https://bugs.winehq.org/show_bug.cgi?id=41138
Bug ID: 41138
Summary: `apitrace wine` can't save traces
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Due to NtTerminateProcess() now calling _exit() instead of exit(), apitrace has
no opportunity to save its traces to file.
Could wine provide some recompilation-free way to enable apitrace to work —
maybe an environment variable, or a registry key?
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http://bugs.winehq.org/show_bug.cgi?id=18741
Summary: Wine printing output should be in .pdf rather than
postscript
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Blocks: 5551,6416
The new CUPS standards from http://openprinting.org/ say that .pdf is the
preferred printing format over postscript:
https://lists.linux-foundation.org/pipermail/printing-architecture/2008/001…
--
PDF as the Standard Print Job Format
------------------------------------
To improve the reliability of the printing process, especially for
complex graphics, high color depths, and for jobs where pages get
separated and reordered (2 pages per sheet, booklets, selected pages,
...) we are switching from PostScript to PDF as standard print job format.
The server (printing system) side is nearly completely implemented in
the form of new CUPS filters and file conversion rules.
On the client (application) side it is needed that the applications
generate the print jobs in PDF and not in Postscript. This would mean a
change of the print job generation part of OpenOffice.org. As
OpenOffice.org has an excellent "Export to PDF" function, there will not
be needed much new code. One can use this functionality to generate
print jobs, using PDF settings optimized for printing.
This is not absolutely urgent, as CUPS can convert PostScript to PDF
with a pstopdf filter, but applications which directly produce PDF have
a better control over the graphical quality of the print job, and they
even solve page management (2 on a sheet, booklets, selected pages, ...)
problems on old PostScript-based servers, as a CUPS filter will generate
PostScript from the incoming PDF then (pdftops) and this PostScript is
much cleaner as the one coming from most applications.
So I am asking you whether you can change OpenOffice.org to make the
"Print" command emitting PDF instead of PostScript. To not break lagacy,
non-PDF-capable environments, make this a configurable option.
I am very grateful for any support from the OpenOffice.org side in terms
of these OpenPrinting projects. They will improve the printing workflow
a lot and will make many bugs and user complaints go away.
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We should do a similar thing in Wine
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http://bugs.winehq.org/show_bug.cgi?id=30740
Bug #: 30740
Summary: winedump should extend ordinal imports/exports with
known names from our spec files
Product: Wine
Version: 1.5.4
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
winedump in dump mode show ordinal imports/exports only as numbers,
but we have names for many of them in our spec files.
In addition to create *def files for all exports from spec files,
we should create a database (set of c or h files) for all numbered export
for every dll in Wine and add them to winedump.
No idea, if this database is an improvement for other tools or dlls.
(winedbg, dbghelp.dll as examples)
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http://bugs.winehq.org/show_bug.cgi?id=37044
Bug ID: 37044
Summary: Freedom Fighters game has slow performance
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subins2000(a)gmail.com
The game starts and works, but the gameplay is slow. The intro, menu and
gameplay is slow.
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http://bugs.winehq.org/show_bug.cgi?id=17329
Summary: Wine needs more userfriendly message when certain dlls
are not registered/missing
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://www.whizlabs.com/download.php?prod=SCJP6.0.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=19352)
--> (http://bugs.winehq.org/attachment.cgi?id=19352)
an idea of how to generate more userfriendly message
This bug's intention is to enhance user friendlyness, and hopefully less
invalid bug reports, and more first time success experience for users.
Take for example app from http://www.whizlabs.com/download.php?prod=SCJP6.0.exe
(from some bug in bugzilla). The application fails with a run-time error, and
some , for newbies, cryptic ole errors.
I think it would enhance wine's userfriendlyness a big deal, if we would just
put up a nice messagebox, with a message what the error means, and what should
be done.
I'll attach a (crappy) patch , just to give an idea how easy it would be to
give users more clues how to get around the "bug".
Just apply patch , and run the app above, and user will know he has to install
wsh56.
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https://bugs.winehq.org/show_bug.cgi?id=40925
Bug ID: 40925
Summary: Flame in the Flood crashes with a Fatal error
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 55034
--> https://bugs.winehq.org/attachment.cgi?id=55034
Log output
Now that R16-Typeless is supported as of b53b717 the game no longer crashes
with a fatal error in CreateTexture2D.
The crash window now only talks about Fatal Error without any additional hints.
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http://bugs.winehq.org/show_bug.cgi?id=17323
Summary: Superbase Dialogs are too wide
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harv(a)gmx.de
Created an attachment (id=19348)
--> (http://bugs.winehq.org/attachment.cgi?id=19348)
Uppre is how it looks like in XP, lower part is same dialog in wine 1.1.14
Superbase (a Relational database management system) displays its internal
dialogs way too wide. They don't even fit on the screen. See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=40110
Bug ID: 40110
Summary: d3d10core:device and d3d11:d3d11 regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commits below, my fg-acer64 test machine is getting new failures on
Windows 8, in both 32 and 64 bits. fg-acer64 is an Acer laptop with an i5-3317U
processor and HD Graphics 4000 integrated graphics.
d3d10core:device failures:
device.c:4858: Test failed: Got unexpected color 0xff0000ff at (0, 0), expected
0xffffffff.
device.c:4858: Test failed: Got unexpected color 0xff00ffff at (1, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xff00ff00 at (2, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xffffff00 at (3, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xffff0000 at (0, 1), expected
0xffffff00.
device.c:4858: Test failed: Got unexpected color 0xffff00ff at (1, 1), expected
0xff0000ff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (2, 1), expected
0xff00ffff.
device.c:4858: Test failed: Got unexpected color 0xff7f7f7f at (3, 1), expected
0x00000000.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (0, 2), expected
0xff7f7f7f.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (1, 2), expected
0xffff0000.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (2, 2), expected
0xffff00ff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (3, 2), expected
0xff7f7f7f.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (1, 3), expected
0xffffffff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (3, 3), expected
0x00000000.
d3d11:d3d11 failures:
d3d11.c:4508: Test failed: Got unexpected color 0xff0000ff at (0, 0), expected
0xffffffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff00ffff at (1, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xff00ff00 at (2, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffff00 at (3, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffff0000 at (0, 1), expected
0xffffff00.
d3d11.c:4508: Test failed: Got unexpected color 0xffff00ff at (1, 1), expected
0xff0000ff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (2, 1), expected
0xff00ffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff7f7f7f at (3, 1), expected
0x00000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (0, 2), expected
0xff7f7f7f.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (1, 2), expected
0xffff0000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (2, 2), expected
0xffff00ff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (3, 2), expected
0xff7f7f7f.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (1, 3), expected
0xffffffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (3, 3), expected
0x00000000.
The results on test.winehq.org:
https://test.winehq.org/data/tests/d3d10core:device.htmlhttps://test.winehq.org/data/tests/d3d11:d3d11.html
commit 50a8d3f6d2c0bce11aefa94a0b7fa53951d0defe
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jan 19 22:28:12 2016 +0100
d3d10core/tests: Port test_copy_subresource_region() from d3d11.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
commit c161543c8678125b00972282208035ad710ff648
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jan 19 22:28:11 2016 +0100
d3d11/tests: Add test for ID3D11DeviceContext::CopySubresourceRegion().
Based on test_update_subresource().
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35397
Bug ID: 35397
Summary: Endless Steam Client Update even after fresh install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
Classification: Unclassified
$ wine --version
wine-1.7.10
$
FreeBSD (x64) 9.1
Geforce 8600 GT
nvidia-driver-319.32
Even after complete deletion of the Steam folder and a fresh install of the
SteamSetup.exe file, when setup seems complete, it downloads about 104 MB of
updates and starts an update process which never ends. I thought that this
problem had been fixed with version 1.7.8. The Steam client used to work on
this machine last year with version 1.4, so it can't be a hardware related
problem.
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https://bugs.winehq.org/show_bug.cgi?id=41071
Bug ID: 41071
Summary: PCSX2 1.4.0 needs
api-ms-win-crt-stdio-l1-1-0.dll._wsopen_dispatch
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://pcsx2.net/download/releases/windows/send/40-win
dows/119-pcsx2-1-4-0-binaries.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Next after bug 41009.
To reproduce just unpack and run pcsx2.exe.
f6ddb2c354c1b24585f32dd381b3e0b8b62e3972 pcsx2-1.4.0-binaries.7z 4.6Mb
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http://bugs.winehq.org/show_bug.cgi?id=28132
Summary: MDDClone starts without audio unless 'Sound' tab is
activated in the launcher
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://mercenarysite.free.fr/mddclone.htm#mddclone
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
MDDClone (a.k.a Mercenary/Damocles/Dion Crisis clone) is a freeware PC remake
of a once classic computer game, written originally for 8-bit computers in the
mid-1980s, and was later ported to the Amigas, too.
Description: when launching the PC remake of the game, you're greeted with a
launcher offering you several choices like game, screen, input, sound. You can
change various settings inside those tabs. The launcher also has the buttons:
<Ok>, <Cancel> and <Exit>. Pressing on <Ok> is starting the game whichever tab
is chosen.
The problem: the game starts without audio unless I choose the <Sound> tab in
the launcher window.
To reproduce the problem:
1) Download and extract the contents of the archive, containing the game.
2) Start the game by executing MDDClone 31 EN.exe (in case you downloaded the
English version).
3) Press on the <Ok> button: the game should start (in a small window) but it
doesn't generate any sounds.
4) Start the game again and select the <Sound> tab in the launcher: you don't
need to change anything, just press on <Ok>: the game will start and audio is
playing correctly.
This behaviour is different to what I experienced when I tried to run the game
under Windows: audio is playing correctly whether the <Sound> tab in the
launcher was selected formerly or not.
A plain terminal output is neither too long nor too informative, so I'm pasting
it here (instead of attaching):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f84c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1489c8,0x13fa60): stub
There was one more fixme added to the log, when the game was started by
selecting the <Sound> tab in the launcher:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13f168,0x13ffe8): stub
The same behaviour with Wine-1.0.1, 1.2.3 etc.
Changing Alsa to 'emulation' mode doesn't help.
Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=33524
Bug #: 33524
Summary: Microsoft Office 2007 PDF
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MDickie007(a)gmail.com
Classification: Unclassified
Created attachment 44368
--> http://bugs.winehq.org/attachment.cgi?id=44368
I've created this in wine
I created with the PDF plugin from Microsoft Office an PDF. When I look at the
document I see that the font isn't using antialiasing. Also you can't select
the text to copy it like on Windows. I attached the pdfs.
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https://bugs.winehq.org/show_bug.cgi?id=40314
Bug ID: 40314
Summary: installation aborted:
https://www.cryptopro.ru/products/csp/downloads
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: medved.spb(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 53961
--> https://bugs.winehq.org/attachment.cgi?id=53961
CRYPT32.dll
Unhandled exception: unimplemented function CRYPT32.dll.CertRegisterSystemStore
called in 32-bit code (0x7bc562c9).
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https://bugs.winehq.org/show_bug.cgi?id=38198
Bug ID: 38198
Summary: Collin Mac Rae 2005 crash at start
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game crash at begins using clean prefix
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https://bugs.winehq.org/show_bug.cgi?id=39396
Bug ID: 39396
Summary: "Legend of Grimrock 2" editor flickers
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hans_squared(a)yahoo.com
Distribution: ---
I'm running "Legend of Grimrock 2" (version 2.2.4 from humblebundle.com) under
Wine 1.7.28 on openSUSE 13.2 64-bit.
The game itself works perfectly without any changes in Wine's configuration.
What doesn't work is the editor that comes with the game.
The editor window is black, and occasionally, the contents it should be
displaying are visible for a fraction of a second, i.e. the editor window
flickers.
However, the menu bar (File / Edit / Help) is visible and its entries work.
I'm not the only person who's encountered this bug:
http://www.grimrock.net/forum/viewtopic.php?f=21&t=7010&start=10#p74947
According to the same poster, the editor works in Wine 1.7.2:
http://www.grimrock.net/forum/viewtopic.php?f=21&t=7010&start=20#p78075
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http://bugs.winehq.org/show_bug.cgi?id=28226
Summary: Sonic heroes 1.0 Crash after running.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chief_exb(a)mail.ru
Created an attachment (id=36152)
--> (http://bugs.winehq.org/attachment.cgi?id=36152)
Debug log
Sonic heroes 1.0 Crash after running.
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http://bugs.winehq.org/show_bug.cgi?id=23838
Summary: iMule Crashes Upon Indexing Shared Files
Product: Wine
Version: 0.9
Platform: x86-64
URL: http://aceini.no-ip.info/imule
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johndoe32102002(a)gmail.com
Created an attachment (id=29921)
--> (http://bugs.winehq.org/attachment.cgi?id=29921)
Backtrace
iMule crashes when indexing shared files using wine, but does not when running
in Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=30187
Bug #: 30187
Summary: Cisco IP Communicator 7.0.4.0 installation fails
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installer starts up and I am able to click through until the actual
installation starts. After a few seconds it notifies me that installation has
been interrupted.
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http://bugs.winehq.org/show_bug.cgi?id=24995
Summary: Segfault while copying text from right-click popup
menu
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kubrick(a)fgv6.net
Created an attachment (id=31667)
--> (http://bugs.winehq.org/attachment.cgi?id=31667)
Backtrace produce when clicking on "copy"
Hi,
GPSTrack is a proprietary software to manage maps and gps.
It is available for download for a free 15 days trial here :
http://www.gpstrack.com/Programmes/vista/setup.exe
At installation time, the about box, the same as the one you can find in the
"?" menu, appears. Select some text, right click on it, select copy, and voilà
! Page fault.
Ctrl+c makes no problem.
Regards,
François.
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http://bugs.winehq.org/show_bug.cgi?id=35733
Bug ID: 35733
Summary: Startopia: Models render with weird and completely
unexpected offsets
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47720
--> http://bugs.winehq.org/attachment.cgi?id=47720
biodeck view
Summary basically says it all.
Some models don't render where they're supposed to, causing holes, floating
"hair", graphical weirdness.
This happens irrespective of whatever values are assigned to "useGLSL",
"AlwaysOffscreen", "StrictDrawOrdering", etc, or otherwise tweaking the
"workarounds" flags available in the game.
It's as though things receive completely erroneous transformations, as it is
possible to travel outside of the skysphere used for the stars, whereas this
should never be the case; and it's not everything either, just some things.
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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http://bugs.winehq.org/show_bug.cgi?id=32752
Bug #: 32752
Summary: Xanadu NEXT 3D does not show properly
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 43224
--> http://bugs.winehq.org/attachment.cgi?id=43224
Image showing how the game looks like once the player gets control of the
character
http://pastebin.com/XbvKMzHx <- console output
The 3D in the game is completely messed up, I'm not sure if it's missing
textures or something else, but in that image I'm uploading, you're supposed to
see two people in a wooden room.
The sound issue is probably unrelated - the game keeps launching a secondary
program (little blue note icon) that goes to system tray and then crashes. With
or without it, the sound actually DOES work.
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https://bugs.winehq.org/show_bug.cgi?id=38972
Bug ID: 38972
Summary: unimplemented function OpenAL32.dll.alGenFilters
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)rudloff.pro
Distribution: ---
Created attachment 51923
--> https://bugs.winehq.org/attachment.cgi?id=51923
Backtrace
Hello,
I am trying to run the Titan Souls Demo from Steam with Wine, but it crashes
with this error:
Unhandled exception: unimplemented function OpenAL32.dll.alGenFilters called in
32-bit code (0x7bc4a9c9).
Regards,
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http://bugs.winehq.org/show_bug.cgi?id=11963
Summary: Myst V: End of Ages does not run
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerry.heiselman(a)gmail.com
Created an attachment (id=11287)
--> (http://bugs.winehq.org/attachment.cgi?id=11287)
Console log of game run
Running Myst V: End of Ages does not run. I get a black screen and then it
just dies. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38489
Bug ID: 38489
Summary: debug_d3dusage Unrecognized usage flag(s) 0x10000000
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
In procedure const char *debug_d3dusage(DWORD usage) should be included a line
WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE);
else this message repeated legion times
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http://bugs.winehq.org/show_bug.cgi?id=23255
Summary: Temper setup dialog button is inappropriately sized
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.angryredplanet.com/temper/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28963)
--> (http://bugs.winehq.org/attachment.cgi?id=28963)
Temper setup dialog rendering with native gdiplus
As a followup to bug 16670, when starting the Temper application, a setup
wizard is displayed. Unfortunately, the Next button is greatly compressed,
making it slightly difficult to select. Using native gdiplus makes the dialog
render more correctly. The only output observed is:
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=0x20044): stub
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http://bugs.winehq.org/show_bug.cgi?id=36898
Bug ID: 36898
Summary: I'm not sure how severe this bug is, but i can't play
this game, Unturned
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farris(a)bikerider.com
Created attachment 49016
--> http://bugs.winehq.org/attachment.cgi?id=49016
The bug report
So i was just playing a game on steam that was only for windows with Wine, and
it comes up with some fatal error messages (sorry if i'm vague)
The game is called Unturned, and it was made in unity if i remember correctly
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https://bugs.winehq.org/show_bug.cgi?id=40213
Bug ID: 40213
Summary: Problem in PDF-Xchange Editor
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Hi. On Linux Mint 17.3 X64 xfce version, I installing WineHQ correctly & by
which I installing PDF-XChange Editor version 5.5.316.1 Program work fine but
with minor essues:
1) when I select PDF file by right mouse then menu will open. From this menu if
I use "open with" then from it I click on "open with PDF-XChange Editor",
editor will open but NOT PDF DOCUMENT. I mean PDF will not opened by
PDF-XChange, but PDF-XChange will opened as if I double clicking it's icon but
no PDF open within it!!
This mean to open PDF file by PDF-XChange Editor I have to open program then
from "open" in program menu I have to select PDF file.
2) During installation (at end) if I select "create desktop icon", then there
will be 2 think will occuring:
- program icon will created
- but there will be other streng icon will appear also (gray in color) ended by
.ink
3) when select PDF by right click over it, the menu appearing & from "open
with" there will appear more than one option to "open with PDF-XChange". One of
these 2 if clicked will behave as discribed in (1), while second if clicked
will resulting in opening a window say: "do you like to install additional
language?". If I click yes there will be error!!
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https://bugs.winehq.org/show_bug.cgi?id=38308
Bug ID: 38308
Summary: Inside the Gear v1.01: corrupted screen after
alt-tabbing
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.desura.com/games/inside-the-gear/play/5239
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51146
--> https://bugs.winehq.org/attachment.cgi?id=51146
terminal output
When I press alt-tab to switch to another window then switch back to the game,
I'm getting a corrupted game screen.
This happens in the traditional fullscreen mode as well as in virtual dektop
mode, but only when the size of the VD is the same as my desktop resolution.
If I set a virtual desktop smaller than my native screen resolution then the
problem doesn't occur.
Tested with 1.6.2 and 1.7.39
Demo download is available from Desura. You don't need an account to download
the demo, click on <download direct> link in the pop-up window and you'll get
the zipped demo.
wine-1.7.39-173-gf6a341c
Fedora 21
Nvidia binary drivers 340.76
XFCE 4.10
XOrg 1.16.3
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https://bugs.winehq.org/show_bug.cgi?id=39110
Bug ID: 39110
Summary: SMITE Chinese version install failed..
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.panda620(a)gmail.com
Created attachment 52113
--> https://bugs.winehq.org/attachment.cgi?id=52113
Cannot really understand the file....sorry...
Can not install the file.
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http://bugs.winehq.org/show_bug.cgi?id=37075
Bug ID: 37075
Summary: Ironclads series becomes unresponsive when water
detail set to <Good> in preferences
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://www.gamershell.com/download_57176.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49272
--> http://bugs.winehq.org/attachment.cgi?id=49272
winedbg backtrace
I have this problem with the Nvidia binary drivers, but can't reproduce it with
the open source nouveau driver.
The problem is present with Wine 1.2.3/1.4.1/1.6/1.7.24 and I remember having
the same issue with previous Nvidia drivers as well.
When water detail set to <Good> in the configuration tool then the game becomes
unresponsive when loading a battle. Water detail set to <Simple> works good.
To reproduce the problem with the demo you need native d3dx9_36 and at least
mfc90.dll from MS VC++2008, because the configtool needs it.
First launch Config.exe and make sure that water is set to <Good>.
Start the demo with ISW_Demo.exe, in the menu select <New game>, choose
difficulty. At this point the game becomes unusually slow and it takes almost 1
minute to load the next screen where you can buy ships.
Both of my cpu cores are running at 100% and I can't proceed further.
If I attach winedbg to the running ISW_Demo.exe process, I always get the same
backtrace that you can see in the attachment.
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=39454
Bug ID: 39454
Summary: StarCraft II v3.0 crashes immediately on startup
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52568
--> https://bugs.winehq.org/attachment.cgi?id=52568
Console output on starting the game
Since the recent StarCraft II update (I'm on 3.0.1.38215, but probably anything
> 3.0 is affected) the game has stopped working via Wine.
I have attached some output. Everything up to line 148 is simply starting the
Battle.net client. The output that follows is the result of clicking the play
button.
My specs:
Wine 1.7.52 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.30)
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http://bugs.winehq.org/show_bug.cgi?id=35795
Bug ID: 35795
Summary: VFX: table with parameter not rendered correctly
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bugr(a)akling.org
Created attachment 47789
--> http://bugs.winehq.org/attachment.cgi?id=47789
VFX running under Wine
When loading a VST plugin in VFX, its parameter are supposed to be shown in the
table on the right. In Wine, this doesn't work. Also the grapics in the
parameter table are transparent.
Version of wine: wine-1.7.14-126-g2bb1059
VFX can be downladed here:
http://www.smproaudio.com/download/VFXSetup.exe sha1:
db4801f0a2d00e19608dbd02723ab456480569e1
I used these vst plugins to test it:
http://www.genuinesoundware.com/?a=dl&b=144
e4f2ebae205cf78012180fe654bb1168e0078fdf
I also installed these fonts, since VFX wouldn't start without them:
winetricks list-installed
consolas
corefonts
lucida
tahoma
After you installed and started VFX, you can import plugins by clicking on the
orange down arrow in the plugin field on the left side in the middle.
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http://bugs.winehq.org/show_bug.cgi?id=32443
Bug #: 32443
Summary: Zeus - Master of Olympus crash on closing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.moroni(a)mailoo.org
Classification: Unclassified
Today I played Zeus - Master of Olympus and it worked properly.
I closed it correctly but Wine told me that Zeus crashed and told me to report
this bug with the backtrace as attachment.
I'm using latest Arch Linux.
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http://bugs.winehq.org/show_bug.cgi?id=36385
Bug ID: 36385
Summary: External browser issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arne.eb(a)gmail.com
Hello there
I installed wine 1.4.1 and so far so good, installed homesite + and nushere 5.2
both are 32bit apps. Both work nicely till I use the external browser in
homesite or use the "run" button in nusphere, both commands end up in an ole
error 80004001
I don't have any logs, I searched wine but could not find any log in regards to
homesite or nusphere.
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https://bugs.winehq.org/show_bug.cgi?id=38403
Bug ID: 38403
Summary: Infinite Crisis - Not connecting to the server
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bishoman123(a)gmail.com
Distribution: ---
Infinite Crisis won't connect to the server after logging in. This is because
RAS isn't supported. When you use use a native windows 7 dll, it produces a
whole bunch of winsock errors.
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https://bugs.winehq.org/show_bug.cgi?id=37774
Bug ID: 37774
Summary: crashed of runnig flypaper on wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizocra(a)yahoo.fr
Distribution: ---
Created attachment 50309
--> https://bugs.winehq.org/attachment.cgi?id=50309
crash of flypaper
when installing travantis lectora inspire v12 flypaper is isinstalled too.
but when running flypaper crashed
here is the bug report attached
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https://bugs.winehq.org/show_bug.cgi?id=37287
Bug ID: 37287
Summary: AutoCad 2006 - DoubleClick won't load drawing
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.linzbauer(a)gmx.at
I finally managed to install AutoCad 2006 on my xubuntu 14.04 64 bit. It runs,
I was able to activate it.
Whe I doubleclick a drawing, AutoCad starts, but it won't load the drawing. The
consol output says:
Ignoriert unbekannte Schalter: /home/Oida/Schreibtisch/Technischer
Gesamtplan2.dwg
I can open the drawing with "File" - "Open" - this works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37985
Bug ID: 37985
Summary: Corel Draw x7
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janko_ana(a)yahoo.com
Distribution: ---
Created attachment 50612
--> https://bugs.winehq.org/attachment.cgi?id=50612
Corel Draw X7
Corel Draw X7 doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=40941
Bug ID: 40941
Summary: Dota2 crash after it start
Product: Wine-staging
Version: 1.9.11
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james122333(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
tested with 1.9.11 & 1.9.13
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http://bugs.winehq.org/show_bug.cgi?id=31872
Bug #: 31872
Summary: DirectShow music played in Worms Armageddon causes
glitches, freezes and crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muzerakascooby(a)gmail.com
Classification: Unclassified
Worms Armageddon has a certain set of sounds that are streamed from the disc
using DirectShow. In the words of the game developers which I don't quite
understand (not being a Windows programmer myself):
<+Deadcode> Muzer: it's using the OLE API to create a Filter Graph
<+Deadcode> Muzer: It's using CoCreateInstance() followed by the IMediaEvent
interface
When these sounds are played in recent-ish wine versions, one of the following
happens (which you get is seemingly random)
* The sound plays fine
* The sound does not play
* The first half-second or so of the sound plays
* The first half-second or so of the sound constantly loops (a slightly
different length of time is repeated in each loop iteration, of course ;))
Any of these can be combined with any of the following:
* The game works fine
* The game freezes
* Wine segfaults
I use the winepulse patch, BUT exactly the same happens with winealsa anyway (I
tested), so it's not a bug caused by that.
Error messages vary but AFAICT always contain:
fixme:gstreamer:watch_bus wavparse1: Internal data flow error.
This bug might be a regression, but it seems to exist still in older versions
of wine, just a lot less easily reproducible, so it's rather difficult to
perform one. In any case, I think it's also quite possible that the bug has
always existed but just come to prominence more recently.
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https://bugs.winehq.org/show_bug.cgi?id=39371
Bug ID: 39371
Summary: Bovada Poker, Loby window never appears, though the
process is running in the background
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: outfitsoul(a)yahoo.com
Distribution: ---
Created attachment 52481
--> https://bugs.winehq.org/attachment.cgi?id=52481
outline I made while trying to install Bovada Poker
A link to the thread I made is here:
[link]https://forum.winehq.org/viewtopic.php?f=8&t=25293[/link]
I am an arch linux user.
At first I believed it was a problem with the ncurses library
yet this was not the case. Just needed to install
ncurses5-compat-libs
The problem:
The aplication:
[link]https://cdn1-a.imagestore.lv/static/poker-client-installer-delta/installer/BovadaPoker.exe[/link]
After installation when the live update completes the lobby window
never appears. The computer does show it running in the background.
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http://bugs.winehq.org/show_bug.cgi?id=31897
Bug #: 31897
Summary: dzh2(大智慧2) can't display content normally
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I installed dzh2 in Ubuntu 12.04.1 with wine 1.5.14.
And used 'winetrick -q mfc42' to got the mfc42 support.
But it can't display content normally as it run in Windows.
This is download link of
dzh2:http://downfile.gw.com.cn/pub/Tzj_Setup_20120925.exe
Picture1 is what it look like in Windows;
Picture2 is what it look like in Ubuntu with wine;
log_setup.log is log of install;
log_run_withoutmfc42.log is log of running dzh2 without mfc42;
log_run.log is log of running dzh2 with mfc42.
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http://bugs.winehq.org/show_bug.cgi?id=34349
Bug #: 34349
Summary: Ducktales Remastered graphical issues on OS X
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Ducktales remastered present graphical issues on the animated characters during
gameplay. They look ok while resting, but become square jittery boxes when they
animate.
This issue is on OS X 10.8.4, with either an nVidia or an ATi card. The built
in Intel HD does not present this issue.
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http://bugs.winehq.org/show_bug.cgi?id=34344
Bug #: 34344
Summary: t4c client crash while trying to upgrade
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: egalland(a)netou.com
Classification: Unclassified
Created attachment 45717
--> http://bugs.winehq.org/attachment.cgi?id=45717
backtrace generated on crash
Install work fine, the apps start then crash while checking for upgrade
The app can be downloaded here : http://nmsrevolution.com/ (
http://forum-nmsrevolution.com/NMSGame/NMSRevolution_Light.exe )
An account is needed (the crash happen after login)
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http://bugs.winehq.org/show_bug.cgi?id=19983
Summary: Tom Clancys H.A.W.X Force Feedback engaging when it
should not.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
When playing Tom Clancy's Hawx the Microsoft Sidewinder ForceFeedback 2 stick
appears to be trying to recenter itself. However when it does this it's
actually doing it via the force feedback mechanism despite this game having no
support for force feedback.
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https://bugs.winehq.org/show_bug.cgi?id=40800
Bug ID: 40800
Summary: Montezuma's Return crash on startup.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc-alexandre.espiaut(a)etu.u-bordeaux.fr
Distribution: ---
Created attachment 54727
--> https://bugs.winehq.org/attachment.cgi?id=54727
Output of wine 1.9.12 with WINEDEBUG=+relay,+tid
Montezuma's Return (VGA version, I'm not talking about the 3DFx version) crash
on startup.
I've launched the game on a clean win32 prefix, and set the windows version as
Windows 95. The game was released in 1998, but the game box states Windows 95
as recommended OS.
I've attached the output of wine with the flag WINEDEBUG=+relay,+tid.
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https://bugs.winehq.org/show_bug.cgi?id=39515
Bug ID: 39515
Summary: Z5 Desktop crash on load
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: admin(a)heimkoma.com
Distribution: ---
Created attachment 52660
--> https://bugs.winehq.org/attachment.cgi?id=52660
bugtrace for wine1.7
Upon loading the Z5 Desktop application from
http://www.zvrs.com/products/softwareapps/z5-desktop---new the application
successfully loads.
To reproduce the crash, simply install the application with wine1.7.50, allow
it to install Gecko and Mono for itself. Launch Z5 Desktop.
When you reach the screen where it says to sign in, you sign in and then once
it authenticates, you're brought to a click to activate phone number screen.
This is where it crashes and produces a bug report that I've saved. It also
occurs under Wine 1.6, I've got a bug report for that, as well.
Some specifics on my setup:
OS: Linux Mint 17.2
Platform: x86_64
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https://bugs.winehq.org/show_bug.cgi?id=40723
Bug ID: 40723
Summary: Windows NT\CurrentVersion CurrentVersion entry should
change with Windows Version setting
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: jedwbartlett(a)gmail.com
Distribution: ---
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion
"CurrentVersion"
CurrentVersion value, regardless of ProductName is being set to 5.0
It should be set based on the version of windows that is configured in winecfg
Operating system Version number
---------------------------- --------------
Windows 10 10.0
Windows Server 2016 10.0
Windows 8.1 6.3
Windows Server 2012 R2 6.3
Windows 8 6.2
Windows Server 2012 6.2
Windows 7 6.1
Windows Server 2008 R2 6.1
Windows Server 2008 6.0
Windows Vista 6.0
Windows Server 2003 R2 5.2
Windows Server 2003 5.2
Windows XP 64-Bit Edition 5.2
Windows XP 5.1
Windows 2000 5.0
I have some products that explicitly check to ensure they are being installed
on a supported version of Windows. (Debatable that this is appropriate, but it
is what it is).
(Source of table)
http://stackoverflow.com/questions/14648796/currentversion-value-in-registr…
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https://bugs.winehq.org/show_bug.cgi?id=39003
Bug ID: 39003
Summary: Problem related to opening html and xml files.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: kartik.grover(a)webyog.com
Distribution: ---
Created attachment 51961
--> https://bugs.winehq.org/attachment.cgi?id=51961
Unhandled exception: page fault on read access to 0x00000064 in 64-bit code
(0x00007f7a90f966d5). Register dump: rip:00007f7a90f966d5 rsp:000000000023f810
rbp:0000000000000000 eflags:00010202 ( R- -
While using SQLyog, it launches an html and xml file during one of the tasks.
This is when we receive the attached backtrace.txt file. The problem is we are
able to open the files from outside SQLyog, but when using SQLyog, it
automatically tries to open those files. We get this error.
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