https://bugs.winehq.org/show_bug.cgi?id=43247
Bug ID: 43247
Summary: Grand Theft Auto V consumes all space on system
partition
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 58556
--> https://bugs.winehq.org/attachment.cgi?id=58556
default log wine-2.11
After login into Rockstar Social Club and in the game or main menu, the system
partition "/" gets filled up.
Wine binaries and prefixes are in a separate /home partition.
The command "du" does not show any change in file space consumption.
The game keep running even when the disk is full.
The free space comes back after the game is closed.
DVD version of game.
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https://bugs.winehq.org/show_bug.cgi?id=40164
Bug ID: 40164
Summary: Add Vulkan support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jj(a)stusta.net
Distribution: ---
Vulkan is now released: https://www.khronos.org/vulkan/
Wine may profit from this.
The HLSL -> SPIR-V compiler can make it possible to translate direct3d shaders.
I guess implementing that backend can make Wine much faster for 3D graphics.
I'm unsure though if the translation interface is too complicated and slow if
the application still does the OpenGL/Direct3D calls.
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https://bugs.winehq.org/show_bug.cgi?id=40826
Bug ID: 40826
Summary: Galactic Civilizations III: does not start
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyyy(a)gmail.com
Distribution: ---
Steam version. After trying to start only background image of game is show then
crash.
LOG:
Can't recognize 'C:\Program Files (x86)\Steam\steamapps\common\Galactic
Civilizations III\Tools\OptionsCompiler.bat -c -d' as an internal or external
command, or batch script.
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https://bugs.winehq.org/show_bug.cgi?id=43518
Bug ID: 43518
Summary: Titanfall2.exe crashes immediately upon splash screen
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jdally987(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58908
--> https://bugs.winehq.org/attachment.cgi?id=58908
Most recent backtrace (using Windows 7 setting)
I used wine-staging 2.13 from the AUR and using the default (64-bit) prefix,
installed Origin using this test result and the linked instructions:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26175&iTestin…
Origin works well enough, and downloads Titanfall. It's playable at 45% so I
hit play, and it usually gets to the "Respawn" splash screen with the logo
(sometimes not at all) before it stops responding and wine throws an error.
I've attached the backtrace and terminal output, from the latter it looks like
it might be a .dll error, which the first couple lines of the backtrace
corroborate (bcrypt.dll?)
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https://bugs.winehq.org/show_bug.cgi?id=42553
Bug ID: 42553
Summary: AutoCAD2017 web installation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Here is really error
sergey@sergey-Inspiron-3542:~/Downloads$ wine
AutoCAD_2017_English_Win_32_64bit_Trial_en-us_Setup_webinstall.exe
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ver:GetCurrentPackageId (0x33f9f0 (nil)): stub
fixme:bcrypt:set_alg_property unsupported mode
L"ChainingModeECB\0000ChainingMode\0000\0000\0000\0000"
**** Error 0xc0000002 returned by BCryptSetProperty
sergey@sergey-Inspiron-3542:~/Downloads$ ^C
sergey@sergey-Inspiron-3542:~/Downloads$
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http://bugs.winehq.org/show_bug.cgi?id=29628
Bug #: 29628
Summary: Sylenth1: crashes at startup
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realnc(a)gmail.com
Classification: Unclassified
Created attachment 38384
--> http://bugs.winehq.org/attachment.cgi?id=38384
Wine crash log
When trying to load the Sylenth1 VSTi in any kind of host, Wine crashes with a
stack dump and backtrace.
You can download Sylenth1 from:
http://www.lennardigital.com/modules/downloads
(5MB, no sign up required.)
This happens in all hosts I tried, native Linux ones (LMMS, QTractor) as well
as Windows ones running in Wine (FL Studio, Reaper.)
The easiest and fastest way to reproduce the error is:
* Install LMMS (should be available in all distros)
* Install Sylenth1 with Wine
* Run LMMS
* Insert the "VeSTige" instrument into the song editor.
You do that by clicking on the "Instruments" icon in the
vertical bar to the left and drag&dropping the "VeSTige"
item into the song editor.
* In the VeSTige GUI (click the newly added VeSTige instrument
to bring up the GUI), click the folder icon, select the
Sylenth1Demo.dll and click OK.
At the moment the DLL runs, Wine crashes.
I'm using Wine 1.3.37 on Gentoo Linux AMD64.
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http://bugs.winehq.org/show_bug.cgi?id=30538
Bug #: 30538
Summary: Touhou 11, 12, and 13 are incredibly slow with Intel,
Nouveau, and Nvidia drivers
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Classification: Unclassified
No matter which libraries I use (i965 Mesa, Nouveau Gallium, or Nvidia) on my
Optimus machine, I can't get the games to exceed 20fps.
Linux kingfisher 3.3.0-3.dmz.1-liquorix-amd64 #1 ZEN SMP PREEMPT Mon Apr 23
22:15:14 CDT 2012 x86_64 x86_64 x86_64 GNU/Linux
My hardware is Intel i7-2630QM (HD3000) and a GT 555M. Yes, I know how to use
the Nvidia GPU properly.
X and Mesa are latest git versions.
eric@kingfisher:~/touhou/TH11 ~ Subterranean Animism$ LIBGL_DEBUG=verbose wine
th11e
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/i965_dri.so
fixme:win:EnumDisplayDevicesW ((null),0,0x32f800,0x00000000), stub!
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:wined3d_swapchain_get_raster_status swapchain 0x185380, raster_status
0x32fc80 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=38623
Bug ID: 38623
Summary: Bogus values in GDI+: Image:GetPropertySize
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51529
--> https://bugs.winehq.org/attachment.cgi?id=51529
source code
One cannot compile and run the following example on wine 1.6.2:
https://msdn.microsoft.com/en-us/library/ms535372(v=vs.85).aspx
See attached code. To reduce file size, I've reused the PNG image from bug id
38622. Download it from:
https://bugs.winehq.org/attachment.cgi?id=51528
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http://bugs.winehq.org/show_bug.cgi?id=34097
Bug #: 34097
Summary: Mega Man Unlimited: Game works, sound is choppy and
slow
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jessetalavera(a)aol.com
Classification: Unclassified
Created attachment 45337
--> http://bugs.winehq.org/attachment.cgi?id=45337
Terminal output for WINE
So Mega Man Unlimited just came out, which is nice. http://megaphilx.com/ It
runs at adequate speed on my Linux machine (Ubuntu 13.04, Samsung QX411). To
my knowledge, it doesn't crash. Only problem is, the sound is slow and choppy,
and is quite unbearable.
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