http://bugs.winehq.org/show_bug.cgi?id=18271
Summary: MSI creates incompatible msi file in a specific case of
create table
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tijnema(a)gmail.com
Created an attachment (id=20797)
--> (http://bugs.winehq.org/attachment.cgi?id=20797)
Test application for this bug (source and binary)
I was doing some testing on MSI, and figured that when using only 1 column in a
table with only 1 character, wine's msi implementation fails to create a
correct msi file.
When opening the msi file with orca, orca crashes after selecting the table.
Using native dll override for msi.dll, a correct msi file is generated.
The query I am using is
CREATE TABLE testTable (b INT PRIMARY KEY b)
Test application built in VS2008 (source and binary) is attached, it needs
vcredist package from microsoft to run.
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http://bugs.winehq.org/show_bug.cgi?id=23487
Summary: Buccaneer: freezes when changing screen resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29315)
--> (http://bugs.winehq.org/attachment.cgi?id=29315)
standard console log
The game Buccaneer: The Pursuit of Infamy (an arcadish Pirates! clone) becomes
unresponsive when changing in-game screen resolution. This occurs both in
Wine's virtual desktop mode and in fullscreen.
If you untick the 'Fullscreen' option in the game (so it runs in windowed
mode), the freezing doesn't happen and I can switch resolutions successfully.
The game uses the Torque engine, there are D3D9 and OpenGL rendering modes
available. However selecting OpenGL rendering from the options menu doesn't
have an effect: the game always resets itself to the default D3D9 renderer.
You can check out the issue using the demo (122 Mb download size), I added the
link to URL.
How to reproduce the issue in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Go to 'Help & Options' in the menu, then select 'Settings'. Change the
screen resolution (default is 1024x768) and press 'Apply graphic changes' >>
the game will hang, although music is playing on, and htop shows the game
executable still consumes 50-60 % CPU.
Workaround: playing the game in windowed mode.
I attached the console output when the game freezes. I added winedebug=-dsound
to the command line to suppress the tons of dsound related fixmes in the log.
Fedora 13 x86
Wine-1.2-rc6
Nvidia 7600 GT / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=38742
Bug ID: 38742
Summary: Watch_Dogs fail to run after successful Uplay
installation
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomasz.piotr.kowalczyk(a)gmail.com
Distribution: ---
I run Ubuntu 14.04 and tried to play Watch_Dogs. My steps:
* install PlayOnLinux
* create x64 container for WD (latest WINE 1.7.44)
* install Uplay from .exe from its website
* login and install WD
When I click "play" Uplay installs other related packages (don't remember exact
names but there were 9 of them) like DirectX, VC2008, VS2010 and .NET
Framework, on which it hangs for more than an hour, but after some fiddling
(closing and retrying) finally passes. I'm greeted with the error about
ntlm_auth which was fixed by installing winbind, but then I get the error:
error Disrupt_b64.dll, procedure entry point __crt_debugger_hook could not be
loaded in the dynamic link library MSVCR100.dll
I read somewhere that this error is caused by something other and it's just a
stub so I opened POL logs and found:
fixme:heap:RtlSetHeapInformation 0x690000 0 0x23fc90 4 stub
fixme:heap:RtlSetHeapInformation 0x7a0000 0 0x23fc90 4 stub
fixme:heap:RtlSetHeapInformation 0x8b0000 0 0x23fc90 4 stub
fixme:heap:RtlSetHeapInformation 0xad0000 0 0x23fca0 4 stub
fixme:heap:RtlSetHeapInformation 0xe00000 0 0x23fc90 4 stub
err:module:attach_process_dlls "Disrupt_b64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Ubisoft\\Ubisoft Game Launcher\\games\\Watch_Dogs\\bin\\watch_dogs.exe"
failed, status c0000142
and a bunch of:
fixme:gdiplus:GdipCreateFontFamilyFromName No support for FontCollections yet!
I can provide any necessary information, please guide me what should I do in
this situation. I tried installing gdiplus package using winetricks but that
only created a bunch of other errors (haven't saved those and unfortunately
removed them) and I'd like to know the other way before downloading those
~20GiB again.
I found error #36713 which seems related (same error message) but as I wrote
above I use a "fixed" version 1.7.44 and there wasn't any mention of what went
wrong, just that "DLL failed to initialize".
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https://bugs.winehq.org/show_bug.cgi?id=39020
Bug ID: 39020
Summary: aSc TimeTables 2016 (trial): window scrollbar is slow
to respond
Product: Wine
Version: 1.7.40
Hardware: x86
URL: http://www.asctimetables.com/download/aScTimeTables.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
There is a noticeable (1-1.5 sec) lag when scrolling the window content in 'aSc
Timetables 2016'.
To reproduce the problem in the trial version:
1.install & start the application, select language.
2.in the main menu press the 4th button from the left in the toolbar (<show
demo files> if you selected English language).
3. in the selection window on the left use the scrollbar to scroll through the
list. You should notice that scrolling is laggy, comes to a halt frequently.
In the terminal I have
>fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
>fixme:shell:SetCurrentProcessExplicitAppUserModelID L"aSc.TimeTables.AppID": stub
>fixme:dwmapi:DwmIsCompositionEnabled 0x33ca30
>fixme:appbar:SHAppBarMessage unknown msg: 4
>fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
>...
>libpng warning: Incorrect sBIT chunk length
>fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
>libpng warning: Incorrect sBIT chunk length
Even if it's technically not a regression, should be noted that the slow
scrolling was introduced by
commit f2f5cd831bdda21deef1fca67febe78fb174d582
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Wed Mar 25 14:42:15 2015 -0500
windowscodecs: Implement PngDecoder_Block_GetReaderByIndex.
Reverting the commit on current git, or native gdiplus.dll (comes with the
installed application) fixes the problem and the scrollbar is moving smoothly.
wine-1.7.48-74-gb3fe96a
Fedora 22 / libpng-1.6.16-3.fc22.i686
XOrg 1.17.2
aScTimeTables.exe
sha1: 284c69284415b35634a109444ad0d1c08ece63a0
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https://bugs.winehq.org/show_bug.cgi?id=41325
Bug ID: 41325
Summary: Actions of MSI installer properties missing or wrong
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
The MSI installer offers properties for uninstalling. The properties
ARPNOREPAIR
ARPNOMODIFY
APRNOREMOVE
are not considered. The above properties need to result in the following
Registry entries:
ARPNOREPAIR: NoRepair = 1
ARPNOMODIFY: NoModify = 1
APRNOREMOVE: NoRemove = 1
in
HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\{product
key}
Those Registry entries are not taken from the installer msi file and are
missing.
Adding those Registry entries manually in the Registry result in some
actions/options of the uninstaller but those actions are not correct. E.g. when
NoRepair = 1 is set, the user can still repair the product, or for NoRemove = 1
the product can still be removed etc. A Remove/Repair windows should not show
up at all when the according actions is blocked. Please compare with Windows'
Control Panel.
When corecting this software area I recommend to also fix the System
Information of the uninstaller. The System Information should reflect what came
in by the msi installer (that from the above Registry key).
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http://bugs.winehq.org/show_bug.cgi?id=28000
Summary: World War One Gold hangs during the initial loading
stage
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35848)
--> (http://bugs.winehq.org/attachment.cgi?id=35848)
plain terminal output
World War One Gold Edition v1.08l never reaches the main menu after starting:
the game always stops at the same point while loading (the progress bar reaches
95-98% when the loading process halts).
The game is still using 100% CPU power, the mouse pointer is movable across the
screen and music is playing but nothing else happens (I've waited for about 15
minutes just to be sure).
The same problem when trying to start the game in Wine-1.0.1, 1.2.3 etc.
The game was installed in a clean wineprefix, no native dlls were used.
I found out that adding WINEDEBUG=warn+heap to the command line makes it
possible to reach the main menu. No additional lines in the terminal appeared
when warn+heap was used.
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http://bugs.winehq.org/show_bug.cgi?id=22995
Summary: Adobe FrameMaker 8 installer displays complaint about
installation path drive type
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.adobe.com/support/downloads/detail.jsp?ftpI
D=4549
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28485)
--> (http://bugs.winehq.org/attachment.cgi?id=28485)
Adobe FrameMaker 8 installer +msi,+volume trace (lzma compressed)
With wine-1.2-rc2-51-gbbd93e5, after pressing Next at the "Setup Type" dialog
in the Adobe FrameMaker 8 installer, an "Invalid Installation Directory Type"
dialog is spawned, complaining about the destination drive type. Dismissing the
dialog, however, allows installation to continue. I suspect the problem is
msi-related, as a +volume trace shows that the GetDriveType invocation is
working correctly, and, within the ControlEvent msi table of the installer, a
SpawnDialog event for InvalidInstallDirType keyed to the Next button of the
SetupType dialog has condition:
_IsSetupTypeMin = "Typical" AND Drive_Fixed = "1"
which seems pretty strange, as a fixed drive is one that the installer is
supposed to accept. A +msi,+volume trace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=25617
Summary: Clones crashes after a period of time (occasionally
with an out of memory error)
Product: Wine
Version: 1.3.10
Platform: x86
URL: http://clonesgame.com/sites/clonesgame.com/modules/pubdlcnt/pubdlcnt.php?file=http://clones.s3.amazonaws.com
/ClonesGameDemo_1.26.exe&nid=220
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32618)
--> (http://bugs.winehq.org/attachment.cgi?id=32618)
terminal output
'Clones' is a nice Lemmings clone.
The game always crashes for me after 5-10 minutes of gameplay. Usually the
crash is preceded by some strange screen corruption (big red X-s appear on the
screen) but sometimes the crash happens out of the blue. It always happens
after you've been playing the game for 5-10 minutes.
No usable backtrace is generated. The issue is present in Wine-1.0.1,
Wine-1.2.2 and so on.
To reproduce the issue in the demo:
Because of bug #25606 you can only test the problem in the multiplayer mode of
the game.
1. After installation launch the game by ../Bin/ClonesGame.exe
2. Create a new profile then choose 'Tournaments' > 'Host Tournament'. Choose
the first available level (Beach). Uncheck the 'Public' option so other players
online won't disturb you in testing :)
3. <Start level>, <Start match>. You can play the game if you like it or simply
let it alone and wait for about 5-10 minutes. A crash is going to happen sooner
or later.
Sorry for the not so clear description but this is a problem that cannot be
reproduced easily (it doesn't happen right after starting the game or by doing
certain actions in the game).
Fedora 14 x86
Nvidia GeForce 250 GTS / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=30785
Bug #: 30785
Summary: MS Office 2007 reports msmxl 5 as uninstalled
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
Classification: Unclassified
Installed just Word, Excel & Powerpoint.
It opens, runs and all.
At closing things get crazy: MS Office tells that msmxl 5 is not installed,
then crashes.
I've read that msmxl 5 is part of MS Office 2007, something went wrong during
the install?
Have not tried a full install though, I just want those components.
Tell me what test do I have to run, if during install or something else...
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http://bugs.winehq.org/show_bug.cgi?id=29603
Bug #: 29603
Summary: Ski Challenge 2010: extremely long loading times
(unless Win98 mode is set)
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.jeuxvideopc.com/demo/43133-ski-challenge-20
10.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Starting a new game in Ski Challenge 2010 demo takes an unusually long time:
5-7 minutes.
Lowering the screen resolution/detail level, disabling audio don't make a
difference.
Besides the default Windows XP mode, I tried with Win2000, Vista as well as
Windows 7 mode: all the same.
What does seem to improve the loading time considerably is to set the Windows
version to Win98 in winecfg: loading a new game takes only 15-30 seconds
(depending on the detail level).
Steps to reproduce the problem with the demo:
1. Install the demo. Select 'Use custom installation' option and uncheck the
option 'Run Ski Challenge 2010 (FTV)'.
2. Start the demo by Updater.exe. The updater will fail, dismiss the error
message. The launcher should appear.
3. In the launcher go to <Options> --> <Manual> then click on <Accept>. Click
on <Play>.
4. When the main menu appears click on <Play> --> <Training>, select a course
and click on <Play>.
5. The game is loading but it seems to take forever to get into the game.
Terminal output doesn't reveal anything suspicious, just lots of
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
Fedora 16
Nvidia 250 / driver 290.10
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