https://bugs.winehq.org/show_bug.cgi?id=5989
--- Comment #14 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.0-rc3 or later.
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http://bugs.winehq.org/show_bug.cgi?id=27507
Summary: Mount&Blade: Warband: Mouse pointer not shown in menu
after entering battle mode
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
The Mount&Blade: Warband game suffers from a mouse pointer disappearence
problem when exiting the battle mode using the Esc key.
Steps to reproduce:
1. Start the game. The main menu is shown. The mouse pointer is displayed
normally.
2. Start a new battle or enter the tutorial so that the game enters the FPS
mode (i.e. battle mode).
3. Press Esc to go back to the menu.
At step 3. the mouse pointer is shown, but is frozen. The mouse however works,
as moving it around causes the menu buttons to highlight eventually. You can
even click them once highligted and they will work.
This is a regression introduced in Wine 1.3.21. The scenario has been tested in
1.3.20 and the problem does not occur.
Bisect in progres...
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http://bugs.winehq.org/show_bug.cgi?id=31655
Bug #: 31655
Summary: SlingPlayer 1.5 fails to show video if Wine is
upgraded
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41616
--> http://bugs.winehq.org/attachment.cgi?id=41616
Wine 1.5.6 console output
SlingPlayer 1.5 fails to show video if Wine is upgraded. Sound works fine.
I have tested this over and over and it is the act of upgrading Wine that
appears to be causing the problem.
Native quartz, qcap and gdiplus needed to get this far.
Tested:
1.4.1 --> 1.5.6
1.5.6 --> 1.5.12
1.5.12 --> wine-1.5.12-157-gbdf9a9f
Following the upgrade there is some new output in the console:
err:ddraw:ddraw7_QueryInterface
(0x1ee6f8)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x16d554): No interface
found
And this line disappears:
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
7d8aa343-6e63-4663-be90-6b80f66540a3 is related to quartz.dll
(http://mikolajapp.appspot.com/uuid/query?q={7d8aa343-6e63-4663-be90-6b80f66…)
and this somehow becomes registered during the transition, and stops video from
being shown in the SlingPlayer.
I cannot understand what would cause this.
Attempting to unregister fails:
Failed to unregister DLL c:\windows\system32\quartz.dll
No known workaround: I have to reinstall SlingPlayer every time, or lock the
upgrades on my system.
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http://bugs.winehq.org/show_bug.cgi?id=28652
Bug #: 28652
Summary: SlingPlayer 2 has transparent view screen while
loading
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36822
--> http://bugs.winehq.org/attachment.cgi?id=36822
Wine 1.3.30 console output
SlingPlayer 2 has transparent view screen while loading, it should show a
simple animation. See attached screenshots for comparison.
Native gdiplus fixes the problem.
+gdiplus log is enormous so I have not included it at this time.
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https://bugs.winehq.org/show_bug.cgi?id=9159
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #41 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=44173
Bug ID: 44173
Summary: error: use of undeclared identifier 'kCCAlgorithmAES'
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ryandesign.com
Distribution: ---
Hi, I'm the maintainer of wine in MacPorts.
wine 3.0-rc1 does not build on OS X 10.8 and earlier because you are calling
CCCryptorCreateWithMode with the constant kCCAlgorithmAES, and kCCAlgorithmAES
was introduced in OS X 10.9.
bcrypt_main.c:916:68: error: use of undeclared identifier 'kCCAlgorithmAES';
did you mean 'kCCAlgorithmDES'?
bcrypt_main.c:922:68: error: use of undeclared identifier 'kCCAlgorithmAES';
did you mean 'kCCAlgorithmDES'?
Here is a build log of the failure:
https://build.macports.org/builders/ports-10.8_x86_64_legacy-builder/builds…
OS X 10.8 and earlier used the constant kCCAlgorithmAES128 which has the same
value and means the same thing. kCCAlgorithmAES128 is still in the headers on
macOS 10.13 so it should be safe to always use the old kCCAlgorithmAES128
constant name. That's what I did in MacPorts to fix it:
https://github.com/macports/macports-ports/commit/57f6a37383ad2acd0b25bcec1…
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https://bugs.winehq.org/show_bug.cgi?id=43627
Bug ID: 43627
Summary: regression in Age of Empires 2: ingame mostly black in
recent wine version
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dan.cermak(a)cgc-instruments.com
Distribution: ---
Created attachment 59044
--> https://bugs.winehq.org/attachment.cgi?id=59044
output of wine when running Age of Empires 2
At some point between Wine 2.10 and 2.14 there has been a regression, that made
Age of Empires 2 unplayable. With wine 2.14 the game starts up fine but once
you actually get into the game, everything starts flickering and most parts of
the screen are black (only units can be seen consistently). This also includes
the UI (the menus, map, ect.) and not only the part of the screen that actually
shows the game. The console output gets quickly filled with the following
fixmes:
fixme:d3d:convert_p8_uint_b8g8r8a8_unorm P8 surface loaded without a palette.
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
(the full log is attached)
For further reference: I have tested this on two machines running Fedora 26. On
both this issue occurs when using the currently recent version of wine (that is
2.14). I have installed the only other available version, which is wine 2.10
where Age of Empires 2 runs without any issues.
I can try to bisect this issue, however any advise to which component might be
causing it would be greatly appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=44163
Bug ID: 44163
Summary: Far Cry crashes when opening the save game menu
Product: Wine
Version: 2.22
Hardware: x86
URL: http://www.gamershell.com/download_4929.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59922
--> https://bugs.winehq.org/attachment.cgi?id=59922
terminal output
Similar to bug #44091 except the crash still occurs in current git
(wine-3.0-rc1-17-g162e6c1e40).
Can be reproduced with the demo version.
The game crashes when I open the save game menu.
To reproduce the problem in the demo:
1. install and launch the demo, in the main menu select <Launch demo>. The game
always performs an autosave once the demo level is loaded.
2. press <ESC> which should bring up the save game menu but the game crashes
here, showing only a blank window titled "Exception". Sorry, but couldn't
produce a backtrace, probably the game's own exception handler is hijacking
winedbg or something.
Reverting the following commit on top of git fixes the crash:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
Tested and reproduced with the GOG.com version of the game as well as with the
original demo version.
DemoFarCry.zip (497M)
md5sum: d5f389d6b99c1d69f0491c3e03e50877
wine-3.0-rc1-17-g162e6c1e40
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https://bugs.winehq.org/show_bug.cgi?id=42924
Bug ID: 42924
Summary: Regression in Warframe - Crash when Updating user
information (Usually when ending a mission). Last
working version Wine 1.9.17.
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 58072
--> https://bugs.winehq.org/attachment.cgi?id=58072
terminal log
Distro: Arch x86_64
Bug: A networking change that occured between wine 1.9.17 and 1.9.18 causes
Warframe to be unable to update user data/enter missions. Game hangs or freezes
frequently (not always, but maybe about every 1-2 missions) when either exiting
or entering a mission. This bug is present in wine 1.9.18 to current. 1.9.17
can save and enter/exit missions properly.
Winetricks packages:
directx9
vcrun2015
hosts
wininet
winhttp
devenum
quartz
dxdiag
winxp
Overrides:
d3dcompiler_43: native, builtin
d3dcompiler_47: native, builtin
rasapi32: native
d3dx9_43: native
Update game without launcher:
drive_c/Warframe/Downloaded/Public/Warframe.exe -log:/Preprocess.log -dx10:0
-dx11:0 -threadedworker:1 -cluster:public -language:en
-applet:/EE/Types/Framework/ContentUpdate
Run game without launcher:
drive_c/Warframe/Downloaded/Public/Warframe.exe -fullscreen:0 -dx10:0 -dx11:0
-threadedworker:1 -cluster:public -language:en
Keywords: regression
Terminal log and screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10164
Summary: Pool of Radiance 1.4 intermittently shows garbage in
surfaces
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.fileshack.com/file.x/906/Pool+of+Radiance+Dem
o
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
CC: xerox_xerox2000(a)yahoo.co.uk, stefandoesinger(a)gmx.at,
07067514(a)brookes.ac.uk
(see bug #10133)
After reverting d9fef10b71b9add27cfaeffa6d7e3ab42342bba7
I got Pool of Radiance 1.4 to start again.
I found another regression for this application,
in that some surfaces do not get displayed correctly, and some show
quick intermittent garbage in them. This does not happen with older
versions of wine.
I did a regression test for this, which gave me:
3b822b80feba396ec017c9ef0d96d59a1733a2d8 is first bad commit
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
I reverted the change in current git, and the problem went away.
To summarize I could get the application to start, and show
correct surfaces by reverting these two:
http://source.winehq.org/git/wine.git/?a=commitdiff_plain;h=d9fef10b71b9add…http://source.winehq.org/git/wine.git/?a=commitdiff_plain;h=3b822b80feba396…
I hope this information can be useful to you.
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