https://bugs.winehq.org/show_bug.cgi?id=42126
Bug ID: 42126
Summary: Super Bubsy crashes before intro screen
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Created attachment 56665
--> https://bugs.winehq.org/attachment.cgi?id=56665
winedbg backtrace
MacOS 10.11.4
Intel Iris Pro graphics.
wine-2.0-rc3-4-gc0b3043
Bubsy.exe either hangs:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
err:d3d:resource_init Failed to allocate system memory.
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
or crashes without a backtrace:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6f8,0x00000000), stub!
err:ddraw:device_parent_surface_created Failed to allocate surface memory.
wine: Unhandled page fault on read access to 0x00000000 at address 0x423b4a
(thread 0009), starting debugger...
Ran a regression test. Reverting the identified commit allows the game to run
normally again.
1df961bd3d1a5d4d4badfe364ca51e9f6cc88fd3 is the first bad commit
commit 1df961bd3d1a5d4d4badfe364ca51e9f6cc88fd3
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Fri Apr 29 01:59:30 2016 -0500
winemac: Implement the WGL_WINE_query_renderer extension.
Signed-off-by: Ken Thomases <ken(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 226385c889fe5acfcc2cbf51c42959f8c37cbb4d
c1d1c8d8ae785ff9f24c35ba9ccbf17e2f7cd53b M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39535
Bug ID: 39535
Summary: PowerISO 6.4 (32 bits) crashes on installation (needs
fusion.dll.CopyPDBs)
Product: Wine
Version: 1.7.54
Hardware: x86-64
URL: http://www.poweriso.com/download.php
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: fusion
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Just download and try to run.
wine: Call from 0x7b83c3fd to unimplemented function fusion.dll.CopyPDBs,
aborting
wine: Unimplemented function fusion.dll.CopyPDBs called at address 0x7b83c3fd
(thread 0009), starting debugger...
$ sha1sum PowerISO6.exe
fe43a4df251739ca091fb3c4ddfcd2746d89246f PowerISO6.exe
$ du -sh PowerISO6.exe
3.3M PowerISO6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10970
Summary: Crazy Taxi crashes when "Now Loading" appears
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igamads(a)gmail.com
Created an attachment (id=9914)
--> (http://bugs.winehq.org/attachment.cgi?id=9914)
The backtrace given by wine
Installation works ok and game starts, but when I choose to start the game it
self if crashes when the "Now Loading" screen appears.
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https://bugs.winehq.org/show_bug.cgi?id=41130
Bug ID: 41130
Summary: Fantastic 4 Videogame dont pass first in game sequence
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Fantastic 4 Videogame dont pass first in game sequence
In game with actual cpu frecuency (4100mhz) game dont pass first in game
sequence (robot stay in air and dont put suit, dont possible continue after
that) but if cpu frecuency is reduced to 1.8ghz and lower in first game
sequence (robot puts complete suit and game continue normally)
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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http://bugs.winehq.org/show_bug.cgi?id=14914
Summary: files are created as sparse files when they shouldn't
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblomenk(a)gmx.de
Created an attachment (id=15490)
--> (http://bugs.winehq.org/attachment.cgi?id=15490)
segment of winedebug relay output
Wine does create sparse segments automatically as soon as the filepointer is
advanced behind the current end-of-file. Windows semantics however is that
sparse files must be explictily requested.
See the attached trace for example which results in a file being created as
sparsefile unexpectedly.
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #45 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
(In reply to Artem S. Tashkinov from comment #40)
>
> IrfanView 4.44 still exhibits the problem.
It's also still present in IrfanView 4.42.
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https://bugs.winehq.org/show_bug.cgi?id=42101
Bug ID: 42101
Summary: Strania - The Stella Machina (Steam) black screen on
launch
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Regression SHA1: 70889d68664c1211caf5a845014953dfee66c8f4
Created attachment 56618
--> https://bugs.winehq.org/attachment.cgi?id=56618
Wine 1.9.15 console log
The steam game Strania The stella machina fails to launch starting with version
1.9.16. Shows a black (or sometimes white) solid screen, has to be killed after
that, no inputs or anything respond.
I've verified it still occurs in 2.0rc3. All tests done with wine-devel
portable OSX tar balls.
Game works great under 1.9.15, launches properly and is fully playable.
I've done a git bisection, see attached regression sha1.
I've attached console logs from 1.9.15 and 1.9.16
Installed steam to a new, clean prefix, installed the game. Then ran with both
versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=36959
Bug ID: 36959
Summary: Whirlwind of Vietnam crashes after starting
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 09fda3b805b2defeb04f8df6ca7acbe25f2ae10d
Created attachment 49075
--> http://bugs.winehq.org/attachment.cgi?id=49075
terminal output
After starting the game it switches resolution to 1024x768 then crashes, just
before the first intro video should be played.
If I rename/move the directory containing the videos then the game loads
directly to the menu (without crashing).
No demo available, let me know if you need a debug log.
A regression from 1.7.21:
09fda3b805b2defeb04f8df6ca7acbe25f2ae10d is the first bad commit
commit 09fda3b805b2defeb04f8df6ca7acbe25f2ae10d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 27 08:26:59 2014 +0200
d3d9: Improve d3d9_device_TestCooperativeLevel().
:040000 040000 6c06d4d6fdec34b08f1b154158ab269a5e4350a7
567d36430750186faa6eb358b2b9a5a2b0e4b01f M dlls
:040000 040000 74d3ba354367e174946ce26c60db0bfa586450f9
2d6f3d1621371b567649b06912abd61680e0a305 M include
wine-1.7.22-109-g35dd553
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=41998
Bug ID: 41998
Summary: Regression in wined3d crashes visual novel "A drug
that makes you dream"
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: hverbeet(a)gmail.com
Regression SHA1: 4a9304305ae2940288e9382926a6931dd46982d5
Distribution: ArchLinux
Created attachment 56422
--> https://bugs.winehq.org/attachment.cgi?id=56422
Crashlog
Commit in question:
4a9304305ae2940288e9382926a6931dd46982d5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 29 16:45:33 2016 +0200
wined3d: Simplify checking if the released resource is in use as a
rendertarget in device_resource_released().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Patch doesn't revert cleanly, so I couldn't test reversing the commit.
The last lines before the crash seem interesting.
Wine seems to still use the device, later crashes in "device_resource_released"
at "device->fb.render_targets[i]", because "render_targets" is NULL. Also,
"device->ref" is 44003456, what can't be.
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https://bugs.winehq.org/show_bug.cgi?id=37416
Bug ID: 37416
Summary: The Sims 3: Display locks when running in window, uses
100% cpu
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
When running windowed, after a while (usually 5 minutes or less, but sometimes
it will run for a few hours), the display will stop updating. Sound and music
will continue, and clicking on the screen sometimes gives a sound as if the
game were still running. One core will be running at 100%, ts3w.exe. The
display will be frozen, and it will not recover.
The console will display this message over and over again:
err:ntdll:RtlpWaitForCriticalSection section 0x7dace6a0 "opengl.c:
context_section" wait timed out in thread 0051, blocked by 002e, retrying (60
sec)
Once this occurs, you have to kill the wine processes.
This has occurred with the last several wine builds, and still exists in
1.7.29.
I have observed this with Slackware 14.1, both 32 bit and 64 bit, on different
machines. I'm using an nvidia 660 video card, and it has occured with both the
current drivers as of this writing, and the last couple of version of nVidia
drivers.
This does not happen if running full screen.
Steps to reproduce:
1) Run Sims 3. In options, set the display to Windows mode.
2) Load a saved game, or start a new one. Wait a while.
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