https://bugs.winehq.org/show_bug.cgi?id=38930
Bug ID: 38930
Summary: Betfair Poker log-in window is blank
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: https://banner.poker1.betfair.com/cgi-bin/SetupPoker.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: shdocvw
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51863
--> https://bugs.winehq.org/attachment.cgi?id=51863
wine-1.7.47-84-g2294d3b console output
The log-in window for Betfair Poker is blank.
Process:
1. "winetricks -q ie6"
2. Set all but mshtml to builtin (for testing), (Bug 38929)
Workaround is setting shdocvw back to native.
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http://bugs.winehq.org/show_bug.cgi?id=33866
Bug #: 33866
Summary: Wine programs must be RTL in Arabic session
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
CC: aric(a)codeweavers.com
Classification: Unclassified
Created attachment 44923
--> http://bugs.winehq.org/attachment.cgi?id=44923
Bug screenshot
We in Arab Eyes <arabeyes.org> and Linux Arab Community <linuxac.org> now
translating wine into Arabic . We hope to finish quickly .
The bug is :
When run wine programs on Arabic session , It must be RTL not LTR .
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http://bugs.winehq.org/show_bug.cgi?id=25049
Summary: Mathcad 12: failed to create Compute Engine
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ilyakon(a)gmail.com
Created an attachment (id=31750)
--> (http://bugs.winehq.org/attachment.cgi?id=31750)
wine output (run mathcad 12)
When I run mcad.exe I get windows with errors description:
"unable to create 12.0 engine factory", "failed to create Compute Engine",
"unknown error 0x80004005".
Then mathcad shows main program window but I can't compute anything - mathcad's
engine don't loaded.
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https://bugs.winehq.org/show_bug.cgi?id=37335
Bug ID: 37335
Summary: DirectPlay error and crash when trying to use
Multiplayer.
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: tv.payday(a)gmail.com
Created attachment 49648
--> https://bugs.winehq.org/attachment.cgi?id=49648
Warnings and errors when entering multiplayer.
Many games that use directplay for multiplayer get this error when trying to
join or set up an lobby. For example Homeworld 2 and Chris Sawyer's Locomotion.
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http://bugs.winehq.org/show_bug.cgi?id=19589
Summary: Symantec LiveUpdate 1.5.2 hangs
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22843)
--> (http://bugs.winehq.org/attachment.cgi?id=22843)
Screenshot of affected stage
Symantec LiveUpdate 1.5.2 hangs after the second stage (retrieving available
update information), consuming 100% CPU and has to be killed, after the first
run.
On second run it hangs during the second stage.
This is the entire console output in both cases:
fixme:tapi:lineInitialize (0xa939e4, 0x330000, 0x354c26, "LiveUpdate",
0xa939e0): stub.
fixme:tapi:lineShutdown ((nil)): stub.
Same in latest git.
Unfortunately I can not find a download of this version, it is on a NAV 2000
CD.
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https://bugs.winehq.org/show_bug.cgi?id=41553
Bug ID: 41553
Summary: IETester 0.4.2 crashes with unimplemented function
msls31.dll.LsdnQueryPenNode
Product: Wine
Version: 1.9.21
Hardware: x86-64
URL: http://www.my-debugbar.com/ietester/install-ietester-v
0.4.2.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with IE6 and IE8 modes.
wine: Call from 0x7b43b53c to unimplemented function
msls31.dll.LsdnQueryPenNode, aborting
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http://bugs.winehq.org/show_bug.cgi?id=33600
Bug #: 33600
Summary: Klik and Play crash on modify / create game option
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 44476
--> http://bugs.winehq.org/attachment.cgi?id=44476
KNPLog
Hello
K&P for School crash when you try create or modify games
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http://bugs.winehq.org/show_bug.cgi?id=32591
Bug #: 32591
Summary: From Dust: graphical glitches
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43001
--> http://bugs.winehq.org/attachment.cgi?id=43001
terminal output
I haven't played this game under Windows so can't tell how it should look, but
there are some glitches in rendering that are remarkable at first sight when
playing the game under Wine.
Watching some videos about the game revealed that small, white particles are
flying in the air above the sand in the game.
In Wine they appear as pixelated, black/dark-brown blocks.
When I grab some sand, strange artefact appears above the ball of sand. That
should be some visual effect, I guess.
Both glitches can be observed in the upcoming screenshot.
Installing native d3dx libraries doesn't make it better.
Nvidia 250 / driver 304.64
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http://bugs.winehq.org/show_bug.cgi?id=34855
Bug #: 34855
Summary: Pressing 'Enter' in 'Command line arguments' moves to
previous page
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
After selecting VM set it gets you to a page where you can specify command line
arguments. Type something in and press 'Enter' - it will move to previous page
of selecting VMs which is already done. Expected behaviour will be to move
forward.
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http://bugs.winehq.org/show_bug.cgi?id=34044
Bug #: 34044
Summary: Symantec LiveUpdate 3.4 main window text slightly off
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/3.4/lusetup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45244
--> http://bugs.winehq.org/attachment.cgi?id=45244
Screenshot
The main window for Symantec LiveUpdate 3.4 has text towards the bottom which
is slightly off (see screenshot). The horizontal lines should not run through
the text.
Tried riched20 and gdiplus but they make no difference.
ftp://ftp.symantec.com/public/english_us_canada/liveupdate/3.4/lusetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=40023
Bug ID: 40023
Summary: Geometry dash bug
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: majora320(a)gmail.com
Distribution: ---
When I run the game 'geometry dash' from steam (installed by playonlinux) on my
ubuntu 15.10 system, the game loads properly but most of the textures are
black/missing. Lights, text, background etc. are still there but the majority
of objects are black/missing.
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https://bugs.winehq.org/show_bug.cgi?id=41616
Bug ID: 41616
Summary: Graphical screen flickering for Operation Flashpoint:
Dragon Rising
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acalycine(a)gmail.com
Created attachment 55969
--> https://bugs.winehq.org/attachment.cgi?id=55969
Terminal output
I start Operation Flashpoint: Dragon Rising, and the screen starts to flicker.
Turning on V-sync helps with the flickering, but it gradually gets worse the
longer you open the program.
macOS Sierra 10.12 (16A322)
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https://bugs.winehq.org/show_bug.cgi?id=39882
Bug ID: 39882
Summary: Severe graphics glitch in Sibelius 6
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastianhatt(a)gmail.com
Distribution: ---
Created attachment 53250
--> https://bugs.winehq.org/attachment.cgi?id=53250
Screenshot 1
Every time Sibelius starts (version 6 as well as 6.2), some areas on the screen
are "frozen" making it virtually impossible to use the program, especially the
drop down menus (see the attached screenshot 1). The areas are still frozen,
when I switch to other programs or minimize Sibelius, so it affects the whole
system (see screenshot 2). They go away again, when Sibelius is closed.
Some of the areas keep showing the same image, others blend what is currently
behind them together with with what was previously there, leaving a trail eg.
when I move a window around. None of the areas prevent me from clicking
whatever they are obscuring, although obviously it is not possible to see, what
I'm clicking on.
The areas appear in exactly the same spot every time the program is run. Their
location is absolute and is unaffected by moving the main window or anything
else. However, they change position the first time the score is played
back/stopped.
The log shows four calls to LockWindowUpdate, two using the same handle, two
using nil. These calls may or may not be related to the frozen/locked areas on
the screen.
>From the log:
fixme:win:LockWindowUpdate (0x20632), partial stub!
and
fixme:win:LockWindowUpdate ((nil)), partial stub!
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http://bugs.winehq.org/show_bug.cgi?id=34043
Bug #: 34043
Summary: Symantec LiveUpdate 3.5 uninstall fails
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/3.5/lusetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45243
--> http://bugs.winehq.org/attachment.cgi?id=45243
wine-1.6-rc5 +msi +msidb +msiexec
The uninstall for Symantec LiveUpdate 3.5 fails.
ftp://ftp.symantec.com/public/english_us_canada/liveupdate/3.5/lusetup.exe
fixme:storage:create_storagefile Storage share mode not implemented.
err:msi:custom_get_thread_return Invalid Return Code 28010
err:msi:ITERATE_Actions Execution halted, action L"LuPreCheck" returned 1603
Accessed through "wine uninstaller" as I don't know if/where the application
has its own application.
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http://bugs.winehq.org/show_bug.cgi?id=37006
Bug ID: 37006
Summary: APB Reloaded freezes when in-game gecko browser tries
to load armas marketplace.
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
APB Reloaded uses its own gecko browser to show its marketplace in-game.
The issue is that APB waits indefinitely for the marketplace to show, which
never happens, and has to be killed.
Clicking any marketplace button in-game makes the game freeze, but the
marketplace can be accessed from an external browser so clicking those buttons
is not required but, a new feature makes the marketplace open on each login
unless opted-out (for 24 hours).
The checkbox for opting-out is only displayed on the in-game marketplace page.
Since APB freezes when loading the marketplace there's no way to opt-out and no
way to play.
Opt-out can be done from a Windows machine.
When opted-out APB doesn't try to open the marketplace on login and playing is
possible.
I tried to get a +relay output but it grows so big that I ran out of free space
(8Gb) before even reaching the intro movies.
Important note:
APB Reloaded does not launch with plain Wine.
The patch from bug http://bugs.winehq.org/show_bug.cgi?id=24125 has to be
applied.
Additionnal info:
APB Reloaded 1.17 non-steam version.
No dll overrides.
wine-gecko 2.24.
wine-mono 4.5.2.
Patched Wine 1.7.23 32bit on Debian 7.6 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=37840
Bug ID: 37840
Summary: Graphical glitch in tombraider 2013
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jamesmstone(a)gmail.com
Distribution: ---
I have noticed a graphical flickering glitch which affects the title screen
text and all in-game graphics in Tombraider 2013. It appears to be a random
very blocky overlay. The blocky glitch flickers and moves. I have taken 2
screenshots to demonstrate it. Interestingly, the screenshot only reproduces
the graphical error if I capture the whole screen rather than the TombRaider
window.
title screen: http://i.imgur.com/1VgvXYl.jpg
in-game: http://i.imgur.com/PubByKf.jpg
I have noticed this since installing a new Asus GeForce 750 TI. I have tried
several available Nvidia drivers for this card (346.22, 343.36, 340.65, 331.113
and 334.21), and all display the same symptoms.
I am running Ubuntu 14.04.
If I enable StrictDrawOrdering in the registry, the graphical glitches
disappear.


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https://bugs.winehq.org/show_bug.cgi?id=38918
Bug ID: 38918
Summary: Canon Digital Professional 4.2.32 crash
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 8200(a)gmx.at
Distribution: ---
Created attachment 51848
--> https://bugs.winehq.org/attachment.cgi?id=51848
Program Error Details
Installing latest Canon Digital Professional doesn't work with latest Wine.
Canon DPP 4.7.2 can be downloaded here:
http://www.usa.canon.com/cusa/support/professional/professional_cameras/eos…
But for downloading the serial number of the camera is needed, therefore here
is the direct download-link:
http://gdlp01.c-wss.com/gds/7/0200004467/01/dppw4.2.32-installer.zip
What have I done... fresh install of latest wine:
sudo apt-get install wine1.7-amd64 winetricks wine-mono4.5.6 wine-gecko2.36
winecfg --> set to Windows 7
wine C:\dppw4.2.32-installer.exe
Any further information needed?
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http://bugs.winehq.org/show_bug.cgi?id=31184
Bug #: 31184
Summary: Alien Shooter Demo installer crashes before showing a
window without native ie7
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.gamershell.com/download_2714.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Blocks: 29103
Classification: Unclassified
Noticed while looking at bug 29103:
austin@debian-work:~$ sha1sum alienshooter-setup.zip
293c4a7e220dfe30f629e8a8fc5360c13ef49d9e alienshooter-setup.zip
austin@debian-work:~$ du -h alienshooter-setup.zip
22M alienshooter-setup.zip
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1817a8)->((nil))
fixme:win:EnumDisplayDevicesW ((null),0,0x32d908,0x00000000), stub!
fixme:mshtml:nsChannel_Cancel (0x1ad7b30)->(804b0002)
wine: Unhandled page fault on read access to 0xffffffff at address 0x17d8d2
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc49f84
I'll attach logs.
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https://bugs.winehq.org/show_bug.cgi?id=38916
Bug ID: 38916
Summary: Hearthstone : GLOBAL_ERROR_ASSET_LOAD_FAILED
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tichun(a)inbox.com
Distribution: ---
Created attachment 51847
--> https://bugs.winehq.org/attachment.cgi?id=51847
Error screenshot
Hearthstone gives an error at start that let me only to close the game.
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http://bugs.winehq.org/show_bug.cgi?id=29103
Bug #: 29103
Summary: Alien Shooter Demo doesn't start
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Hello Wine-Team,
I am having problems getting the demo version of "Alien Shooter" to run.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4884
I tried running it from the command-line but I don't get any output at all.
(see below)
mwagner@dago:~/.wine/drive_c/Programme/Alien Shooter Demo$ wine
AlienShooterDemo.exe
mwagner@dago:~/.wine/drive_c/Programme/Alien Shooter Demo$ wine --version
wine-1.2.2
Are there any other libraries I need to install? I am using GNU/Linux Trisquel
5.0 with Linux libre Kernel and "nouveau" driver to run my Nvidia-card. I tried
running the demo both in WindowsXp-Mode and Windows95-Mode.
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https://bugs.winehq.org/show_bug.cgi?id=39252
Bug ID: 39252
Summary: Heart of Darkness: Crashes on start
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: groovy354(a)gmail.com
Distribution: ---
I've installed Heart of Darkness with no problem, but when I try to run the
game (the `HODWin32.exe`file from Program Files), it crashes with no error
message or anything. If I run the `HeartOfDarkness_En.EXE`, a welcome popup
show up, and if I press "Start Game", the game crashes just the same.
The free demo available on the Internet (`hod_demo-weben1_2.exe`) works fine,
but the full version just crashes on start.
*The terminal output is empty*, and so is debug info (called with
`WINEDEBUG=+relay,+seh,+tid wine HODWin32.exe >> ~/temp/hod_output.txt 2>&1`
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http://bugs.winehq.org/show_bug.cgi?id=36696
Bug ID: 36696
Summary: Grandia 2 - "err:ddraw:d3d_device3_GetRenderState
Unexpected texture stage state setup, returning
D3DTBLEND_MODULATE - likely erroneous."
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)gmx.com
Created attachment 48738
--> http://bugs.winehq.org/attachment.cgi?id=48738
Error output
After loading a save game, the textures are strangely rendered.
Immediately after loading, the output to terminal is
"err:ddraw:d3d_device3_GetRenderState Unexpected texture stage state setup,
returning D3DTBLEND_MODULATE - likely erroneous."
repeated thousands of times per second (or something to that effect).
My hardware is:
CPU - Intel Core i7-3537 Quad-core
My GPU specs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=31431
Bug #: 31431
Summary: Anno 1701: Crash on startup
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
Anno1701 crashes at startup, unclear why (i tested 12 different wine versions,
all affected), bt attached.
linux: Linux 2.6.32-41-generic SMP Fri Jul 6 18:00:34 UTC 2012 x86_64 GNU/Linux
nvidia: 295
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http://bugs.winehq.org/show_bug.cgi?id=25189
Summary: Visual C++ 2010 Express Installer Fails
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariel.byd(a)gmail.com
Wine Git:
Visual C++ 2010 Express Installer (vc_web.exe, SHA256
9CF657B2A8E4A3DEEC1AA820DD60540D000BF1E6A5AE84920E93D698C293B2FC, downloaded
from http://www.microsoft.com/express/Downloads/), fails with the following
message a few seconds after I run it:
^ Setup has encountered a problem while trying to copy:
/!\ C:/{128-bit hex}/$shtdwn$.req
----- Press Retry to attempt the copy again. Press Cancel to cancel setup.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37252
Bug ID: 37252
Summary: EstimateS 9.10 crashes on startup via wine 1.7.25
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jason(a)joines.org
Created attachment 49542
--> https://bugs.winehq.org/attachment.cgi?id=49542
backtrace for EstimateS 9.10 crashes on startup via wine 1.7.25
I'm running wine 1.7.25 on 64 bit Kubuntu 14.0.4.1 with a fresh .wine
directory. When I try to run EstimateS version 9.1.0 via "wine
drive_c/EstimateS\ 9\ Windows/EstimateSWin910/EstimateSWin910.exe" it crashes
with "wine: Unhandled page fault on read access to 0x00000024 at address
0xdf9149 (thread 0009), starting debugger..."
I have these wine packages installed via the Ubuntu PPA:
wine-gecko2.24:amd64 - 2.24-0ubuntu1~ppa1
wine-gecko2.24:i386 - 2.24-0ubuntu1~ppa1
wine-mono4.5.2 - 4.5.2-0ubuntu1~ppa1
wine1.7 - 1:1.7.25-0ubuntu1~ppa4
wine1.7-amd64 - 1:1.7.25-0ubuntu1~ppa4
wine1.7-i386 - 1:1.7.25-0ubuntu1~ppa4
winetricks - 0.0+20140302-0ubuntu2
The backtrace is attached.
The application is freeware and can be downloaded from
http://viceroy.eeb.uconn.edu/estimates/EstimateSDownload/EstimateS_910_Wind….
There does not seem to be an installer, just unzip and run the executable.
sha1sums:
f899630eed59aa03827748d358a85ee71c039ca1
/home/jason/tmp/EstimateS_910_Windows.zip
2055e834072f72c3f35c91a1fe0861a79506c859 drive_c/EstimateS 9
Windows/EstimateSWin910/EstimateSWin910.exe
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https://bugs.winehq.org/show_bug.cgi?id=35967
Bug ID: 35967
Summary: postgresql 9.3.4-3 fails to install (needs to be a
non-administrator)
Product: Wine
Version: 1.7.16
Hardware: x86
URL: http://www.postgresql.org/download/windows/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 35966
Created attachment 48074
--> https://bugs.winehq.org/attachment.cgi?id=48074
report non-admin privileges
Background: a user asked about how to get wine to report not running as admin
in #winehackers, for postgresql
After winetricks wsh57 to work around bug 35966, the installer mostly works. At
the end the install, it tells you there was a problem starting the database.
Looking at its log, I see:
creating template1 database in C:/Program Files/PostgreSQL/9.3/data/base/1 ...
Execution of PostgreSQL by a user with administrative permissions is not
permitted.
The server must be started under an unprivileged user ID to prevent
possible system security compromises. See the documentation for
more information on how to properly start the server.
child process exited with exit code 1
initdb: removing contents of data directory "C:/Program
Files/PostgreSQL/9.3/data"
Called Die(Failed to initialise the database cluster with initdb)...
Failed to initialise the database cluster with initdb
Vincent offered the user a suggestion on how to avoid it, I'll attach that
patch. With that patch, the non-admin error goes away, and I get a cmd problem.
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http://bugs.winehq.org/show_bug.cgi?id=30672
Bug #: 30672
Summary: QIP Infium: incorrect blending at the edges
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Classification: Unclassified
This is continuation of bug 22902, which was about icon transparency problem.
Icons in connection setting have black shadows as shown on the following link:
http://bugs.winehq.org/attachment.cgi?id=38155
Problem is still present in wine-1.5.4 & QiP Infium build9032.
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http://bugs.winehq.org/show_bug.cgi?id=29604
Bug #: 29604
Summary: Hanacaraka v.1.0: Crashes when open the application .
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th31syn(a)gmail.com
Classification: Unclassified
Created attachment 38353
--> http://bugs.winehq.org/attachment.cgi?id=38353
this is the picture when i open the Hanacaraka .
Hanacaraka crashes when i open it .
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http://bugs.winehq.org/show_bug.cgi?id=25681
Summary: wine iexplore.exe cannot open png files directly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I noticed this while looking at bug 4122. If I put a jpeg and a png in
~/.wine/drive_c, then do:
austin@aw21 ~/.wine/drive_c $ wine iexplore.exe "C:\\test.jpeg"
it works fine. Doing the same with a png file, however, fails:
austin@aw21 ~/.wine/drive_c $ wine iexplore.exe "C:\\test.png"
fixme:ole:CoResumeClassObjects stub
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:BindStatusCallback_OnProgress status code 14
fixme:urlmon:create_object Could not find object for MIME L"image/png"
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https://bugs.winehq.org/show_bug.cgi?id=38201
Bug ID: 38201
Summary: Newly displayed dialogs have inactive-looking
decorations although are actually active
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 50980
--> https://bugs.winehq.org/attachment.cgi?id=50980
Screenshot of Windows (left) and Wine (right) MessageBox
If I uncheck "Allow the window manager to decorate the windows" in Graphics tab
of winecfg, or just set wine to show all its windows in a virtual desktop or
launch the apps like `wine explorer /desktop=a,1152x864 appname.exe`, their
windows often look as inactive (gray title bar) while they are actually active.
This is visible in particular in winecfg dialog, Mono/Gecko downloaders dialogs
on wine prefix update, as well as with a simple program like this:
#include <windows.h>
int main() { MessageBox(0,"Hello","Message",MB_OK); }
I've tested the code above in Wine and Windows XP, and in Windows it has
correct active title (blue-lightBlue gradient), while in wine it has inactive
title (gray-lightGray gradient).
If I make any other window active, then switch back to this one, it'll then
show the correct title colors.
The attachment compares Windows' MessageBox with that of Wine, both untouched
at the moment of screenshooting.
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https://bugs.winehq.org/show_bug.cgi?id=41215
Bug ID: 41215
Summary: Necromancer's Dos Navigator (NDN) fails to run
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
I'm trying to run the W32 version of NDN from http://ndn.muxe.com/download/
because the GNU version fails pretty miserably on current *nixes. The W32
version works great on Windows 7 in XP compatibility mode, but when I run it in
Wine, I get the exact error I get in Windows 7 without XP compatibility turned
on:
$ wine ndn.exe
fixme:process:SetProcessShutdownParameters (00000280, 00000001): partial stub.
Not enough memory available for Necromancer's Dos Navigator .
Please check if at least 400kb memory is available...
$ wineconsole ndn.exe
fixme:process:SetProcessShutdownParameters (00000280, 00000001): partial stub.
dosbbox doesn't work because the program must be run in Win32.
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http://bugs.winehq.org/show_bug.cgi?id=35420
Bug ID: 35420
Summary: Stronghold Kingdoms crashes due to ID3DXFont
PreloadCharacters being a stub.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Use patch from http://bugs.winehq.org/show_bug.cgi?id=23934 to work around
update issue.
winetricks dotnet2
Install Stronghold Kingdoms
Uncheck "Installed DirectX runtime"
Run Stronghold Kingdoms
Now a exception dialogs appears, which is caused by the following stub
fixme:d3dx:ID3DXFontImpl_PreloadCharacters iface 0x6132088, first 0, last 255
stub
workaround.
winetricks d3dx9_36
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https://bugs.winehq.org/show_bug.cgi?id=38940
Bug ID: 38940
Summary: Rebelbetting crash on exit
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51881
--> https://bugs.winehq.org/attachment.cgi?id=51881
wine-1.7.47-118-ga90592c console output
When exiting Rebelbetting, Wine reports a crash. Unfortunately the debugger is
not more specific than that.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in.
3. Right-click system-try icon and select exit.
4. Crash.
I believe a log-in is required to get this far.
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=37883
Bug ID: 37883
Summary: RebelBetting fails to load
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50453
--> https://bugs.winehq.org/attachment.cgi?id=50453
Wine 1.7.33 console output
After a successful install, RebelBetting runs at 100% CPU for around 20
seconds, the memory balloons, and then it fails with a dotnet-related error
message. Screenshot attached. Same in both a 32-bit and 64-bit WINEPREFIX.
$ sha1sum RebelBettingSetup.exe
d5a5f8677e321acf3cae728232cad598ed84f093 RebelBettingSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=32174
Bug #: 32174
Summary: Applicaton crashes after paste of the clipboard
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: development+wine(a)decotrain.homedns.org
Classification: Unclassified
Created attachment 42448
--> http://bugs.winehq.org/attachment.cgi?id=42448
Backtrace of the crash.
This seems to be a special problem with a special content in the clipboard.
The crash can be invoked with this steps:
1. Look at an jpg with Irfanview 4.33 that has EXIF-Data.
2. Type I for Info of the picture.
3. Then click on Exif-Data.
4. Now click on "copy to clipboard" - that's working.
5. Go into the text of a new mail in Thunderbird in Linux.
6. Press CTRL-V for paste and Irfanview crashes!
When you are doing this with the Kate Text-Editor it will not crash but has no
content, but with another Text-Editor like geany it also crashes.
Interesting is to paste in Free-Office, then it takes some time and then you
get after the crash the message that the wanted format for the clipboard is not
available.
There are really strange things with the clipboard ...
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http://bugs.winehq.org/show_bug.cgi?id=35585
Bug ID: 35585
Summary: Castlevania: Lords of Shadow 2 demo endless loading
screen without native d3dx9_36
Product: Wine
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/239250
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 47513
--> http://bugs.winehq.org/attachment.cgi?id=47513
+d3dx+seh+tid
Without native d3dx9_36 game shows endless loading screen with hourglass.
Tested on Wine 1.7.12-57-gf4985e4
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http://bugs.winehq.org/show_bug.cgi?id=33848
Bug #: 33848
Summary: InstallShield fails to install any files on NTFS /
FAT32 partitions, while others can...
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tesfabpel(a)gmail.com
Classification: Unclassified
When you install a software that uses InstallShield (like Crysis, No One Lives
Forever 2, Myth 3 :P) on a NTFS / FAT32 partition, it fails the installation
right away with this error:
Access Denied
Other setup software like NSIS are able to install on those partitions (like
Notepad++)...
This bug is veeeery old (bug [17776])
---
Quote from bug [17776]:
Specfically -- and this is a guess -- I think stat() is returning different
values for files not yet committed to disk. IShield sees this, and assumes it's
being silently denied access to certain features when in fact what it wanted
actually happened, it's just being hidden due to this bug.
---
The solution then should be (IMHO) to implement a wrapper for the equivalent of
stat() in Windows that takes into account these differences and returns what
Windows' apps expect to get...
I set the bug's severity as major and not normal because it makes Wine fail
at "Emulating" Windows (yeah, I know, WINE Is not an Emulator :P) with a so
important setup software like InstallShield...
BTW shouldn't then the bug be related to IS?
Maybe, but anyway this denotes a difference in behaviour with Windows that I
think should be solved...
Anyway these are only my opinions... :)
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http://bugs.winehq.org/show_bug.cgi?id=35223
Bug ID: 35223
Summary: King's Bounty Crossworlds crashes in the new campaign
when entering the sea tower on the first island
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Classification: Unclassified
As in the title. The error window it presents is:
".\BMRender\rmode.cpp(4050): DirectX call failed: 1, 1, D3ERR_INVALIDCALL (The
method call is invalid. For example, a method's parameter may not be a valid
pointer)"
This game already had crashes when loading levels or combat (probably) due to
the implemented messages wine emits with it:
"fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for
compressed pixel formats is not implemented yet"
These could be worked around by setting texture quality to minimum (on the
Gallium 0.4 radeon driver). This error can't be worked around with that as far
as i can tell. A similar, but different (different line number, -1 instead of
1) error on windows, apparently has a workaround of disabling vsync but that
doesn't work in this case.
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https://bugs.winehq.org/show_bug.cgi?id=39013
Bug ID: 39013
Summary: Cannot change the location of the folder put in
/tmp/.wine-uid
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sstewartgallus00(a)mylangara.bc.ca
Distribution: ---
I want to set /tmp on my machine to be only readable and writeable by root and
I cannot use Wine with that configuration unless I can change that folder.
Also, only allowing the static folder in /tmp opens up a denial-of-service
attack against other users. A user can be a jerk and create /tmp/.wine-uid
directories to block other users.
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http://bugs.winehq.org/show_bug.cgi?id=35522
Bug ID: 35522
Summary: Send a test to testbot using 1 page instead of 3
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently it is:
1. Select a file to send
2. Select the VMs
3. Select additional flags (command line arguments, whether to run 64-bit
tests, debug level, report successful tests)
One option would be to merge all 3 pages into 1. Another possibility is to
add option "Use defaults" and activate it by default to skip 2 and 3 pages
using default settings (which in most cases nobody cares about).
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http://bugs.winehq.org/show_bug.cgi?id=31788
Bug #: 31788
Summary: Run the tests in Wine on Mac OS X
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Just like it would be useful to run the test in Wine on Linux and FreeBSD (see
bug 31787), it would be useful to run them on Mac OS X.
However whereas setting up a Linux VM is easy, doing so with Mac OS X seems to
be much trickier, both technically and due to the EULA. In particular it may
require running the VM on real Apple hardware (so no rack mounting for this
one?). There's also the question about whether this would make for a meaningful
test system.
So if we exclude VMs, this bring us back to getting tests to run on real
hardware (bug 31786).
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http://bugs.winehq.org/show_bug.cgi?id=31785
Bug #: 31785
Summary: Add more languages and locales to the core tests
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
With recent versions of Windows there is:
* The Display Language which decides what language the GUI is in.
* The Locale which decides most everything else: date and number format,
sorting, etc.
Wine's conformance tests are impacted by both of these settings and it's often
interesting to have non-matching settings to spot issues: tests impacted by the
locale must be skipped based on the locale, not on the display language.
The old Wine TestBot ran the tests on VMs with a couple of different languages
and locales but there's a desire to expand this list. In particular testing
some right-to-left and non-latin languages and with some indic scripts would be
useful.
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http://bugs.winehq.org/show_bug.cgi?id=35312
Bug ID: 35312
Summary: "Toggle All" currently means "Inverse Selection"
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
When selecting VMs the button "Toggle All" actually inverses the current
selection.
function ToggleAll()
{
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked =
!(document.forms[0].elements[i].checked);
}
}
A possible solution:
var toggledstate = true;
function ToggleAll()
{
toggledstate = !toggledstate;
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked = toggledstate;
}
}
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http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
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http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
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http://bugs.winehq.org/show_bug.cgi?id=23635
Summary: Absolute Blue: 'Memory access violation' while loading
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.intermediaware.de/index.php?id=119
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29565)
--> (http://bugs.winehq.org/attachment.cgi?id=29565)
plain console output
Absolute Blue (a small, freeware arcade game) crashes with a memory access
violation while loading.
Tested with several Wine versions back until 1.0.1, the same crash happens in
each version for me.
I have no Windows installed, so can't test how the game behaves under Windows.
How to reproduce the issue:
Start the game, when the loading bar almost reaches 100%, an error dialog is
shown and the game quits.
Note: due to bug #23173 the game's screen is flipped upside-down. As a
workaround you can change ORM to 'backbuffer' in the registry.
Fedora 13 (Selinux is enabled but doesn't interfere with Wine)
Kernel 2.6.34.1
Wine-1.2-rc7
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https://bugs.winehq.org/show_bug.cgi?id=38699
Bug ID: 38699
Summary: Consortium Master Edition: intro scene
empty/flickering
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://store.steampowered.com/app/264240
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51624
--> https://bugs.winehq.org/attachment.cgi?id=51624
terminal output
I tested this bug with the GOG.com version of the game.
When starting a new game from the main menu, the game begins with an intro
sequence, but only the HUD can be seen, the screen is filled with solid color
and it's flickering. I can't get past the intro due to this bug.
Tried with native d3dx9*, disabled GLSL and with the CSMT patchset, but none of
them helped.
The game developers are aware of the problem when running the game under Wine,
one of them submitted a test result on Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32193
According to him it's a problem on Wine side that it can't handle properly the
shaders used by the game. He even posted a workaround to the problem: adding
r_signal_fx "0" variable to the config file. To tell the truth it changed
nothing for me... the screen is blank for me in the intro whether that variable
is 1 or 0.
wine-1.7.44-117-gb2aa984
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39808
Bug ID: 39808
Summary: either cmd || operator fails to evaluate exit codes or
exit codes are incorrect
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
seen:
echo 0 || echo fail
0
fail
It should not be printing fail. It should only print 0.
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https://bugs.winehq.org/show_bug.cgi?id=40531
Bug ID: 40531
Summary: Max Payne 3 : Smoke, plants, blood rendered
incorrectly
Product: Wine-staging
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54354
--> https://bugs.winehq.org/attachment.cgi?id=54354
Smoke gun renderer black
Hi,
I create this bug report to wine-staging because the game runs only with this
version of Wine. With the Vanilla version it crashes at launch.
You can see on the differents screenshot, Smoke, plants, blood rendered
incorrectly in-game. Smoke and blood rendered black while plants rendered
white
In the terminal output, the console shows continually this line :
fixme:d3d:wined3d_texture_generate_mipmaps texture 0x4ee90140 stub!
I uploaded to mediafire the +d3d WINEDEBUG :
http://www.mediafire.com/download/64drxlxx8i3irxs/d3d_MaxPayne3.txt.tar.xz
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http://bugs.winehq.org/show_bug.cgi?id=35876
Bug ID: 35876
Summary: Hard Reset renders incorrectly with GLSL enabled
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kmaterka(a)wp.pl
Game renders incorrectly with GLSL enabled. Disabling GLSL lowers amount of
video defects considerably, unfortunately it is not fixing all of them.
Take a look at screenshots submitted here:
http://appdb.winehq.org/screenshots.php?iAppId=13518&iVersionId=25131
Whatever GLSL is enabled or disabled in log you can find a LOT of such errors
(this pack of messages in loop):
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
You can download demo using Steam:
http://store.steampowered.com/app/98400/
or from:
http://video.cloudfront.bit-tech.net/bitgamer-demo/hardresetdemo_en.exe
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https://bugs.winehq.org/show_bug.cgi?id=40378
Bug ID: 40378
Summary: Monitor AOC I-menu not running
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fatihfawaz(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 54084
--> https://bugs.winehq.org/attachment.cgi?id=54084
Program error
i can't running application from AOC, I-menu becouse i have a bug, a bug i
attach the file. thank you...
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http://bugs.winehq.org/show_bug.cgi?id=21312
Summary: Sony Vegas Movie Studio Platinum 9.0b: Serious issues
making video production impossible
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.softpedia.com/get/Multimedia/Video/Video-Ed
itors/Sony-Vegas-Movie-Studio-Platinum.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25649)
--> (http://bugs.winehq.org/attachment.cgi?id=25649)
Numerous FixMes and some Errs...
Well, I finally got it installed using winetrick's dontnet20 and wmp9 as
suggested on my previous bug report for not being able to install it.
It only works on Windows Vista and above compatibility modes, so the log
attached was using Windows 7 which seems best.
I'm not sure where to start on this bug report.
Sony Vegas Movie Studio 9.0b Platinum has several serious issues, all of which
we should be able to be determined from the short log attached.
I'll list them below:
* No plug-ins were found. (This includes the Media Generator, Transitions, and
Video FX tabs making them totally unusable) This effects the majority of the
application and the "Video Event FX..." window, making the program somewhat
useless.
* The Audio "Track FX..." and "Apply Non-Real Time Event FX..." windows are
both totally unusable since nothing can be clicked in them. The audio plugins
there are at least detected, just borked.
* Video Preview Window doesn't show anything, and occasionally flickers a
different color only when rendering. Terminal cycles a never ending
"fixme:msvideo:DrawDibDraw" bug when attempting to play the movie. This also
effects the "Video Event Pan/Crop..." window, making it nearly impossible to do
animation effects since determining your current location in the window is
simply a black screen.
* All icons have a black rectangle around them (trivial and probably just a
simple alpha transparency bug)
Note: Keyword download can be added since Sony Vegas Movie Studio has a free
trial. I made this log using the retail version, but it's using the same exe as
the one on the softpedia link provided.
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https://bugs.winehq.org/show_bug.cgi?id=42316
Bug ID: 42316
Summary: Cannot play multiplayer in Gwent
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stas5978(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When tried to start Multiplayer's "Casual Math" and wait about 5 sec you will
get wine fixme:
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDSA_P384" not supported
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http://bugs.winehq.org/show_bug.cgi?id=10130
Summary: Wine does not compile on x86_64
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garry.hurley.jr(a)gmail.com
CC: posta10100(a)yahoo.it, garry.hurley.jr(a)gmail.com
+++ This bug was initially created as a clone of Bug #4594 +++
gcc -c -I. -I. -I../include -I../include -Wall -pipe -fno-strict-aliasing
-gstabs+ -Wdeclaration-after-statement -Wpointer-arith -g -O2 -o preloader.o
preloader.c
preloader.c: In function ‘wld_mmap’:
preloader.c:259: warning: cast to pointer from integer of different size
preloader.c: In function ‘map_so_lib’:
preloader.c:680: warning: cast to pointer from integer of different size
preloader.c: In function ‘wld_start’:
preloader.c:910: warning: cast from pointer to integer of different size
preloader.c:910: warning: cast to pointer from integer of different size
{standard input}: Assembler messages:
{standard input}:434: Error: suffix or operands invalid for `push'
{standard input}:435: Error: suffix or operands invalid for `push'
{standard input}:437: Error: suffix or operands invalid for `pop'
{standard input}:438: Error: suffix or operands invalid for `pop'
{standard input}:439: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `mov'
{standard input}:524: Error: suffix or operands invalid for `pop'
{standard input}:927: Error: suffix or operands invalid for `push'
{standard input}:927: Error: suffix or operands invalid for `pop'
{standard input}:1016: Error: suffix or operands invalid for `push'
{standard input}:1016: Error: suffix or operands invalid for `pop'
{standard input}:1030: Error: suffix or operands invalid for `push'
{standard input}:1030: Error: suffix or operands invalid for `pop'
{standard input}:1130: Error: suffix or operands invalid for `push'
{standard input}:1130: Error: suffix or operands invalid for `mov'
{standard input}:1130: Error: suffix or operands invalid for `pop'
{standard input}:1153: Error: suffix or operands invalid for `push'
{standard input}:1153: Error: suffix or operands invalid for `pop'
{standard input}:1356: Error: suffix or operands invalid for `push'
{standard input}:1356: Error: suffix or operands invalid for `pop'
{standard input}:1550: Error: suffix or operands invalid for `push'
{standard input}:1550: Error: suffix or operands invalid for `mov'
{standard input}:1550: Error: suffix or operands invalid for `pop'
{standard input}:1585: Error: suffix or operands invalid for `push'
{standard input}:1585: Error: suffix or operands invalid for `mov'
{standard input}:1585: Error: suffix or operands invalid for `pop'
{standard input}:1668: Error: suffix or operands invalid for `push'
{standard input}:1668: Error: suffix or operands invalid for `mov'
{standard input}:1668: Error: suffix or operands invalid for `pop'
make[1]: *** [preloader.o] Error 1
make[1]: Leaving directory `/files/awjb/BUILD/wine-0.9.8-fe/loader'
make: *** [loader] Error 2
Additional information:
As I stated in bug 4594, which was ignored, the current git tree refused to
build WITHOUT using the --enable-win64 option. configure --with-x fails. Bug
is valid regardless of the --enable-win64 switch. Actual output is similar to
the following:
/usr/lib64/gcc/x86_64-slamd64-linux/4.1.2/../../../../x86_64-slamd64-linux/bin/ld:
i386:x86-64 architecture of input file `c_28606.o' is incompatible with i386
output
make[2]: *** [libwine.so.1.0] Error 1
make[2]: Leaving directory `/wine-current/wine/libs/wine'
make[1]: *** [wine] Error 2
make[1]: Leaving directory `/wine-current/wine/libs'
make: *** [libs] Error 2
This is only the last of such messages. This also occurs when doing
./configure with no options, make depend, and then make.
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http://bugs.winehq.org/show_bug.cgi?id=19297
Summary: MS Office Access Runtime 2007 don't work
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: js-box(a)nm.ru
CC: js-box(a)nm.ru
MS Office Access Runtime 2007 don't work
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http://bugs.winehq.org/show_bug.cgi?id=14801
Summary: Random freeze of Grand Prix Legends 1.2.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.hoogkamer(a)gmail.com
Created an attachment (id=15349)
--> (http://bugs.winehq.org/attachment.cgi?id=15349)
Error lines from GPL freeze
When running Grand Prix Legends 1.2.0.1 I randomly get a freeze of the game.
Most of the times this happens when I wait for the last seconds to run out
after a qualifying session of when I let the Options screen open. As for the
error I am getting, they are always the same
err:ntdll:RtlpWaitForCriticalSection errors within section 0x94d100 and
0x94d1e0 (see attachement for the full error log).
I am trying to reproduce this error consitently, but I did manage to get that
write yet.
Tux
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https://bugs.winehq.org/show_bug.cgi?id=39026
Bug ID: 39026
Summary: Wrong key mapping in virtualdub
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: Ubuntu
I am using German keyboard layout qwertz.
Virtualdub uses the us keys + and - (the keys left to backspace) to jump to
start (-) and end (+) of the selection.
Since + and - on German keyboard are at odd positions, Virtualdub seems to use
the scan codes of these keys and thus uses the same keys regardless of the
keyboard layout. On Windows and German keyboard it's "ß" and "'" left of
backspace.
In wine this doesn't work at all. It uses the + and ö keys. (not -, strange)
VirtualDub 1.10.4
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https://bugs.winehq.org/show_bug.cgi?id=36313
Bug ID: 36313
Summary: valgrind shows a possible leak in
propsys/tests/propstore.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==31754== 40 bytes in 1 blocks are possibly lost in loss record 232 of 560
==31754== at 0x7BC4C735: notify_alloc (heap.c:255)
==31754== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==31754== by 0x499C848: PropertyStore_CreateInstance (propstore.c:464)
==31754== by 0x499CFD2: InMemoryPropertyStoreFactory_CreateInstance
(propsys_main.c:113)
==31754== by 0x4B4AE26: CoCreateInstance (unknwn.h:226)
==31754== by 0x49561C0: test_persistserialized (propstore.c:207)
==31754== by 0x4956646: func_propstore (propstore.c:256)
==31754== by 0x495C13C: run_test (test.h:584)
==31754== by 0x495C52B: main (test.h:654)
==31754==
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https://bugs.winehq.org/show_bug.cgi?id=39934
Bug ID: 39934
Summary: AppCAD graphics corruption
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53345
--> https://bugs.winehq.org/attachment.cgi?id=53345
Correct rendering on WinXP
AppCAD is a freeware RF circuit design tool. In the Balun calculator (Circuit
Design>Balun) the schematic drawing for solution 2 is replaced by large dark
areas. Wine message:
fixme:enhmetafile:PlayEnhMetaFileRecord EMR_EXTCREATEPEN: Need to copy brush
bitmap
This affects version 4.0.0 only. It is a VB6 application.
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http://bugs.winehq.org/show_bug.cgi?id=24701
Summary: Vampire the Masquerade bloodlines
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
err:d3d:resource_init Out of adapter memory
Seems to be the first error. I have fglrx drivers but removed them from a while
and tested, and it continued.
using winetricks videomemorysize=512 for my graphics card (Ati mobility radeon
4570 512 mb) didn't have a effect (there is a difference in the offsets
reported). I'm using installed the last unofficial patch. Without it a addional
error relating to the refresh rate would manifest (it has to do with a dll file
in the bin folder shaderapidx9.dll
http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20211232/p1/
)
and a nocd.
This seems to me a regression, because i played it before in this computer. But
since i changed release, X, fglrx, wine, unofficial patch compilation and other
things, i have no idea if that is certain.
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http://bugs.winehq.org/show_bug.cgi?id=22239
Summary: BabelMap's display is corrupted in several dialog
boxes
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rebecca.menessec(a)ironhavoc.org
BabelMap is a well-regarded utility for managing and tracking Unicode fonts.
http://www.babelstone.co.uk/Software/BabelMap.html
Unfortunately, this is everything I have-- these errors are generated on
appinit (main window creation, I think), and not when opening dialog boxes, and
not on app close:
user@host ~ $ wine BabelMap.exe
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
I can attach a screenshot, if needed, but this display corruption should be
easy to reproduce. For instance, open the app and click Configure... next to
"Composite Font".
I'm using simple autogen settings, with Windows XP set as the OS. If I can
provide other useful info, I'll be happy to.
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http://bugs.winehq.org/show_bug.cgi?id=31855
Bug #: 31855
Summary: Unable to start the sims 1 deluxe and unsleshed
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fantonifabio(a)tiscali.it
Classification: Unclassified
Created attachment 41919
--> http://bugs.winehq.org/attachment.cgi?id=41919
Log of the sims start on wine 1.5.14
I have install the sims deluxe and the expansion unslashed without error but
the game not start.
Tried on Ubuntu 12.04 with wine 1.5.14.
Clean install with also:
winetricks corefonts vcrun6 vcrun2003 vcrun2005sp1 vcrun2008 vcrun2010 d3dx9
Log of start in attachment
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https://bugs.winehq.org/show_bug.cgi?id=40850
Bug ID: 40850
Summary: MS Money 2000: text is cut off when entering an
operation
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrea.vai(a)unipv.it
Distribution: ---
Created attachment 54839
--> https://bugs.winehq.org/attachment.cgi?id=54839
Screenshot of cut off text
While I am entering a transaction, the text that I try to enter is cut off at
the bottom. After the enter is done, the text appears correctly.
In the attached screenshot you can see, from top to bottom:
- the first transaction, previously entered, which shows the text ("Car: Fuel")
correctly;
- a second transaction, during its insertion, showing the same text ("Car" /
"Fuel") cut off
The text cut off is somewhat unreadable, so this bug is quite annoying.
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https://bugs.winehq.org/show_bug.cgi?id=42298
Bug ID: 42298
Summary: err:clipboard:convert_selection Timed out waiting for
SelectionNotify event
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Although I'm a fan of the "console messages are not bugs" this is a little
annoying, it can repeat several times. Happens under heavy CPU/IO usage and
will repeat until CPU/IO goes back to "normal", this is the impression I have,
it could be something else.
It is sort of easy to reproduce and it is NOT present since the patch that
moved stuff ( http://source.winehq.org/git/wine.git/commitdiff/7d0ddff2 ), it
was something that was changed later I believe started less than 2 months ago.
I can try bisecting but it will take some time so if anybody (Julliard) has a
hint it will be better.
Am I the only affected?
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https://bugs.winehq.org/show_bug.cgi?id=41258
Bug ID: 41258
Summary: Paragon crashes in loading screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55555
--> https://bugs.winehq.org/attachment.cgi?id=55555
Debug output
Paragon first freezes, then crashes in the loading screen.
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http://bugs.winehq.org/show_bug.cgi?id=22038
Summary: Art of Murder Cards of Destiny: some character models
are plain white
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=26799)
--> (http://bugs.winehq.org/attachment.cgi?id=26799)
White character model in the game
In Art of Murder: Cards of Destiny (this is the latest one from the series)
some of the characters appear in plain white. First time I realized this issue
in the second scene of the game, where you can enter a bar.
Wine-1.1.40 from source
Fedora 12 x86
Nvidia 7600 GT card with driver 195.36.08
I could only find a German demo of the game:
http://www.worthdownloading.com/download.php?gid=4444&id=21130 (1.1 Gb in
size) but don't know if it includes that part of the game.
The game was installed into a clean wineprefix but it installed DirectX
runtimes automatically. I didn't try it with wine's built-in DX dlls. I don't
know if that matters.
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http://bugs.winehq.org/show_bug.cgi?id=26215
Summary: Super Meat Boy shows grey textures for some objects
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm getting grey textures for some, but not all, objects in Super Meat Boy.
The walls and player render fine, but the squirrels and spinning blades in the
first few levels show up as moving grey squares.
Nvidia driver version 260.19.06 on Ubuntu 10.10 64-bit, with a GeForce GTS 450
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http://bugs.winehq.org/show_bug.cgi?id=34296
Bug #: 34296
Summary: wine --help message should be translatable
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
It's currently hardcoded in loader/main.c (check_command_line function)
static const char usage[] =
"Usage: wine PROGRAM [ARGUMENTS...] Run the specified program\n"
" wine --help Display this help and exit\n"
" wine --version Output version information and
exit";
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http://bugs.winehq.org/show_bug.cgi?id=35279
Bug ID: 35279
Summary: Giana Sisters: Twisted Dreams v1.1.2: certain objects
have no textures
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Regression SHA1: 611b541f292761e459eac4eb1cf88d765b939ff8
Created attachment 47053
--> http://bugs.winehq.org/attachment.cgi?id=47053
screenshot
This bug is present in the latest version of the game (1.1.2) available on
Steam or GOG.com, but I can't reproduce it with the demo version which is an
earlier version of the game.
Certain objects, characters are black when shader quality in the launcher set
to medium or high. Those objects appear correctly when shader quality set to
low.
Regression testing resulted in
611b541f292761e459eac4eb1cf88d765b939ff8 is the first bad commit
commit 611b541f292761e459eac4eb1cf88d765b939ff8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:49 2012 +0200
wined3d: Set undefined vertex attributes to 0.0.
:040000 040000 b36ae918ed4dbda9ae31976e72d500fce79c69fc
4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24 M dlls
Note: treasure chests in the game also appear without texture (one chest can be
seen in the attached screenshot with a flag on top of it). This, however, was
caused by a much earlier commit according to my regression testing, it was
commit 4936e71828669ef084f9cf243f924a11a2cdce50 that caused it. Setting shader
quality to low makes chests appear correctly.
Installing native d3dx9 libraries or disabling GLSL don't solve the problem.
Wine terminal output doesn't contain any useful information.
Let me know if you need a log with debug channels enabled.
Fedora 19 x86
Nvidia 250 / driver 325.15
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http://bugs.winehq.org/show_bug.cgi?id=30061
Bug #: 30061
Summary: Shader bug in The Darkness II
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
The Darkness II isnt rendering everything correct when using this patch from
here http://bugs.winehq.org/show_bug.cgi?id=29896.
Some textures arent rendered (black) and sometimes things are way to bright.
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http://bugs.winehq.org/show_bug.cgi?id=36089
Bug ID: 36089
Summary: SpinTires a wrong dirt rendering
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48275
--> http://bugs.winehq.org/attachment.cgi?id=48275
in wine
See attached screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=29792
Bug #: 29792
Summary: Gothic 2 (JoWood Productions) installer fails due to
media validation tool failing (don't add
FILE_ATTRIBUTE_ARCHIVE by default to file entries)
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I first wanted to investigate bug 22515 hence i bought the game for a few bucks
and looked into it...
Well, it seems there exist different editions of the game and the problems
might not be connected at all.
Although this is related to copy protection it's not the SecuROM 4.x tests
failing here - that part of protection works fine.
I have the 3 CD set by JoWood Productions released on November 29, 2002.
Near the end of installation process there is a tool "g2setup.exe" launched
which verifies the authenticity of install media.
That process returns a specific exit code (0x777 -> 1911) which basically says:
"all checks passed".
Any different exit code will roll back the whole installation!
Current workaround: kill the installer from another terminal when this
verification process starts.
Everything has already been copied up to this point so just wait until the disc
spins up and execute 'wineserver -k'.
--- snip ---
0024:Starting process L"C:\\Program Files\\Jowood\\Gothic II\\g2setup.exe"
(entryproc=0x4c6929)
--- snip ---
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
...
Scanning -> Z:\home\focht\.wine\drive_c\Program Files\Jowood\Gothic
II\g2setup.dll
File Type : 32-Bit Dll (Subsystem : Win GUI / 2), Size : 229376 (038000h)
Byte(s)
[File Heuristics] -> Flag : 00000000000000001100001100000001 (0x0000C301)
[!] Armadillo v2.xx - v3.xx detected !
[i] Splash Setting (0x0) -> NONE / Duration : 00 second(s)
[CompilerDetect] -> Visual C/C++
- Scan Took : 0.560 Second(s)
--- snip ---
Various anti-debugging/hacking trickery which of course can be bypassed ;-)
Additionally to physical media analysis of GOTHIC2_CD3 (part of SecuROM) there
are "custom" checks present.
Most of them are simple ones like comparing disc serial against hard coded
value.
The directory structure is read from disc and CRC32 checksums are calculated
for specific files.
--- snip ---
ATTRIBS SIZE CRC32 NAME
____________________________________________________________
A R 362,789,836 5f4cb098 Gothic2-Setup.W03
A R 123 JoWooD Homepage.url
A R 14,816 Readme.txt
A R 289 Register.url
A R 5,569 eula.txt
A R 766 gothic2.ico
(DIR) 168,146,318 ArxDemo
A R 31,744 1d31e5c6 ArxDemo\Setup.exe
A R 877 ArxDemo\Setup.ini
A R 1,304,064 ArxDemo\Setup.msi
A R 101,581,207 ArxDemo\Setup1.cab
A R 23,103,162 ArxDemo\Setup2.cab
A R 31,150,491 ArxDemo\Setup3.cab
A R 1,309,184 ArxDemo\Setup_Deutsch.msi
A R 1,708,856 34ec21c0 ArxDemo\instmsi.exe
A R 1,822,520 e5563f20 ArxDemo\instmsiw.exe
...
Scan time.............[ 551.80] Seconds (551801 ms)
Total files...........[ 35] Files
Total size............[ 558,468,227] Bytes
Dirlist Text CRC32....[ 0032ED44]
____________________________________________________________
...
--- snip ---
Forget the scan time, I was debugging at this place ;-)
What makes things complicated is that additionally to per-file CRC32 checksums
there is also a CRC32 for the whole in-memory folder listing content generated
(see snippet) -> "Dirlist Text CRC32" (in snippet the address is printed, not
the value itself).
That overall checksum didn't match the internal hard-coded one.
One problem is that Wine adds FILE_ATTRIBUTE_ARCHIVE by default to each file
info entry.
Source:
http://source.winehq.org/git/wine.git/blob/c7cb3e6cb21598281cf2b00b2ccd8323…
This is breaks the overall checksum (file entries get "A" added).
The file entries have to have only FILE_ATTRIBUTE_READONLY set -> "R" (reside
on CDROM).
If FILE_ATTRIBUTE_ARCHIVE is omitted (and a second bug is worked around) the
verification process exits with exit code 0x777 which allows the main installer
to successfully finish.
---
There is another problem, a bug in the verification tool that unfortunately
prevents a "full" fix for this installer.
One of the file CRC32 on CD3 gets miscalculated ...
It took me some hours to find out this brain damage after successfully pinning
down the first problem and wondering why the overall checksum still didn't
match.
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d734
"D:\\arxdemo\\setup.exe",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=000000a0 ret=00d86dfe
0024:Call KERNEL32.GetFileSize(000000a0,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=00007c00 ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(000000a0,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
0024:Call KERNEL32.CloseHandle(000000a0) ret=00d8743a
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=00d8743a
--- snip ---
"D:\\arxdemo\\setup.exe" is the culprit. The file size is 31744 bytes.
The tool allocates a fixed 65552 byte buffer to read file content in and
calculate checksum on (actually 65536 bytes are used for checksumming).
Prior to calculating file CRC32 for "D:\\arxdemo\\setup.exe", the 350 MiB
"D:\\gothic2-setup.w03" was checksummed in 0x10000 byte chunks.
It had the same heap chunk address 0x00fc5238 which was later reused for
"D:\\arxdemo\\setup.exe" checksum calculation.
--- snip ---
0024:Call KERNEL32.CreateFileA(0032dd20
"D:\\gothic2-setup.w03",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=0000009c ret=00d86dfe
0024:Call KERNEL32.GetFileSize(0000009c,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=159fbbcc ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
...
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
...
--- snip ---
Because the heap chunk was reused and the buffer was fully filled from previous
run, the read file operation for "D:\\arxdemo\\setup.exe" only initialized the
first 31744 bytes.
The checksum is done on 65536 bytes of buffer which includes garbage/leftover
already present.
Well, the developers didn't bother to pass HEAP_ZERO_MEMORY to
RtlAllocateHeap() or explicit memset(ptr, 0, nbytes).
The tool "works" in Windows most likely due to different heap manager
implementation/usage or maybe application shims.
They put some effort into anti-debugging/hacking/copying and rambled about
piracy in hidden messages (found while debugging) ... and yet managed to put in
such bugs.
You can hack/patch ntdll.dll RtlAllocateHeap() -> forcing flags |=
HEAP_ZERO_MEMORY to verify the installer really works after fixing the first
problem.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30421
Bug #: 30421
Summary: obscure GDI Message Queue + Focus bug
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
Classification: Unclassified
ok, this is a rather obscure bug that i've been experiencing for quite some
time, but hadn't got a handle on any of the functions being used, so couldn't
really provide a useful report. as i am now running pyjamas-desktop which uses
python ctypes bindings to gdi32 (!!) i can now provide useful feedback.
please see the following file, the GetMessage loop towards the end:
http://pyjs.org/pygit/#file=pyjd/mshtml.py&id=0d4b6787d01c3d90f2c8801c5c4c4…
basically, the repro is as follows:
* run wine python.exe Hello.py (an example)
* move the mouse out of the GDI32 (IWebBrowser2 OLE control) window
* move the mouse into the xterm where wine was fired up
* press ctrl-c
now, _normally_, under xp, nothing happens... and nothing _should_ happen...
ever. ctrl-c should be *completely* ignored. but, continue:
* move the mouse _back_ into the GDI32 window
* the program exits
the exit should *not* be happening when the mouse is moved back.
which brings me on to the various experiences that i've had with focus issues,
especially dialog boxes. maybe this is because i'm using fvwm2, but the
behaviour of focus on dialog boxes and especially inputboxes within dialog
boxes is _very_ erratic. the mouse is needed to be moved into the parent
window in order sometimes for keyboard focus to arrive on the inputbox within
the dialog box! sometimes that doesn't work, and the mouse is required to be
moved onto the bar at the top of the parent window (the one with the title -
the x-windows / fvwm window bar!)
all very odd, and probably a different bug, but hey :)
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http://bugs.winehq.org/show_bug.cgi?id=19182
Summary: Allow to completely disable MIME-type and application
integration
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Note: I could not find a component "winemenubilder" which is why I selected
"-unknown".
It would be great to have a way to tell wine not to create a whole bunch of
files across the .config and .local directories. I don't want any mime-type
which is registered by a windows application run through wine to reflect on my
system - if I really want to use wine to open a certain filetype (which never
happened so far) I will do that manually. Nor do I want all the unnecessary
start menu entries to be added to my KDE menu - they end up in the wrong
category anyway. I like to have the control of creating these entries myself.
For the menu it worked fine to simply remove the "Wine" menu directory with the
menu editor. The annoying files still got created, but they were ignored.
However now wine started to spam my mime directory, too, and it constantly
re-creates the files in there - a really annoying behaviour. This not only
leads to the danger of me accidentally starting wine without wanting to do so,
it also drives some applications crazy (for example the KDE screenshot
application no longer recognizes ".jpg" to be a JPEG extension since wine added
.jfif).
I understand that many people want wine to just magically integrate into their
Linux environment, but there are also people like me who switched to Linux
because they like to have control, and Windows often prefers its own
preferences over the user's. Wine should really not bring that to Linux, or it
will get as annoying as Windows is. If I could not patch wine myself to no
longer create these files, I had no way to stop all these mime types from being
added, no configuration panel to remove them, nothing. I do not even know which
of my many WINEPREFIXes created the files.
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http://bugs.winehq.org/show_bug.cgi?id=34830
Bug #: 34830
Summary: rpcrt4:cstub fails and crashes on Windows 8
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The rpcrt4:cstub conformance test has a number of test failures and crashes on
Windows 8:
cstub.c:519: Test failed: QueryInterfacevtbl 1 not updated 776C2F4B 76085EBB
cstub.c:520: Test failed: AddRefvtbl 1 not updated 776BF425 76085ECE
cstub.c:524: Test failed: Invokevtbl 1 not updated 776BF839 7607CC41
cstub.c:525: Test failed: IsIIDSupportedvtbl 1 not updated 776CF314 76102697
cstub.c:527: Test failed: DebugServerQueryInterfacevtbl 1 not updated 776CF2ED
76102671
cstub.c:528: Test failed: DebugServerReleasevtbl 1 not updated 776C767F
76102684
cstub.c:530: Test failed: QueryInterfacevtbl 2 not updated 776C2F4B 76085EBB
cstub.c:531: Test failed: AddRefvtbl 2 not updated 776BF425 76085ECE
cstub.c:533: Test failed: Connectvtbl 2 not updated 776CF28C 7610264B
cstub.c:534: Test failed: Disconnectvtbl 2 not updated 776BF0D3 7607CC1B
cstub.c:535: Test failed: Invokevtbl 2 not updated 776BF839 7607CC41
cstub.c:536: Test failed: IsIIDSupportedvtbl 2 not updated 776CF314 76102697
cstub.c:537: Test failed: CountRefsvtbl 2 not updated 776CF2D2 7610265E
cstub.c:538: Test failed: DebugServerQueryInterfacevtbl 2 not updated 776CF2ED
76102671
cstub.c:539: Test failed: DebugServerReleasevtbl 2 not updated 776C767F
76102684
cstub.c:541: Test failed: QueryInterfacevtbl 3 not updated 776C2F4B 76085EBB
cstub.c:542: Test failed: AddRefvtbl 3 not updated 776BF425 76085ECE
cstub.c:546: Test failed: Invokevtbl 3 not updated 776BF839 7607CC41
cstub.c:547: Test failed: IsIIDSupportedvtbl 3 not updated 776CF314 76102697
cstub.c:549: Test failed: DebugServerQueryInterfacevtbl 3 not updated 776CF2ED
76102671
cstub.c:550: Test failed: DebugServerReleasevtbl 3 not updated 776C767F
76102684
cstub.c:564: Test failed: wrong proxy 1 func 0 776BF1AA/76080EFB
cstub.c:565: Test failed: wrong proxy 1 func 1 776BF4CB/7607CC2E
cstub.c:566: Test failed: wrong proxy 1 func 2 776BF16A/7607CBF5
cstub.c:584: Test failed: wrong proxy 3 func 0 776BF1AA/76080EFB
cstub.c:585: Test failed: wrong proxy 3 func 1 776BF4CB/7607CC2E
cstub.c:586: Test failed: wrong proxy 3 func 2 776BF16A/7607CBF5
cstub.c:755: this is the last test seen before the exception
cstub: unhandled exception c0000005 at 775CB76F
The crash happens in this call of create_proxy_test():
create_proxy_test( ppsf, &IID_if2, if2_proxy_vtbl.Vtbl );
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http://bugs.winehq.org/show_bug.cgi?id=22383
Summary: Dragon Age: Origins - massive flickering when
StrictDrawOrdering is disabled
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Using wine-1.1.42-390-g4fc6512 + the patch from bug 22202, there is massive
flickering of vertical black lines across the intro video. Disabling
StrictDrawOrdering fixes it.
Can't seem to get a screenshot, but if you really need one, let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42681
Bug ID: 42681
Summary: Regression: Graphics/Texture no longer render
correctly in Reflex Arena
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: firestarw(a)gmail.com
Distribution: ---
Game is Reflex Arena (https://www.reflexarena.com/) a DX10 game that that
requires steam to run
When in game in a map, in wine versions 2.0 and 2.1, the game renders ok (not
fully normal compared to windows but playable)
Screenshot (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354471255035084…
>From wine version 2.2 onwards, the graphics render as black
Screenshot from wine 2.4 (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354470385988403…
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https://bugs.winehq.org/show_bug.cgi?id=41752
Bug ID: 41752
Summary: Need For Speed Most Wanted 2012 Corrupted Models &
Textures in Game
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 56193
--> https://bugs.winehq.org/attachment.cgi?id=56193
Need For Speed Most Wanted 2012 Debug Log File
Need For Speed Most Wanted 2012 - In Game has corrupted Textures & Models,
complains about VSSetShader Dynamic linking is not implemented yet, PSSetShader
Dynamic linking is not implemented yet and OMSetBlendState Per-rendertarget
blend not implemented and WINED3D_RTYPE_TEXTURE_1D not implemented.
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http://bugs.winehq.org/show_bug.cgi?id=33834
Bug #: 33834
Summary: user32: multiline edit control renders tabs not
correctly using usp10
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Classification: Unclassified
Created attachment 44856
--> http://bugs.winehq.org/attachment.cgi?id=44856
minimal test program
An multiline edit control from user32 with custom tab widths set by window
message EM_SETTABSTOPS gets the tabs not rendered correctly.
Only the first and the last "column" is visible.
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https://bugs.winehq.org/show_bug.cgi?id=38245
Bug ID: 38245
Summary: Constrcuct2 can't create a localhost server - httpapi
stubs
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blurymind(a)gmail.com
Distribution: ---
Created attachment 51055
--> https://bugs.winehq.org/attachment.cgi?id=51055
terminal log file
Constrcut2 works almost flawlessly now. You can edit the games and export the
games. They work.
But you can not playtest the games, because wine fails to create a localhost
server and launch the web browser with it.
Here the part when I try to run the localhost server in the terminal Log:
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5099/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5100/", (nil)): stub!
fixme:httpapi:HttpCreateHttpHandle (0x14819d8, 0): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5000/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5001/", (nil)): stub!
And this is just from one of my tests. I tried with local host server addresses
..
Exporting them takes minutes and that is just not an option when developing a
game - you need to run it in your browser immediately. Plus you can't debug the
game when exporting, then running - no debugger.
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https://bugs.winehq.org/show_bug.cgi?id=40868
Bug ID: 40868
Summary: World of Warcraft ; seh:RtlCaptureStackBackTrace stub
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 54930
--> https://bugs.winehq.org/attachment.cgi?id=54930
Log with that exception
World of Warcraft 7 , aka the current Legion expansion beta realm version,
is quite agressive with seh:RtlCaptureStackBackTrace missing.
That occurs with both d3d9 and d3d11 rendering engines enabled.
fixme:seh:RtlCaptureStackBackTrace (0, 60, 0x23f8e0, 0x23f7c0) stub!
Not sure where that comes from as the live version seems to be a lot more
quiet.
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http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=26617
Summary: Need for Speed Shift 2: large black squares appear in
cockpit, obscuring much of the screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's as if part of the screen is censored.
The black blocks usually show up after about twenty or forty seconds of
racing. They're there even on lowest settings. Makes game unplayable.
There are quite a few messages like this:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x79f9eb50 to
reload it as sRGB.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
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https://bugs.winehq.org/show_bug.cgi?id=41260
Bug ID: 41260
Summary: Z-Fighting on character models during cutscenes in
SW:TOR
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 55560
--> https://bugs.winehq.org/attachment.cgi?id=55560
An example of the problem
When entering a cutscene in SWTOR, the animated models for characters will have
black flickering spots appear and disappear in a frame during cutscenes. I
cannot find anything in a debug log that would give a reason for this to
happen. All settings are on Ultra. It is incredibly hard to screenshot and show
the problem, but I've attached what I could get.
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http://bugs.winehq.org/show_bug.cgi?id=23081
Summary: Dragon Age: Origins - shadow under character flickers
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The shadow under the character flickers badly, especially in the
character selector before the game launches.
(This is with winetricks strictdrawordering=enabled as per bug 22383 )
It is present at least as far back as wine-1.1.36, but it gets
harder to tell as you go further back, because of other problems.
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http://bugs.winehq.org/show_bug.cgi?id=23730
Summary: Dragon Age: Origins, black flickering in opening menu
screen when mouse moves
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 22200 is fixed, Dragon Age Online no longer needs native
msvcr80. But when you move the mouse, there are black
bars in the game's opening menu page.
You can work around this with WINEDEBUG=-msvcrt.
The messages this suppresses look like this:
fixme:msvcrt:_controlfp_s (0x518e8f8 655391 196608) semi-stub
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x518e58c(1), 0x518e590)
partial stub
This seems to be a concrete case of a verbose FIXME causing suboptimal
performance. Should we
a) declare this to be not a problem because the user is supposed to read the
manual or appdb and know to use WINEDEBUG=-all when running this app?
b) declare this to be not a problem because the distro is supposed to patch
or wrap wine to always run apps with WINEDEBUG=-all?
c) temporarily mark the FIXMEs that cause the performance problem to be
displayed once only?
or d) something else?
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https://bugs.winehq.org/show_bug.cgi?id=41436
Bug ID: 41436
Summary: row_server_p.c build warnings when compiling 64-bit
Wine
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55808
--> https://bugs.winehq.org/attachment.cgi?id=55808
row_server_p.c build warning for 64-bit Wine
Hi,
I am building the latest git version of Wine 1.9.20 (as of 03.10.2016) and it's
being built with WoW64 support. While the 64-bit version is compiling I noticed
a few build warnings (see attachment)
My version of GCC is 6.2.1 20160830.
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http://bugs.winehq.org/show_bug.cgi?id=29397
Bug #: 29397
Summary: Flickering black boxes over models in Orcs Must Die!
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
Created attachment 38054
--> http://bugs.winehq.org/attachment.cgi?id=38054
Black boxes covering player models
While playing Orcs Must Die!, flickering black boxes appear on the edges of
many models, including background models that are part of the arena as well as
character models. These black boxes rarely stay in place long enough to capture
with a screenshot, but I have one that shows two such boxes. They change
position as the player moves and animations execute, but the boxes are present
in almost every frame.
Tested with 1.1.35 and 962230064d and got identical results. I have never tried
to play with earlier versions so I don't know if this is a regression or not.
The attached screenshot shows a black box over the archer's head and the
player's elbow. The box on the archer is permanent, the box on the players
elbow flickers as movement animations occur.
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http://bugs.winehq.org/show_bug.cgi?id=28883
Bug #: 28883
Summary: The Witcher 2: Portions of objects rendered as black.
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Classification: Unclassified
The Witcher 2 suffers from strange anomalies where objects or parts of objects
are drawn as black rather than textured. This occurs regardless of whether GLSL
is enabled or disabled and is not the same as Bug 27194 (which is resolved).
The only console message during this time is:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
over and over.
I've attached a screenshot showing the issue. Shifting the view slightly
changes what will and won't be shown as black. It happens mostly outdoors and
generally on foliage, although it sometimes appears on characters as well as
the screenshot indicates.
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http://bugs.winehq.org/show_bug.cgi?id=14939
Summary: DXT1 support not implemented
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Running Black & White, regardless of in-game settings, the following fixme
occurs:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4
Although the game is still playable, the lack of DXT1 support does seriously
affect the graphics and gameplay. On "lowest" settings, the terrain is
transparent and some objects are untextured and 100% black; on "highest", some
textures are corrupted, or untextured as in "lowest" settings.
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https://bugs.winehq.org/show_bug.cgi?id=41674
Bug ID: 41674
Summary: Dungeon rats - black squares in some textures
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56065
--> https://bugs.winehq.org/attachment.cgi?id=56065
complete log
Dungeon rats need d3dcompiler_43 override or the game crashes.
With d3dcompiler_43.dll native game works perfect but there are black squares
in some textures.
There are quite a few messages in the log:
fixme:d3d:wined3d_texture_generate_mipmaps texture 0xbee87e0 stub!
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Cannot begin query on an active query object.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. <target> does not have an active query.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Query object not found.".
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https://bugs.winehq.org/show_bug.cgi?id=37819
Bug ID: 37819
Summary: The Forest: To dark environment and missing textures
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50368
--> https://bugs.winehq.org/attachment.cgi?id=50368
Terminal output
On playing The Forest I'm seeing 2 issues that seems to be related:
- On running around the environment gets often very dark. It is a fading effect
and is maybe a feature of the game but on looking at Let's Plays on Windows
this doesn't appear in such a heavy way.
- Some graphics have missing textures and they will be shown as a white graphic
then. Also I'm noticing that looking at such a graphic does also trigger the
first issue.
In the attachments is the terminal output and 2 screenshots that compare how
the game looks normally at night and how the environemnt turns black after
turning a little to the left (so that I'm looking at a standing fire which have
partly missing textures).
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http://bugs.winehq.org/show_bug.cgi?id=21197
Summary: Black dots are seen on some 3D models in GTAIV
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25456)
--> (http://bugs.winehq.org/attachment.cgi?id=25456)
Exploded car
Sometimes dots make up the whole model, easily seen on exploded cars.
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http://bugs.winehq.org/show_bug.cgi?id=25760
Summary: After deinstallation of World of Tanks, its .desktop
file still resides in the menu
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
After deinstallation of World of Tanks, its .desktop file still resides in the
menu. The item disappears from Wine submenu but appears in "Applications".
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https://bugs.winehq.org/show_bug.cgi?id=37871
Bug ID: 37871
Summary: GOG.com downloader (.NET 3.5 app) wants
wininet.GetUrlCacheConfigInfoA/W implementation
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
It's rather harmless as the failure is catched and handled in managed code.
So the issue is rather about an improvement and the app can be used as test
case.
--- snip ---
fixme:wininet:GetUrlCacheConfigInfoW (0x1440e8, 0x33df24, 104)
Message: Value does not fall within the expected range.
Stack trace: at
System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32
errorCode, IntPtr errorInfo)
at MS.Win32.WinInet.get_InternetCacheFolder()
at System.Windows.Media.Imaging.BitmapDownload.BeginDownload(BitmapDecoder
decoder, Uri uri, RequestCachePolicy uriCachePolicy, Stream stream)
at System.Windows.Media.Imaging.LateBoundBitmapDecoder..ctor(Uri baseUri,
Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption
cacheOption, RequestCachePolicy requestCachePolicy)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean
insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapImage.EndInit()
at GOGCompanionApp.AppWindow.LoginUser()
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/cc817578%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/2aaff6e19f9ef97a241d7ca36497d47d…
--- snip ---
3764 BOOL WINAPI GetUrlCacheConfigInfoW(LPINTERNET_CACHE_CONFIG_INFOW
CacheInfo, LPDWORD size, DWORD bitmask)
3765 {
3766 FIXME("(%p, %p, %x)\n", CacheInfo, size, bitmask);
3767 INTERNET_SetLastError(ERROR_INVALID_PARAMETER);
3768 return FALSE;
3769 }
--- snip ---
$ wine --version
wine-1.7.33-191-ge899bd8
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37784
Bug ID: 37784
Summary: No warning to user that wine-mono will not be
installed to a 64 bit wineprefix unless wine64 is
explicitly invoked
Product: Wine
Version: 1.3.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Filing this based on https://bugs.winehq.org/show_bug.cgi?id=37772#c2.
The default wineprefix created by running wineboot (or anything else) on a 64
bit system is 64 bit, even if wine64 is not explicitly used. However, wine-mono
is not automatically installed to a 64 bit wineprefix unless wine64 is
explicitly invoked. There is no warning to the user that wine-mono is not being
installed, and http://wiki.winehq.org/Mono says nothing about needing to
specify wine64 to install/uninstall it in a 64 bit wineprefix.
If not installing wine-mono to a default wineprefix unless wine64 is specified
is the intended behavior, there should be a warning about that in the console
at wineprefix creation, and it should be documented on the Mono wiki page.
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http://bugs.winehq.org/show_bug.cgi?id=26445
Summary: URLDownloadToFileW does not support FTP URLs
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)colinfinck.de
I cannot download any file with an ftp:// URL using urlmon's URLDownloadToFileW
function. HTTP URLs properly work.
Downloading over FTP is supported under Windows, so Wine should implement this
as well.
An example app using this functionality can be found in bug 9741. As I don't
want to argue whether closing that bug was right, I'm opening this new one.
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http://bugs.winehq.org/show_bug.cgi?id=21403
Summary: Shiva editor refuse to run.
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://stonetrip.com/start-download/shiva/1-shiva-ple.
html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.livet(a)gmail.com
Created an attachment (id=25775)
--> (http://bugs.winehq.org/attachment.cgi?id=25775)
Here is the trace I have when I launch Shiva from the terminal.
Shiva is a indie game editor.
I was never be able to launch it (older version to).
There are some fixme in win and xrender (see log.txt), I assume the problem
come frome things unimplemented.
Test with lastest shiva PLE 1.8.1
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http://bugs.winehq.org/show_bug.cgi?id=23455
Summary: Using Filealyzer with wine o DLLs or EXE files causes
an application error
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.safer-networking.org/en/filealyzer/index.ht
ml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
Created an attachment (id=29272)
--> (http://bugs.winehq.org/attachment.cgi?id=29272)
Console output
Using Filealyzer with wine on DLLs or EXE Files causes an internal application
error (see screenshot) in Filealyzer.
This happens with any DLL or EXE File.
It doesn't happen on Windows XP (SP2), though.
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http://bugs.winehq.org/show_bug.cgi?id=36764
Bug ID: 36764
Summary: Rogue Squadron 3D 1.3: Unable to setup controller
in-game
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)xod.me
Created attachment 48822
--> http://bugs.winehq.org/attachment.cgi?id=48822
Console output, doesn't output anything when the issue happens, though.
When trying to setup controller buttons in the Joystick settings panel in game,
all buttons get mapped to BUTTON 1.
Even though the joystick calibration tool in the game's launcher correctly
recognizes the gamepad (an Xbox 360 wireless controller using the xpad driver
from Steam).
It could be a problem with auto-fire.
I'm leaving the severity to normal since it's a kind of game meant to be played
with a joystick or pad. Mouse or keyboard control of the ship are quite aweful.
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http://bugs.winehq.org/show_bug.cgi?id=19098
Summary: Regedit randomly crashes when deleting registry keys
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: acheron(a)front.ru
When I try to delete a key regedit may crash. Error messages wary. Sometimes it
displays an error window suggesting to write a bug report, sometimes it
doesn't. The most frequent error message seems to be similar to
wine: Unhandled page fault on write access to 0x00790051 at address 0x7ef977f9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef97d3e
I don't know if this is the cause or not, but I've encountered this problem
only deleting keys of type REG_SZ and containing non-ASCII characters.
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http://bugs.winehq.org/show_bug.cgi?id=33904
Bug #: 33904
Summary: Face Noir demo crashes on start without native
d3dx9_36
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://spiele.download.t-online.de/dladvert/115472
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45015
--> http://bugs.winehq.org/attachment.cgi?id=45015
log+d3dx
This is may also affect on a full version.
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http://bugs.winehq.org/show_bug.cgi?id=15934
Summary: Can't see Worms 2 intro films as they play
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deriziotis(a)gmail.com
The introduction films to Worms 2 play but you can't see the videos.
You can only hear the audio and when they finish it goes into the game as
normal.
Without any debugging set a fixme line is outputted to the console when each
video starts:
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 02000003
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 02000003
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https://bugs.winehq.org/show_bug.cgi?id=37709
Bug ID: 37709
Summary: Qt 5 applications show menus & co. on wrong screen if
outside primary screen
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: matteo(a)mitalia.net
Distribution: ---
Created attachment 50198
--> https://bugs.winehq.org/attachment.cgi?id=50198
If the menu is opened on the primary screen everything works fine
Qt 5 applications under Wine 1.6.2 have problems in positioning menus, the
combobox dropdown and other "floating" elements in case of a multiple monitors
setup.
In particular, the position of such elements seems to be clamped to the primary
screen, as in attached figures.
The problem doesn't show with Qt 4 applications.
You can find a statically-linked demo application here
(https://bitbucket.org/mitalia/qt5-wine-menubug/downloads/qt5-wine-menubug.e…)
- it just sports a QMainWindow with two menus and a combobox. Its source is at
https://bitbucket.org/mitalia/qt5-wine-menubug/src.
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https://bugs.winehq.org/show_bug.cgi?id=37401
Bug ID: 37401
Summary: Brother's Keeper 7: crashes when being closed down.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wathonian(a)gmail.com
Distribution: ---
Created attachment 49743
--> https://bugs.winehq.org/attachment.cgi?id=49743
Terminal Output
Wine 1.7.28, Brother's Keeper 7.0.31 (wwww.bkwin.org/bksetup7E.EXE)
Having entered data (First create a database then go to Add an entry, a name
and date of birth will suffice), attempting to close the program will crash it.
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http://bugs.winehq.org/show_bug.cgi?id=34749
Bug #: 34749
Summary: Eleusis Demo needs native dotnet40
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_99777.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46328
--> http://bugs.winehq.org/attachment.cgi?id=46328
log+backtrace
Crashes at start without native dotnet40.
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https://bugs.winehq.org/show_bug.cgi?id=42701
Bug ID: 42701
Summary: Mafia III stops after launching (needs
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.Ro
GetParameterizedTypeInstanceIID)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 42700
Distribution: ---
wine: Call from 0x7b43b77c to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine-2.4-123-gec8485e
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https://bugs.winehq.org/show_bug.cgi?id=41458
Bug ID: 41458
Summary: ACDSEE Pro 10 (64-bit) needs
api-ms-win-crt-locale-l1-1-0.dll.__initialize_lconv_fo
r_unsigned_char to run
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55836
--> https://bugs.winehq.org/attachment.cgi?id=55836
Crash on startup 64bit W7
App crashes on startup.
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https://bugs.winehq.org/show_bug.cgi?id=40235
Bug ID: 40235
Summary: unimplemented function
api-ms-win-core-sysinfo-l1-2-1..GetSystemTimePreciseAs
FileTime called in 32-bit code
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: pherms(a)outlook.com
Distribution: ---
Created attachment 53779
--> https://bugs.winehq.org/attachment.cgi?id=53779
unimplemented function
api-ms-win-core-sysinfo-l1-2-1..GetSystemTimePreciseAsFileTime called in 32-bit
code
I've got the message while installing the 32 bit windows package Metatrader 4,
using the PlayOnLinux wrapper.
It started to prepare the wine-prefix and download and install the necesary
packages, like gecko... (I cannot remember the complete package name, sorry for
that) and wine-mono-4.5.4.
After that it tried to run the MetaTrader 4 installer and it threw this
exception. See the attached file.
I have been able to install and use this program in Windows succesfully.
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https://bugs.winehq.org/show_bug.cgi?id=41328
Bug ID: 41328
Summary: starcraft 2 need ucrtbase.dll._wsopen_dispatch
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: arkahys(a)hotmail.com
Distribution: ---
Starcraft 2 version 3.6.0 crash.
wine: Call from 0x7b43cd1c to unimplemented function
api-ms-win-crt-stdio-l1-1-0.dll._wsopen_dispatch, aborting
add api-ms-win-crt-stdio-l1-1-0 (native,integer) crash and return :
wine: Call from 0x7b43cd1c to unimplemented function
ucrtbase.dll._wsopen_dispatch, aborting
add ucrtbase (native, integer) launch game but crash before menu and return :
wine: Call from 0x7b43cd1c to unimplemented function
api-ms-win-crt-math-l1-1-0.dll._except1, aborting
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http://bugs.winehq.org/show_bug.cgi?id=15436
Summary: Collect crash data
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Suggested at Wineconf 2008.
When a wine app crashes, instead of running winedbg by default,
we should run a crash handler that gathers
crash info and offers to upload it to the developers.
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https://bugs.winehq.org/show_bug.cgi?id=39935
Bug ID: 39935
Summary: AppCAD table doesn't show cell contents unless focused
or hovered over
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53347
--> https://bugs.winehq.org/attachment.cgi?id=53347
NoiseCalc on Wine
AppCAD is a freeware RF circuit design tool. In the NoiseCalc component
(Signals-Systems>NoiseCalc) the table doesn't show cell contents until they
have focus or the pointer hovers over them. No Wine messages seem to be
related to this particular component.
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https://bugs.winehq.org/show_bug.cgi?id=36412
Bug ID: 36412
Summary: valgrind shows a possible leak in
netprofm/tests/list.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3773== 28 bytes in 1 blocks are possibly lost in loss record 159 of 560
==3773== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3773== by 0x4CD6BB8: apartment_getclassobject (compobj.c:526)
==3773== by 0x4CD9FC6: get_inproc_class_object (compobj.c:2894)
==3773== by 0x4CDCD2F: CoGetClassObject (compobj.c:3032)
==3773== by 0x4CDD4B7: CoCreateInstance (compobj.c:3197)
==3773== by 0x4B74D31: func_list (list.c:35)
==3773== by 0x4B75E84: run_test (test.h:584)
==3773== by 0x4B76272: main (test.h:654)
==3773==
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http://bugs.winehq.org/show_bug.cgi?id=18971
Summary: Font's not properly setup in the registry?
(appinstall)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.ccleaner.com/download
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found while testing CCleaner for appinstall, wine's got ~10 registry errors.
I've sent patches for a few of them, but I'm not as sure on these...
Font Issue Courier (coure.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
Font Issue MS Sans Serif (sserife.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
Font Issue MS Serif (serife.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
Font Issue Small Fonts (smalle.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
We claim to have these fonts, but really, we've substitutes that have different
names. Windows does the same, but doesn't get a complaint from CCleaner, so
we're not doing something right.
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https://bugs.winehq.org/show_bug.cgi?id=39152
Bug ID: 39152
Summary: monitor test 3.2 fails to read registery
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
http://www.passmark.com/ftp/montest.exe
Error opening registery key HKEY_LOCAL_MACHINE\key_path it complains that at
start of the program and few times later while running the test
default console output doesn't reveal enough
wine 1.7.50
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http://bugs.winehq.org/show_bug.cgi?id=35345
Bug ID: 35345
Summary: Evoland fails to show any GUI
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Classification: Unclassified
When attempting to start Evoland (steam version), I get a mostly black window
that says:
(null): Error: Error #3694
(null): 1680x1050
Nothing in the terminal output looks obviously at fault to me:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:lsa:LsaGetLogonSessionData 0x33ebb8 0x33ebc8 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33e6d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d7bc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cae4,0x00000000), stub!
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https://bugs.winehq.org/show_bug.cgi?id=42276
Bug ID: 42276
Summary: Firestorm Viewer does not started due to graphics card
interface error
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artist(a)wavenet.org
Distribution: ---
Created attachment 56985
--> https://bugs.winehq.org/attachment.cgi?id=56985
Back trace file and terminal output file when newly installed Firestorm runs at
the end of installation.
Due to this issue with the compiled for Linux version of the Firestorm Viewer:
https://community.secondlife.com/t5/General-Discussion-Forum/Objects-I-cann…
It became necessary to run the compiled for MS Windows version of the FireStorm
Viewer under Wine. It was successfully installed both after in winecfg the
installation was set to Windows 7 and also Windows 10 was tried. But the
Firestorm installation does not run in either instance.
The Firestorm installation file was downloaded from this link:
https://firestorm-download-secondlife-com.akamaized.net/Phoenix-FirestormOS…
On this web page:
http://wiki.phoenixviewer.com/downloads
The error messages indicate a problem with the graphics card. So I also
attempted to install the Windows version of the graphics driver. This driver
would not install when the installation file was set in winecfg to Windows 7 or
Windows 10. The error message was that graphics hardware could not be found.
The Windows 7 and 8 driver version was downloaded from:
http://www.geforce.com/drivers/results/113442
The Windows 10 driver version was downloaded from:
http://www.geforce.com/drivers/results/113448#
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http://bugs.winehq.org/show_bug.cgi?id=27505
Summary: Silent Heroes Launcher fails with mono210 (works with
dotnet20)
Product: Wine
Version: 1.3.22
Platform: x86-64
URL: http://www.blasteroids.com/games/file_details.cfm/6561
/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@aw25 ~/.wine/drive_c/Program Files/Paradox Interactive/Silent Heroes $
wine Silent\ Heroes\ Launcher.exe
System.IndexOutOfRangeException: Array index is out of range.
at ZtormLauncher.MainForm.getSerial () [0x00000] in <filename unknown>:0
at ZtormLauncher.MainForm.MainForm_Load (System.Object sender,
System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in
<filename unknown>:0
9779e71e1f8be07c0fbed749e1227210ad53ef8b sh_launcher_setup.exe
pops up an error dialog and exits. With dotnet, gives me an error about not
finding a serial, then gives me a login prompt.
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http://bugs.winehq.org/show_bug.cgi?id=25703
Summary: VMWare infrastructure client
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.ryen(a)gmail.com
Created an attachment (id=32745)
--> (http://bugs.winehq.org/attachment.cgi?id=32745)
error view
VMWare infrastructure client (VMware-viclient.exe - 57001780 bytes) installs
fine, but when excecuting the installed program i recieve an error in
VpxClient.exe
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http://bugs.winehq.org/show_bug.cgi?id=32916
Bug #: 32916
Summary: FIFA 13 intaller don't run
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcossr09(a)yahoo.com.br
Classification: Unclassified
Created attachment 43474
--> http://bugs.winehq.org/attachment.cgi?id=43474
err log
Hi,
when I try run the Installer of the FIFA 13 the following log (in attachment)
appears in the terminal and nothing happens.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=9802
Summary: ImageReady CS2 crashes on startup
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
There is a C++ exception after receiving a WM_MOUSEACTIVATE and then after a
call to PeekMessageW there is a access violation exception. The C++ exception
seems to be the main cause but it's hard if it is and why it is thrown.
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http://bugs.winehq.org/show_bug.cgi?id=34995
Bug #: 34995
Summary: Crashes in Wineskin
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cycle898(a)yahoo.com
Classification: Unclassified
Created attachment 46632
--> http://bugs.winehq.org/attachment.cgi?id=46632
Backtrace/Error Log
Wineskin 2.5.12 : crashes during certain parts of games with what could be
considered moderate to high graphical output. This happens several times over
various playthroughs. This error occurs at random intervals.
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https://bugs.winehq.org/show_bug.cgi?id=41859
Bug ID: 41859
Summary: pingo crashes when optimizing PNG images
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 56266
--> https://bugs.winehq.org/attachment.cgi?id=56266
pingo wine terminal log when using PNG image
With JPG image: works well.
With PNG image: it just crashes. Tested with all possible pingo options.
Without command line arguments: shows the help screen as usual.
pingo is a command line PNG/JPG image optimizer that is shipped as a single
'.exe' without needing installation.
Tested with the 3 methods of running Console User Interface programs: 'wine',
'wineconsole --backend=user' and 'wineconsole --backend=curses'. All of them
crashes when using PNG image.
Website: http://css-ig.net/pingo
Download: http://css-ig.net/tools/pingo.zip
OS: Arch Linux x86_64
Wine: 1.9.24 (with all optional dependencies installed)
pingo: 0.41
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https://bugs.winehq.org/show_bug.cgi?id=37443
Bug ID: 37443
Summary: Civilization 5 unhandled exeption when starting new
game /w Expansions
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ptrampau(a)gmail.com
Distribution: ---
Created attachment 49814
--> https://bugs.winehq.org/attachment.cgi?id=49814
crash output
When starting a new game Civ5 crashes during loading screen (you can hear about
half of the text narrated, then crash)
I have both Gods and Kings and brave new World Addons.
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https://bugs.winehq.org/show_bug.cgi?id=42714
Bug ID: 42714
Summary: frequent crash while downloading Grand Theft Auto V
update (win7 mode; 64bit prefix; staging)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 57688
--> https://bugs.winehq.org/attachment.cgi?id=57688
standard terminal output
New install of GTAV (DVD version). After login the game tries to update itself
with a multi-GB download. The download fails either with a lost connection
error "code 203", or crash. Error "code 203" is seen on Windows too so that may
be not wine fault, but the crash are not. After restarting the application, the
download resumes where it left and fails almost instantly.
When the download fails it leaves a .part file in the game directory. When the
.part file is deleted, restarting the application makes the download continue
for a varying amount of time (probably depending on the size of the next file
it downloads).
The whole thing is not yet downloaded so I can't say if the download get
corrupted or not.
Using wine-staging 2.4
Linux 3.16.0-4-amd64 #1 SMP Debian 3.16.39-1+deb8u2 (2017-03-07) x86_64
GNU/Linux
Nvidia GTX970 Debian driver 375.26
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https://bugs.winehq.org/show_bug.cgi?id=36061
Bug ID: 36061
Summary: winedbg crash dialog shows a leak in imm32
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed while valgrinding various test failures:
==13839== 24 bytes in 1 blocks are definitely lost in loss record 250 of 889
==13839== at 0x7BC4C735: notify_alloc (heap.c:255)
==13839== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==13839== by 0x7B84584B: HeapAlloc (heap.c:271)
==13839== by 0x7B845B80: GlobalAlloc (heap.c:388)
==13839== by 0x62CB1A6: ImmCreateIMCC (imm.c:2738)
==13839== by 0x62C4AB7: ImmCreateContext (imm.c:697)
==13839== by 0x62C6F93: ImmGetContext (imm.c:1422)
==13839== by 0x62CB807: ImmProcessKey (imm.c:2891)
==13839== by 0x538AB14: process_keyboard_message (message.c:2469)
==13839== by 0x538B2F4: process_hardware_message (message.c:2692)
==13839== by 0x538BFAD: peek_message (message.c:2900)
==13839== by 0x538E12C: GetMessageW (message.c:3817)
==13839== by 0x534ADB9: DIALOG_DoDialogBox (dialog.c:816)
==13839== by 0x534B064: DialogBoxParamW (dialog.c:879)
==13839== by 0x476B945: display_crash_dialog (crashdlg.c:369)
==13839== by 0x4784337: dbg_active_auto (tgt_active.c:816)
==13839== by 0x478A98C: main (winedbg.c:673)
==13839==
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:notify_alloc
fun:RtlAllocateHeap
fun:HeapAlloc
fun:GlobalAlloc
fun:ImmCreateIMCC
fun:ImmCreateContext
fun:ImmGetContext
fun:ImmProcessKey
fun:process_keyboard_message
fun:process_hardware_message
fun:peek_message
fun:GetMessageW
fun:DIALOG_DoDialogBox
fun:DialogBoxParamW
fun:display_crash_dialog
fun:dbg_active_auto
fun:main
}
wine-1.7.16-178-g7e874ae
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http://bugs.winehq.org/show_bug.cgi?id=27576
Summary: RT Se7en Lite installer hangs
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.rt7lite.com/downloads.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Requires Windows 7 mode, refuses to install in XP mode. After that, starts up,
you can accept license, etc. Once you click install, it hangs.
No visible terminal output at that point. There are few lines earlier:
fixme:ole:CoCreateInstance no instance created for interface
{ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class
{56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:shell:SHGetKnownFolderPath flags 0x00004400 not supported
fixme:shell:SHGetKnownFolderPath flags 0x00004400 not supported
fixme:shell:SHGetKnownFolderPath flags 0x00004400 not supported
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
8afd116c1a524cf1772c972860bc390af713cb6c rt_7_lite_win7_Vista_x86.exe
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https://bugs.winehq.org/show_bug.cgi?id=41608
Bug ID: 41608
Summary: Golden Krone Hotel fails to launch
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55953
--> https://bugs.winehq.org/attachment.cgi?id=55953
Terminal output Wine 1.9.21-106-g51ec5c6
I am trying to run this game in a 32-bit Windows 7 prefix with Wine-devel
1.9.21 and Wine-Staging 1.9.21 and in both versions the game crashes before it
even starts.
The game, according to its Steam page, requires Windows 7 or later.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=35413
Bug ID: 35413
Summary: err:module:import_dll Library libgcc_s_sjlj-1.dll not
found needed by mono-2.0
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fast.rizwaan(a)gmail.com
Classification: Unclassified
err:module:import_dll Library libgcc_s_sjlj-1.dll (which is needed by
L"C:\\windows\\mono\\mono-2.0\\bin\\libmono-2.0-x86.dll") not found
err:mscoree:load_mono Could not load Mono into this process
this bug was not there in 1.7.5 fedora 19/20 x86_64
the workaround is to "install winetricks dotnet40"
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http://bugs.winehq.org/show_bug.cgi?id=31260
Bug #: 31260
Summary: Tomb Raider 4 Broken Lighting
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Classification: Unclassified
Lighting seems to be broken in Tomb Raider 4 everything is fully lit.
Running Tomb Raider 4 from GOG.com with wine 1.5.9 on Debian 6.0.5 with nVidia
official drivers 295.59.
The problem is in the Tomb Raider 4 Times Exclusive level available here:
http://tombraiders.net/stella/downloads/TR4files.html#bonus
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http://bugs.winehq.org/show_bug.cgi?id=21378
Summary: lego digital designer crashes on scrolling
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://ldd.lego.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
lego digital designer seems to work well using 1.1.36 (yay :D), except when
trying to scroll.. (for example, right after the program starts on the left).
this consistently leads to an immediate crash (see attachment).
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http://bugs.winehq.org/show_bug.cgi?id=31737
Bug #: 31737
Summary: Need For Speed Hot Pursuit (2010): Gamepad is not
configured
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) connect gamepad
2) run nfs 2010
3) go to gameplay settings and assign gamepad keys
4) go to menu and press a gamepad key.
Expected: No messages appear when pressing gamepad keys
Actual: The message "Controller was not configured ..." appears.
Will attach the "WINEDEBUG=+joystick" logs later.
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http://bugs.winehq.org/show_bug.cgi?id=34978
Bug #: 34978
Summary: Display detection issue with the MacDriver
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I just realized that applications ported with wine do not detect multiple
displays, if they are set to use the MacDriver, although they do when using
X11.
Also, while the displays (1 & 2) are detected as actual displays using X11, the
MacDriver display is detected as "X11 windowing system".
I included 2 screenshots to show the issue.
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http://bugs.winehq.org/show_bug.cgi?id=31153
Bug #: 31153
Summary: Microsoft SQL Server Management Studio Express 2005:
fails to install with builtin mono (Unhandled page
fault)
Product: Wine
Version: 1.5.8
Platform: x86-64
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 40898
--> http://bugs.winehq.org/attachment.cgi?id=40898
backtrace generated by wine
Installation of the application fails after copying all files. The default
console output is mostly useless, one line of interest is:
wine: Unhandled page fault on read access to 0x00000000 at address 0x500bbd87
(thread 0044), starting debugger...
To reproduce this error:
winetricks win7
wine msiexec /i SQLServer2005_SSMSEE.msi
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http://bugs.winehq.org/show_bug.cgi?id=33445
Bug #: 33445
Summary: LTSpice crashes when performing noise analysis
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesmorad(a)gmail.com
Classification: Unclassified
Created attachment 44257
--> http://bugs.winehq.org/attachment.cgi?id=44257
crash summary
LTSpice crashes when trying to perform a simple noise analysis with a single
voltage source and single resistor.
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http://bugs.winehq.org/show_bug.cgi?id=20374
Summary: KeePass 1.09 crashes opening password database
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svjugs(a)gmail.com
Created an attachment (id=24144)
--> (http://bugs.winehq.org/attachment.cgi?id=24144)
Wine crash output
Hello,
Whilst trying to open a 1.x password database using KeePass 1.09 (current
version) which is verified to work with the same version natively, wine crashes
out completely.
Please see attached log for two attempted runs, and their backtrace/errors.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=36018
Bug ID: 36018
Summary: Heroes of Might & Magic 2: on the screen where you
build new buildings there's no animation unless the
cursor is moving
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Mind you that I'm not talking about the town screen, but the screen that
appears if you click on your castle, and where you build new stuff. You can
look for instance at the building called "moat", the water should be flowing
constantly, but it is not. There is an animation only if you're moving the
mouse.
This bug affects the GOG.com Gold Windows version as well as the standard demo
version.
There's nothing in the logs.
TESTED ON:
Windows Vista (here the game works fine)
Mac OS X 10.9.2, ATI HD 2600 Pro, the Mac Driver and X11
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http://bugs.winehq.org/show_bug.cgi?id=14113
Summary: Some fonts displayed with incorrect background color
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=14332)
--> (http://bugs.winehq.org/attachment.cgi?id=14332)
screenshot
Some fonts displayed with incorrect background color (white instead of
transparent). See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=24289
Summary: Office Word 2007 : Drag from native apps, drop to word
doesn't work
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: draiwn(a)yahoo.fr
Created an attachment (id=30598)
--> (http://bugs.winehq.org/attachment.cgi?id=30598)
Encoding error message after dragging an image into word
Currently it's not possible to drag images into Office Word 2007 from the web /
desktop.
A drag'n drop bug has been fixed in 1.3.1 release
(http://bugs.winehq.org/show_bug.cgi?id=10815) but it still doesn't works with
Office apps.
There is an encoding error message (see the capture below) when images (or
other objects) are dragged into word.
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http://bugs.winehq.org/show_bug.cgi?id=23106
Summary: Shareaza shows white boxes when you select a neighbor
in the network tab
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://shareaza.sourceforge.net/?id=download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=28714)
--> (http://bugs.winehq.org/attachment.cgi?id=28714)
Screenshot of the problem
The screenshot shows the issue. This is in Ubuntu 10.04 and Wine 1.2-rc2 and
todays git.
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https://bugs.winehq.org/show_bug.cgi?id=41357
Bug ID: 41357
Summary: i need help
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrs.bieber557(a)gmail.com
Distribution: ---
i downloaded sims 4.. it works for a little when i guess it crashes? im not
good with computer terms.. i have a macbook pro
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http://bugs.winehq.org/show_bug.cgi?id=24211
Summary: ispq crashes on 'create account' without native
devenum
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Reported by a user at
http://forum.winehq.org/viewtopic.php?t=9443
To reproduce:
rm -rf ~/.wine
sh winetricks wmp9
wget http://download.ispq.com/ispq9.msi
wine msiexec /i ispq9.msi
cd ".wine/drive_c/Program Files/iSpQ VideoChat 9"
wine ispqvideochat9.exe
Click on Create Account. App crashes.
On the console, one sees
err:ole:CoGetClassObject no class object
{e30629d2-27e5-11ce-875d-00608cb78066} could be created for context 0x17
wine: Unhandled page fault on read access to 0x00000000 at address
0xa7c43b6 (thread 0009), starting debugger...
To work around, copy devenum.dll from your windows partition into system32
and set it to native in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=39337
Bug ID: 39337
Summary: Legacy of Kain: Soul Reaver - game crashes at start
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 52417
--> https://bugs.winehq.org/attachment.cgi?id=52417
Logfile of the unpatched version
The game crashes at start and gives me this message:
"The program kain2.exe has encountered a serious problem and needs to close."
Patching the game with the official 1.2 patch doesn't help. With the
"Unofficial Windows XP Patch" I'm able to get access to the config menu at the
beginning, but the game still gives me the same error message when attempt to
play the game.
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http://bugs.winehq.org/show_bug.cgi?id=35477
Bug ID: 35477
Summary: Epsilon demo crashes on start up
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://www.pouet.net/prod.php?which=58262
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47357
--> http://bugs.winehq.org/attachment.cgi?id=47357
mercury-epsilon-final-2012-01-13.zip
No backtrace, nothing.
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http://bugs.winehq.org/show_bug.cgi?id=22253
Summary: Total Commander: Scrolling with the mouse wheel does
not work in Brief view
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Go to c:\windows\system32\, Ctrl F1 (or Show -> Brief), notice a horizontal
scrollbar appear.
Scroll "down" with the mouse wheel. The scroll bar should go right, but nothing
happens.
Press PageDown to go to the end of the file list. Scroll "up" using the mouse
wheel, notice the scroll bar goes left. But scrolling "down" still does not
work..
In Ctrl F2 (showing full file details) there is a vertical scrollbar, and
scrolling there using the mouse wheel works fine.
Total Commander 7.50a
Ubuntu 9.10
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http://bugs.winehq.org/show_bug.cgi?id=28153
Summary: AutoIt - @DesktopRefresh
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu @DesktopRefresh for autoit does not
give correct output.
sample script:
MsgBox(0x0, "Desktop Refresh", @DesktopRefresh)
Expected result:
Message Box showing Desktop Refresh
Actual result:
Message Box showing Desktop Refresh as 0
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https://bugs.winehq.org/show_bug.cgi?id=39071
Bug ID: 39071
Summary: 7-Zip 15.06 looks broken after being minimized
Product: Wine
Version: 1.7.48
Hardware: x86
URL: http://www.7-zip.org/a/7z1506.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Created attachment 52052
--> https://bugs.winehq.org/attachment.cgi?id=52052
7-Zip
7-Zip looks broken after minimizing and restoring. See the attached screenshot.
To reproduce install it, run it, minimize and restore it. That's all.
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http://bugs.winehq.org/show_bug.cgi?id=34742
Bug #: 34742
Summary: Catzilla 1.0 doesn't allow to use any display
resolutions other than 576p
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
They are just not active (I've entered my Free activation code).
Catzilla.exe
md5sum: B2117CF8CBD45DB0413EA117E7589D80
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http://bugs.winehq.org/show_bug.cgi?id=34741
Bug #: 34741
Summary: Catzilla 1.0 doesn't work: EAccess violation
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.catzilla.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
When trying to run any benchmark it gives this error:
Application Error
Exception EAccessViolation in module ALLBenchmark.exe at 00000000.
Access violation at address 00000000. Read of address 00000000.
Catzilla.exe 1.0
md5sum: B2117CF8CBD45DB0413EA117E7589D80
Installation works.
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http://bugs.winehq.org/show_bug.cgi?id=28735
Bug #: 28735
Summary: ntdll/tests/exception.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make exception.ok" in ntdll/tests under valgrind fails.
This has been happening since at least early last year. Log:
valgrind: Unrecognised instruction at address 0x7f230000.
Your program just tried to execute an instruction that Valgrind
did not recognise. There are two possible reasons for this.
1. Your program has a bug and erroneously jumped to a non-code
location. If you are running Memcheck and you just saw a
warning about a bad jump, it's probably your program's fault.
2. The instruction is legitimate but Valgrind doesn't handle it,
i.e. it's Valgrind's fault. If you think this is the case or
you are not sure, please let us know and we'll try to fix it.
Either way, Valgrind will now raise a SIGILL signal which will
probably kill your program.
err:seh:segv_handler Got unexpected trap 0
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
exception.c:396: Test failed: 15: Wrong exception code c000001d/c0000005
exception.c:399: Test failed: 15: Wrong exception address 0x7f230000/0x7f230006
exception.c:405: Test failed: 15: Wrong number of parameters 0/2
Conditional jump or move depends on uninitialised value(s)
at handler (exception.c:418)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by __regs_RtlUnwind (signal_i386.c:2397)
by __wine_call_from_regs (in dlls/ntdll/ntdll.dll.so)
by ??? (signal_i386.c:2413)
by unwind_frame (exception.c:74)
by __wine_exception_handler (exception.c:99)
by ??? (signal_i386.c:2522)
by ??? (signal_i386.c:2522)
by call_stack_handlers (signal_i386.c:616)
by raise_exception (signal_i386.c:694)
by NtRaiseException (signal_i386.c:2422)
by raise_segv_exception (signal_i386.c:1751)
by 0xDEADBABD: ???
by func_exception (exception.c:465)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at setup_exception_record (signal_i386.c:1629)
by segv_handler (signal_i386.c:1876)
by ??? (in /lib/i386-linux-gnu/libpthread-2.13.so)
Might be a valgrind bug, but winehq is probably the right place for triaging
it.
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https://bugs.winehq.org/show_bug.cgi?id=42467
Bug ID: 42467
Summary: THE SIMS 4 ORIGIN PROBLEM
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreanicolebv(a)gmail.com
Distribution: ---
Created attachment 57313
--> https://bugs.winehq.org/attachment.cgi?id=57313
backtrace
I installed Sims 4 with all packages and everytime I try to open it, it crashes
and says it's an error with origing
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http://bugs.winehq.org/show_bug.cgi?id=33768
Bug #: 33768
Summary: CSI: Fatal Conspiracy demo: too dark on many
triangles, especially faces, with alldlls=builtin
(purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
With wine-1.6-rc1, CSI: Fatal Conspiracy demo installs and runs with
all builtin dlls (i.e. winetricks alldlls=builtin),
but faces are drawn strangely;
sometimes the brightness is fine, but other times, many of the
triangles that make up the face are drawn much too dark.
The effect is rather startling. Eyeballs in particular are completely black.
The game is somewhat unplayable.
The log shows this many times:
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x31545844 ->
0x31545844
Setting d3dx9_36 and d3dx9_41 to native works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20074
Summary: Oblivion: black skin of main hero without native
d3dx9_27.dll
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=23635)
--> (http://bugs.winehq.org/attachment.cgi?id=23635)
wined3d(buggy)
Some time ago we need native d3dx9_27.dll to start Oblivion. Today we can play
it without native library. Bloom and HDR works too (HDR with some work). But
when I played, I saw very strange bug... Skin of my hero is black. Other people
looks fine. Watsh screenshots of fine view with native d3dx9_27.sll and badly
view without it. This bug works with DR, Bloom and without this.
It can be that this is because my hero is Danmer.
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http://bugs.winehq.org/show_bug.cgi?id=34692
Bug #: 34692
Summary: Wolfenstein (2009) displays strange colors
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/198909/190000/fileinfo/Wolfe
nstein-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: df5a0976e9f28836489e8977122844fe053278b3
Created attachment 46240
--> http://bugs.winehq.org/attachment.cgi?id=46240
terminal output
Some of the in-game elements (crosshair, menu items) are displayed in strange
colors (pink/purple).
Reverting the following commit fixes the problem:
df5a0976e9f28836489e8977122844fe053278b3 is the first bad commit
commit df5a0976e9f28836489e8977122844fe053278b3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Sep 6 00:11:12 2013 +0200
wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
:040000 040000 708a8e23ff2885672a0f69c0780f1218443b49b7
94d43a126dbf43dbae065582afcbec32f346554d M dlls
Either native d3dx9_36 or native d3dx9_40 also works around the issue.
Let me know if you need further tests or logs.
Nvidia 250 / driver 325.15
wine-1.7.3-224-gbb2c32d
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https://bugs.winehq.org/show_bug.cgi?id=42122
Bug ID: 42122
Summary: Dosbox fullscreen does not work
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56655
--> https://bugs.winehq.org/attachment.cgi?id=56655
log
Download and install dosbox from dosbox.com, set fullresolution=desktop (this
should eliminate the possibility of the application trying to switch to an
unsupported mode) and aspect=true. Run dosbox and hit alt+enter to go into
fullscreen.
What you end up getting is a black window (no dos prompt) that, at least in
GNOME, you can't easily get focus on. I just close it by hitting ctrl-c in the
terminal.
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https://bugs.winehq.org/show_bug.cgi?id=37531
Bug ID: 37531
Summary: HxD and HexEdit fail to access disks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
what I'm trying to do is dump my 500GB HDD onto my 1TB HDD by opening the 500GB
in either HxD or HexEdit and saving it as a file on the 1TB.
HxD only sees my C drive and 5 logical disks (all reporting "Bad Device Type")
HexEdit sees my 500GB E drive, but needs administrative privileges to open it.
first place I looked up on google told me to report a bug...
if you need downloads:
HxD: http://mh-nexus.de/en/downloads.php?product=HxD
HexEdit: http://www.4shared.com/file/VRaD3TtAce/HexEditPro4_0.html?
(sorry for 4Shared, http://www.hexeditpro.com no longer exists)
why do I want/need this type of access?
My 500GB was corrupted by ChkDsk (every file is 0KB in size) (that's ~300GB of
IMPORTANT data not being looked at)
I havn't touched it, so I know the data is still there, however, the drive
is/was compressed.
I want a raw image so I can format the drive and not have to worry about loss
of data. (as I can recover from the image)
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http://bugs.winehq.org/show_bug.cgi?id=34364
Bug #: 34364
Summary: Splinter Cell: Blacklist - D3DXLoadSurfaceFromMemory
Format conversion missing
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45746
--> http://bugs.winehq.org/attachment.cgi?id=45746
+d3dx
>From a terminal
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x15
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https://bugs.winehq.org/show_bug.cgi?id=39440
Bug ID: 39440
Summary: embedded (XEMBED) windows are blank
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: anton.kalmykov(a)gmail.com
Distribution: ---
Created attachment 52555
--> https://bugs.winehq.org/attachment.cgi?id=52555
patch file
I'm the author of airwave VST bridge (https://github.com/phantom-code/airwave).
My project is intended to use Windows VST plugins in Linux VST hosts (Bitwig
Studio, Ardour, etc). This task involves embedding the VST plugin window inside
of the VST host window (I use the XEMBED protocol to achieve this
functionality). The problem here is that after sending XEMBED_EMBEDDED_NOTIFY
message, the embedding window stays blank. I was able to workaround this issue
by inserting some delays
(https://github.com/phantom-code/airwave/blob/master/src/plugin/plugin.cpp#L…),
but this "solution" doesn't work in all cases. I've changed a few lines in
winex11.drv code (patch is attached) and it helped to solve the "blank window"
issue, but this is only a workaround (I don't know how to do a correct fix).
Anyway, increasing the size of embedded window will cause appearing of
additional blank regions.
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http://bugs.winehq.org/show_bug.cgi?id=25818
Summary: Macromedia Flash 8 has duplicated "minimize, restore,
close" icons in the menu bar
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32903)
--> (http://bugs.winehq.org/attachment.cgi?id=32903)
screenshot
Macromedia Flash 8 has duplicated "minimize, restore, close" icons in the menu
bar
Those duplicate buttons are working (in the same way as original) But when you
will close current project with help of them and create new one original
buttons will not be present, only duplicated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=41835
Bug ID: 41835
Summary: lg dvd firmware updater crashes
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oswald.buddenhagen(a)gmx.de
Distribution: Debian
Created attachment 56254
--> https://bugs.winehq.org/attachment.cgi?id=56254
crash dump
encouraged by some success stories relating to similar procedures, i tried
updating the firmware of my dvd-rw drive with the updater from
http://www.lg.com/us/support-product/lg-GH22NS30 (i tried both the 2.00 and
1.03 versions). however, the program crashes at startup.
the crash is in the application itself, but it's undoubtedly the result of some
inaccuracy in wine. i tried both 1.8.5 and 1.9.x.
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https://bugs.winehq.org/show_bug.cgi?id=38396
Bug ID: 38396
Summary: msiexec crash with winetricks running LEGOHarryPotter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51249
--> https://bugs.winehq.org/attachment.cgi?id=51249
Backtrace of the bug msiexec crash with winetricks running LEGOHarryPotter
msiexec crash with winetricks running LEGOHarryPotter
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http://bugs.winehq.org/show_bug.cgi?id=35999
Bug ID: 35999
Summary: Need for speed carbon DEMO all keyboard keys not
working X11DRV_KEYBOARD
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I was testing NFS Carbon because of another bug. And I used warn all debug.
While in game I noticed that I can't control the car with arrow keys.
This is not the only game I have this issue. Some splinter cell games, NFS, RAW
(wrestling game demo) and maybe some other have had similar issue, which has
mostly corrected by installing input overrides.
While debugging another error I found these lines:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 7 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_KEYBOARD_DetectLayout Using closest match (Swedish
keyboard layout) for scan/virtual codes mapping.
Closest match? It should be finnish keyboard...
warn:keyboard:X11DRV_InitKeyboard vkey 010D is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0124 is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0126 is being used by more than one
keycode
and few similar lines.
Wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=40373
Bug ID: 40373
Summary: Double free in RPCRT4
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: timo.kreuzer(a)web.de
Created attachment 54078
--> https://bugs.winehq.org/attachment.cgi?id=54078
idl file
RPCRT4 can double free parameter allocations from NdrStubCall2
The specific situation where this happened is the following:
- The idl file was lsa.idl from ReactOS (file attached)
- The function was LsarRetrievePrivateData
- The parameter was EncryptedData
- It happened in cleanup of marshalled parameters within NdrStubCall2, after
calling this function
What happened:
- NdrStubCall2 iterates though the marshaling phases
- On STUBLESS_MUSTFREE:
- params[i].attr.MustFree is TRUE for parameter i = 2 (EncryptedData)
- call_freer() is invoked with a pointer pointing to the parameter (pointer
to the parameter location!)
- param->attr.IsByValue is FALSE, so pMemory = *(unsigned char **)pMemory;
pMemory is now equal to the value EncryptedData (a pointer to a pointer)
- NdrFreer[pFormat[0] & NDR_TABLE_MASK] (NdrPointerFree) is called
- NdrPointerFree calls PointerFree
- desc = pFormat + *(const SHORT*)pFormat;
- (attr & RPC_FC_P_DEREF) is TRUE, so current_pointer = *(unsigned
char**)Pointer; (In the observed case this is NULL, since the function returned
NULL in that OUT parameter)
- NdrFreer[*desc & NDR_TABLE_MASK] (NdrPointerFree) is called with
current_pointer (doing nothing, since it's NULL)
- Pointer is not within pStubMsg->Buffer
- attr & RPC_FC_P_ONSTACK is not set (this is different on midl!)
- NdrFree(pStubMsg, Pointer) is called, freeing the pointer
- On STUBLESS_FREE:
- params[i].attr.ServerAllocSize is != 0
- HeapFree(GetProcessHeap(), 0, *(void **)pArg) is called on the pointer
that was freed before.
I cannot say exactly what is wrong here, but I see 2 potential problems:
- The type for the parameter has different flags between midl and widl (the
parameter data is the same), where widl is missing the [alloced_on_stack] flag:
midl:
/* 2076 */
0x11, 0x14, /* FC_RP [alloced_on_stack] [pointer_deref] */
/* 2078 */ NdrFcShort( 0xffb6 ), /* Offset= -74 (2004) */
widl:
/* 3112 (PLSAPR_CR_CIPHER_VALUE *) */
0x11, 0x10, /* FC_RP [pointer_deref] */
NdrFcShort(0xfffa), /* Offset= -6 (3108) */
With this flag, the parameter is not freed, but that might not be the correct
solution.
- Parameters with ServerAlloc are allocated from the heap, while according to
https://msdn.microsoft.com/library/windows/desktop/aa374362%28v=vs.85%29.as…,
it should be allocated on the stack, so it would not be freed.
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https://bugs.winehq.org/show_bug.cgi?id=37279
Bug ID: 37279
Summary: builtin IE "document.location.pathname" returns
without leading slash
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49577
--> https://bugs.winehq.org/attachment.cgi?id=49577
test case
I have upload a test html page, use jscript to get value of
document.location.pathname.
if it was start with a leading slash, nothing will happen; if don't, will be a
alert.
this page was tested on IE8/11, Chrome, Firefox. they are all right.
but in builtin IE the value will do not have leading slash.
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http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
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https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
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http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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https://bugs.winehq.org/show_bug.cgi?id=38012
Bug ID: 38012
Summary: Shivers video does not play in fullscreen
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
the last road to a 100% Shivers Wine compatibility is near. But it stays a very
annoying bug: Shivers videos (VDM video files from Sierra) don't play in
fullscreen, but in their original resolution, very tiny resolution, in the
upper left corner of the screen...
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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https://bugs.winehq.org/show_bug.cgi?id=40527
Bug ID: 40527
Summary: "Findus bei den Mucklas" not starting
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54348
--> https://bugs.winehq.org/attachment.cgi?id=54348
Several logs (see bug description)
I installed "Findus bei den Mucklas" in a 32-bit wineprefix. The install worked
flawlessly, but when trying to launch it it shows an error window "IO error
while installing driver!" or "Cannot open driver!" (see attachment).
I tried it with wine 1.9.8-staging and wine 1.8, both set to emulate Windows XP
and in another try set to emulate Windows NT 4.0, the logs are in the
attachment. I already made the game work on native Windows NT 4.0 and Windows
95, so it must be a wine bug. On first launch on windows it should ask for a CD
Key (Starforce DRM) and then start.
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=39080
Bug ID: 39080
Summary: The Settlers: Rise of an Empire: world geometry broken
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52067
--> https://bugs.winehq.org/attachment.cgi?id=52067
terminal output
I believe this is different from bug #39079, because the problem isn't present
in the demo version. It was one of the updates to the game (patch 1.6 or 1.7)
which "introduced" the problem under Wine.
World geometry (terrain rendering) is severely broken in many areas, most
noticeable in the vicinity of water and hills.
It's as if part of the terrain would be rendered higher or lower than the rest
of the world, but you should see the attached screenshot.
Disabling GLSL or reducing graphical details to the minimum doesn't help.
The problem is present with nouveau and nvidia blob 340.76 too.
Wine 1.4/1.6 also have the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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https://bugs.winehq.org/show_bug.cgi?id=41161
Bug ID: 41161
Summary: Embedding child process' window in own window does not
draw the child window properly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
OpenMPT (https://openmpt.org/) has a plugin bridge, which can be used to run
VST plugins in a separate process. However, compared to a native Windows
environment (or not bridging the plugins), there is a problem when drawing the
plugin UI.
The plugin UI window itself is a borderless window that belongs to the bridge
process, and is then set as a child of the actual plugin window that belongs to
the OpenMPT process using SetParent(...). This works just fine on Windows, but
in Wine, the child window remains completely black. If parts of the child
window are redrawn by the bridged process, they become visible, but as soon as
a redraw for the parent window is issued (e.g. by setting the focus to it),
these areas become black again.
Steps to reproduce:
1) Install OpenMPT.
2) Create a new module.
3) Open the plugin manager ("Select" button at the bottom of the created
module's window) and add any VST plugin that provides its own UI (e.g.
http://www.geocities.jp/daichi1969/softsynth/index.html#down)
4) Be sure the "Use Plugin Bridge" checkbox is checked (it is also fine if it
is checked but greyed out)
5) Click "Put in FX01" to load the plugin.
6) Click the "Edit" button next to the "Select" button to open the plugin's UI.
7) The UI will be completely black, with child controls becoming occasionally
visible if you click them.
Note that I am an OpenMPT developer, so I would be both happy with
incorporating a Wine-specific fix in our codebase if there is a way to make
this scenario work with Wine, or with a fix in Wine itself to make child
windows from other processes work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=39090
Bug ID: 39090
Summary: Warframe cannot login
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Created attachment 52082
--> https://bugs.winehq.org/attachment.cgi?id=52082
That's the EE.log for the Warframe launcher. Might help
I don't know if this is an issue caused by wine or by warframe itself but I
cannot login to the game. It keeps on saying "Login failed. Check login
details."
Been trying for 2 days now.
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https://bugs.winehq.org/show_bug.cgi?id=39729
Bug ID: 39729
Summary: Error on closing Spotify
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trave5(a)yahoo.it
Distribution: ---
Created attachment 52984
--> https://bugs.winehq.org/attachment.cgi?id=52984
stacktrace
Clicking on the close button on the right of the Spotify windows, spotify
returns this errors
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https://bugs.winehq.org/show_bug.cgi?id=38531
Bug ID: 38531
Summary: Battlefield 1942 - Crashes after selecting spawn point
in local game
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51400
--> https://bugs.winehq.org/attachment.cgi?id=51400
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I have been trying to get the "Battlefield 1942" demo to work. It starts up
okay but after creating a local LAN game I can get to choose a "spawn point"
and when I want to start the game it crashes.
The AppDB entry can be found at the following link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=6669
Have a good week!
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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https://bugs.winehq.org/show_bug.cgi?id=39367
Bug ID: 39367
Summary: EA Origin crashes after installing games, needs
mf.dll.MFCreateMediaSession
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.dm.origin.com/download
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52476
--> https://bugs.winehq.org/attachment.cgi?id=52476
terminal output
When Origin client finished with downloading the selected game, it
automatically installs the game. When installation is done Origin performs some
more actions which results in a crash:
wine: Call from 0x7b839b3c to unimplemented function
mf.dll.MFCreateMediaSession, aborting
Despite of the crash the game is installed properly and if you restart the
client, it marks the game as installed and ready to play.
Workaround to the crash: disable mf.dll in winecfg.
You can reproduce the problem if you have an Origin account: Origin always
offers one of EA's classics for free. Currently the free game is C&C: Red Alert
2:
https://www.origin.com/en-ie/store/free-games/on-the-house
Tested with Origin version 9.9.1.62656
wine-1.7.51-268-g781b88b
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40468
Bug ID: 40468
Summary: Heretic crash when you directly launch a level after
start the game
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 54227
--> https://bugs.winehq.org/attachment.cgi?id=54227
Heretic 2 crash log
Heretic II crashes when I directly launch a level just after start the game
(crash log joined).
This crash could not be related to the bug n°40459 because I already launch it
with __GL_EXTENSION=17700.
How to reproduce: launch the game then in the menu choose directly one level
Workaround: launch the tutorial first then return to the menu and launch one
level
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https://bugs.winehq.org/show_bug.cgi?id=36671
Bug ID: 36671
Summary: Xigncode error 0xe0ff0009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Created attachment 48716
--> https://bugs.winehq.org/attachment.cgi?id=48716
wine output
When starting AVA I'm getting a pop up box saying "Xigncode error 0xe0ff0009
and when closing that pop up box, AVA closes.
Linux distribution: Arch Linux
wine version: wine-1.7.19
Using a 64bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=41313
Bug ID: 41313
Summary: Ran Online GS : Crashes on login screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55643
--> https://bugs.winehq.org/attachment.cgi?id=55643
Backtrace of the error
Ran Online GS crashes on login screen.
The launcher is fine - it even downloaded the recent patches and updated the
game. But it crashes when the game loads on the login screen.
See attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42666
Bug ID: 42666
Summary: MikuMikuDance has a black interface
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geocities.jp/higuchuu4/pict/MikuMikuDanceE_
v926.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57614
--> https://bugs.winehq.org/attachment.cgi?id=57614
The program's interface is completely black
The program MikuMikuDance is unusable due to graphical glitches. The whole
interface is either glitchy or black - and sometimes visible for a short time
if you move the mouse over it.
Also suffers from https://bugs.freedesktop.org/show_bug.cgi?id=100266, but the
workarounds I described there don't work on this one.
This issue here might be a driver issue too, but I'm not sure. I did an
apitrace, and replaying it on windows didn't get me artifacts, but the
interface is also missing - although white instead of black.
Can someone with working closed source drivers verify this issue? Download link
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37705
Bug ID: 37705
Summary: Heroes of Might and Magic VI Shades of Darkness
Textures Fail to Display
Product: Wine
Version: 20010418
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eipeace2u(a)gmail.com
Distribution: ---
Created attachment 50179
--> https://bugs.winehq.org/attachment.cgi?id=50179
wine error messages
Heroes of Might and Magic VI Shades of Darkness Textures do not display in
game, (They appear as black on the main screen,
black in game and the oceans appear white, as in attached screenshot)
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