http://bugs.winehq.org/show_bug.cgi?id=36838
Bug ID: 36838
Summary: TOCA Touring Car Championship: installer copies one
file from CD and then shows an error
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Step to reproduce:
Clean wine prefix.
Win version set to Windows 98 and virtual desktop enabled in winecfg, no other
changes.
Original CD in drive.
cd ~/.wine/drive_c
wine /media/cdrom0/setup.exe
Installer starts, click install.
Enter new or accept default path.
Installer asks confirmation of path creation, click yes.
Installer asks confirmation of bypassing DirectX 5 installation, click yes.
An error pop up stating that an error occured during file copying. click yes.
Installer closes.
No terminal output at all.
One file has been copied as C:\Codemast\TourCar\tourcars.exe
Notes:
tourcars.exe cannot be launched directly, must run setup.exe to start game.
Copying the whole CD to C:\Codemast\TourCar does not work around the issue.
Running setup.exe from c:\Codemast\TourCar wants to copy files anyway.
The issue is also present with the demo:
http://www.jeuxvideo.com/telecharger/jeux-et-demos/00000413-toca-touring-ca…
sha1sum:
3c7a4d0d8bc7e6f5095358b3d3ff005e53e44d4b tocademo_JeuxVideo.com_413.zip
Extract and copy tocademo.exe to ~/.wine/drive_c and run from there.
Debian 7.5 Wheezy x86_64
Wine 1.7.21 32bits compiled from git.
No patches, no third party apps.
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https://bugs.winehq.org/show_bug.cgi?id=40851
Bug ID: 40851
Summary: macOS 10.12 Build Failure in winspool.drv with
cupsGetPPD
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: alexander(a)neilson.net.nz
Created attachment 54840
--> https://bugs.winehq.org/attachment.cgi?id=54840
Homebrew Wine build log with 40830 patch applied
After applying the patch from bug 40830 I still experienced a build failure as
seen in the trace log attached.
I haven't been able to find any changelog entry to explain why this would be a
build failure in macOS 10.12 however from the extract below its feeling to me
like the deprecated cupsGetPPD is being missed out however potential call. (I
am still to verify the difference between the framework on my 10.11 version)
I wonder if the comment about the build flags from
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/cups/ppd.h
may be required to be applied to switched (but I haven't validated if I am on
the right track or wrong track)
--Extract from the Trace Log--
info.c:788:1: error: use of undeclared identifier 'cupsGetPPD'; did you mean
'cupsGetFd'?
CUPS_FUNCS;
^
info.c:779:13: note: expanded from macro 'CUPS_FUNCS'
DO_FUNC(cupsGetPPD); \
^
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/cups/cups.h:392:22:
note: 'cupsGetFd' declared here
extern http_status_t cupsGetFd(http_t *http, const char *resource, int fd);
^
info.c:807:29: error: too few arguments to function call, expected 3, have 1
ppd = pcupsGetPPD( name );
~~~~~~~~~~~ ^
../../tools/winegcc/winegcc -o wintab.dll16.so -B../../tools/winebuild -m32
-fasynchronous-unwind-tables -shared wintab.dll16.spec \
-m16 -Wb,--main-module,wintab32.dll wintab.o ../../libs/port/libwine_port.a
2 errors generated.
make[1]: *** [info.o] Error 1
make: *** [dlls/winspool.drv] Error 2
make: *** Waiting for unfinished jobs....
--Extract from the PPD.h file--
* THESE APIS ARE DEPRECATED. TO COMPILE WITHOUT WARNINGS ADD
* -D_PPD_DEPRECATED="" TO YOUR COMPILE OPTIONS. THIS HEADER AND THESE
* FUNCTIONS WILL BE REMOVED IN A FUTURE RELEASE OF CUPS.
Regards
Alexander
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https://bugs.winehq.org/show_bug.cgi?id=40618
Bug ID: 40618
Summary: Autodesk 123D Design needs msvcr100.dll.mbsrtowcs_s
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Reported by a user in #winehq:
fixme:win:EnumDisplayDevicesW ((null),0,0xdff210,0x00000000), stub!
wine: Call from 0x7b43bf3c to unimplemented function msvcr100.dll.mbsrtowcs_s,
aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
and it's unimplemented ;)
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https://bugs.winehq.org/show_bug.cgi?id=40923
Bug ID: 40923
Summary: Alone in the Dark (2008) crashes on launch with msvcrt
assertion
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 55032
--> https://bugs.winehq.org/attachment.cgi?id=55032
alone_in_the_dark_2008-1.9.13.log
alone_in_the_dark_2008-1.9.13.log shows the console output for the 2008
re-imagining of Alone in the Dark, tested against 1.9.13 with a crash on launch
(but past the activation and SecuROM checks - no crack required).
Running "winetricks vcrun2005" works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40557
Bug ID: 40557
Summary: KSP Trajectory Optimization Tool (MATLAB Runtime
(MCR)) crashes at launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay(a)boobah.com
Created attachment 54396
--> https://bugs.winehq.org/attachment.cgi?id=54396
crash log
I'm trying to run the KSP Trajectory Optimization Tool, which uses the MATLAB
Compiler Runtime.
Installing the MCR completes successfully, but when I launch the KSP Trajectory
Optimization tool, it crashes immediately. I've attached the log.
I'm not sure if this is a problem with the MCR, or with KSP TOT.
To reproduce, follow the installation instruction at
http://forum.kerbalspaceprogram.com/index.php?/topic/33568-winmac-ksp-traje…
Download and install the MATLAB Runtime:
http://www.mathworks.com/supportfiles/downloads/R2014b/deployment_files/R20…
Download and run the KSP TOT:
https://dl.dropboxusercontent.com/u/29126891/KSPTOT.zip
I'm running wine-1.9.8 (Staging) on OS X 10.11.4
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https://bugs.winehq.org/show_bug.cgi?id=38962
Bug ID: 38962
Summary: expr.c:234 and 235 attempted computation of 1 << 31
should be 1u << 31
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: vitti570(a)gmail.com
Distribution: ---
Running widl, in tools/widl/expr.c lines 234 and 235:
cast_mask = ((1 << (cast_type_bits - 1)) - 1) |
1 << (cast_type_bits - 1);
cast_type_bits is 32 thus causing computation of 1 << 31 which cannot be
represented in type 'int'.
This is illegal and undefined.
It should be
cast_mask = ((1u << (cast_type_bits - 1)) - 1) |
1u << (cast_type_bits - 1);
instead.
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https://bugs.winehq.org/show_bug.cgi?id=40511
Bug ID: 40511
Summary: Application that copies files from one place to
another stoped working in wine versions greater then
1.6.2
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedro.m.ferreira(a)gmail.com
Distribution: ---
Created attachment 54314
--> https://bugs.winehq.org/attachment.cgi?id=54314
problem copying files from one location to another
Application that copies files from one place to another stoped working in wine
versions greater then 1.6.2
The error is (see attachement printscreen ):
Error copying filess [c:\AIRC\ADM\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\]
Check your permission or check if the file is not open.
In version less or equa then 1.6.2 works everytime.
How can i debug the problem?
thanks
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https://bugs.winehq.org/show_bug.cgi?id=40754
Bug ID: 40754
Summary: GOG Galaxy crashes with unimplemented function
api-ms-win-crt-locale-l1-1-0.dll._lock_locales
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
api-ms-win-crt-locale-l1-1-0.dll._lock_locales, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xba0000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed, msvcp140 set to native,builtin.
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https://bugs.winehq.org/show_bug.cgi?id=40581
Bug ID: 40581
Summary: Regression: dsound input recording from microphone
lags with 2 seconds delay
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
Distribution: ---
At first the bug was discovered by using steam.exe voice when running the
build-in test.
It's is probably easier to reproduce by using Win32 version of `Audacity`. With
that program you have immediate visual result and you can pick from 3 different
input methods. The default one "MME" and the third one "WASAPI" work without
any noticeable lag.
I got lucky when a person with nick debianuser in freenode irc, managed not
only to reproduce the issue on his hardware, but also to find a version that is
working properly. He even narrow it down to single release: wine-1.7.33 is
working and wine-1.7.34 is buggy.
I did a git bisect to further narrow it down and ended up at:
commit d301254e72f018c3e04272115e20ffc70ffcbc12
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Dec 17 09:28:13 2014 -0600
mmdevapi: More accurately track device position.
Reverting this commit fixes the recording lag, not only in 1.7.34 but also in
1.9.9 .
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https://bugs.winehq.org/show_bug.cgi?id=40830
Bug ID: 40830
Summary: Conflict between kVK_RightCommand and macOS 10.12
Sierra in carbon framework
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander(a)neilson.net.nz
Apple has added kVK_RightCommand to macOS Sierra as in the first developer beta
[0].
Wine 1.9.12 fails to build through Homebrew (Not tried standalone or in
MacPorts) throwing an error during build [1].
It appears that Wine added specifically this matcher to the carbon frameworks
as Apple had failed to provide a default call differentiating between left and
right control on the platform.
This will probably need a case test to see if the enumerator already exists on
the platform and then skip defining it inside Wine's build process. Or possibly
just check for version and if >=10.12 then skip that. Not sure what is
preferred as the approach.
[0] -
https://developer.apple.com/library/prerelease/content/releasenotes/Miscell…
[1] -
cocoa_window.m:48:5: error: redefinition of enumerator 'kVK_RightCommand'
kVK_RightCommand = 0x36, /* Invented for Wine; was unused */
^
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/Carbon.framework/Frameworks/HIToolbox.framework/Headers/Events.h:276:3:
note: previous definition is here
kVK_RightCommand = 0x36,
^
1 error generated.
make[1]: *** [cocoa_window.o] Error 1
make: *** [dlls/winemac.drv] Error 2
Apologies if this is not formatted correctly.
Regards
Alexander
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http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
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http://bugs.winehq.org/show_bug.cgi?id=36392
Bug ID: 36392
Summary: LOts of erros that affect various tables
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Created attachment 48445
--> http://bugs.winehq.org/attachment.cgi?id=48445
List of terminal Errors
Various terminal errors when launching Visual Pinball version 9.2.1
These affect different tables to varying degrees.
Some have lights missing, some have flippers missing or just one
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https://bugs.winehq.org/show_bug.cgi?id=41196
Bug ID: 41196
Summary: Was working with Xerox Workcentre24 scanner. Tried to
re-install. Fails with error.
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy(a)jeremylansman.com
Distribution: ---
Created attachment 55434
--> https://bugs.winehq.org/attachment.cgi?id=55434
Install Package from Xerox for Workcentre24 Schanne-Copier
Start with Wine on Ubuntu 16.04 up to date. Install Wine. After and update
the application would fail to download scanned documents in a Xerox
Workcentre24 Mailbox. I purged Wine, deleted folders in /home/.wine. Tried to
reinstall, but that fails.
To try installing it, use the attached file, or -> Goto
http://www.support.xerox.com/support/workcentre-m24/downloads/enus.html?ope…
Look at the bottom of the WWW page. I selected XP, NT and server 2k, but I
think that drop down always gets the same install files. Get->Scanner Utility
2. Install is formatted to floppy discs.
To install copy files from Disk 1,2 & 3 into a common subdir. I do not copuy
duplicates. Then run setup.exe. at 70% I get "Copy File Failed" error, File
Not Found, Error 2147024894. The package install presently works fine in Win10
and 7.
You can enter any name or company. The install used to work just fine
recently, and now crashes.
Attached file is my download from Xerox.
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https://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #19 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
Still present as of 1.9.17
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https://bugs.winehq.org/show_bug.cgi?id=40172
Bug ID: 40172
Summary: cant rebuild wine thru lxc method-debian
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frazzledjazz(a)gmail.com
Distribution: ---
https://wiki.winehq.org/BuildingBiarchWineOnUbuntu shows how to bi-arch wine
from scratch.
the instructions are mostly similar or debian jessie. mostly.
until you get into the container and your net interfaces are GONE. No
interface, no NET, no packages to add.
follow?
I cant continue to rebuild wine without opencl. And it really should not depend
on it anyways, this is breaking amd and nvidia opencl driver from working
correctly on both debian AND ubuntu. we should not be forced into this
situation.
The open source drivers are NOT sufficient enough at this stage, even as
upstream as fedora 23. That said, there is support for 3D in 23 to some extent
as steam and wine DO work. Other apps requiring 3D interfaces, not so much. And
performance is quadruple better with proprietary driver. The open driver also
forces vsync inappropriately and AFAIK, has no crossfire or similar support,
nor control panel to set these options.
I have yet to see a wine app take advantage of openCL, as the depends of such
apps and games are so YUGE that wine borks in many places when attempting to
run said apps or games.
Witcher3 is prime example.And coin miners(requiring hardware openCL) can be
built natively.OpenCL should not be handled thru wine itself, if needed at all.
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https://bugs.winehq.org/show_bug.cgi?id=40061
Bug ID: 40061
Summary: Why the site is so slow since December 2015?
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 53539
--> https://bugs.winehq.org/attachment.cgi?id=53539
Stop loading page.
It happens every two clicks. It can refresh window after several minute waiting
or it may show error as on screen. A refresh can help sometimes.
MacOSX 10.9.5 with latest updates.
Safari 9.0.3 - latest for this system.
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https://bugs.winehq.org/show_bug.cgi?id=41177
Bug ID: 41177
Summary: Word 2013 - Text positioning with delay
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55408
--> https://bugs.winehq.org/attachment.cgi?id=55408
log
Steps:
1. Open Word
2. Type some text and select (Ctrl+A)
3. Try to change position through main toolbar
You probably will need to click one more time after you choose position.
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https://bugs.winehq.org/show_bug.cgi?id=41176
Bug ID: 41176
Summary: Word 2013 - Unable to change font and font size
through main toolbar
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55407
--> https://bugs.winehq.org/attachment.cgi?id=55407
log
Steps:
1. Open Word
2. Try to change Font/Font Size in main toolbar (Home section)
Works only through context menu. Type some text, select it and click left mouse
button.
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https://bugs.winehq.org/show_bug.cgi?id=39465
Bug ID: 39465
Summary: Gif Movie Gear 2.63 about window's gif only animates
when mouse is moving
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamani.com/download/gmvgr26.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
To reproduce just install the program and go to help->about. In the top right
corner there is an animation that only runs when mouse is moving over the
window.
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https://bugs.winehq.org/show_bug.cgi?id=40989
Bug ID: 40989
Summary: Adventure Lamp needs ntdll.NtSuspendProcess
Product: Wine
Version: 1.9.14
Hardware: x86
URL: https://ryguy.itch.io/adventurelamp
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Adventure Lamp, from https://ryguy.itch.io/adventurelamp, does a GetProcAddress
call to look up NtSuspendProcess, then calls the result. Wine's ntdll doesn't
export this function, so currently it crashes on NULL pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=39541
Bug ID: 39541
Summary: Rollercoaster Tycoon - X Error of failed request:
BadValue (integer parameter out of range for
operation)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52692
--> https://bugs.winehq.org/attachment.cgi?id=52692
Error published on game start
Rollercoaster Tycoon Deluxe (the first RCT) won't start. Upon running the game
(`wine RCT.EXE`), the attached error appears in the console.
When running the game, nothing happens. The resolution doesn't change, the
screen doesn't flicker, the error just appears in the console.
This is with the GOG version of Rollercoaster Tycoon Deluxe
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https://bugs.winehq.org/show_bug.cgi?id=41067
Bug ID: 41067
Summary: Spellforce 2 - Demons of the Past needs
d3dx9_34.dll.D3DXFillVolumeTextureTX
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55247
--> https://bugs.winehq.org/attachment.cgi?id=55247
terminal output
Follow-up to bug #37919.
When I start a new campaign or shortly after a skirmish map is loaded, the game
crashes with "An access violation occurred and the program must quit." error
message.
In the terminal:
wine: Call from 0x7b43b3ac to unimplemented function
d3dx9_34.dll.D3DXFillVolumeTextureTX, aborting
Obviously, native d3dx9_34 works around the problem.
Spellforce 2 - Demons of the Past (GOG.com)
Fedora 24
wine-1.9.15-240-ga65718a
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https://bugs.winehq.org/show_bug.cgi?id=41025
Bug ID: 41025
Summary: Worms 2 in-game audio no longer works
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After testing bug 41002 I noticed that Worms 2 does no longer have in-game
audio. By using PoL versions of Wine (quicker than regression testing for me) I
was able to identify that it stopped working after 1.9.10. Compiling wine (even
with ccache) takes a long time here so if anyone could help pinpoint a specific
dll/commits it would make my life easier. I will attach a log in wine-git and
1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=41061
Bug ID: 41061
Summary: Unimplemented function msvcp140.dll._Mtx_init_in_situ
needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://us.battle.net/en/app/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Distribution: ---
Tested with a65718a3e7b95443a82dafd5d2c9cded961404a6 (master as of 20160804)
Battle.net crashes on launch:
wine: Unimplemented function msvcp140.dll._Mtx_init_in_situ called at address
0x7b43d7ee (thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41128
Bug ID: 41128
Summary: Art of Murder: Hunt for the Puppeteer (AoM: Cards of
Destiny) doesn't stretch fullscreen properly
Product: Wine
Version: 1.9.16
Hardware: x86
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: cad279449c62a965a70a712a91b11ba52c4ff4f7
Distribution: ---
Created attachment 55334
--> https://bugs.winehq.org/attachment.cgi?id=55334
cropped menu screen
I usually run games using virtual desktop mode at 1440x900 resolution.
The games in question have a graphical option 'Save the screen ratio'. When
this option is enabled the game should automatically switch to 1440x900 after
started (by default the game is opened in a 1024x768 window).
This stretching feature doesn't work properly in Wine 1.9.16, resulting in a
cropped game screen. The lower and right part of the screen is not visible.
The same problem happens when I start the game in Wine's fullscreen mode.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33e808,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1c4a00,
software 0 stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Regression introduced by
commit cad279449c62a965a70a712a91b11ba52c4ff4f7
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Aug 1 22:28:35 2016 +0200
wined3d: Extract wined3d_swapchain_set_fullscreen() from
wined3d_device_reset().
The problem can be reproduced in the (Polish) demo version too.
AoM2_HuntForThePuppeteer_Demo.zip
sha1: 36525f5bc30a16dbe7b145610636e2b9171ab296
wine-1.9.16-161-gd6d0d96
Fedora 24
XFCE 4.12
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
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https://bugs.winehq.org/show_bug.cgi?id=41084
Bug ID: 41084
Summary: Unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW needed by
Battle.net
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
With the new version of Battle.net which needed msvcp140, there is a function
not implemented and this caused an error during the launching:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateSemaphoreExW called at
address 0x7b43bfac (thread 00c2), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38726
Bug ID: 38726
Summary: valgrind shows uninitialized memory in
qcap/tests/smartteefilter.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==2035== Conditional jump or move depends on uninitialised value(s)
==2035== at 0x5FEF54F: QualityControlRender_DoQOS (qualitycontrol.c:214)
==2035== by 0x5FE6F18: BaseRendererImpl_Receive (renderer.c:411)
==2035== by 0x5FE670E: BaseRenderer_Receive (renderer.c:222)
==2035== by 0x5FE280C: MemInputPin_Receive (pin.c:1122)
==2035== by 0x5FE28DE: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5FE28DE: MemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A39D0: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A39D0: SinkMemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A3856: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A3856: SinkMemInputPin_Receive (???:0)
==2035== by 0x5F10141: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5F10141: BaseOutputPinImpl_Deliver (???:0)
==2035== by 0x5F05B6A: SmartTeeFilterInput_Receive (smartteefilter.c:436)
==2035== by 0x5F11A8F: MemInputPin_Receive (pin.c:1122)
==2035== by 0x47A4224: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x47A4224: media_thread (???:0)
==2035== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==2035== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==2035== by 0x7BC81B95: ??? (signal_i386.c:2682)
==2035== by 0x7BC88D78: start_thread (thread.c:443)
==2035== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==2035== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==2035== Uninitialised value was created by a client request
==2035== at 0x7BC4A7FD: mark_block_uninitialized (heap.c:208)
==2035== by 0x7BC4A952: initialize_block (heap.c:239)
==2035== by 0x7BC4ECB4: RtlAllocateHeap (heap.c:1716)
==2035== by 0x5FEEA65: QualityControlImpl_Create (qualitycontrol.c:41)
==2035== by 0x5FE68AC: BaseRenderer_Init (renderer.c:271)
==2035== by 0x5F7CE5B: NullRenderer_create (nullrenderer.c:243)
==2035== by 0x5F767F4: DSCF_CreateInstance (main.c:133)
==2035== by 0x4C707E4: IClassFactory_CreateInstance (unknwn.h:226)
==2035== by 0x4C707E4: CoCreateInstance (???:0)
==2035== by 0x47A3ACA: create_SinkFilter (smartteefilter.c:578)
==2035== by 0x47A64D4: test_smart_tee_filter_in_graph
(smartteefilter.c:1555)
==2035== by 0x47A808B: test_smart_tee_filter (smartteefilter.c:1786)
==2035== by 0x47A9097: func_smartteefilter (smartteefilter.c:2028)
==2035== by 0x47A9EC5: run_test (test.h:584)
==2035== by 0x47AA30D: main (test.h:666)
==2035==
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https://bugs.winehq.org/show_bug.cgi?id=37847
Bug ID: 37847
Summary: Shantae - Risky's Revenge has glitchy graphics
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50406
--> https://bugs.winehq.org/attachment.cgi?id=50406
Terminal output while playing Shantae - Risky's Revenge for a short time.
Sprites and other graphics are often glitchy in Shantae - Risky's Revenge. Here
are pictures: http://imgur.com/a/jD6FC
I've attached the terminal output, which mostly consists of one error repeated
a few thousand times, interspersed with a few others.
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https://bugs.winehq.org/show_bug.cgi?id=40385
Bug ID: 40385
Summary: usp10:usp10 regression caused by new cross-compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the usp10:usp10 64 bit test has this
failure on Windows Vista to Windows 10:
usp10.c:3087: Test failed: ScriptStringCPtoX should return E_INVALIDARG not
00000000
See:
https://test.winehq.org/data/tests/usp10:usp10.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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https://bugs.winehq.org/show_bug.cgi?id=41089
Bug ID: 41089
Summary: Regression bug: E-Sword Search now showing a black
dialog.
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maznoe(a)yahoo.com
Distribution: ---
This is a regression bug between 1.9.14 and 1.9.15.
The search dialog now displays with the entire dialog displaying all black. I
am unable to close the dialog without closing the entire application. This was
working with previous versions of wine.
E-sword is a free download from: http://www.e-sword.net
Steps to reproduce:
* Open the application
* Click Bible->Search from the main menu.
Expected behavior:
* The dialog displays properly with the ability to enter search terms.
Actual behavior:
* The dialog is displayed with a black box covering all of the contents of the
window.
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https://bugs.winehq.org/show_bug.cgi?id=41072
Bug ID: 41072
Summary: GOG Galaxy fails to start without setting ucrtbase to
(native, builtin)
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaimerave(a)gmail.com
Distribution: ---
Trying to start GOG Galaxy without any overwrite fails if ucrtbase is not set
to (native, builtin). This is on wine-1.9.15-272-g0b49495 and macOS Sierra.
This is what the log shows:
fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fbe0 4 stub
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb80000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x980000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x7e0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xba0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x330000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xc00000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xd10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xf50000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xee0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1080000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x11c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1050000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1210000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f8b8, 0x32f8c8 0x32f8bc
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f8b8 0x32f8c8 0x32f8bc)
returning a dummy value (current locale)
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
fixme:vcruntime:__telemetry_main_return_trigger (0x1210000)
err:module:attach_process_dlls "mfc140u.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GalaxyClient\\GalaxyClient.exe" failed, status c0000417
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https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
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https://bugs.winehq.org/show_bug.cgi?id=41074
Bug ID: 41074
Summary: Unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx needed
by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Tested after applying 4 patches on master:
https://source.winehq.org/patches/data/125205https://source.winehq.org/patches/data/125206https://source.winehq.org/patches/data/125204https://source.winehq.org/patches/data/125209
When Battle.net is installing crashed with this issue:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx, aborting
wine: Unimplemented function msvcp140.dll.__crtInitializeCriticalSectionEx
called at address 0x7b43bfac (thread 00c6), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41140
Bug ID: 41140
Summary: gcc6: comctl32 build warnings
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55346
--> https://bugs.winehq.org/attachment.cgi?id=55346
comctl32/listview.c log
With Debian's gcc update, new warnings appeared.
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=40665
Bug ID: 40665
Summary: 'INFINITY' undeclared (In function
'test_effect_preshader_ops')
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Attempting to compile 1.9.10 in Puppy Linux 4.3.1
Some dependencies installed.
effect.c: In function 'test_effect_preshader_ops':
effect.c:3977: error: 'INFINITY' undeclared (first use in this function)
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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https://bugs.winehq.org/show_bug.cgi?id=41078
Bug ID: 41078
Summary: Unimplemented function
msvcp140.dll.__crtCreateEventExW needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Now this issue has a patch, the next issue during the installation of
Battle.net is:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateEventExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateEventExW called at address
0x7b43bfac (thread 00d0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41002
Bug ID: 41002
Summary: Worms 2 (GOG version) fails to start, crashes with a
Visual C++ runtime error
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55166
--> https://bugs.winehq.org/attachment.cgi?id=55166
Terminal output Wine 1.9.15
I am using the GOG.com version of Worms 2 in a clean 32-bit prefix.
$ sha1sum setup_worms2_2.0.0.23.exe
28a7798fa948c2d285e7028ff8ff17cb1399c260 setup_worms2_2.0.0.23.exe
So far I have attempted to run the game without emulating a virtual desktop and
while emulating a virtual desktop in Windows XP, 98, ME modes and the game
crashes with a Visual C++ runtime error.
There's not much terminal output but I have added it anyways. If anyone has any
suggestions as to which WINEDEBUG channels I should try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
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https://bugs.winehq.org/show_bug.cgi?id=41088
Bug ID: 41088
Summary: Bug on Startup Buhl Tax2016 on Wine Windows7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michl.bayerl(a)gmx.de
Distribution: ---
Created attachment 55286
--> https://bugs.winehq.org/attachment.cgi?id=55286
Tax2016 Wine Backtrace on Startup
Bug on Startup Buhl Tax2016 on Wine Windows7
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=40384
Bug ID: 40384
Summary: dinput8:dinput regression caused by new compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the dinput8:dinput test has these
failures on all 32 bit Windows platforms:
dinput.c:519: Test failed: EnumDevicesBySemantics did not call the callback
hr=80070057
dinput.c:520: Test failed: EnumDevicesBySemantics should enumerate the keyboard
dinput.c:521: Test failed: EnumDevicesBySemantics should enumerate the mouse
dinput.c:527: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:535: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:536: Test failed: There should be devices available before action
mapping available=0
dinput.c:543: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:548: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:554: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:559: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:565: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:571: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:577: Test failed: EnumDevicesBySemantics failed hr=80070057
See:
https://test.winehq.org/data/tests/dinput8:dinput.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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https://bugs.winehq.org/show_bug.cgi?id=41170
Bug ID: 41170
Summary: Word 2013 - Search for online templates field is black
until mouseover
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55402
--> https://bugs.winehq.org/attachment.cgi?id=55402
log
fixme:richedit:IRichEditOleImpl_inner_fnQueryInterface 0x8d33808: unhandled
interface {8d33f740-cf58-11ce-a89d-00aa006cadc5}
Works fine with native riched20
wine-1.9.16-277-g60f8b51
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https://bugs.winehq.org/show_bug.cgi?id=41154
Bug ID: 41154
Summary: Psiphon3 does not run (show UI) - Unusable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spamkill(a)orcon.net.nz
Distribution: ---
Psiphon3 proxy does not run (show UI) - makes it unusable
https://psiphon.ca/en/download.html
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https://bugs.winehq.org/show_bug.cgi?id=41169
Bug ID: 41169
Summary: Muting a tab in firefox has no effect
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 55398
--> https://bugs.winehq.org/attachment.cgi?id=55398
terminal output
Running win32 firefox (47.0) under wine-1.9.16-277-g60f8b51, when I open
http://rainymood.com, I hear rain sounds (good). If I click the volume/sound
icon, however, it gets a slash through it, but the sound does not mute.
Native firefox/under windows does not exhibit this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37433
Bug ID: 37433
Summary: Game dont run and show dont have winsock2 correct
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: Mint
Once game launched, show loading screen and after this show winsock 2 error,
non proper winsock 2
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #16 from Benjamin Hodgetts <ben(a)xnode.org> ---
In short: With GStreamer enabled the videos play, but you can't get into the
game. With GStreamer disabled the videos don't play, but you can get into the
game.
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--- Comment #15 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55387
--> https://bugs.winehq.org/attachment.cgi?id=55387
GStreamer Disabled Log
Works but no videos - Videos are just a black screen, but you can click through
them and get to the game.
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--- Comment #14 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55386
--> https://bugs.winehq.org/attachment.cgi?id=55386
Native Quartz, GStreamer Disabled Log
Works but no videos - Videos are just a black screen, but you can click through
them and get to the game.
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--- Comment #13 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55385
--> https://bugs.winehq.org/attachment.cgi?id=55385
Native Quartz Log
Nothing plays. Game crashes (Unhandled page fault on read access) after
clicking a black screen.
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--- Comment #12 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55384
--> https://bugs.winehq.org/attachment.cgi?id=55384
Normal Setup Log
This is the first of 4 different combinations I tried to see what worked.
Game opens but minimised, maximising it shows the logo video playing, but
clicking to skip it just results in it locking up. The videos do appear to
play, but each time it load a video, the game minimises. So even if you've
maximised it when the logo starts, it'll minimise itself again when the next
video starts.
Trying to skip either of the videos by clicking results in the game locking up
and echoing a single "err:quartz:ReferenceClock_GetTime pInputPin
Disconnected". Below is the output if I just leave it to itself.
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Benjamin Hodgetts <ben(a)xnode.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |---
--- Comment #11 from Benjamin Hodgetts <ben(a)xnode.org> ---
Checking back in. This is still an issue as of 1.9.16. You have to click
blindly a few times to get past the videos which don't actually play.
I believe behaviour is different with and without quartz overridden as well.
Let me know which, if any traces, you want.
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https://bugs.winehq.org/show_bug.cgi?id=41159
Bug ID: 41159
Summary: Excel 2007: Can't switch among windows with Alt+Tab /
Alt+backtick
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 55382
--> https://bugs.winehq.org/attachment.cgi?id=55382
Screencast of being unable to switch among Excel windows
I'm running Mint Cinnamon 18 and I see a bug similar to #23108:
If I open two spreadsheets in Excel 2007, I can't reliably switch among them
using Alt+Tab. Alt+Tab appears to have switched, but the old file still has
focus. Clicking on the taskbar icons does nothing. The first Alt+Tab works, but
subsequently using the shortcut doesn't. Alt+` (cycling only through Excel
windows) doesn't work either.
This is super frustrating for those using more than one spreadsheet at the
time.
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https://bugs.winehq.org/show_bug.cgi?id=41148
Bug ID: 41148
Summary: NASA's Eyes: fails to start
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hutchinson.karl(a)gmail.com
Distribution: ---
Created attachment 55363
--> https://bugs.winehq.org/attachment.cgi?id=55363
backtrace - Unhandled Exception
On launching program NASA's Eyes, status window says it is checking for
updates, then never reaches the main start window. Shows "Program Error"
window.
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https://bugs.winehq.org/show_bug.cgi?id=6851
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com,
| |winetest(a)luukku.com
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https://bugs.winehq.org/show_bug.cgi?id=39662
Bug ID: 39662
Summary: Printing problem when CUPS printer description
contains spaces
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ragaconi(a)hotmail.com
Distribution: ---
It seems that "win.ini" is auto generated every time I run wine program. In
win.ini CUPS printer seems to be named by its description in CUPS. When this
description contains spaces a problem printing does not work.
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http://bugs.winehq.org/show_bug.cgi?id=24147
Summary: Worms Reloaded: Screen position issues at non-native
resolution
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30389)
--> (http://bugs.winehq.org/attachment.cgi?id=30389)
Screenshot of behaviour
See attached screenshot.
At resolutions other than native, the game screen "slides" towards the
bottomleft and hides part of the screen outside the display.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x50130
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
err:ole:CoGetClassObject class {074b110f-7f58-4743-aea5-12f15b5074ed} not
registered
err:ole:CoGetClassObject no class object {074b110f-7f58-4743-aea5-12f15b5074ed}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2953530,0x2953490): stub
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http://bugs.winehq.org/show_bug.cgi?id=32265
Bug #: 32265
Summary: Polycom People+Content IP crashes when attempting to
stream desktop to remote display
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aboyd(a)fusionio.com
Classification: Unclassified
Created attachment 42578
--> http://bugs.winehq.org/attachment.cgi?id=42578
Backtrace of PPCIP crash
When I try to stream my desktop to a remote display (a Polycom HDX 7000 HD)
using People+Content IP, I can connect to the display fine, but when I press
the play button, PPCIP freezes for about 20 seconds, then crashes.
I've attached the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Wyrex <wyrex(a)openmailbox.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wyrex(a)openmailbox.org
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http://bugs.winehq.org/show_bug.cgi?id=27798
Summary: GTA3 & GTAVC rendering is messed up
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See http://i.imgur.com/EigrV.png
Works correctly in 1.3.22, appears in 1.3.23, remains in 1.3.24.
Reproducible on my intel (EEE PC 901) video:
Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
, but NOT on nvidia gtx460.
Will try to do regression testing, but... well, intel Atom...
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https://bugs.winehq.org/show_bug.cgi?id=41127
Bug ID: 41127
Summary: Art of Murder: Hunt for the Puppeteer demo needs
IDirect3DBaseTexture9 interface
Product: Wine
Version: 1.9.16
Hardware: x86-64
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
warn:d3d9:d3d9_device_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not
implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
wine-1.9.16-161-gd6d0d96
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http://bugs.winehq.org/show_bug.cgi?id=32935
Bug #: 32935
Summary: Detailed view int "file->open" window MSoffice 2003,
not showing details
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chpnp(a)free.fr
Classification: Unclassified
I happily run office 2003, i still have a minor issue which is annoying on a
day to day basis
when i open a file, and from the open window select the "detailed view", only
the names will show (no modification date)
Is there anything i am missing here ? can it be solved somehow ?
This is wine 1.4 or 1.5 (i think i have the problem with both) and this happens
on Ubuntu 12.04 (64 bits) and Slitaz 4.0 (32 bits)
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41108
Bug ID: 41108
Summary: Wine plant startup
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnaud.his(a)free.fr
Distribution: ---
Created attachment 55314
--> https://bugs.winehq.org/attachment.cgi?id=55314
file error
Wine plant startup of the game World of Warcraft. I have an error report.
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https://bugs.winehq.org/show_bug.cgi?id=41153
Bug ID: 41153
Summary: Screen on Mac flickers after quitting Wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vjurjen(a)gmail.com
Hi there,
I just downloaded on old version of the PC game Driver (1999) and installed and
played it through Wine.
While playing the game, there was a flicker noticeable from the game’s
loading-screen on top of the game. It didn’t bother me, until I quit the game +
Wine and the flicker was still there.
Even when I rebooted my Macbook Pro several times, the flicker is still on the
screen.
I’m running a Version 1.8-rc4 (1.8-rc4) of WineBottler on a MacbookPro Retina
15”, mid 2014 / Yosemite 10.10.4
Any ideas on how to solve this?
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=40885
Bug ID: 40885
Summary: Commandos 3: Destanation Berlin demo needs
IDirect3DBaseTexture8 interface
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54974
--> https://bugs.winehq.org/attachment.cgi?id=54974
log
warn:d3d8:d3d8_device_QueryInterface {b4211cfa-51b9-4a9f-ab78-db99b2bb678e} not
implemented, returning E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=40908
Bug ID: 40908
Summary: Rocket League Starts Minimised
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55004
--> https://bugs.winehq.org/attachment.cgi?id=55004
Basic Terminal Output
This is running from Wine Staging but I've disabled all Staging options to
avoid confusion.
When starting Rocket League, for some reason it opens minimised and you either
need to click it on the window bar or Alt+Tab to get into the game (which is
running full-screen).
This appears to have been mentioned in various places but no-one seems to have
ever logged the bug.
Basic log attached, let me know if you need a larger or trace log of some sort.
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http://bugs.winehq.org/show_bug.cgi?id=30837
Bug #: 30837
Summary: Star Trek Online doesn't detect joystick/gamepad
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitor.dominor(a)gmail.com
Classification: Unclassified
Recently I decided to try playing Star Trek Online with one of my old but still
working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the
userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with
the command xboxdrv --silent --trigger-as-button, I started the game. The game
has support for joysticks (I made sure I enabled joystick support in the
in-game options). However, the game does not detect it, since it does not
respond to any button presses or axis movements from the gamepad.
When running the game from the terminal, the output I get with the gamepad
attached to the PC is attached to this bug report.
I have tried running the game natively on Windows 7 and XP SP3 with the gamepad
attached and it is detected and runs as expected. Furthermore, by running STO
with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able
to determine that the game uses direct input 8, specifically the
IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the
system mouse and any attached joystick. It uses in particular the
IDirectInput8::EnumDevices to find any available joysticks.
In order to determine if this is an issue specific to this game running on
Wine, I tried using the gamepad with another game well supported by wine and
which also supports joysticks: Trackmania Nations Forever. This one detects the
gamepad as a joystick automatically and by adding +dinput to WINEDEBUG, I
noticed the following line on the output:
Code:
trace:dinput:IDirectInputWImpl_EnumDevices (this=0x12f718,0x0004
'DIDEVTYPE_JOYSTICK',0x8fc5a0,0x12238a0,0001).
After that, wine outputs successfull detection of the joystick:
Code:
trace:dinput:find_joydevs Found a joystick on /dev/input/event16: Xbox Gamepad
(userspace driver) ({9e573eda-7734-11d2-8d4a-23903fb6bdf7})
Next, while running STO on wine with WINEDEBUG="+dinput":
and while the game detects and initializes the system mouse through dinput, it
seems to initialize the IDirectInput8 Interface, but it does not enumerate any
joystick unlike Trackmania.
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https://bugs.winehq.org/show_bug.cgi?id=40765
Bug ID: 40765
Summary: Python 3.5.1 interpreter crashes, needs
__fpe_flt_rounds
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54666
--> https://bugs.winehq.org/attachment.cgi?id=54666
Backtrace
To reproduce:
1. Download
https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
2. Unzip python-3.5.1-embed-win32.zip
3. Run `wine python.exe`
$ sha1sum python-3.5.1-embed-win32.zip
240dd2da695fea58847b9fbc5420d31f75f275ce python-3.5.1-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=37503
Bug ID: 37503
Summary: Bad reflow in joystick control panel
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 49892
--> https://bugs.winehq.org/attachment.cgi?id=49892
Screenshot
See attachment. The word "applet" is cut. If I change tab and go back, the word
applet is on a newline as it should be.
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http://bugs.winehq.org/show_bug.cgi?id=26160
Summary: Broken control path in mcicda
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm thankful to C. Robinson for making mcicda work on my Linux machines since
wine-1.1.5. Since then the code supports 2 modes of operation, either via
- IOCTL_CDROM_*_AUDIO (PLAY/STOP/PAUSE/RESUME/SEEK)
- or via a separate thread using DirectSound with
IOCTL_CDROM_RAW_READ. READ_TOC is needed in both modes.
However,
commit 8afa626faa3c5aa2d32d17dca77edaf9efb3a5da
uses as selector
if (wmcda->hThread != 0) {
which causes inconsistent results as the thread may be long dead. I believe
that is not the correct way to select whether to invoke either
thread/DS+RAW_READ commands or IOCTL_CDROM_*_AUDIO ones.
Consider this sequence of MCI commands:
cmd hThread comment
play -- start hThread
stop # !0 => SetEvent stopEvent, hThread becomes 0
stop # =0 => DeviceIoControl
resume # =0 => DeviceioControl
play
resume # !0 => DSB+Play, unlike previously
status mode !0 GetStatus yields PLAY, later STOP
it will never detect that a disk was long ejected!
stop
status mode =0 GetStatus performs IoControl instead
and hence reports current and correct state.
It's fine that the code supports 2 modes of operation, the bug is that the
current code confuses itself as to which branch should be taken and produces
results depending on the history of commands rather than the current state (and
HW capabilities), wrongly mixing both code paths, leading to incorrect results.
IMHO a binary decision via hThread is wrong, there are more states to consider:
- DSB + RAW_READ is useable / being used;
- IOCTL_CDROM_PLAY_AUDIO is useable / being used
- don't know yet.
This issue becomes more important now as MacOS support is getting close (see
bug #20323). This issue becomes more important now as MacOS support is getting
close (see bug #20323). It does not implement the IOCTL_CDROM_*_AUDIO and
spits out unneeded err: and fixme: to the console. I mentioned that I'd about
this issue in bug #20323 comment #4 last year.
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http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=35165
Bug ID: 35165
Summary: Quake Live standalone login window shows difficult to
read text in the username field
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Created attachment 46910
--> http://bugs.winehq.org/attachment.cgi?id=46910
Entered "mmmmmmmm" in the two fields
Install the app (installer might crash, but ignore that), start it, notice the
text entered in the username/password fields appears in a weird way.
When pressing backspace to delete the last character, the text suddenly seems
to appear fine but there is an unexpected margin between the right-side of the
text and the cursor. Then if more letters are entered they continue to be
displayed broken.
Does not happen with digits for some reason.
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https://bugs.winehq.org/show_bug.cgi?id=41099
Bug ID: 41099
Summary: Serato DJ 1.9.2 : Crashes on launch
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
Created attachment 55304
--> https://bugs.winehq.org/attachment.cgi?id=55304
Back Trace Log
Installed Serato DJ (and Quicktime) without problem.
On launch, Serato DJ crashes.
I attached the back trace log.
The error says "Unhandled exception: unimplemented function msvcr120.dll.?"
Running Serato 1.9.2
Running Quicktime 7.7.5
Running Ubuntu 16.04 LTS
Running Wine 1.9.16
Is there a winetricks for solving this?
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https://bugs.winehq.org/show_bug.cgi?id=41126
Bug ID: 41126
Summary: Unhandled exception: unimplemented function
msvcp140.dll._Mtx_init_in_situ called in 32-bit code
(0x7b43cbcc).
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: vejitaku.es(a)gmail.com
Distribution: ---
Created attachment 55332
--> https://bugs.winehq.org/attachment.cgi?id=55332
backtrace of the exception
When I try to execute the battle.net program I keep getting the error:
Unhandled exception: unimplemented function msvcp140.dll._Mtx_init_in_situ
called in 32-bit code (0x7b43cbcc).
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https://bugs.winehq.org/show_bug.cgi?id=41035
Bug ID: 41035
Summary: Crash on Battle.net.exe Unhandled exception:
unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_co
mmand_line called in 32-bit code
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
Created attachment 55208
--> https://bugs.winehq.org/attachment.cgi?id=55208
Backtrace of Crash on Battle.net.exe
Crash on Battle.net.exe update.
WoW and other Blizard Games are not usable any more, due this is the Game
update Task.
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https://bugs.winehq.org/show_bug.cgi?id=41077
Bug ID: 41077
Summary: battle.net program error
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordan.smith17(a)btinternet.com
Distribution: ---
Created attachment 55261
--> https://bugs.winehq.org/attachment.cgi?id=55261
Backtrace of error
I am relatively new to Linux mint 18, installed wine 1.9 after I realised this
is the software necessary to play windows applications such as battle.net. When
i installed wine and attempted to open up and install battle.net.exe, i
encountered the program error: Unhandled exception: unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_command_line called in
32-bit code (0x7b43fbe2)
How do i go about fixing this to install battle.net and then world of warcraft?
(if this could be in layman's terms i would be extremely grateful due to my
beginners knowledge of linux software)
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https://bugs.winehq.org/show_bug.cgi?id=41018
Bug ID: 41018
Summary: foldit-linux wine crashes after a long play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55184
--> https://bugs.winehq.org/attachment.cgi?id=55184
wine crash log for Foldit game
foldit-linux wine crashes after a long play run.
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https://bugs.winehq.org/show_bug.cgi?id=41019
Bug ID: 41019
Summary: foldit-linux wine crashes after 5 min play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55185
--> https://bugs.winehq.org/attachment.cgi?id=55185
wine crash log for Foldit game
foldit-linux wine crashes after 5 min play run
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https://bugs.winehq.org/show_bug.cgi?id=40816
Bug ID: 40816
Summary: Webrotate (FREE) application hangs during installation
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54761
--> https://bugs.winehq.org/attachment.cgi?id=54761
WINEDEBUG=+relay,+seh,+tid console output (truncated)
Installation of this application hangs after pressing the INSTALL button. I've
not dug through the trace to see what's going wrong - but it's not immediately
obvious what (Wine) component is at fault.
The last few lines of the console trace repeat ad infinitum (so I've truncated
the attached version):
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000014) ret=7efeb721
000d:Ret ntdll.RtlAllocateHeap() retval=00179098 ret=7efeb721
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000016) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790b8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790d8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790f0 ret=7efeb44b
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https://bugs.winehq.org/show_bug.cgi?id=40787
Bug ID: 40787
Summary: POILoader quits right after start
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.garmin.com/us/maps/poiloader
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ladislav.laska(a)gmail.com
Distribution: ArchLinux
The Garmin POI Loader quits after start, without an error message. This might
be related to bug #22544, but it's an old bug, and I'm not really sure if it's
regression. I've tried testing this with the 1.7.11 as suggested, but the
result is the same.
Installer works (and required mono). Whenever I start the application, I get a
few messages on terminal, the POI Loader initial screen shows up for a few
seconds, but is non-responsive, and crashes promptly, without further error:
krakonos@wallaby ~/[...]/POI Loader $ wine POILoader
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
krakonos@wallaby ~/[...]/POI Loader $ wine --version
wine-1.9.12
The wine I'm using is a version from Arch repository.
I'd be glad to provide more information, but I have no idea where to look for
problems.
Download is available here: http://www.garmin.com/us/maps/poiloader
Tested with POI Loader 2.7.3 (the latest available)
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #14 from winetest(a)luukku.com ---
Interesting output.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4568) - not supported.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4567) - not supported.
fixme:winspool:SetJobW Ignoring everything other than document title
https://msdn.microsoft.com/en-us/library/windows/desktop/ff686811(v=vs.85).…
I didnt get anything printed, but my printer gives an error that I should
replace some color and not being more specific about it. The error message is
quite weird since it has multiple colors in it. They cant all be empty at same
time...
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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https://bugs.winehq.org/show_bug.cgi?id=40725
Bug ID: 40725
Summary: 8-bit Armies crashes on start (32-bit prefix, Windows
7 mode)
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54631
--> https://bugs.winehq.org/attachment.cgi?id=54631
Terminal output for Wine 1.9.11 Staging no CSMT
I am attempting to run this game in a clean 32-bit prefix and it crashes while
loading.
Running the command "wine ClientG.exe" gets me a splash screen and opens up a
very tiny square which I assume is the game's window. After a few seconds the
game then crashes.
I have checked that ClientG.exe, the game's executable, is in fact a 32-bit
file:
file ClientG.exe
ClientG.exe: PE32 executable (GUI) Intel 80386, for MS Windows
I am attempting to run the game in Windows 7 mode as it does not support
Windows XP.
I have attached the terminal output as the game loads then crashes. I am using
Wine 1.9.11 Staging.
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https://bugs.winehq.org/show_bug.cgi?id=41129
Bug ID: 41129
Summary: X-Men Legends 2 keys dont work correctly
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
X-Men Legends 2 dont work keyboard keys correctly
In game with actual cpu frecuency (4100mhz) keyboard key press dont respond at
time but if cpu frecuency is reduced to 1.8ghz and lower keyboard keys back to
work normally
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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https://bugs.winehq.org/show_bug.cgi?id=41124
Bug ID: 41124
Summary: Proteowizard/msconvert command line tool hangs
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sneumann(a)ipb-halle.de
Distribution: ---
Created attachment 55331
--> https://bugs.winehq.org/attachment.cgi?id=55331
Logfile with wine output
I am trying to get a command line tool to run under wine, and have varied
success. The command msconvert.exe is part
of the mixed open/closed source Proteowizard project [1], which provides a
unified access to the mass spectrometry data
from any instrument vendor through their closed source data access DLLs. In
particular, msconvert converts into
vendor-neutral open XML formats. Download available from [2].
So success or failure running msconvert depends on which and how these DLLs are
written and called, which I have no direct control of.
* I can run msconvert just fine when converting from one open format to
another, which does not require any closed DLLs.
So msconvert itself is fine.
* I have one instrument that has a mix of *.dll that are identified as "PE32
executable (DLL)" for console and GUI,
and also include Mono/.Net assemblies. Runs fine.
* I have data and DLLs for a different instrument, where at runtime a few
err:ole messages are suspicious
to my (wine-untrained) eye, see also full trace below:
err:ole:marshal_object Failed to create an IRpcStubBuffer from
IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002
A few output lines later the process just hangs, it can be terminated with
^C.
I am running Ubuntu 16.04, and previously 14.04, and I have tried Wine Staging
1.9.16~ubuntu16.04.1 and 1:1.8.0-0ubuntu1~ubuntu15.10.1~ppa1
(and wine-1.6.2 earlier). Needless to say, works under Windows.
The msconvert sources are living under [3]. Im using an WINEARCH=win32
wineprefix. Dependencies I know of/guess are installed via a recent winetricks
(20160724).
rm -rf .wine
export WINEARCH=win32
winetricks --unattended msxml3 mfc42 corefonts
winetricks --unattended vcrun2005
winetricks --unattended vcrun2008
winetricks --unattended vcrun2010
winetricks --unattended dotnet35sp1
winetricks --unattended dotnet40
# http://proteowizard.sourceforge.net/downloads.shtml
msiexec /i pwiz-setup.msi
and then running on a small file [4] hangs:
wine ./msconvert.exe small.RAW
[logs attached separately]
Andrew Udvare gave an excellent assessment [5] of my debugging output
on the mailling list, copied in here:
On Mo, 2016-08-01 at 03:32 -0700, Andrew Udvare wrote:
> > On 2016-08-01, at 02:51, Steffen Neumann <sneumann(a)ipb-halle.de>
> > wrote:
> >
> > err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
> > err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface failed with error 0x80004002
> >
> Definitely file a bug. There is sort of this related one, but it has
> to do with InstallShield: https://bugs.winehq.org/show_bug.cgi?id=24611
>
> Maybe some useful information:
>
> https://msdn.microsoft.com/en-us/library/windows/desktop/ms678504(v=vs.85).…
>
> E_NOINTERFACE 0x80004002 Interface not supported.
>
> Your OLE32 errors:
>
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l168
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l305
>
> Something is wrong with Wine and IRunnableObject for this use case.
> And it seems your app does not check the return when it queries
> interfaces? I presume that is why more errors just come later about
> not correctly running within an apartment.
>
> IRunnableObject = {00000126-0000-0000-c000-000000000046} -> https://msdn.microsoft.com/en-
> us/library/windows/desktop/ms692783%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
>
> DCOM as done in Wine is described a bit here: https://www.winehq.org/docs/winedev-guide/dcom-1
> --
> Andrew Udvare
Running msconvert under wine has long been a challenge, with Wine reports in
#24761 [6] and #29900 [7] that have been
fixed/markeddupes/closed by now, but it doesn't work for me. An old wiki
entry[8] with earlier
versions of both wine and msconvert reports success by someone for files such
as mine.
Happy to help with debugging,
yours,
Steffen
[1] http://proteowizard.sourceforge.net/
[2] http://proteowizard.sourceforge.net/downloads.shtml
[3] https://sourceforge.net/p/proteowizard/code/HEAD/tree/trunk/pwiz/
[4] http://proteowizard.sourceforge.net/example_data/small.RAW
[5] https://www.winehq.org/pipermail/wine-users/2016-August/107380.html
[6] https://bugs.winehq.org/show_bug.cgi?id=24761
[7] https://bugs.winehq.org/show_bug.cgi?id=29900
[8] http://tools.proteomecenter.org/wiki/index.php?title=Msconvert_Wine
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Martin Lindhe <martin(a)startwars.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |martin(a)startwars.org
--- Comment #29 from Martin Lindhe <martin(a)startwars.org> ---
this is still an issue with wine 1.9.16
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winetest(a)luukku.com changed:
What |Removed |Added
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CC| |winetest(a)luukku.com
--- Comment #22 from winetest(a)luukku.com ---
Comment 12 and 21.
It works, if you use winetricks -q ie. I don't remember anymore for what it was
used but, but reading comments indicate that it solves another issue that
prevents running the game and testing this bug.
Sounds like fixed to me. Also no response from OP or others for a long time. I
doubt there will be more feedback anytime soon.
I would suggest to test this and close according to your feelings.
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https://bugs.winehq.org/show_bug.cgi?id=40920
Bug ID: 40920
Summary: Into The Stars (UE4 game) crashes while loading with
SwapChain->GetFullscreenState error
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55026
--> https://bugs.winehq.org/attachment.cgi?id=55026
Terminal output Wine 1.9.13-144-g9729d15 Windows 7 mode
The Unreal Engine 4 game, Into The Stars crashes while loading in a clean
Windows 7 prefix.
I am attempting to run the game on an Nvidia GTX 970 using the proprietary
drivers (367.27) in Wine 1.9.13-144-g9729d15.
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http://bugs.winehq.org/show_bug.cgi?id=30581
Bug #: 30581
Summary: Dialog windows can get hidden by the main window in
IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10, which uses the Openbox
window manager.
When "Allow the window manager to control the windows" is enabled in winecfg,
dialog boxes can get hidden behind the main window. The dialogs are modal, so
the main window doesn't accept any input while a dialog is open. If you
accidentally click in the main window while a dialog is open, the dialog
disappears but the main window does not accept any input.
To reproduce:
- Use winecfg to disable virtual desktop mode and enable "Allow the window
manager to control the windows" if necessary; those are the default settings.
- Download and run the IDA Free 5.0 installer.
- Run the program. Click OK at the About dialog and Go in the Welcome to IDA!
window.
- The maximised main window opens. Bring up a dialog box, e.g. by selecting
Help-> About program... or File -> Open...
- When the dialog opens, click in the main window. The dialog window disappears
behind the main window. (You can reveal it by un-maximising the main window and
moving it out of the way.)
For what it's worth, this problem doesn't happen with the IDA Pro 6.2 demo, but
that uses different GUI code (QT?).
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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https://bugs.winehq.org/show_bug.cgi?id=41100
Bug ID: 41100
Summary: Feral Heart did not open
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: koshielovesbacon(a)gmail.com
Distribution: ---
Created attachment 55305
--> https://bugs.winehq.org/attachment.cgi?id=55305
The files report
Please i need some help i don't know whats happened and i would really love to
play feral heart again.
Help me please
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