steam client, not even
the games...) crashes. I think it's the graphics acceleration because quicktime
crashes immediately and the steam client only crashed after it auths.
Bug disappears with +relay, but ofc, everything is uselessly slow with +relay.
Under catalyst it works. Here's the log:
http://pastebin.com/1Xvu5f0b
radeon:
http://pastebin.com/7PCGgKYK
I thought the problem was
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4
and card vendor 0000.
so in accordance with
http://bugs.winehq.org/show_bug.cgi?id=24051
I made wine recognize my card. (added a catchall strstr(gl_vendor_string,
"Gallium")) in wined3d_guess_card_vendor under vendor "ATI" in
dlls/wined3d/directx.c )
Same thing happens. This is the log without +relay:
http://pastebin.com/nqkeSgv4
The log with +relay is attached.
My graphics card is a radeon 6850HD.
Kernel 3.1.2-1-ARCH
mesa 7.11.2 with gallium3d
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http://bugs.winehq.org/show_bug.cgi?id=37069
Bug ID: 37069
Summary: pluginloader.exe crashes when using netflix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ehlers.kerri(a)gmail.com
Created attachment 49258
--> http://bugs.winehq.org/attachment.cgi?id=49258
error log
wine crashes when using netflix after recent updates.
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http://bugs.winehq.org/show_bug.cgi?id=30942
Bug #: 30942
Summary: iWisoft Flash SWF to Video Converter crashes Unity
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damage3025(a)gmail.com
Classification: Unclassified
I use Ubuntu 12.04 x86_64, the wine is installed through PPA.
$ wine --version
wine-1.5.5
$ rm -r ~/.wine/
$ wine swfconverter.exe &> install.log
$ cd ~/.wine/drive_c/Program\ Files/iWisoft\ Flash\ SWF\ to\ Video\ Converter/
$ wine swf2avi.exe
# Magic happens!
# Terminal Windows disappears
# Unity Panel disappears
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http://bugs.winehq.org/show_bug.cgi?id=20088
Summary: Darkest of Days crashes after the main menu
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: syberghost(a)gmail.com
Created an attachment (id=23649)
--> (http://bugs.winehq.org/attachment.cgi?id=23649)
command line output
Every time I run it, the main menu comes up, background music plays, but if I
click "New Game" it crashes. Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=31170
Bug #: 31170
Summary: Realmyst crashat start
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
RealMyst crash at launch with all the WIne version except 1.1.5.
With all version Install OK and you can access video option.
The debug log attached made with wine 1.4 version.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=28030
Summary: wine fails to run when compiled with llvm-gcc
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@atialien:~/wine-git$ ./wine notepad
wine: created the configuration directory '/home/austin/.wine'
wine: Unhandled page fault on execute access to 0x0033efe8 at address 0x33efe8
(thread 0012), starting debugger...
wine: Unhandled page fault on execute access to 0x7eccbe78 at address
0x7eccbe78 (thread 0014), starting debugger...
wine: Unhandled page fault on execute access to 0x7edaae78 at address
0x7edaae78 (thread 0010), starting debugger...
wine: Unhandled page fault on execute access to 0x7ed44e78 at address
0x7ed44e78 (thread 000b), starting debugger...
wine: Unhandled page fault on execute access to 0x0033efe8 at address 0x33efe8
(thread 001e), starting debugger...
wine: Unhandled page fault on execute access to 0x7ea30e78 at address
0x7ea30e78 (thread 0009), starting debugger...
winedbg: Internal crash at 0x7ec92e78
austin@atialien:~/wine-git$ llvm-gcc --version
llvm-gcc (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build)
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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http://bugs.winehq.org/show_bug.cgi?id=34994
Bug #: 34994
Summary: Application flickers after installing AMD non-free
drivers
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turley714(a)gmail.com
Classification: Unclassified
Created attachment 46631
--> http://bugs.winehq.org/attachment.cgi?id=46631
wine YNAB\ 4.exe &> log.txt
I've been using YNAB 4 for some time in with amd open source drivers. After
installing the AMD proprietary drivers (tried both 13.11 beta and fglrx
provided with my distro) the application flickers and is unusable.
Linux Mint 16 RC
AMD Radeon HD 5800
Wine 1.6
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http://bugs.winehq.org/show_bug.cgi?id=33868
Bug #: 33868
Summary: Sims Medieval (and probably many other games)
fullscreen isn't fullscreen on Ubuntu 13.04
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Ah, Unity.
I just tested Sims Medieval, which defaults to fullscreen... but Ubuntu (13.04,
but probably also earlier versions)'s Unity launcher bar on the left is
still shown, as is the global menu bar... so the game is shortchanged in both
X and Y, and is therefore cut off slightly.
Makes it hard to play.
I've seen this on several games in the past, too.
This is probably a Unity bug,
https://bugs.launchpad.net/unity/+bug/734908
but I think it deserves mention here, too.
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http://bugs.winehq.org/show_bug.cgi?id=33047
Bug #: 33047
Summary: Netflix-desktop. Programme shows error and terminates
when you attempt to play a specific film
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickroydavies(a)hotmail.com
Classification: Unclassified
Created attachment 43686
--> http://bugs.winehq.org/attachment.cgi?id=43686
crash log from netflix-desktop
netflix desktop appears to have been installed correctly. Application loads
correctly and displays the netflix home page. Login as netflix user works fine
and displays the page showing most popular films/TV programmes.
When you click on a particular movie to play it the screen turns black and the
following error message is displayed:
"The programme plugin-container.exe has encountered a serious problem and needs
to close. We are sorry for the inconvenience."
The application then has to be closed.
I have tried uninstalling the package and reinstalling it several times.
The OS I am using is Linux Mint Maya.
I have attached the details from the crash log.
Thank you for your consideration.
Nick
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http://bugs.winehq.org/show_bug.cgi?id=29200
Bug #: 29200
Summary: Gothic 1 stops rendering graphics
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Schlosser.T(a)seznam.cz
Classification: Unclassified
Created attachment 37697
--> http://bugs.winehq.org/attachment.cgi?id=37697
Console output until the stuck point
When playing Gothic everything works fine for 10 - 15 minutes, then the
rendering just stops and the screen is left as it was. The game works normally
(I can hear footsteps, jump to menu, save (esc + 3x enter) and exit (esc + 3x
up + enter + up + enter). However it is really annoying to quit a game every 10
- 15 minutes to restart it. After restart the save game is working normally
(for the next 10 - 15 minutes).
Fedora 16 (Verne) x86_64
Wine v. 1.3.29 (from Fedora repository)
VGA compatible controller: ATI Technologies Inc Mobility Radeon HD 2400
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV610
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
Installed (Gothic didn't work without it at all)
libtxc_dxtn.i686 1:1.0.0-1.fc15 @rpmfusion-free
I also tried kmod-catalyst (proprietary drivers) and running it with wine64
none of which helped.
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http://bugs.winehq.org/show_bug.cgi?id=25031
Summary: Warcraft 3 display is upside down
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 280419952(a)mail.ru
Created an attachment (id=31723)
--> (http://bugs.winehq.org/attachment.cgi?id=31723)
the part of the log WINEDEBUG=+tid,+relay,+seh starting 200 lines above and
ends 200 lines below first "trace:seh"
Display is upside down .
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http://bugs.winehq.org/show_bug.cgi?id=29027
Bug #: 29027
Summary: Mozilla Thunderbird 7.0.1 leaves gray areas on screen
when opening and closing menus
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Created attachment 37377
--> http://bugs.winehq.org/attachment.cgi?id=37377
Screenshot
Mozilla Thunderbird 7.0.1 leaves gray areas on the screen when opening and
closing menus. Some are translucent, some are solid gray. The gray areas go
away when the controls they are covering are redrawn. Interestingly, the gray
areas can actually leave the bounds of the window itself, as shown in the
attached screenshot. When I set Wine to emulate a virtual desktop, the problem
goes away.
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http://bugs.winehq.org/show_bug.cgi?id=24577
Summary: Insaniquarium Deluxe 1.1 does not run at all with
FGLRX
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gururise(a)gmail.com
I have Insaniquarium Deluxe 1.1 installed on two different computers for my
kids. Both are running the latest Ubuntu 10.04 using wine 1.3.3
On one, I run the nvidia binary driver and Insaniquarium works fine (in desktop
mode) under wine.
On the other, I run the fglrx binary driver (v 10.9 hotfix) and Insaniquarium
will not even start up and spit outs the following error:
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef50,0x00000000), stub!
fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x134820, frequency 0x5d453c stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
err:seh:setup_exception_record stack overflow 876 bytes in thread 0009 eip
7ed9e177 esp 00230fc4 stack 0x230000-0x231000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=33273
Bug #: 33273
Summary: no sound with alsa or oss and winecfg crash
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44015
--> http://bugs.winehq.org/attachment.cgi?id=44015
aplay -l output
When I set sound driver to "oss" in regedit :
-in winecfg : "selected driver" is set to none. No other choices available
-launching an app with wine works but no sound
When I set sound driver to "alsa" in regedit :
-in winecfg : clicking on audio tab make winecfg crash (and no way to kill it
even with kill -9)
-launching an app make wine crash (also no way to kill the app even with kill
-9)
Curently using wine-1.4.1
Same bug happens with wine-1.5.26
Sounds works only with wine-1.2.3 with oss or jack (not alsa)
It seems it's related to my soundcard, which has a lot of mixer elements.All
other native applications can use alsa without any problem.
Runing on gentoo kernel 3.7.10
gcc version 4.6.3
xorg-x11 7.4-r2
Soundcard : Terratec Phase88
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http://bugs.winehq.org/show_bug.cgi?id=31261
Bug #: 31261
Summary: League of Legends: server always busy with builtin
wininet; crashes with native
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
When I try to log in to League of Legends with builtin wininet (no override) it
always answers with "server busy, try again later". When I install wininet with
winetricks and try to log in again, it crashes with attached backtrace, no
matter what login/password I use.
My system is Debian Sid 32-bit, wine 1.5.9 (compiled by me, with patches, as
instructed by Daniel Riffo on AppDB). I don't know if it helps, but the exact
same problem happens with wine 1.4.1 provided by Sid's apt repo.
It's my first bug report, so if I need to send any more info, please tell me.
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http://bugs.winehq.org/show_bug.cgi?id=31281
Bug #: 31281
Summary: Red Alert 3 on Mac renders vertices in software
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
Playing Red Alert 3 on my Mac (the Windows version, with Wine, since I bought
it before there even was a Mac version) is extremely slow, almost to the point
of being unplayable.
So, I investigated with Apple's handy OpenGL Profiler, and I discovered, much
to my horror, that the GL was rendering the vertices in software. Huh?
In general, this normally happens when Mac OS thinks the GPU can't do it in
hardware. I can't figure out why it thinks that in this case, though. As far as
I can tell, we aren't exceeding any of the limits that we can query with GL's
Get command, so I suspect that the vertex shader is exceeding some sort of
limit.
Hacking Mesa to set the NoRecovery PFA doesn't help. I was baffled... until I
went back, re-read the documentation, and discovered that NoRecovery *only
affects fragment processing*. What? So there's no way to force only-hardware
vertex processing? (Thank God fragment processing was still in hardware, or it
would have been even worse.)
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http://bugs.winehq.org/show_bug.cgi?id=23865
Summary: Microsoft Wine Guide (16-bit) unable to find files
whose names end with .
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29962)
--> (http://bugs.winehq.org/attachment.cgi?id=29962)
+relay,+int21,+mmio log compressed with bzip2
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995
which works with Windows 3.1 and later.
The program is unable to read some files from the CD-ROM which have names
ending in a dot. For example:
$ ls -l /media/cdrom/mswptime/vo/
total 5142
-rwxrwxrwx 1 root root 136888 1995-01-28 12:48 bordeaux.
-rwxrwxrwx 1 root root 133676 1995-01-28 12:48 burgundy.
-rwxrwxrwx 1 root root 82410 1995-01-28 12:48 flute.
-rwxrwxrwx 1 root root 123796 1995-01-28 12:49 port.
-rwxrwxrwx 1 root root 206696 1995-01-28 12:50 red.
-rwxrwxrwx 1 root root 3494956 1995-04-05 13:00 score.
-rwxrwxrwx 1 root root 91972 1995-01-28 12:53 sherry.
-rwxrwxrwx 1 root root 705278 1995-01-20 15:07 title.
-rwxrwxrwx 1 root root 178492 1995-01-28 12:41 title.2
-rwxrwxrwx 1 root root 108658 1995-01-28 12:54 white.
The program appears to be trying to open the corresponding name without a dot.
Start wine.exe in the root directory of the CD-ROM. A Microsoft Home splash
window opens, and there are several error dialog boxes about DLLs; click Ignore
to dismiss each one. The main window then opens. A sound should play but
doesn't. This console output:
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\title"
Click WINE TASTING WITH OZ, then THE BASICS, then GLASSES. Each loudspeaker
icon should play a sound clip when clicked. Instead you get console output like
this (one line on clicking each button):
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\port"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\sherry"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\red"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\white"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\flute"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\burgundy"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\bordeaux"
The attached log is for WINEDEBUG=+relay,+int21,+mmio, starting wine.exe,
clicking Ignore for each dialog box, then clicking the above sequence.
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http://bugs.winehq.org/show_bug.cgi?id=33746
Bug #: 33746
Summary: Oblivion launcher window does not show up using
winemac.drv
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 44688
--> http://bugs.winehq.org/attachment.cgi?id=44688
WINEDEBUG=relay
Music is played but no launcher window appears. Details see attached trace.
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http://bugs.winehq.org/show_bug.cgi?id=28817
Bug #: 28817
Summary: kernel32/tests/thread.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After adding compiler options to work around bug 28640,
kernel32/thread.ok passes on ubuntu 11.10, but under valgrind
it fails with
thread.c:1413: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1416: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1420: Test failed: Expected FPU control word 0xf60, got 0xf7f.
thread.c:1423: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1426: Test failed: Expected FPU control word 0xf60, got 0xf7f.
This could well be a problem with valgrind or how I'm using it. I'm using
VALGRIND_OPTS="--trace-children=yes --track-origins=yes \
--gen-suppressions=all --suppressions=`pwd`/suppressions \
--leak-check=no --num-callers=30 --workaround-gcc296-bugs=yes \
--vex-iropt-precise-memory-exns=yes -v"
export VALGRIND_OPTS
and the stock valgrind 3.6.1 that comes with ubuntu 11.10.
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http://bugs.winehq.org/show_bug.cgi?id=13606
Summary: msys is *incredibly* slow
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
When running configure of a program in msys under wine the whole process is
incredibly slooooow compared to the same under Windows.
I've tracked the problem down to following:
$ export WINEPREFIX=`pwd`/msystest
$ wineboot -i
$ cd msystest/drive_c
$ wget -c
http://downloads.sourceforge.net/mingw/msysCORE-1.0.11-2007.01.19-1.tar.bz2
$ mkdir msys
$ cd msys
$ tar xfj ../msysCORE-1.0.11-2007.01.19-1.tar.bz2
$ wineconsole bin/sh.exe --login -i
--- in msys console ---
# time for i in 1 2 3 4 5; do echo $i; done
...
real 0m0.021s
# time for i in 1 2 3 4 5; do /bin/echo $i; done
...
real 0m3.396s
i.e. each fork of /bin/echo takes approximately almost *1* second!
On Windows both examples runs fast, although /bin/echo case is slightly slower,
but still speed ratio is not *that* big.
Thanks beforehand.
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https://bugs.winehq.org/show_bug.cgi?id=37560
Bug ID: 37560
Summary: Portal 2: page fault on read access to 0x00000006 in
32-bit code during gameplay
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: Ubuntu
Created attachment 49983
--> https://bugs.winehq.org/attachment.cgi?id=49983
EIP:f61cc384 ESP:16b8d570 EBP:7e0dead8 EFLAGS:00210202( R- -- I - - - )
When playing Portal 2 I receive this error and game crashed.
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http://bugs.winehq.org/show_bug.cgi?id=35353
Bug ID: 35353
Summary: mono/eglib/src/gutf8.c: many bad if expressions ?
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dcb314(a)hotmail.com
Classification: Unclassified
I just ran the static analyser "cppcheck" over the
source code of wine-mono-4.5.2. It said many things
including
1.
mono/eglib/src/gutf8.c:294]: (style) Expression '(X & 0xc0) != 0xb0' is always
true.
Source code is
if ((*p & 0xc0) != 0xb0)
Suggest code rework.
2.
[../../../mono/eglib/src/gutf8.c:306]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:331]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:294]: (style) Expression '(X & 0xc0) != 0xb0'
is always true.
[../../../mono/eglib/src/gutf8.c:306]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:331]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
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http://bugs.winehq.org/show_bug.cgi?id=32282
Bug #: 32282
Summary: Wine crashes randomly and often with Catalyst
driver>12.9
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
I tested all version of Wine in the 1.5 branch, and I found that with Wine
1.5.14 and further, games like League of Legends, Portal 2 or Guild Wars 2 are
crashing really often and randomly (in fact, X.org freeze as well as my mouse
and my keyboard, and I have then to restart my PC).
I didn't have time to proceed to a regression testing yet, but I will do it.
Cordially,
nob.
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http://bugs.winehq.org/show_bug.cgi?id=31766
Bug #: 31766
Summary: Moving table in Shareaza causes wine to generate
invalid X11/XRender requests
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxhippy(a)gmail.com
Classification: Unclassified
Created attachment 41794
--> http://bugs.winehq.org/attachment.cgi?id=41794
screenshot
When moving table headers in Shareaza (a GPL filesharing application), I get a
graphic corruption when uring Intel's new SNA acceleration architecture.
I reported the corruption to the intel driver development team, and Chris
Wilson concluded after analyzing the problem, that wine generates invalid
XRender/X11 requests - and that it worked before only by accident.
Quote:
> Unbelievably, this is actually a bug in Wine. It is abusing a PICT_x8r8g8b8
> format by trying to copy a PICT_a8r8g8b8 picture through an alphaless temporary
> and expecting the alpha-channel to be preserved. The second bug is that the
> coordinates/size of that temporary drawable are wrong - far greater than the
> apparently intended area of the columns to be redrawn.
> If I disable the shortcut to use the blit path for xrgb->argb copy, then I can
> reproduce the same errors in UXA. Vice versa, if I prefer the blit path, then
> the problem is masked in SNA.
Screenshot as well as a link to a youtube-video illustrating the issue are
available on the original bug-report:
https://bugs.freedesktop.org/show_bug.cgi?id=55164
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http://bugs.winehq.org/show_bug.cgi?id=24602
Summary: NWN2 suffers from shadows flickering on ATI cards
(fglrx driver)
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31069)
--> (http://bugs.winehq.org/attachment.cgi?id=31069)
Character close view
This strange effect persists with any possible configurations (including those
in gfxoptions debug menu). It's followed with dozens of
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
messages, but I'm not sure, that it's directly related to the filters missing,
but I've tried to comment-out render-target check, so direct opengl
implementation of blit called always - it seems to gone, but this was unstable
and in any following runs I've got completelly black scene, including mini-map
(effects, selections, magic spells and soon - all in place, but all surfaces
are blackened).
I'm attaching screenshot of player's character, close view and far view. You
may see some dotted patterns on characters clack, or on terrain around him.
This effect hard to get screenshoted as it's mostly visible while moving
camera, mouse, character and soon.
It's might be related to other bug, that affects only indoor areas, that I'll
post soon also.
Tested on:
wine-1.3.3
kernel 2.6.35 with 'nopat' kernel option
ati-drivers (fglrx): 10.9, ATI Mobility Radeon HD4520
Wine direct3d configs:
OffscreenRenderingMode=fbo
VideoMemorySize=512
UseGLSL=enabled
Overrides and installed packages:
vcrun2005 and d3dx9 from winetricks (without this game just can't start due to
unimplemented features).
devenum.dll and dxdiagn.dll (without this, game can't find any video device and
refuses to run).
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http://bugs.winehq.org/show_bug.cgi?id=31121
Bug #: 31121
Summary: Wrong FSF adress in wine-mono licenses
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
While packaging wine-mono for fedora, rpmlint pointed out that the following
files carry a wrong FSF address:
mono/COPYING.LIB
mono/mcs/LICENSE.GPL
mono/mcs/LICENSE.LGPL
More information on the subject:
http://fedoraproject.org/wiki/Common_Rpmlint_issues#incorrect-fsf-address
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http://bugs.winehq.org/show_bug.cgi?id=28839
Bug #: 28839
Summary: Modal window + a opened menu => mouse unusable
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pixecs(a)yahoo.com
Classification: Unclassified
Created attachment 37034
--> http://bugs.winehq.org/attachment.cgi?id=37034
illustrative picture
os: OpenSUSE 11.4 x86_64
kernel: 2.6.37.6-0.5-desktop
desktop: kde4
wine version: wine-1.3.26-168-g6ee95c7 compiled with
--prefix=/usr --x-libraries=/usr/X11R6/lib --x-includes=/usr/include/X11/
--with-x
wine configured in windowed mode (1024x768)
application: winrar v4.01
WinRAR trial period has expired and in these conditions a modal window "Please
purcase WinRAR license" appears in 2-3 seconds after opening the application.
The problem arises when:
1) i launch the program
2) immediately open a menu (from winrar like File, Options)
3) the license expiration window appear
4) i still have the menu opened
The problem is that after the appearance of modal window i can not use the
mouse on desktop (items or windows from the desktop no longer reacts to mouse)
but the keyboard still works (for example, i can press Alt + Tab).
After pressing Alt + Tab and another window receives the focus the mouse can be
used again.
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http://bugs.winehq.org/show_bug.cgi?id=33854
Bug #: 33854
Summary: WaveLab 4 crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
After some time of working fine in wine, WaveLab is now crashing every startup.
I've traced this problem to start at this commit:
6bfcb347bfff24d7268e23b3686028373631c642 is the first bad commit
commit 6bfcb347bfff24d7268e23b3686028373631c642
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Aug 14 13:38:03 2012 +0200
winex11: Remove X11 locking around simple X calls.
:040000 040000 3869837cd55e7e8c3e195295694051301ef6197c
69fa8148595adaf05c62cce8578a864283bc8849 M dlls
See several tries to start it (they give different output depending on whether
it's a first start after installing wine): http://pastebin.com/fBkGEZbh .
Reverting the commit makes it work normally.
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http://bugs.winehq.org/show_bug.cgi?id=34588
Bug #: 34588
Summary: rpcrt4_test.exe fails to delay load secur32.dll on ARM
Product: Wine
Version: 1.7.2
Platform: arm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Classification: Unclassified
Created attachment 46063
--> http://bugs.winehq.org/attachment.cgi?id=46063
"wine rpcrt4_test.exe rpc" console log with +seh enabled
While trying to find the reason for the timeouts in my winetests runs (Tag
arm-sle85276) i found that secur32.dll can not be delay loaded because of an
exception in function DllMain().
The exception happens when calling the fork() function in function
fork_helper()
http://source.winehq.org/git/wine.git/blob/81213a88e83b19c73e244e00bffac2e4…
The console log of "wine rpcrt4_test.exe rpc" with +seh is attached.
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http://bugs.winehq.org/show_bug.cgi?id=31800
Bug #: 31800
Summary: DirectX games crash in r300_dri.so with Gallium
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rene.kijewski(a)fu-berlin.de
Classification: Unclassified
Created attachment 41832
--> http://bugs.winehq.org/attachment.cgi?id=41832
WINEDEBUG=+relay,-debug backtrace
I cannot run DirectX games since I switched to the "xorg-edgers" PPA, with uses
bleeding edge Xserver/Mesa packages and employs the Gallium renderer for my
Radeon Xpress 200M card.
The debug traces show that crash happens in r300_dri.so code:
"Unhandled exception: page fault on read access to 0x74dd3598 in 32-bit code
(0x7d10623a)."
Repeatable: always.
System: Ubuntu Precise using x64 on a Samsung R40 laptop
Wine: Self-built, newest tag (1.5.13), with C(XX)FLAGS = -g3 -ggdb -O0
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http://bugs.winehq.org/show_bug.cgi?id=35327
Bug ID: 35327
Summary: Civilization 4 BTS print screen
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iddqd(a)yahoo.com
Classification: Unclassified
Created attachment 47117
--> http://bugs.winehq.org/attachment.cgi?id=47117
program error details
When using Civilization 4 BTS's print screen (not linux print screen), the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34391
Bug #: 34391
Summary: PPSSPP Crash on opening
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alaskancaveman(a)Live.com
Classification: Unclassified
Created attachment 45782
--> http://bugs.winehq.org/attachment.cgi?id=45782
Crash Log
PPSSPP 9.1 x86 win http://www.ppsspp.org/
current setup :::
amd A6 HD6250G Cayman
Linux Mint 15 Ubuntu Raring base 13.04
wine1.6
kernel 3.11rc7
mesa 9.3dev
libg3dvl-mesa (gallium)
mod: radeon.dpm=1 added kernel boot paramater
mod: R600_DEBUG=SB etc/environment
:::
the catalyst drivers 13.8b2 will allow 2 open but zero function beyond that
without crash... (no 3.11 support yet for Catalyst)
both gallium and Catalyst worked fine before 3.11 kernel upgrade from 3.8...
which i did after mesa upgrade
neither of the 2 mods make any difference on program crash or not
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http://bugs.winehq.org/show_bug.cgi?id=31978
Bug #: 31978
Summary: LWA_COLORKEY support significantly slows down GOG
installer verification progress bar
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
Classification: Unclassified
Installers from gog.com always first verify their own integrity. During this
period they display a custom progress bar, which makes use of the LWA_COLORKEY
attribute.
Prior to wine containing support for LWA_COLORKEY, this verification process
was basically limited by the speed of the hard drive. Since that support has
been added, the verification has become much slower, and furthermore the
progress bar flickers a lot.
I've bisected the cause to
commit edea44f0ff995aadaaadb866a022832c16301e4a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 12 16:00:18 2012 +0200
winex11: Add support for the LWA_COLORKEY layered window attribute.
To reproduce: it should happen with any installer downloaded from gog.com. I
tested with the freely available http://www.gog.com/en/gamecard/teenagent
I'm using XQuartz 2.7.4 on Mac OS X 10.6.8. If you need any traces, let me know
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http://bugs.winehq.org/show_bug.cgi?id=31946
Bug #: 31946
Summary: Atari800Win Plus crashes on start
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaromir.obr(a)gmail.com
Classification: Unclassified
Created attachment 42088
--> http://bugs.winehq.org/attachment.cgi?id=42088
backtrace
Steps to reproduce:
1) Run the application
Expected result:
It starts
Actual result:
It crashes
Used SW:
--------
wine 1.4.1-0ubuntu1
Atari800Win PLus 4.1 (https://github.com/Jaskier/Atari800Win-PLus/downloads)
Ubuntu 12.04, amd64
kernel: 3.5.0-17-generic #28-Ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=35438
Bug ID: 35438
Summary: FBO backend doesn't work on some Intel iGPUs
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zatloukal.Frantisek(a)gmail.com
Classification: Unclassified
The default backend (FBO) doesn't work on some Intel iGPUs(tested Gen3).
Tested GPU: 00:02.0 VGA compatible controller: Intel Corporation Atom Processor
D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller
Tested OS: Fedora Rawhide, Ubuntu 12.04
Tested Mesa versions: 9.0, 10.0
Tested affected apps/games: Age of Mythology, ePSXE (I believe this affects
most of DirectX 9.0 apps)
Switching from fbo to backbuffer solves problems in both tested apps.
If fbo is active, terminal log is spammed by:
epsxe:
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x10000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1f9ad0)
WINED3DFMT_B8G8R8X8_UNORM 1024x600 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glBindTexture @ context.c / 2031
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
aom:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:buffer_internal_preload Too many declaration changes or converting
dynamic buffer, stopping converting
err:d3d:wined3d_debug_callback 0x2373e18: "GL_INVALID_ENUM in
glLight(light=0x1140b8)".
err:d3d:transform_view >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glLightfv
posn @ state.c / 3917
err:d3d:wined3d_debug_callback 0x2373e18: "GL_INVALID_ENUM in
glLight(light=0x1140b8)".
err:d3d:transform_view >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glLightfv
dirn @ state.c / 3919
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http://bugs.winehq.org/show_bug.cgi?id=27473
Summary: Wine Changing Window Decorations in Conflict with
Window Managers
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swt(a)techie.net
When running an application under Wine, if the window manager removes the
window decorations, Wine restores them. For example, under Unity, when an
application is maximized, the WM removes the window decorations as the title
bar is merged with the Unity panel. When this happens with a Wine application,
Unity removes the decorations, but Wine puts them back (sometimes only
partially, leading to a confused experience where the decorations exist but are
invisible).
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http://bugs.winehq.org/show_bug.cgi?id=33087
Bug #: 33087
Summary: After uninstall file associations to notepad still
persist
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: longsincedark(a)lavabit.com
Classification: Unclassified
After uninstalling wine I noticed that, although most traces had been removed,
my file association list still included notepad for almost all text-type
documents. I did manually remove the association for each, but it was a
monotonous process. I would have expected the "uninstall" to remove all traces,
except user created files &/or directories.
This is not a bug on how WINE operates, and I will be re-installing. But it
seems only appropriate that an "uninstall" is just that.
Please consider, I used WinDONT's for many years and dealt with this problem of
uninstall remnants. For most, it may be a minor or trivial issue. But some
users, like myself, have qualms about software that leaves too many remnants
after uninstalling.
Keep up the fabulous work!
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http://bugs.winehq.org/show_bug.cgi?id=30256
Bug #: 30256
Summary: Ancients of Ooga: very slow rendering in mid game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 002674e49d3343d2ad4670081276e38af867eefe
Created attachment 39520
--> http://bugs.winehq.org/attachment.cgi?id=39520
terminal output
Ancients of Ooga is an indie platformer, developed by NinjaBee.
The demo version of the game is Steam-only:
http://store.steampowered.com/app/91810/
The problem: performance is okay in the menus and during the intro video. As
soon as the video ends and the game is loaded, framerate drops dramatically.
While in the menus I get 50 fps, in mid-game I get 1-2 fps or less. This makes
the game unplayable.
The problem appeared in Wine-1.3.22 and is still present in 1.5.0. Actually,
Wine-1.3.21 is the one and only version being capable of running the game
normally. All previous versions fail to start the game correctly, and all later
versions have the reported performance issue.
When I start a new game I get 30 fps with 1.3.21, and 1-2 fps with 1.3.22.
The result of the regression test:
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
The problem can be reproduced with the Steam demo version (the game needs
native d3dx9_36.dll). Please let me know if you need a log with debug channels
enabled.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=37831
Bug ID: 37831
Summary: Wine 1.7.33 incompatible with AMD Catalyst 14.12
"Omega"
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: castarco(a)gmail.com
Distribution: ---
I don't know if the bug is in the AMD Catalyst package or in the Wine package
(I think it's a package bug, not a software bug):
There is a conflicting package with catalyst (fglrx-core_14.501-0ubuntu1_amd64)
which is a dependency on Wine (in Ubuntu):
ocl-icd-libopencl1
.
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http://bugs.winehq.org/show_bug.cgi?id=30924
Bug #: 30924
Summary: Uncapture Mouse in Fullscreen Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: songandsilence27(a)gmail.com
Classification: Unclassified
In winecfg, there is an option, under the Graphics tab to automatically capture
the mouse in fullscreen windows.
When using the emulated virtual desktop, certain programs freezing, crashing,
etc., can cause the mouse to stay within the emulated virtual desktop. Killing
wine or wineserver causes the mouse to stay within the confines of the virtual
desktop, rendering the (actual, X11) desktop useless. The Virtual desktop
window will grey out, becoming unresponsive to any and all input meant to close
it, including keystrokes such as ALT+F4 and clicking the "close" button.
Opening a X11-managed window (e.g., a terminal emulator) inside of the window
area will allow keyboard input, and depending on placement, can free the mouse
from the virtual desktop window, however, mouse clicks are not functioning in
other X11 windows, panels, etc.
Killing and restarting the X server via CTRL+ALT+Bksp or switching to a second
Virtual Console (e.g., tty2) and issuing "pkill X; startx" will temporarily
solve the issue (unless the offending program is run and freezes/crashes
again).
There should be a key combination to release the mouse back to the X11 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=27706
Summary: [integration] Menu entries generated by wine when
installing apps are not compatible with Linux Mint
menu
Product: Wine
Version: 1.3.23
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
The command wine generates for menu entries are like this (example):
env WINEPREFIX="/home/rodrigo/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/sb/.wine/dosdevices/c:/users/sb/Start\ Menu/Programs/Microsoft\
Office/Microsoft\ Office\ Word\ 2007.lnk
For some reason they dont work in Linux Mint's main menu (bad parser in
mintmenu?). While this can be considered Mint's fault, its MUCH easier for wine
to solve this, but just double-quoting the last parameter (the path to .lnk
file) and removing escaping-backslashes from it:
So the abve example would turn into this:
env WINEPREFIX="/home/sb/.wine" wine C:\\windows\\command\\start.exe /Unix
"/home/sb/.wine/dosdevices/c:/users/sb/Start Menu/Programs/Microsoft
Office/Microsoft Office Word 2007.lnk"
Its an easy fix that wouldnt break anything for other distros, and would make
Mint work out-of-the-box, So I would be glad to see this "fixed"
References:
http://bugs.launchpad.net/mintmenu/+bug/714848http://forums.linuxmint.com/viewtopic.php?f=47&t=57536
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http://bugs.winehq.org/show_bug.cgi?id=24392
Summary: Mass Effect 2: Lair of the Shadow Broker: Skycar chase
scene renders nothing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
After Shepard and Liara(and your choice of team member) enter the Skycar, a
loading screen appears. After the loading screen, a mini game starts where you
drive the skycar, presumably to catch Vasir(I haven't been able to see it yet
due to this bug). The problem is, the game is rendering a blank image. The only
other things that I can see are the UI and the game's darker edges film
effect(the circular banding around the edges in the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=32072
Bug #: 32072
Summary: resident evil 4 : not start game
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: king.infet(a)gmail.com
Classification: Unclassified
Created attachment 42280
--> http://bugs.winehq.org/attachment.cgi?id=42280
save log backtrace
i install resident evil 4 with wine 1.5.15 version.
after installation -> start game and crash wine .
out the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33710
Bug #: 33710
Summary: Kingsoft Office 2012: Attempt to open file causes
desktop environment to crash
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmn2004404(a)gmail.com
Classification: Unclassified
Upon starting and running a Kingsoft Office program, and then attempting to
load a .DOC or .XLS or .PPT file, the program stops responding for about a
second, and then the entire desktop environment crashes and takes the opened
program with it. Then the desktop environment restarts and I am forced to log
in to my OS once more.
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http://bugs.winehq.org/show_bug.cgi?id=32948
Bug #: 32948
Summary: Wine crashes on file operation in 32 bits mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: numkem(a)gmail.com
Classification: Unclassified
Just after upgrading to KDE 4.10 on Arch, every file diaglog inside office
applications makes the application hang than it produce this stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=30463
Bug #: 30463
Summary: World of Warcraft 5.0 Crashes on Character Creation
Screen (invalid float operation)
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.mcintyre(a)gmail.com
Classification: Unclassified
Created attachment 39829
--> http://bugs.winehq.org/attachment.cgi?id=39829
Backtrace of crash from wine
I can log into characters that are already created (transfers from live
realms), however I get the attached error (backtrace.txt) when I click the
button to create a character.
I am using the ati 12.1 drivers, fyi.
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https://bugs.winehq.org/show_bug.cgi?id=39027
Bug ID: 39027
Summary: Dungeons and Dragons Neverwinter: very slow startup
when launching the game for the first time
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxrd2(a)smoothware.net
Distribution: ---
Have installed the game from steam and launched it afterwards.
Starting it took like 10-15 minutes, so i thought it hanged or something.
After that initial start the game launches much faster but it is still pretty
slow like 3-5 minutes.
I see a bunch of these warning on stdout.. like 100 lines every second:
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x1693e7c8, cbSizeHeader=16)
stub!
fixme:win:GetRawInputBuffer (pData=0x2cca0c0, pcbSize=0x1693bb68,
cbSizeHeader=16) stub!
Using WINEDEBUG=-all doesn't affect the loading times.
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https://bugs.winehq.org/show_bug.cgi?id=40914
Bug ID: 40914
Summary: Zombie Army Trilogy (DX11 game) fails to start
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
I'm getting only an empty error window when starting the game via Steam.
Tried in the default XP and Win7 profiles.
Haven't tried the game with the binary drivers yet (Nvidia).
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef88,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x219a24,
container_parent 0x21fce8, wined3d_desc 0x33eff8, wined3d_texture 0x1937640
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc (nil)
partial stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc 0x1801f88
partial stub!
wine-1.9.13-114-gb1930ee
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-3fea592)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=27600
Summary: Screen fills with visual artifacts in World of Tanks.
Product: Wine
Version: unspecified
Platform: x86
URL: http://game.worldoftanks.eu/update
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35280)
--> (http://bugs.winehq.org/attachment.cgi?id=35280)
Output log, but doesn't show anything important.
Time to report an another WINE regression for World of Tanks, in this one
screen fills with a mixture of triangles and font textures.
The regression was brought by:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
c
performance problems. If the user is using an older driver we now drop the
V
doublebuffered loading, which means that we fall back to the current
behavio
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_array
(the patch was actually committed on Jun 14)
The bug can be reproduced by logging in an account and clicking on the depot,
store, statistics or other tabs in the garage.
Alt-tabing in and out resets the screen back to normal (using virtual desktop).
During the actual gameplay, the frame rate is a lot lower then normal. Notable
fixme for gameplay is:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
Using WINEDEBUG=+d3d the frame rate is very low in the garage, the bug does not
manifests itself.
Configuration:
ATI Radeon HD 3650, fglrx 11.5
DirectDrawRenderer: opengl
UseGLSL: disabled
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=37035
Bug ID: 37035
Summary: Microsoft Office 2010 / 2007: Restore window from tray
is broken if 'Keep window thumbnails' is set to Always
in KDE.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eierfrucht(a)gmail.com
All Microsoft Office 2007 / 2010 applications exhibit this behaviour with Wine
1.7.23 and all previous versions going back to wine 1.4, there also seems to be
no connection to the currently used Distribution, Kernel or KDE version.
1. In KDE System Settings, set 'Keep windows thumbnails' to 'Always (breaks
minimization)'
2. Minimize an Office 2007 / 2010 app window.
3. Try to restore it and all you will get is a tiny square in the left top
corner of the screen.
4. Force showing KWin's native title bar on top of Office 2007 / 2010 windows,
minimizing with KWin's embedded title bar button works without triggering this
issue.
I have observed this behaviour on Arch Linux and Kubuntu since very long ago.
Switching to different Kernel, KDE and Wine versions does not affect it. I know
that 'Keep windows thumbnails' used to break minimization for several apps, but
this option is pretty much vital to KDE's Present Windows function and most
task managers that use window thumbnails. So far, Office 2007 and 2010 are the
only apps suffering from this issue that I'm aware of. I have never witnessed
'Keep windows thumbnails -> Always' breaking any other app.
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http://bugs.winehq.org/show_bug.cgi?id=32372
Bug #: 32372
Summary: Kerbal Space Program 1.8.1 locks up computer randomly
at various points
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greenalien.greenalien(a)gmail.com
Classification: Unclassified
The bug takes place especially when switching back to main menu or pressing
buttons inside the rocket facility. Lockups during flight are less common.
Takes place also with 1.4-raw3 and 1.5.9-raw3 versions of wine.
Due to complete computer lockup, it is impossible to trace this bug in log.
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http://bugs.winehq.org/show_bug.cgi?id=33111
Bug #: 33111
Summary: Graphical Artifacts in Diablo 3 on AMD Graphics
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avstaim(a)gmail.com
Classification: Unclassified
There is a number of annoying graphics artifacts in-game, making game
uncomfortable. Artifacts only appear in wine, in Windows 7 graphics is ok,
running the game in proprietary wine clone Crossover Office has no such
artifacts.
My system:
Ubuntu 12.04.2 64 bit
AMD Radeon HD 7600M
Latest Catalist fglrx 13.1
wine 1.5.23-1.5.25 (same bug present) (haven't tried earlier versions as they
are not available to install from PPA)
Tried the following actions (no luck):
1) winetricks ao=enabled
2) running game in windowed fullscreen mode
3) winetricks ddr=gdi
4) Changing fglrx version
5) Adjusting fglrx settings in amdccle
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http://bugs.winehq.org/show_bug.cgi?id=24926
Summary: Lotro crash
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasmin.beauregard(a)gmail.com
Created an attachment (id=31563)
--> (http://bugs.winehq.org/attachment.cgi?id=31563)
Lotro crashlog
The game is just fantastic, no lags and the graphics are quite the same as in
windows but it keeps on crashing after a few minutes of play. Everytime I get
the same error message. Here is my crash log... Hope that it will help.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=32377
Bug #: 32377
Summary: Programs do not load under Wine Loader at all
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecatisspeaking(a)gmail.com
Classification: Unclassified
Created attachment 42721
--> http://bugs.winehq.org/attachment.cgi?id=42721
A text document containing the bacrtrace information of the error
Windows programs like Starcraft, Starcraft: Brood War and Hoyle Games do not
load. Wine loader attempts to open. Program runs, shows blank black screen,
shows discombobulated lines in black, white and color, then closes with an
error from Wine loader appearing stating that a serious error occurred in the
process and Wine needs to close.
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http://bugs.winehq.org/show_bug.cgi?id=34092
Bug #: 34092
Summary: Comodo Antivirus for Linux found a malware in wine
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radubaetica(a)gmail.com
Classification: Unclassified
I have installed Comodo Antivirus for Linux (not via wine) and it keeps telling
me that iexplore.exe installed by wine is a malware called
"Malware@@#3dobwkd9mzh6p".
I reported it as a false-positive several times in a row; I think you should be
informed of this, too.
Possible duplicate of #33440.
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http://bugs.winehq.org/show_bug.cgi?id=33847
Bug #: 33847
Summary: _NET_FRAME_EXTENTS is set on fullscreen window
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rechapita(a)hotmail.com
Classification: Unclassified
Created attachment 44890
--> http://bugs.winehq.org/attachment.cgi?id=44890
outpu for xprop -name Skyrim
Running Skyrim with SKSE the _NET_FRAME_EXTENTS property is set when on
fullscreen.
This means the window informs having decorations even if it is fullscreen
causing glitches on some window compositors such as compton.
Its possible this happens beacuse the Skyrim window starts normal and then it
switches to fullscreen without reseting the _NET_FRAME_EXTENTS property
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https://bugs.winehq.org/show_bug.cgi?id=40251
Bug ID: 40251
Summary: Desktop Ponies: Opens window, immediately crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderhedgie(a)gmail.com
Created attachment 53847
--> https://bugs.winehq.org/attachment.cgi?id=53847
Output when an unexpected error caused the program to close
Open Desktop Ponies. Crashes instantaneously. Currently using Wine Staging
1.9.4.
Link to program crashing (latest version):
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.58/Des…
SHA1 checksum: E7BFAC6DE1B5A9D4BF88F58DF22384E31F83A80C
Filename: Desktop Ponies.exe
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http://bugs.winehq.org/show_bug.cgi?id=36259
Bug ID: 36259
Summary: Teamviewer (via wine) crashes after locking local
Ubuntu 13.10 machine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael_matkovic(a)hotmail.com
Created attachment 48387
--> http://bugs.winehq.org/attachment.cgi?id=48387
Backtrace output provided at the time of the crash
I was using Team Viewer v9.0.27891 (which reportedly uses wine v 1.6.1) to
connect to a remote Windows 8.1 machine.
My machine has Ubuntu 13.10 (64bit) installed. I went to lock my machine and
When I came back I found a 'critical error' message which produced the
backtrace (attached with this error report) and subsequently Team Viewer was
shut down.
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http://bugs.winehq.org/show_bug.cgi?id=31279
Bug #: 31279
Summary: SafeDisc: driver crashes under certain circumstances
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
I've been testing various old games on my Mac. Quite a few of them need
SafeDisc protection. Unfortunately, for some reason, the driver, SECDRV.SYS,
keeps crashing under certain circumstances. (Good thing we run drivers in user
mode then... ;) This of course renders any games (that meets these certain
conditions) unplayable without a crack. Trouble is, I'm not sure exactly what
those circumstances are.
Here's what I do know about which games do what:
Age of Empires II: The Age of Kings: driver crashes
Age of Empires II: The Conquerors: driver crashes
Age of Empires II: The Conquerors (with SECDRV from C&C:YR): driver crashes
Age of Empires II: The Age of Kings (with Conquerors installed): driver crashes
Age of Empires II: The Age of Kings (with SECDRV from C&C:YR): driver still
crashes
Command & Conquer 2: Tiberian Sun (with Firestorm expansion): OK
(surprisingly); base C&C2 is probably OK, too
Command & Conquer: Red Alert 2: won't install at all due to #30155
Command & Conquer: Red Alert 2 (with either workaround from #30155): still
won't install because the driver crashes
Command & Conquer: Red Alert 2: Yuri's Revenge: OK (but can't install without
RA2)
It looks like this actually has nothing to do with the actual version of
SafeDisc, but which code paths get hit in the driver. Unfortunately, the driver
is, of course, obfuscated with every trick in the book.
I'll attach a log +tid,+relay,+seh,+services,+winedevice,+ntoskrnl from running
AoE2 in an otherwise-clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=25054
Summary: Lost Horizon demo graphic errors
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miso.seliga(a)gmail.com
here you can download demoversion i tried:
http://www.gamershell.com/download_62640.shtml
i tried with clean .wine, then i changed desktop to virtual 1280x720, sound
driver to esound and disabled links to home folder
game installs well (only after installation wine desktop windows remains on
screen and has to be closed manually with window close button. this is so minor
problem that i don't report it)
then i run game's configtool, don't change anything, press save
then i run game, intro video plays and menu appears. in menu there are already
visible mistakes, it looks as if some overlay should be rendered on top and its
only random noise, screenshot is attached. same problem can be seen later in
game too. i noticed that everytime i run the game itlooks different, even when
you run the game and return to menu it looks different. sometimes there is
noise over whole screen, sometimes there is only black box on bottom-right part
of screen
there are no relevant messages in console
log with WINEDEBUG=trace+graphics is also empty
log with WINEDEBUG=trace+graphics,+relay is huge (363MB) so i am not attaching
it yet, i am afraid that because there is no crash even if there is something
useful it may be buried anywhere in it... so i will post needed information
when someone will write me what exactly is needed
in appdb there is no demoversion but there is entry for full game here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=21194&iTesting…
i can't confirm if there is problem in full version too
my system is ubuntu 10.10 64bit
wine is wine-1.3.6 from winehq repository
graphic card is ati 4850
graphic driver is fglrx from ubuntu 10.10 repository
(8.78-3-100920a-105558c-ATI)
if therewill be need for some more information then let me know
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http://bugs.winehq.org/show_bug.cgi?id=24490
Summary: pSX emulator does not receive input from Option (Alt)
key.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30905)
--> (http://bugs.winehq.org/attachment.cgi?id=30905)
pSX Output
The Option key on an Apple keyboard also serves as the "Alt" function for
Windows applications. Other applications I've tested recognize it normally,
but pSX does not. It is required for invoking full screen mode. You can also
assign it to a misc. key command in the application's configuration, but all it
does is scroll through the text fields. Nothing appears in the log when trying
to use this key, but I attached it anyway.
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https://bugs.winehq.org/show_bug.cgi?id=40460
Bug ID: 40460
Summary: winetricks xna31 and dotnet20sp2 fail
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d8599db40ada552cecf11235cf770112b33fdf6a
Distribution: Debian
Regression, introduced by:
d8599db40ada552cecf11235cf770112b33fdf6a is the first bad commit
commit d8599db40ada552cecf11235cf770112b33fdf6a
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Apr 5 16:27:55 2016 +0200
krnl386.exe16: Emulate 'mov Eb, Gb' instruction on x86 processor
architecture.
Similar to the implementation in ntoskrnl.exe.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2db7099d0afc07f305b8ebb22e25cedf9f410bc3
6cb041554b7f3d724488c7384653242c56f2e9c4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=37041
Bug ID: 37041
Summary: Trackmania Nations Forever crashes on startup
(Regression?)
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Created attachment 49220
--> http://bugs.winehq.org/attachment.cgi?id=49220
Backtrace on wine 1.7.23 openSUSE Factory Rolling Release
Hello everyone,
I noticed that a previous bug 18989 has already been fixed but I am still
having problems to get the game to run in wine 1.7.23. I got the game from the
following URL:
http://www.chip.de/downloads/TrackMania-Nations-Forever_31482232.html
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http://bugs.winehq.org/show_bug.cgi?id=28646
Bug #: 28646
Summary: Statusbar icons have black backgrounds
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Classification: Unclassified
Starting in release 1.3.29, the transparent backgrounds of icons contained in a
statusbar have black backgrounds. In addition, if you hover the mouse over the
statusbar gripper located on the window lower right side, a 1/2 inch black
square will appear. This can be tested using the Codejock (www.codejock.com)
Statusbar.exe demo program.
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http://bugs.winehq.org/show_bug.cgi?id=35085
Bug #: 35085
Summary: Tomb raider chronicles
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46802
--> http://bugs.winehq.org/attachment.cgi?id=46802
TB5 wine crash log
Hello,
Tomb Raider 5 Chronicles crash at start.
Crash log joined.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=41152
Bug ID: 41152
Summary: fontconfig 2.12.1 breaks wine for me on OS X 10.11.6
Product: Wine
Version: 0.9.16.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mf2k(a)macports.org
Distribution: ---
On OS X 10.11.6, I built wine 1.8.3 and 1.9.16 with fontconfig 2.12.1 and I see
the following runtime errors:
$ wine myapp.exe
err:winediag:nulldrv_CreateWindow Application tried to create a window,
but no driver could be loaded.
err:winediag:nulldrv_CreateWindow The explorer process failed to start.
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
Going back to fontconfig 2.12.0 works just like normal.
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http://bugs.winehq.org/show_bug.cgi?id=35531
Bug ID: 35531
Summary: FFXIV Crashed while only running around.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keithcorum(a)gmail.com
Classification: Unclassified
Created attachment 47445
--> http://bugs.winehq.org/attachment.cgi?id=47445
the backtrace file given my the crash report.
I have FFxiv running with no flickering by using advice from the winehq forums
and Codewavers forums. However after about 15 min of running around the game
crashed on me. The rest of the game seems to be running fine though I have not
put it through any real strain.
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http://bugs.winehq.org/show_bug.cgi?id=28250
Summary: Strange polygon in Wine 1.3.27 but not in Wine 1.3.0
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dalanmao89(a)gmail.com
I played the game PAL4 (仙剑奇侠传4. See http://chinesepaladin.org/tag/pal4 and
http://www.gamersky.com/Soft/200708/9540.shtml for description of the game)
under Wine 1.3.27 and Wine 1.3.0 and I discovered the following problem:
1. My laptop is Intel i915 graphic card with intel-dri 7.11-2 and
xf86-video-intel 2.15.0-2 driver. I have tried playing the game with NVideo
driver and Wine 1.3.27 has no strange polygon problem. So I suspect the bug is
Intel i915 graphic card related!
2. Under Wine 1.3.0, there is no strange polygon display problem. See
wine-1.3.0.png in the wine-bug-report.7z. The log file is attached as
wine-bug-report.cmp in the 7zip archive.
3. Under Wine 1.3.27 (even earlier versions such as 1.3.23 if I am not
mistaken), strange polygon display problem occur. See wine-1.3.27a.png (S3TC
disable) and wine-1.3.27b.png (S3TC enable with driconf) in the
wine-bug-report.7z. The log file is attached as wine-bug-report.log in the
7zip archive.
Details about my laptop:
1. Running the software:
cd ~/.wine/drive_c/SoftStar/PAL4
LC_ALL=zh_CN.GBK wine PAL4.exe -opengl
2. My distro is ArchLinux 32 bit and 64 bit:
Linux mylinux 3.0-ARCH #1 SMP PREEMPT Tue Aug 30 07:32:23 UTC 2011 i686
Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz GenuineIntel GNU/Linux
3. The gcc version is
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-pc-linux-gnu/4.6.1/lto-wrapper
Target: i686-pc-linux-gnu
Configured with: /build/src/gcc-4.6-20110819/configure --prefix=/usr
--libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/
--enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared
--enable-threads=posix --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-clocale=gnu --enable-gnu-unique-object
--enable-linker-build-id --with-ppl --enable-cloog-backend=isl --enable-lto
--enable-gold --enable-ld=default --enable-plugin --with-plugin-ld=ld.gold
--disable-multilib --disable-libssp --disable-libstdcxx-pch
--enable-checking=release
Thread model: posix
gcc version 4.6.1 20110819 (prerelease) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=23777
Summary: Half-Life in full screen will be partially drawn
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel(a)james-b.ch
Created an attachment (id=29807)
--> (http://bugs.winehq.org/attachment.cgi?id=29807)
After a restore, Counter-Strike is not drawn completly
I've found that wine won't draw correctly Half-Life games (mods too), which are
in OpenGL, after an alt-tab (minimize). It has begun after a kernel,
nvidia-drivers and Xorg update.
When any HL game is started all is fine. After the first alt-tab the game
"window" is cut (see the attachments). It happens even when the game has the
same resolution as my screen and when I do ctrl+alt+arrows (change the current
desktop) since it minimizes the game. I have tested with a old Half-Life
(without Steam) and the bug is reproduced too.
I'm using Gentoo Linux, kernel 2.6.32-gentoo-r7 (before 2.6.32-r3),
nvidia-drivers-256.35 (and 195.36.24 was tested too) (Asus 285 GTX),
xorg-server-1.7.6 (before: 1.6.5-r1).
Other attachments: game effects are affected as well resulting in possible
cheat exploits. Notice that these are windows captures (alt-printscreen).
>> http://img822.imageshack.us/i/capturecounterstrike1.jpg/ (sniper scopes aren't drawn at the good position)
>> http://img9.imageshack.us/i/capturecounterstrike2.jpg/ (flash grenade doesn't produce the effect in fullscreen, seems shifted by the bug)
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http://bugs.winehq.org/show_bug.cgi?id=33632
Bug #: 33632
Summary: Wine changes video mode to one with "panning"
(probably on Nvidia cards only)
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
When Wine app changes screen resolution to any less than display's native one
You can use mouse to pan outward app's screen and see Your desktop and other
apps. It especially annoys if app uses small resolution (640x480 or less)
Even if screen is panned the only part of X screen that works (redraws and
feels mouse) is the screenspace of the app even if it already crashed or closed
and forgot to return display's native resolution.
At least three apps are affected:
- Duke Nukem Manhattan Project
- Virtuelle Moorhuhn Jagd
- https://code.google.com/p/boxplorer2/ when in fullscreen
so setting Severity to "Major". Probably any app with small screen resolution
is affected.
I know no native linux app besides Wine that behaves this way.
Tested on Xubuntu 12.04 to 13.04 with Geforces GT 220 and 630 and any graphics
drivers of versions 3xx.xx
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http://bugs.winehq.org/show_bug.cgi?id=35087
Bug #: 35087
Summary: Tomb raider 4 The last revelation - crash at start -
steam version
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46804
--> http://bugs.winehq.org/attachment.cgi?id=46804
TB4 wine crash log
Hello,
Tomb raider 4 The last revelation, steam version, crashes at start.
I joined you the debug wine report.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=40546
Bug ID: 40546
Summary: "Browser C: Drive" menu entry will do nothing if Wine
has never been launched
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
HOW TO REPRODUCE:
1. Delete the "~/.wine" folder.
2. Open "Browser C: Drive".
RESULT:
Nothing happens. Instead Wine should be configured for the first time.
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http://bugs.winehq.org/show_bug.cgi?id=35089
Bug #: 35089
Summary: TERA Online crashes with recent update
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: papon.jonathan(a)laposte.net
Classification: Unclassified
Step to reproduce :
-Install TERA Online (gameforge version) within a clean prefix
-Enter your login information and press the "login" button
-The launcher immediately segfault without prior information
Tried with wine version from 1.7.1 to 1.7.8 : same result.
Distrib : Archlinux x86_64
Reverting linux kernel from 3.12.2-1 to 3.11.6-1 (and nvidia proprietary driver
from 331.20-1 to 325.15-1; as newer version doesn't work with older kernel)
resolved the issue.
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http://bugs.winehq.org/show_bug.cgi?id=34761
Bug #: 34761
Summary: Neverwinter Online: System lockup using fglrx drivers
while loading
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DennisJohansen(a)GMail.com
Classification: Unclassified
After logging in with the Neverwinter Online launcher, it starts to load the
actual game. But locks up the entire system along the way. Last message shown
in the game is "Materials reloaded".
Doing some regression testing points to this particular commit:
commit 37d1e8b79cfc2c4ca7b947589574179470a06c42
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 16 09:12:30 2013 +0200
wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game
Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress
test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
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http://bugs.winehq.org/show_bug.cgi?id=31864
Bug #: 31864
Summary: Battlestrike The Siege crahes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
The DirectX9 game Battlestrike The Siege crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39049
Bug ID: 39049
Summary: Built-in IE crashes while opening a particular URL
Product: Wine
Version: 1.7.48
Hardware: x86
URL: https://support.office.com/article/486c12c9-dcce-489c-
b970-3abb37c8451f?CTT=6&Origin=EC010229861033
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 52017
--> https://bugs.winehq.org/attachment.cgi?id=52017
Backtrace
ath.c:193: _gcry_ath_mutex_lock: Assertion `*lock == ((ath_mutex_t) 0)' failed.
wine: Assertion failed at address 0xb77fac90 (thread 004a), starting
debugger...
ath.c:193: _gcry_ath_mutex_lock: Assertion `*lock == ((ath_mutex_t) 0)' failed.
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http://bugs.winehq.org/show_bug.cgi?id=30517
Bug #: 30517
Summary: MS Office 2007 applications are always on all
activities in KDE, they don't have option to select
activity
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: katonag(a)gmail.com
Classification: Unclassified
KDE 4 has a feature set called activities. Activities are different from
virtual desktops, as they provide separate workspaces for separate workflows.
Additionally the possibility for virtual desktops are also present.
MS Office 2007 applications (Word, Excel, Powerpoint tested) somehow break this
feature, and they always appear on all activities, whereas they honor the
virtual desktops. Normally all windows have the option to select which virtual
desktop and which activity they should appear on, but MSO 2007 apps lack the
setting for choosing the activity because of the unusual titlebar*. This
wouldn't be a serious problem, if they wouldn't appear on all activities by
default. Normal apps (even windows apps) appear on the activity they are
started from by default.
Steps to reproduce:
1. Setup KDE to have at least 2 activities.
2. Start e.g. Word2007 on one activity, and also start some other apps (windows
or native Linux, normally doesn't matter)
3. Change activity. Now the second app is not visible, because it remained in
activity1, but Word 2007 is still visible.
4. Go back to activity1.
* A related (but not same) bug has been filed to KDE Bugtracking system:
https://bugs.kde.org/show_bug.cgi?id=298805
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https://bugs.winehq.org/show_bug.cgi?id=39226
Bug ID: 39226
Summary: wine1.7 in the PPA for 14.04 (Trusty) pulls wrong
versions of wine-mono and wine-gecko as dependencies
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imz(a)altlinux.org
Distribution: ---
Background: The version which comes with the official Ubuntu Trusty
repositories (wine-1.6.2) is not suitable for me. I need wine1.7. First, I
upgraded the whole system to 14.04 (Trusty).
How to reproduce and what is unexpected:
Then, to use the wine package from PPA in 14.04 (Trusty):
# apt-get purge 'wine.*'
# apt-add-repository ppa:ubuntu-wine/ppa
# apt-get update
# apt-get install wine1.7
Surprizingly, although `apt-get install wine1.7` did install a version of
`wine-mono` and `wine-gecko` as dependencies, they didn't match the
requirements of the `wine` package, as brought to light by the warnings when
`winecfg` was run; and I had to apt-get-install manually other (newer) versions
of these packages.
Details:
# apt-get install wine1.7
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following extra packages will be installed:
wine-gecko2.34 wine-mono4.5.4 wine1.7-i386 winetricks
Suggested packages:
dosbox:any
Recommended packages:
wine1.5-i386 wine
The following NEW packages will be installed:
wine-gecko2.34 wine-mono4.5.4 wine1.7 wine1.7-i386 winetricks
0 upgraded, 5 newly installed, 0 to remove and 0 not upgraded.
Need to get 0 B/101 MB of archives.
After this operation, 233 MB of additional disk space will be used.
Do you want to continue? [Y/n]
Selecting previously unselected package wine-gecko2.34:i386.
(Reading database ... 210866 files and directories currently installed.)
Preparing to unpack .../wine-gecko2.34_2.34-0ubuntu1~ppa1_i386.deb ...
Unpacking wine-gecko2.34:i386 (2.34-0ubuntu1~ppa1) ...
Selecting previously unselected package wine-mono4.5.4.
Preparing to unpack .../wine-mono4.5.4_4.5.4-0ubuntu1~ppa1_all.deb ...
Unpacking wine-mono4.5.4 (4.5.4-0ubuntu1~ppa1) ...
Selecting previously unselected package wine1.7-i386.
Preparing to unpack .../wine1.7-i386_1%3a1.7.50-0ubuntu1_i386.deb ...
Unpacking wine1.7-i386 (1:1.7.50-0ubuntu1) ...
Selecting previously unselected package wine1.7.
Preparing to unpack .../wine1.7_1%3a1.7.50-0ubuntu1_i386.deb ...
Unpacking wine1.7 (1:1.7.50-0ubuntu1) ...
Selecting previously unselected package winetricks.
Preparing to unpack .../winetricks_0.0+20140302-0ubuntu2_all.deb ...
Unpacking winetricks (0.0+20140302-0ubuntu2) ...
Processing triggers for hicolor-icon-theme (0.13-1) ...
Processing triggers for man-db (2.6.7.1-1ubuntu1) ...
Processing triggers for bamfdaemon (0.5.1+14.04.20140409-0ubuntu1) ...
Rebuilding /usr/share/applications/bamf-2.index...
Processing triggers for desktop-file-utils (0.22-1ubuntu1) ...
Processing triggers for mime-support (3.54ubuntu1.1) ...
Processing triggers for gnome-menus (3.10.1-0ubuntu2) ...
Setting up wine-gecko2.34:i386 (2.34-0ubuntu1~ppa1) ...
Setting up wine-mono4.5.4 (4.5.4-0ubuntu1~ppa1) ...
Setting up winetricks (0.0+20140302-0ubuntu2) ...
Setting up wine1.7-i386 (1:1.7.50-0ubuntu1) ...
Setting up wine1.7 (1:1.7.50-0ubuntu1) ...
Processing triggers for libc-bin (2.19-0ubuntu6.6) ...
#
wine-mono and wine-gecko do not match wine:
$ rm -rf .wine/
$ winecfg
wine: created the configuration directory '/home/marsmorgana/.wine'
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80040155
err:ole:get_local_server_stream Failed: 80040155
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80040155
err:ole:get_local_server_stream Failed: 80040155
Could not load wine-gecko. HTML rendering will be disabled.
wine: configuration in '/home/marsmorgana/.wine' has been updated.
$
What I have to do to fix this problem:
# apt-get install wine-mono4.5.6 wine-gecko2.40
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
wine-gecko2.40 wine-mono4.5.6
0 upgraded, 2 newly installed, 0 to remove and 0 not upgraded.
Need to get 0 B/84.8 MB of archives.
After this operation, 85.5 MB of additional disk space will be used.
Selecting previously unselected package wine-gecko2.40:i386.
(Reading database ... 212582 files and directories currently installed.)
Preparing to unpack .../wine-gecko2.40_2.40-0ubuntu1_i386.deb ...
Unpacking wine-gecko2.40:i386 (2.40-0ubuntu1) ...
Selecting previously unselected package wine-mono4.5.6.
Preparing to unpack .../wine-mono4.5.6_4.5.6-0ubuntu1~ppa1_all.deb ...
Unpacking wine-mono4.5.6 (4.5.6-0ubuntu1~ppa1) ...
Setting up wine-gecko2.40:i386 (2.40-0ubuntu1) ...
Setting up wine-mono4.5.6 (4.5.6-0ubuntu1~ppa1) ...
#
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http://bugs.winehq.org/show_bug.cgi?id=31404
Bug #: 31404
Summary: Was able to play the game before reinstalling Fedora
17
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: for_what_its_worth(a)hotmail.com
Classification: Unclassified
Created attachment 41272
--> http://bugs.winehq.org/attachment.cgi?id=41272
Unhandled exception: page fault. back trace file
Hoyle card games 2005 crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=25896
Summary: Din's Curse Demo is rendered incorrectly
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.soldak.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=33003)
--> (http://bugs.winehq.org/attachment.cgi?id=33003)
menu
All games from Soldak entertainment(they have the same engine) are rendered
incorrectly(in both menu and game itself)
Tested with Din's Curse Demo and Kivi's Underworld
First one is present in AppDB with comment:
"What does not work
various graphical glitches: character models is messed up, to fix use low
graphics settings. various effects and icons are displayed wrongly." but no
screenshot attached
Changing settings doesn't help for me.
Made some screenshots
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http://bugs.winehq.org/show_bug.cgi?id=33460
Bug #: 33460
Summary: Mouse gets suck and won't allow rotation in Fable 3
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inuyasha(a)usa.com
Classification: Unclassified
The mouse gets stuck when on the edges of the screen when trying to look
around.
In the log I see
warn:cursor:grab_clipping_window XInput2 not supported, refusing to clip to
(0,0)-(1280,1024)
I have tried a rawinput patched wine with the same results.
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http://bugs.winehq.org/show_bug.cgi?id=27879
Summary: Zombie Driver becomes unresponsive mid-game with
shadows enabled
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35669)
--> (http://bugs.winehq.org/attachment.cgi?id=35669)
terminal output
In Wine-1.3.25 Zombie Driver stalls in a matter of seconds after a new game was
started.
Symptom: sound begins to stutter and framerate drops dramatically in a couple
of seconds mid-game, the game hardly responses to keypresses. The game doesn't
turn into "zombie" completely, if I press <Esc> several times I'm able to go
back to the menus where the framerate and mouse responsiveness are okay. As
soon as I resume the game, the issue is there again.
Workaround: disable shadows (in the launcher). The game offers 3 choices for
shadows: none, normal, soft.
I can reproduce the problem with the following game versions: 1.1.2, 1.1.4,
1.2.2, 1.2.6
The demo, still at version 1.0.6 is not affected.
Regression testing pointed to:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
The patch can be reverted cleanly on 1.3.25 and that fixed the problem.
Author of the patch added to CC.
I'd like to add that this was the commit that fixed a long-standing graphical
problem in the game: dark, diagonal lines appeared across the screen when
shadows was enabled.
Fedora 15
Nvidia GeForce 250 / driver 275.21
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