http://bugs.winehq.org/show_bug.cgi?id=36838
Bug ID: 36838
Summary: TOCA Touring Car Championship: installer copies one
file from CD and then shows an error
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Step to reproduce:
Clean wine prefix.
Win version set to Windows 98 and virtual desktop enabled in winecfg, no other
changes.
Original CD in drive.
cd ~/.wine/drive_c
wine /media/cdrom0/setup.exe
Installer starts, click install.
Enter new or accept default path.
Installer asks confirmation of path creation, click yes.
Installer asks confirmation of bypassing DirectX 5 installation, click yes.
An error pop up stating that an error occured during file copying. click yes.
Installer closes.
No terminal output at all.
One file has been copied as C:\Codemast\TourCar\tourcars.exe
Notes:
tourcars.exe cannot be launched directly, must run setup.exe to start game.
Copying the whole CD to C:\Codemast\TourCar does not work around the issue.
Running setup.exe from c:\Codemast\TourCar wants to copy files anyway.
The issue is also present with the demo:
http://www.jeuxvideo.com/telecharger/jeux-et-demos/00000413-toca-touring-ca…
sha1sum:
3c7a4d0d8bc7e6f5095358b3d3ff005e53e44d4b tocademo_JeuxVideo.com_413.zip
Extract and copy tocademo.exe to ~/.wine/drive_c and run from there.
Debian 7.5 Wheezy x86_64
Wine 1.7.21 32bits compiled from git.
No patches, no third party apps.
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https://bugs.winehq.org/show_bug.cgi?id=40851
Bug ID: 40851
Summary: macOS 10.12 Build Failure in winspool.drv with
cupsGetPPD
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: alexander(a)neilson.net.nz
Created attachment 54840
--> https://bugs.winehq.org/attachment.cgi?id=54840
Homebrew Wine build log with 40830 patch applied
After applying the patch from bug 40830 I still experienced a build failure as
seen in the trace log attached.
I haven't been able to find any changelog entry to explain why this would be a
build failure in macOS 10.12 however from the extract below its feeling to me
like the deprecated cupsGetPPD is being missed out however potential call. (I
am still to verify the difference between the framework on my 10.11 version)
I wonder if the comment about the build flags from
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/cups/ppd.h
may be required to be applied to switched (but I haven't validated if I am on
the right track or wrong track)
--Extract from the Trace Log--
info.c:788:1: error: use of undeclared identifier 'cupsGetPPD'; did you mean
'cupsGetFd'?
CUPS_FUNCS;
^
info.c:779:13: note: expanded from macro 'CUPS_FUNCS'
DO_FUNC(cupsGetPPD); \
^
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/cups/cups.h:392:22:
note: 'cupsGetFd' declared here
extern http_status_t cupsGetFd(http_t *http, const char *resource, int fd);
^
info.c:807:29: error: too few arguments to function call, expected 3, have 1
ppd = pcupsGetPPD( name );
~~~~~~~~~~~ ^
../../tools/winegcc/winegcc -o wintab.dll16.so -B../../tools/winebuild -m32
-fasynchronous-unwind-tables -shared wintab.dll16.spec \
-m16 -Wb,--main-module,wintab32.dll wintab.o ../../libs/port/libwine_port.a
2 errors generated.
make[1]: *** [info.o] Error 1
make: *** [dlls/winspool.drv] Error 2
make: *** Waiting for unfinished jobs....
--Extract from the PPD.h file--
* THESE APIS ARE DEPRECATED. TO COMPILE WITHOUT WARNINGS ADD
* -D_PPD_DEPRECATED="" TO YOUR COMPILE OPTIONS. THIS HEADER AND THESE
* FUNCTIONS WILL BE REMOVED IN A FUTURE RELEASE OF CUPS.
Regards
Alexander
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https://bugs.winehq.org/show_bug.cgi?id=40618
Bug ID: 40618
Summary: Autodesk 123D Design needs msvcr100.dll.mbsrtowcs_s
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Reported by a user in #winehq:
fixme:win:EnumDisplayDevicesW ((null),0,0xdff210,0x00000000), stub!
wine: Call from 0x7b43bf3c to unimplemented function msvcr100.dll.mbsrtowcs_s,
aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
and it's unimplemented ;)
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https://bugs.winehq.org/show_bug.cgi?id=40923
Bug ID: 40923
Summary: Alone in the Dark (2008) crashes on launch with msvcrt
assertion
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 55032
--> https://bugs.winehq.org/attachment.cgi?id=55032
alone_in_the_dark_2008-1.9.13.log
alone_in_the_dark_2008-1.9.13.log shows the console output for the 2008
re-imagining of Alone in the Dark, tested against 1.9.13 with a crash on launch
(but past the activation and SecuROM checks - no crack required).
Running "winetricks vcrun2005" works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40557
Bug ID: 40557
Summary: KSP Trajectory Optimization Tool (MATLAB Runtime
(MCR)) crashes at launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay(a)boobah.com
Created attachment 54396
--> https://bugs.winehq.org/attachment.cgi?id=54396
crash log
I'm trying to run the KSP Trajectory Optimization Tool, which uses the MATLAB
Compiler Runtime.
Installing the MCR completes successfully, but when I launch the KSP Trajectory
Optimization tool, it crashes immediately. I've attached the log.
I'm not sure if this is a problem with the MCR, or with KSP TOT.
To reproduce, follow the installation instruction at
http://forum.kerbalspaceprogram.com/index.php?/topic/33568-winmac-ksp-traje…
Download and install the MATLAB Runtime:
http://www.mathworks.com/supportfiles/downloads/R2014b/deployment_files/R20…
Download and run the KSP TOT:
https://dl.dropboxusercontent.com/u/29126891/KSPTOT.zip
I'm running wine-1.9.8 (Staging) on OS X 10.11.4
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https://bugs.winehq.org/show_bug.cgi?id=38962
Bug ID: 38962
Summary: expr.c:234 and 235 attempted computation of 1 << 31
should be 1u << 31
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: vitti570(a)gmail.com
Distribution: ---
Running widl, in tools/widl/expr.c lines 234 and 235:
cast_mask = ((1 << (cast_type_bits - 1)) - 1) |
1 << (cast_type_bits - 1);
cast_type_bits is 32 thus causing computation of 1 << 31 which cannot be
represented in type 'int'.
This is illegal and undefined.
It should be
cast_mask = ((1u << (cast_type_bits - 1)) - 1) |
1u << (cast_type_bits - 1);
instead.
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https://bugs.winehq.org/show_bug.cgi?id=40511
Bug ID: 40511
Summary: Application that copies files from one place to
another stoped working in wine versions greater then
1.6.2
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedro.m.ferreira(a)gmail.com
Distribution: ---
Created attachment 54314
--> https://bugs.winehq.org/attachment.cgi?id=54314
problem copying files from one location to another
Application that copies files from one place to another stoped working in wine
versions greater then 1.6.2
The error is (see attachement printscreen ):
Error copying filess [c:\AIRC\ADM\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\]
Check your permission or check if the file is not open.
In version less or equa then 1.6.2 works everytime.
How can i debug the problem?
thanks
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https://bugs.winehq.org/show_bug.cgi?id=40754
Bug ID: 40754
Summary: GOG Galaxy crashes with unimplemented function
api-ms-win-crt-locale-l1-1-0.dll._lock_locales
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
api-ms-win-crt-locale-l1-1-0.dll._lock_locales, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xba0000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed, msvcp140 set to native,builtin.
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https://bugs.winehq.org/show_bug.cgi?id=40581
Bug ID: 40581
Summary: Regression: dsound input recording from microphone
lags with 2 seconds delay
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
Distribution: ---
At first the bug was discovered by using steam.exe voice when running the
build-in test.
It's is probably easier to reproduce by using Win32 version of `Audacity`. With
that program you have immediate visual result and you can pick from 3 different
input methods. The default one "MME" and the third one "WASAPI" work without
any noticeable lag.
I got lucky when a person with nick debianuser in freenode irc, managed not
only to reproduce the issue on his hardware, but also to find a version that is
working properly. He even narrow it down to single release: wine-1.7.33 is
working and wine-1.7.34 is buggy.
I did a git bisect to further narrow it down and ended up at:
commit d301254e72f018c3e04272115e20ffc70ffcbc12
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Dec 17 09:28:13 2014 -0600
mmdevapi: More accurately track device position.
Reverting this commit fixes the recording lag, not only in 1.7.34 but also in
1.9.9 .
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https://bugs.winehq.org/show_bug.cgi?id=40830
Bug ID: 40830
Summary: Conflict between kVK_RightCommand and macOS 10.12
Sierra in carbon framework
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander(a)neilson.net.nz
Apple has added kVK_RightCommand to macOS Sierra as in the first developer beta
[0].
Wine 1.9.12 fails to build through Homebrew (Not tried standalone or in
MacPorts) throwing an error during build [1].
It appears that Wine added specifically this matcher to the carbon frameworks
as Apple had failed to provide a default call differentiating between left and
right control on the platform.
This will probably need a case test to see if the enumerator already exists on
the platform and then skip defining it inside Wine's build process. Or possibly
just check for version and if >=10.12 then skip that. Not sure what is
preferred as the approach.
[0] -
https://developer.apple.com/library/prerelease/content/releasenotes/Miscell…
[1] -
cocoa_window.m:48:5: error: redefinition of enumerator 'kVK_RightCommand'
kVK_RightCommand = 0x36, /* Invented for Wine; was unused */
^
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/Carbon.framework/Frameworks/HIToolbox.framework/Headers/Events.h:276:3:
note: previous definition is here
kVK_RightCommand = 0x36,
^
1 error generated.
make[1]: *** [cocoa_window.o] Error 1
make: *** [dlls/winemac.drv] Error 2
Apologies if this is not formatted correctly.
Regards
Alexander
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http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
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http://bugs.winehq.org/show_bug.cgi?id=36392
Bug ID: 36392
Summary: LOts of erros that affect various tables
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Created attachment 48445
--> http://bugs.winehq.org/attachment.cgi?id=48445
List of terminal Errors
Various terminal errors when launching Visual Pinball version 9.2.1
These affect different tables to varying degrees.
Some have lights missing, some have flippers missing or just one
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https://bugs.winehq.org/show_bug.cgi?id=41196
Bug ID: 41196
Summary: Was working with Xerox Workcentre24 scanner. Tried to
re-install. Fails with error.
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremy(a)jeremylansman.com
Distribution: ---
Created attachment 55434
--> https://bugs.winehq.org/attachment.cgi?id=55434
Install Package from Xerox for Workcentre24 Schanne-Copier
Start with Wine on Ubuntu 16.04 up to date. Install Wine. After and update
the application would fail to download scanned documents in a Xerox
Workcentre24 Mailbox. I purged Wine, deleted folders in /home/.wine. Tried to
reinstall, but that fails.
To try installing it, use the attached file, or -> Goto
http://www.support.xerox.com/support/workcentre-m24/downloads/enus.html?ope…
Look at the bottom of the WWW page. I selected XP, NT and server 2k, but I
think that drop down always gets the same install files. Get->Scanner Utility
2. Install is formatted to floppy discs.
To install copy files from Disk 1,2 & 3 into a common subdir. I do not copuy
duplicates. Then run setup.exe. at 70% I get "Copy File Failed" error, File
Not Found, Error 2147024894. The package install presently works fine in Win10
and 7.
You can enter any name or company. The install used to work just fine
recently, and now crashes.
Attached file is my download from Xerox.
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https://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #19 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
Still present as of 1.9.17
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https://bugs.winehq.org/show_bug.cgi?id=40172
Bug ID: 40172
Summary: cant rebuild wine thru lxc method-debian
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frazzledjazz(a)gmail.com
Distribution: ---
https://wiki.winehq.org/BuildingBiarchWineOnUbuntu shows how to bi-arch wine
from scratch.
the instructions are mostly similar or debian jessie. mostly.
until you get into the container and your net interfaces are GONE. No
interface, no NET, no packages to add.
follow?
I cant continue to rebuild wine without opencl. And it really should not depend
on it anyways, this is breaking amd and nvidia opencl driver from working
correctly on both debian AND ubuntu. we should not be forced into this
situation.
The open source drivers are NOT sufficient enough at this stage, even as
upstream as fedora 23. That said, there is support for 3D in 23 to some extent
as steam and wine DO work. Other apps requiring 3D interfaces, not so much. And
performance is quadruple better with proprietary driver. The open driver also
forces vsync inappropriately and AFAIK, has no crossfire or similar support,
nor control panel to set these options.
I have yet to see a wine app take advantage of openCL, as the depends of such
apps and games are so YUGE that wine borks in many places when attempting to
run said apps or games.
Witcher3 is prime example.And coin miners(requiring hardware openCL) can be
built natively.OpenCL should not be handled thru wine itself, if needed at all.
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https://bugs.winehq.org/show_bug.cgi?id=40061
Bug ID: 40061
Summary: Why the site is so slow since December 2015?
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 53539
--> https://bugs.winehq.org/attachment.cgi?id=53539
Stop loading page.
It happens every two clicks. It can refresh window after several minute waiting
or it may show error as on screen. A refresh can help sometimes.
MacOSX 10.9.5 with latest updates.
Safari 9.0.3 - latest for this system.
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https://bugs.winehq.org/show_bug.cgi?id=41177
Bug ID: 41177
Summary: Word 2013 - Text positioning with delay
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55408
--> https://bugs.winehq.org/attachment.cgi?id=55408
log
Steps:
1. Open Word
2. Type some text and select (Ctrl+A)
3. Try to change position through main toolbar
You probably will need to click one more time after you choose position.
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https://bugs.winehq.org/show_bug.cgi?id=41176
Bug ID: 41176
Summary: Word 2013 - Unable to change font and font size
through main toolbar
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55407
--> https://bugs.winehq.org/attachment.cgi?id=55407
log
Steps:
1. Open Word
2. Try to change Font/Font Size in main toolbar (Home section)
Works only through context menu. Type some text, select it and click left mouse
button.
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https://bugs.winehq.org/show_bug.cgi?id=39465
Bug ID: 39465
Summary: Gif Movie Gear 2.63 about window's gif only animates
when mouse is moving
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamani.com/download/gmvgr26.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
To reproduce just install the program and go to help->about. In the top right
corner there is an animation that only runs when mouse is moving over the
window.
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https://bugs.winehq.org/show_bug.cgi?id=40989
Bug ID: 40989
Summary: Adventure Lamp needs ntdll.NtSuspendProcess
Product: Wine
Version: 1.9.14
Hardware: x86
URL: https://ryguy.itch.io/adventurelamp
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Adventure Lamp, from https://ryguy.itch.io/adventurelamp, does a GetProcAddress
call to look up NtSuspendProcess, then calls the result. Wine's ntdll doesn't
export this function, so currently it crashes on NULL pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=39541
Bug ID: 39541
Summary: Rollercoaster Tycoon - X Error of failed request:
BadValue (integer parameter out of range for
operation)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52692
--> https://bugs.winehq.org/attachment.cgi?id=52692
Error published on game start
Rollercoaster Tycoon Deluxe (the first RCT) won't start. Upon running the game
(`wine RCT.EXE`), the attached error appears in the console.
When running the game, nothing happens. The resolution doesn't change, the
screen doesn't flicker, the error just appears in the console.
This is with the GOG version of Rollercoaster Tycoon Deluxe
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https://bugs.winehq.org/show_bug.cgi?id=41067
Bug ID: 41067
Summary: Spellforce 2 - Demons of the Past needs
d3dx9_34.dll.D3DXFillVolumeTextureTX
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55247
--> https://bugs.winehq.org/attachment.cgi?id=55247
terminal output
Follow-up to bug #37919.
When I start a new campaign or shortly after a skirmish map is loaded, the game
crashes with "An access violation occurred and the program must quit." error
message.
In the terminal:
wine: Call from 0x7b43b3ac to unimplemented function
d3dx9_34.dll.D3DXFillVolumeTextureTX, aborting
Obviously, native d3dx9_34 works around the problem.
Spellforce 2 - Demons of the Past (GOG.com)
Fedora 24
wine-1.9.15-240-ga65718a
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https://bugs.winehq.org/show_bug.cgi?id=41025
Bug ID: 41025
Summary: Worms 2 in-game audio no longer works
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After testing bug 41002 I noticed that Worms 2 does no longer have in-game
audio. By using PoL versions of Wine (quicker than regression testing for me) I
was able to identify that it stopped working after 1.9.10. Compiling wine (even
with ccache) takes a long time here so if anyone could help pinpoint a specific
dll/commits it would make my life easier. I will attach a log in wine-git and
1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=41061
Bug ID: 41061
Summary: Unimplemented function msvcp140.dll._Mtx_init_in_situ
needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://us.battle.net/en/app/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Distribution: ---
Tested with a65718a3e7b95443a82dafd5d2c9cded961404a6 (master as of 20160804)
Battle.net crashes on launch:
wine: Unimplemented function msvcp140.dll._Mtx_init_in_situ called at address
0x7b43d7ee (thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41128
Bug ID: 41128
Summary: Art of Murder: Hunt for the Puppeteer (AoM: Cards of
Destiny) doesn't stretch fullscreen properly
Product: Wine
Version: 1.9.16
Hardware: x86
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: cad279449c62a965a70a712a91b11ba52c4ff4f7
Distribution: ---
Created attachment 55334
--> https://bugs.winehq.org/attachment.cgi?id=55334
cropped menu screen
I usually run games using virtual desktop mode at 1440x900 resolution.
The games in question have a graphical option 'Save the screen ratio'. When
this option is enabled the game should automatically switch to 1440x900 after
started (by default the game is opened in a 1024x768 window).
This stretching feature doesn't work properly in Wine 1.9.16, resulting in a
cropped game screen. The lower and right part of the screen is not visible.
The same problem happens when I start the game in Wine's fullscreen mode.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33e808,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1c4a00,
software 0 stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Regression introduced by
commit cad279449c62a965a70a712a91b11ba52c4ff4f7
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Aug 1 22:28:35 2016 +0200
wined3d: Extract wined3d_swapchain_set_fullscreen() from
wined3d_device_reset().
The problem can be reproduced in the (Polish) demo version too.
AoM2_HuntForThePuppeteer_Demo.zip
sha1: 36525f5bc30a16dbe7b145610636e2b9171ab296
wine-1.9.16-161-gd6d0d96
Fedora 24
XFCE 4.12
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
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https://bugs.winehq.org/show_bug.cgi?id=41084
Bug ID: 41084
Summary: Unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW needed by
Battle.net
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
With the new version of Battle.net which needed msvcp140, there is a function
not implemented and this caused an error during the launching:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateSemaphoreExW called at
address 0x7b43bfac (thread 00c2), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38726
Bug ID: 38726
Summary: valgrind shows uninitialized memory in
qcap/tests/smartteefilter.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==2035== Conditional jump or move depends on uninitialised value(s)
==2035== at 0x5FEF54F: QualityControlRender_DoQOS (qualitycontrol.c:214)
==2035== by 0x5FE6F18: BaseRendererImpl_Receive (renderer.c:411)
==2035== by 0x5FE670E: BaseRenderer_Receive (renderer.c:222)
==2035== by 0x5FE280C: MemInputPin_Receive (pin.c:1122)
==2035== by 0x5FE28DE: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5FE28DE: MemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A39D0: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A39D0: SinkMemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A3856: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A3856: SinkMemInputPin_Receive (???:0)
==2035== by 0x5F10141: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5F10141: BaseOutputPinImpl_Deliver (???:0)
==2035== by 0x5F05B6A: SmartTeeFilterInput_Receive (smartteefilter.c:436)
==2035== by 0x5F11A8F: MemInputPin_Receive (pin.c:1122)
==2035== by 0x47A4224: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x47A4224: media_thread (???:0)
==2035== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==2035== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==2035== by 0x7BC81B95: ??? (signal_i386.c:2682)
==2035== by 0x7BC88D78: start_thread (thread.c:443)
==2035== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==2035== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==2035== Uninitialised value was created by a client request
==2035== at 0x7BC4A7FD: mark_block_uninitialized (heap.c:208)
==2035== by 0x7BC4A952: initialize_block (heap.c:239)
==2035== by 0x7BC4ECB4: RtlAllocateHeap (heap.c:1716)
==2035== by 0x5FEEA65: QualityControlImpl_Create (qualitycontrol.c:41)
==2035== by 0x5FE68AC: BaseRenderer_Init (renderer.c:271)
==2035== by 0x5F7CE5B: NullRenderer_create (nullrenderer.c:243)
==2035== by 0x5F767F4: DSCF_CreateInstance (main.c:133)
==2035== by 0x4C707E4: IClassFactory_CreateInstance (unknwn.h:226)
==2035== by 0x4C707E4: CoCreateInstance (???:0)
==2035== by 0x47A3ACA: create_SinkFilter (smartteefilter.c:578)
==2035== by 0x47A64D4: test_smart_tee_filter_in_graph
(smartteefilter.c:1555)
==2035== by 0x47A808B: test_smart_tee_filter (smartteefilter.c:1786)
==2035== by 0x47A9097: func_smartteefilter (smartteefilter.c:2028)
==2035== by 0x47A9EC5: run_test (test.h:584)
==2035== by 0x47AA30D: main (test.h:666)
==2035==
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https://bugs.winehq.org/show_bug.cgi?id=37847
Bug ID: 37847
Summary: Shantae - Risky's Revenge has glitchy graphics
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50406
--> https://bugs.winehq.org/attachment.cgi?id=50406
Terminal output while playing Shantae - Risky's Revenge for a short time.
Sprites and other graphics are often glitchy in Shantae - Risky's Revenge. Here
are pictures: http://imgur.com/a/jD6FC
I've attached the terminal output, which mostly consists of one error repeated
a few thousand times, interspersed with a few others.
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https://bugs.winehq.org/show_bug.cgi?id=40385
Bug ID: 40385
Summary: usp10:usp10 regression caused by new cross-compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the usp10:usp10 64 bit test has this
failure on Windows Vista to Windows 10:
usp10.c:3087: Test failed: ScriptStringCPtoX should return E_INVALIDARG not
00000000
See:
https://test.winehq.org/data/tests/usp10:usp10.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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https://bugs.winehq.org/show_bug.cgi?id=41089
Bug ID: 41089
Summary: Regression bug: E-Sword Search now showing a black
dialog.
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maznoe(a)yahoo.com
Distribution: ---
This is a regression bug between 1.9.14 and 1.9.15.
The search dialog now displays with the entire dialog displaying all black. I
am unable to close the dialog without closing the entire application. This was
working with previous versions of wine.
E-sword is a free download from: http://www.e-sword.net
Steps to reproduce:
* Open the application
* Click Bible->Search from the main menu.
Expected behavior:
* The dialog displays properly with the ability to enter search terms.
Actual behavior:
* The dialog is displayed with a black box covering all of the contents of the
window.
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https://bugs.winehq.org/show_bug.cgi?id=41072
Bug ID: 41072
Summary: GOG Galaxy fails to start without setting ucrtbase to
(native, builtin)
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaimerave(a)gmail.com
Distribution: ---
Trying to start GOG Galaxy without any overwrite fails if ucrtbase is not set
to (native, builtin). This is on wine-1.9.15-272-g0b49495 and macOS Sierra.
This is what the log shows:
fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fbe0 4 stub
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb80000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x980000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x7e0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xba0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x330000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xc00000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xd10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xf50000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xee0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1080000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x11c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1050000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1210000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f8b8, 0x32f8c8 0x32f8bc
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f8b8 0x32f8c8 0x32f8bc)
returning a dummy value (current locale)
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
fixme:vcruntime:__telemetry_main_return_trigger (0x1210000)
err:module:attach_process_dlls "mfc140u.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GalaxyClient\\GalaxyClient.exe" failed, status c0000417
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https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
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https://bugs.winehq.org/show_bug.cgi?id=41074
Bug ID: 41074
Summary: Unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx needed
by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Tested after applying 4 patches on master:
https://source.winehq.org/patches/data/125205https://source.winehq.org/patches/data/125206https://source.winehq.org/patches/data/125204https://source.winehq.org/patches/data/125209
When Battle.net is installing crashed with this issue:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx, aborting
wine: Unimplemented function msvcp140.dll.__crtInitializeCriticalSectionEx
called at address 0x7b43bfac (thread 00c6), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41140
Bug ID: 41140
Summary: gcc6: comctl32 build warnings
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55346
--> https://bugs.winehq.org/attachment.cgi?id=55346
comctl32/listview.c log
With Debian's gcc update, new warnings appeared.
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=40665
Bug ID: 40665
Summary: 'INFINITY' undeclared (In function
'test_effect_preshader_ops')
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Attempting to compile 1.9.10 in Puppy Linux 4.3.1
Some dependencies installed.
effect.c: In function 'test_effect_preshader_ops':
effect.c:3977: error: 'INFINITY' undeclared (first use in this function)
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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https://bugs.winehq.org/show_bug.cgi?id=41078
Bug ID: 41078
Summary: Unimplemented function
msvcp140.dll.__crtCreateEventExW needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Now this issue has a patch, the next issue during the installation of
Battle.net is:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateEventExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateEventExW called at address
0x7b43bfac (thread 00d0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41002
Bug ID: 41002
Summary: Worms 2 (GOG version) fails to start, crashes with a
Visual C++ runtime error
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55166
--> https://bugs.winehq.org/attachment.cgi?id=55166
Terminal output Wine 1.9.15
I am using the GOG.com version of Worms 2 in a clean 32-bit prefix.
$ sha1sum setup_worms2_2.0.0.23.exe
28a7798fa948c2d285e7028ff8ff17cb1399c260 setup_worms2_2.0.0.23.exe
So far I have attempted to run the game without emulating a virtual desktop and
while emulating a virtual desktop in Windows XP, 98, ME modes and the game
crashes with a Visual C++ runtime error.
There's not much terminal output but I have added it anyways. If anyone has any
suggestions as to which WINEDEBUG channels I should try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
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https://bugs.winehq.org/show_bug.cgi?id=41088
Bug ID: 41088
Summary: Bug on Startup Buhl Tax2016 on Wine Windows7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michl.bayerl(a)gmx.de
Distribution: ---
Created attachment 55286
--> https://bugs.winehq.org/attachment.cgi?id=55286
Tax2016 Wine Backtrace on Startup
Bug on Startup Buhl Tax2016 on Wine Windows7
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=40384
Bug ID: 40384
Summary: dinput8:dinput regression caused by new compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the dinput8:dinput test has these
failures on all 32 bit Windows platforms:
dinput.c:519: Test failed: EnumDevicesBySemantics did not call the callback
hr=80070057
dinput.c:520: Test failed: EnumDevicesBySemantics should enumerate the keyboard
dinput.c:521: Test failed: EnumDevicesBySemantics should enumerate the mouse
dinput.c:527: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:535: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:536: Test failed: There should be devices available before action
mapping available=0
dinput.c:543: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:548: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:554: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:559: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:565: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:571: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:577: Test failed: EnumDevicesBySemantics failed hr=80070057
See:
https://test.winehq.org/data/tests/dinput8:dinput.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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