http://bugs.winehq.org/show_bug.cgi?id=10497
Summary: Simple GLUT example refuses to do anything via Wine
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://will.kassah.net/debug/cube.tgz
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
This is a simple modified version of O'Reilly's OpenGL cube demo ported to
Windows. When run, it exits with no output (normally it should open a full
screen, one screen rotating cube with some debug output).
It compiles and runs natively to Linux, however the compiled win32 exe does not
run via Wine. All source is included.
The README current README from the tar.gz contains the following:
On linux, any glut should suffice. It was compiled/tested with FreeGLUT.
On Windows to compile you need:
- Dev-C++ 5
- MinGW
- FreeGLUT DevPack
=Known Problems=
Compiled win32 exec will not run on wine... why?
=Log=
Worked with oiaohm
Tested cube.exe on ReactOS (to test mesa3d)
Tested cube.exe on Windows (with included mesa3d libs in the same dir)
Continues to be broken on Wine.
oiaohm> stefand in #winehackers when he is around might be able to suggest
problem. He is one of the lead developers in graphical.
Bugs need to be filed in wine and ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=14428
Summary: On "Show Apps affected by this bug", also consider
duplicates of the bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/viewbugs.php?bug_id=657
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sebastian.Leske(a)sleske.name
It would be nice if "Show Apps affected by this bug" also considered apps
affected by duplicates of the current bug.
Example:
Bug #657, "MFC42.dll is not implemented" has several duplicates, which affect
many applications. These however are not listed by "Show Apps affected by this
bug". It would be nice if they were, to make the impact of a bug clearer.
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https://bugs.winehq.org/show_bug.cgi?id=35182
Bug ID: 35182
Summary: War Thunder: Minor graphics glitches around cockpit
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
This is most prominent in cockpit view. Screen attached.
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https://bugs.winehq.org/show_bug.cgi?id=36234
Bug ID: 36234
Summary: gdi32/tests/font.c test fails with mathematica fonts
installed
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48374
--> https://bugs.winehq.org/attachment.cgi?id=48374
WINEDEBUG=font
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica1
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica1Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica2
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica2Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica3
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica3Mono got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for Mathematica4
got 00 expected 00
font.c:3604: Test succeeded inside todo block: W: tmFirstChar for
Mathematica4Mono got 00 expected 00
media-fonts/mathematica-fonts-7.0
wine-1.7.18
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http://bugs.winehq.org/show_bug.cgi?id=12340
Summary: Winambulancia -DB defragmentation crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database defragmentation function dosen't work properly. In the app, please
go to "Nástroje > Defragmentácia" and the app will crash.
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https://bugs.winehq.org/show_bug.cgi?id=39409
Bug ID: 39409
Summary: Garritan CFX Grand piano samples install fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.denison(a)gmail.com
Distribution: ---
Created attachment 52527
--> https://bugs.winehq.org/attachment.cgi?id=52527
text of terminal output
Trying to install Garritan CFX Grand piano samples, install fails. CentOS,
installed wine 1.7.22 via yum.
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http://bugs.winehq.org/show_bug.cgi?id=30208
Bug #: 30208
Summary: NKSetup (Shan Xun 802.1x client) infinite loop while
installing
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39434
--> http://bugs.winehq.org/attachment.cgi?id=39434
Log: shanxun infinite loop
1. Download NKSetup
ftp://220.191.135.253:10021/download/NKSetup2.5.0062.rar
2. unpack
3. install with wine:
$ wine NKSetup2.5.0062.exe
Expect result:
Installation complete without error.
Actual result:
The installer fall into a infinite loop:
--- snip ---
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=31154
Bug #: 31154
Summary: Microsoft SQL Server Management Studio Express 2008
installer refuses to start with wine mono
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
The setup process unpacks all files and then exits without further notice. With
winetricks dotnet35sp1 the installer fails a little later with bug 30681.
To reproduce this bug:
winetricks mspatcha (required to work around bug 12501)
wine SQLManagementStudio_x86_ENU.exe
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http://bugs.winehq.org/show_bug.cgi?id=13063
Summary: Serif Photoplus 6 trial activation window blank
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/275347
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In
http://www.flickr.com/groups/serifusers/discuss/72157604856282444/#comment7…
a user wished Wine would support Serif products, so I tried
looking around for trial versions. The first one I found was
a rather aged trial of PhotoPlus 6 at Tucows.
It installs fine with current wine. When you start it,
it puts up a registration window -- but under Wine,
that window is blank, and you can't get past it to use the app.
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http://bugs.winehq.org/show_bug.cgi?id=26063
Summary: Sail simulator 5 fails in-game
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=33240)
--> (http://bugs.winehq.org/attachment.cgi?id=33240)
wine output
I am using the game demo from the website
The game starts fine
I can select options, such as boat, conditions etc
Game dies when actually trying to play
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https://bugs.winehq.org/show_bug.cgi?id=42388
Bug ID: 42388
Summary: Firefox doesn't work properly with windows version >=
vista
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57190
--> https://bugs.winehq.org/attachment.cgi?id=57190
wine log
Tested with firefox 51.0.1 and a clean 32bit wineprefix.
You can open new tabs, and menus work fine, but it won't connect.
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http://bugs.winehq.org/show_bug.cgi?id=23628
Summary: RealPlayer SP reports that you are not in
administrator mode when you try to update.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esd45(a)earthlink.net
If you have wine set to report itself as any Windows version newer than Windows
XP, RealPlayer SP will report that you are not in administrator mode any time
you attempt to update it's components.
You can work around this by setting Wine to report itself as Windows XP by
using the configuration program for Wine.
This is a very minor bug, and does not interfere with the use of the
application, however it may give some insight into similar bugs with other
applications.
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https://bugs.winehq.org/show_bug.cgi?id=37708
Bug ID: 37708
Summary: Only audio from the intro video plays in American
Girls Premiere
Product: Wine
Version: 1.7.32
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Distribution: ---
Title says all. It used to work with versions circa 1.3x, but for some reason
it is broken in 1.7 and up.
I couldn't get any clues as to the cause of the bug, as Wine didn't seem to
produce any log entries related to it; the only logs I got from the game are as
follows:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=25419
Summary: Badly broken textures in XIII Century: Death or Glory
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32349)
--> (http://bugs.winehq.org/attachment.cgi?id=32349)
terminal output
Most of the textures are rendered incorrectly in the game (no demo available).
It can be observed in the main menu and in the main game, too.
'winetricks d3dx9' or playing with the registry keys
(ORM=backbuffer/DDR=opengl) doesn't improve the situation.
Lowering the details/effects/shader version to the minimum in the game doesn't
help either.
I'm experiencing the same issue using Wine-0.9.46, 1.0.1 and so on.
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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https://bugs.winehq.org/show_bug.cgi?id=36978
Bug ID: 36978
Summary: Age of empires 3 - cd key cant writed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.toplak(a)gmail.com
The installer starts without any problem.
But i run into trouble to handle the AOE-Keyinput in the window where you get
asked for the 25-letter serial of the game.
I was not able to type 5 letters in the first of the five boxes. The box only
allowed 4 letters to type.
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https://bugs.winehq.org/show_bug.cgi?id=40977
Bug ID: 40977
Summary: BioShock 1.1 crashes when D3D10 is used
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 55133
--> https://bugs.winehq.org/attachment.cgi?id=55133
Bioshock_exe_d3d10.log
Tested the Steam version of Bioshock 1 (version 1.1) with:
wine-1.9.14-112-gfec0b69 (Staging)
export WINEDEBUG=fixme+all,err+all,+d3d10,+d3d11,+dxgi
This game supports some limited DirectX 10.x functionality.
The game will currently only launch successfully with the DirectX Graphics
Infrastructure (dxgi) disabled.
Console log and backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=41794
Bug ID: 41794
Summary: Media Player Classic Home Cinema 1.7.10 uses too much
CPU time.
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I have built WINE myself, but I think that it is not a problem of my build.
MPC-HC does not seem to work very well: it uses so much CPU time, if compared
with other players. When I launch a playback, the console is filled at high
speed with this message:
fixme:quartz:MediaSeeking_IsFormatSupported Unhandled time format
{7b785570-8c82-11cf-bc0c-00aa00ac74f6}
I have no idea about this message, but perhaps the slowdown is caused by that
huge amount of prints on the console, you can even ear some sound breaks when
you switch between applications.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=39897
Bug ID: 39897
Summary: webcamXP 5 can't show video sources (webcam, internet
camera, local video files)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.webcamxp.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
I wasn't able to connect to a webcam with Adobe Flash 20 but since that
involves Firefox I decided to find a simpler test app. This is a
freeware/trialware multi-webcam and network camera viewer with a built-in web
server. It installs and executes without problems, and can see at least one
USB camera device, but fails with "An error occurred while connecting the video
source". Wine messages during source selection:
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e69730)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3dc09e0)->(0x33f7fc): stub
fixme:devenum:DEVENUM_IMediaCatMoniker_GetClassID (0x3e60450)->(0x33f8dc): stub
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000003-0000-0000-c000-000000000046}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{00000019-0000-0000-c000-000000000046}
fixme:win:WINNLSEnableIME hwnd 0x304ce enable 0: stub!
fixme:win:WINNLSEnableIME hwnd 0x304ce enable -1: stub!
Steps to reproduce:
1. Install wxpfree590.exe
2. Connect webcam and verify it works with native apps (xawtv, vlc)
3. Start webcamXP.
4. Right-click in box 1 in "Source selection" and select camera or video file.
5. Should show camera video feed or play video file.
Tested:
Edimax IC-700PTn V2 internet camera (direct and network file)
Logitech QuickCam Pro 4000
Logitech Quickcam Orbit/Sphere MP (2006)
Local MPEG and AVI (Indeo) file.
Web server is functional but can't do much without a video stream.
Developer indicates that Visual C++ 2013 Redistributable (32-bit) is a
requirement for using RTSP sources but using winetricks to install vcrun2013
has no effect on behavior.
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http://bugs.winehq.org/show_bug.cgi?id=28203
Summary: Warrior Kings can't play music without native quartz
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/85861/80000/fileinfo/Warrior
-Kings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36120)
--> (http://bugs.winehq.org/attachment.cgi?id=36120)
terminal output
Music doesn't play in Warrior Kings and in WK:Battles. Only sound effects and
the units' speech can be heard.
I've no idea what format the music is in...game resources are stored in a
single (probably compressed) file.
Workaround: native quartz and devenum dlls.
Fedora 15 x86
Alsa 1.0.24
Gstreamer 0.10.34 + plugins (ffmpeg, bad-free, base, good, ugly) installed
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http://bugs.winehq.org/show_bug.cgi?id=26258
Summary: Light of Altair demo crashes in-game when shaders
enabled (built-in d3dx9_30)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/19261
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33465)
--> (http://bugs.winehq.org/attachment.cgi?id=33465)
terminal output
The game crashes when I start a new game and shaders are turned on in the
options menu.
How to reproduce:
1. Install the demo, skip the Directx installation step.
2. winetricks d3dx9_36 is needed to workaround bug #24899.
3. Launch the game, make sure shaders are on in the options menu, start a new
game, skip intro >> the game crashes.
Workaround: native d3dx9_30.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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https://bugs.winehq.org/show_bug.cgi?id=40986
Bug ID: 40986
Summary: DirectX11 application fails with error message "Failed
to create IDXGIFactory2"
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
DirectX 11 application "Texture and Lighting" fails to create IDXGIFactory2
after start up.
The application is available here:
http://www.3dgep.com/texturing-lighting-directx-11/
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https://bugs.winehq.org/show_bug.cgi?id=41972
Bug ID: 41972
Summary: "Elite: Dangerous" client crashes when starting
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 56374
--> https://bugs.winehq.org/attachment.cgi?id=56374
Wine debug log of launching ED client
Setup: Fedora 25, Nvidia binary drivers 375.20, Wine 32-bit prefix, winetricks
installed net40, Wine 1.9.23
Note: "Elite: Dangerous" is DirectX 11 game. It doesn't have free trial, but I
can arrange copy if there's interest.
Steps:
#1 Installing ED Launcher
#2 Login using ED Launcher, installing regular ED client
#3 After installation launching ED client
#4 Screen turns black, changes resolution
#5 Crashes back to desktop, offers to report issue to Frontier Developments
with crash dump upload
Note: this most likely happens in a step where ED client tries to compile
shaders prior launch of main menu.
Log with ED client launch part attached.
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http://bugs.winehq.org/show_bug.cgi?id=28850
Bug #: 28850
Summary: Airstrike (Eagles of WWII): choppy music playback
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37060
--> http://bugs.winehq.org/attachment.cgi?id=37060
terminal output
Airstrike: Eagles of World War II is an arcade flight combat game.
Music playback is very choppy, distorted in the game.
Sound effects work fine.
Prior to Wine-1.3.24 there was no music at all.
Workaround: winetricks wmp9 quartz devenum
There are lots of
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
messages in the log.
Music files are stored in wma format, they have the following properties:
WMA v2/WMA 9, CBR 128 kbps, stereo, 44.1 kHz, 16 bits
The audio files are playing properly e.g. in Totem.
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory (the launcher
needs it). The game requires native d3dx9_36.dll to start.
2. Start the launcher by AS_launcher.exe, go to <Options> and make sure that
music is enabled. Click on <Save and Play>. You can hear the distorted music
playback in the menu of the game.
Fedora 15 x86
Gstreamer 0.10.34 + additional plugins
Alsa 1.0.24
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http://bugs.winehq.org/show_bug.cgi?id=35215
Bug ID: 35215
Summary: Age of empires II HD Steam version: no video at start
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I launch Age of empires II HD Steam version, I have no video at start.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31910
Bug #: 31910
Summary: KiUserExceptionDispatcher stub crashes Battleye >
1.176
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgg+winehqbugzilla(a)nobodymuch.org
Classification: Unclassified
Created attachment 42011
--> http://bugs.winehq.org/attachment.cgi?id=42011
Backtrace of crash on 1.5.13 (can create later ones if needed)
DayZ on Arma2 ran well (with graphical glitches) until ~1/Oct/2012, when a new
release (1.176) of the anti-cheat software Battleye (http://battleye.com/) came
out. Previously, Battleye ran perfectly under wine. Apparently, this new
version hooks into the scripting engine functions of Arma2 to monitor for
illegitimate use of script calls. This hooking appears to be implemented by
the insertion of breakpoints/exceptions.
I contacted Battleye about this and related issues, and Bastian Suter was kind
enough to reply with:
"yes, this problem is related to new BE features and I'm afraid I can't do
anything about it when it comes to Wine. Maybe you could report this as a
bug/problem to the Wine devs? Let them know that the KiUserExceptionDispatcher
function is not called in Wine when exceptions happen, which it is on Windows."
I've confirmed that this function is a stub according to the documentation at
http://source.winehq.org/WineAPI/ntdll.html
Reproduction steps:
0. Get a running version of DayZ on Wine (see AppDB)
-
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26387&iTesting…
1. connect to a server with BE enabled (non-BE servers work fine, confirming
this is related to BE)
2. (optional) wait in the lobby for BE to reply with the GUUID message,
indicating BE is fully initialised and the engine is hooked
3. join the game
4. at 80% on the loading bar, presumably when the first scripts run, arma2
crashes with "wine: Unhandled exception 0x80000003 at address 0x6b88dd (thread
0009), starting debugger..." on the instruction "0x006b88dd: int $3"
(breakpoint)
Presumably, this crash occurs because BE's exception handler is not being
called when the exception occurs.
Tested versions:
- wine 1.5.9+raw - 1.5.14
- Battleye 1.176 - 1.179
- Arma2 1.62.97771, DayZ 1.7.2.6
Impact:
Arma2 and DayZ just reached runnable status in 1.5.13 with the inclusion of the
raw input patches (runnable previously by building these patches in). This
issue prevents playing on BE-enabled servers (probably >95% of servers). Other
Battleye games are certain to be affected, if they run on wine. Battleye prior
to 1.176 was working fine, but this is a new BE development so cannot be
counted as a regression.
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http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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https://bugs.winehq.org/show_bug.cgi?id=41101
Bug ID: 41101
Summary: Her Story: crash on playing video clip
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dap56(a)cornell.edu
Distribution: ---
Created attachment 55306
--> https://bugs.winehq.org/attachment.cgi?id=55306
Backtrace generated on crash
The game is unplayable as it crashes immediately when trying to play the first
video clip. The opening screen displays and the "search" function and selecting
a clip to play works, but as soon as the play button is clicked, wine pops up a
dialog saying it has crashed and offers to show/save the backtrace (attached).
Note that originally, the game crashed with a message in console saying that
gstreamer was not installed; this is the behavior after installing the i386
gstreamer packages.
Looking into the game's data folder, the video clips are identified by the file
command as "RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video: FFMpeg
MPEG-4, audio: MPEG-1 Layer 3 (stereo, 48000 Hz)".
I am running Debian Sid (x86-64) with Wine 1.9.16 from the winehq.org Debian
package.
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https://bugs.winehq.org/show_bug.cgi?id=41207
Bug ID: 41207
Summary: DX11 Demo "AMD Ladybug" freezes on the splash screen
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55460
--> https://bugs.winehq.org/attachment.cgi?id=55460
Application's log file
When you run AMD Ladybug Demo (DX11) with WineD3D, the application freezes on a
splash screen.
Demo download link:
http://www.ngohq.com/?page=Files&go=giveme&dwn_id=932
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment 41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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https://bugs.winehq.org/show_bug.cgi?id=38035
Bug ID: 38035
Summary: GSpot doesn't find Cinepak codec
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
When a video with Cinepak compression is loaded by GSpot (clean $WINEPREFIX
directory), it reports the video status as "Codec(s) are NOT Installed".
Workaround:
wine reg add "HKLM\\Software\\Microsoft\\Windows
NT\\CurrentVersion\\drivers.desc" /v "iccvid.dll" /t REG_SZ /d "Cinepak Codec
by Radius Inc." /f
wine reg add "HKLM\\Software\\Microsoft\\Windows NT\\CurrentVersion\\Drivers32"
/v "vidc.cvid" /t REG_SZ /d "iccvid.dll" /f
winetricks -q devenum quartz
Note that the registry keys are that of the native 32-bit iccvid.dll (from
http://www.probo.com/cinepak.php) but the dll itself is not required, although
it doesn't cause problems if installed and an override is set.
Cinepak video sample:
http://samples.mplayerhq.hu/V-codecs/CVID/2k_hockenheim%20_rajt.avi
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=40790
Bug ID: 40790
Summary: Necrovision demo crashes with unimplemented function
d3dx10_43.dll.D3DX10FilterTexture
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx10_43.dll.D3DX10FilterTexture, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx10_43.dll.D3DX10FilterTexture called at
address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DX10FilterTexture
called in 32-bit code (0x7b43b24c).
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https://bugs.winehq.org/show_bug.cgi?id=39506
Bug ID: 39506
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39502
Distribution: ---
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
called at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW called in 32-bit code
(0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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https://bugs.winehq.org/show_bug.cgi?id=40848
Bug ID: 40848
Summary: S.T.A.L.K.E.R. Call of Pripyat Benchmark needs
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://files.gsc-game.com/st/bench/stkcop-bench-setup.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b2ac to unimplemented function
d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain, aborting
wine-1.9.12-267-g38fb106
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https://bugs.winehq.org/show_bug.cgi?id=39502
Bug ID: 39502
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DX10CreateTextureFromMemory
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39501
Distribution: ---
With d3dcompiler_43
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory called
at address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx10_43.dll.D3DX10CreateTextureFromMemory called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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https://bugs.winehq.org/show_bug.cgi?id=39501
Bug ID: 39501
Summary: King Arthur II demo crashes with unimplemented
function d3dx10_43.dll.D3DXCpuOptimizations
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/king-arthur-ii-do
wnload/king-arthur-ii-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Also needs native d3dx9_36 due to bug 24754.
wine: Call from 0x7b839c6c to unimplemented function
d3dx10_43.dll.D3DXCpuOptimizations, aborting
wine: Unimplemented function d3dx10_43.dll.D3DXCpuOptimizations called at
address 0x7b839c6c (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
called in 32-bit code (0x7b839c6c).
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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https://bugs.winehq.org/show_bug.cgi?id=39834
Bug ID: 39834
Summary: Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
Product: Wine
Version: 1.8
Hardware: x86
URL: http://store.steampowered.com/app/8190/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53175
--> https://bugs.winehq.org/attachment.cgi?id=53175
terminal output
With built-in d3dx10* the game crashes on start:
wine: Unimplemented function d3dx10_43.dll.D3DX10CreateDevice called at address
0x7b839f0c (thread 0031), starting debugger...
When native d3dx10* is installed, the game still fails to start (displays a
different error message related to Directx).
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40310
Bug ID: 40310
Summary: Elder Scrolls Online D3D11 failure
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 53950
--> https://bugs.winehq.org/attachment.cgi?id=53950
backtrace
The latest update to Elder Scrolls Online, the Thieves Guild DLC, has removed
the OpenGL and D3D9 renderers leaving only the D3D11 renderer available. With
this latest update and Wine-staging 1.9.5, the game crashes almost immediately
after clicking the play button in the launcher program.
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https://bugs.winehq.org/show_bug.cgi?id=41167
Bug ID: 41167
Summary: HLSL shader parsing failed
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55396
--> https://bugs.winehq.org/attachment.cgi?id=55396
ESO log with +hlsl_parser,+d3dcompiler,+d3d11
After adding MaxVersionGL=40004 to HKCU\Software\Wine\Direct3D, I was finally
able to get past an issue with Wine trying to use a compatibility profile with
Mesa [1]. Now, I'm greeted with a black screen after clicking play in the Elder
Scrolls Online launcher program. I have attached a log file with +hlsl_parser,
+d3dcompiler, and +d3d11 debug channels enabled.
There are multiple errors reported, and I am unsure of which is the cause of
the black screen.
The following two seem to be important:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
However, there also seems to be an issue with the HLSL compiler:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Let me know if there is anything I can do to help debug this. Thanks.
[1]
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
OpenGL core profile version string: 4.4 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL core profile shading language version string: 4.40
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=42078
Bug ID: 42078
Summary: Dungeons & Dragons: Chronicles of Mystara needs
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/229480/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56580
--> https://bugs.winehq.org/attachment.cgi?id=56580
terminal output
Found this while looking into bug #34288.
I removed the Directx redist package before launching the game.
Using built-in d3dx the game crashes early with
wine: Call from 0x7b43b6ac to unimplemented function
d3dx11_43.dll.D3DX11CreateShaderResourceViewFromMemory, aborting
Demo is available on Steam.
Wine 2.0-rc3
Fedora 25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=40806
Bug ID: 40806
Summary: AMD TressFX11 demo crashes with unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geeks3d.com/20131122/amd-tressfx11-v2-0-dem
o-direct3d-11-sources-binaries/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b25c to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11GetImageInfoFromMemory called
at address 0x7b43b25c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromMemory called in 32-bit code (0x7b43b25c).
d3dcompiler_43 installed
wine-1.9.12-80-g7cb3b72
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https://bugs.winehq.org/show_bug.cgi?id=42655
Bug ID: 42655
Summary: Aliens vs. Predator (2010) needs
d3dx11_42.dll.D3DX11FilterTexture
Product: Wine
Version: 2.3
Hardware: x86
URL: http://store.steampowered.com/app/10680/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 57591
--> https://bugs.winehq.org/attachment.cgi?id=57591
terminal output
The game crashes early after starting when using the DX11 renderer:
...
wine: Call from 0x7b43b75c to unimplemented function
d3dx11_42.dll.D3DX11FilterTexture, aborting
wine: Unimplemented function d3dx11_42.dll.D3DX11FilterTexture called at
address 0x7b43b75c (thread 006e), starting debugger...
...
Native d3dx11_42.dll is a workaround, but the game crashes later because of
some other lacking feature or bug in Wine's d3d11 implementation. Fortunately
the game offers DX9 mode which runs properly.
wine-2.3-229-g2cc730b
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https://bugs.winehq.org/show_bug.cgi?id=40420
Bug ID: 40420
Summary: ArcheAge Black Screen.
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54160
--> https://bugs.winehq.org/attachment.cgi?id=54160
log file
When i want to start Archeage i become only an black screen.
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=37769
Bug ID: 37769
Summary: Alien Isolation Unhandled exception: unimplemented
function d3d11.dll.D3D11CreateDeviceAndSwapChain
called in 32-bit code (0x7b83a9fc)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: winedb(a)bazzawill.info
Distribution: ---
Created attachment 50305
--> https://bugs.winehq.org/attachment.cgi?id=50305
Alien isolation backtrace
Error launching Alien: Isolation
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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https://bugs.winehq.org/show_bug.cgi?id=41776
Bug ID: 41776
Summary: Genital Jousting - no video, only black screen
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
The console is consistently spammed with these four lines
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_ResolveSubresource iface 0x13b59c,
dst_resource 0x89e07d0, dst_subresource_idx 0, src_resource 0x8a22590,
src_subresource_idx 0, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB stub!
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https://bugs.winehq.org/show_bug.cgi?id=41179
Bug ID: 41179
Summary: Need For Speed Most Wanted 2012 Creates Window but
Crashes with Unhandled page fault on read access.
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 55410
--> https://bugs.winehq.org/attachment.cgi?id=55410
Need For Speed Most Wanted 2012 Debug Log File
With version wine 1.9.17 The game creates a window but crashes immediately with
nhandled page fault on read access to 0x00000000 at address 0x7e8aa38e (thread
0009)
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https://bugs.winehq.org/show_bug.cgi?id=40307
Bug ID: 40307
Summary: Lightning Returns - Final Fantasy XIII display is
black with lots of WaitForVBlank errors
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Audio works, game appears to work, but it doesn't display anything, lots of
this in terminal:
fixme:d3d9:d3d9_device_WaitForVBlank iface 0x1740a0, swapchain_idx 0 stub!
On Nvidia 361.
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http://bugs.winehq.org/show_bug.cgi?id=34565
Bug #: 34565
Summary: Setting shadows detail to medium or higher in Age Of
Empires III creates a lot of colorfull artifacts
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
I'm attaching a screenshot of the issue. This is wine-1.7.2-126-g2c9774f and
Ubuntu 13.10. I'm using the Mesa drivers 9.2 and a Mobility Radeon HD 5730 /
6570M.
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https://bugs.winehq.org/show_bug.cgi?id=38784
Bug ID: 38784
Summary: Age of Empires II: wine 1.7.x series do not work with
the external monitor as the primary output
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander.sayenko(a)gmail.com
Distribution: ---
Hi
I had pretty old Fedora 18 om my laptop with wine 1.6.x, where I was able to
launch successfully Age of Empires II: Forgotten Empires. Furthermore, I was
able to launch it in such a way that I used my external monitor as the primary
output i.e. the game was on the external monitor.
I upgraded recently to Fedora 22, which comes with wine 1.7.44, and (at least)
Age of Empires II does not launch anymore on the external monitor. Wine crashes
with the "page fault" error (see more comments below). Interestingly enough, if
I use laptop screen as the primary output, it works without problems.
I downgraded wine to 1.7.5, same issue. However, once I installed wine 1.6.1,
it started to work on the external monitor without any problem! So, I heavily
suspect that this is 1.7.x series issue. I ufortunately cannot say whether it
is somehow specific to Age of Empires II and/or my video card. If needed, I can
try other games.
Coming back to the "page fault" error itself.. Based on my personal programming
experience, it looks like some uninitialized pointer because there were a few
rare cases when wine 1.7.x actually started on the external monitor!! The
success rate was however quite low, maybe 1 out of 20. What I noticed is that
the first launch after reboot has a high probability of succeeding, but all the
next runs always fail.
With best regards,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=40437
Bug ID: 40437
Summary: Smartdraw 2013 won't run, crashes.
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbaker6212(a)gmail.com
Distribution: ---
Created attachment 54188
--> https://bugs.winehq.org/attachment.cgi?id=54188
wine crash dump file
Nothing to say really. Trying to run it and it crashes right away.
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http://bugs.winehq.org/show_bug.cgi?id=34433
Bug #: 34433
Summary: D&C Scheme Editor 5: Crash after drawing onto sheet
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45841
--> http://bugs.winehq.org/attachment.cgi?id=45841
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) start D&C Scheme Editor 5
5) try to draw e.g. rectangle onto sheet
Behaviour:
Program crash.
Expected behaviour:
No program crash.
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https://bugs.winehq.org/show_bug.cgi?id=42382
Bug ID: 42382
Summary: Adam Standalone demo doesn't progress past the initial
loading screen
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When attempting to run the Adam Standalone demo from Unity3D, the demo never
makes it past the initial "Loading" screen. It doesn't freeze because there is
continuous terminal output in the background but it doesn't go any further than
the loading screen.
Steps to reproduce:
1. Download the demo.
2. Run "wine Adam.exe"
3. Wait and see the demo not make it past the "Loading" screen.
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https://bugs.winehq.org/show_bug.cgi?id=39816
Bug ID: 39816
Summary: Crash related to dxgi
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially
implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to
start (for example BioShock 2) silently. This still happens in 1.8.
This is fixed by disabling dxgi in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=31504
Bug #: 31504
Summary: Videos in Galactic Civilization 1 can crash game
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 41419
--> http://bugs.winehq.org/attachment.cgi?id=41419
Basic error log
Whilst playing Galactic Civilizations 1, the game has a tendency to crash after
a video plays. It's seemingly random. You can trigger the same video on restart
and the game will continue. Attached log shows console output.
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https://bugs.winehq.org/show_bug.cgi?id=38765
Bug ID: 38765
Summary: VMR9 steals focus from within Wine
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
When a graph transitions from pause to run with a VMR9 video window present
(which has been owned by another window with put_Owner) the Wine window
implementing VMR9 is incorrectly given focus. This will steal focus from an
active window in a different process, and because the actual owner wasn't
active, all focus is lost within the Wine subsystem.
I.E. Task bar says original app is focused, but that window title has gone
grey, the VRM9 window title goes blue but nothing actually has focus.
Note, if the graph is run when the app owning the VMR9 is focused, everything
works as normal including the Message-Drain API in VMR9, although focus is
still lost from the app owner window. This possibly obscures this bug.
Note also, I think "other things" like altering mouse pointer visibility with
mouse-move messages also cause the Wine window implementing VMR9 to gain focus,
so simply moving the mouse over video output can steal focus from a different
active application within Wine.
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https://bugs.winehq.org/show_bug.cgi?id=38668
Bug ID: 38668
Summary: wolfestein the new blood
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: inkobj
Assignee: wine-bugs(a)winehq.org
Reporter: pinturiano(a)gmail.com
Distribution: ---
Created attachment 51595
--> https://bugs.winehq.org/attachment.cgi?id=51595
wolfestein the new blood issue
Installed Wolfestein, the old blood via Steam and all works fine.
Played the game, also worked fine.
I got crash after restarting the game, after loading the saved games.
The bug issue is on xaudio2_7 i think.
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http://bugs.winehq.org/show_bug.cgi?id=19496
Summary: Irfanview in Wine: Invalid MCI Device ID
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray_woodcock(a)hotmail.com
I'm using Ubuntu 9.04 (Jaunty). I have installed Wine 1.1.26 and IrfanView
4.25. The installation is partially successful. I can open Irfanview, for
example, and change its Preferences.
I have set IrfanView to be the default program for .wav files by right-clicking
on a .wav file and selecting Properties > Open With > IrfanView. When I
double-click on a .wav, I get this error message:
"Error: Windows can't play this file! Windows error text: Invalid MCI device
ID. Use the ID returned when opening the MCI device.. You can try to install
additional video/audio codecs from this site: www.fourcc.org/indexcod.htm or
try the DirectShow option in Properties->Video."
The DirectShow option does not fix the problem. After I click OK on this error
message, it repeats. I click OK again. This happens a total of four times. Then
IrfanView plays the audio file, with a little window that says "No Device." If
I click the arrow in IrfanView, to move on to the next audio file, the same
routine repeats.
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https://bugs.winehq.org/show_bug.cgi?id=38087
Bug ID: 38087
Summary: Settlers III: mouse not working on start screen and
menu (after fixing raw input bug 33479)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://www.fileplanet.com/27965/20000/fileinfo/The-Set
tlers-III:-Quest-of-the-Amazons-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
CC: gyebro69(a)gmail.com, stefan(a)codeweavers.com
Depends on: 33479
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ArchLinux
Originally reported here:
https://bugs.wine-staging.com/show_bug.cgi?id=95
The problem doesn't occur with plain Wine, because the incorrect commit from
bug 33479 somehow magically "works around" this regression. I am opening this
bug anyway because sooner or later a proper fix will get upstream.
To reproduce this issue, you have to revert
76bbf106a28c4caa82873e8450bde7d4adc765bf, or alternatively apply the staging
fix for bug 33479. See here for more details
https://bugs.winehq.org/show_bug.cgi?id=33479#c45 .
When starting Settlers 3 as fullscreen, before the bad commit was introduced
the mouse cursor appears and works properly on the start screen and in the
menu. After the bad commit the mouse cursor doesn't show up anymore. This makes
it impossible to enter the game.
Patch http://source.winehq.org/patches/data/108577 does not help in this case,
and the issue is still present in latest upstream Wine
(wine-1.7.36-83-gf75d1b0).
Desktop environment: XFCE 4.1
md5sum(S3_A_Demo.exe): f8f8214bed453cde3c7b2a1fe80f947a
The regression test was performed by reverting
76bbf106a28c4caa82873e8450bde7d4adc765bf at each step.
$ git bisect good
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
:040000 040000 aa87fc202d416bf38b92925b0040cbdbcc9e3a84
23850dec1d6e575a9050437206d54d48db834005 M dlls
:040000 040000 0e90d026408ce1c052257f931536dd23c1e53a6f
5e45b170033d4faab106d4de13292c70ce3cbed4 M include
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http://bugs.winehq.org/show_bug.cgi?id=29576
Bug #: 29576
Summary: ImgBurn fails to get duration of FLAC files via
DC-Bass Source
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.imgburn.com/SetupImgBurn_2.5.6.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38308
--> http://bugs.winehq.org/attachment.cgi?id=38308
Terminal output
ImgBurn supports burning audio CDs from a few types of audio files out of the
box, but additional formats, including FLAC, can be supported by installing
DirectShow filers. DC-Bass Source provides support for various codecs,
including FLAC:
http://www.dsp-worx.de/?n=15
Unfortunately, this doesn't actually work with Wine; trying to add a FLAC file
to the compilation after installing DC-Bass Source produces an error:
GetDuration failed!
File Name: <file path>
Reason: Error: 0x80004001
The file is added to the list of tracks anyway, but attempting to create a CUE
sheet for burning will fail with the same message until the offending file(s)
are removed. Using native qedit.dll makes that error go away, and a CUE sheet
is created successfully.
AAC files fail with the same error initially, but native qedit only changes the
error code for those files...
Steps to reproduce:
1. Install ImgBurn
2. Download and extract DC-Bass Source:
http://download.dsp-worx.de/?f=DCBassSource_v1.30_Binary.zip
3. From the DC-Bass Source directory, run register.bat
4. Start ImgBurn and go to tools -> create CUE file
5. Try to add a FLAC file
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https://bugs.winehq.org/show_bug.cgi?id=41701
Bug ID: 41701
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf7762be9).
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 56105
--> https://bugs.winehq.org/attachment.cgi?id=56105
Back Trace Dump from Wine
Unhandled exception: assertion failed in 32-bit code (0xf7762be9).
windows application CrazyTalk 7
from reallusion
Installed OK but got error after running it and it displayed 1st menu OK
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https://bugs.winehq.org/show_bug.cgi?id=39324
Bug ID: 39324
Summary: Runtime error abnormal program termination
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a_platzer(a)arcor.de
Distribution: ---
Created attachment 52403
--> https://bugs.winehq.org/attachment.cgi?id=52403
Error report received during installment process.
As quoted in the Summary, that's the window which pops up when I try to start
the newly installed program ArcSoft PhotoImpression 6.0 for a slide/photo
negative scanner. During the installing process, I've received the error
message "backtrace" which I have included.
Is there anything to be done? Only SANE as well as simpleScan do not recognize
the scanner.
Thank you very much in advance
Alice
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http://bugs.winehq.org/show_bug.cgi?id=16397
Summary: Megaman X4 can't be played
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The Game (MMX4) can't be played:
In Windowed Mode (800X600), the game is executed, but it get out at the same
time.
In Fullscreen occur the same problem.
I used a portable version
My Distro is Ubuntu 8.04 GNOME 2.22
GBU
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http://bugs.winehq.org/show_bug.cgi?id=10440
Summary: Lego Island 2 hangs at startup with Quartz errors
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9142)
--> (http://bugs.winehq.org/attachment.cgi?id=9142)
error log
Lego Island 2 hangs at startup with what appear to be Quartz errors. It seems
to be hanging at one of the intro movies. Error log attached.
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https://bugs.winehq.org/show_bug.cgi?id=38652
Bug ID: 38652
Summary: VMR9 Owner and Clipping hwnd
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
VMR9 - Windows quartz seems to set Owner (I.E. put_Owner) if not already set
when SetVideoClippingWindow is called.
Wine creates a window at monitor position 0,0 (top, left) outside the
application if this isn't explicitly done.
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http://bugs.winehq.org/show_bug.cgi?id=31651
Bug #: 31651
Summary: SlingPlayer 1.5 crashes when streaming
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41612
--> http://bugs.winehq.org/attachment.cgi?id=41612
wine-1.5.12-157-gbdf9a9f console output
SlingPlayer 1.5 crashes when streaming.
Workaround is native quartz from DX9 (winetricks - the Win7 quartz has its own
problems).
Native qcap needed to get around Bug 30904, and optionally gdiplus for Bug
30899.
Native quartz is also needed for the installer (Bug 13371).
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http://bugs.winehq.org/show_bug.cgi?id=36992
Bug ID: 36992
Summary: PlayonLinux-wine1.4 Kindle error
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: webbs83(a)msn.com
Created attachment 49135
--> http://bugs.winehq.org/attachment.cgi?id=49135
Kindle error backtrace.txt
Installed Amazon Kindle from Playonlinux site using the install button. It also
installed wine 1.4 to run it on. When I try to run Kindle I get An error( The
program Kindle.exe encountered a serious problem and needs to close.We are
sorry for any inconvenience.) Attached is the backtrace.txt file.
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http://bugs.winehq.org/show_bug.cgi?id=26489
Summary: GetKeyState does not work correctly with toggle keys
(VK_CAPITAL, VK_NUMLOCK, VK_SCROLL)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: melekor(a)projectmagma.net
Created an attachment (id=33725)
--> (http://bugs.winehq.org/attachment.cgi?id=33725)
Tiny test program which demonstrates the problem (exe and C++ source)
The WINE implementation of GetKeyState does not follow the spec regarding
"toggle keys" such as caps lock, num lock and scroll lock.
The documentation states: (about the return value) "If the low-order bit is 1,
the key is toggled. A key, such as the CAPS LOCK key, is toggled if it is
turned on. The key is off and untoggled if the low-order bit is 0. A toggle
key's indicator light (if any) on the keyboard will be on when the key is
toggled, and off when the key is untoggled."
Instead, what WINE appears to do, is flip the low-order bit when a toggle-key
is "un-toggled" (on=>off). When it is toggled (off=>on), the low order bit
remains unaffected. This is obviously completely incorrect.
I have attached a demo app (zip file with exe with C++ source code) which shows
the problem. When run on windows, it displays "CAPS ON" or "CAPS OFF" in sync
with the little light on the keyboard. When run on WINE it does not stay in
sync.
Tested on 1.2.2 and 1.3.16 on Ubuntu 10.10 Maverick Meerkat running in
VirtualBox, host OS is Win7.
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https://bugs.winehq.org/show_bug.cgi?id=38587
Bug ID: 38587
Summary: RF:G is Incredibly Laggy, Then Crashes
Product: Wine
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superrobowizard(a)gmail.com
Distribution: ---
When trying to run Red Faction: Guerrilla on Wine, the introduction credits
audio constantly loops the most recent second over the current audio, making it
sound really glitchy. When it gets to the loading screen everything is fine
again, and it loads the main menu. The menu works fine at full speed for less
than half a second, then my framerate tanks to about 1-2 FPS. After a few
seconds of this (the game works fine, it's just incredibly laggy) the window
locks up entirely. I can't do anything after that except mash ctrl+alt+delete
until I log off. I have used apt-get purge as well as apt-get uninstall and
then re-installing multiple times, and it doesn't help. (I launch it using
"wine /directory/Steam.exe -no-dwrite")
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http://bugs.winehq.org/show_bug.cgi?id=34842
Bug #: 34842
Summary: Garmin BaseCamp 4.1.2 sometimes fails to run when
late-bound riched20.dll preferred load base address is
already occupied and PE mapped into >2 GiB address
range
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Garmin BaseCamp 4.1.2 runs pretty good with MS .NET Framework 3.5 installed.
There are (albeit rare) cases of startup failures when Wine loader fails to map
builtin RichEd20.dll to its preferred load base address because it is already
taken by another module.
RichEd20 needs a load address in lower 2 GiB virtual address space.
See bug 22551 "Multiple .NET apps fail to load riched20.dll into memory (.NET
Framework/Windows Forms wants riched20.dll loaded into lower 2GiB address space
range)" for info.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Garmin/BaseCamp
...
$ wine ./BaseCamp.exe
...
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"basecamp.exe"
err:eventlog:ReportEventW L"4.1.2.0"
err:eventlog:ReportEventW L"5134f30b"
err:eventlog:ReportEventW L"system.windows.forms"
err:eventlog:ReportEventW L"2.0.0.0"
err:eventlog:ReportEventW L"471ebf68"
err:eventlog:ReportEventW L"4ecd"
err:eventlog:ReportEventW L"5b"
err:eventlog:ReportEventW L"system.componentmodel.win32"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.ComponentModel.Win32Exception: Cannot load the
"RichEd20.DLL" DLL into memory.
at System.Windows.Forms.RichTextBox.get_CreateParams()
at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)
at System.Windows.Forms.TextBoxBase..ctor()
at System.Windows.Forms.RichTextBox..ctor()
at bc.FatalErrorDialog_t.InitializeComponent()
at
bc.FatalErrorDialog_t..ctor(basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>* aAppName)
at bc.FatalError_t.Display(SByte* aFilename, UInt16 aLineNumber,
basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >*
aWhat, basic_string<char\,std::char_traits<char>\,std::allocator<char> >*
aSubId,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at bc.FatalError_t..ctor(Exception aException,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at main(String[] aArgs)
at mainCRTStartupStrArray(String[] arguments)
wine: Unhandled exception 0xe0434f4d in thread 33 at address 0x7b83a8bf (thread
0033), starting debugger...
--- snip ---
RichEd20.dll has a preferred load address:
--- snip ---
EXTRADLLFLAGS = -Wl,--image-base,0x7ac00000
--- snip ---
Address space layout in case of collision:
--- snip ---
Module Address Debug info Name (139 modules)
PE 340000- 362000 Deferred zlibwapi
PE 400000- 25a7000 Deferred basecamp
PE 25b0000- 278d000 Deferred xerceslib
PE 2790000- 2bc6000 Deferred ogckml
PE 2df0000- 337f000 Export mscorwks
PE e610000- e6ae000 Deferred system.drawing
PE e9c0000- ecb2000 Deferred system
PE f270000- f73a000 Deferred system.windows.forms
PE 10000000-100e5000 Deferred exiv2
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-6399c000 Deferred system.xml
PE 64020000-64033000 Deferred mscorsec
PE 64890000-648fc000 Deferred system.configuration
PE 67510000-6756e000 Deferred system.management
PE 6a310000-6a31a000 Deferred wminet_utils
PE 74e60000-74e79000 Deferred wmiutils
PE 78130000-781cb000 Deferred msvcr80
PE 783f0000-78433000 Deferred msvcm90
PE 79000000-79046000 Export mscoree
PE 79060000-790b6000 Deferred mscorjit
PE 790c0000-79500000 Deferred mscorlib
ELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.108
ELF 7b800000-7ba60000 Dwarf kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
...
ELF f6a22000-f6a89000 Deferred riched20<elf>
\-PE f6a30000-f6a89000 \ riched20
--- snip ---
"libnvidia-glcore.so.304.108" took the place earlier and "riched20.dll" was
mapped into > 2 GiB address space which .NET runtime doesn't like.
Maybe Wine loader could try to map dlls which have requirements of preferred
load address always in < 2 GiB address range for Windows compatiblity.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32483
Bug #: 32483
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Video driver" info due to missing registry device hw
class {4D36E968-E325-11CE-BFC1-08002BE10318}
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Video driver".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log for failing registry queries (0-9):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0000",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
0024:Call KERNEL32.GetLastError() ret=0040d8f2
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=0040d8f2
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0009",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
--- snip ---
4D36E968-E325-11CE-BFC1-08002BE10318 -> Display class GUID
There are already a couple of hardware device class GUIDs in Wine registry:
--- snip ---
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class]
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}]
@="Disk drives"
"Class"="DiskDrive"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e978-e325-11ce-bfc1-08002be10318}]
@="Ports (COM & LPT)"
"Class"="Ports"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{6bdd1fc6-810f-11d0-bec7-08002be2092f}]
@="Imaging devices"
"Class"="Image"
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41145
Bug ID: 41145
Summary: Civilization IV - Previously working normally now
crashes mid game
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Tropicalhero(a)hotmail.com
Distribution: ---
Created attachment 55351
--> https://bugs.winehq.org/attachment.cgi?id=55351
crash report / back trace
Game crashes out to bug reporter in early to mid game. Crash report attached.
It was not a major game event that caused crash, just a unit move or possibly
an end of turn.
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http://bugs.winehq.org/show_bug.cgi?id=19618
Summary: X-Change 3 crashes randomly
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gollos(a)gmail.com
Created an attachment (id=22889)
--> (http://bugs.winehq.org/attachment.cgi?id=22889)
X-Change3 terminal output
Some times when loading a saved game, some times when starting a new game, some
times when changing the game settings, but not every time, a window pops
telling there was a problem and the program is going to be stoped.
When that happens, some times the game continue running without sound, and some
times it closes for real.
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https://bugs.winehq.org/show_bug.cgi?id=41577
Bug ID: 41577
Summary: Ragnarok Online (iRO): Crashes when attempting to run
the patcher.
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proveit(a)tutamail.com
Distribution: ---
Created attachment 55912
--> https://bugs.winehq.org/attachment.cgi?id=55912
This is the entire output that Wine spit out after erroring.
I'm attempting to run Ragnarok Online on Linux Mint 18, Mate, 32-bit. Here's
the app's page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=928
I've already exhausted everything in the page, so it's most likely not an
existing bug or a problem others have run into. I got the game to work on the
same system using Wine 1.6, which was in my official repository, but I hesitate
to call this a regression because a tester got the game to work with Wine
version 1.9.18, which is very close to mine.
If it IS a regression, doing regression testing is beyond my abilities, but
based on the latest test results, we can narrow the problem down to somewhere
between the tester's version of Wine (1.9.18), which the tester reported as
platinum, and my version of Wine, which is 1.9.21.
I'm using Wine HQ's official development branch, version 1.9.21.
To reproduce the problem, just:
1. Run the RO installer
2. Run "Ragnarok Online" shortcut on desktop
Here's the exact installer I used:
File name: Ragnarok_Installer-09272013.exe
MD5: 81D59BEE0621A858428E1CF76843BCF7
SHA1: A2795AA047F29A2547365AC7D4246F7B8F133899
However, I don't think the installer you use matters too much because the bug
I'm reporting happens after the game itself is installed.
If you do have my exact installer, however, the installer will hang at "Status:
Moving files". To work around the error, follow Richard Graham's comment here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=928
Specifically, first extract the real installer from the .exe file:
$ wine Ragnarok_Installer-09272013.exe /extract "$(winepath -w "$(pwd)")"
Then run the installer itself:
$ wine msiexec /i Ragnarok_Installer.msi
After the installer finishes, run the "Ragnarok Online" shortcut from the
desktop. The patcher will open and it will start downloading updates, but after
less than 30 seconds, you'll get this error:
------------------------------
Window title: Program Error
The program Ragnarok.exe has encountered a serious problem and needs to close.
We are very sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this application.
------------------------------
I saved and attached the program error details, including the backtrace. Please
forgive any mistakes/omissions; I'm new to Wine HQ bug reporting. Let me know
if there's anything else I can do to help.
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https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42038
Bug ID: 42038
Summary: Cannot scroll documents being compared in winmerge
(Followup to bug 20695)
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Bug #20695 got closed with wine-1.9.7.
It really fixes the problem when opening two existing files.
(e.g. by menu File - Open)
But if one opens just a new empty file comparison and pastes
the two file contents there the scrollbars do not work.
(e.g. by menu File - New)
(Even without pasting the scrollbars should be moveable a little bit.)
This started like the original bug between 1.1.16-pol and 1.1.17-pol
Version 1.9.7-pol shows also the problem as does 2.0-rc2-winehq.
Can this someone confirm?
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http://bugs.winehq.org/show_bug.cgi?id=29633
Bug #: 29633
Summary: Richedit hyperlinks limited to first line
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdh_luc(a)hotmail.com
Classification: Unclassified
Created attachment 38396
--> http://bugs.winehq.org/attachment.cgi?id=38396
A broken location name with its last word repeated
When hyperlinks in StarEdit's trigger sentences (as discussed in #4547) extend
over multiple lines (either due to wrapping or because the linked text contains
newlines), only the first is active. The others have the correct appearance
and cursor but do nothing. (This is unfortunate if the first character is a
newline!) Presumably related is that editing the multiline text replaces only
the first line (see screenshots).
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http://bugs.winehq.org/show_bug.cgi?id=32479
Bug #: 32479
Summary: page fault on read access to 0x00000005
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozalp.aral(a)hotmail.com
Classification: Unclassified
Created attachment 42841
--> http://bugs.winehq.org/attachment.cgi?id=42841
backtrace file
receive this error about 5 seconds after the program launches. The program is
Navi Toolbox from IGo navigation software.
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=42268
Bug ID: 42268
Summary: Sea Dogs to Each His Own crashes on entering maritime
mode
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: artem(a)vorotnikov.me
Distribution: ---
Created attachment 56968
--> https://bugs.winehq.org/attachment.cgi?id=56968
Backtrace
Attempting to either enter sea or load a game in maritime mode often leads to a
crash.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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https://bugs.winehq.org/show_bug.cgi?id=42066
Bug ID: 42066
Summary: ROBLOX Player: Game boots player from server returning
"This game has shutdown."
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: KrystianoXPL(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Debian
Created attachment 56558
--> https://bugs.winehq.org/attachment.cgi?id=56558
Log from RobloxPlayerBeta.exe ran with default debug options. It looks like it
doesn't say much about why the client is being booted from server.
ROBLOX Player boots the client with message "This game has shutdown." Probably
since September 2015. And is probably effect of anti-cheat system that ROBLOX
Player detects when ran through Wine.
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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https://bugs.winehq.org/show_bug.cgi?id=41165
Bug ID: 41165
Summary: unimplemented function wlanapi.dll.WlanCloseHandle
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
1.) http://www.mitec.cz/msi.html
2.) Download 32bit version.
3.) Launch wine MSIX.exe
Console is spammed with unimplemented wlanapi.dll.WlanCloseHandle
https://msdn.microsoft.com/en-us/library/windows/desktop/ms706610(v=vs.85).…
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https://bugs.winehq.org/show_bug.cgi?id=41918
Bug ID: 41918
Summary: PLEASE HELP ME DOMINATOR V2
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damienravel(a)yahoo.fr
Created attachment 56297
--> https://bugs.winehq.org/attachment.cgi?id=56297
backtrace dominator2
PLEASE HELP ME
I can not run this game, i do not have the skills to...
Thank you very much !!!
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http://bugs.winehq.org/show_bug.cgi?id=33538
Bug #: 33538
Summary: rewind-plush 64K demo crashes in wine
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 44386
--> http://bugs.winehq.org/attachment.cgi?id=44386
Demo
Backtrace:
=>0 0x7e3ac27c glGenTextures+0x7c() in opengl32 (0x00cde9e0)
1 0x004082a0 in rewind-plush (+0x829f) (0x00cde9fc)
0x7e3ac27c glGenTextures+0x7c in opengl32: call *0x1b0(%edx)
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https://bugs.winehq.org/show_bug.cgi?id=41012
Bug ID: 41012
Summary: Qt version 4.8.6 "System restore disabled, system
restore point not created"
Product: Wine-staging
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
[0027:0028][2016-07-25T14:59:48]: Plan complete, result: 0x0
[0027:0028][2016-07-25T14:59:48]: Apply begin
[0008:0009][2016-07-25T14:59:48]: Creating a system restore point.
[0008:0009][2016-07-25T14:59:48]: System restore disabled, system restore point
not created.
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to create cache
directory: C:\users\Public\Application Data\Package
Cache\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to create completed
cache path for bundle.
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to cache bundle from
path:
C:\users\steve\Temp\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}\.be\vcredist_x64.exe
[0008:0009][2016-07-25T14:59:48]: Error 0x80070005: Failed to begin
registration session.
[0027:0028][2016-07-25T14:59:48]: Error 0x80070005: Failed to begin
registration session in per-machine process.
[0027:0028][2016-07-25T14:59:48]: Error 0x80070005: Failed to register bundle.
[0027:0028][2016-07-25T14:59:48]: Apply complete, result: 0x80070005, restart:
None, ba requested restart: No
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http://bugs.winehq.org/show_bug.cgi?id=16850
Summary: Oovoo can't connect
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://oovoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Reported initially in wine-users. Gave it a try in git, fails to connect:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
GNUTLS ERROR: GnuTLS internal error.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
Does this when trying to register, or even if you just put gibberish in the
login.
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http://bugs.winehq.org/show_bug.cgi?id=15265
Summary: mdcrack no longer works under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bofh1234(a)hotmail.com
I used to be able run mdcrack under wine 0.9.45. I had a hard drive crash and
was forced to reinstall. After that I am unable to run mdcrack using wine. I
am running slackware 12.1. I have tried every single version of wine
(removepkg wine, rm -rf .wine0, rm -rf /tmp/.wine0, installpkg wine) and
mdcrack always gives the same error
Error: Unable to allocate enough memory
I am using mdcrack 1.8(3) from http://c3rb3r.openwall.net/mdcrack/
MDCrack-sse.exe --charset=tesTES --algorithm=NTLM1 --minsize=8 --maxsize=8
D280553F0103F2E643406517296E7582
The funny thing is if I remove the --algorithm=NTLM1 option, mdcrack runs but
does not return the correct value. The problem isn't with mdcrack as it worked
great BEFORE the hard drive crash.
I have also tried booting a Fedora 9 Live cd, did a yum install wine, and ran
mdcrack and I get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=33509
Bug #: 33509
Summary: kioslave.exe crashes on KDE Dolphin exit
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 44354
--> http://bugs.winehq.org/attachment.cgi?id=44354
Backtrace
How to reproduce:
1. Have Windows-KDE's Dolphin (kde-baseapps) package installed
2. wineserver -k
3. Launch Dolphin
4. Close its window
5. Get the crash dialog
Here's console output: http://pastebin.com/xrWyBe0L
Note that if you close the window before
"fixme:toolhelp:CreateToolhelp32Snapshot flags 0 not implemented" appears,
crash doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=36949
Bug ID: 36949
Summary: Sql Native Clent 2005 Can't authenticate
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: chepaika(a)gmail.com
Created attachment 49059
--> http://bugs.winehq.org/attachment.cgi?id=49059
secur32 DEBUG log file
On Ubuntu 14.04 x86 with samba 4.1.6 and Wine 1.7.21-22
On Debian 7.5 x64 with samba 3.6.6 and Wine 1.7.15, 21-22
1. Install Sql Native Client 2005
(http://www.microsoft.com/en-us/download/details.aspx?id=24793)
2. Start odbcad32.exe
3. Try add new system DSN with SQL Native Client as driver
4. On authentication step get Microsoft SQL Server Login error (on screenshot
http://prntscr.com/44id7y)
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https://bugs.winehq.org/show_bug.cgi?id=39420
Bug ID: 39420
Summary: cant play lineage e global
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geckagm(a)gmail.com
Distribution: ---
Created attachment 52534
--> https://bugs.winehq.org/attachment.cgi?id=52534
i cant play lineage :(
what is the problem?
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https://bugs.winehq.org/show_bug.cgi?id=42717
Bug ID: 42717
Summary: Mouse drift in My Summer Car
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: znggurj+wine(a)gmail.com
Distribution: ---
Hi all, I am using wine 2.4 staging to try and play the game My Summer
Car on Steam. It was built with the Unity engine.
Whenever I use the mouse buttons or scroll wheel, the mouse seems to
move to the bottom right of the screen.
I don't think that the problem is specific to My Summer Car, this
StackOverflow user has the same issue with another unity game:
http://stackoverflow.com/questions/37181093/moving-mouse-in-unity3d-games-s…
I thought that maybe my mouse or keyboard was accidentally being
picked up as a joystick but this is not the case:
$ ls /dev/js*
ls: cannot access '/dev/js*': No such file or directory
ls /dev/input/js*
ls: cannot access '/dev/input/js*': No such file or directory
Not sure where to start with fixing this, any help would be appreciated :)
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https://bugs.winehq.org/show_bug.cgi?id=42555
Bug ID: 42555
Summary: Units are invisible in Shogun: Total War battle map
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 57460
--> https://bugs.winehq.org/attachment.cgi?id=57460
wine log
Units that should appear on the battle map are invisible. They are still there,
you can see them moving around on the minimap and you can select them and give
orders, but they aren't visible.
Shogun is known to not work well with modern Windows, so I've tried with both
Windows 7 and Windows 98 on a clean prefix, but I get the same issue.
>From the logs, this appears to be a d3d issue. Shogun uses DirectX 8, if it
helps.
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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https://bugs.winehq.org/show_bug.cgi?id=40311
Bug ID: 40311
Summary: Processing of 'DeviceIoControl' calls doesn't
corresponds to specification
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: ugnenko(a)mail.ru
Distribution: ---
As described in specification 'Buffer Descriptions for I/O Control Codes' for
'METHOD_IN_DIRECT' or 'METHOD_OUT_DIRECT' transfer types the data buffer, to
which points the pointer passed as 'lpOutputBuffer' argument into
'DeviceIoControl', must be accessible from driver. In other words, when in
control code is specified 'METHOD_IN_DIRECT' tranfer type, the 'lpOutputBuffer'
buffer may be used as the additional buffer of data that driver may transfer to
device. This feature is used in software and drivers for Hantek Oscilloscopes.
The pointer 'lpOutputBuffer' and argument 'nOutBufferSize', which are passed to
'DeviceIoControl' function, must are used as corresponding values for fields
'StartVa', 'ByteOffset' and 'ByteCount' in 'irp->MdlAddress' structure.
But Wine allocates new output buffer that are passed to
'IoBuildDeviceIoControlRequest' (see function 'dispatch_ioctl' in source file
'dlls/ntoskrnl.exe/ntoskrnl.c'). Thus data stored in output buffer aren't
available for driver.
Specification:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff540663(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40894
Bug ID: 40894
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54985
--> https://bugs.winehq.org/attachment.cgi?id=54985
Terminal output
A few days before I was still able to start Warcraft 3 (not sure if it was with
Wine 1.9.12 or already Wine 1.9.13) and now after using a clean profile
Warcraft 3 crashes on starting it. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=42313
Bug ID: 42313
Summary: Process Hacker 2.39.124 crashes when attempting to
inspect any process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hakusdream(a)gmail.com
Distribution: ---
Created attachment 57053
--> https://bugs.winehq.org/attachment.cgi?id=57053
Relevant backtrace
Release version of Process Hacker faults when attempting to inspect a process
through its GUI.
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https://bugs.winehq.org/show_bug.cgi?id=38495
Bug ID: 38495
Summary: Origin crashes when launching a game
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51342
--> https://bugs.winehq.org/attachment.cgi?id=51342
Origin backtrace - Slackware 14.1 - wine 1.7.41
Hello everyone,
I compiled "wine 1.7.41" from source and bought the "Humble Bundle Origin 2"
today. Registering games works fine but when I tried to launch the "Syndicate"
game I ran into a crash. Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39649
Bug ID: 39649
Summary: Anno 1701 doesn't show images in ANNOpedia when
anti-aliasing enabled
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.gamershell.com/download_16068.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52851
--> https://bugs.winehq.org/attachment.cgi?id=52851
screenshot
Pictures are missing from the ANNOpedia (in-built guide) when anti-aliasing is
enabled in Anno 1701.There's only an empty rectangle where images should
appear. These lines are spamming the console when I open the Annopedia:
err:d3d:wined3d_debug_callback 0x18fadaf8: "GL_INVALID_OPERATION error
generated. Source and destination dimensions must be identical with the current
filtering modes.".
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 985
Those messages look similar to the ones in bug #37175.
To reproduce the problem in the demo:
1. Install and start Anno 1701 demo (game startup may take a while).
2. In the main menu go to <Options> -> <Graphics> and set up anti-aliasing, go
back to the main menu.
3. Start <Singleplayer> -> <Continuous play> and launch the game.
4. When the game is loaded press <Esc> and select <ANNOpedia> from the menu:
you should see that images are missing from ANNOpedia.
Tested with Nvidia binary drivers 340.96 and with Nouveau/Mesa git.
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https://bugs.winehq.org/show_bug.cgi?id=42326
Bug ID: 42326
Summary: Darsksiders Warmastered Edition crashes on startup
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57074
--> https://bugs.winehq.org/attachment.cgi?id=57074
Terminal output from Wine 2.0-160-g152b240153
When attempting to run Darksiders Warmastered Edition, the game opens up to a
black screen, pops up a crash dialog that asks me if I want to create a crash
dump, and then exits to desktop with Wine 2.0 or Wine 2.0 Staging.
Please note that Darksiders Warmastered Edition is a DirectX11 game and,
therefore, there is no way to switch it to a DX9 mode.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=32337
Bug #: 32337
Summary: FineReader 11 trial version crash when trying to
activate the production
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32336
Classification: Unclassified
Created attachment 42680
--> http://bugs.winehq.org/attachment.cgi?id=42680
Log: FineReader crashes
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer and extract the inner installer
$ ABBYY_FineReader_11_Chinese.exe
3. run the inner installer with DISABLEROLLBACK=1 (work around Bug 32336)
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
4. start FineReader:
$ cd ~/.wine/drive_c/Program\ Files/ABBYY\ FineReader\ 11
$ wine FineReader.exe
There will be an activation wizard, the program crashes when clicking on the
'next' button of the wizard.
Workaround by `winetricks -q riched20`
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http://bugs.winehq.org/show_bug.cgi?id=34495
Bug #: 34495
Summary: Total War: Shogun 2 character models are fixed
sideways
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebenj88(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
All the in-game character (Advisers, generals, agents, in-battle units) models
are fixed sideways. I've uploaded several screenshots of the issue here:
http://imgur.com/a/RQnRM
I'm currently using a NVIDIA GTX 660ti with the 325.15 driver, and wine 1.7.1,
though I have tried other wine versions with no success (1.4, 1.5.28, 1.6rc3,
1.6).
Several other users have also reported this same issue, though all have
reported using NVIDIA cards. I've not heard from any AMD users about this
issue.
Aside from that, suspect that this issue may be a regression, as previous test
data from NVIDIA users did not mention this bug.
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https://bugs.winehq.org/show_bug.cgi?id=37388
Bug ID: 37388
Summary: GTA IV fails to launch under Wine 1.7.28
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lynx.light0(a)gmail.com
Created attachment 49720
--> https://bugs.winehq.org/attachment.cgi?id=49720
terminal output
Attempting to launch GTA IV fails under Wine 1.7.28 with the error message:
wine: Unhandled page fault on write access to 0x00000000 at address 0x5a9346
(thread 002c), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x005a9346).
0046:Call user32.MessageBoxW(00000000,0033ec78 L"GTA IV FATAL ERROR: Invalid
resource detected - Please re-install the game",0033ea78 L"GTA IV FATAL ERROR:
VDS100",00040010) ret=005a9346
I attach plain text terminal output.
Here is a google drive link to the debug output (it is bzip2 compressed):
https://drive.google.com/file/d/0B8rj1_DmnmmrcnhiQ3R4NURkZDA/view
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http://bugs.winehq.org/show_bug.cgi?id=12845
Summary: Mono 1.9.1 installer EULA is not rendered due to
richedit regression
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ftp.novell.com/pub/mono/archive/1.9.1/windows-
installer/2/mono-1.9.1-gtksharp-2.10.4-win32-2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
CC: a_villacis(a)palosanto.com
When running the Mono 1.9.1 installer with today's Git
(wine-0.9.60-354-g4055751), the EULA text box is rendered blank. Regression
testing showed the bad commit in question to be:
4f95cf707254653a3199caff3553fd0f732f23df is first bad commit
commit 4f95cf707254653a3199caff3553fd0f732f23df
Author: Alex Villacís Lasso <a_villacis(a)palosanto.com>
Date: Thu Apr 24 10:07:12 2008 -0500
riched20: Reject RTF that is recognized as invalid.
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http://bugs.winehq.org/show_bug.cgi?id=31095
Bug #: 31095
Summary: When I load Team Fortress 2 the opening credits go by
fine...then the screen turns black my mouse appears
and this error message pops up. It happens if i run it
through steam or through the command line. Anyone help
me please?
Product: Wine
Version: 1.3.28
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headshot9557(a)yahoo.com
Classification: Unclassified
Happens everytime i load up the game
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http://bugs.winehq.org/show_bug.cgi?id=27332
Summary: richedit EM_STREAMIN handler needs to return the
number of characters read (Dirt3 installer shows error
instead of EULA text)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
another bug while looking at "Dirt 3" game installer ...
When the installer is about to display the EULA, the whole EULA text can be
seen a very short time only to be immediately replaced by the message "Could
not read the EULA file <path>\\EULA\\English\\EULA.txt."
The EULA is a plain text file.
--- snip ---
0009:Call KERNEL32.CreateFileW(004bfa40
L"Z:\\mnt\\iso\\EULA\\English\\EULA.txt",80000000,00000001,00000000,00000003,00000000,00000000)
ret=00403177
0009:Ret KERNEL32.CreateFileW() retval=00000078 ret=00403177
...
0009:Call user32.SendMessageW(0003006a,00000449,00000001,0032f90c) ret=004031b9
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1
...
0009:trace:richedit:ME_StreamIn stream==0x32f90c editor==0x5ca8e8 format==0x1
0009:trace:richedit:ME_StreamInText 00000001 0x32e0a0
0009:Call KERNEL32.ReadFile(00000078,0032e0ac,00001000,0032e0a4,00000000)
ret=0040225c
0009:Ret KERNEL32.ReadFile() retval=00000001 ret=0040225c
0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0032e0ac "THE
CODEMASTERS SOFTWARE COMPANY LIMITED SOFTWARE LICENSE
AGREEMENT\r\n\r\nIMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH
INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION IN
PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW,
WHICH CONSTIT"...,00001000,00329c8e,00001000) ret=2001ba68
0009:Ret KERNEL32.MultiByteToWideChar() retval=00001000 ret=2001ba68
...
0009:trace:richedit:RichEditWndProc_common exit hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1 -> 0
0009:Ret window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=004031b9
...
0009:Call user32.SetWindowTextW(0003006a,004bfaf0 L"Could not read the EULA
file Z:\\mnt\\iso\\EULA\\English\\EULA.txt.") ret=00403219
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_SETTEXT,wp=00000000,lp=004bfaf0)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 000c () 0
4bfaf0, unicode 1
...
--- snip ---
Upon return of EM_STREAMIN message handler, the installer checks the return
value and if zero it assumes the text file (EULA) wasn't properly read.
http://msdn.microsoft.com/en-us/library/bb774302.aspx
--- quote ---
Return Value
This message returns the number of characters read.
--- quote ---
If this is done, the EULA is correctly displayed in richedit control.
Currently ME_StreamIn -> ME_StreamInText unconditionally return zero, relying
on the caller to look at inStream.editstream->dwError value.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29669
Bug #: 29669
Summary: Dragon Age: Origins DVD authenticity checks fail
(descriptor structures returned by DVD_READ_STRUCT
need a descriptor header prepended)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 29667
Now that DVD_LAYER_DESCRIPTOR data is properly verified, the game loader
retrieves DvdManufacturerDescriptor using IOCTL_DVD_READ_STRUCTURE.
The interesting part is that the game loader copies the returned buffer bytes
starting from offset 4 (throwing the first _four_ bytes away).
Remembering these four bytes, I went back here:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
--- quote ---
/* The documented format of DVD_LAYER_DESCRIPTOR is wrong. Even the format in
the
* DDK's header is wrong. There are four bytes at the start defined by
* MMC-5. The first two are the size of the structure in big-endian order as
* defined by MMC-5. The other two are reserved.
*/
--- quote ---
Actually all descriptor structures handled by DVD_READ_STRUCTURE have a
DVD_DESCRIPTOR_HEADER prepended - not just DVD_LAYER_DESCRIPTOR.
This forum posts give some useful information:
http://forums.techguy.org/software-development/812384-scsi-read-disc-struct…
--- snip ---
typedef struct
{
USHORT Length; /* bigEndian */
UCHAR Reserved[2];
} DVD_DESCRIPTOR_HEADER, *PDVD_DESCRIPTOR_HEADER;
--- snip ---
Because of the missing DVD_DESCRIPTOR_HEADER, the first four bytes get lost
hence the extraction of specific fields from manufacturer buffer gives wrong
values.
With the DVD_DESCRIPTOR_HEADER in place, all DVD authenticity checks pass and
the game successfully runs using original media.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32854
Bug #: 32854
Summary: Winedbg on ARM: gdb proxy mode lacks support for
reading CPSR
Product: Wine
Version: 1.5.22
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Any command will show the problem:
--- snip ---
$ winedbg --gdb ./foo-arm.exe
...
Wine-gdb> bt
#0 0x4025202c in kill () from /lib/arm-linux-gnueabi/libc.so.6
Register 25 is not available
--- snip ---
Making winedbg more verbose yields:
--- snip ---
...
Packet: g
Reply :
000000000500000000c00840103e00003c969f40300002408988000025000000000000000000000000000840fcfdcf408cc13e40f4fdcf4054a83a402c202540
Packet: p19
Register out of bounds 19
Reply :
...
--- snip ---
GDB reads standard registers using the "g" command ('get all registers').
Special purpose registers like CPSR are read using "p" command ('get individual
register').
This is currently not supported by winedbg but essential when running proxy
mode.
Source:
http://source.winehq.org/git/wine.git/blob/d62d7474d43949d71ac34e2157c2fdb8…
--- snip ---
372 #elif defined(__arm__)
373 static struct cpu_register cpu_register_map[] = {
374 REG(R0, 4),
375 REG(R1, 4),
376 REG(R2, 4),
377 REG(R3, 4),
378 REG(R4, 4),
379 REG(R5, 4),
380 REG(R6, 4),
381 REG(R7, 4),
382 REG(R8, 4),
383 REG(R9, 4),
384 REG(R10, 4),
385 REG(Fp, 4),
386 REG(Ip, 4),
387 REG(Sp, 4),
388 REG(Lr, 4),
389 REG(Pc, 4),
390 };
--- snip ---
Side note: For future it might be useful to add support for XML register set
definitions (newer GDB versions are XML-aware = more flexible).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32990
Bug #: 32990
Summary: Wine on ARM: relay tracing is broken with entry points
having an odd number of arguments, calling into glibc
code that makes use of alloca()
Product: Wine
Version: 1.5.24
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
relay tracing doesn't work properly on ARM :(
Example app (others have similar problem):
WINEDEBUG=+tid,+seh,+relay,+time,+file
--- snip ---
...
002e:Call KERNEL32.LZOpenFileW(408baf68
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",40d1fb8c,00000000)
ret=40f17cec
002e:trace:file:LZOpenFileA
(Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe,0x40d1fb8c,0)
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe OF_READ
OF_SHARE_COMPAT
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe 0000
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b8 (nil))
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f740,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f4c0 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b4 (nil))
002e:trace:file:OpenFile found
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
002e:trace:file:_lopen
("Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0000)
002e:trace:file:CreateFileW
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f900,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f670 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:CreateFileW returning 0x2c
002e:trace:seh:raise_exception info[0]=00000000
002e:trace:seh:raise_exception info[1]=30435454
002e:trace:seh:raise_exception Pc:30435454 Sp:40d1f884 Lr:0a30 Cpsr:600f0030
r0:0004 r1:401f3005 r2:0000 r3:168f8
002e:trace:seh:raise_exception r4:0004 r5:40d1f880 r6:168f8 r7:40d1f894
r8:0004 r9:81a3f10 r10:0000 Fp:4033a950 Ip:0000
002e:trace:seh:call_stack_handlers calling handler at 0x403f487c code=c0000005
flags=0
002e:Call KERNEL32.UnhandledExceptionFilter(40d1f6d8) ret=403f48e0
wine: Unhandled page fault on read access to 0x30435454 at address 0x30435454
(thread 002e), starting debugger...
002e:trace:seh:start_debugger Starting debugger "winedbg --auto 45 48"
--- snip ---
First approach was using winedbg with Cpsr-fixed (=usable) gdbstub:
--- snip ---
Wine-gdb> b FileTimeToDosDateTime
...
Wine-gdb> bt
#0 FileTimeToDosDateTime (ft=0x40d5fac8, fatdate=0x40d5fad0,
fattime=0x40d5fad2) at /home/linaro/wine/wine-git/dlls/kernel32/time.c:1053
#1 0x40a5f378 in OpenFile (name=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/file.c:2596
#2 0x40a785a8 in LZOpenFileA (fn=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:540
#3 0x40a7871c in LZOpenFileW (fn=0x40901598, ofs=0x40d5fbe4, mode=0) at
/home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:566
#4 0x4046bcec in GetFileVersionInfoSizeW (filename=0x40901598,
handle=0x40d5fc8c) at /home/linaro/wine/wine-git/dlls/version/version.c:590
#5 0x0041cd82 in ?? ()
#6 0x0041cd82 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)
--- snip ---
--- snip ---
1052 unixtime = t;
>1053 tm = gmtime( &unixtime );
1054 if (fattime)
=> 0x40aa363c <+144>: sub r3, r11, #12
0x40aa3640 <+148>: mov r0, r3
0x40aa3644 <+152>: bl 0x40a1f1dc
0x40aa3648 <+156>: str r0, [r11, #-8]
0x40aa364c <+160>: ldr r3, [r11, #-40] ; 0x28
0x40aa3650 <+164>: cmp r3, #0
0x40aa3654 <+168>: beq 0x40aa36b0 <FileTimeToDosDateTime+260>
--- snip ---
Thumb veneer to glibc code because my userland is thumb2:
--- snip ---
0x40a1f1dc add r12, pc, #0, 12
0x40a1f1e0 add r12, r12, #729088 ; 0xb2000
0x40a1f1e4 ldr pc, [r12, #3932]! ; 0xf5c
--- snip ---
Arriving at gmtime() code (in thumb mode):
--- snip ---
0x402b60bc <gmtime> ldr r2, [pc, #8] ; (0x402b60c8 <gmtime+12>)
0x402b60be <gmtime+2> movs r1, #0
0x402b60c0 <gmtime+4> add r2, pc
0x402b60c2 <gmtime+6> b.w 0x402b7210
0x402b60c6 <gmtime+10> nop
0x402b60c8 <gmtime+12> b.n 0x402b64ac
0x402b60ca <gmtime+14> movs r7, r0
--- snip ---
Unfortunately winedbg crashed all time while trying to dig deeper into glibc
code.
So I switched over to a commercial JTAG debugger solution - not these toys ;-)
After some hours of debugging I finally nailed it ...
The problem appears here:
gmtime() -> __tz_convert() -> tzset_internal() -> __tzfile_read()
http://www.eglibc.org/cgi-bin/viewvc.cgi/trunk/libc/time/tzfile.c?revision=…
--- snip ---
void
__tzfile_read (const char *file, size_t extra, char **extrap)
{
static const char default_tzdir[] = TZDIR;
size_t num_isstd, num_isgmt;
register FILE *f;
...
/* Read the POSIX TZ-style information if possible. */
if (sizeof (time_t) == 8 && tzspec != NULL)
{
/* Skip over the newline first. */
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzspec, 1, tzspec_len - 1, f)
!= tzspec_len - 1))
tzspec = NULL;
else
tzspec[tzspec_len - 1] = '\0';
}
else if (sizeof (time_t) == 4 && tzhead.tzh_version[0] != '\0')
{
/* Get the TZ string. */
...
tzspec_len = st.st_size - off - 1;
char *tzstr = alloca (tzspec_len);
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzstr, 1, tzspec_len - 1, f) != tzspec_len - 1))
goto lose;
tzstr[tzspec_len - 1] = '\0';
tzspec = __tzstring (tzstr);
}
...
--- snip ---
"fread_unlocked (tzstr, 1, tzspec_len - 1, f)" didn't come back, as it
overwrote parts of the stack in fread_unlocked() -> _IO_sgetn().
The interesting part is the call to alloca() which looks like gcc builtin
alloca code used to get a stack-based buffer for "tzstr" argument.
It seems that alloca() depends on proper stack alignment in caller.
In relay case it always resulted in less than stack pointer during aligning of
buffer.
= Without relay:
tz_convert entry: r13 = 0x409CFA58
__tzfile_read+0x714: r13 = 0x409CF938 -> r5 = 0x409CF938 (tzstr aligned)
= With relay:
tz_convert entry: r13 = 0x40A3F9A4
__tzfile_read+0x714: r13 = 0x40A3F884 -> r5 = 0x40A3F880 (tzstr aligned)
The ARM ABI requires that the stack be aligned to 8 bytes as it is noted in
Procedure Call Standard for the ARM Architecture:
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042d/index.html
"SP must be 8-byte aligned on entry to AAPCS-conforming functions"
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0046b/IHI0046B_ABI_Advi…
The origin of the problem (misaligned stack) can be traced back to Wine's relay
debugging, specifically the "call_entry_point" function for ARM.
Source:
http://source.winehq.org/git/wine.git/blob/1ceec8c78982d7ef5124e86a8da53166…
--- snip ---
358 #elif defined(__arm__)
359 __ASM_GLOBAL_FUNC( call_entry_point,
360 "push {r4, r5, LR}\n\t"
361 "mov r4, r0\n\t"
362 "mov r5, SP\n\t"
363 "lsl r3, r1, #2\n\t"
364 "cmp r3, #0\n\t"
365 "beq 5f\n\t"
366 "sub SP, SP, r3\n\t"
367 "bic SP, SP, #15\n\t"
368 "1:\tsub r3, r3, #4\n\t"
369 "ldr r0, [r2, r3]\n\t"
370 "str r0, [SP, r3]\n\t"
371 "cmp r3, #0\n\t"
372 "bgt 1b\n\t"
373 "cmp r1, #1\n\t"
374 "bgt 2f\n\t"
375 "pop {r0}\n\t"
376 "b 5f\n\t"
377 "2:\tcmp r1, #2\n\t"
378 "bgt 3f\n\t"
379 "pop {r0-r1}\n\t"
380 "b 5f\n\t"
381 "3:\tcmp r1, #3\n\t"
382 "bgt 4f\n\t"
383 "pop {r0-r2}\n\t"
384 "b 5f\n\t"
385 "4:\tpop {r0-r3}\n\t"
386 "5:\tblx r4\n\t"
387 "mov SP, r5\n\t"
388 "pop {r4, r5, PC}" )
--- snip ---
After the stack area for entry point register arguments has been reserved, the
stack is aligned to 16 bytes (why here?).
The entry point r0-rN values get written to the stack.
Finally these values are put into r0-rN through "pop" instructions before
calling the real entry point.
Unfortunately if the entry point has an odd number of arguments the "pop"
instructions cause a misalignment of the stack.
While this is not a problem for "pure" Wine code this is bad for glibc.
If you make sure that the stack is at least 8-byte aligned before "blx" then
relay tracing works properly for ARM.
Already tested ;-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21924
Summary: Unhandled privileged instruction at address 0x49acb7
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)raccoonfink.com
Created an attachment (id=26605)
--> (http://bugs.winehq.org/attachment.cgi?id=26605)
crash log
Interstate '76 Arsenal (from GOG:
http://www.gog.com/en/gamecard/interstate_’76_arsenal/) fails with an unhandled
privileged instruction.
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https://bugs.winehq.org/show_bug.cgi?id=42139
Bug ID: 42139
Summary: Alignment issue in mobaxterm on ubuntu 16.04
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ravi.gajjar(a)nexuslinkservices.in
Distribution: ---
Created attachment 56700
--> https://bugs.winehq.org/attachment.cgi?id=56700
In this screenshot right to left alignment
I have install Wine-1.8.0 on Ubuntu 16.04. Issue is that, On mobaxterm showing
RTL alignment but If should be Left to right.
Other .exe files working fine using wine.
How to change Left alignment on mobaxterm ?
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https://bugs.winehq.org/show_bug.cgi?id=40356
Bug ID: 40356
Summary: Space Engineers: Scenario load fail due to
GL_INVALID_FRAMEBUFFER_OPERATION
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: logger89(a)web.de
Distribution: ---
Created attachment 54042
--> https://bugs.winehq.org/attachment.cgi?id=54042
Repeating console output
After launching Space Engineers, when trying to load a Scenario (or load a new
world), the game will proceed normally through the loading screen.
After some time, this loading screen will hang and stop, sometimes with
stuttering music playing in the background, and the game will freeze.
During this time, the console is flooded with a repeating error message (view
attachment).
The game has to be forced to close after this point.
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https://bugs.winehq.org/show_bug.cgi?id=38200
Bug ID: 38200
Summary: Space Engineers 01.072: Save crashes game with
err:d3d:resource_init Failed to allocate system
memory.
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jordan.scott737(a)icloud.com
Distribution: ---
Created attachment 50978
--> https://bugs.winehq.org/attachment.cgi?id=50978
Game log showing crash.
Eventualy with autosave turned on, or when manually saving, game will crash to
desktop giving:
"err:d3d:resource_init Failed to allocate system memory"
in terminal.
This happens more frequently when the graphics settings are set to extreme or
high and I believe resolution plays a part, but it's very inconsistant when it
does crash. It seems to depend on gpu load or if your doing something gpu
intensive when the autosave occurs. This happens over multiple wine versions.
I have a Nvidia GTX 760 2GB and have set winetricks videomemorysize=2048.
Nvidia-settings shows never more than 600MB in use.
Does system memory usage play a part in this? We have to run this game in
32-bit mode because of dotnet4 and I've read some programs are limited to 2GB
of memory.
I've included the game log as an attachment. The texture errors are not
nessasarly there when this happens and don't seem to cause a crash on their
own.
NVIDIA-SMI 346.47 Driver Version: 346.47
GPU 0: GeForce GTX 760
3.19.1-gentoo Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
8GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=20345
Summary: 13103
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24082)
--> (http://bugs.winehq.org/attachment.cgi?id=24082)
13103
13103
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http://bugs.winehq.org/show_bug.cgi?id=20346
Summary: 13104
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13104
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http://bugs.winehq.org/show_bug.cgi?id=20347
Summary: 13107
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24088)
--> (http://bugs.winehq.org/attachment.cgi?id=24088)
13107
13107
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http://bugs.winehq.org/show_bug.cgi?id=20556
Summary: What do I write in here?
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordronin(a)vcsweb.com
Ah sorry for this being so disjointed and such. I am a real newbie lamer to
the world of linux, and did not come from a windrone background but Commodore
128 has been my PC of choice till just recently. Saying that to explain that I
don't know the what to look for here, or the how to present the information
with the above click on things.
Situation is this, I googeld for adult rpg with linux. Got a place called Red
l.ight Center. Looks good to me. Did the DL, wine started operating and doing a
collection of long drawn out things. Which defy description as I don't follow
the entire spectrum of the terms presented as the wine thing dissolved and
stored the files.
Anyway, all is fine till I try to enter the game. Hmm, get a DB {Dialog Box}
About a critical error in operations with the file "Utherverse.exe" That DB
gave two places to report this bug. OK it didn't tell me what was the problem.
Just to contact you guys. Sorry I am a real lamer at this, and the first time
that I have even used wine. Any direction or help that can be directed to/for
me?
BCNU
Lord Ronin from Q-Link
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http://bugs.winehq.org/show_bug.cgi?id=20344
Summary: 13102
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13102
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http://bugs.winehq.org/show_bug.cgi?id=34246
Bug #: 34246
Summary: @@
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwangtw(a)kimo.com
Classification: Unclassified
@@
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http://bugs.winehq.org/show_bug.cgi?id=23451
Summary: VMWare Thinapps (packaged with version >4.5) don't run
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://rapidshare.com/files/393576825/notepad__.exe.ht
ml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug #22429
Uli created a VMWare thinapped version of notepad++ here:
http://rapidshare.com/files/393576825/notepad__.exe.html.
He used Thinapp trial version 4.5. Apps created with thinapp versions below
4.5 seem to work fine now in current git, but this one doesn't:
It aborts with :
fixme:advapi:LookupAccountNameW (null) L"louis" 0x32c46c 0x32c264 0x32c86c
0x32c25c 0x32c268 - stub
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDefaultHardErrorMode
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was 40000015
(Juan added some patches for the Unimplemented information class:
ProcessDefaultHardErrorMode here:
http://bugs.winehq.org/show_bug.cgi?id=22429#c25
but they don't fix this bug)
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https://bugs.winehq.org/show_bug.cgi?id=40224
Bug ID: 40224
Summary: unimplemented function
ADVAPI32.dll.CreatePrivateObjectSecurityEx
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
Created attachment 53742
--> https://bugs.winehq.org/attachment.cgi?id=53742
console output
Web Skype plugin for Firefox (SkypeWebPlugin.msi) will not install on any
currently available wine version.
Beginning of console output:
wine: Call from 0x7bc55a50 to unimplemented function
ADVAPI32.dll.CreatePrivateObjectSecurityEx, aborting
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https://bugs.winehq.org/show_bug.cgi?id=37972
Bug ID: 37972
Summary: MSI installer (made by Wise) won't complete
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: s.maddox(a)lantizia.me.uk
Distribution: ---
Installer:
http://appupdates.yourservices.co.uk/internetcentral/receptionist.exe
Althought it doesn't look like it's an MSI, it is - you can extract it with
7zip and find setup.exe, setup.ini and the MSI within.
The installation program will let you pick a destination folder, whether you
want Complete/Custom install, but then you'll get...
'Installation ended prematurely because of an error'.
On the console all you see is below (ask me which debug options you'd like on
and I'll attach to this bug a proper log).
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msi:event_spawn_wait_dialog doing nothing
err:msi:msi_dialog_create_controls no handler for element type L"Billboard"
fixme:vbscript:parse_script parser failed around L"objSID =
objWbem.Get(\"Win32_SID.SID='\" & strKey & \"'\")\r\n\t\t\t\t'WScript.Echo
\"SID: \" & strKey & vbCrLf & Space(3) & \"Name: \" & objSid.AccountName & \"
-- In Domain: \" & objSID.ReferencedDomainName \r\n\t\t\t\r\n\t\t\t\t'miPA Corp
installed\r\n\t\t\t\tCORP_userName = read_reg(\"U\",\"strin"...
err:msi:ITERATE_Actions Execution halted, action L"getOldInstallDir" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=40779
Bug ID: 40779
Summary: Error in Copy/Past to Registration bar of PDF Eraser
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Hi. I install wine 1.9.12, then winetricks, then mfc42 & finally install PDF
Eraser.
When I try to register program by copy/past serial number into registration
bar, then I will recive error message say some thing like "do you like to exit
from program?" So, I can not enter serial number by copy/past!
I have to enter serial menually. I can enter serial number in registration bar
menually without problem. I can switch CAPS lock on/of without any problem in
shifting from capital to small.
Program site is:
http://www.pdferaser.net/
Please your kind fix.
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https://bugs.winehq.org/show_bug.cgi?id=39428
Bug ID: 39428
Summary: Failing owner SID test in advapi32:security
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following test fails on many Windows 7+ machines:
security.c:3738: Test failed: MACHINE\Software owner SID != Administrators SID.
On Windows 7 it's clearly dependent on having elevated privileges since it
succeeds in all of the fg-win7u64 configurations except the one running as
administrator without elevated privileges, fg-win7u64-1spie9adm, and the one
running in a regular user account, fg-win7u64-1spie9usr.
On Windows 8+ it only succeeds when run with the same bitness as Windows:
* On w8, the 32 bit Windows 8.1 TestBot machine, it succeeds.
* On w864, the 64 bit Windows 8.1 TestBot machine, it fails in 32 bit, succeeds
in 64 bits.
* On w1064, the 64 bit Windows 10 TestBot machine, it fails in 32 bit, succeeds
in 64 bits.
* On cw1-hd6800 and cw2-gtx560 the hardware GPU test machines, it fails in 32
bit, succeeds in 64 bits.
* On fg-acer64, my 64 bit Windows 8 laptop, it fails in 32 bit, succeeds in 64
bits.
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https://bugs.winehq.org/show_bug.cgi?id=39429
Bug ID: 39429
Summary: Failing ACE flag tests in advapi32:security
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On Windows 8 the advapi32:security test has the following failures when not run
with the same bitness as Windows:
security.c:3778: Test failed: Builtin Users ACE has unexpected flags (0x12 !=
0xa)
security.c:3782: Test failed: Builtin Users ACE has unexpected mask (0x20019 !=
0x80000000)
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0x12 !=
0x0)
I short this means these failures only happen in the 32 bit test running on a
64 bit Windows such as on the w864 TestBot VM, but not on the w8 TestBot VM.
The cw1-hd6800 and cw2-gtx560 64 Windows 10 machines follow the same pattern
but with just one failure in the 32 bit tests:
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0xa !=
0x0)
(and fg-acer64 too probably but the 64 bit results are missing due to too many
failures)
But for some reason the w1064 64 bit Windows 10 TestBot VM has more failures
and both with the 32 and 64 bit tests:
32 bit:
security.c:3778: Test failed: Builtin Users ACE has unexpected flags (0x12 !=
0xa)
security.c:3782: Test failed: Builtin Users ACE has unexpected mask (0x20019 !=
0x80000000)
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0x12 !=
0x0)
64 bit:
security.c:3778: Test failed: Builtin Users ACE has unexpected flags (0x2 !=
0xa)
security.c:3782: Test failed: Builtin Users ACE has unexpected mask (0x20019 !=
0x80000000)
security.c:3791: Test failed: Builtin Admins ACE has unexpected flags (0x2 !=
0x0)
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https://bugs.winehq.org/show_bug.cgi?id=41472
Bug ID: 41472
Summary: errors data base
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
URL: https://yadi.sk/d/UEjUzLAkuYJdq
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agus.susanto558(a)yahoo.co.id
Regression SHA1: errors data base
Distribution: Ubuntu
Created attachment 55857
--> https://bugs.winehq.org/attachment.cgi?id=55857
errors data base
kolotibablo worker application can not be opened, because there are errors in
the data base
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http://bugs.winehq.org/show_bug.cgi?id=34624
Bug #: 34624
Summary: [dogfood] Qt Creator online setup aborts downloading
packages
Product: Wine
Version: 1.7.3
Platform: x86-64
URL: http://download.qt-project.org/official_releases/onlin
e_installers/1.4/qt-windows-opensource-1.4.0-2-x86-onl
ine.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
Classification: Unclassified
Created attachment 46140
--> http://bugs.winehq.org/attachment.cgi?id=46140
screenshot
When running Qt Creator online setup some files abort to download at nearly 96%
no matter how I retry, cleanup temp files etc. I've tried changing Windows
version on winecfg but no configuration solves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=10048
Summary: unimplemented function imm32.dll.ImmDisableIme
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan.oshea(a)minacs.com
Created an attachment (id=8595)
--> (http://bugs.winehq.org/attachment.cgi?id=8595)
Splashscreen
Trying to run program call iHEAT 8.37 client.
This is a trouble ticket system client by Frontrange solutions
(http://www.frontrage.com).
The client uses an embedded program call GoGlobal by
Graphon(http://www.graphon.com) to connect to some type of terminal server
application running on a designated server.
When i run the client i can get as far as the splash screen and then it stops
with call to unimplemented function imm32.dll.ImmDisableIme.
wine: Call from 0x7ee15c70 to unimplemented function imm32.dll.ImmDisableIme,
aborting
See attachment for screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31438
Bug #: 31438
Summary: [EA Origin]Unable to download game since the new
version
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41324
--> http://bugs.winehq.org/attachment.cgi?id=41324
Output console EA Origin
Since few days, EA Origin had an update to pass to the version 9.0.2.2064 -
185387. With this new version, it's impossible to download a game to install
and play.
Actually, i have 2 games (Battlefield 2 / Bad Company 2) bought only on Origin
store so i have not the DVD. With Origin v8.*, i haven't this problem but now,
i can't download the game with Wine.
I add the output console when i launch Origin and try to download a game.
You could see an error with "{dcb00c01-570f-4a9b-8d69-199fdba5723b}".
On Windows 7 regedit, this class object is for "netprofm" dll but this dll does
not exist in Win XP.
I already tried to add this class object in wine regedit but i have always this
message so i don't know if this error is the cause of my problem.
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https://bugs.winehq.org/show_bug.cgi?id=40177
Bug ID: 40177
Summary: multicharacter constant warning in wineqtdecoder
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
gcc-4.8.4 shows me a warning
~~~
dlls/wineqtdecoder/qtsplitter.c:1049:187: warning: multi-character character
constant [-Wmultichar]
err = NewMovieFromDataRef(&filter->pQTMovie,
newMovieActive|newMovieDontInteractWithUser|newMovieDontAutoUpdateClock|newMovieDontAskUnresolvedDataRefs|newMovieAsyncOK,
&id, dataRef, 'WINE');
~~~~
Should it be "WINE" or some other idea?
According to spec it must be (file, URL, pointer, or handle), not a character
and moreover not a multicharacter.
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https://bugs.winehq.org/show_bug.cgi?id=38322
Bug ID: 38322
Summary: Call of Duty 4 Modern Warfare 3: Wine crashes when
Steam is starting the game
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timsta2000(a)googlemail.com
Distribution: ---
Created attachment 51163
--> https://bugs.winehq.org/attachment.cgi?id=51163
backtrace.txt, the wine "error box" has given me
I've installed PlayOnLinux and downloaded the game over Steam and if I try to
start it, Wine crashes when Steam is starting MW3. I've changed the Windows
version from Windows XP to Windows 8 and now Steam is showing me a small empty
black box before starting the game and then it crashes.
I have a Dualboot-System with Ubuntu 14.10 and Windows 8.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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https://bugs.winehq.org/show_bug.cgi?id=40291
Bug ID: 40291
Summary: Borderlands crashes when forced DirectX 9 using -DX9
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 53931
--> https://bugs.winehq.org/attachment.cgi?id=53931
backtrace from commandline, lsusb, lspci
Borderlands runs decent on my Fedora/MacBook Pro/Intel 3000 without any
arguments (~20fps). However, I read online that one could achieve significantly
faster frame-rates by forcing Borderlands to only use DirectX 9 with "-DX9"
"wine Borderlands.exe -DX9"
This, however causes the game to crash
I thought this might be interesting, valuable information, or perhaps even
fixable.
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https://bugs.winehq.org/show_bug.cgi?id=41564
Bug ID: 41564
Summary: Google Nik Collection: Top menu bar gone and cursor
gone
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.Tableau(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello, I just want to report that using wine 1.9.21 (staging) with the Google
Nik Collection creates the following issues:
Top menu bar gone, cursor gone (while inside the window).
After switching to winehq-devel, as suggest in the IRC (Thanks, slackner), the
problem was gone. Both times the version used was: 1.9.21
Let me know if more info is needed. Thank for doing all this and keeping it up
and running!
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https://bugs.winehq.org/show_bug.cgi?id=40403
Bug ID: 40403
Summary: WARCRAFT III NO VIDEO
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I just installed Warcraft III and tested it with wine 1.9.7, the videos are not
played, just skipped.
I joined you the wine log.
The videos played well with Wine 1.7.12, is it a regression?
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=39807
Bug ID: 39807
Summary: Cannot install a programm
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53142
--> https://bugs.winehq.org/attachment.cgi?id=53142
log
Cannot install the ABBYY Aligner
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https://bugs.winehq.org/show_bug.cgi?id=39224
Bug ID: 39224
Summary: Warcraft 3: Sound rustles without -opengl
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If Warcraft 3 is started without the -opengl option I'm hearing at the
startscreen besides the normal music a quiet rustle.
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https://bugs.winehq.org/show_bug.cgi?id=39570
Bug ID: 39570
Summary: Multiple application crash handlers fail to load
symbol information using 'dbghelp.SymLoadModule64',
reporting 'dbghelp:validate_addr64 Unsupported address
0xfffffffffxxxxxxx'
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
the issue/question was raised in
https://bugs.winehq.org/show_bug.cgi?id=32237#c15
--- quote ---
I did try 2012 this time and I end up crashing
fixme:dbghelp:validate_addr64 Unsupported address fffffffff33a0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3db51
What's wrong with the address?
--- quote ---
Searching the Internet reveals this pattern/message many times - also in Wine
Bugzilla - but no or even incorrect explanation - until now ;-)
On 64-bit Linux machines, the Wine loader allows 32-bit dlls being mapped at
high >2GB, >3GB address ranges in 32-bit processes, not having certain (design)
restrictions of 32-bit process address space layout on 64-bit Windows machines
(even with /LARGEADDRESSWARE).
Good case, 32-bit Wine builtin dll mapped < 2 GiB virtual address space range:
--- snip ---
...
0009:Call PE DLL (proc=0x7e1b6838,module=0x7e1b0000
L"wsock32.dll",reason=PROCESS_ATTACH,res=0x1)
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\wsock32.dll",0b36a988
"wsock32.dll",7e1b0000,00000000,0000e000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\wsock32.dll" "wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\wsock32.dll" L"wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:elf_load_file Processing elf file
'L"/home/focht/projects/wine/wine.repo/install/bin/../lib/wine/wsock32.dll.so"'
at 7e1a2000
...
0027:Ret dbghelp.SymLoadModule64() retval=7e1b0000 ret=005eff32
--- snip ---
Bad case, 32-bit Wine builtin dll mapped near end of 4 GiB virtual address
space range:
--- snip ---
...
0009:Call PE DLL (proc=0xf734e3fc,module=0xf72f0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\winex11.drv",0b36a988
"winex11.drv",f72f0000,ffffffff,00090000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\winex11.drv" "winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
"winex11.drv",ffffffff,2d053b40,0000000c) ret=edbc2fa6
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\winex11.drv" L"winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
0027:fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
...
0027:Ret dbghelp.SymLoadModule64() retval=00000000 ret=005eff32
--- snip ---
In this specific case, the game registered an own crash handler which dumps
various debugging information in case of a crash.
'dbghelp.SymLoadModule64' is called by the custom crash handler.
Source:
https://source.winehq.org/git/wine.git/blob/1fa7710ff92dd9555b2b4753e22ce5f…
--- snip ---
656 DWORD64 WINAPI SymLoadModule64(HANDLE hProcess, HANDLE hFile, PCSTR
ImageName,
657 PCSTR ModuleName, DWORD64 BaseOfDll, DWORD
SizeOfDll)
658 {
659 return SymLoadModuleEx(hProcess, hFile, ImageName, ModuleName,
BaseOfDll, SizeOfDll,
660 NULL, 0);
661 }
--- snip ---
So how does high DWORD of 'BaseOfDll' parameter get the 0xffffffff value?
A few caller frames up in the app crash handler:
--- snip ---
...
005F06D6 8B55 D0 MOV EDX,DWORD PTR SS:[EBP-30]
005F06D9 8B45 CC MOV EAX,DWORD PTR SS:[EBP-34]
005F06DC 8B4D F8 MOV ECX,DWORD PTR SS:[EBP-8]
005F06DF 52 PUSH EDX
005F06E0 99 CDQ
005F06E1 52 PUSH EDX ; high DWORD BaseOfDll
005F06E2 50 PUSH EAX ; low DWORD BaseOfDll
005F06E3 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4]
005F06E6 50 PUSH EAX
005F06E7 51 PUSH ECX
005F06E8 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
005F06EB 56 PUSH ESI
005F06EC E8 EFF7FFFF CALL A_Slower.005EFEE0
...
--- snip ---
'winex11.drv' -> 0xf72f0000
Since the highest bit in low 32-bit 'BaseOfDll' DWORD is set, the 'CDQ'
instruction copies the sign (bit 31) of the value in the EAX register into
every bit position in the EDX register.
Voila - you get the 0xffffffff EDX value which is then propagated through the
caller chain as high 32-bit 'BaseOfDll' DWORD to 'dbghelp.SymLoadModule64',
leading to symbol load failure and fixme/warning messages.
This should be fixed, allowing symbol information even for dlls mapped in high
address range to be loaded.
$ wine --version
wine-1.7.54-261-g61c49bd
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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https://bugs.winehq.org/show_bug.cgi?id=39847
Bug ID: 39847
Summary: Installation ABBYY Aligner2
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53196
--> https://bugs.winehq.org/attachment.cgi?id=53196
log
Cannot install application ABBYY Aligner2
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=42136
Bug ID: 42136
Summary: switching tab in sapi.cpl crashes control
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Created attachment 56693
--> https://bugs.winehq.org/attachment.cgi?id=56693
console log
sapi.cpl is installed by the Microsoft Speech SDK installer from
https://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4C…
(or via winetricks)
$ wine control '.wine/drive_c/Program Files (x86)/Common Files/Microsoft
Shared/Speech/sapi.cpl'
brings up the Speech Properties control panel.
Choosing the tab labeled "Text To Speech" crashes the control. Console log
attached.
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https://bugs.winehq.org/show_bug.cgi?id=40502
Bug ID: 40502
Summary: Global objects constructors fail when invoking
standard libs
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mirko.ortensi(a)gmail.com
Distribution: ---
I managed to recompile and link my win32 application but at execution time, it
crashes because of a segmentation fault where memset (or the bare
printf("HELLO")) is invoked in the global object constructor (any call to
standard C library is enough to trigger the crash).
The global object is built in the stack, then it seems that at launch time my
object constructor is called before C Standard Library is ready.
Now, as a workaround I can declare a pointer to global object and instantiate
it in the main (tested, it works)...though...this is something I'd like to
avoid to keep the code as original as possible. Removing the global objects,
everything works like a charm.
As far as I understand, global object constructors are called after Wine
infrastructure is ready to go, though I have doubts now regarding C Standard
Library.
(Please check 8.3.3. Starting a Winelib process
https://www.winehq.org/docs/winedev-guide/x3172)
This code reproduces the error:
#include <stdio.h>
class Printer
{
public:
Printer(){printf("HI\n");}
};
Printer p;
int main(void)
{
return 0;
}
The issue is reproduced by this code linking to msvcrt:
wineg++ -mno-cygwin issue.cpp -o issue
Linking to system libs, this code does not reproduce the issue.
wineg++ issue.cpp -o issue
Now, in my code (pretty big software I am porting to Linux) I still need to
isolate root cause, issue is reproduced even linking against system libraries
(not Wine's msvcrt, then). Anyway, I think there's a bug somewhere when linking
to msvcrt even in this silly piece of code.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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https://bugs.winehq.org/show_bug.cgi?id=38776
Bug ID: 38776
Summary: Readplease/SAPI 4.0 wont load non US Engels Voice
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.p.r.anceaux(a)gmail.com
Distribution: ---
After update to wine 1.7.44 i have the problem that the all non Engels Voice
that readplese2003 wont load.
And i get this when i start ReadPlease in site the terminal:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Test case:
1. download readplease from the website:
https://sites.google.com/a/readerpal.com/readplease/
(licens code is in clude on the website)
2. download one of all of the fowling files (Microsoft Agent Speech Components)
from: http://htmlbible.com/MicrosoftSpeechComponents/index.htm
lhttsdun.exe
lhttseng.exe
lhttsfrf.exe
lhttsged.exe
lhttsiti.exe
lhttsptb.exe
lhttsspe.exe
3. install ReadPlease
4. one of the all Microsoft Agent Speech Components
5. open ReadPlease Free or ReadPlease Pro
6. if there a flag right under a a pitcher than load the add on voice correct
else you see a rectangle of dots.
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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https://bugs.winehq.org/show_bug.cgi?id=38214
Bug ID: 38214
Summary: Load Game function of Airport Tycoon 3 is broken.
Product: Wine
Version: 0.9.4.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2001kraft(a)gmail.com
Created attachment 51005
--> https://bugs.winehq.org/attachment.cgi?id=51005
at3 bug report
Was using Airport Tycoon 3 and running directly using Wine. Then clicked
"Load". Then clicked on one of my saves, the app crashed. Same happens with any
save, meaning that the "Load" function is broken.
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https://bugs.winehq.org/show_bug.cgi?id=39415
Bug ID: 39415
Summary: Make configuration settings accessible through the
website
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the way to change a configuration setting is to send a patch to
wine-patches and have Alexandre apply it. This is the case for instance for all
the VM host configuration settings ($MaxRevertingVMs,
$MaxRevertsWhileRunningVMs, etc.), but also $JobPurgeDays, $RegistrationQ, etc.
This is not very practical and prevents experimentation or quickly adjusting
the settings when a problem arises.
Instead these should be stored in a Parameters table and be accessible through
an administrator-only section of the website.
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https://bugs.winehq.org/show_bug.cgi?id=39416
Bug ID: 39416
Summary: Many settings should be per VM host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following global settings should in fact be customizable on a per VM host
basis:
* $MaxRevertingVMs - Hosts with SSDs may be able to handle multiple reverts in
parallel.
* $MaxRevertsWhileRunningVMs - Again this may depend on disk speed and QEmu
version.
* $MaxActiveVMs - Depends on disk and CPU speed, number of cores, etc.
* $SuiteTimeout & $SingleTimeout - Might need to be adjusted based on the CPU
speed.
* $BuildTimeout & $ReconfigTimeout - Might need to be adjusted based on the CPU
speed. Fortunately we can currently only have one build VM so that's not too
much of an issue.
One way to do so would be to introduce a VMHosts table storing the settings for
each VM host (see the schema attachment of bug 39412). VMs (VMInstances really)
would then be linked to the relevant VM host so to indicate which set of
constraints apply.
Note that this would be different from the handling of the truly global
settings described in bug 39415.
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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http://bugs.winehq.org/show_bug.cgi?id=30506
Bug #: 30506
Summary: Text misrendered in Brain Workshop
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The free matching game Brain Workshop
http://sourceforge.net/projects/brainworkshop/
downloadable from
http://downloads.sourceforge.net/project/brainworkshop/brainworkshop/Brain%…
renders all its "menu" text illegibly.
'winetricks corefonts' doesn't help.
(Yes, there's a Linux version, but that doesn't work on my machine,
so I thought I'd try the Windows version under Wine.)
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https://bugs.winehq.org/show_bug.cgi?id=41936
Bug ID: 41936
Summary: Regression in The Witcher 2: Assassins of Kings
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 56320
--> https://bugs.winehq.org/attachment.cgi?id=56320
Witcher2: Welcome screen - garbled text in menu
Found a possible regression in The Witcher 2: Assassins of Kings game under
Wine: the text is rendered incorrectly in the menus, subtitles, etc. A
screenshot (1920x1080 downscaled 50%) is attached.
Tracked the breakage between 1.9.13 and 1.9.14 (tested a few of 1.9.x series,
the bug is reproduced up to version 1.9.23) and used git bisect to track the
commit which introduced the regression:
beccd5a2e53927137de031c1976e66d35b08afeb is the first bad commit
commit beccd5a2e53927137de031c1976e66d35b08afeb
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Wed Jun 22 06:00:55 2016 +0000
d3dx9_39: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 bfecf0f484447414e0b927c99d73c24cf4f695c9
4fbc2c7f69c3217284b8be7ebddad88ed1fdf094 M dlls
:040000 040000 d2bc5924fd8102f1a1aff298f4426050db271fd5
60184108c62c5437f2724096b1cd43f14083eaba M tools
No idea what the exact problem is, I see a batch of commits with the same
description around this one.
The system is Slackware64-14.2+multilib, hardware is Intel Core i7-6700/ASUS
Q170M-C/NVIDIA GeForce GT 730 (with NVIDIA proprietary driver 370.23).
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http://bugs.winehq.org/show_bug.cgi?id=25264
Summary: ExamXML crashes when opening an XML file
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
There is a 30-day evaluation edition of ExamXML at
http://www.a7soft.com/examxml.html
While the installation and the program start-up went fine, the program
immediately crashes after selecting an XML file for comparison.
The output from the start-up to the crash is:
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033f9d8
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033fd20
err:rebar:REBAR_MoveChildWindows EndDeferWindowPos returned NULL
fixme:font:WineEngCreateFontInstance Untranslated charset 255
wine: Unhandled page fault on write access to 0x20202024 at address 0x7ef927d9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef927d9
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http://bugs.winehq.org/show_bug.cgi?id=16808
Summary: Password Safe crashes with page fault when renaming
entries
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Created an attachment (id=18496)
--> (http://bugs.winehq.org/attachment.cgi?id=18496)
Backtrace of the page fault
Most of the time (not always) Password Safe will crash with a page fault when I
press enter after entering renaming mode. The error seems to happen only if I
enter renaming (Right Click->Rename Entry) without actually changing the name,
and then pressing Enter to confirm. This is where the app crashes. It happens
in almost all cases. Once in a while it doesn't crash though seldom.
If you cannot reproduce the error try restarting Password Safe and enter
renaming mode again. Password Safe was installed with default settings. Here is
the database hierarchy I used (passwords are just random as with name):
Random
- fdf (asds)
- tster1 (asds)
The version I tested is 3.15.01 (newest as of writing).
Backtrace is attached.
Running Ubuntu 8.10 (x64) w. wine32
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http://bugs.winehq.org/show_bug.cgi?id=34041
Bug #: 34041
Summary: Skyrim (Steam) hangup on quit
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 45238
--> http://bugs.winehq.org/attachment.cgi?id=45238
The end of the log is where the wine process hangs
Environment: MacPorts wine-devel, OSX 10.8
Everytime quitting Skyrim the Wine process does not end itself and hangs
indefinitely. Only force quit does stop this Wine process.
You can quit Skyrim directly after starting it without even loading or starting
a game.
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http://bugs.winehq.org/show_bug.cgi?id=25728
Summary: UFO Extraterrestrials Gold crashes at start if wine's
builtin dsound and dmusic are being used
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=32774)
--> (http://bugs.winehq.org/attachment.cgi?id=32774)
WINEDEBUG="+all,err+all,warn+all,trace-all" output
Game crashes at start with "Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x0050403c)".
Installing Direct Music and Direct Sound using winetricks fixes the issue: game
starts up normally and have no problems playing music or sound effects.
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https://bugs.winehq.org/show_bug.cgi?id=42046
Bug ID: 42046
Summary: VSDC Video Editor. Crashes at "Initializing Templates"
when opening.
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56529
--> https://bugs.winehq.org/attachment.cgi?id=56529
Backtrace of bug
Running the program for the first time and it does not want to work. It has
installed fine, but every time I try to run it crashes as soon as "Initializing
Templates" appears on the loading tile.
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https://bugs.winehq.org/show_bug.cgi?id=40740
Bug ID: 40740
Summary: Broken Sword: The Angel of Death demo needs
IDirectSoundFXI3DL2Reverb interface
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
dsound:PrimaryBufferImpl_QueryInterface Unknown IID
{4b166a6a-0d66-43f3-80e3-ee6280dee1a4}
wine-1.9.11-137-g9cc95e5
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http://bugs.winehq.org/show_bug.cgi?id=36388
Bug ID: 36388
Summary: error in russian localization
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimon_ukr(a)mail.ru
Error in russian localization
"right" against "top"
Вместо "Справа" должно быть "Верхняя",
ну и остальные хорошо было бы просклонять соответственно слову "Границы"
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https://bugs.winehq.org/show_bug.cgi?id=38300
Bug ID: 38300
Summary: using winegcc with stdin passes arguments in the wrong
position to gcc
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: leonbogaert+winehq(a)gmail.com
Distribution: ---
Created attachment 51131
--> https://bugs.winehq.org/attachment.cgi?id=51131
output with -v flag
When using winegcc with stdin it throws an error:
$ cat test.c | winegcc -xc -c
gcc: warning: ‘-x c’ after last input file has no effect
gcc: fatal error: no input files
compilation terminated.
winegcc: gcc failed
When compiling the file as an argument it works.
I'm wanting to use stdin because that's what cgo (https://golang.org/cmd/cgo/)
uses so I can integrate winelib with my golang program.
The test.c is:
#include <stdio.h>
int main()
{
printf("Hello World!\n");
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38817
Bug ID: 38817
Summary: OLE error upon initialization attempt from wine
install.
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.palos(a)mail.com
Distribution: ---
No back trace available since it seems to be an application error instead of a
wine install error, specifically.
I am able to duplicate OLE error 80004001 from wine install.
The application does not seem to launch after initial install attempt, in my
experience, from manual application execution.
The application should require communication to price and authentication
servers upon initialization.
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https://bugs.winehq.org/show_bug.cgi?id=40777
Bug ID: 40777
Summary: The Moment of Silence launcher unusable (displays only
black)
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.fileplanet.com/147177/140000/fileinfo/The-M
oment-of-Silence-Demo-[English]
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
moslaunch.exe must be the configuration tool/launcher for the game Moment of
Silence, but it never worked for me: music begins to play when I start it and a
black rectangle appears in the middle of the screen,but nothing can be seen or
done (except pressing Alt-F4 to close the launcher).
Seems to be a long-standing problem as Appdb contains test results with Wine
1.x describing the same problem.
There is no terminal output at all.
Can be reproduced with the demo: the launcher will start automatically when
installation of the demo is finished.
mos_english_demo.exe (295M)
sha1: 4e29a69d14e66fce9de4bd74cdb4786a043217ba
Fedora 23
Nvidia binary drivers 364.19 (the same problem with nouveau)
XFCE 4.12 (compositor disabled)
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http://bugs.winehq.org/show_bug.cgi?id=22030
Summary: LegoLand: Page fault on read access.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26791)
--> (http://bugs.winehq.org/attachment.cgi?id=26791)
wine: Unhandled page fault on read access to 0x00000000 at address 0x492ecc
(thread 002a), starting debugger...
On game launch, the indeo codecs fail to work - avi is scrambled - followed by
a page fault at main menu.
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http://bugs.winehq.org/show_bug.cgi?id=11998
Summary: Lunia Installer displays almost nothing; hangs
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://lunia.nexon.co.jp/beginner/down.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=11330)
--> (http://bugs.winehq.org/attachment.cgi?id=11330)
Commandline output of the installer before accepting the license
The installer to the free (as in beer) Japanese online game Lunia Senki shows
only an almost white window and hangs after accepting the (undisplayed)
license. This happens when using a clean 0.9.57 install. I'll attach the
commandline output from before and after accepting the license agreement.
For reproducing the bug simply download the installer at the included URL (use
the right download button). When running the installer the left option is the
"Accept license" button.
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http://bugs.winehq.org/show_bug.cgi?id=12406
Summary: document explorer (part of win doc kit) won't run
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://download.microsoft.com/download/3/3/c/33cfef4d-
21da-4229-bc17-3eac7a7eabe1/WDKDocs_02222008.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
follow up to bug 12331 (which was about installation, and is fixed in current
git). document explorer dies with a note saying it wants to contact microsoft
to send a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=41639
Bug ID: 41639
Summary: Wine with freetype 2.7 causes font rendering issues
Product: Wine
Version: unspecified
Hardware: x86-64
URL: http://imgur.com/a/dLe7G
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdoom4(a)gmail.com
With the latest XQuartz (2.7.11) that includes Freetype 2.7, Wine no longer has
smoothed text. I switched back to XQuartz 2.7.9 and the issue does not appear.
The reason I bring this up is that the XQuartz team says it's not their
problem; it's FreeType's problem. I go look on FreeType and discover that
Freetype 2.7 is more of a "3.0" than anything else, with a completely new
hinting system and defaults. They're not going to budge on that.
This is a bit of an odd report, as I don't really know what/who is the culprit
here. But it looks pretty bad if you're affected by it. in the URL field is a
link of two screenshots (as I can't attach two files). Top is normal, bottom is
with Freetype 2.7.
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https://bugs.winehq.org/show_bug.cgi?id=39692
Bug ID: 39692
Summary: Wine64 build produces extra warning in msdaps
comparing to Wine32 build
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 52935
--> https://bugs.winehq.org/attachment.cgi?id=52935
build log from wine-1.8-rc2
Similarly to bug 35603 and bug 35604, but this time for msdaps.
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http://bugs.winehq.org/show_bug.cgi?id=20465
Summary: Brothers In Arms Hell's Highway : Setup asks for DVD
for every .cab file
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24342)
--> (http://bugs.winehq.org/attachment.cgi?id=24342)
log
During the file copy process, the setup program asks for the DVD location (eg.
Z:\mnt\cdrom\...) everytime it has to extract files from a .cab archive. It
does not prevent the install process to work, but this behaviour seems quite
unusual for a game that uses a single DVD disc. I browsed the web and have not
found users whom had this issue under Windows. Console output is attached
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http://bugs.winehq.org/show_bug.cgi?id=24529
Summary: TSDoctor 1.0.58 fails to run
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bbutscheidt(a)yahoo.de
Created an attachment (id=30960)
--> (http://bugs.winehq.org/attachment.cgi?id=30960)
Wine output while starting or installing TSDoctor-1.0.58
Trying to run or install a recent version of TSDoctor
(http://www.cypheros.de/tsdoctor.html Trial Version 1.0.58 in my case) I get
an application error,
The original message in the Windows?-Message-box:
Exception EAccesViolation in Modul TSDocter.exe bei 001D0586.
Zugriffsverletzung bei Adresse 005D0586 in Modul 'TSDocor.exe'. Lesen von
Adresse 00000000.
I guess this suggests an access violation while reading from 00000000.
The output of the command line is given with the attachment.
Kind regards
bernd_b
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https://bugs.winehq.org/show_bug.cgi?id=38901
Bug ID: 38901
Summary: MEGAsync crashes when downloading external files (not
from your account) to your HDD
Product: Wine
Version: 1.7.47
Hardware: x86
URL: https://mega.nz/MEGAsyncSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Created attachment 51835
--> https://bugs.winehq.org/attachment.cgi?id=51835
Backtrace
Steps to reproduce:
1) Install MegaSync
2) Create a new account
3) Find any file in Mega
4) "Download it with MEGASync"
After the first few downloaded megabytes MegaSync will crash.
$ sha1sum MEGAsyncSetup.exe
96f23b32524f9d560ba62797564edea24d43779a MEGAsyncSetup.exe (9321560 bytes)
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