http://bugs.winehq.org/show_bug.cgi?id=35658
Bug ID: 35658
Summary: Anthem Room Correction 2 v1.0.1: Unknown COM error
0x80004001
Product: Wine
Version: 1.7.12
Hardware: x86
URL: http://www.anthemav.com/downloads/ARC-2%20Setup.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: tristan.schmelcher(a)gmail.com
Created attachment 47623
--> http://bugs.winehq.org/attachment.cgi?id=47623
Console output when the error occurs once
The application Anthem Room Correction 2 v1.0.1 reports "Unknown COM error
0x80004001" when trying to take measurements with the USB microphone included
with an Anthem A/V receiver. The popup has a Retry button, but the error
repeats each time. Each time the error occurs, the console output prints this:
fixme:mmdevapi:AEV_GetVolumeRange stub
So the fact that this function is a stub may be the source of the problem. The
console output is attached.
The application can be downloaded at
http://anthemav.com/downloads/ARC-2%20Setup.zip, but you must have an Anthem
A/V receiver in order to get this far in it. You also need to install Microsoft
.NET 4.0 with winetricks and use the native Microsoft version of msvcr110.dll
or else there are problems at even earlier stages (bug 35648 and bug 35657). I
am happy to carry out suggested testing/debugging.
74dc2107ca936dddbd0fc6abbb2baf74e387c163 ARC-2 Setup.zip
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https://bugs.winehq.org/show_bug.cgi?id=40861
Bug ID: 40861
Summary: Kingsoft Office 2012 needs ntoskrnl.exe.IoAttachDevice
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: https://web.archive.org/web/20120712175400/http://www.
kingsoftstore.com/download/office_suite_free_2012.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: Debian
DbgPrint says: IoCreateDevice DevName NULL, Result:0
wine: Call from 0x7b43dab7 to unimplemented function
ntoskrnl.exe.IoAttachDevice, aborting
wine: Unimplemented function ntoskrnl.exe.IoAttachDevice called at address
0x7b43dab7 (thread 0019), starting debugger...
wine: Unhandled page fault on write access to 0x00551000 at address 0x7bc5c98d
(thread 001f), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41021
Bug ID: 41021
Summary: unimplemented function msvcr100.dll._fpieee_flt
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trexricher1997(a)gmail.com
Distribution: ---
wine: Call from 0x7b43cbcc to unimplemented function msvcr100.dll._fpieee_flt,
aborting
err:seh:raise_exception Unhandled exception code 80000100 flags 1 addr
0x7b43cbcc
In Zombie Army trilogy
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http://bugs.winehq.org/show_bug.cgi?id=34490
Bug #: 34490
Summary: wine uninstaller does not list 64-bit wine addons
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer, win64
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
I normally run 32-bit wine only, installed in /usr/local. I compiled wine64/32
and installed that to /opt/wine6432. I noticed, however, that the addons are
not in wine uninstaller. So:
$ rm -rf ~/.wine
$ /opt/wine6432/bin/wineboot
$ find .wine/ -iname smime3*
.wine/drive_c/windows/system32/gecko/2.21/wine_gecko/smime3.dll
.wine/drive_c/windows/syswow64/gecko/2.21/wine_gecko/smime3.dll
shows that both 32-bit and 64-bit gecko are installed. But:
$ /opt/wine6432/bin/wine uninstaller --list
{348C4E18-555F-4228-8924-15DDED955D0C}|||Wine Gecko (32-bit)
I see the same behavior in 1.4, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=19063
Summary: GAP-Diveplanner : return Run time error '5'
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.gap-software.com/download/gap-diveplanner.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filippom(a)gmail.com
Created an attachment (id=21988)
--> (http://bugs.winehq.org/attachment.cgi?id=21988)
shell log
The programm return a window with :
Run time error '5'
Invalid procedure call or argument
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https://bugs.winehq.org/show_bug.cgi?id=38068
Bug ID: 38068
Summary: Regen: hang during input configuration
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: therealhdl(a)gmail.com
When attempting to redefine keys Regen will hang. This also sometimes happens
on Windows, but in Wine it happens 100% of the time.
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https://bugs.winehq.org/show_bug.cgi?id=40731
Bug ID: 40731
Summary: First operation running Explorer under Ubuntu 16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 54638
--> https://bugs.winehq.org/attachment.cgi?id=54638
backtrace attached as requested.
Wine running Explorer opened www.globeandmail.com OK, but crashed when opening
www.nationalpost.com. Backtrace report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39497
Bug ID: 39497
Summary: LEGO Rock Raiders - Using native d3drm.dll causes
crash
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: quick.webmaster(a)gmail.com
Distribution: ---
Created attachment 52635
--> https://bugs.winehq.org/attachment.cgi?id=52635
Crash - native d3drm.dll - WineD3DDevice using WineD3D and OpenGL
Hello,
When using the native d3d3rm.dll for LEGO Rock Raiders, I cannot get past the
loading screen.
I've attached a stack dump of the error that I receive.
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http://bugs.winehq.org/show_bug.cgi?id=28893
Bug #: 28893
Summary: wabbitemu closes unexpectedly
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poubellepasfraiche(a)gmail.com
Classification: Unclassified
When I launch Wabbitemu (http://wabbit.codeplex.com/), the software launches,
but there is two bugs : the first is that the skin (of the virtual calculator)
don't appear like in windows, the second problem is that the emulation doesn't
start and when you click on the windows, the program closes unexpectly.
So I can't use the software as I wanted to.
Please fix it, thanks
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http://bugs.winehq.org/show_bug.cgi?id=11290
Summary: Can't join chat room in paltalk
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://paltalk.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
https://answers.launchpad.net/ubuntu/+source/wine/+question/22643
says that paltalk lets you log in but not join chat rooms.
I tried it out on vanilla wine from today's git on a 750MHz laptop
with 384MB of RAM (hot stuff back in the day :-).
The app seemed quite sluggish, and indeed, I was
unable to join any chat rooms; when I tried, after
ten seconds or so I got a chime noise that sounded like
I had joined something, but nothing changed on the screen.
There are also rendering anomolies in the genre selection
list (sometimes items are shown under the wrong parent until
you refresh).
The app seems to use lots of embedded browser stuff,
so I'm filing this under shdocvw as a wild guess.
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https://bugs.winehq.org/show_bug.cgi?id=40033
Bug ID: 40033
Summary: Tribes Ascend - Installer stuck on
err:ole:NDRCContextBinding invalid handle 0x...
Product: Wine
Version: 1.9.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: philippe.groarke(a)gmail.com
Created attachment 53485
--> https://bugs.winehq.org/attachment.cgi?id=53485
ole and relay logs
First off, Tribes Ascend is FreeToPlay, so you can download it and test easily.
Launch the installer in a fresh prefix. Go through the install steps.
Once the files are copied, it hits a spot where it will spew out
err:ole:NDRCContextBinding invalid handle 0x2c02698
a lot.
The installer exits with
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
It is probably completely unrelated.
I've attached a +ole and +relay log.
[...]
0009:trace:ole:SysAllocStringLen (null)
0009:trace:ole:SysAllocStringLen
L"\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000"...
0009:trace:ole:NDRCContextBinding 0x2b5e720
0009:err:ole:NDRCContextBinding invalid handle 0x2b5e720
0009:trace:seh:raise_exception code=6 flags=0 addr=0x7b8290c4 ip=7b8290c4
tid=0009
0009:trace:seh:raise_exception eax=7b8198f5 ebx=02b5e720 ecx=7b82904b
edx=00000000 esi=00000000 edi=441f8103
0009:trace:seh:raise_exception ebp=0032e078 esp=0032e004 cs=001b ds=0023
es=0023 fs=1007 gs=000f flags=00000246
0009:trace:seh:call_stack_handlers calling handler at 0x43d5809d code=6 flags=0
0009:trace:seh:call_stack_handlers handler at 0x43d5809d returned 1
0009:trace:seh:call_stack_handlers calling handler at 0x43d61e67 code=6 flags=0
0009:trace:seh:__regs_RtlUnwind code=6 flags=2
0009:trace:seh:__regs_RtlUnwind calling handler at 0x7bc68c83 code=6 flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x7bc68c83 returned 1
0009:trace:seh:__regs_RtlUnwind calling handler at 0x43d5809d code=6 flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x43d5809d returned 1
[...]
Unhandled Exception:
System.TypeInitializationException: An exception was thrown by the type
initializer for Hirez.Patcher.PatchNetworkClient --->
System.InvalidProgramException: Invalid IL code in
Hirez.Patcher.PatchNetworkClient:.cctor (): IL_0022: call 0x06000218
--- End of inner exception stack trace ---
at Hirez.Patcher.HiPatchService.InternalStart () <0x0003f>
at Hirez.Patcher.HiPatchService.OnStart (string[]) <0x00013>
at System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x001e7>
at (wrapper native-to-managed)
System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x0006f>
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
exception was thrown by the type initializer for
Hirez.Patcher.PatchNetworkClient ---> System.InvalidProgramException: Invalid
IL code in Hirez.Patcher.PatchNetworkClient:.cctor (): IL_0022: call
0x06000218
--- End of inner exception stack trace ---
at Hirez.Patcher.HiPatchService.InternalStart () <0x0003f>
at Hirez.Patcher.HiPatchService.OnStart (string[]) <0x00013>
at System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x001e7>
at (wrapper native-to-managed)
System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x0006f>
0013:err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
0013:trace:ole:DllMain 0x44810000 0x0 0x1
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http://bugs.winehq.org/show_bug.cgi?id=32995
Bug #: 32995
Summary: Attempts to copy text from Folio VIP 3.01 and paste
into Libre Office causes Wine to crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hakimoerton(a)gmail.com
Classification: Unclassified
Created attachment 43589
--> http://bugs.winehq.org/attachment.cgi?id=43589
info from Wine following crash
When attempting to paste text copied with Ctrl-c from Folio VIP 3.01 into
Office Writer or Gedit text editor Wine crashes saying there is a problem with
Winedvm.exe. The crashes happens every time in Wine but copy and paste into
Open Office works fine on Windows XP. Only and immediately when Ctrl-V is
pressed does the crash happen. Office then responds with "Requested clipboard
format in not available".
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https://bugs.winehq.org/show_bug.cgi?id=40792
Bug ID: 40792
Summary: Multiple 64-bit Unreal Engine 4 games crash at start
(Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THR
EADING,&ThreadingSupport,sizeof(ThreadingSupport))
failed)
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I am currently testing two 64-bit games that use Unreal Engine 4 in Wine
1.9.12: The Solus Project and The Flame in the Flood.
Both of these games are 64-bit only so 32-bit tests will not apply to these
games. Both are being ran in clean 64-bit prefixed set in Windows 7.
When these games crash they do not leave any backtraces.
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https://bugs.winehq.org/show_bug.cgi?id=40386
Bug ID: 40386
Summary: wininet:url regression caused by new cross-compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the wininet:url 32 bit test has these
failures on Windows XP + Internet Explorer 6:
url.c:507: Test failed: InternetCrackUrl returned 0 with GLE=87 (expected to
return 0 and ERROR_INVALID_HANDLE or ERROR_INSUFFICIENT_BUFFER)
url.c:521: Test failed: InternetCrackUrl failed with 87
url.c:522: Test failed: lpszScheme was "" instead of "about"
url.c:523: Test failed: lpszHostName was "" instead of "host"
url.c:524: Test failed: lpszUrlPath was "`ù"" instead of "/blank"
See:
https://test.winehq.org/data/tests/wininet:url.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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http://bugs.winehq.org/show_bug.cgi?id=34829
Bug #: 34829
Summary: wintrust:softpub crashes on Windows 8
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wintrust
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The wintrust:softpub conformance test crashes on Windows 8:
softpub.c:264: this is the last test seen before the exception
softpub: unhandled exception c0000005 at 75B0471A
The crash happens on this testObjTrust() line:
ret = funcs->pfnObjectTrust(&data);
ok(ret == S_FALSE, "Expected S_FALSE, got %08x\n", ret);
(funcs->pfnObjectTrust is not NULL)
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https://bugs.winehq.org/show_bug.cgi?id=41133
Bug ID: 41133
Summary: Gauntlet start background has missing pixels
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 55337
--> https://bugs.winehq.org/attachment.cgi?id=55337
Image to show the issue.
As you can see from the attached screen shot, there is a lot of missing pixel
within the image.
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https://bugs.winehq.org/show_bug.cgi?id=40344
Bug ID: 40344
Summary: shell32:assoc regression (privilege issue)
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The commit below introduces new failures / crashes when it is run without
elevated privileges.
For instance the fg-win7u64-1spie9adm (Widnows 7 Ultimate, administrator
account without elevated privileges) and fg-win7u64-1spie9usr VMs (same but in
regular user account) gets 4 new failures and a crash:
assoc.c:153: Test failed: RegCreateKeyExW(HKCR, ".test") failed: 0x5
assoc.c:155: Test failed: RegSetValueExW(HKCR\.test, NULL, "testfile") failed:
0x6
assoc.c:159: Test failed: RegCreateKeyExW(HKCR, "testfile") failed: 0x5
assoc.c:113: Test failed: line 162: IQueryAssociations::Init failed, 0x80070057
assoc.c:113: this is the last test seen before the exception
assoc: unhandled exception c0000005 at 75EFE3E6
test failed: crash
While the fg-winxp-lusr VM (Windows XP SP3+Limited user account) gets 17 new
failures:
assoc.c:153: Test failed: RegCreateKeyExW(HKCR, ".test") failed: 0x5
assoc.c:155: Test failed: RegSetValueExW(HKCR\.test, NULL, "testfile") failed:
0x6
assoc.c:159: Test failed: RegCreateKeyExW(HKCR, "testfile") failed: 0x5
assoc.c:113: Test failed: line 160: IQueryAssociations::Init failed, 0x1
assoc.c:113: Test failed: line 161: IQueryAssociations::Init failed, 0x1
assoc.c:113: Test failed: line 162: IQueryAssociations::Init failed, 0x80070057
assoc.c:166: Test failed: RegCreateKeyExW(HKCR\testfile\DefaultIcon) failed:
0x6
assoc.c:168: Test failed: RegSetValueExW(HKCR\testfile\DefaultIcon, NULL,
"folder.ico") failed: 0x6
assoc.c:113: Test failed: line 169: IQueryAssociations::Init failed, 0x1
assoc.c:118: Test failed: line 169: GetString returned 0x80004005, expected
success
assoc.c:129: Test failed: line 169: GetString returned L"", expected
L"shell32.dll,1"
assoc.c:113: Test failed: line 170: IQueryAssociations::Init failed, 0x1
assoc.c:118: Test failed: line 170: GetString returned 0x80004005, expected
success
assoc.c:129: Test failed: line 170: GetString returned L"", expected
L"shell32.dll,1"
assoc.c:113: Test failed: line 171: IQueryAssociations::Init failed, 0x80070057
assoc.c:118: Test failed: line 171: GetString returned 0x80004005, expected
success
assoc.c:129: Test failed: line 171: GetString returned L"", expected
L"shell32.dll,1"
shell32:assoc results on test.winehq.org:
https://test.winehq.org/data/tests/shell32:assoc.html
commit 9e05c66c03cfa6df33fea0c13b944684bca9999f
Author: Theodore Dubois <tblodt(a)icloud.com>
Date: Wed Mar 16 13:19:51 2016 -0700
shell32/tests: Additional tests for IQueryAssociations.
Signed-off-by: Theodore Dubois <tblodt(a)icloud.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=32632
Bug #: 32632
Summary: Dragon Naturally Speaking 12 does not load with
timeout error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Classification: Unclassified
This is probably a regression.
I haven't used Naturally Speaking 12.0 in a couple of weeks, and have noticed
two wine updates since then coming through the Ubuntu ppa servers, both almost
back-to-back.
I tried it this morning and had a timeout error.
Here is the relevant section:
fixme:thread:GetThreadPreferredUILanguages 52, 0x32de90, 0x32df00 0x32de98
err:ntdll:RtlpWaitForCriticalSection section 0x7e3817e0 "window.c:
win_data_section" wait timed out in thread 0017, blocked by 0042, retrying (60
sec)
THE PROGRAM FROZE FOR A LONG TIME AFTER DISPLAYING THIS
err:ntdll:RtlpWaitForCriticalSection section 0x7e3817e0 "window.c:
win_data_section" wait timed out in thread 005d, blocked by 0042, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e3817e0 "window.c:
win_data_section" wait timed out in thread 0009, blocked by 0042, retrying (60
sec)
err:seh:raise_exception Unhandled exception code e06d7363 flags 1 addr
0x7b83b839
THEN EXITED.
AFAIK I am unable to do regression testing since I run a 64-bit system and have
not been able to compile wine for months and months.
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https://bugs.winehq.org/show_bug.cgi?id=38357
Bug ID: 38357
Summary: Cannot install AudioGrabber 1.83
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: rooneyo(a)iinet.net.au
Distribution: ---
Created attachment 51201
--> https://bugs.winehq.org/attachment.cgi?id=51201
produced by Wine
Getting DLG Setup error -1 -2 Run fine for years with several other Ubuntu
distros. Is this a wine version problem or a problem with Ubuntu 3:13.0-48?
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https://bugs.winehq.org/show_bug.cgi?id=41083
Bug ID: 41083
Summary: Red Faction: Guerrilla fails to start with DX11
renderer
Product: Wine
Version: 1.9.16
Hardware: x86
URL: http://store.steampowered.com/app/20500/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55273
--> https://bugs.winehq.org/attachment.cgi?id=55273
terminal output
Launching the game using the DX11 renderer results in a crash.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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http://bugs.winehq.org/show_bug.cgi?id=31309
Bug #: 31309
Summary: TIE Fighter: Collector's Edition Crash - 'Escape
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muleyryan(a)fastmail.fm
Classification: Unclassified
T
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http://bugs.winehq.org/show_bug.cgi?id=31548
Bug #: 31548
Summary: Macromedia Flash 8 freezes when help search result is
selected
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfulrich(a)gmail.com
Classification: Unclassified
Created attachment 41488
--> http://bugs.winehq.org/attachment.cgi?id=41488
screenshot of where the screen will freeze if you select a search result
Open the program, go to Help->Flash Help (or press F1), then type in a search
term. Click on one of the results, and the program freezes.
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http://bugs.winehq.org/show_bug.cgi?id=32171
Bug #: 32171
Summary: NetFlix with 64bit wine (64bit PREFIX) does not work.
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wessnyder(a)comcast.net
Classification: Unclassified
Following the instructions and patches from Bug 31993, 32bit wine works,
however, 64bit wine gives the same error the 32bit wine did prior to the latest
patches.
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http://bugs.winehq.org/show_bug.cgi?id=36848
Bug ID: 36848
Summary: Fiesta Online Launcher Error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcuschachulski(a)hotmail.de
Created attachment 48936
--> http://bugs.winehq.org/attachment.cgi?id=48936
Screenshot
Fiesta Online's new Launcher doent Start because of an ActiveX error
Here is a screenshot
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http://bugs.winehq.org/show_bug.cgi?id=28868
Bug #: 28868
Summary: Elona crashes on exit, crash confirmation windows
appears after few minuts
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lain.halfbit(a)gmail.com
Classification: Unclassified
Elona game can't properly exit and crashes. It stays in frozen state for a
while until 'Program error' windows appears.
In attachment you can find full log from game start to exit. I just started it
and immediately quit.
Attempt to close it by Alt+F4 gives similar results.
Exit in this game is the only reliable way to invoke 'game save' without cheats
or using no-turning-back items.
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https://bugs.winehq.org/show_bug.cgi?id=40713
Bug ID: 40713
Summary: Regression in wined3d introduces severe texture
artifacts
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 54608
--> https://bugs.winehq.org/attachment.cgi?id=54608
Screenshot showing glitches on the character sprites
A regression in the implementation of wined3d causes a lot of
rendering artifacts in certain games, for example the NekoPara series on
steam.
Screenshot attached.
The offending commit is
1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D
textures.
After reverting that commit and it's child
(4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again.
Since I don't know too much about the 3d implementation, I'd be glad to have
someone help me with that issue.
Tested on OpenSuse Tumbleweed (most recent), 32bit wine on 64bit OS.
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http://bugs.winehq.org/show_bug.cgi?id=30909
Bug #: 30909
Summary: Support copying text from dialog boxes
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastas4(a)gmail.com
Classification: Unclassified
On Windows, when a dialog box pops up, pressing Ctrl+C copies the text of that
box into the clipboard so you could paste it in pure text. Here is a more
detailed description:
http://www.nilpo.com/2009/01/windows-xp/copy-text-from-error-message-dialog…
In Wine, however, pressing Ctrl+C when a dialog box is displayed does nothing
at all. Nothing is placed in the clipboard.
This feature would be a real time saver. In my case, I'm compiling a set of
documentation for one program, and it provides some documentation only in the
form of dialog boxes. Copying it all letter by letter would take hours if not
days, while on Windows it takes just a few minutes. Not to mention that direct
copies assure that you get exactly what is written in the dialog box without
spelling mistakes, which is especially important when copying error codes
(where characters such as O/0 are easy to confuse).
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https://bugs.winehq.org/show_bug.cgi?id=39291
Bug ID: 39291
Summary: Games made with Game Maker (8.1 Standard) have Key
Mapping issues
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
In Wine 1.7.51 (and earlier), with games made in Game Maker (including but not
limited to 8.1 Standard), some key mappings do not work as intended.
For example, a game that uses the Z key works fine on Windows but on Mac,
hitting the key does absolutely nothing.
The only exception I can tell as of the moment is that the ESC key works as
intended and is able to quit the given program successfully.
I tested three different games made by different people, so I believe that this
is not limited to a specific game but may affect multiple games made using the
engine. Some of the games were made with newer versions of Game Maker (Studio)
while others were made with older versions (8.1 Standard).
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http://bugs.winehq.org/show_bug.cgi?id=34699
Bug #: 34699
Summary: E-Sword 10.x screen jumps when selecting verse in
bible window
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam2k(a)gmail.com
Classification: Unclassified
If you do a default install of e-Sword 10.2.1 with any version of Wine from
1.5+1.73 (maybe lower but didn't try). Set version to Windows 7. With or
without winearch=win32. Choose 1Ki 8:17 (guarenteed example but does it in
other places as well) scroll the verse to the middle of the bible window and
click the verse. It will select it and then scroll up off the screen. (Verified
that this does not happen on native Windows).
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http://bugs.winehq.org/show_bug.cgi?id=25079
Summary: iexplore.exe: print preview unimplemented
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found while testing bug 22157.
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https://bugs.winehq.org/show_bug.cgi?id=40656
Bug ID: 40656
Summary: Wine tries to run 32 bit app (Hearthstone Deck
Tracker) as 64 bit and fails
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wavecycle(a)gmail.com
Distribution: ---
I'm trying to get Hearthstone Deck Tracker (HDT) to work in wine. Hearthstone
is running perfectly.
>HDT requires dotnet 4.5 so I have created a 32 bit prefix for HDT:
export WINEARCH=win32 && WINEPREFIX=/home/justin/.PlayOnLinux/wineprefix/HS_32
winecfg
>I set the Windows version to 7
>I install dotnet through PlayonLinux and the following Dotnet versions have been installed: 1.1sp1, 2.0sp2, 3.0sp2, 3.5sp1, 4Client, 4Full, 4.5. I have verified each of these installs with the microsoft verification utility and verification is successful with all.
>I then try to run HDT in the prefix as follows:
WINEPREFIX="/home/justin/.PlayOnLinux/wineprefix/HS_32" wine "Hearthstone Deck
Tracker.exe"
The returned error message is as follows:
fixme:winediag:start_process Wine Staging 1.9.10 is a testing version
containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"loadFromRemoteSources" in state 4
fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.5" not
implemented
The entry point method could not be loaded
Help please! THanks
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http://bugs.winehq.org/show_bug.cgi?id=22731
Summary: Dungeon Keeper 2: panning right and down is
uncontrollably fast
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://digiex.net/downloads/download-center-2-0/games-
downloads/159-dungeon-keeper-2-full-version-1-7-a.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
This issue occurs only with Hardware Acceleration set to ON in the game.
When panning by moving the mouse to the screen-edges, the game will pan very
very fast if the cursor is moved to the right of bottom of the screen. It will
almost pan the entire map instantly. When doing it to the left or up it's at
completely normal speed.
I have a feeling this is maybe related to the other mouse issues in this game.
Particularly the issue with the cursor hitting "invisible boxes" at the bottom
right corner of the screen. You have to move the cursor to the far left and far
top of the screen a couple of times for these "invisible boxes" to disappear.
Running current git (1.1.44) on Arch Linux x32 with Radeon HD4890 with catalyst
10.3 driver.
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https://bugs.winehq.org/show_bug.cgi?id=38720
Bug ID: 38720
Summary: Pokemon: Dawn of Darkness, has no gui, the window just
stays black
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
Created attachment 51644
--> https://bugs.winehq.org/attachment.cgi?id=51644
pokemon: dawn of darkness, black window error log
After one of the recent updates to the game, wine can no longer render or
display the game, and an error log(attached to this report) is shown by wine.
Once the wine error log is closed the game window just stays black and a small
error message appears on top of it, however the game's music keeps playing.
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https://bugs.winehq.org/show_bug.cgi?id=40263
Bug ID: 40263
Summary: Black Desert NtQueryVirtualMemory XignCode
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aeraibrooks(a)gmail.com
Distribution: ---
Created attachment 53880
--> https://bugs.winehq.org/attachment.cgi?id=53880
xigncode / ntqueryvirtualmemory fixme (blocking progress)
Black Desert Online
I am having trouble getting past "Xigncode" authentication, because of the
fixme attached to this bug report. I have tried very hard, on my own, to fix
it.. but it is beyond my skills. My best suggestion is: Try integrating the
NtQueryVirtualMemory from ReactOS (which may be a more full implementation, and
may compensate for what WINE lacks) into WINE. Here's what I've tried so far to
get past Xigncode:
1. Virtual Machines
VirtualBox/Vmware - Themida error
KVM/Qemu with Spice - works somewhat, actually launches the game but doesn't
have proper 3d acceleration
2. Wine Staging Latest (or variants) - xigncode never works, I even admittedly
tried a hack to get past it.. it still failed, couldn't get it to pass.
3. CrossOver Wine - same thing as Wine Staging, not surprising (but if wine is
fixed, then CrossOver will work too)
I've tried everything, and So far I've been playing the game on Windows 10...
but I really want to play on Linux!
Black Desert is an insanely popular game... it will do much for WINE/Linux and
CrossOver too if it runs on Linux! So I'm asking that you do your best to fix
this bug, thank you.
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http://bugs.winehq.org/show_bug.cgi?id=32897
Bug #: 32897
Summary: Final Fantasy XI Crashes Immediately on PlayOnline
startup
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gc97(a)cornell.edu
Classification: Unclassified
Created attachment 43447
--> http://bugs.winehq.org/attachment.cgi?id=43447
Backtrace
When starting PlayOnline viewer to play Final Fantasy XI, no window loads and
instead a dialog shows saying there was a fatal error which encourages me to
file a bug. I'm finally obeying the dialog box.
This behavior has been present since about 1.5.18.
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https://bugs.winehq.org/show_bug.cgi?id=39191
Bug ID: 39191
Summary: Big Fish client doesn't start up
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52241
--> https://bugs.winehq.org/attachment.cgi?id=52241
Backtrace Slackware wine 1.7.50
Hello everyone,
I am having problems getting the Big Fish game client to run. I downloaded an
installer from the following site:
http://www.bigfishgames.com/download-games/30135/dark-realm-princess-of-ice…
The client starts up but throws backtraces at me. (See attachments)
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https://bugs.winehq.org/show_bug.cgi?id=39187
Bug ID: 39187
Summary: Game Blitzkrieg (Blizkrieg Anthology ) won't start
even with native msxml3 on wine 1.7.50
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stjepan.zlatic(a)gmail.com
Distribution: ---
Created attachment 52239
--> https://bugs.winehq.org/attachment.cgi?id=52239
Error log from terminal
Basically the game won't start even after applying native msxml3 and native
d3dx10_36. I've already tried tips from previous posts, yet nothing seems to be
working.
I'm using wine 1.7.50 (1.6. didn't work either), on 4GHz processor with 4GB
memory with sharing graphics.
Error log from terminal in attachment.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=23982
Summary: Chat window do not move to top when user click on
contact
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://qip.ru/en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2pavelbox(a)gmail.com
When flashing chat window is opened and I click on some contact in my contact
list, I should see chat window with contact that I clicked. Chat whindow should
move to top and become active.
But it is no occur on Wine.
How to reproduce:
1. open qip
2. double click on any contact in contact list. (chat window should appear)
3. open another programm and switch to its window (its window should be active)
4. double click on any contact again.
5. chat window not appear and not become active but it should.
There are no records related to this bug in console output of Wine.
Wine version: 1.1.42
Window Manager: GNOME 2.30.2
QIP: 8095
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https://bugs.winehq.org/show_bug.cgi?id=41064
Bug ID: 41064
Summary: Darkfall: New Dawn's Advanced Installer Enhanced UI
12.3 fails
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 55245
--> https://bugs.winehq.org/attachment.cgi?id=55245
Log dump: error window text and terminal output.
Attempting to install Darkfall: New Dawn on Manjaro 64 bit 16.06.1 fails. The
installation uses Advanced Installer for it's GUI.
The crash happens once once has gone through a couple of windows of installing
prerequisities, pressing next. Once the prerequisites are installed and one
presses "Install", a new window with the title "Darkfall New Dawn Setup" opens,
but its completely blank. A crash window appears, printing a message included
as an attachment.
This is with an unmodified wine version 1.9.14 on a fresh 32-bit prefix with
nothing else installed. I've tried installing the application on a 32 bit
Windows 7 virtual machine, and the installation worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=40679
Bug ID: 40679
Summary: Trying to setup Tera on Wine with PlayOnLinux
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nitfinancial(a)hotmail.com
Distribution: ---
Created attachment 54553
--> https://bugs.winehq.org/attachment.cgi?id=54553
Dump of Launcher Error
Try to launch Tera Launcher.
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http://bugs.winehq.org/show_bug.cgi?id=32341
Bug #: 32341
Summary: clipboard fails
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: icegood1980(a)gmail.com
Classification: Unclassified
sometimes under notepad++ clipboard doesn't updates properly. Old clipboard
data available to post, while system bar shows, that new last data available.
Works after restarting application. Not known when doesn't work. More probably
that it's regression, doesn't noticed that a few monthes ago or later.
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https://bugs.winehq.org/show_bug.cgi?id=39577
Bug ID: 39577
Summary: Fallout 4 crashes at launch -
d3d11_device_CreateRenderTargetView
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: arathorn2nd(a)gmail.com
Distribution: ---
Created attachment 52730
--> https://bugs.winehq.org/attachment.cgi?id=52730
Full Backtrace
Fallout 4 crashes at launch with the following backtrace:
Backtrace:
=>0 0x00007fc14c39cc10 d3d_rendertarget_view_create+0x380() in d3d11
(0x0000000000000000)
1 0x00007fc14c369dca d3d11_device_CreateRenderTargetView+0xa9() in d3d11
(0x0000000000000000)
2 0x00007ff742125ff0 in fallout4 (+0x2175fef) (0x000000000023f8a9)
3 0x00007ff74214143b in fallout4 (+0x219143a) (0x000000000023fa09)
4 0x00007ff742cf97bf in fallout4 (+0x2d497be) (0x000000000023fa09)
(...)
Full backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=39886
Bug ID: 39886
Summary: Fallout 4 - GFSDK_GodraysLib.x64.dll failed to
initialize
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kaazoo(a)drqueue.org
Created attachment 53259
--> https://bugs.winehq.org/attachment.cgi?id=53259
GFSDK_GodraysLib log
Fallout4.exe fails to start with the following error message:
$ WINEPREFIX=~/fallout4-winedir wine Fallout4.exe
fixme:heap:RtlSetHeapInformation 0x830000 0 0x23fcf0 4 stub
err:module:attach_process_dlls "GFSDK_GodraysLib.x64.dll" failed to initialize,
aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Steam\\steamapps\\common\\Fallout 4\\Fallout4.exe" failed, status
c0000005
Please see attached logfile.
Fallout4 has been updated to version 1.2 through Steam.
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https://bugs.winehq.org/show_bug.cgi?id=40678
Bug ID: 40678
Summary: Compose message does not work in Infacta Group Mail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: js(a)jsnyc.com
Distribution: ---
Created attachment 54552
--> https://bugs.winehq.org/attachment.cgi?id=54552
backtrace
Compose does not work in Infacta Group Mail free edition
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http://bugs.winehq.org/show_bug.cgi?id=24699
Summary: Explorer++ crashes when closing a tab
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31210)
--> (http://bugs.winehq.org/attachment.cgi?id=31210)
Terminal output w/ backtrace
Steps to reproduce:
1. Start Explorer++ and make another tab by double-clicking an empty space on
the tab bar
2. Click the close icon on the right side of the tab bar (supposed to be an X,
but right now it looks more like a square)
Instead of closing the active tab, the program crashes with an unhandled page
fault. I tried to test winetricks comctl32 as a potential workaround, but it
made the program crash on startup...
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http://bugs.winehq.org/show_bug.cgi?id=33021
Bug #: 33021
Summary: TurboTax wants ntdll.dll.EtwEventRegister (win7 mode)
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 32830
Classification: Unclassified
> wine: Call from 0x7bc503d0 to unimplemented function ntdll.dll.EtwEventRegister, aborting
wine-1.5.24-74-g5069ad7
Only occurs in win7 mode.
Not sure why it's not hitting bug 32830 now, even though it's still
unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=41059
Bug ID: 41059
Summary: Necropolis requires OMSetDepthStencilState Two-sided
stencil testing when using DirectX 11
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I am running some tests on Necropolis when it's being ran in DirectX 11 mode.
Obviously, the game is going to have issues with DirectX 11 at the moment but I
did notice some interesting terminal output that I have not seen in some of the
other DirectX 11 games I've been testing in Wine.
Apart from the usual spam of these two lines:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
this line shows up occasionally:
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
in the terminal.
I am currently running the game in Wine 1.9.15-132-g0f2a776 in Windows 7 mode.
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https://bugs.winehq.org/show_bug.cgi?id=40804
Bug ID: 40804
Summary: Touhou 6, 7, 8, 10, 11 have severe fps drop.
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asaygashev(a)mail.ru
Distribution: ---
The problem arises on a laptop with Intel i7-5500U processor (HD 5500 Graphics)
+ Nvidia GeForce 940M.
OS: Arch Linux with linux 4.6.2-1-zen.
Regular Xorg Intel drivers are installed (xf86-video-intel
1:2.99.917+662+gb617f80-1) + Nvidia drivers with Bumblebee.
Using
Option "DRI" "3"
in xorg.conf as extra parameter in Intel card.
Now the problem:
Touhou 6 runs at 20 fps.
Touhou 7 runs at 20 fps.
Touhou 8 runs at 30 fps.
Touhou 9 runs flawlessly at 60 fps [!!!].
Touhou 10 runs at 30 fps.
Touhou 11 runs at 30 fps.
The same problem persists when running Touhou 8 and 10 on the same hardware
with Debian 8.
To make things even crazier I tried running these games on virtualized Debian
(Virtualbox 5.0.20-1) on the same Arch Linux on the same macchine and could
get:
Touhou 6 -> 60 fps in menu with broken keyboard input.
Touhou 7 -> 60 fps in menu with broken keyboard input.
Touhou 8 -> 60 fps in menu, 40 fps in game with broken keyboard input.
Touhou 9 -> still working perfectly.
Touhou 10 -> 60 fps in menu, 40 fps in game with broken keyboard input.
Touhou 11 -> 45 fps in menu, 30 fps in game.
that's wine output of a regular run:
$ wine th08.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8a4,0x00000000), stub!
fixme:win:WINNLSEnableIME hwnd (nil) enable 1: stub!
$
Other things tried but got no improvements in fps:
- Changing kernel from standard arch to zen;
- run with nvidia (optimus, primus), nouveau;
- tweaking with xorg.conf changing parameters on graphic cards;
- renicing;
- changing cpu governor settings;
- changing scheduling settings;
- replacing wine d3dx9_36, d3dx9_37, d3dx9_43 with windows files.
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http://bugs.winehq.org/show_bug.cgi?id=32795
Bug #: 32795
Summary: Easy Video Cutter 2.3 crashes on video loading
Product: Wine
Version: 1.1.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
Created attachment 43310
--> http://bugs.winehq.org/attachment.cgi?id=43310
easy video cutter 2.3 launch error dialog
http://www.avnmedia.com/easy_video_cutter.htmlhttp://www.avnmedia.com/download/easy_video_cutter.exe
Application installs, but fails to run: please see the attachment
-----
Component 'Codejock.SkinFramework.Unicode.v13.2.0.ocx' or one of its
dependencies not correctly registered: a file is missing or invalid
----
Fedora 18 i686
wine 1.5.20
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