https://bugs.winehq.org/show_bug.cgi?id=37175
Bug ID: 37175
Summary: Call of Duty 2: Video playback is not working
Product: Wine
Version: 1.7.24
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 49414
--> https://bugs.winehq.org/attachment.cgi?id=49414
Call of Duty 2 - Terminal Log
Each time "Call of Duty 2" is started, the first splash screen is shown, but
when the video from intro should be started it hangs.
Only if the playback can be skipped very fast it's possible to reach the menu.
On the terminal lots of following messages can be seen:
err:d3d:wined3d_debug_callback 0x16333e78: "GL_INVALID_OPERATION error
generated. Source and destination dimensions must be identical with the current
filtering modes.".
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 984
See also attached log file.
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https://bugs.winehq.org/show_bug.cgi?id=38432
Bug ID: 38432
Summary: Xeon (Xbox emulator) fails to run - invalid address
Product: Wine
Version: 1.7.41
Hardware: x86
URL: http://www.emulator-zone.com/doc.php/xbox/xeon.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
User asked about it in #winehq, appdb shows old results (failed in 1.1.29:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=17840
But it appears to have the same issue now as then:
austin@debian-home:~/x$ wine Xeon.exe
wine: Invalid address.
austin@debian-home:~/x$ file Xeon.exe
Xeon.exe: PE32 executable (GUI) Intel 80386, for MS Windows
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http://bugs.winehq.org/show_bug.cgi?id=19801
Summary: cygwin can't run a batch file from inside a shell
script without explicit cmd /c
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Given the batch file foo.bat containing
echo FOO
and the shell script 'foo.sh' containing
./foo.bat
the command
./foo.bat
interactively will output
FOO
on both cygwin/windows and cygwin/wine, but the command
sh foo.sh
will produce
FOO
on cygwin/windows but will fail on cygwin/wine saying
foo.sh: line 1: ./foo.bat: permission denied
This happens both in an interactive cygwin shell started under wineconsole,
as well as the naked command
$ wine ~/.wine/drive_c/cygwin/bin/sh foo.sh
which sometimes says permission denied, and sometimes says "bad address", e.g.
foo.sh: line 1: ./foo.bat: Bad address
13 [main] sh 50! _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
foo.sh: line 1: 50 Segmentation fault (core dumped) ./foo.bat
So the "permission denied" error might be a symptom of a crash, too.
This was found while trying to automate the chrome and firefox build
setup procedures.
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https://bugs.winehq.org/show_bug.cgi?id=40062
Bug ID: 40062
Summary: Media Player Classic Home Cinema does not show bitmaps
in buttons
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 53540
--> https://bugs.winehq.org/attachment.cgi?id=53540
MPC-HC running on WINE.
Run MPC-HC with WINE
Select to display the options from the menu.
Go to the formats page.
Here there are 4 buttons on the right decorated with bitmaps, but WINE does not
show them.
See attached screenshots, compare results between WINE and Windows.
Tested with MPC-HC version 1.7.10.
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http://bugs.winehq.org/show_bug.cgi?id=18734
Summary: DlgDirList(DDL_DRIVES|DDL_DIRECTORY) on 16-bits
displays files on listbox in Windows but not Wine.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source, win16
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a_villacis(a)palosanto.com
Created an attachment (id=21484)
--> (http://bugs.winehq.org/attachment.cgi?id=21484)
Screenshot of problem (QEMU virtual session and Wine, side by side)
When an 16-bit Windows application displays a listbox and manually fills it
with DlgDirList (not as a part of a Common Dialog), the flag combination
DDL_DRIVES|DLL_DIRECTORY should make files appear according to the set filter.
Wine does not do this, as it (incorrectly) appends DDL_EXCLUSIVE to the bitmask
of flags before delegating to 32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=21404
Summary: winedbg does not support fixed host:port parameter
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myvonkpos(a)mweb.co.za
If using winedbg to debug Windows apps in a Linux IDE is to become practical
winedbg --gdb --no-start needs an extra parameter to specify a fixed host:port
TCP connection, similar to what gdbserver has. Currently the port is chosen at
random, which means IDEs have to be reconfigured on every debug attempt.
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https://bugs.winehq.org/show_bug.cgi?id=39078
Bug ID: 39078
Summary: Visual Pinball 9.9.1 crashes on exit after creating a
new table
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Download of Visual Pinball 9.9.1 here:
http://emulationrealm.net/downloads/file/33-visual-pinball
$ openssl sha1 "VPinball991_Full.zip"
SHA1(VPinball991_Full.zip)= aafbd3c28af31ec4a993e0fe59a77374e5895572
Steps to reproduce:
1. Download installer and install the game.
2. Start the game.
3. Select File > New.
4. Select File > Exit.
wine --version
wine-1.7.49
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http://bugs.winehq.org/show_bug.cgi?id=24374
Summary: Driller fails to run
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://download.ovinebydesign.com/driller/download.asp
x
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30720)
--> (http://bugs.winehq.org/attachment.cgi?id=30720)
terminal output
Driller is a freeware remake of a classic 3D adventure game, which was quite
popular in the 8-bit computer era.
The standalone executable Driller.exe fails to run in Wine, showing only a
messagebox, saying:
'Error! User lib not found', then it quits.
I can't verify how it behaves under a native Windows environment because I have
no Windows installed. According to the developer's page the game is Vista
compatible.
I'm not sure it has something to do with the issue, but the Driller.exe is
packed/protected(?) by Molebox Ultra. That is some kind of virtualization which
helps creating portable applications.
Fedora 13
Nvidia 7600 / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=40694
Bug ID: 40694
Summary: Invalid behavior of "C: && echo haha" or "C: & echo
haha"
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
On Windows, all of "C: && echo haha", "C: || echo haha", "C: & echo haha" works
fine.
On Wine, this kinds of command line generates an error of "Can't recognize 'C:
' as an internal or external command, or batch script."
Found by neovim developer: https://tea-ci.org/equalsraf/neovim/39
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http://bugs.winehq.org/show_bug.cgi?id=18164
Summary: dlls/iphlpapi/ifenum.c: compiler warnings
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o
./ifenum.o ./ifenum.c
./ifenum.c: In function 'enumIPAddresses':
./ifenum.c:693: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:693: warning: comparison of distinct pointer types lacks a cast
./ifenum.c: In function 'getIPAddrTable':
./ifenum.c:754: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:754: warning: comparison of distinct pointer types lacks a cast
No patch for this one yet. Won't complain if someone beats me to it ;-).
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http://bugs.winehq.org/show_bug.cgi?id=27497
Summary: Regedit mangles registry keys containing embedded
NULLs
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.gog.com/en/gamecard/sacrifice
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35155)
--> (http://bugs.winehq.org/attachment.cgi?id=35155)
raw file
Noticed this while messing around with Sacrifice
(http://www.gog.com/en/gamecard/sacrifice).
The game stores a few keys with embedded NULLs, apparently all the ones that
store string values (dword/hex values aren't affected).
Looking at the raw registry (system.reg) shows the values fine:
"Graphic detail"=dword:00000000
"IP address"="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
"Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
but if I export the key with wine's regedit, it mangles them:
"Graphic detail"=dword:00000000
"IP address"=""Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
notice how a quote goes missing along with the newline. The game really likes
those newlines. If I remove them and rerun the game, then adjust its settings,
it adds them back.
I'll attach a text file with the raw registry, along with what I get when
exporting.
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https://bugs.winehq.org/show_bug.cgi?id=40742
Bug ID: 40742
Summary: cmd.exe: buffer overflow while parsing qualifiers
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jbb.rose(a)yahoo.com
Distribution: ---
Created attachment 54646
--> https://bugs.winehq.org/attachment.cgi?id=54646
Batch file which triggers the problem
WCMD_parse() copies command qualifiers into the quals[] array. The
array is MAX_PATH (260) characters long, but the input command can be
up to MAXSTRING (8192) characters long. This can lead to buffer
overflows and crashes if a command has many qualifiers.
The attached try.bat file, taken from an actual command generated by
a cross-build system, reliably crashes wine 1.9.11 as built on SLES11SP2.
Increasing the size of quals[] to MAXSTRING characters fixes the problem.
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http://bugs.winehq.org/show_bug.cgi?id=30713
Bug #: 30713
Summary: 64 bit wine installs 64 bit mfc100.dll to syswow64
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Downloading and running
http://download.microsoft.com/download/A/8/0/A80747C3-41BD-45DF-B505-E9710D…
(see http://www.microsoft.com/en-us/download/details.aspx?id=13523 )
with WINEARCH=win64 does install mfc100.dll... but into c:\windows\syswow64,
which seems wrong.
This was with wine-1.4. I'll test again with current wine once I figure out
how to build it.
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https://bugs.winehq.org/show_bug.cgi?id=38849
Bug ID: 38849
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c:WCMD_assoc
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M cmd.exe -p cmd.exe_test.exe.so
batch && touch batch.ok
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841A61: strlenW (unicode.h:200)
==13413== by 0x7B841ED4: format_insert (format_msg.c:160)
==13413== by 0x7B842936: format_message (format_msg.c:391)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841AA6: strcpyW (unicode.h:207)
==13413== by 0x7B841F13: format_insert (format_msg.c:161)
==13413== by 0x7B842936: format_message (format_msg.c:391)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B84296B: format_message (format_msg.c:392)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841A61: strlenW (unicode.h:200)
==13413== by 0x7B8430A2: FormatMessageW (format_msg.c:621)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841AA6: strcpyW (unicode.h:207)
==13413== by 0x7B843144: FormatMessageW (format_msg.c:633)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
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https://bugs.winehq.org/show_bug.cgi?id=40271
Bug ID: 40271
Summary: Can't start UPlay: "Connection Lost" error
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fry.kun(a)gmail.com
Distribution: Fedora
Created attachment 53907
--> https://bugs.winehq.org/attachment.cgi?id=53907
WINEDEBUG=+winsock,+secur32
Fedora package: wine-1.9.4-1.fc23.x86_64
wine --version: wine-1.9.4 (Staging)
When starting UPlay in online mode (have to log in), it fails with a message
"Connection lost"
Several weeks ago it was working just fine
Let me know if you need me to try bisecting wine versions to narrow it down or
the attached log is enough..
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https://bugs.winehq.org/show_bug.cgi?id=37780
Bug ID: 37780
Summary: After running a bash script from cmd, no prompt is
printed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: gm89(a)hotmail.it
Distribution: ---
If I run a bash script from wine's cmd, after execution the prompt is not
printed.
I believe this is the cause of an hang in my use case, I'm trying to interface
a windows program with my android phone by making it use the native adb binary;
the trick I used was to replace the provided "adb.exe" with a similarly named
bash script with this content:
#!/bin/bash
/usr/bin/adb $*
If I manually call adb.exe from cmd, the output of commands is correct but no
prompt is printed afterwards.
Tested with wine 1.7.33 under ubuntu 14.04.
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https://bugs.winehq.org/show_bug.cgi?id=40944
Bug ID: 40944
Summary: Impossible to run Steam versions of classic DOOM games
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
Distribution: ---
Running DOOM II: Hell on Earth is impossible. The DOSBOX console window appears
and the screen freezes without opening the game. I need to kill all wine
processes and dosbox in order to continue. The same happens for all classic
DOOM versions on Steam.
Here's the output for DOOM II: Hell on Earth:
anoob@anoob:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe
fixme:ver:GetCurrentPackageId (0x32e460 (nil)): stub
[2016-07-10 13:24:12] Startup - updater built Jul 8 2016 14:45:17
[2016-07-10 13:24:12] Verifying installation...
[2016-07-10 13:24:13] Verification complete
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006700,
0x3f040cf8, 0x3f040cf0
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006700,
0x3f040d30, 0x3f040d28
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006700,
0x3f040cc0, 0x3f040cb8
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006700,
0x3f040d68, 0x3f040d60
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006700,
0x3f040da0, 0x3f040d98
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
fixme:imm:ImmGetOpenStatus (0x1e7698): semi-stub
fixme:ver:GetCurrentPackageId (0x32e30c (nil)): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:imm:ImmDisableTextFrameService Stub
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, (nil) 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 (nil) 0x33f7a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, 0x1514a0 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 0x1514a0 0x33f7a8)
returning a dummy value (current locale)
IPC client is in my process, could/should be using an in-process
pipe.fixme:winsock:WSALookupServiceBeginW (0x33f4b8 0x00000ff0 0x33f4f4) Stub!
[0710/132413:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin
failed with: 8
fixme:iphlpapi:NotifyAddrChange (Handle 0x33f638, overlapped 0x152524): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ver:GetCurrentPackageId (0x30e590 (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f114,0x00000000), stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x20046,
filter=0xe35e4e8,flags=0x00000004) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0x303dfa4 (nil)): stub
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x402bf20, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x3f4a350, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x1e6046c, overlapped 0x1e60470): stub
fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting
ignored
Unable to remove c:\program files\steam\CONFIG\SteamAppData.vdf!
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not
registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6}
could be created for context 0x1
fixme:imm:ImmReleaseContext (0x100b6, 0x403d9d8): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:RegisterDeviceNotificationA (hwnd=0x100d2,
filter=0x32e488,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d974,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32dafc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32dafc,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
IPC client is in my process, could/should be using an in-process
pipe.fixme:hnetcfg:fw_apps_get__NewEnum 0x43b0ee0, 0x10d3e4b0
fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x400b050, L"C:\\Program
Files\\Steam\\steam.exe"
fixme:hnetcfg:fw_app_put_Name 0x400b050, L"Steam"
fixme:hnetcfg:fw_app_put_Enabled 0x400b050, -1
fixme:hnetcfg:fw_apps_Add 0x43b0ee0, 0x400b050
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not
registered
err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd}
could be created for context 0x1
fixme:win:RegisterDeviceNotificationW (hwnd=0x1012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x2012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e464,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=(nil)): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
Refresh rate: 15
Refresh rate: 15
Refresh rate: 15
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:mfplat:MFStartup (65648, 1): stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:gdi:GdiInitializeLanguagePack stub
fixme:ntdll:NtQuerySection (0x30,0,0x33f178,0x00000010,(nil)) stub!
fixme:ntdll:NtQuerySection (0x30,0,0x33f170,0x00000010,(nil)) stub!
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
IPC client is in my process, could/should be using an in-process pipe.ALSA lib
conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Killed
I've find the file /home/anoob/.wine/drive_c/Program
Files/Steam/steamapps/common/Doom 2/doom2 + mouse.bat:
.\base\dosbox -conf .\base\doom2m.conf -fullscreen -exit
exit
Then I've tried to call it directly:
anoob@anoob:~/.wine/drive_c/Program Files/Steam/steamapps/common/Doom 2/base$
wine dosbox.exe -conf doom2.conf -fullscreen -exit
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x130338 with type
WINED3D_RTYPE_TEXTURE_2D (0x2).
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http://bugs.winehq.org/show_bug.cgi?id=36942
Bug ID: 36942
Summary: Silent Thunder setup.exe crashes at start
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: cthielen(a)gmail.com
Created attachment 49049
--> http://bugs.winehq.org/attachment.cgi?id=49049
Backtrace of crash
Sierra's 1997 Silent Thunder A-10 Tank Killer II game fails to start when
launching SETUP.EXE off the CD. Attached is the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=31850
Bug #: 31850
Summary: Age of Mythology does not start
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grishguard-all(a)yahoo.it
Classification: Unclassified
Hi,
after i've entered the serial code, wine gives me an error every time different
from the one before. I here attach a backtrace, hope you resolve. Good work
Ubuntu 12.04
Wine 1.5.14
Ps: the game does not work under Wine 1.4 neither.
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https://bugs.winehq.org/show_bug.cgi?id=40479
Bug ID: 40479
Summary: Overwatch: Crash on launch
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.dunnigan(a)gmail.com
Distribution: ---
Created attachment 54245
--> https://bugs.winehq.org/attachment.cgi?id=54245
Backtrace
Overwatch crashes when attempting to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=35796
Bug ID: 35796
Summary: Mortal Online bootstapper installer/client fails on
startup (network ping exception)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a #winehq user posted this backtrace with pastebin before switching to MS .NET
Framework.
Since this might be still useful for Wine-Mono I report it here.
I can't reproduce this as I don't have a Mono environment - feel free to close
if not applicable.
Pastebin:
--- snip ---
$ WINEPREFIX=/home/sxe/mo4-wine/ wine Mortal\ Online\ Launcher.exe
wine: created the configuration directory '/home/sxe/mo4-wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0xece8a0, overlapped 0xece8ac): stub
wine: configuration in '/home/sxe/mo4-wine' has been updated.
fixme:wincodecs:PngDecoder_Block_GetCount stub
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x26f506c,0x26cfff0): stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x27e55dc,0x27fe2e8): stub
protocol "IP" not found; You might want to add this to /etc/protocols
err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
exception inside UnhandledException handler: Object reference not set to an
instance of an object
[ERROR] FATAL UNHANDLED EXCEPTION: System.Net.Sockets.SocketException: Error
looking up error string
at System.Net.Sockets.Socket..ctor (AddressFamily addressFamily, SocketType
socketType, ProtocolType protocolType) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.SendPrivileged (System.Net.IPAddress
address, Int32 timeout, System.Byte[] buffer,
System.Net.NetworkInformation.PingOptions options) [0x00000] in <filename
unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.Net.IPAddress address,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress)
[0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Net.NetworkInformation.Ping:Send (string)
at Mortal_Online_Launcher.frmMain.UpdatePing () [0x00000] in <filename
unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
--- snip ---
Download client: http://www.mortalonline.com/download-game-client/
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37284
Bug ID: 37284
Summary: Browse C: Drive error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjmack2(a)yahoo.com
Created attachment 49587
--> https://bugs.winehq.org/attachment.cgi?id=49587
backtrace log
I get an error message when I use "Browse C: Drive" or "Configure" using Wine.
I had an error also when using version 1.6. I am getting errors when I run
applications so I figured I should find the issue with this first.
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https://bugs.winehq.org/show_bug.cgi?id=39531
Bug ID: 39531
Summary: bat file bugs
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: wazeeahmed(a)gmail.com
Distribution: ---
Created attachment 52678
--> https://bugs.winehq.org/attachment.cgi?id=52678
It contains the output of the batch file so it will be easier to find the error
Can't utilize the batch file . Don't know why everytime when I run it from
terminal it faces issues in the 1st line like
fixprocess:fixme:process:CmdBatNotification 1
chmod: bin: No such file or directory ( this chmod is compiled to work on
windows only and all of the related executable , I know linux have them also
but I needed them so that I wont get confused and linux version of the
respective script is only limited to 64bit . That is why I had to use wine to
run these windows .bat file ) . So I ignored this and tried to make it work .
So far it worked but whenever unpacking the ramdisk , it got into an error ) .
I forgot to mention this is a android kernel kitchen batch file . So please if
I missing something let me know or if it's a bug then a fix will save me from
so much problem . I attached the log file also . I know you are so much busy
taking all the strain of others . But we are depending on you so no other
options I have . Thanks in advance .
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https://bugs.winehq.org/show_bug.cgi?id=37391
Bug ID: 37391
Summary: fr-043 rove fails because of E_NOTIMPL exception
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nvr4d(a)rambler.ru
Created attachment 49726
--> https://bugs.winehq.org/attachment.cgi?id=49726
wine log
fr-043 loader starts successfully, but when I press "Demo" button, it fails
with an error message saying ".\graphics_dx9.cpp(3661): d3d error 80004001 (1):
E_NOTIMPL (The function called is not supported at this time)"
Wine log in attachment displays some format conversion fixmes.
The demo can be downloaded at http://www.pouet.net/prod.php?which=54588
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https://bugs.winehq.org/show_bug.cgi?id=37651
Bug ID: 37651
Summary: Guild Wars looks like crappy doo doo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickysworld(a)gmail.com
Distribution: ---
Created attachment 50109
--> https://bugs.winehq.org/attachment.cgi?id=50109
Guild Wars looks like crappy doo doo
* I'm using ati radeon card with the open source driver under alphaOS (arch
linux variant)
* I've successfully ran GW on other systems and hardware
* I've disabled UseGLSL per the intructions on the appdb entry as well as tried
-dx8 -noshaders
* the colors are completely random, as if evening or night when it shouldn't
be, or red or blue ambiance as seen in the screenshot
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=40611
Bug ID: 40611
Summary: Wine-stagging: Illegal instruction error under FreeBSD
11-CURRENT
Product: Wine-staging
Version: 1.9.9
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iron.udjin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Everything works fine without stagging patch.
With stagging patch when I trying to start Steam or any other program I see:
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code 0
[2016-05-11 00:40:18] Startup - updater built Apr 29 2016 15:19:38
Looks like steam didn't shutdown cleanly, scheduling immediate update check
Illegal instruction
I guess the error is related to sound. When I start winecfg and go to "Audio"
tab, I'm getting the same "Illegal instruction" error.
How can I debug it further?
Do I need to send you "truss" log or WINEDEBUG=all output?
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=40363
Bug ID: 40363
Summary: Wine Stabilization - Gentoo Slow to Adopt With Valid
Reason
Product: Wine-staging
Version: 1.8.1
Hardware: x86-64
URL: https://bugs.gentoo.org/show_bug.cgi?id=578202
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecyoung(a)grandecom.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Gentoo
I opened the bug that I'm asking you to comment on. I opened this bug because
Gentoo's Stable version is still at 1.6.2. I use an old RPG, Istaria which is
blocky in 1.9.5, and Eve Online, which is unplayable in my case using 1.6.2.
In order to properly regression test where my issues are coming from, I thought
I would start at finding out why Gentoo's stable version lagged behind WineHQ's
stable version. Our package maintainer is doing the best he can, as our
distribution is source based, and he is perfectly within his right not to use a
custom patchset (See Comment 3).
Comment 7 in my bug states:
Let's keep this open with the info from NP-Hardass so that anybody else who
seeks for 1.8.1 knows.
I'm closing #578272 as I see no point of having it open. NP-Hardass stated he
wants to bump and stabilize 1.8.x, so it's on upstream now.
Thanks for your interest Carter, maybe try to convince upstream to get it going
;)
----------------------------------------
Bug 578272 was implemented as a tracker, but the commenter is correct in
assuming that the issue lies upstream. I present Snippets from Comment 3:
I'd prefer that our stable wine 1.8 use the official gstreamer 1.0 patchset,
but upstream never released that under the 1.8 branch. Once again though, I'd
rather not be hosting a custom patchset for stable. There is currently a
request to the upstream wine stable maintainer to include this in 1.8.2.
1.8.1 was never bumped because Wine Staging never released a patchset for 1.8.1
and I'd rather not have a stable candidate in package.use.stable.mask and not
have staging support. I'd also rather not have to host a custom staging patch
just for 1.8.1. I've cc'd the Staging devs in case they'd like to weigh in on
making an official release for 1.8.1.
----------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=41054
Bug ID: 41054
Summary: Battle.net.exe deadlocks in CriticalSection
Product: Wine-staging
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Trying to launch Blizzard's Battle.net.exe using Wine Staging 1.9.15 RPMs from
Fedora 24. However, the process deadlocks and prints messages like:
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
This happens with both 32 bit and 64 bit prefixes. Disabling all "staging"
options via winecfg does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40225
Bug ID: 40225
Summary: NtQuerySection returns wrong size
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Distribution: ---
Created attachment 53743
--> https://bugs.winehq.org/attachment.cgi?id=53743
NtQuerySection test case via boost interprocess
When using NtQuerySection to get the file size of a file mapping the wine
result deviates from the native one.
With wine, it seems that the size is rounded up to the next page. On native
windows, the real file size is returned.
How to reproduce (e.g. with a mingw cross compile environment):
mkdir build
cd build
mingw64-cmake ..
mingw64-make
wine64 main
Actual behavior:
fixme:winediag:start_process Wine Staging 1.9.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
region.get_size() == 4096
sizeof(inp)-1 == 5
Assertion failed!
Program: Z:\home\gms\program\libixxxutil\build-case-win-rel\main.exe
File: /home/gms/program/libixxxutil/test/mapped_size_case/main.cc, Line 28
Expression: region.get_size() == sizeof(inp)-1
abnormal program termination
Expected behavior (as e.g. on Windows 7):
No output and success exit code.
How reproducible:
always
The test program uses Boost Interprocess functions for creating that mapping
and getting the size.
See also:
cf.
http://www.boost.org/doc/libs/1_60_0/doc/html/boost/interprocess/mapped_reg…
> The OS could allocate more pages than size/page_size(), but get_address() will always return the address passed in this function (if not null) and get_size() will return the specified size.
http://stackoverflow.com/a/26983182/427158
-> NtQuerySection
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https://bugs.winehq.org/show_bug.cgi?id=39368
Bug ID: 39368
Summary: Some games (F.E.A.R. 1, Hitman: Contracts) crash on
start when EAX(Environmental Audio Extensions) enabled
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52478
--> https://bugs.winehq.org/attachment.cgi?id=52478
F.E.A.R. demo backtrace
When EAX is enabled in staging, some games crash on start.
Two examples are F.E.A.R. or Hitman: Contracts.
Both games have demos to reproduce the problem.
Hitman: Contracts demo:
http://www.gamershell.com/download_5663.shtml
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=40458
Bug ID: 40458
Summary: Photoshop CC 2015 Amtlib issues
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msnduy(a)hotmail.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54210
--> https://bugs.winehq.org/attachment.cgi?id=54210
logs
I have issues with running Photoshop CC 2015 (64bit) in Wine-Staging.
It installs fine with both staging and stable (PDApp only works with Staging).
But I can't start it in staging without an error although in wine stable it
works normally but the user interface of photoshop is somehow not correctly
rendered.
Wine-Staging (Compiled from git upstream):
Photoshop shows an error with the error code 16. By luck I also came across the
amtlib.log file which also contained error message with the same error code,
saying:
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | Error: Failed to
update RW check key !
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | ERROR: SLCache is
not writable, hence exiting. (Errno = 16)
I am sure it's the amtlib what is causing the issue as I didn't get these lines
with wine-stable.
The tricky part is that I don't know what patch from wine-staging is causing
this issue.
I attached the log files which are interesting.
I am not sure now how to debug this further as the wine debug output isn't
helpful either (basically the same output as wine stable).
What might by broken can be Registry/memory/file access, the problem is that I
don't know what api calls amtlib is doing.
Well, if someone can give me further instructions how to debug the issue I
would be glad. Also if you have enough time or whatsoever you could try install
Photoshop CC 2015 :).
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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