https://bugs.winehq.org/show_bug.cgi?id=41186
Bug ID: 41186
Summary: Application Crash
Product: Wine-staging
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logancarpenter1194(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55415
--> https://bugs.winehq.org/attachment.cgi?id=55415
backtrace file
Crashes On Start up
Is a steam game
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https://bugs.winehq.org/show_bug.cgi?id=41042
Bug ID: 41042
Summary: WASi* 1800-810-1018- WEBROOT Antivirus tech support
phone number,WEBROOT Antivirus technical support phone
number
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: zix(a)martin.securehost.com.es
Distribution: ---
WASi* 1800-810-1018- WEBROOT Antivirus tech support phone number,WEBROOT
Antivirus technical support phone number
Mangal 1800!810!1018- WEBROOT Antivirus tech support phone number,WEBROOT
Antivirus technical support phone number
Mangal 1800!810!1018- WEBROOT Antivirus tech support phone number,WEBROOT
Antivirus technical support phone number
WEBROOT Antivirus Phone number 1800!!810!!1018 WEBROOT Antivirus Technical
Support Phone Number WEBROOT Antivirus Customer Support Number QB
Helpline-))1800!810!1018--((WEBROOT tech .support phone number AUS
Helpline))1800 810 1018--((WEBROOT tech .support phone number
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number, WEBROOT customer care number Call....))1 800 810 1018 (((WEBROOT
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WEBROOT helpline phone number Call....))1 800 810 1018 (((WEBROOT 2015 support
phone number, WEBROOT Antivirus tech support number, WEBROOT helpline phone
number Call....))1 800 810 1018 (((WEBROOT 2016 support phone number, WEBROOT
Antivirus tech support number, WEBROOT helpline number Call....))1 800 810 1018
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numberhttp://www.vtk.org/Wiki/Talk:HANSUM_1_800_810_1018_WEBROOT_Antivirus_…
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https://bugs.winehq.org/show_bug.cgi?id=40904
Bug ID: 40904
Summary: Osu! does not start anymore.
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julien.rixte(a)laposte.net
Distribution: ---
Created attachment 55001
--> https://bugs.winehq.org/attachment.cgi?id=55001
unhandled exception at osu launch.
Osu! worked fine with few bugs for me until today (2 July 2016). I'm on Ubuntu
16.04. The game does not start anymore. The wine window starts and informs me
that osu!.exe crashed. I get a message about an unhandled exception that I
join.
This bug appeared as I was playing in osu!. Osu! crashed and never started
again. In the same time , I doing the automatic update of Ubuntu which of
course contained an upgrade of winehq.
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http://bugs.winehq.org/show_bug.cgi?id=34257
Bug #: 34257
Summary: Continent of the Ninth Seal: Launcher crashes when
clicking on Login
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sickam(a)mail.ru
Classification: Unclassified
Hello, as mentioned in the description the game keeps crashing after clicking
on the Login-Button in the Launcher.
All i get is this window, which doesn't load any information, it just keeps
like this
http://i.imgur.com/qUK6jBr.png
followed by this output in the terminal:
see attachment
Thanks for every help i can get.
If you need anything more informations, please let me know and i'll provide.
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https://bugs.winehq.org/show_bug.cgi?id=41104
Bug ID: 41104
Summary: Mod Organizer 1.3.11 does not run after installing
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
While MO 1.3.8 is reported as working in the AppDB, 1.3.11 curiously does not,
crashing immediately upon running with limited debug output.
[08/08/16 23:00:02] - Running wine- start.exe /wait /unix
$WINEPREFIX/drive_c/./users/buck/Start Menu/Programs/Mod Organizer/Mod
Organizer.lnk (Working directory :
/home/buck/.PlayOnLinux/wineprefix/Sfixme:exec:SHELL_execute flags ignored:
0x00000100
err:exec:shellex_load_object_and_run failed to get data object
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https://bugs.winehq.org/show_bug.cgi?id=41041
Bug ID: 41041
Summary: UK@@@ 1.8.0.0.8.1.0.1.0.1.8 Kaspersky Antivirus
Support Phone Number Kaspersky Antivirus Technical
Support Phone Number
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: zix(a)martin.securehost.com.es
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
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for support
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https://bugs.winehq.org/show_bug.cgi?id=41049
Bug ID: 41049
Summary: Communication error and program shuts down
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jd50i(a)hotmail.com
Distribution: ---
Created attachment 55222
--> https://bugs.winehq.org/attachment.cgi?id=55222
Fault report after program failed
Powermaster remote programmer. I can start the program, log in and program come
up but then I get an error. See attached.
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https://bugs.winehq.org/show_bug.cgi?id=38873
Bug ID: 38873
Summary: When running 3DMark06 Wine fails to properly change
display resolution
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51802
--> https://bugs.winehq.org/attachment.cgi?id=51802
xrandr and xdpyinfo infos for Wine (incorrect) and xrandr (proper)
I've no idea how Wine changes display resolution under X11/Linux but it does
that absolutely incorrectly:
--- bad-xrandr.txt
+++ good-xrandr.txt
@@ -1,7 +1,7 @@
-Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
+Screen 0: minimum 8 x 8, current 1280 x 1024, maximum 16384 x 16384
DVI-I-0 disconnected primary (normal left inverted right x axis y axis)
DVI-I-1 disconnected (normal left inverted right x axis y axis)
-HDMI-0 connected 1280x1024+0+56 (normal left inverted right x axis y axis)
510mm x 290mm panning 1920x1080+0+0
+HDMI-0 connected 1280x1024+0+0 (normal left inverted right x axis y axis)
510mm x 290mm
1920x1080 60.0 + 59.9 50.0 60.1 60.0 50.0
1680x1050 60.0
1600x900 60.0
diff -u bad-xdpyinfo.txt good-xdpyinfo.txt
--- bad-xdpyinfo.txt
+++ good-xdpyinfo.txt
@@ -51,7 +51,7 @@
number of screens: 1
screen #0:
- dimensions: 1920x1080 pixels (513x291 millimeters)
+ dimensions: 1280x1024 pixels (342x276 millimeters)
resolution: 95x94 dots per inch
depths (7): 24, 1, 4, 8, 15, 16, 32
root window id: 0x205
It looks like the screen changes to 1280x1024 resolution but at the same time
it's stretched to 1920x1080 (so part of the screen gets lost/cut out). Please,
fix this bug.
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https://bugs.winehq.org/show_bug.cgi?id=40906
Bug ID: 40906
Summary: Age of Empires 2 HD is no longer playable after the
latest game patch
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: flaviozavan(a)gmail.com
Distribution: ---
Age of Empires 2 HD used to work fine on wine. The appdb page shows a long list
of success cases. However, after the last game update, it is unplayable, two
different errors occur:
If you try playing a scenario, the game just crashes.
If you try a normal single player game, it says "Waiting for players"
indefinitely.
I did not try multiplayer with this.
I obviously tested this on a clean prefix. I also tried using wine 1.8.2,
which was reported successful on the appdb page, and was able to reproduce the
bug, so I do not believe this is a regression.
The developers provide access to older versions of the game via the steam beta
system. If I set mine to patch43 (or older), the game is playable again, which
functions as a quick workaround, though it renders multiplayer unlikely.
When looking at the output on the terminal, nothing caught my attention, but I
have no idea what debug flags to use. I'll happily provide more information
once I know what can be useful.
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http://bugs.winehq.org/show_bug.cgi?id=32249
Bug #: 32249
Summary: sound(pro-audio & alsa) and browser errors
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlyonemaxdog(a)hotmail.com
Classification: Unclassified
Created attachment 42548
--> http://bugs.winehq.org/attachment.cgi?id=42548
a paste of wine errors
in the attachment are the errors I now get while runing wine + DDO game.
DDO is Dungeons and Dragons. Made by Turbine.
most of the sound works but voice chat will not with the current sound error.
also there is a cromeium or some sort of browser error goign with wine as well.
DDO is currently at update 16. So the winehq data base is ready for antoher
version link and info too.
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http://bugs.winehq.org/show_bug.cgi?id=37099
Bug ID: 37099
Summary: infinite loop bug in bug report dialog, msert breaks
on wine
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Created attachment 49320
--> http://bugs.winehq.org/attachment.cgi?id=49320
forever loop output into terminal from dialog
was running microsoft safety scanner (msert) available from
http://www.microsoft.com/security/scanner/en-us/default.aspx which breaks.
wine-1.6.2
Linux mint 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64
x86_64 x86_64 GNU/Linux
when I try to view the error detail in the error dialog, it gets an infinite
loop throwing "fixme" errors to the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=38504
Bug ID: 38504
Summary: powersaves3dspro crashes when being loaded but
installed fine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holden.moore.motf(a)gmail.com
Distribution: ---
Created attachment 51355
--> https://bugs.winehq.org/attachment.cgi?id=51355
crash error message
there is a 3ds game cheating program known as 3ds powersaves pro, It installed
fine, but when I tried to load it, it crashes wine.
the attachment is the crash message
error code ( I think this is it. )
0x0049b56c
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http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
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http://bugs.winehq.org/show_bug.cgi?id=31753
Bug #: 31753
Summary: TrainingPeaks WKO+ Crashes when workout is viewed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.teague(a)gmail.com
Classification: Unclassified
Created attachment 41756
--> http://bugs.winehq.org/attachment.cgi?id=41756
stack trace of wko+ segfault
TrainingPeaks WKO+ 3.0 (trial at:
http://www.trainingpeaks.com/linker.aspx?linkto=http://storage.trainingpeak…)
Application installs fine, and at first loads fine. Go to "Calendar" tab, and
double click on a workout in order to view it, and the application crashes.
Looks like a segfault in MFC90.
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http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
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http://bugs.winehq.org/show_bug.cgi?id=36534
Bug ID: 36534
Summary: the guy game crashes when i click play at the startup
menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
i click the wrapper and there is a splash screen.it goes to a menu with 3
buttons "paly,configure, quit" i click play the game loads a bit then crashes.
it says Unhandled exception: page fault on read access to 0x8b000018 in 32-bit
code. the rest of the crash report is attatched.
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http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
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http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
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http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
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http://bugs.winehq.org/show_bug.cgi?id=31654
Bug #: 31654
Summary: Couldnt connect to server and then crash
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mishatrishunkin(a)mail.ru
Classification: Unclassified
Created attachment 41614
--> http://bugs.winehq.org/attachment.cgi?id=41614
Backtrace
Couldnt connect to server and then crash
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http://bugs.winehq.org/show_bug.cgi?id=34239
Bug #: 34239
Summary: MicroStation V8i SELECTseries 2: rendering problems
(Direct3D 9)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius.schwartzenberg(a)gmail.com
Classification: Unclassified
Created attachment 45557
--> http://bugs.winehq.org/attachment.cgi?id=45557
MicroStation running on Windows showing the correct rendering
MicroStation V8i SELECTseries 2 has some rendering issues when it runs in Wine.
It uses a Direct3D 9 based renderer.
I have attached screenshots of an example drawing of MicroStation running on MS
Windows and multiple shots of MicroStation running in Wine. In Wine only part
of the drawing is displayed properly at a given time. When moving the view
around in MicroStation, some parts disappear and other appear properly. At the
same the I get a huge amount of these messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two different swapchains
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
My GPU is an NVIDIA Corporation GF106GL [Quadro 2000]. I'm using Ubuntu 12.04
AMD64 with kernel version 3.8.0-25-generic and NVIDIA driver version 304.88. I
tested with Wine 1.6.0 and current GIT, both have the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=36806
Bug ID: 36806
Summary: Program crashed almost right after load. Clicked View
Program files.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmeyer1993(a)gmail.com
Created attachment 48881
--> http://bugs.winehq.org/attachment.cgi?id=48881
Crash log from Corona Simulator
Launched program and crashed on click
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http://bugs.winehq.org/show_bug.cgi?id=15740
Summary: nullDC garbled screen with ATI cards (Radeon HD4870) and
fglrx drivers
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
Created an attachment (id=16834)
--> (http://bugs.winehq.org/attachment.cgi?id=16834)
Log
Using an ATI card and fglrx 8.10 (the one in Ubuntu 8.10) nullDC starts, and
the interface works, but starting the emulation (whether with a game or just
the Dreamcast bios) results in a garbled window, while this error is repeated
in the console :
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
In order to start the program, natives dll are needed:
d3dx9_35
msvcp80
msvcr80
msvcr80d
A screenshot has been submited at
http://appdb.winehq.org/appimage.php?iId=20821
Attached is the output redirected to a log file.
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http://bugs.winehq.org/show_bug.cgi?id=35726
Bug ID: 35726
Summary: Ever17 Retail crashes at intro movie
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acerbuswings(a)gmail.com
The game will work with Wine and load but as soon as it passes the intro logos
it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34653
Bug #: 34653
Summary: Need For Speed: Shift 2 Unleashed - Crash on game load
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Swater96(a)hotmail.com
Classification: Unclassified
Created attachment 46191
--> http://bugs.winehq.org/attachment.cgi?id=46191
Crash log
No matter what graphical settings I tried, I get an Unhandled exception error
when I try to begin playing the game. This happens in the Quick Load option, or
Career option and this bug is obviously game breaking because you cannot even
play it. The game will show the loading screen for a few seconds and then hit
the error of which I have attached to the bug report.
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http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
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https://bugs.winehq.org/show_bug.cgi?id=38762
Bug ID: 38762
Summary: floating point exception while rendering font
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
A font on my system has zero face->size.height and Wine divides by it.
warn:font:freetype_SelectFont font face L"Misaki Mincho" file
L"/home/hramrach/.wine/dosdevices/c:/windows/Fonts/misakimn.ttf" has zero face
height!
Attaching patch that produces the above warning and ignores the value when
zero.
There is a branch for ignoring it under some other conditions already, anyway.
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https://bugs.winehq.org/show_bug.cgi?id=40716
Bug ID: 40716
Summary: osu! - slightly low-pitched sound when using the ALSA
sound driver
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
If I switch the sound driver to PulseAudio, the problem goes away (but I cannot
use PulseAudio for this rhythm game because of its latency). In wine 1.9.9 the
problem is not present.
I've read that this could be a consequence of playing back the sound with an
incorrect sample rate (like playing 44.1 kHz sound at 48 kHz or vice versa),
although I'm not 100% sure about that.
Arch Linux x64
32-bit wine prefix
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http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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https://bugs.winehq.org/show_bug.cgi?id=40312
Bug ID: 40312
Summary: Please look for builtin *.fon fonts in fontdir
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 53956
--> https://bugs.winehq.org/attachment.cgi?id=53956
Workaround for dlls/gdi32/freetype.c
Hi,
in Makefile.in Wine sets fontdir = ${datadir}/wine/fonts. But changing this
value seems to have no effect. At least dlls/gdi32/freetype.c looks for the
built-in Wine *.fon fonts in ${datadir}/wine/fonts. So it doesn't find them if
they are in a changed $fontdir.
I suggest to first check fontdir explicitly, before falling back to the default
value.
Background:
In Debian we ship both the stable and the development version of wine (wine and
wine-development). These are installed in different subfolders, e.g.
/usr/share/wine and /usr/share/wine-development (where wine and
wine-development are part of datadir, and "wine/" is stripped from the variable
value).
So vanilla wine has:
datadir=/usr/share
fontdir=${datadir}/wine/fonts
But Debian has (simplified example):
datadir=/usr/share/wine[-development]
fontdir=${datadir}/fonts
Further we'd like to use the same fonts folder for both wine and
wine-development:
fontdir=/usr/share/wine/fonts
I attached my primitive workaround to get this working (obviously this is not a
patch for Wine).
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https://bugs.winehq.org/show_bug.cgi?id=39486
Bug ID: 39486
Summary: Unused value in CFn_WMCommand (Coverity #1225886)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
CID 1225886 (#1 of 1): Unused value (UNUSED_VALUE)
returned_value: Assigning value from GetDlgItemTextW(hDlg, 1136, str, 256) to i
here, but that stored value is overwritten before it can be used.
value_overwrite: Overwriting previous write to i with value from
SendDlgItemMessageW(hDlg, 1137, 327U, 0UL, 0L).
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http://bugs.winehq.org/show_bug.cgi?id=22021
Summary: Switching pages in ElsterFormular 2009/2010 needs much
time
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
As summary says switching pages in ElsterFormular 2009/2010 needs much time.
ElsterFormular is a app for German tax payers which is the only free app for
annual income tax return and only supports "the evil OS" (political reasons?).
It seems to be based on Qt.
Test case with translation:
1. wine ~/.wine/drive_c/Programme/ElsterFormular/bin/elfostarter.exe (default)
2. Menu Datei -> Neu (File -> New)
3. Privatperson -> Einkommensteuererklärung (private individual -> income tax
return) on the left
4. Hauptvordruck -> Seite 1 is automatically loading (needs long time)
5. Hauptvordruck -> Seite 2 on the left (needs also long time for loading)
6. and so on - also when you load a previous
Hauptvordruck -> Seite 1 == main form -> page 1
You can download it for free here (only available in German):
https://download.elster.de/download/2009/ElsterFormular2009-Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
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http://bugs.winehq.org/show_bug.cgi?id=35600
Bug ID: 35600
Summary: Skyrim (Steam) fails to start
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoriwan(a)myrax.net
Classification: Unclassified
Created attachment 47548
--> http://bugs.winehq.org/attachment.cgi?id=47548
error log
Skyrim (Steam) fails to start.
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https://bugs.winehq.org/show_bug.cgi?id=38963
Bug ID: 38963
Summary: unimplemented function
msvcp120.dll.??0_Pad@std@@QAE@XZ
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeanmarc.leroux(a)aerys.in
Distribution: ---
Created attachment 51906
--> https://bugs.winehq.org/attachment.cgi?id=51906
backtrace for unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
I guess it's similar to https://bugs.winehq.org/show_bug.cgi?id=37694 but it's
always good to know it's probably (obviously ?) not relatd to a specific
application.
In this case, it happens with an app my company is building (the Windows 32bit
native app for our 3D platform http://minko.io). The app starts fine (which is
incredible considering it uses CEF3...). But whenever I try to load a file the
error occurs.
Back trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=41233
Bug ID: 41233
Summary: Hearthstone Deck tracker issues with fonts and crash
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keijser(a)gmail.com
Distribution: ---
Created attachment 55520
--> https://bugs.winehq.org/attachment.cgi?id=55520
crash1 - backtrace in wine
Trying to run hearthstone deck tracker with 1.9.17. It's a .NET application I
have installed dotnet45, corefonts and vcrun2015 using winetricks. The
application starts the main window is flickering a bit but is still usable.
The overlay initial works, after a while text fails to render and eventually
the application crashes. I've seen a couple of different ones but they are
always related to fonts in some way.
https://github.com/HearthSim/Hearthstone-Deck-Tracker
attaching the bigger wine trackback the final bit of the .NET level trace is
below
Exception\nStack:\n at
MS.Win32.PresentationCore.UnsafeNativeMethods+MilCoreApi.MilGlyphRun_GetGlyphOutline(IntPtr,
UInt16, Boolean, Dou"...
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at
MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi.MilGlyphRun_GetGlyphOutline(IntPtr
pFontFace, UInt16 glyphIndex, Boolean sideways, Double renderingEmSize, Byte*&
pPathGeometryD
ata, UInt32& pSize, FillRule& pFillRule)
at System.Windows.Media.GlyphTypeface.ComputeGlyphOutline(UInt16 glyphIndex,
Boolean sideways, Double renderingEmSize)
at System.Windows.Media.GlyphRun.BuildGeometry()
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.CombineGeometryRecursive(Drawing
drawing, GeometryGroup& accumulatedGeometry)
at System.Windows.Media.FormattedText.BuildGeometry(Point origin)
at Hearthstone_Deck_Tracker.OutlinedTextBlock.OnRender(DrawingContext
drawingContext)
... SNIP ...
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http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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https://bugs.winehq.org/show_bug.cgi?id=41105
Bug ID: 41105
Summary: Tropico 5 (DX11) starts with only a mouse pointer on a
black screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Tropico 5 starts, sound is playing, no intro videos are displayed and there is
only a textured mouse pointer on a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
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https://bugs.winehq.org/show_bug.cgi?id=40968
Bug ID: 40968
Summary: Need For Speed: The Run needs
dxgi_output_FindClosestMatchingMode implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
fixme:dxgi:dxgi_output_FindClosestMatchingMode iface 0x1d3858, mode 0x3f3dde0,
closest_match 0x5dbdd108, device 0x156328 stub!
wine-1.9.14-112-gfec0b69
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https://bugs.winehq.org/show_bug.cgi?id=41228
Bug ID: 41228
Summary: Rendering is messed up on WineD3D8 for Windows
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55501
--> https://bugs.winehq.org/attachment.cgi?id=55501
Screenshot of the problem
Right before the commit leading to bug 41224 there was another commit:
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This commit leads to broken rendering in GTAVC when run in Windows.
I've not tested any later version for whether it's fixed, since bug 41224
blocks testing.
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https://bugs.winehq.org/show_bug.cgi?id=41007
Bug ID: 41007
Summary: Regression in minimum sound latency / HelBuflen value
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolisamurai(a)tfwno.gf
Distribution: ---
In versions 1.9.10 and earlier, I was able to bring the massive sound latency
down to a decent 25ms by setting HelBuflen to 512 without any sound glitching
or stuttering.
I believe that somewhere between 1.9.10 and 1.9.11 there was a regression,
because starting from 1.9.11 I get massive sound glitching unless I up the
HelBuflen to around 8192, which adds like 50ms of sound latency.
This is most definitely a regression in minimum sound latency.
I am running linux gentoo 64-bits, the wine prefix is 32-bits and I'm using
pulseaudio. I'm specifically testing this with the game "osu!". I'm using the
built-in dsound and native .NET 4.5.
Steps to reproduce:
git clone git://source.winehq.org/git/wine.git
cd wine
mkdir build
cd build
../configure
make
WINEARCH=win32 WINEPREFIX=~/test winetricks -q dotnet45
# no, osu! doesn't run without native .NET 4.5 so you have to install it either
# through winetricks or manually
wget 'https://m1.ppy.sh/r/osu!install.exe' --no-check-certificate
WINEARCH=win32 WINEPREFIX=~/test regedit
# set HKCU\Software\Wine\DirectSound\HelBuflen (string) to 512
WINEARCH=win32 WINEPREFIX=~/test ./wine 'osu!install.exe'
Wait for it to install and start up.
The game also seems to be occasionally freezing or crashing when this sound
glitching happens. I couldn't manage to get a log for this crash because it
seems to be stuck loading info, but I'm pretty sure you can reproduce it on
your end easily.
If I switch to native dsound, I just always get glitching even at 8192
HelBuflen.
If you perform these very steps on the stable version or 1.9.10, you will get
proper audio.
All I can notice in terminal output is this error spamming:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
Not sure if it's related to this problem or not.
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https://bugs.winehq.org/show_bug.cgi?id=40997
Bug ID: 40997
Summary: Fallout 4 needs DXGI_FORMAT_BC7_UNORM_SRGB
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55160
--> https://bugs.winehq.org/attachment.cgi?id=55160
Fallout 4 +d3d,+d3d11
The game freezes after;
trace:d3d:wined3d_texture_init texture 0x7ffecd33d800, texture_ops
0x7ffff331b4c0, layer_count 1, level_count 1, resource_type
WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_BC7_UNORM_SRGB, ...
warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
Full log attached, latest wine from git, Steam version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=40106
Bug ID: 40106
Summary: ntdll:info regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, the w2008s64 TestBot VM has a systematic failure in the
32 bit tests:
Failure:
info.c:524: Test failed: Expected to find event handle in handle list
ntdll:info results on test.winehq.org:
https://test.winehq.org/data/tests/ntdll:info.html
commit e4e906c871ffe3e4acc055d5158a8b971f212aea
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Mon Dec 21 12:51:49 2015 +0100
ntdll/tests: Add more tests for SystemHandleInformation.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=41117
Bug ID: 41117
Summary: Fails to build on hurd and kfreebsd
Product: Wine
Version: 1.9.15
Hardware: x86
URL: https://bugs.debian.org/833956
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d0832cdf428696e2c08b1aa27382baad4d1e376f
Since 1.9.15 Wine fails to build on hurd-i386 and kfreebsd-i386 . It built
successfully before.
Wine 1.8.3 still builds successfully.
Build log for hurd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=hurd-i…
Build log kfreebsd-i386:
https://buildd.debian.org/status/fetch.php?pkg=wine-development&arch=kfreeb…
~~~~~
gcc -c -o virtual.o virtual.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer -Werror
-Wdate-time -g -O2 -fstack-protector-strong -Wformat -Werror=format-security
-Wno-error
virtual.c: In function 'virtual_get_system_info':
virtual.c:1363:20: error: storage size of 'sinfo' isn't known
struct sysinfo sinfo;
^
virtual.c:1372:10: warning: implicit declaration of function 'sysinfo'
[-Wimplicit-function-declaration]
if (!sysinfo(&sinfo))
^
virtual.c:1363:20: warning: unused variable 'sinfo' [-Wunused-variable]
struct sysinfo sinfo;
^
Makefile:711: recipe for target 'virtual.o' failed
~~~~~
This should be because of:
commit d0832cdf428696e2c08b1aa27382baad4d1e376f
Author: Michael Müller <michael(a)fds-team.de>
Date: Fri Jul 8 05:40:22 2016 +0200
ntdll: Use sysinfo to report correct number of physical pages.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I reported this in Debian (https://bugs.debian.org/833956) and got a reply from
a hurd guy:
~~~~~
sysinfo(2) is strictly specific to Linux.
Headers in sys/ and bits/ usually are implementations for the platform;
since sys/sysinfo.h is not standard, you cannot assume that it exists
only on a platform, nor what it provides. In this case, the upstream
check is wrong: it should not check for sys/sysinfo.h and assume it's
a Linux-ish implementation, but either:
a) just limit the implementation to Linux unconditionally (as in the
busybox code
b) check for sys/sysinfo.h *and* sysinfo() in it
Considering sysinfo() is not portable anyway, (b) might fail one day
if a platform provide a different implementation with the same name
(it's not standard after all).
~~~~~
There was a similar busybox bug (https://bugs.debian.org/677254), which got
fixed by:
https://git.busybox.net/busybox/commit/?id=ac42e3de90ebf4b921035893e3670da6…
Greets
jre
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https://bugs.winehq.org/show_bug.cgi?id=40953
Bug ID: 40953
Summary: Necropolis crashes at start when forced to run in
DirectX 9 mode
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55090
--> https://bugs.winehq.org/attachment.cgi?id=55090
Terminal output Wine 1.9.14
My graphics hardware and drivers:
Nvidia GTX 970 using the proprietary 367.27 drivers.
I have tried several things to try and get this game to run in DX9 mode:
I have made a clean 32-bit prefix as well as a 64-bit prefix and tried various
Windows versions (XP, 7)
I made another prefix and tried all kinds of DirectX 9-related winetricks
(directx9, d3dx9...)
Basically, the game gets to a loading screen, there is music playing for a bit
and then just a crash to desktop.
The only override I am using would be the d3d11.dll set to "Disabled" Wine's
configuration utility so as to prevent the game from defaulting into Direct X
11 mode.
The reason I am trying to run this game in DX9 mode is because in its files it
has both d3d9.dll and d3d11.dll.
I have attached the terminal output from the clean prefix in the hope that it
will help. Please feel free to request more info or tests to take so that this
problem can be solved.
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https://bugs.winehq.org/show_bug.cgi?id=41118
Bug ID: 41118
Summary: We Happy Few (UE4) crashes with
"D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice,&Swa
pChainDesc,SwapChain.GetInitReference())"
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55326
--> https://bugs.winehq.org/attachment.cgi?id=55326
Terminal output Wine-1.9.16-107-g882980c
Now that this bug is fixed https://bugs.winehq.org/show_bug.cgi?id=40846 We
Happy Few crashes on something else entirely.
Here's my current configuration:
Wine-1.9.16-107-g882980c
One freshly made 64-bit prefix where I ran "winetricks vcrun2015" to work
around this bug: https://bugs.winehq.org/show_bug.cgi?id=41090
GOG version of the game
One thing to note is that unlike all the other UE4 games I have been reporting
this one does not flash a crash dialogue box with the name of the error and
this:
wine: Unhandled page fault on read access to 0x00000000 at address 0x140c40c0f
(thread 0194), starting debugger...
is just the game's crash reporter crashing so nothing to do with the error at
hand :)
Terminal output attached. Please let me know if you need any WINEDEBUG= logs :)
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https://bugs.winehq.org/show_bug.cgi?id=41189
Bug ID: 41189
Summary: No Man's Sky fails to start due to a regression in
ntdll
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55420
--> https://bugs.winehq.org/attachment.cgi?id=55420
Terminal output before reverting the ntdll commit
Hi folks,
The game No Man's Sky (GOG version) has stopped working in Wine 1.9.17.
After running a regression test I have found that the following commit breaks
Wine compatibility for No Man's Sky:
commit 4af2012729b7ad656fe240838697eeb2ce5c924e
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Wed Aug 17 12:48:24 2016 +0200
ntdll: Pass updated context inside dispatch.ContextRecord in
call_stack_handlers.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 51c06aa1285025cc26181a54abc5f336e2badd72
28881512820fce08f74f6416a5a1e617afb46f5b M dlls
Reverting this commit lets No Man's Sky work again.
Some info:
I tested this with the original GOG copy of No Man's Sky before it received any
updates via GOG.com to ensure that the issue was not due to an update to the
game breaking Wine compatibility.
I came to the conclusion that there was a regression introduced because after
updating to a freshly git pulled copy of Wine 1.9.17, the game would no longer
start and the attached terminal output is what I would receive after attempting
to run the game. Please let me know if you'd like any kind of log from a
version of Wine that is not compatible with No Man's Sky or at least let me
know which channel you'd like for me to set WINEDEBUG= to so that I can get you
the necessary data to fix the seemingly faulty commit.
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http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
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http://bugs.winehq.org/show_bug.cgi?id=34056
Bug #: 34056
Summary: Nabeta Jisho: Can't input Japanese characters with
Input Method.
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.nabeta.tk/nabeta550.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
CC: slash(a)ac.auone-net.jp
Classification: Unclassified
Regression SHA1: dc02e4d1a7c35b4205f6109ad71deee5fdddd750
Nabeta Jisho is a dictionary software which built with C++Builder6 CLX Library.
In the search box, I can't input any Japanese characters. Reverting commit
dc02e4 fixes the issue.
In detail, I input some Japanese characters through the input method, then hit
the Enter key. Both of candidate characters and result strings are not shown in
the edit box. However, I can input ASCII characters and paste some Japanese
characters.
I'm using mozc 1.3.975.102 and IBus 1.4.1 as input method in Ubuntu 12.04.
Of course, I can input Japanese characters in the notepad application.
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https://bugs.winehq.org/show_bug.cgi?id=40741
Bug ID: 40741
Summary: Wings of Vi - black screen on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 54645
--> https://bugs.winehq.org/attachment.cgi?id=54645
WINE output
Launching the game - sound works but all I get is a black screen.
in Steam forums someone reported that the game works on wine 1.7.42, didn't
test that nor it is in appdb, so I'm not marking it as regression.
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https://bugs.winehq.org/show_bug.cgi?id=40686
Bug ID: 40686
Summary: Unhandled exception:unimplemented function
KERNEL32.dll.EncodeSystemPointer called in 64-bit code
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 54557
--> https://bugs.winehq.org/attachment.cgi?id=54557
Unhandled exception offending is win7 program "ehshell.exe"
attempt to execute win 7 win media player
Unhandled exception: unimplemented function KERNEL32.dll.EncodeSystemPointer
called in 64-bit code (0x000000007bc5f77a).
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https://bugs.winehq.org/show_bug.cgi?id=40308
Bug ID: 40308
Summary: The Witcher - mouse clicks stop working after some
time
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Running the Steam version of The Witcher, the game stops registering clicks
after some time.
In the game mode, the cursor is visible and when hovering over objects they
'light up', but clicks do nothing.
In the menu mode, the cursor is not visible, hovering over a button lights it
up, clicking does nothing.
Pressing the shift key does not make the cursor appear.
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http://bugs.winehq.org/show_bug.cgi?id=36378
Bug ID: 36378
Summary: wsus won't run wget from dos box
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Hi All,
Scientific Linux 6.5, 64 bit
Wine 1.6.1
Xfce 4.8
wsusoffline-9.2
Would you guys fix WSUS (http://www.wsusoffline.net/) so that it works in Wine?
Currently, you can configure the GUI, but when it goes to run, the DOS box with
wget in it fails to run. No crashing, WSUS just tells you it is finished,
almost instantly, without downloading anything.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=8563
Benjamin Hodgetts <ben(a)xnode.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ben(a)xnode.org
--- Comment #41 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55530
--> https://bugs.winehq.org/attachment.cgi?id=55530
Basic Terminal Output
Still an issue as of 0.9.17. Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=9027
mrdeathjr28(a)yahoo.es changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mrdeathjr28(a)yahoo.es
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https://bugs.winehq.org/show_bug.cgi?id=41232
Bug ID: 41232
Summary: 64bit app with native OpenAL compiled by wingcc has
strange behavior
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llancelot7(a)gmail.com
Distribution: ---
Created attachment 55515
--> https://bugs.winehq.org/attachment.cgi?id=55515
test.cpp
OS: Archlinux (64bit)
Wine: 1.9.17
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https://bugs.winehq.org/show_bug.cgi?id=6508
--- Comment #13 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
(In reply to rebe from comment #12)
>
> ICC page on the wiki not available anymore.
https://web.archive.org/web/20150906050344/http://wiki.winehq.org/icc
That page wasn't ported because it hasn't been updated in years. If someone can
provide updated instructions and wants to take responsibility for maintaining
the page, it can be added to the new wiki.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #12 from rebe(a)gmx.net ---
Which version of ICC did you use?
ICC page on the wiki not available anymore.
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https://bugs.winehq.org/show_bug.cgi?id=3037
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
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https://bugs.winehq.org/show_bug.cgi?id=41219
Bug ID: 41219
Summary: foldit does not load with nvidia card
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55485
--> https://bugs.winehq.org/attachment.cgi?id=55485
foldit does not load with nvidia card backtrace
Game Foldit does not load with Nvidia 340 driver video card,
I get:
"err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems"
"could not unregister class"
game loads normally with ATI cards
otherwise the the nvidia card works ok
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https://bugs.winehq.org/show_bug.cgi?id=4666
D. Colin <dannycolin89(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dannycolin89(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=34428
Bug #: 34428
Summary: Cannot switch window while running full-screen program
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 710214093(a)qq.com
Classification: Unclassified
When I'm play games running full screen mode, I cannot switch to any other
windows until the full-screen game is closed.
Contrary to Bug 33324, the problem is that I cannot switch "out of" the
full-screen game, not switch "in to" it.
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https://bugs.winehq.org/show_bug.cgi?id=2624
--- Comment #36 from rebe(a)gmx.net ---
As I understand it the patch does not get considered because first a test needs
to be added to the wine api test suite which succeeds under windows and fails
under wine. TDD. And most likely a hackish test won't be accepted for the test
suite either...
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https://bugs.winehq.org/show_bug.cgi?id=41155
Bug ID: 41155
Summary: Excel 2007: found unreadable content in .xlsx
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 55374
--> https://bugs.winehq.org/attachment.cgi?id=55374
Tiny Excel file that opens perfectly fine in a VM but fails in Wine
The attached 2-row .xlsx file opens perfectly fine in Excel 2007 installed in
Windows XP, but fails to open in the very same Excel 2007 installed in Wine,
with the error:
"Excel found unreadable content in ... Do you want to recover the contents of
this workbook? If you trust the source of the workbook, click Yes."
The file is located in the same directory as an .xls file that opens just fine.
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http://bugs.winehq.org/show_bug.cgi?id=24652
Summary: Missing sizes for wine app icon
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=31162)
--> (http://bugs.winehq.org/attachment.cgi?id=31162)
Screenshot
Wine ships 16x16, 32x32 and 48x48 versions of its icon. These should be
installed in some place where panels, pagers, window managers can find them
(packager's duty?).
However, at the moment two common sizes are missing: 24x24 and some larger
version like 64x64, 128x128 or 256x256.
In GNOME3's window chooser, 64x64 icons are shown. Currently, wine only shows a
smaller icon here, which looks kind of out of place (see attached screenshot).
Note that GNOME does not ship 64x64 artwork itself but scales the bigger
256x256 version down to 64x64 in this place.
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https://bugs.winehq.org/show_bug.cgi?id=41200
Bug ID: 41200
Summary: Foldit crashes on game puzzle 1274 Rama map
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55440
--> https://bugs.winehq.org/attachment.cgi?id=55440
wine back trace .txt file
after a long time Foldit crashes on game puzzle 1274 when attempting to use the
Rama map to change a-a Phy Chi angles for the first time
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http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=39933
Bug ID: 39933
Summary: iNode 3.6 client needs ndis.sys.NdisAllocateSpinLock
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://web.gdut.edu.cn/~nic/8021x/802.1x-v360-E6202.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ndis.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Follow up to bug 39579.
austin@austin1:~$ sha1sum 802.1x-v360-E6202.exe
710ec6f7954970780d434968565ac50bf0d8c083 802.1x-v360-E6202.exe
austin@austin1:~$ du -h 802.1x-v360-E6202.exe
41M 802.1x-v360-E6202.exe
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Bug ID: 39579
Summary: iNode 3.6 client needs
ndis.sys.NdisAllocateMemoryWithTag
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://web.gdut.edu.cn/~nic/8021x/802.1x-v360-E6202.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ndis.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 39574.
austin@austin1:~$ sha1sum 802.1x-v360-E6202.exe
710ec6f7954970780d434968565ac50bf0d8c083 802.1x-v360-E6202.exe
austin@austin1:~$ du -h 802.1x-v360-E6202.exe
41M 802.1x-v360-E6202.exe
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http://bugs.winehq.org/show_bug.cgi?id=37063
Bug ID: 37063
Summary: NTLM EncryptMessage/DecryptMessage failure
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Created attachment 49252
--> http://bugs.winehq.org/attachment.cgi?id=49252
Test case
Attached is a test case based on GSSAPI authentication to a SOCKS proxy
(RFC1961). An alternative summary for this bug could be "OpenConnect VPN server
cannot authenticate to SOCKS proxy", since that's where this test code is
derived from.
The protocol is fairly simple — it's a GSSAPI exxchange followed by a single
byte 0x00 being sent in each direction under "wrapping" by gss_wrap() or
EncryptMessage(). We are only supposed to be using integrity protection
(signing), not encryption.
Testing has been done against a Dante SOCKS server using gss-ntlmssp.
Windows testing has been done under Windows 7 64-bit, set to use NTLMv1 & LMv1
(I don't seem to have permissions to change that for testing NTLMv2).
There are various issues with wine's emulation which make it fail once
gss-ntlmssp has been made to work correctly with Windows. I'm not sure if it's
best to file separate bugs for each or whether to track them together.
Firstly, wine seems to mishandle the Password field in SEC_WINNT_AUTH_IDENTITY
unless it's in Unicode mode; using SEC_WINNT_AUTH_IDENTITY_ANSI doesn't work
because the password that gets passed to ntlm_auth is mangled.
Secondly, it looks like the Domain field is ignored too and we just pass
'--domain=' to ntlm_auth.
(There's a separate bug filed at
https://bugzilla.samba.org/show_bug.cgi?id=10691 for ntlm_auth not giving us
the session key back when it's using default credentials, and the *flags* are
wrong in that case too because they are missing the NTLMSSP_NEGOTIATE_SIGN/SEAL
bits, but that's probably Samba bug).
Third... it looks like Windows will always encrypt messages, even when
ISC_REQ_CONFIDENTIALITY is *not* in the InitializeSecurityContext flags and
SECQOP_WRAP_NO_ENCRYPT is set. But wine doesn't, so the first 'encrypted'
message fails in gss_unwrap() on the server side.
If we do use ISC_REQ_CONFIDENTIALITY (or bypass the NTLM2&&SEAL check in
ntlm_EncryptMessage() and make it always take that path, sending a wrapped
message works but then...
Fourth, we fail to *unwrap* the returned message. It's looking for a
SECBUFFER_TOKEN buffer in the array, but as far as I can tell, NTLM
DecryptMessage() takes SECBUFFER_STREAM and a SECBUFFER_DATA. The documentation
on this is sparse, but this code does work under Windows...
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https://bugs.winehq.org/show_bug.cgi?id=40691
Bug ID: 40691
Summary: DVDFab 9.2.4.4 pre-check FabCheck.exe executable fails
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54562
--> https://bugs.winehq.org/attachment.cgi?id=54562
backtrace
Testing the latest build of DVDFab 9.2.4.4 today. I'm able to successfully copy
a BluRay disk to my system drive.
However the DVDFab application has some kind of DRM / license checker
application that fails - with a backtrace dialog - every time I launch the
application.
winetricks list-installed
Using winetricks 20160425 - sha1sum: 9bc5eabc393449ead956789ea62935e0ada3b1d7
with wine-1.9.10-163-ge36a7e5 (Staging)
vcrun2008
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https://bugs.winehq.org/show_bug.cgi?id=40380
Bug ID: 40380
Summary: Wine should take dosbox's configuration instead of
creating a new one
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: shankao(a)gmail.com
Distribution: ---
The start_dosbox() function at programs/winevdm/winevdm.c should not start with
an empty configuration file for dosbox, but take the currently used by the
user. In a linux system, this is at ./dosbox/dosbox.conf
With this, DOS programs loaded via wine will respect the options that the user
has set up for dosbox, or allow him a way to indicate them.
In my personal case, I like to set up the aspect option by default. It works if
I load the program directly with dosbox, but not when done via wine.
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https://bugs.winehq.org/show_bug.cgi?id=39543
Bug ID: 39543
Summary: Multiple games and applications crash on unimplemented
function KERNEL32.dll.FreeUserPhysicalPages (Microsoft
Office 2007 diagnosis service, Eden Eternal)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 36527
'Word options' -> 'Resources' -> 'Microsoft Office diagnosis'
>From command line as follows:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Common Files/Microsoft Shared/OFFICE12
$ WINEDEBUG=+tid,+seh,+loaddll,+process wine ./OFFDIAG.EXE /SOURCE 2
...
fixme:heap:AllocateUserPhysicalPages stub: 0xffffffff 0x33fd28 0x710020
wine: Call from 0x7b846105 to unimplemented function
KERNEL32.dll.FreeUserPhysicalPages, aborting
wine: Unimplemented function KERNEL32.dll.FreeUserPhysicalPages called at
address 0x7b846105 (thread 0065), starting debugger...
--- snip ---
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/aa366566%28v=vs.85…
$ wine --version
wine-1.7.19-56-gee13e10
Regards
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https://bugs.winehq.org/show_bug.cgi?id=40048
Bug ID: 40048
Summary: Camtasia Studio 8 : Camtasia appeared to install
correctly. When I try to open, I get an error message
about unimplemented function
dwmapi.dll.DwmSetPresentParameters called in 32-bit
code (0x7b83dc8e), after which it crashes. Attached
find backtrace.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tajamuliqbal(a)yahoo.com
Distribution: ---
Created attachment 53521
--> https://bugs.winehq.org/attachment.cgi?id=53521
I have copied the logs ......i dont know what else i have to explain here.
Camtasia Studio 8 : Camtasia appeared to install correctly. When I try to open,
I get an error message about unimplemented function
dwmapi.dll.DwmSetPresentParameters called in 32-bit code (0x7b83dc8e), after
which it crashes. Attached find backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=38137
Bug ID: 38137
Summary: WBaduk: "Could not obtain OLE control window handle"
regression
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonsqueeze(a)gmx.com
Distribution: Ubuntu
Created attachment 50855
--> https://bugs.winehq.org/attachment.cgi?id=50855
wine log
Greetings and a big thanks to the wine team,
WBaduk is a windows client to play the game of go on wbaduk go servers.
It used to work like a charm with wine 1.2 (ubuntu lucid, package version
1.2.2-0ubuntu2~lucid1) except for a harmless "Floating point exception" popup
when logging in.
It's unuseable however with the latest ubuntu dev build (1.7.34, ubuntu
trusty):
We can login no problem, but keep getting
"Could not obtain OLE control window handle"
popups when trying to observe a game.
Here's the steps I used to reproduce:
- Installed wine 1.7.34 on ubuntu trusty from the wine ppa.
- Download wbaduk (21Mb) from www.wbaduk.com using the "download" button on
the top left. Currently it points to:
http://www.wbaduk.com/download/WBaduk_20140410A.exe
- Installed in brand new account (no previous .wine directory)
$ wine WBaduk_20140410A.exe
- And run:
$ wine '.wine/drive_c/Program Files/WBaduk/OrO20.exe'
- Login with test account, username: grumly2, pass: foobar
Pick any server.
- Left click on any of the active games in the list on the left,
and choose "observe after joining" from the menu.
- Wbaduk tries to join the game but we keep getting
"Could not obtain OLE control window handle"
popups forever. Terminal output looks like:
...
fixme:ieframe:PersistStreamInit_InitNew (0x5ea3c28)
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -701
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -703
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -704
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -702
It's also broken with the default wine ubuntu packages on ubuntu precise and
trusty (wine 1.4)
If there's some useful info missing please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=40747
Bug ID: 40747
Summary: Microsoft Expression Web 4 crashes on startup, needs
gdiplus.dll.GdipGetImageAttributesAdjustedPalette
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
To reproduce, make a 32-bit prefix, run:
winetricks dotnet40
, and install Expression Web 4 from
https://www.microsoft.com/en-us/download/details.aspx?id=36179
wine: Call from 0x7b43c75c to unimplemented function
gdiplus.dll.GdipGetImageAttributesAdjustedPalette, aborting
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https://bugs.winehq.org/show_bug.cgi?id=40497
Bug ID: 40497
Summary: "Trainz: A New Era" needs an unimplemented function in
"msvcr120.dll"
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
The game doesn't start and shows an error message saying it cannot start. The
Wine log says the following:
wine: Call from 0x7b456b6a to unimplemented function
msvcr120.dll.?__ExceptionPtrToBool@@YA_NPEBX@Z, aborting
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https://bugs.winehq.org/show_bug.cgi?id=41132
Bug ID: 41132
Summary: Invalid Font Files Can Cause Wine To Crash
Unexpectedly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
If wine picks up an invalid font file in /usr/share/fonts it can cause some
programs to crash unexpectedly https://a.desu.sh/quohkg.log (warning opening
this in browser can cause it to crash/hang)
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https://bugs.winehq.org/show_bug.cgi?id=40389
Bug ID: 40389
Summary: Unimplemented function
KERNEL32.dll.GetConsoleAliasExesLengthW
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 54104
--> https://bugs.winehq.org/attachment.cgi?id=54104
Native cmd.exe from WinXP runs doskey.exe and fails.
Running native cmd.exe from WindowsXP gave me the error:
Call from 0x7b83bb1c to unimplemented function
KERNEL32.dll.GetConsoleAliasExesLengthW
while running the cmd command doskey.exe.
See attached console output.
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https://bugs.winehq.org/show_bug.cgi?id=40796
Bug ID: 40796
Summary: Python 3.5.1 interpreter crashes when importing
pyqtSlot
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce, execute the following commands:
wget https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
unzip python-3.5.1-embed-win32.zip
curl https://bootstrap.pypa.io/get-pip.py | wine python.exe
wine python.exe -m pip install pyqt5
wine python.exe -c "from PyQt5.QtCore import pyqtSlot; print('Import
successful')"
I would attach a backtrace, but this import statement actually depends on 6
missing functions in ucrtbase.dll:
_lock_locales
_unlock_locales
_calloc_base
_malloc_base
_free_base
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https://bugs.winehq.org/show_bug.cgi?id=40659
Bug ID: 40659
Summary: Window with CS_OWNDC style cause DC leak when
GetDC/ReleaseDC is used.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 54530
--> https://bugs.winehq.org/attachment.cgi?id=54530
testcase
The attached test when run under wine will cause the message to appear.
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
If GetDC/ReleaseDC are removed from the loop then no error occurs.
I've used a parent window, so that the test will run in a acceptable amount of
time but has no effect on the outcome.
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https://bugs.winehq.org/show_bug.cgi?id=40532
Bug ID: 40532
Summary: Microsoft Word Viewer 11.8 does not show text on file
properties dialog until the text is selected
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Open a document.
2. Click File, Properties, General.
On Windows, the filename, type, location, size, DOS name, creation date,
modification date, and access date, are shown instantly. On Wine they are not
shown until you use the mouse to select the text on each field. After the text
has been selected once, it remains visible even after unselecting.
This is the installer I used:
$ sha1sum wordview_en-us.exe
e6dfdc8a1545d45ef5840ba513a5c4036bf154bc wordview_en-us.exe
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https://bugs.winehq.org/show_bug.cgi?id=37271
Bug ID: 37271
Summary: Applications get IP address of 127.12.34.56 when lo0
is up
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jere(a)krischel.org
My testing is specifically with Artemis 2.1.1, but it seems to be true for
other applications as well.
When running Artemis 2.1.1 under a standard OSX Mavericks 10.9.4 install, the
application reports an IP address of 127.12.34.56.
If I specifically shut down the loopback interface (lo0), it reports the IP
address of the box properly (192.168.1.104).
This behavior is *not* seen on Ubuntu 14.04.1, which has a loopback interface,
but seems to prioritize it differently than OSX.
I checked the routing table before and after shutting down the loopback
interface, and this is the line that disappears on OSX after lo0 is down:
Destination Gateway Flags Refs Use Netif Expire
localhost localhost UH 0 0 lo0
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http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=40833
Bug ID: 40833
Summary: Batman: Arkham Origins Blackgate no sound during
gameplay (except cutscenes)
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54794
--> https://bugs.winehq.org/attachment.cgi?id=54794
log
Using native xaudio2_7 is a workaround.
wine-1.9.12-161-g754c681
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https://bugs.winehq.org/show_bug.cgi?id=40756
Bug ID: 40756
Summary: GOG Galaxy crashes with unimplemented function
api-ms-win-crt-heap-l1-1-0.dll._calloc_base
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
api-ms-win-crt-heap-l1-1-0.dll._calloc_base, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xb70000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed
Set to native,builtin:
> msvcp140
> api-ms-win-crt-locale-l1-1-0
> ucrtbase
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https://bugs.winehq.org/show_bug.cgi?id=40745
Bug ID: 40745
Summary: Python 3.5.1 interpreter crashes, needs
_set_thread_local_invalid_parameter_handler
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54649
--> https://bugs.winehq.org/attachment.cgi?id=54649
Backtrace
To reproduce:
1. Download
https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
2. Unzip python-3.5.1-embed-win32.zip
3. Run `wine python.exe`
$ sha1sum python-3.5.1-embed-win32.zip
240dd2da695fea58847b9fbc5420d31f75f275ce python-3.5.1-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=39842
Bug ID: 39842
Summary: skype for windows doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
Created attachment 53186
--> https://bugs.winehq.org/attachment.cgi?id=53186
screenshot of skype not working. I have internet just fine (hello bugzilla)
Skype for windows doesn't work.
The install program spewed out a bunch of debug messages, and the skype that
was installed can't connect to the internet.
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https://bugs.winehq.org/show_bug.cgi?id=40770
Bug ID: 40770
Summary: Nvidia GeForce GT 730 not recognized properly
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
I have a GeForce GT 730 card which is based on the Kepler architecture (GK208).
The card is detected as a
GeForce GTX 470 in Wine.
lspci output:
02:00.0 VGA compatible controller [0300]: NVIDIA Corporation GK208 [GeForce GT
730] [10de:1287] (rev a1) (prog-if 00 [VGA controller])
I sent a patch to correct the issue:
https://www.winehq.org/pipermail/wine-patches/2016-June/151076.html
I tested and confirmed that games such as Skyrim, Morrowind, Fallout 3 and
games based on the Unity engine recognize the card correctly with the patch.
Thanks for your attention.
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http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
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https://bugs.winehq.org/show_bug.cgi?id=40562
Bug ID: 40562
Summary: AkelPad: [ToolBar plugin] tooltips for toolbar buttons
have some extra text
Product: Wine
Version: 1.9.5
Hardware: x86-64
URL: https://sourceforge.net/projects/akelpad/files/AkelPad
%204/4.9.7/x64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: Debian
OS: Debian 8.4 x64
Wine: wine-development (multiarch) 1.9.5-3~bpo8+1 (from jessie-backports)
AkelPad: 4.9.7 (x64)
STR:
1. Install AkelPad using the installer.
2. Run AkelPad and open 'Options > Plugins' (or hit Alt+P) and check there
'ToolBar::Main' checkbox + double click that line to run that plugin
immediately. Now there should appear a new toolbar in AkelPad's window.
3. Hover the cursor over some buttons like 'Save' button. There should appear a
tooltip with some text.
Expected Result:
Text of the tooltip should be just 'Save'.
Actual Result:
Text of the tooltip is 'Save<square>Ctrl+S' where '<square>' represents a
rectangle symbol, like the one that usually shows up in browsers when there's
no icon for that char in the specified font. All other buttons also have
tooltips with text in '<text><square><shortcut>' format instead of just
'<text>'.
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https://bugs.winehq.org/show_bug.cgi?id=39911
Bug ID: 39911
Summary: dxd9 PresentationInterval not propagated on device
Reset
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Background: The steam game XIIZeal relies on vsync to run the game engine
timing; under wine (on OSX) fullscreen runs at an unlimited speed, while on
windows it runs at the refresh rate of your display.
Looking into this this is the sequence of events as best I can tell:
It creates a D3D9 Device with PresentationInterval set to
D3DPRESENT_INTERVAL_IMMEDIATE
Wine creates the device, swap chain, OpenGL context and eventually calls
wglSwapInterval(0).
Then the game does a device Reset, in that reset the PresentationInterval is
set to D3DPRESENT_INTERVAL_ONE. Wine does not ever call wglSwapInterval(1)
after this reset, thus the framerate is never limited.
If I hack up wined3d_device_reset() to call wglSwapInterval() based on the
PresentationInterval the game behaves as expected. However I don't know if this
is the best way to approach this issue.
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https://bugs.winehq.org/show_bug.cgi?id=38102
Bug ID: 38102
Summary: Process Hacker 2.x needs
winsta.dll.WinStationEnumerateW
Product: Wine
Version: 1.7.0
Hardware: x86
URL: http://processhacker.sourceforge.net/downloads.php
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: abolte(a)systemsaviour.com, dmex04(a)gmail.com,
teras(a)luukku.com, winebug(a)mailinator.com
Depends on: 34318, 34317
Distribution: ---
You'll need winetricks comctl32 to work around bug 34465.
I used the portable binaries. Extract, run the x86 version, then click the
users tab. Boom.
austin@debian-home:~$ sha1sum processhacker-2.33-bin.zip
2738c909fa6b37a22a4aa256e5d7e733449b905e processhacker-2.33-bin.zip
austin@debian-home:~$ du -h processhacker-2.33-bin.zip
2.7M processhacker-2.33-bin.zip
austin@debian-home:~$ wine --version
wine-1.7.36-28-ga679cae
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https://bugs.winehq.org/show_bug.cgi?id=36556
Bug ID: 36556
Summary: valgrind shows a definite leak in
comctl32/tests/syslink.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so syslink && touch syslink.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==26003== 120 bytes in 5 blocks are definitely lost in loss record 507 of 758
==26003== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==26003== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==26003== by 0x7B8457FF: HeapAlloc (heap.c:271)
==26003== by 0x7B845A26: GlobalAlloc (heap.c:364)
==26003== by 0x7B846E63: LocalAlloc (heap.c:967)
==26003== by 0x4FE7A09: ReAlloc (comctl32undoc.c:101)
==26003== by 0x504BDC5: SYSLINK_Render (syslink.c:749)
==26003== by 0x504D69E: SysLinkWindowProc (syslink.c:1596)
==26003== by 0x53B04F5: ??? (winproc.c:173)
==26003== by 0x53B066A: call_window_proc (winproc.c:244)
==26003== by 0x53B2803: WINPROC_call_window (winproc.c:900)
==26003== by 0x536F11C: call_window_proc (message.c:2223)
==26003== by 0x5371FBA: send_message (message.c:3260)
==26003== by 0x53725D8: SendMessageW (message.c:3454)
==26003== by 0x53A1E2B: WIN_CreateWindowEx (win.c:1634)
==26003== by 0x53A2313: CreateWindowExW (win.c:1751)
==26003== by 0x4D29DF0: create_syslink (syslink.c:174)
==26003== by 0x4D2A03E: func_syslink (syslink.c:235)
==26003== by 0x4D64DB9: run_test (test.h:584)
==26003== by 0x4D651A8: main (test.h:654)
==26003==
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http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
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