http://bugs.winehq.org/show_bug.cgi?id=30611
Bug #: 30611
Summary: Lazarus browser sample exits, because
ieframe:ViewObject_Draw is unimplemented
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://netikka.net/dev/lazbrowser.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
http://netikka.net/dev/lazbrowser.exe
Quits without showing anything. Terminal has only 2 lines:
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x3c8
0x15bf65c 0x15bf65c (nil) 00000000)
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x61c
0x15bf128 0x15bf128 (nil) 00000000)
I modified that function to return S_OK, and sample works.
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https://bugs.winehq.org/show_bug.cgi?id=44138
Bug ID: 44138
Summary: if_indextoname unimplemented function in Iphlpapi.dll
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
if_indextoname unimplemented function in Iphlpapi.dll
if_nametoindex was implemented in Wine 2.0.3 but if_indextoname is still
unimplemented in Wine staging 2.21
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https://bugs.winehq.org/show_bug.cgi?id=42267
Bug ID: 42267
Summary: wine: Call from 0x7bc57709 to unimplemented function
ntdll.dll._aulldvrm, aborting
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
As the title says. The app is installer of Rogue-Killer. I dont know what the
unimplemented function is supposed to.
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https://bugs.winehq.org/show_bug.cgi?id=39979
Bug ID: 39979
Summary: SupArc getting runtime error
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thrasher2k2(a)gmail.com
Distribution: ---
When i try to run SupArc (http://www.suparc.com) it causes runtime error.
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http://bugs.winehq.org/show_bug.cgi?id=26574
Summary: Homefront: no sound in menu unless Hardware
acceleration = emulation
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Terminal doesn't show much, just:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16a1d8,0x16a148): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bcd8,0x16bbf8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bd00,0x16bc20): stub
changing driver emulation from full to emulation gives me sound.
Note: the sound works fine in the intro videos, either way.
Gentoo 32-bit, no pulseaudio. Using winealsa driver.
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http://bugs.winehq.org/show_bug.cgi?id=22080
Summary: Wine removes custom drive mappings
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sub.mesa(a)gmail.com
Wine appears to be forgetting or removing my drive mappings. I have an NFS
filesystem mouned on /nfs, i am the owner of that directory with appropriate
write permissions. I do something like this:
# create new wine directory
mkdir /nfs/winetest
# populate wine directory
WINEPREFIX=/nfs/winetest/ winecfg
# Now i go to Drives tab, make a new D-drive, set it to /nfs, then click Apply
# close winecfg
# when i launch winecfg again, the /nfs D-drive is still there
# so far so good
# now launch some random application on the NFS-mount
cd /nfs/
WINEPREFIX=/nfs/winetest/ wine "D:\\prip\\setup.exe"
# result: wine: module not found; application does not start properly
# now check winecfg again:
WINEPREFIX=/nfs/winetest/ winecfg
# now our D-drive mapping isn't set to anything; its empty.
So it appears wine removes my custom drive mappings whenever an application is
launched or tries to access its DLLs located there. If i did something wrong,
i'm not aware of it. Wine should just accept the D-drive and launch the
application, not removing my drive mapping.
I also tested without using NFS; on my home directory.
mkdir ~/winetest
mkdir ~/driveD
WINEPREFIX=/home/<user>/winetest winecfg
# set drive D to map to /home/<user>/driveD/ type Local Disk
# click apply & close winecfg
cp -p ~/nfs/prip/setup.exe ~/driveD/
WINEPREFIX=/home/<user>/winetest/ wine "D:\\setup.exe"
# result: fails again, drive D gone.
I'm using Ubuntu 9.10 64-bit, wine 1.1.40 per winehq.org PPA; no modifications.
The latest .41 versions is not in your PPA yet, so i can't test. Can anyone
confirm this bug?
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https://bugs.winehq.org/show_bug.cgi?id=41174
Bug ID: 41174
Summary: DDS Converter (DX11) crashes with an error message
"Failed init D3D device"
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Running DDS Converter (DX11) using WineD3D causes an error at start up with a
message "Failed init D3D device"
Download link for DDS Converter:
http://www.nexusmods.com/fallout4/download/24149
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https://bugs.winehq.org/show_bug.cgi?id=43849
Bug ID: 43849
Summary: Heroes of the Storm; crashes when Call Mech effect is
on-screen
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)pearce.name
Distribution: ---
Steps to reproduce:
Start Heroes of the Storm.
Enter Try mode with D.Va.
Take tower damage until your mech is dead.
Shoot enemies until your Call Mech cooldown is activated.
Use Call Mech 'E'.
The mech arrival effect will begin but the game will crash before the mech
becomes visible on-screen. A dialog box pops up with a
e_gfxerrorshadercompilefailed error.
Relevant wine stdout:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
I experimented with
winetricks d3dx9_43
but that didn't fix the crash (it does change the error signature).
I also tried
d3dcompiler_43 (native)
but it didn't seem to matter.
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https://bugs.winehq.org/show_bug.cgi?id=38513
Bug ID: 38513
Summary: Unimplemented function GetSystemTimePreciseAsFileTime
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://www.winuae.net/files/b/winuae_test.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
I noticed a problem running the latest pre-beta version of WinUAE in Wine
1.7.38.
On running winuae.exe, Wine reports this (repeated many times):
wine: Call from 0x7b83b6ae to unimplemented function
api-ms-win-core-sysinfo-l1-2-1.dll.GetSystemTimePreciseAsFileTime, aborting
and eventually:
err:seh:setup_exception_record stack overflow 1072 bytes in thread 0009 eip
f73a3061 esp 053e0f00 stack 0x53e0000-0x53e1000-0x5660000
GetSystemTimePreciseAsFileTime is Windows 8+ only. This bug isn't to report
that GetSystemTimePreciseAsFileTime is unimplemented (though that's true). The
problem is that winuae.exe tries to call it even when Wine is set to Windows XP
mode.
On native Windows winuae.exe only calls it when running on Windows 8+; the
program works fine on native Windows XP, Windows Vista 32-bit and Windows 7
32-bit.
The problem could be related to Visual Studio 2015 RC. The developer said:
'Probably any msvc 2015 rc compiled program has same problem, I guess..
Platform Toolset is set to "Visual Studio 2015 - Windows XP (v140_xp)" (plain
v140 drops XP support)'
To reproduce:
- Download the WinUAE 3.0.0 installer from
http://www.winuae.net/files/InstallWinUAE3000.msi or the zip archive from
http://www.winuae.net/files/WinUAE3000.zip
- Run the installer or unpack the zip archive.
- Download the pre-beta executable from
http://www.winuae.net/files/b/winuae_test.zip
- Replace the v3.0.0 winuae.exe with that version.
- Run winuae.exe
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http://bugs.winehq.org/show_bug.cgi?id=23225
Summary: Cyberboard Player: missing control buttons
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28904)
--> (http://bugs.winehq.org/attachment.cgi?id=28904)
Wine vs WinXP
There are at least 3 missing control buttons in Cyberboard Player. Attachment
shows that better. I tried many wine versions since 0.9.49 till
1.2-rc3, but it probably never worked correctly.
To reproduce: "File" -> "Open" -> "GenericGame.gam"
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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