https://bugs.winehq.org/show_bug.cgi?id=38614
Bug ID: 38614
Summary: Holy Avatar vs. Maidens of the Dead installer crashes
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51513
--> https://bugs.winehq.org/attachment.cgi?id=51513
terminal output + backtrace
The game is from Desura, the installer is a multi-volume self-extracting winrar
archive. When file extraction is completed the installer starts, I see the
splash screen and the language selection dialog from the installer for a brief
moment, but before any action could be taken Wine crashes.
The temporary directory 'RARSFX0' created by the installer is always deleted by
the application after it crashed.
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http://bugs.winehq.org/show_bug.cgi?id=35963
Bug ID: 35963
Summary: crash in Syberia2
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Created attachment 48060
--> http://bugs.winehq.org/attachment.cgi?id=48060
backtrace #1 from wine
I have found 2 places in the game that show this backtrace.
One is near the beginning of the game. Once you can control Kate Walker enter
the toilet in the train.
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https://bugs.winehq.org/show_bug.cgi?id=38471
Bug ID: 38471
Summary: scanline ordering different type assignment
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
dlls/dxgi/
Clang warning
----
output.c:216:41: warning: implicit conversion from enumeration type 'enum
wined3d_scanline_ordering' to different enumeration type
'DXGI_MODE_SCANLINE_ORDER'
(aka 'enum DXGI_MODE_SCANLINE_ORDER') [-Wenum-conversion]
desc[i].ScanlineOrdering = mode.scanline_ordering;
~ ~~~~~^~~~~~~~~~~~~~~~~
----
If we look more carefully then we see that wined3d_scanline_ordering assumes
values from 0 to 2 while DXGI from 0 to 3.
The difference is WINED3D_SCANLINE_ORDERING_INTERLACED = 2 may correspond to
DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3,
depends on what?
Usual DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST but in this case the
assignment is wrong. 2 != 3
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http://bugs.winehq.org/show_bug.cgi?id=15883
Summary: When the Linux version of SDL_mixer is installed,
programs in Qb64 fail to compile (c++ compilation
failed).
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samanddeanus(a)yahoo.com
When the Linux version of SDL_mixer is installed, programs in Qb64 fail to
compile (c++ compilation failed).
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https://bugs.winehq.org/show_bug.cgi?id=42329
Bug ID: 42329
Summary: Hellgate London Multiplayer: disconnect on specific
actions
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kakarott2003(a)yahoo.de
Distribution: ---
Created attachment 57080
--> https://bugs.winehq.org/attachment.cgi?id=57080
log 1: disconnect on jump
With london2038.com (http://www.hellgateaus.info/forum/server-reboot/) there is
a new server for running Hellgate London in multiplayer.
The windows people can play find.
The most things I can do to.
Like:
- connect to the server
- create and choose a character
- enter stations and tunnels
- chat
- talk to npcs
- walk around
So far so good.
But when I do certain actions I get disconnected.
Like jumping. When I jump, sometimes on the first jump, sometimes later.
Everytime I shoot when I'm in the dungeon (can't shoot in stations).
I tried first with wine-2.0-rc6, then staging.
Tried earlier versions.
Tried some winetricks dlls.
Now with wine-staging-2.0.
Also made a thread on there forum
(http://www.hellgateaus.info/forum/support/hgl-on-linux-with-wine/)
Funny part:
Tried on another PC. Same Debian 64bit. Same wine from repos.
First it disconnected like always.
Then, I don't know what I did, it stayed connected.
I tried to reproduce it but couldn't. Changed wine version. (Of-course always
deleting wine-prefix.)
Nothing. It stayed connected (most times). While on the other machine it always
disconnects.
Tried same debian packages (probably just little different versions) on both
machines. Same /proc-net-TCP-settings.
No change.
Same network with via cable on same switch.
No change.
While staying connected I could see:
- doing nothing ping was around 150ms
- doing something the ping rose (saw times up around 100000ms...) until
standing and waiting, then it would fall normal again
- lots of tcp packages flowing in wireshark while actions were happening
Not really playable. But it stays connected. Somehow...
Now I made logs with
+accel,+actxprxy,+advapi,+animate,+chain,+comboex,+commctrl,+commdlg,+context,+cred,+crypt,+cryptasn,+cryptnet,+datetime,+dpa,+dsa,+eventlog,+handle,+header,+heap,+hotkey,+icmp,+imagelist,+ipaddress,+iphlpapi,+listview,+lsa,+monthcal,+mpr,+mscoree,+nativefont,+netapi32,+netbios,+ntlm,+ole,+oleacc,+olemalloc,+olepicture,+olerelay,+pager,+progress,+propsheet,+rebar,+reg,+rpc,+schannel,+secur32,+service,+statusbar,+storage,+syslink,+tab,+theme_button,+theme_scroll,+theming,+themingcombo,+toolbar,+tooltips,+trackbar,+treeview,+typelib,+updown,+userenv,+variant,+wbemprox,+winediag,+wininet,+winsock,+winspool,+wmi
Hope somebody can help.
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https://bugs.winehq.org/show_bug.cgi?id=37965
Bug ID: 37965
Summary: Dead Space 3 sometimes fails to load checkpoints that
are not save points
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Dead Space 3 autosaves the game, and there is no manual save option. While
checkpoints in the game are frequent, save points only occur every few
checkpoints. In theory, this means your character can die at any time without
major consequence. However quitting the game and loading it again may involve
replaying maybe 10+ minutes depending specifically where the death occurred.
Unfortunately, it seems that death in areas where the previous checkpoint was
not a save point causes the checkpoint to fail loading properly - resulting in
an instant death before the game even draws your character to the screen. This
results in a death/respawn loop that only ends when you bring up the in-game
main menu and select the option to exit the game, losing progress in the
process.
It is also noteworthy that the mouse cursor disappears from the game menu until
the option to end the current game is selected - presumably another side-effect
of the aforementioned bug. Re-loading the most recent save point gets the game
running normally again (until the next time it is triggered).
There is a video posted of this behaviour here:
https://www.youtube.com/watch?v=KDWbnrcx4Gc
While this behaviour was not reported in the Dead Space 3 AppDB entries, I
suspect this is the sort of thing that can easily go unnoticed without a
complete playthrough under Wine (which I just did) - particularly since I don't
think I even died during the first half of the game. I first encountered this
in Chapter 13, but it could be an issue in other chapters. I vaguely recall
seeing it later in the game somewhere.
The game was cracked to work around what I suspect is a variant of bug #34517
(only without an alternative work-around here). To rule out the crack being the
issue causing this behaviour, I copied the entire game directory and my save
game to a real Windows installation, where the bug could not be reproduced.
Observed on 1.7.35 with 8e9e4a6 reverted due to it producing a regression
(which I'll report separately momentarily).
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https://bugs.winehq.org/show_bug.cgi?id=42097
Bug ID: 42097
Summary: The Vanishing of Ethan Carter disabling Light Shafts
cause to graphic corrupt
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 56610
--> https://bugs.winehq.org/attachment.cgi?id=56610
light shafts disabled
It makes a layer effect.
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http://bugs.winehq.org/show_bug.cgi?id=34080
Bug #: 34080
Summary: Half-life 2 : Ammo doesn't display when loading game
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 45307
--> http://bugs.winehq.org/attachment.cgi?id=45307
loaded game showing the bug
When I load a game, I can't see how much ammo is left on a weapon.
A workaround : changing video mode fullscreen/windowed then going back to the
previous one and then ammo display correctly.
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https://bugs.winehq.org/show_bug.cgi?id=38400
Bug ID: 38400
Summary: Files fail to save and open in BDCraft Cubik Lite/Pro
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexjvanderpotwebdesign(a)gmail.com
Distribution: ---
Created attachment 51253
--> https://bugs.winehq.org/attachment.cgi?id=51253
Backtrace from "export json" attempt
File saving and opening fails in BDCraft Cubik in both the Pro and Lite
versions. This makes the program effectively useless in Wine as you can not
import/export models. A backtrace from a save attempt is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36382
Bug ID: 36382
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5480== 28 bytes in 1 blocks are possibly lost in loss record 259 of 953
==5480== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5480== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5480== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5480== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5480== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5480== by 0x515764C: func_ddraw7 (ddraw7.c:2911)
==5480== by 0x50CC30B: main (test.h:584)
==5480==
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https://bugs.winehq.org/show_bug.cgi?id=36381
Bug ID: 36381
Summary: valgrind shows a couple possible leaks in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5342== 28 bytes in 1 blocks are possibly lost in loss record 255 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x6288BE8: apartment_getclassobject (compobj.c:526)
==5342== by 0x628BFF6: get_inproc_class_object (compobj.c:2894)
==5342== by 0x628ED5F: CoGetClassObject (compobj.c:3032)
==5342== by 0x628F4E7: CoCreateInstance (compobj.c:3197)
==5342== by 0x51134ED: func_ddraw2 (ddraw2.c:3061)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
==5342== 92 bytes in 1 blocks are possibly lost in loss record 515 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x4ABE069: d3d3_CreateViewport (ddraw.c:3941)
==5342== by 0x4ABE1EE: d3d2_CreateViewport (ddraw.c:3962)
==5342== by 0x510969B: create_viewport.constprop.3 (ddraw2.c:268)
==5342== by 0x510B50F: test_lighting_interface_versions (ddraw2.c:3407)
==5342== by 0x5113DEB: func_ddraw2 (ddraw2.c:6421)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
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https://bugs.winehq.org/show_bug.cgi?id=36349
Bug ID: 36349
Summary: valgrind shows a few leaks in d3d9/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4967== 148 bytes in 1 blocks are possibly lost in loss record 548 of 819
==4967== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==4967== by 0x72216AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x721C294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x6F2A251: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F2A84B: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F5F6DB: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6EEE9B4: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6918B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x68E82F4: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x6034DF2: create_glxcontext.isra.0 (opengl.c:1254)
==4967== by 0x6035127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==4967== by 0x5459C29: wglCreateContextAttribsARB (wgl.c:268)
==4967== by 0x4FB39D8: context_create (context.c:1543)
==4967== by 0x5049866: wined3d_swapchain_create (swapchain.c:914)
==4967== by 0x4F58F1F: d3d9_swapchain_create (swapchain.c:333)
==4967== by 0x4F53348: d3d9_device_CreateAdditionalSwapChain (device.c:504)
==4967== by 0x4A878DC: switch_render_target (stateblock.c:187)
==4967== by 0x4A89C94: execute_test_chain (stateblock.c:141)
==4967== by 0x4A8A9BE: test_state_management (stateblock.c:457)
==4967== by 0x4ADCD4C: run_test (test.h:584)
==4967==
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https://bugs.winehq.org/show_bug.cgi?id=38021
Bug ID: 38021
Summary: ntdll:load_dll doesn't check for correct dll ARCH
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: patrick1804(a)web.de
Distribution: ---
Problem 1:
ntdll:load_dll doesn't check if the found DLL has the wrong arch.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
Expected behavior:
It should ignore this dll, instead of trying to open it.
Problem 2:
ntdll:load_dll doesn't check other locations for this DLL once a matching one
has been found, even when it has the wrong arch and couldn't be loaded.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
It tries to open the file and fails. It doesn't check other folders like
System32.
The application doesn't start.
Expected behavior:
load_dll looks for 64bit xinput1_3.dll in system32 and starts.
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https://bugs.winehq.org/show_bug.cgi?id=36267
Bug ID: 36267
Summary: valgrind shows an invalid read in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4973== Invalid read of size 4
==4973== at 0x50CE7C7: update_heap_entry (glsl_shader.c:905)
==4973== by 0x50CE900: shader_glsl_update_float_vertex_constants
(glsl_shader.c:939)
==4973== by 0x50AAEEE: wined3d_device_set_vs_consts_f (device.c:2297)
==4973== by 0x5137052: wined3d_stateblock_apply (stateblock.c:957)
==4973== by 0x498F1ED: ddraw_set_cooperative_level (ddraw.c:951)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973== Address 0xb458000 is 42,896 bytes inside a block of size 65,544
alloc'd
==4973== at 0x7BC4C735: notify_alloc (heap.c:255)
==4973== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4973== by 0x50DF534: constant_heap_init (glsl_shader.c:6409)
==4973== by 0x50DF8FB: shader_glsl_alloc (glsl_shader.c:6478)
==4973== by 0x50A5691: wined3d_device_init_3d (device.c:882)
==4973== by 0x498E381: ddraw_attach_d3d_device (ddraw.c:591)
==4973== by 0x498E5B9: ddraw_create_swapchain (ddraw.c:634)
==4973== by 0x498F124: ddraw_set_cooperative_level (ddraw.c:934)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973==
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https://bugs.winehq.org/show_bug.cgi?id=36261
Bug ID: 36261
Summary: valgrind shows a use after free in
ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==29500== Invalid write of size 4
==29500== at 0x498B288: d3d_device_inner_Release (device.c:319)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500== Address 0x47a4dc8 is 112 bytes inside a block of size 160 free'd
==29500== at 0x7BC4C782: notify_free (heap.c:263)
==29500== by 0x7BC510C7: RtlFreeHeap (heap.c:1762)
==29500== by 0x497D9F9: ddraw_destroy (ddraw.c:441)
==29500== by 0x497DC0C: ddraw4_Release (ddraw.c:472)
==29500== by 0x49A3B99: ddraw_surface_release_iface (surface.c:552)
==29500== by 0x49A3D41: ddraw_surface4_Release (surface.c:611)
==29500== by 0x498B229: d3d_device_inner_Release (device.c:316)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500==
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https://bugs.winehq.org/show_bug.cgi?id=41168
Bug ID: 41168
Summary: Test Drive Unlimited Crash before entry main menu
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55397
--> https://bugs.winehq.org/attachment.cgi?id=55397
backtrace-testdriveunlimited
test drive unlimited crash before entry main menu, exactly when eden cinematic
finish
System Specs
Nvidia Drivers 370.23 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-36 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=36348
Bug ID: 36348
Summary: valgrind shows a couple leaks in d3d9/tests/d3d9ex.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3976== 16 bytes in 1 blocks are definitely lost in loss record 396 of 1,973
==3976== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3976== by 0x4F58C13: Direct3DCreate9Ex (d3d9_main.c:63)
==3976== by 0x4A557EB: create_device.constprop.1 (d3d9ex.c:59)
==3976== by 0x4A55992: test_reset (d3d9ex.c:684)
==3976== by 0x4A5A5CB: func_d3d9ex (d3d9ex.c:1218)
==3976== by 0x4ADCD4C: run_test (test.h:584)
==3976== by 0x4ADD13B: main (test.h:654)
==3976==
==3976== 12,068 bytes in 1 blocks are definitely lost in loss record 1,915 of
1,973
==3976== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3976== by 0x506F901: wined3d_create (wined3d_main.c:95)
==3976== by 0x4F654AE: d3d9_init (directx.c:647)
==3976== by 0x4F58C30: Direct3DCreate9Ex (d3d9_main.c:66)
==3976== by 0x4A557EB: create_device.constprop.1 (d3d9ex.c:59)
==3976== by 0x4A55992: test_reset (d3d9ex.c:684)
==3976== by 0x4A5A5CB: func_d3d9ex (d3d9ex.c:1218)
==3976== by 0x4ADCD4C: run_test (test.h:584)
==3976== by 0x4ADD13B: main (test.h:654)
==3976==
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https://bugs.winehq.org/show_bug.cgi?id=36621
Bug ID: 36621
Summary: valgrind shows several definite leaks in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== 20 bytes in 1 blocks are definitely lost in loss record 205 of 1,033
==13886== at 0x7BC4C75D: notify_alloc (heap.c:255)
==13886== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==13886== by 0x4B90A4B: DirectDrawCreateClipper (ddraw.c:3274)
==13886== by 0x4B90C0D: ddraw7_CreateClipper (ddraw.c:3309)
==13886== by 0x4B90E50: ddraw1_CreateClipper (ddraw.c:3342)
==13886== by 0x4A6BA13: create_device (ddraw1.c:286)
==13886== by 0x4A6E659: test_coop_level_d3d_state (ddraw1.c:788)
==13886== by 0x4A87307: func_ddraw1 (ddraw1.c:5488)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
==13886== 20 bytes in 1 blocks are definitely lost in loss record 206 of 1,033
==13886== at 0x7BC4C75D: notify_alloc (heap.c:255)
==13886== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==13886== by 0x4B90A4B: DirectDrawCreateClipper (ddraw.c:3274)
==13886== by 0x4B90C0D: ddraw7_CreateClipper (ddraw.c:3309)
==13886== by 0x4B90E50: ddraw1_CreateClipper (ddraw.c:3342)
==13886== by 0x4A6BA13: create_device (ddraw1.c:286)
==13886== by 0x4A6ED15: test_surface_interface_mismatch (ddraw1.c:860)
==13886== by 0x4A8730C: func_ddraw1 (ddraw1.c:5489)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
etc.
and one case of:
==13516== 4,096 bytes in 1 blocks are definitely lost in loss record 1,473 of
1,516
==13516== at 0x72E66F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==13516== by 0x72E2378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==13516== by 0x6EF6DC2: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6EF8594: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6EFECCD: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D2D411: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6F0189E: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D16339: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D1A9E9: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x68D1C95: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==13516== by 0x510FE80: surface_upload_data (surface.c:1641)
==13516== by 0x511D054: surface_load_texture (surface.c:4861)
==13516== by 0x511D52E: surface_load_location (surface.c:4954)
==13516== by 0x5111C25: surface_load (surface.c:2150)
==13516== by 0x51294DA: texture2d_sub_resource_load (texture.c:730)
==13516== by 0x5128AE8: wined3d_texture_load (texture.c:539)
==13516== by 0x50558C7: arbfp_blit_surface (arb_program_shader.c:7653)
==13516== by 0x5121910: wined3d_surface_blt (surface.c:6060)
==13516== by 0x4A9646C: ddraw_surface_blt_clipped (surface.c:1387)
==13516== by 0x4A96CCA: ddraw_surface7_Blt (surface.c:1543)
==13516==
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https://bugs.winehq.org/show_bug.cgi?id=36340
Bug ID: 36340
Summary: valgrind shows several warnings in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20452== Conditional jump or move depends on uninitialised value(s)
==20452== at 0x5842378: GetRegionData (region.c:889)
==20452== by 0x4E726BE: ddraw_clipper_GetClipList (clipper.c:213)
==20452== by 0x4EA05EE: ddraw_surface7_Blt (surface.c:1429)
==20452== by 0x4EA1FE6: ddraw_surface1_Blt (surface.c:1597)
==20452== by 0x4D9776E: test_clipper_blt (ddraw2.c:647)
==20452== by 0x4DA7C8E: func_ddraw2 (ddraw2.c:6398)
==20452== by 0x4E1C6DC: run_test (test.h:584)
==20452== by 0x4E1CACB: main (test.h:654)
==20452== Uninitialised value was created by a stack allocation
==20452== at 0x4EA0411: ddraw_surface7_Blt (surface.c:1503)
==20452==
and several leaks, e.g.,:
==20664== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,043
==20664== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==20664== by 0x4E8EA7E: DirectDrawCreateClipper (ddraw.c:3274)
==20664== by 0x4E8EC42: ddraw7_CreateClipper (ddraw.c:3309)
==20664== by 0x4E8ED9F: ddraw2_CreateClipper (ddraw.c:3331)
==20664== by 0x4DA6CBC: test_clipper_blt (ddraw2.c:565)
==20664== by 0x4DB7C8E: func_ddraw2 (ddraw2.c:6398)
==20664== by 0x4E2C6DC: run_test (test.h:584)
==20664== by 0x4E2CACB: main (test.h:654)
==20664==
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https://bugs.winehq.org/show_bug.cgi?id=36201
Bug ID: 36201
Summary: valgrind shows a definite leak under
crypt32/tests/store.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48322
--> https://bugs.winehq.org/attachment.cgi?id=48322
valgrind log
==18714== 48 bytes in 1 blocks are definitely lost in loss record 215 of 443
==18714== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==18714== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==18714== by 0x514398B: CryptMemAlloc (main.c:124)
==18714== by 0x511E5A6: Context_CreateLinkContext (context.c:60)
==18714== by 0x510AB00: Cert_clone (cert.c:127)
==18714== by 0x511D199: CRYPT_CollectionCreateContextFromChild
(collectionstore.c:85)
==18714== by 0x511D5C9: Collection_addCert (collectionstore.c:215)
==18714== by 0x510B119: add_cert_to_store (cert.c:263)
==18714== by 0x510B27F: CertAddCertificateContextToStore (cert.c:287)
==18714== by 0x510A852: CertAddEncodedCertificateToStore (cert.c:65)
==18714== by 0x4EA953F: testCollectionStore (store.c:670)
==18714== by 0x4EB2BF4: func_store (store.c:2790)
==18714== by 0x4EB7F67: run_test (test.h:584)
==18714== by 0x4EB8356: main (test.h:654)
==18714==
and several potential leaks, e.g.,:
==18714== 20 bytes in 1 blocks are possibly lost in loss record 53 of 443
==18714== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==18714== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==18714== by 0x514398B: CryptMemAlloc (main.c:124)
==18714== by 0x511E0A9: CertAddStoreToCollection (collectionstore.c:519)
==18714== by 0x5164B4B: CRYPT_SysOpenStoreW (store.c:592)
==18714== by 0x5164D74: CRYPT_SysOpenStoreA (store.c:644)
==18714== by 0x5165ADF: CertOpenStore (store.c:907)
==18714== by 0x5165B53: CertOpenSystemStoreA (store.c:919)
==18714== by 0x4EA9419: testCollectionStore (store.c:658)
==18714== by 0x4EB2BF4: func_store (store.c:2790)
==18714== by 0x4EB7F67: run_test (test.h:584)
==18714== by 0x4EB8356: main (test.h:654)
==18714==
full log attached
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http://bugs.winehq.org/show_bug.cgi?id=17913
Summary: Port royale: black hole instead ocean
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20239)
--> (http://bugs.winehq.org/attachment.cgi?id=20239)
Here should be ocean
While playing port royale, and enter "global" mode, instead ocean there is only
black color.
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https://bugs.winehq.org/show_bug.cgi?id=36631
Bug ID: 36631
Summary: valgrind shows a definite leak in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8554== 4,096 bytes in 1 blocks are definitely lost in loss record 931 of 958
==8554== at 0x70746F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==8554== by 0x7070378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==8554== by 0x6C84DC2: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C86594: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C8CCCD: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6ABB411: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C8F89E: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6AA4339: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6AA89E9: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x656BC95: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==8554== by 0x4F3FE80: surface_upload_data (surface.c:1641)
==8554== by 0x4F4D054: surface_load_texture (surface.c:4861)
==8554== by 0x4F4D52E: surface_load_location (surface.c:4954)
==8554== by 0x4F41C25: surface_load (surface.c:2150)
==8554== by 0x4F594DA: texture2d_sub_resource_load (texture.c:730)
==8554== by 0x4F58AE8: wined3d_texture_load (texture.c:539)
==8554== by 0x4E9CEFE: context_apply_blit_state (context.c:2246)
==8554== by 0x4E858D9: arbfp_blit_surface (arb_program_shader.c:7655)
==8554== by 0x4F51910: wined3d_surface_blt (surface.c:6060)
==8554== by 0x4BB146C: ddraw_surface_blt_clipped (surface.c:1387)
==8554==
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https://bugs.winehq.org/show_bug.cgi?id=36623
Bug ID: 36623
Summary: valgrind shows some leaks in ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
All of the form:
==31752== 20 bytes in 1 blocks are definitely lost in loss record 194 of 1,726
==31752== at 0x7BC4C75D: notify_alloc (heap.c:255)
==31752== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==31752== by 0x4A75A4B: DirectDrawCreateClipper (ddraw.c:3274)
==31752== by 0x4A75C0D: ddraw7_CreateClipper (ddraw.c:3309)
==31752== by 0x4DA2139: test_clipper_blt (ddraw7.c:710)
==31752== by 0x4DC439D: func_ddraw7 (ddraw7.c:7183)
==31752== by 0x4DF1F84: run_test (test.h:584)
==31752== by 0x4DF2373: main (test.h:654)
==31752==
There's a similar issue in ddraw4 in bug 36343.
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http://bugs.winehq.org/show_bug.cgi?id=35889
Bug ID: 35889
Summary: wine1.6 display fuzzy chinese ttf fonts, but dialog
fonts display normal
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Created attachment 47925
--> http://bugs.winehq.org/attachment.cgi?id=47925
fuzzy chinese ttf fonts
i am running wine to use tdxw.exe (stock software) for a long time. i installed
simsun.ttf to show chinese fonts, before wine 1.5.18 this app disaplay fonts
very clearly. but using wine 1.6.x\1.7.x this app display fonts very fuzzy,
dialog fonts display normal. my os box is debian7.
i have tried disable fontconfig anti-aliasing and wine anti-aliasing,
replaced many other ttf fonts, nothing changed. see blow sample photo.
how to fix it?
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https://bugs.winehq.org/show_bug.cgi?id=38685
Bug ID: 38685
Summary: valgrind shows an invalid read in d3d9/tests/d3d9ex.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3d9.dll -p d3d9_test.exe.so
d3d9ex && touch d3d9ex.ok
==28064== Invalid read of size 2
==28064== at 0x4F67EB5: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
==28064== Invalid read of size 2
==28064== at 0x4F67ECB: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
==28064== Invalid read of size 2
==28064== at 0x4F67F45: check_gamma_ramps (dc.c:1340)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
Potentially causing a valgrind crash:
Memcheck: mc_main.c:1000 (get_sec_vbits8): Assertion 'n' failed.
Memcheck: get_sec_vbits8: no node for address 0x4720000 (0x472000D)
host stacktrace:
==28064== at 0x38030875: show_sched_status_wrk (m_libcassert.c:341)
==28064== by 0x38030981: report_and_quit (m_libcassert.c:413)
==28064== by 0x38030A63: vgPlain_assert_fail (m_libcassert.c:479)
==28064== by 0x3800AF24: get_sec_vbits8 (mc_main.c:1000)
==28064== by 0x3800B2FE: get_vbits8 (mc_main.c:812)
==28064== by 0x3800B2FE: mc_LOADVn_slow (mc_main.c:1368)
==28064== by 0x3800D9FF: mc_LOADV16 (mc_main.c:4601)
==28064== by 0x3800D9FF: vgMemCheck_helperc_LOADV16le (mc_main.c:4634)
==28064== by 0xBB643E1: ???
sched status:
running_tid=1
Thread 1: status = VgTs_Runnable (lwpid 28064)
==28064== at 0x4F67EB5: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
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http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=28167
Summary: Fifa 11: Game crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonkchang96(a)gmail.com
Created an attachment (id=36085)
--> (http://bugs.winehq.org/attachment.cgi?id=36085)
The log
The game runs for a while, and an error sign comes up, telling me to report it
to bugs.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=42704
Bug ID: 42704
Summary: 1Password 6.4.377 needs function
bcrypt.dll.BCryptDeriveKeyPBKDF2
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: brandon(a)mintern.net
Distribution: ---
Created attachment 57676
--> https://bugs.winehq.org/attachment.cgi?id=57676
Missing BCryptDeriveKeyPBKDF2 stacktrace
I'm trying to get 1Password 6.4.377 working with the latest wine. After working
around one bug (https://bugs.winehq.org/show_bug.cgi?id=42692 -- thanks, Louis
Lenders!), I'm now encountering a new one:
Unable to find an entry point named 'BCryptDeriveKeyPBKDF2' in DLL
'bcrypt.dll'.
You can download the executable at https://1password.com/downloads/, using the
big download button (*not* the alternative 1Password 4 download). For me, this
downloaded a file called 1PasswordSetup-6.4.377.exe.
Using a fresh wine 2.4 (staging), I performed the following:
1. Install winetricks-20170316
(https://raw.githubusercontent.com/Winetricks/winetricks/20170316/src/winetr…)
2. export WINEARCH=win32
3. Using winetricks, install dotnet461
4. Run winecfg and set the Windows version to Windows 8
5. Run 1PasswordSetup-6.4.377.exe to install it.
6. One time, the installer failed. I deleted its install directory and tried
again, and it completed successfully.
7. After installation completed, it crashed when it auto-ran for the first
time.
8. Create a symlink to sqlite3.dll:
1. cd "~/.wine/drive_c/users/$USER/Local Settings/Application
Data/1password/app/6/"
2. ln -s x86/sqlite3.dll ./
3. For more information, please see:
https://bugs.winehq.org/show_bug.cgi?id=42692
9. Run 1Password again: wine AgileBits.OnePassword.Desktop.exe
10. This time it works, but after entering information for an existing
1Password account, it crashes with the bcrypt error above (stacktrace
attached).
11. (If desired, you can create a free trial account at
https://start.1password.com/signup/account)
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http://bugs.winehq.org/show_bug.cgi?id=35096
Bug #: 35096
Summary: Kerning misbehavior for Hebrew text in Office 2010
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sh.yaron(a)gmail.com
Classification: Unclassified
Created attachment 46817
--> http://bugs.winehq.org/attachment.cgi?id=46817
This screenshot shows a sentece written in Word saying: "משפט שכתבתי בוורד"
First installed using PlayOnLinux v4.2.1.1
msttcorefonts was installed as a dependency.
Originally posted in Hebrew at the following thread:
http://www.fxp.co.il/showthread.php?t=13826259
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http://bugs.winehq.org/show_bug.cgi?id=21101
Summary: Can't use SHIFT key with onboard visual keyboard and
wine application
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Wine 1.35
Ubuntu 9.10
To reproduce, press alt-F2 and execute "onboard"
Execute a notepad with wine
Then enter text using onboard with the shift key for uppercase characters for
exemple. It does'nt work.
It works with gedit so onboard working fine.
If you use the capslock, it's working but the shift key doesn't do anything.
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https://bugs.winehq.org/show_bug.cgi?id=36380
Bug ID: 36380
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5320== 28 bytes in 1 blocks are possibly lost in loss record 256 of 978
==5320== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5320== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5320== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5320== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5320== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5320== by 0x50F4EDF: func_ddraw1 (ddraw1.c:2767)
==5320== by 0x50CC30B: main (test.h:584)
==5320==
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http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=42734
Bug ID: 42734
Summary: NormalizeString (Unicode normalization) is not
implemented
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
When trying to run some apps for Vista/7 (and later) they crash because
NormalizeString (and IsNormalizedString) is not implemented (also many .NET
apps using String.Normalize need this function). In the console a following
line appears:
fixme:nls:NormalizeString 2 0x39129b40 42 (nil) 0
Please, if possible, implement it - there are many open source
libraries/applications implementing exactly the same functionality - Unicode
NFC/NFD/NFKC/NFKD normalization.
For example, ICU implements practically identical functions:
unorm2_normalize
unorm2_isNormalized
(Wine Staging 2.4, Arch Linux 32-bit, kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=36658
Bug ID: 36658
Summary: valgrind shows an invalid read in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
d3d && touch d3d.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f520,0x00000000), stub!
==9737== Invalid read of size 4
==9737== at 0x635FB00: ??? (in /tmp/.glF7Rc58 (deleted))
==9737== by 0x5109AE4: fixup_extensions (directx.c:1542)
==9737== by 0x510FF86: wined3d_adapter_init_gl_caps (directx.c:3131)
==9737== by 0x5115459: wined3d_adapter_init (directx.c:5180)
==9737== by 0x51159B2: wined3d_init (directx.c:5272)
==9737== by 0x51BE953: wined3d_create (wined3d_main.c:105)
==9737== by 0x4DE1E2B: ddraw_init (ddraw.c:4874)
==9737== by 0x4DF61F2: DDRAW_Create (main.c:274)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737== Address 0xeb4f7c0 is on thread 1's stack
==9737==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36620
Bug ID: 36620
Summary: valgrind shows a few invalid reads in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== Invalid read of size 4
==13886== at 0x4BC58CC: d3d_viewport_Clear (viewport.c:671)
==13886== by 0x4A83D8A: test_material (ddraw1.c:4948)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886== Address 0xa060788 is 40 bytes inside a block of size 108 free'd
==13886== at 0x7BC4C7AA: notify_free (heap.c:263)
==13886== by 0x7BC510EF: RtlFreeHeap (heap.c:1762)
==13886== by 0x4BAB294: d3d_material3_Release (material.c:155)
==13886== by 0x4BABD73: d3d_material1_Release (material.c:400)
==13886== by 0x4A6C23C: destroy_material (ddraw1.c:426)
==13886== by 0x4A83A74: test_material (ddraw1.c:4917)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
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http://bugs.winehq.org/show_bug.cgi?id=20083
Summary: Invalid PIO_STACK_LOCATION->FileObject passed into
IRP_MJ_DEVICE_CONTROL dispatch routine
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When the SIVDRIVER IRP_MJ_DEVICE_CONTROL dispatch routine is called the
PIO_STACK_LOCATION->FileObject in incalid, in fact it's set of 0x66666666.
This caused the v4.00 SIVDRIVER to crash as it expects to setup
PFILE_OBJECT->FsContext in file create callback and use it while processing
IRP_MJ_DEVICE_CONTROL. For 4.01 I managed to stop the crashes by adding code
to check for 0x66666666. This really needs to be fixed though.
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https://bugs.winehq.org/show_bug.cgi?id=40036
Bug ID: 40036
Summary: Shadows of Destiny Crash After Begins
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game Crash with this message
fixme:win:EnumDisplayDevicesW ((null),0,0x33f978,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f8,0x00000000), stub!
fixme:d3d8:ValidateVertexShader (0x15415f0 (nil) (nil) 1 0x33f958): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x7a89e4
(thread 0074), starting debugger...
Using devenum as native crash with same messsage
System Specs used in test
Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=42573
Bug ID: 42573
Summary: Several Flickering Senran Kagura Shinovi Versus
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57485
--> https://bugs.winehq.org/attachment.cgi?id=57485
Backtrace-D3D9-SenranKaguraSV
This game have several flickering in menus (staged not affected if CSMT is
used)
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https://bugs.winehq.org/show_bug.cgi?id=36343
Bug ID: 36343
Summary: valgrind shows some leaks in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28085== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A8BA7E: DirectDrawCreateClipper (ddraw.c:3274)
==28085== by 0x4A8BC42: ddraw7_CreateClipper (ddraw.c:3309)
==28085== by 0x4A8BCEF: ddraw4_CreateClipper (ddraw.c:3320)
==28085== by 0x4D7985C: test_clipper_blt (ddraw4.c:786)
==28085== by 0x4D8B583: func_ddraw4 (ddraw4.c:7301)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 28 bytes in 1 blocks are possibly lost in loss record 285 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x5FCEBB8: apartment_getclassobject (compobj.c:526)
==28085== by 0x5FD1FC6: get_inproc_class_object (compobj.c:2894)
==28085== by 0x5FD4D2F: CoGetClassObject (compobj.c:3032)
==28085== by 0x5FD54B7: CoCreateInstance (compobj.c:3197)
==28085== by 0x4D9093C: func_ddraw4 (ddraw4.c:3233)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 92 bytes in 1 blocks are possibly lost in loss record 550 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A82099: d3d3_CreateViewport (ddraw.c:3941)
==28085== by 0x4D859FB: create_viewport.constprop.6 (ddraw4.c:310)
==28085== by 0x4D8786C: test_lighting_interface_versions (ddraw4.c:3767)
==28085== by 0x4D91469: func_ddraw4 (ddraw4.c:7326)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 148 bytes in 1 blocks are possibly lost in loss record 752 of 1,106
==28085== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28085== by 0x74466AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7052078: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x70524E1: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6DCE2FA: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6B80BFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==28085== by 0x51C7020: surface_prepare_map_memory (surface.c:563)
==28085== by 0x51D2387: surface_realize_palette (surface.c:783)
==28085== by 0x51C7EAA: wined3d_surface_set_palette (surface.c:2403)
==28085== by 0x4AA277B: ddraw_surface_set_palette (surface.c:472)
==28085== by 0x4AA2A23: ddraw_surface4_SetPalette (surface.c:4695)
==28085== by 0x4D819F2: test_palette_gdi (ddraw4.c:7163)
==28085== by 0x4D92809: func_ddraw4 (ddraw4.c:7348)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 4,096 bytes in 1 blocks are definitely lost in loss record 1,066 of
1,106
==28085== at 0x74456F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7056342: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7057B14: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x705E23D: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E8D781: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7060E0E: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E76789: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E7ADE9: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6A31BD5: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==28085== by 0x51C54E9: surface_upload_data (surface.c:1680)
==28085== by 0x51D1447: surface_load_texture (surface.c:5062)
==28085== by 0x51CBD1C: surface_load_location (surface.c:5155)
==28085== by 0x51CDCCE: surface_load (surface.c:2192)
==28085== by 0x51DB1F1: wined3d_texture_load (texture.c:539)
==28085== by 0x5133092: arbfp_blit_surface (arb_program_shader.c:7652)
==28085== by 0x51D37B6: wined3d_surface_blt (surface.c:6260)
==28085== by 0x4AADA52: ddraw_surface7_Blt (surface.c:1381)
==28085== by 0x4AAE5F6: ddraw_surface4_Blt (surface.c:1558)
==28085== by 0x4D7B843: test_p8_rgb_blit (ddraw4.c:6812)
==28085==
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http://bugs.winehq.org/show_bug.cgi?id=35985
Bug ID: 35985
Summary: Microsoft Paint draws rounded-corner rectangle instead
of sharp corner
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48106
--> http://bugs.winehq.org/attachment.cgi?id=48106
Screenshot and output image from WINE 1.7.15 and Windows XP SP3
I've used Microsoft Paint on WINE, most tools work fine.
But I found that when I set line thickness to > 1px (using Line tool)
then use Rectangle tool to create a rectangle, those rectangle will have
round corners, rather than a regular sharp corner that it produces on Windows.
Screenshot from WINE (1.7.15) and Windows (XP SP3) also attached,
output file from both configuration also attached too.
First rectangle is 5px-thick, second is 11px-thick
(select 5px and press ^+ 6 times).
Note: For knot on the top-left corner of rectangle (invisible in the
screenshot, but it's there, and got into the output),
I've filed it as a different issue: bug #35984
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=36670
Bug ID: 36670
Summary: valgrind shows invalid read/write in
d3d8/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18653== Conditional jump or move depends on uninitialised value(s)
==18653== at 0x7D4EF6A: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7D51B43: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783724B: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783752D: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x4F8A277: wined3d_timestamp_query_ops_get_data (query.c:566)
==18653== by 0x4F88F3D: wined3d_query_get_data (query.c:281)
==18653== by 0x4ED2DF7: d3d9_query_GetData (query.c:161)
==18653== by 0x4CE573A: test_timestamp_query (device.c:4703)
==18653== by 0x4CFADE0: func_device (device.c:8803)
==18653== by 0x4D5B1E8: run_test (test.h:584)
==18653== by 0x4D5B5D3: main (test.h:654)
==18653== Uninitialised value was created by a heap allocation
==18653== at 0x4029155: malloc (vg_replace_malloc.c:292)
==18653== by 0x64F6097: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x7B9FF8F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B60EDF: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B521E3: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B2C9C8: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x64A075A: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64A08FF: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64D0946: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64C5A78: glXMakeCurrent (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x5FFBBE5: X11DRV_WineGL_InitOpenglInfo (opengl.c:486)
==18653== by 0x5FFD2EB: has_opengl (opengl.c:665)
==18653== by 0x6005418: get_glx_driver (opengl.c:3262)
==18653== by 0x5FF0A00: X11DRV_wine_get_wgl_driver (init.c:459)
==18653== by 0x57530B3: __wine_get_wgl_driver (opengl.c:58)
==18653== by 0x4F6811F: wined3d_adapter_init (directx.c:5147)
==18653== by 0x4F689B9: wined3d_init (directx.c:5272)
==18653== by 0x500A714: wined3d_create (wined3d_main.c:105)
==18653== by 0x4ED25D4: d3d9_init (directx.c:647)
==18653== by 0x4EC4DB1: Direct3DCreate9 (d3d9_main.c:45)
==18653==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=26130
Summary: ddraw/ddrawmodes crash under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33294)
--> (http://bugs.winehq.org/attachment.cgi?id=33294)
valgrind log
Unhandled exception: illegal instruction in 32-bit code (0x00000000).
1 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fcf8)
2 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fd18)
3 0x04765f8a func_ddrawmodes+0x178()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:888] in ddraw_test
(0x7f23fd78)
4 0x0478e477 run_test+0x9e(name="ddrawmodes.c")
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:556] in
ddraw_test (0x7f23fe28)
5 0x0478e869 main+0x217(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:624] in
ddraw_test (0x7f23fe60)
6 0x0478e8e6 __wine_spec_exe_entry+0x69(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in ddraw_test (0x7f23fe78)
7 0x7b85de14 call_process_entry+0xb() in kernel32 (0x7f23fec8)
8 0x7b85df5a start_process+0x143(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/kernel32/process.c:1086] in kernel32 (0x7f23fed8)
9 0x7bc7c070 call_thread_func+0xb() in ntdll (0x7f23ffb8)
10 0x7bc7c0ae call_thread_entry_point+0x33(entry=0x7b85de16, arg=0x7ffdf000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2499] in ntdll (0x7f23ffe8)
11 0x7bc541d0 start_process+0x2f(kernel_start=0x7b85de16)
[/home/austin/wine-git/dlls/ntdll/loader.c:2606] in ntdll (0x00000000)
full log attached.
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https://bugs.winehq.org/show_bug.cgi?id=36657
Bug ID: 36657
Summary: valgrind shows uninitialized memory use in
d3d9/tests/visual.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9511== Conditional jump or move depends on uninitialised value(s)
==9511== at 0x764645F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==9511== by 0x4F542C8: shader_glsl_load_constants (glsl_shader.c:854)
==9511== by 0x4F24EED: context_apply_draw_state (context.c:3003)
==9511== by 0x4F4E196: draw_primitive (drawprim.c:664)
==9511== by 0x4F25621: wined3d_cs_exec_draw (cs.c:291)
==9511== by 0x4F269CF: wined3d_cs_st_submit (cs.c:893)
==9511== by 0x4F2568E: wined3d_cs_emit_draw (cs.c:308)
==9511== by 0x4F34F83: wined3d_device_draw_primitive (device.c:3265)
==9511== by 0x4EB1215: d3d9_device_DrawPrimitiveUP (device.c:2206)
==9511== by 0x4D12CBD: vpos_register_test (visual.c:9470)
==9511== by 0x4D3C95A: func_visual (visual.c:16632)
==9511== by 0x4D3D7CA: run_test (test.h:584)
==9511== by 0x4D3DBB9: main (test.h:654)
==9511== Uninitialised value was created by a stack allocation
==9511== at 0x4F53C00: shader_glsl_load_constants (glsl_shader.c:766)
==9511==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=30257
Bug #: 30257
Summary: Kaluach: some hebrew text is missing and some is
mirrored
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e_orz(a)yahoo.com
Classification: Unclassified
I created a clean prefix and installed Kaluach version 3.2.44.26 (latest -
www.kaluach.com).
The hebrew wasn't displayed properly (see attached Kaluach without font
tahoma.png).
Later I installed the tahoma font (using winetricks). Some of the problems were
fixed. But, still some of the hebrew text is missing and some of it is mirrored
(see attached Kaluach with font tahoma). All the errors are marked.
I also attached the correct screenshot from Windows.
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http://bugs.winehq.org/show_bug.cgi?id=30604
Bug #: 30604
Summary: Ultra Fractal 5 hangs when selecting an item in the
file browser
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.ultrafractal.com/download/index.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: 1a67903b04001c7064f6e4705a66dc3cfa47feed
Steps to reproduce the problem:
1. Install and run the application.
2. Press <Ctrl+n> to create a new fractal.
3. Click on an item in the right pane in the browser -> the application
freezes.
Terminal output:
fixme:system:SetProcessDPIAware stub!
err:listview:LISTVIEW_WindowProc unknown msg 108c wp=00000000 lp=00000000
Native comctl32.dll is a workaround.
It is a regression, caused by
1a67903b04001c7064f6e4705a66dc3cfa47feed is the first bad commit
commit 1a67903b04001c7064f6e4705a66dc3cfa47feed
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jun 20 12:46:37 2011 +0200
comctl32: Fix area invalidated by LISTVIEW_SetItemT.
:040000 040000 c0e2e6923ba42074b57138cca367458336a6631b
9cc28e2ad36c163910dc3ccdcbce88e2e025043b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24868
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires
d3dx9_31.dll and d3dx9_42.dll to run
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
The game would launch to a black screen, then by using alt+tab to the error
dialog, and alt+space to set the error dialog to "always on top", the error
says "Your video card doesn't meet game requirements. Try to lower game
settings", even though I ran it at lowest settings.
winetricks d3dx9_31 d3dx9_42 works around the problem
Note: you may need to get the latest winetricks from
http://winezeug.googlecode.com/svn/trunk/winetricks
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http://bugs.winehq.org/show_bug.cgi?id=23842
Summary: Fonts corrupted or missing characters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
When playing Alien Swarm, one of the in-game fonts usually exhibits some degree
of corruption; by which I mean that characters are either not rendered or only
their bounding box is. The character still takes up space. The degree of damage
varies from start to start, and may vary in a single session. The nature of the
damage also varies, although disappearing glyphs are the most common symptom.
A similar effect has been observed in Dawn of War: Dark Crusade.
I'm using fglrx from ati-drivers 10.4; I also tried 10.7 and it made no
difference.
I tried resetting .wine; no difference.
I tried removing /usr/share/fonts via chroot/symlink hax; no difference.
I screwed with UseFastTLS in xorg.conf; no difference.
I tried wine 1.1 and 07-30-10 git head .. no difference.
I'm quite simply out of ideas.
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https://bugs.winehq.org/show_bug.cgi?id=42491
Bug ID: 42491
Summary: wine builds are not reproducible (widl needs
initializization of datatype2 in add_typedef_typeinfo)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57357
--> https://bugs.winehq.org/attachment.cgi?id=57357
two builds produce different content
Per:
https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/ht…
"...two builds of the same program on the same host to always produce
consistent build-ids and binary content."
This consistent "binary content" does not happen right now. There is also bug
41342. But this one should about uninitialized variable in WIDL.
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https://bugs.winehq.org/show_bug.cgi?id=38274
Bug ID: 38274
Summary: White water in Heroes VI
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51102
--> https://bugs.winehq.org/attachment.cgi?id=51102
Water is while places
Might and Magic Heroes VI - Shades of Darkness
Water on map shown as white place, not transparent and no details like on
screen 1.
I was considering this as a missing feature but I found some engine version
shows water like on screen 2. So this is possible!
I will do regression test to find the best revision and corresponding changes.
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https://bugs.winehq.org/show_bug.cgi?id=41786
Bug ID: 41786
Summary: The Flame in the Flood: Backend can't handle opcode
dcl_input_ps_sgv
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56220
--> https://bugs.winehq.org/attachment.cgi?id=56220
Wine 1.9.23-127-g703080a terminal output
When running The Flame in the Flood in Wine 1.9.23-127-g703080a I receive the
following message in my terminal output:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_sgv.
Full terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=25506
Summary: Heroes in the sky: crashes when starting the
application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eder_jon_ruiz(a)hotmail.com
The game installs perfect but when trying to start it just keeps crashing.
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http://bugs.winehq.org/show_bug.cgi?id=30963
Bug #: 30963
Summary: Diablo III (downloader): Menu bar entries are keeping
the background color
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
The Diablo III downloader has 3 menu bar items (File, View and Help). If I'm
clicking for example on File (a submenu opens) and clicking somewhere at the
Blizzard logo (to close the submenu) there will be still a white background on
the menu entry (File).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=30964
Bug #: 30964
Summary: Diablo III (downloader): Font is flickering in the
"Connection Info" menu
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In the Diablo III downloader under "View" -> "Connection Info" are the entries
"Local Address" and "Peer ID". The first letter of these entries (L and P) are
only drawn to the half and the other half is flickering if the menu refreshes
its information (~every second).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=32084
Bug #: 32084
Summary: Diablo III: Crash on changing from fullscreen mode to
window mode
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Normally I'm playing Diablo III in fullscreen mode with a resolution of
1680x1050. If I'm changing then to the window mode the game window will be
resized but after this an error window appears that says that the game has
crashed.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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https://bugs.winehq.org/show_bug.cgi?id=40247
Bug ID: 40247
Summary: Wine returns bad MAC address for loopback interface,
fails to run licensed programs.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netcfgx
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
There are some (poorly written) programs that base their licensing off the
system's MAC address. Unfortunately, some of them are necessary for engineering
work. These are old programs with brittle source but valid licenses that cannot
be run because Wine cannot ever tell them what Windows would tell them.
Wine always returns a MAC address of "00:00:00:00:00:00" to these programs. I
assume that's because the loopback interface is first in `ifconfig`, and thus
is enumerated first to Windows programs by Wine, and has no MAC address.
In most cases, programs like these choose the MAC address of the first "network
adapter" that would have been printed by `ipconfig /all`. Again, in Wine, the
first such adapter printed is the loopback interface.
This problem can't be solved by normal MAC address spoofing techniques, because
the loopback interface simply doesn't have a MAC address according to the host.
And Windows tricks to change the MAC address, like modifying the
"NetworkAddress" key of
"HKLM\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}\XXXX",
don't seem to have any effect in Wine. Particularly with respect to affecting
the loopback interface.
There needs to be a Wine option, possibly a key somewhere in
"HKLM\Software\Wine", to override (at the very least) the loopback interface's
apparent MAC address, so that these programs can work.
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http://bugs.winehq.org/show_bug.cgi?id=26807
Summary: MS Powerpoint 2007 does not start in 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
1. Installation MS Office with SP1/SP2 in updates/ → successful
2. Word and Excel runs correctly
3. PowerPoint crashed @startup.
In XP mode terminates with no error
In Vista mode asks whether to send debug info to MS.
As far as i remember it was running in 1.3.17 → regression.
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http://bugs.winehq.org/show_bug.cgi?id=33959
Bug #: 33959
Summary: faulty detection of VRAM amount (X1600 Mobility 256MB)
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I only recognized this while running the windows version of OpenGL Extensions
viewer in wine, telling me I've 128MB of VRAM. This amount is valid for the
standard versions found in 2005/2006 15" MacBook Pros, but I have the BTO
option with the upgraded amount off 256MB.
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http://bugs.winehq.org/show_bug.cgi?id=34884
Bug #: 34884
Summary: Touhou Danmakufu 0.12m's font becomes distorted in
Wine 1.7.5
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
In Wine 1.7.5, Touhou Danmakufu 0.12m's default font, used on the Directory
screen, built in text, etc, suddenly became mangled and distorted. I believe it
has to do with the simulated bold font update, since it was not present in Wine
1.7.3.
This bug is not severe, but 'l's look like capital 'I's and overall, it's
either unreadable or ugly to look at.
I believe that the bug is caused by one of the following, but I have absolutely
no evidence to support it.
Akihiro Sagawa (3):
gdi32/tests: Add tests for fake bold outline fonts.
gdi32: Adjust fake bold outline font metrics.
gdi32: Synthesize bold glyphs for outline fonts.
This bug does not adversely affect the software, but makes reverting to 1.7.3
appealing. It does not (as far as I know as of now) affect Touhou Danmakufu
ph3, at least not on the Directory listing.
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http://bugs.winehq.org/show_bug.cgi?id=36082
Bug ID: 36082
Summary: Cannot Read Text In "Question" Boxes On Microsoft
Money 2005 Installation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
This is very minor, but adding for completeness as gradually more of the
program is working correctly.
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
During the installation I couldn't read the "I accept" and "Cancel" text in the
text boxes. "I accept" is left hand most text box. "Cancel" is right hand text
box.
Program installed fine when left most text box "I accept" was selected.
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http://bugs.winehq.org/show_bug.cgi?id=20728
Summary: K-Lite Codec Pack 5.40 Media Player Cinema: page fault
on write access
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24774)
--> (http://bugs.winehq.org/attachment.cgi?id=24774)
The major bug/crash as it appears when I open a .wav in Media Player Home
Cinema
Hey all, just bumped into a new problem. K-Lite Codec Pack 5.40 installed
perfectly, but when I go to play .wav files in the included Media Player Home
Cinema it has a page fault on write access.
Anyone interested in testing this major bug, you can download it here:
http://www.filehippo.com/download_klite_codec_pack/6504/
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http://bugs.winehq.org/show_bug.cgi?id=36084
Bug ID: 36084
Summary: Microsoft Money 2005 Window Going "Black" After
Certain Menu Operations
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
Program installed and started ok (as previously). However, (as before) very
limited functionality when program was running. Easy to create a program crash.
Installed ie6 using winetricks.
Program now very functional.
Selecting certain menu items:
Help -> Microsoft Money Help F1
Help -> Money Glossary
Help -> Ordering Cheques
All opened a new (separate) msmoney side window with the message "Action
canceled" in.
To allow this to happen the main msmoney window reduced in size and when the
cursor was moved (moved out of the main window?) the main window went black.
Moving the cursor back over the main window caused certain parts of the main
window to redraw.
Pressing the maximise button on the main "msmoney - Microsoft Money" window
banner caused the main window to go full screen and correctly redraw itself.
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http://bugs.winehq.org/show_bug.cgi?id=35573
Bug ID: 35573
Summary: gdi32:fonts test_stock_fonts() fails on Windows 7 in
the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:5547: Test failed: 4(0): expected height 15, got 13
font.c:5550: Test failed: 4(0): expected lfHeight -12, got -11
And in the Hebrew one they are:
font.c:5547: Test failed: 0(0): expected height 13, got 12
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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https://bugs.winehq.org/show_bug.cgi?id=41488
Bug ID: 41488
Summary: ProfitChart RT crashes at startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 55862
--> https://bugs.winehq.org/attachment.cgi?id=55862
ProfitChart RT startup log
It was working very well until version 3.2.2.34. Any version after this crashes
at startup.
It shows a window saying that the program has encountered a serious problem and
needs to close. When clicking the button "Show Details" nothing is shown.
Terminal log is attached.
ProfitChart RT is a financial market application.
System information:
OS: Arch Linux x86_64
wine: 1.9.20 (with all optional dependencies installed)
Also tested with wine 1.9.19.
Official download link:
http://www.nelogica.com.br/produtos/bin/profitchart/profitchartRT_setup.exe
After installed, the program executable is located at:
~/.wine/drive_c/users/<username-here>/Application\
Data/Nelogica/ProfitChartRT/profitchart.exe
Unfortunately, only the latest version is provided for download. They don't
provide previous versions, so if you don't have version 3.2.2.34 or earlier
you'll not be able to run it until this issue is fixed. Asking support for
sending a previous version is useless because they simply tell to run it under
VirtualBox.
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=42064
Bug ID: 42064
Summary: Race Driver: Grid - Races throw errors within a few
corners
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56556
--> https://bugs.winehq.org/attachment.cgi?id=56556
Backtrace of Campaign Crash
Installs and runs fine and until it crashes the game performs up to
expectations. Since my laptop is fairly poor I run minimum graphics settings
with no multi-sampling to reach 60fps.
The game crashes during custom races with "Invalid Parameters" Message, whilst
during the campaign races it throws an write access error. Backtrace is for the
campaign race crash.
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https://bugs.winehq.org/show_bug.cgi?id=38875
Bug ID: 38875
Summary: DirectDraw: blitting from Offscreen Plain surface to
Primary Surface displays black instead
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I made a simple DirectDraw test program that draws a bitmap to an Offscreen
Plain surface, then draws that surface to the primary surface with resizing.
It works fine on Windows. But whenever I run it on Wine, it draws a black
rectangle instead of the bitmap.
If I create a System Memory Surface instead of an Offscreen Plain Surface, it
draws correctly.
Link to the test program EXE: http://www.dwedit.org/files/TestWin32_2.exe
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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http://bugs.winehq.org/show_bug.cgi?id=33835
Bug #: 33835
Summary: Touhou 13.5 black screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44861
--> http://bugs.winehq.org/attachment.cgi?id=44861
Title screen
When running Hopeless Masquerade after the loading screen the only thing
rendered is the main menu and game logo, with no background and when trying to
go into story mode, the entire screen turns black. Music and sound effects are
running properly at the same time. Game version is 1.03b, but 1.0 does the
same. Tested with wine 1.6-rc2 on Ubuntu 13.04 (64-bit).
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https://bugs.winehq.org/show_bug.cgi?id=38721
Bug ID: 38721
Summary: Steam problem - Wine uncompability or something
similar
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriansnetlis3(a)inbox.lv
Distribution: ---
Created attachment 51646
--> https://bugs.winehq.org/attachment.cgi?id=51646
The .log file with errors
Hi! I want to report that Steam installation has a problem here. I am posting
the log as attachment, but it is PlayOnlinux. Why PlayOnLinux - I am not gone
do very the same in console now as the installation was long for running
Resident Evil 5. But I am 100% sure this problem is releated to Wine and will
be the same also in non-POL installation. Actually, I am not 100% sure what the
problem is, but the log puts out one error that POL members which I reported a
problem with Resident Evil 5(here you can see my problem:
https://www.playonlinux.com/en/topic-13184-Resident_Evil_5_Gold_Edition_Ste…
). It may be reason why Resident Evil 5 not run, so I have to ask it here as
POL can't help with Wine errors. The POL log is in attachment. Please, don't
reject this - this may be important for multiple people!
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http://bugs.winehq.org/show_bug.cgi?id=34334
Bug #: 34334
Summary: MetaTester 5 never sends or receives data
Product: Wine
Version: 1.7.0
Platform: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45702
--> http://bugs.winehq.org/attachment.cgi?id=45702
wine-1.7.0-199-g52fb1cc console output (1st run)
The MetaTrader 5 Strategy Tester Agent (MetaTester 5) never sends or receives
any data.
It comes as part of MetaTrader 5 but is also available separately to create
your own server farm.
It installs itself as a system service on Windows (SYSTEM account) and runs in
the background once it has been initially set up from the main application.
Wine seems to have a problem running the services but that is a different
problem (bug not yet logged).
Wireshark confirms that no connection attempts are sent or received. Not
externally anyway.
The main application window shows statistics for data transfer and under
Windows XP this can be a few kB each day when quiet (when stock markets are
closed), but Wine never registers a single byte.
Netstat shows that the agents themselves are listening:
tcp 0 0 0.0.0.0:2001 0.0.0.0:* LISTEN
216313/wineserver
I can telnet to this port and it remains open for a few seconds before timing
out and closing. This does not register as data on the main application (same
in XP).
There are listeners on port 6010 and 6011 too but I think they're control
ports.
I am attaching the first run log as two agent services start successfully on
first run. You can start as many as you like but it makes sense to have one
agent per core.
Ran all day on Windows XP and Linux to compare.
In testing I enabled the agents to join the community (global) network. An
account is not required for this.
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http://bugs.winehq.org/show_bug.cgi?id=32218
Bug #: 32218
Summary: LTSpice: Objects not resized when the window is
resized
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Download, install and run LTSpice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Create a new schematic (File -> New Schematic)
3) Press L, click somewhere (this will create a component in the screen)
4) Press ESC to go back to the select tool, hold CTRL and right-click the
component to open a properties window.
5) Resize the window.
The internal window listview will not get resized to match the new window size.
This is not a duplicate of bug 3037 and may or may not be a duplicate of bug
7007 it will take a while to check.
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https://bugs.winehq.org/show_bug.cgi?id=39959
Bug ID: 39959
Summary: Growtopia v2.11 fails to run with unhandled exception
(2.09 did run ok)
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.hq(a)jyge.net
Distribution: ---
Created attachment 53389
--> https://bugs.winehq.org/attachment.cgi?id=53389
backtrace.txt
See subject and attachment.
Application runs fine with Win8 but fails with Wine 1.9.0
Standard MythUbuntu 14.04 so tried wine 1.6.x (that comes with standard), and
now also the development version (1.9.0) using instructions from winehq.site
for Ubuntu to install. Same endresult (Unhandled exception) on both. Backtrace
is done with 1.9.0 -version.
Application download link: http://growtopiagame.com/GrowtopiaInstaller.exe
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http://bugs.winehq.org/show_bug.cgi?id=32221
Bug #: 32221
Summary: LTspice: component drawing issues when moving
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Created attachment 42497
--> http://bugs.winehq.org/attachment.cgi?id=42497
Traces left behind when moving
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and don't place
it by clicking, simply move it around.
The same happens for any component that is grabbed and moved. See the attached
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=33719
Bug #: 33719
Summary: comctl32:propsheet custom window proc test failure
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A number of VMs report one of these two related test failures:
Elevated privileges (or pre-Vista):
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x001c was expected, but got msg 0x0047 instead
or not elevated privileges:
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x0046 was expected, but got msg 0x0210 instead
They have been seen on the following systems:
comctl32 5.81.4968.2500 Windows 2000 Professional SP4 + IE55 (rare ~1/50)
comctl32 5.82.3790.3959 Windows 2003 Enterprise Server SP2 + IE8 (rare ~1/50)
comctl32 5.82.6002.18305 Windows Vista Home Premium SP2+IE9
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit (+IE8) (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit + IE9 (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 SP1 (not one of mine)
comctl32 5.82.9200.16384 Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=42613
Bug ID: 42613
Summary: PowerPoint 2016 crashes at start screen
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57558
--> https://bugs.winehq.org/attachment.cgi?id=57558
Backtrace from PowerPoint 2016
PowerPoint tends to crash at the start screen with the attached error message.
However, sometimes it will load normally after running it again.
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http://bugs.winehq.org/show_bug.cgi?id=26262
Summary: No video output in game
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
When trying to play Commandos - Behind Enemy lines, there is no video output.
Sound is working.
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http://bugs.winehq.org/show_bug.cgi?id=33368
Bug #: 33368
Summary: WM_DEADCHAR events not sent
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 44152
--> http://bugs.winehq.org/attachment.cgi?id=44152
Keyboard traces in three different scenarios (Windows, Wine, Wine+patch)
XFilterEvent() returns true for events of dead keys, so they are not processed
by wine. However, that prevents sending a WM_DEADCHAR event to the application,
as it works on Windows. For example, in order to emit a "ê" character in a
french keyboard layout, I first have to press ^ (which is a dead key) and then
e. Under Windows, this leads to the following sequence of events :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
KEYUP: dead_circumflex
Under wine I have only those events :
KEYUP: dead_circumflex
KEYDOWN: e
CHAR: ê
Attached patch fixes most of that, with it I get :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
UP: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
Note that it’s still slighty different from Windows (KEYUP for dead key is
third message on Wine, whereas it is before the last one on Windows), but I
don’t see a clean fix for this issue.
As for the traces in attachment, contains three traces. The first one is from
Spy++ on Windows ; the second is the relevant output of WINEDEBUG=+msg notepad
for unpatched wine ; the third one for patched wine.
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https://bugs.winehq.org/show_bug.cgi?id=36095
Bug ID: 36095
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed this in most tests, there are at least 3 places. 1:
==11164== 26 bytes in 1 blocks are definitely lost in loss record 57 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11164== by 0x7BC54CF3: alloc_module (loader.c:919)
==11164== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11164== by 0x40192DE: __wine_dll_register (loader.c:517)
==11164== by 0x7B88A18B: __wine_spec_init (init.c:35)
==11164== by 0x4E850459: call_init.part.0 (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850593: _dl_init (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854953: dl_open_worker (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854013: _dl_open (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA25CBB: dlopen_doit (in /usr/lib/libdl-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA263CB: _dlerror_run (in /usr/lib/libdl-2.18.so)
==11164== by 0x4EA25D70: dlopen@@GLIBC_2.1 (in /usr/lib/libdl-2.18.so)
==11164== by 0x4019898: wine_dlopen (loader.c:1029)
==11164== by 0x4018C06: dlopen_dll (loader.c:295)
==11164== by 0x4019532: wine_dll_load (loader.c:581)
==11164== by 0x7BC57199: load_builtin_dll (loader.c:1732)
==11164==
2:
==11164== 32 bytes in 1 blocks are possibly lost in loss record 65 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11164== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11164== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11164== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11164== by 0x7BC58099: load_dll (loader.c:2045)
==11164== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11164== by 0x7B85A79A: load_library (module.c:933)
==11164== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11164== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11164== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11164== by 0x4019864: wine_init (loader.c:952)
==11164== by 0x7BF011AD: main (main.c:237)
==11164==
3:
==11165== 20 bytes in 1 blocks are definitely lost in loss record 14 of 58
==11165== at 0x7BC4C735: notify_alloc (heap.c:255)
==11165== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11165== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11165== by 0x7BC54CF3: alloc_module (loader.c:919)
==11165== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11165== by 0x40193D9: wine_dll_set_callback (loader.c:548)
==11165== by 0x7BC5ABA2: __wine_process_init (loader.c:3086)
==11165== by 0x4019864: wine_init (loader.c:952)
==11165== by 0x7BF011AD: main (main.c:237)
==11165==
4:
==11194== 32 bytes in 1 blocks are possibly lost in loss record 66 of 248
==11194== at 0x7BC4C735: notify_alloc (heap.c:255)
==11194== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11194== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11194== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11194== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11194== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11194== by 0x7BC58099: load_dll (loader.c:2045)
==11194== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11194== by 0x7B85A79A: load_library (module.c:933)
==11194== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11194== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11194== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11194== by 0x4019864: wine_init (loader.c:952)
==11194== by 0x7BF011AD: main (main.c:237)
==11194==
(tested running advapi32/security.c)
wine-1.7.17-92-ge2bf516
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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http://bugs.winehq.org/show_bug.cgi?id=35603
Bug ID: 35603
Summary: Wine64 build produces extra warning in setupapi
comparing to Wine32 build
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47552
--> http://bugs.winehq.org/attachment.cgi?id=47552
64bit build log
Similarly to bug 35602, but this time for setupapi:
* warning: cast from pointer to integer of different size
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https://bugs.winehq.org/show_bug.cgi?id=42719
Bug ID: 42719
Summary: Natsuiro Asagao Residence (demo): complains about
timezone settings.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Demo version of 夏色あさがおレジデンス (Natsuiro Asagao Residence) doesn't run and it
shows following error message:
-----
日本語版Windows判定
-----
This Game is Japan Only
このゲームは日本国内でのみプレイ可能です。
動作させるには『日本語版Windows』が必要です。
コンピュータの現在のタイムゾーン設定は『Korea Standard Time』です。
タイムゾーンを『日本(大阪、札幌、東京)』に設定してください。
ゲームを終了します。
-----
Translated:
-----
Japanese version Windows detection
-----
This Game is Japan Only
This game is only playable in Japan.
"Japanese version Windows" is required to operate.
Current timezone settings for this PC is "Korea Standard Time".
Please set the timezone to "Japan (Osaka, Sapporo, Tokyo)".
Quitting the game.
-----
Of course, I ran it with Japan Standard Time, i.e. /etc/localtime points to
/usr/share/zoneinfo/Asia/Tokyo.
This issue is common among SiglusEngine.exe.
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https://bugs.winehq.org/show_bug.cgi?id=40884
Bug ID: 40884
Summary: Lord of the Rings Online crashes instantly or hangs on
start.
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
On wine-1.9.11 LotRO crashes on start after launcher:
TurbineLauncher.exe -> login, select server -> hit Play -> lotroclient.exe
crashes
If I try to ligin and hit Play again without restarting TurbineLauncher.exe,
lotroclient.exe hangs.
Regression testing result:
2fb97be1871a78ea6a2889ed975d33515d5468ea is the first bad commit
commit 2fb97be1871a78ea6a2889ed975d33515d5468ea
Author: Maarten Lankhorst <wine(a)mblankhorst.nl>
Date: Tue May 17 13:40:33 2016 -0500
dsound: Prevent reopening device from leaving dsound object in invalid
state.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 546a238b75a2219fc428fc7ad895865b50b2ca9b
b086126d2d7ec109aef808212d2268ab89e11d13 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39097
Bug ID: 39097
Summary: comdlg32/tests/filedlg.c hangs under valgrind
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: sebastian(a)fds-team.de
Distribution: Fedora
Regression, introduced by:
[austin@localhost wine-valgrind]$ git bisect good
4a1629c4117fda9eca63b6f56ea45771dc9734ac is the first bad commit
commit 4a1629c4117fda9eca63b6f56ea45771dc9734ac
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Fri Jul 17 06:46:47 2015 +0200
ntdll: Avoid possible deadlock by using _exit() in NtTerminateProcess.
When threads are killed with SIGQUIT some locks can be in an undefined
state, and it not safe to call exit handlers.
:040000 040000 f8e2115ed5cca792efaf44c7d8e4ffd84255f1aa
5f5b86ac550c0d754ed0fdb5a89540bd5947a967 M dlls
Using valgrind from svn:
[austin@localhost valgrind]$ svn info
Path: .
Working Copy Root Path: /home/austin/src/valgrind
URL: svn://svn.valgrind.org/valgrind/trunk
Relative URL: ^/trunk
Repository Root: svn://svn.valgrind.org/valgrind
Repository UUID: a5019735-40e9-0310-863c-91ae7b9d1cf9
Revision: 15540
Node Kind: directory
Schedule: normal
Last Changed Author: philippe
Last Changed Rev: 15540
Last Changed Date: 2015-08-13 18:49:32 -0400 (Thu, 13 Aug 2015)
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http://bugs.winehq.org/show_bug.cgi?id=32251
Bug #: 32251
Summary: ... i dont know
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandazadiego(a)gmail.com
Classification: Unclassified
>Runes of magic cant run.
I followed the instructions you have given and I'll get up in the middle of the
game and update locks. how do I?
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http://bugs.winehq.org/show_bug.cgi?id=24963
Summary: Okad2: Unhandled page fault at address 0x00007f8a
during startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pandolfo(a)gis.net
Created an attachment (id=31617)
--> (http://bugs.winehq.org/attachment.cgi?id=31617)
a description of the page fault plus an annotated backtrace
During program startup, Okad2-xx-pd (xx = version) generates an unhandled page
fault when loading an icon. The page fault is caused by CreateFileW as it
processes the name of the file from the parameter list. The name pointer is
0x00007f8a, which is an address in an unmapped page. This value is also an
index into Windows resources, selecting the hourglass icon.
What has happened is that the application was attempting to load the hourglass
icon and passed in BOTH the Windows resource index and a flag indicating
LOADFROMFILE. Wine attempted to load-from-file and looked for the file name
through the "name" parameter (0x00007f8a) generating the page fault. Native
Windows appears to give the value of the "name" pointer precedence and
determines that the "name" parameter is actually a resource number; hence it
does not page fault and runs Okad2 normally.
Wine *DOES* check the "name" parameter to see if it is a resource index, but
several subroutine calls later it forgets this fact and branches based on the
LOADFROMFILE bit. The backtrace has been annotated to provide both a
description and source lines involved in the decision.
This behavior was found in the latest version of Wine for Debian (.1.42) and in
a MacOS X version.
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https://bugs.winehq.org/show_bug.cgi?id=42466
Bug ID: 42466
Summary: Accordance fails to load
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Trying to run Accordance 12 (https://www.accordancebible.com/)
And it fails to load:
wine Accordance.exe
fixme:atl:AtlAxWinInit version 0300 semi-stub
fixme:heap:RtlCompactHeap (0x1f60000, 0x0) stub
fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
fixme:wlanapi:WlanEnumInterfaces (0x1, (nil), 0x1c2fd74) stub
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fabian@f:~/Accordance$ wine --version
wine-2.1
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https://bugs.winehq.org/show_bug.cgi?id=42205
Bug ID: 42205
Summary: winegcc requires gcc 4.7 but 6.1 is installed
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karmo.rosental(a)gmail.com
Distribution: ---
I installed wine-devel 2.0-rc4 from Wine repositories and also had to install
GCC 4.7 next to GCC 6.1 to use winegcc.
I got an error every time:
winebuild: gcc-4.7 failed with status 1
winegcc: winebuild failed
After installing GCC 4.7 this error dissapeared and let me compile.
winegcc from Official Ubuntu wine-stable 1.8.5 package worked well with GCC
6.1.
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https://bugs.winehq.org/show_bug.cgi?id=36587
Bug ID: 36587
Summary: valgrind shows uninitialized memory use in
user32/tests/winstation.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M user32.dll -p
user32_test.exe.so winstation && touch winstation.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==25156== Syscall param write(buf) points to uninitialised byte(s)
==25156== at 0x4226CF3: __write_nocancel (syscall-template.S:81)
==25156== by 0x7BC7FD72: send_request (server.c:198)
==25156== by 0x7BC7FF91: wine_server_call (server.c:294)
==25156== by 0x519D2EE: send_hardware_message (message.c:3331)
==25156== by 0x5173BEB: SendInput (input.c:185)
==25156== by 0x4D9FB49: test_inputdesktop (winstation.c:530)
==25156== by 0x4DA2430: func_winstation (winstation.c:939)
==25156== by 0x4DA3978: run_test (test.h:584)
==25156== by 0x4DA3D67: main (test.h:654)
==25156== Address 0x510f6a8 is on thread 1's stack
==25156== Uninitialised value was created by a stack allocation
==25156== at 0x4D9F748: test_inputdesktop (winstation.c:492)
==25156==
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https://bugs.winehq.org/show_bug.cgi?id=36636
Bug ID: 36636
Summary: valgrind shows an uninitialized write in
shell32/tests/appbar.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20270== Syscall param writev(vector[...]) points to uninitialised byte(s)
==20270== at 0x4E952886: writev (in /usr/lib/libc-2.18.so)
==20270== by 0x7BC7FE6F: send_request (server.c:213)
==20270== by 0x7BC80001: wine_server_call (server.c:294)
==20270== by 0x5254AF8: put_message_in_queue (message.c:3141)
==20270== by 0x5254EA9: send_inter_thread_message (message.c:3209)
==20270== by 0x525518A: send_message (message.c:3277)
==20270== by 0x52555D1: SendMessageTimeoutW (message.c:3414)
==20270== by 0x4D221BC: SHAppBarMessage (appbar.c:142)
==20270== by 0x4A59513: test_setpos (appbar.c:222)
==20270== by 0x4A5ABF9: func_appbar (appbar.c:442)
==20270== by 0x4AB44E4: run_test (test.h:584)
==20270== by 0x4AB48D3: main (test.h:654)
==20270== Address 0x4cdfb20 is on thread 1's stack
==20270== Uninitialised value was created by a stack allocation
==20270== at 0x4A5940F: test_setpos (appbar.c:203)
==20270==
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http://bugs.winehq.org/show_bug.cgi?id=26044
Summary: atl/atl_ax tests show several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Most seem related to:
Conditional jump or move depends on uninitialised value(s)
at USER_SetWindowPos (winpos.c:2039)
by SetWindowPos (winpos.c:2141)
by activate_inplace (oleobject.c:148)
by OleObject_DoVerb (oleobject.c:454)
by IOCS_Init (atl_ax.c:919)
by IOCS_Create (atl_ax.c:952)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:96)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at IOCS_Init (atl_ax.c:911)
there's also:
64 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IOCS_Create (atl_ax.c:934)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:96)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
64 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IOCS_Create (atl_ax.c:934)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:109)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
and perhaps a few more. I'll attach the full log.
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https://bugs.winehq.org/show_bug.cgi?id=42593
Bug ID: 42593
Summary: CEMU crashes on radeonsi mesa
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: giovanni.nicola(a)ticino.com
Distribution: ---
Created attachment 57529
--> https://bugs.winehq.org/attachment.cgi?id=57529
log of the crash
When launching cemu 1.7.2 the screen becomes black and after a while it crashes
attached log (happens with wine and wine staging)
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https://bugs.winehq.org/show_bug.cgi?id=39562
Bug ID: 39562
Summary: Fable 3 crashes
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theatrex(a)riseup.net
Distribution: ---
Created attachment 52709
--> https://bugs.winehq.org/attachment.cgi?id=52709
F3 backtrace
Whenever I launch Fable 3, I get an error that says this:
"The program F3Secu.exe has encountered a serious error and needs to close".
Backtrace is attached
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http://bugs.winehq.org/show_bug.cgi?id=23526
Summary: Daytona USA Evolutions: menu bar shows in fullscreen,
doesn't in windows
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://sega.jp/pc/daytonae/trial.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29368)
--> (http://bugs.winehq.org/attachment.cgi?id=29368)
screenshot
It's an old Direct 6.1 game...luckily, it's got a free download (only 42 mb).
Run the game. It'll start in fullscreen, but its toolbar shows at the top of
the screen. In windows, it doesn't appear, unless you press 'Alt'.
Terminal output is pretty short:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1a8,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x163a00,0x1641c8): stub
austin@laptop:~/.wine/drive_c$ fixme:d3d:swapchain_init The application
requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:heap:RtlCompactHeap (0x110000, 0x0) stub
err:ole:CoUninitialize Mismatched CoUninitialize
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http://bugs.winehq.org/show_bug.cgi?id=35666
Bug ID: 35666
Summary: HEDZ crashes on startup
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Created attachment 47627
--> http://bugs.winehq.org/attachment.cgi?id=47627
hedz 1.6.1 crash
When starting HEDZ (aka H.E.D.Z.) using
$ xinit /usr/bin/wine HEDZ.EXE -- :1 -ac -depth 16
I get a crash "Unhandled exception: page fault on read access to 0x00000000 in
32-bit code (0x7d6be628)."
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http://bugs.winehq.org/show_bug.cgi?id=27124
Summary: Happy Cloud can't download game
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Their plugin seems to install ok.
winetricks ie6 or ie7 are needed for the web page to show up (ie7 looks
better),
you can request an account and log in ok,
and you can "purchase" one of the free demos in that web page,
but when you try to play, it complains
"The game requires that you have the latest version of Happy Cloud installed."
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https://bugs.winehq.org/show_bug.cgi?id=42237
Bug ID: 42237
Summary: UnrealEngine has low fps when window is focused
Product: Wine
Version: 2.0-rc5
Hardware: x86
URL: http://download.informer.com/win-1192762707-d95684bc-5
71071e5/udkinstall-dln.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 56896
--> https://bugs.winehq.org/attachment.cgi?id=56896
Screenshot showing the fps drop
I assume this issue is specific to UnrealEngine, I tested it with two different
games "Hunted - Demon Forge" from Steam, and the free horror game "Don't Look
now."
I linked to the installer of the second game, taken from a mirror since the
original is down.
Both games have exactly the same issue, low framerate that makes it unplayable.
But interestingly only as long as the window is focused, if you just watch it
while another window is focused, the fps shoot up. Note that the game isn't
paused, it's still rendering everything, just up to 10 times quicker.
If you look at the attached screenshot, you see very clearly where I unfocused
the window, and where I focused it again.
Also, while the window is focused it doesn't use up more CPU, there's plenty
resources left.
Tested with mesa 13.0.3 on a Radeon R9 285. FPS taken from the
"GALLIUM_HUD=fps" environment setting, but the stuttering is pretty obvious,
too.
Ideas what could cause this issue?
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https://bugs.winehq.org/show_bug.cgi?id=37561
Bug ID: 37561
Summary: Skype cannot access web camera
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Here's what can be seen in console when you try to use web camera:
err:d3d:context_create Failed to set pixel format 1 on device context 0x10071.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x20081.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x2009d.
err:d3d:context_create Failed to set pixel format 13 on device context
0xba00cf.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context
0x1b500bb.
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee08,0x00000000), stub!
err:d3d:context_create Failed to set pixel format 1 on device context
0x22d00d2.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x6f00fd.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x80111.
err:d3d:context_create Failed to set pixel format 13 on device context 0xa0112.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x10118.
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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http://bugs.winehq.org/show_bug.cgi?id=36816
Bug ID: 36816
Summary: Xenonauts 1.06 always crash when I defeat an ufo with
a F-17 condor
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiretto(a)gmail.com
Hello,
It's a pretty annoying bug because it's happen always when I defeat an ufo in
air combat mode.
Because of this I can't continue with the game :(
I attached a log
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http://bugs.winehq.org/show_bug.cgi?id=30311
Bug #: 30311
Summary: nfsmwres - The installer of the screen resolution no
NFS Most Wonted
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vova7890(a)mail.ru
Classification: Unclassified
Created attachment 39615
--> http://bugs.winehq.org/attachment.cgi?id=39615
TraceBack
Run nfsmwres.exe, set own resolution, press start. Then game starting and
segfault. Traceback in attach
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http://bugs.winehq.org/show_bug.cgi?id=36883
Bug ID: 36883
Summary: Euro Truck Simulator 2: Game crashes after logo
screen.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raddyroro(a)gmail.com
Whenever I load up the game, the loo will show and then the game will crash
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http://bugs.winehq.org/show_bug.cgi?id=35162
Bug ID: 35162
Summary: F-secure Younited: Client crashes when adding files
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaska2000(a)hotmail.com
Classification: Unclassified
Wine crashes when trying to add files to the cloud service. Both drag & drop
and adding via dialogs causes crash. Looks like most crashes are related to
addding / handling files.
Sometimes it crashes without backtrace window and sometimes it gives backtrace
information. I attached text file with console outputs and backtrace of few
unsuccesfulll attemtps to upload files to the cloud.
Software download link: https://download.sp.f-secure.com/younited/younited.exe
Installer: d01cbfcc38c80a1239308b6cc149a9d72532e7ad younited.exe
Installed exe: 887d641b7295537b920d2f91ad05e859bd62d284 younited.exe
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http://bugs.winehq.org/show_bug.cgi?id=34427
Bug #: 34427
Summary: Star Citizen launcher has several graphics issues
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45828
--> http://bugs.winehq.org/attachment.cgi?id=45828
Screenshot on wine-1.7.1
Lots of hsls/d3dcompiler spam:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Screenshots and log attached
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http://bugs.winehq.org/show_bug.cgi?id=29024
Bug #: 29024
Summary: K!TV crashes on selecting capture source - v4l headers
were not available
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Classification: Unclassified
Created attachment 37371
--> http://bugs.winehq.org/attachment.cgi?id=37371
K!TV crashes on selecting capture source
capture source : WDM (generic)
Problem with v4l headers ?
see attachement
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http://bugs.winehq.org/show_bug.cgi?id=32463
Bug #: 32463
Summary: Font artefacts in Path of Exile
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 42822
--> http://bugs.winehq.org/attachment.cgi?id=42822
Font distortion
The font in the path of exile produces artefacts/distortion as in the
screenshot. (The font on screenshot is substituted to arial). In the original
font (fontin) some of the italic words are almost impossible to read because of
the distortion.
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http://bugs.winehq.org/show_bug.cgi?id=20632
Summary: Windows Picasa cannot order photos
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jake.msstate(a)gmail.com
When trying to order pictures (Shop) through the Windows version of Picasa
(specifically 3.1.0 Build 71.4300,0), the application brings up an empty list
of providers.
The URL that it is trying to bring up is
https://client4.google.com/providers/printers.html
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http://bugs.winehq.org/show_bug.cgi?id=23318
Summary: Bus Simulator 2008 (demo) complains about insufficient
memory on startup
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_25660.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=29068)
--> (http://bugs.winehq.org/attachment.cgi?id=29068)
console log when the demo crashes
Wine pops up an error dialogue when starting Bus Simulator 2008 (at least the
demo I can test):
'Error E1004: Not enough memory (50 MB required)!' Afterwards Wine crashes.
The game was rated to Gold in AppDB by the submitter, using 1.1.4. After trying
out several Wine versions it turned out the game doesn't crash when using
Wine-1.1.24 or any earlier versions.
Result of regression testing:
09712593c8496be5e952b7316099f9eed5043203 is the first bad commit
commit 09712593c8496be5e952b7316099f9eed5043203
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 25 14:18:53 2009 +0200
ntdll: Release some address space after the process initialization is done.
:040000 040000 25715d0c052bc6bbc0262c742ad285d17a78f236
aa973aa3e5286174dcbffd782691d09bd9109e5d M dlls
The commit cannot be reverted even on the top of the nearest 1.1.25 version,
but after
git checkout 09712593c8496be5e952b7316099f9eed5043203 >> the game crashes
git revert 09712593c8496be5e952b7316099f9eed5043203 >> the game starts up
correctly.
There are other bugreports mentioning the same commit: bug #21198, bug #20986,
bug #21630 and bug #22187.
Author of the patch added to CC.
Link to the demo added to url.
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https://bugs.winehq.org/show_bug.cgi?id=36283
Bug ID: 36283
Summary: valgrind shows an invalid read in imm32/tests/imm32.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28442== Invalid read of size 4
==28442== at 0x400AD40: memcpy (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28442== by 0x4ED078F6: FT_Stream_ReadAt (in
/usr/lib/libfreetype.so.6.10.2)
==28442== by 0x4ED45CA7: ??? (in /usr/lib/libfreetype.so.6.10.2)
==28442== by 0x4ED06223: FT_Load_Sfnt_Table (in
/usr/lib/libfreetype.so.6.10.2)
==28442== by 0x50B72E9: get_font_data (freetype.c:4422)
==28442== by 0x50B89E7: get_gasp_flags (freetype.c:4873)
==28442== by 0x50BAF28: freetype_SelectFont (freetype.c:5489)
==28442== by 0x54C7F20: X11DRV_SelectFont (init.c:319)
==28442== by 0x54FE488: xrenderdrv_SelectFont (xrender.c:858)
==28442== by 0x50A1F7F: FONT_SelectObject (font.c:723)
==28442== by 0x50C5C37: SelectObject (gdiobj.c:1174)
==28442== by 0x4B70F46: get_text_metr_size (sysparams.c:472)
==28442== by 0x4B717AC: normalize_nonclientmetrics (sysparams.c:634)
==28442== by 0x4B73F45: SystemParametersInfoW (sysparams.c:1583)
==28442== by 0x4B77496: GetSystemMetrics (sysparams.c:2414)
==28442== by 0x4B77647: GetSystemMetrics (sysparams.c:2433)
==28442== by 0x4B8D9D7: WINPOS_GetMinMaxInfo (winpos.c:774)
==28442== by 0x4B859BB: WIN_CreateWindowEx (win.c:1568)
==28442== by 0x4B862E0: CreateWindowExA (win.c:1719)
==28442== by 0x4967EC9: test_ImmDefaultHwnd (imm32.c:708)
==28442== Address 0x582d5fc is on thread 1's stack
==28442==
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https://bugs.winehq.org/show_bug.cgi?id=42546
Bug ID: 42546
Summary: DSOUND_PrimaryOpen() incorrect set buf size
Product: Wine
Version: 2.2
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Wine (1.x, 2.x) crashes on FreeBSD 11 release with wineoss.drv
With winealsa.drv on FreeBSD 11 - OK.
With winoss.drv on FreeBSD 10 - OK.
I made some investigation and make patch to fix problem.
I test it and it work. But looks like dsound needs review.
DSOUND_ReopenDevice() call DSOUND_PrimaryOpen() with forcewave = FALSE
DSOUND_PrimaryOpen()
calculate:
new_buflen = device->buflen;
new_buflen -= new_buflen % wfx->nBlockAlign;
(wrong alig code, but newer mind)
Then calculated
DWORD alloc_len = frames * sizeof(float);
and allocated buffer
if (device->buffer)
newbuf = HeapReAlloc(GetProcessHeap(), 0, device->buffer,
alloc_len);
else
newbuf = HeapAlloc(GetProcessHeap(), 0, alloc_len);
final: save new buffer pointer and size:
device->buffer = newbuf;
device->buflen = new_buflen;
!!!
We allocate 6144 (0x00001800) bytes but set buf size to 65536.
DSOUND_MixToPrimary() and norm16() in DSOUND_mixthread use device->buflen and
corrupt heap after first call.
First I make more proper alignment:
new_buflen = (device->buflen + wfx->nBlockAlign);
new_buflen -= (new_buflen % wfx->nBlockAlign);
and change calculation to:
DWORD alloc_len = ((new_buflen / wfx->nBlockAlign) * sizeof(float));
It works.
Next I replace alloc_len->new_buflen and return original calc code:
new_buflen = (frames * sizeof(float));
This work but sound with a bit noise and game crash after some time.
Finnaly:
new_buflen = ((frames + 1) * wfx->nBlockAlign * sizeof(float));
This work OK.
This not looks like proper buf size.
Also in DSOUND_ReopenDevice() after DSOUND_PrimaryOpen():
device->fraglen = frag_frames * wfx->nBlockAlign;
device->aclen = aclen_frames * wfx->nBlockAlign;
device->buflen should somehow be synced with this.
606723.622:0034:0035:trace:heap:RtlAllocateHeap (0x110000,70000062,00000030):
returning 0x11d438
606723.622:0034:0035:trace:oss:AudioClient_Start (0x1ecb38) now playing...
606723.622:0034:0035:trace:oss:AudioClient_GetStreamLatency
(0x1ecb38)->(0x335f590)
606723.622:0034:0035:trace:oss:AudioClient_GetBufferSize
(0x1ecb38)->(0x335f58c)
606723.622:0034:0035:trace:oss:AudioClient_GetBufferSize buffer size: 3840
606723.622:0034:0035:trace:dsound:DSOUND_ReopenDevice period 11 ms fraglen 2048
buflen 6144
606723.622:0034:0035:trace:dsound:DSOUND_PrimaryOpen (0x11e4d8)
606723.622:0034:0035:trace:heap:RtlAllocateHeap (0x110000,70000062,00001800):
returning 0x1fc1e8
606723.622:0034:0035:trace:dsound:DSOUND_PrimaryOpen buflen: 65536, fraglen: 0
606723.622:0034:0035:trace:oss:AudioClient_IsFormatSupported (0x1ecb38)->(0,
0x335f650, 0x335f64c)
...
606723.688:0034:003e:trace:dsound:DSOUND_mixthread (0x11e4d8)
606723.688:0034:003e:trace:dsound:DSOUND_PerformMix (0x11e4d8)
606723.688:0034:003e:trace:oss:AudioClient_GetCurrentPadding
(0x1ecb38)->(0x1448f6b8)
606723.688:0034:003e:trace:oss:AudioClient_GetCurrentPadding pad: 0
606723.688:0034:003e:warn:dsound:DSOUND_PerformMix Probable buffer underrun
606723.688:0034:003e:trace:oss:AudioRenderClient_GetBuffer (0x1ecb38)->(1536,
0x1448f6b0)
606723.690:0034:003e:trace:heap:RtlAllocateHeap (0x110000,70000062,00001810):
returning 0x141908b0
606723.690:0034:003e:trace:dsound:DSOUND_MixToPrimary (0,6144)
606723.690:0034:003e:trace:dsound:norm16 0x1fc1e8 - 0x141908b0 6144
606723.690:0034:003e:trace:oss:AudioRenderClient_ReleaseBuffer
(0x1ecb38)->(1536, 0)
606723.690:0034:003e:trace:oss:AudioRenderClient_ReleaseBuffer writen: 6144
606723.690:0034:003d:err:heap:HEAP_ValidateInUseArena Heap 0x110000: block
0x1fc1e8 tail overwritten at 0x1fd9e8 (byte 0/8 == 0x00)
Heap: 0x110000
...
Sub-heap 0x110014: base=0x110000 size=00110000 committed=00110000
Block Arena Stat Size Id
...
0x1f0118 00bedead pend 00000430
0x1f0550 00bedead pend 00002c18
0x1f3170 00bedead pend 00000430
0x1f35a8 00bedead pend 00008c30
0x1fc1e0 00455355 used 00001808
0x1fd9f0 00000000 pend 00000000
0x1fd9f8 00000000 pend 00000000
0x1fda00 00000000 pend 00000000
0x1fda08 00000000 pend 00000000
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https://bugs.winehq.org/show_bug.cgi?id=36354
Bug ID: 36354
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8690== 24 bytes in 1 blocks are definitely lost in loss record 250 of 943
==8690== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==8690== by 0x4A868D9: ddraw7_CreatePalette (ddraw.c:3385)
==8690== by 0x4A86D09: ddraw1_CreatePalette (ddraw.c:3458)
==8690== by 0x4DB8A62: PaletteTest (dsurface.c:2247)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690==
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http://bugs.winehq.org/show_bug.cgi?id=28766
Bug #: 28766
Summary: DIB engine multiple invalid memory accesses
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
In gdi32/tests, running "make bitmap.ok dib.ok font.ok pen.ok"
makes Valgrind go bonkers. Huw asked for a bug to track these,
and said one big bug would suffice.
I'll attach the initial log, and will do more valgrind runs on request.
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http://bugs.winehq.org/show_bug.cgi?id=26042
Summary: advapi32/crypt tests show two leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:360)
by LocalAlloc (heap.c:960)
by CryptGenKey (crypt.c:1433)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
...
996 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ???
by ???
by ???
by CryptGenKey (crypt.c:1441)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
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https://bugs.winehq.org/show_bug.cgi?id=36655
Bug ID: 36655
Summary: valgrind shows an unitialized variable in
mountmgr.sys/device.c (d3d9/tests/d3d9ex.c)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6715== Thread 4:
==6715== Syscall param writev(vector[...]) points to uninitialised byte(s)
==6715== at 0x431A82C: writev (writev.c:54)
==6715== by 0x7BC7FE0B: send_request (server.c:213)
==6715== by 0x7BC7FF9D: wine_server_call (server.c:294)
==6715== by 0x5B66A38: put_message_in_queue (message.c:3141)
==6715== by 0x5B66DE9: send_inter_thread_message (message.c:3209)
==6715== by 0x5B670CA: send_message (message.c:3277)
==6715== by 0x5B67511: SendMessageTimeoutW (message.c:3414)
==6715== by 0x5B692FD: bcast_childwindow (message.c:4265)
==6715== by 0x5B9B07A: EnumDesktopWindows (win.c:3336)
==6715== by 0x5B6967E: bcast_desktop (message.c:4315)
==6715== by 0x5BA9587: EnumDesktopsW (winstation.c:454)
==6715== by 0x5B697DB: bcast_winsta (message.c:4329)
==6715== by 0x5BA8CFB: EnumWindowStationsW (winstation.c:238)
==6715== by 0x5B69B06: BroadcastSystemMessageExW (message.c:4398)
==6715== by 0x5B698F9: BroadcastSystemMessageW (message.c:4350)
==6715== by 0x5710683: send_notify (device.c:186)
==6715== by 0x571214A: add_dos_device (device.c:812)
==6715== by 0x570F70C: udisks2_add_device (dbus.c:479)
==6715== by 0x570F90D: udisks2_add_devices (dbus.c:517)
==6715== by 0x570FEC6: dbus_thread (dbus.c:717)
==6715== Address 0x599e5ce is on thread 1's stack
==6715== Uninitialised value was created by a stack allocation
==6715== at 0x571062B: send_notify (device.c:178)
==6715==
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https://bugs.winehq.org/show_bug.cgi?id=36162
Bug ID: 36162
Summary: valgrind shows several leaks in
programs/cmd/tests/batch.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==19001== 24 bytes in 2 blocks are definitely lost in loss record 77 of 302
==19001== at 0x7BC4C735: notify_alloc (heap.c:255)
==19001== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==19001== by 0x4B2544E: heap_alloc (wcmdmain.c:444)
==19001== by 0x4B1E203: WCMD_pushoperator (builtins.c:3615)
==19001== by 0x4B1F18F: WCMD_handleExpression (builtins.c:3932)
==19001== by 0x4B1F84D: WCMD_setshow_env (builtins.c:4098)
==19001== by 0x4B282D6: WCMD_execute (wcmdmain.c:1553)
==19001== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==19001== by 0x4B130E0: WCMD_batch (batch.c:95)
==19001== by 0x4B27185: WCMD_run_program (wcmdmain.c:1187)
==19001== by 0x4B28467: WCMD_execute (wcmdmain.c:1618)
==19001== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==19001== by 0x4B2ADC4: wmain (wcmdmain.c:2590)
==19001== by 0x4B2B328: __wine_spec_exe_wentry (exe_wentry.c:36)
==19001== by 0x7B864247: ??? (process.c:1045)
==19001== by 0x7B864394: start_process (process.c:1097)
==19001== by 0x7BC87087: ??? (signal_i386.c:2571)
==19001== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==19001== by 0x7BC87065: ??? (signal_i386.c:2571)
==19001== by 0x7BC5A1C0: start_process (loader.c:2840)
==19001==
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http://bugs.winehq.org/show_bug.cgi?id=26070
Summary: user32/class tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 2
at RtlImageNtHeader (loader.c:2508)
by RtlImageDirectoryEntryToData (loader.c:2684)
by find_entry (resource.c:189)
by LdrFindResource_U (resource.c:303)
by find_resourceW (resource.c:139)
by FindResourceExW (resource.c:183)
by FindResourceW (resource.c:192)
by LoadMenuW (menu.c:4359)
by WIN_CreateWindowEx (win.c:1372)
by CreateWindowExA (win.c:1550)
by check_instance_ (class.c:266)
by test_instances (class.c:441)
by func_class (class.c:995)
by run_test (test.h:556)
by main (test.h:624)
Address 0x12345678 is not stack'd, malloc'd or (recently) free'd
...
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DIALOG_CreateIndirect (dialog.c:669)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by CreateDialogParamA (dialog.c:729)
by CreateDialogParamTest (class.c:878)
by func_class (class.c:990)
by run_test (test.h:556)
by main (test.h:624)
...
42,420 bytes in 21 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by check_instance_ (class.c:263)
by thread_proc (class.c:292)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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https://bugs.winehq.org/show_bug.cgi?id=36328
Bug ID: 36328
Summary: valgrind shows a leak in rsaenh/tests/rsaenh.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==16347== 88,188 (416 direct, 87,772 indirect) bytes in 7 blocks are definitely
lost in loss record 2,195 of 2,200
==16347== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==16347== by 0x4ED03DAB: ??? (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED08C5A: ft_mem_qalloc (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED08CCE: ft_mem_alloc (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED0DF8E: FT_Add_Module (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED040FE: FT_Add_Default_Modules (in
/usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED04169: FT_Init_FreeType (in
/usr/lib/libfreetype.so.6.10.2)
==16347== by 0x6296169: ???
==16347== by 0x6298F85: ???
==16347== by 0x62B4A52: ???
==16347== by 0x7BC53B24: ??? (in
/home/austin/wine-valgrind-known/dlls/ntdll/ntdll.dll.so)
==16347== by 0x7BC5644E: MODULE_InitDLL (loader.c:1068)
==16347== by 0x7BC56AE7: process_attach (loader.c:1157)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC596E6: LdrLoadDll (loader.c:2129)
==16347== by 0x7B8581FE: load_library (module.c:933)
==16347== by 0x7B8582C9: LoadLibraryExW (module.c:990)
==16347== by 0x7B8584AC: LoadLibraryW (module.c:1032)
==16347==
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https://bugs.winehq.org/show_bug.cgi?id=36356
Bug ID: 36356
Summary: valgrind shows a possible leak in
dinput/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9098== 28 bytes in 1 blocks are possibly lost in loss record 230 of 825
==9098== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==9098== by 0x5981BB8: apartment_getclassobject (compobj.c:526)
==9098== by 0x5984FC6: get_inproc_class_object (compobj.c:2894)
==9098== by 0x5987D2F: CoGetClassObject (compobj.c:3032)
==9098== by 0x59884B7: CoCreateInstance (compobj.c:3197)
==9098== by 0x4A56A80: func_device (device.c:216)
==9098== by 0x4A5E18C: run_test (test.h:584)
==9098== by 0x4A5E57B: main (test.h:654)
==9098==
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https://bugs.winehq.org/show_bug.cgi?id=36290
Bug ID: 36290
Summary: valgrind shows a leak in mscms/tests/profile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17956== 19,636 (192 direct, 19,444 indirect) bytes in 1 blocks are definitely
lost in loss record 225 of 225
==17956== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17956== by 0x4ED03DAB: ??? (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED08C5A: ft_mem_qalloc (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED08CCE: ft_mem_alloc (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED09CCB: FT_New_Library (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED04142: FT_Init_FreeType (in
/usr/lib/libfreetype.so.6.10.2)
==17956== by 0x550C7F0: ???
==17956== by 0x550D39B: ???
==17956== by 0x551B635: ???
==17956== by 0x553A646: ???
==17956== by 0x7BC52FC0: ??? (loader.c:138)
==17956== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==17956== by 0x7BC5597C: process_attach (loader.c:1157)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==17956== by 0x7B85A79A: load_library (module.c:933)
==17956== by 0x7B85A908: LoadLibraryExW (module.c:990)
==17956== by 0x7B85A869: LoadLibraryExA (module.c:970)
==17956==
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http://bugs.winehq.org/show_bug.cgi?id=29975
Bug #: 29975
Summary: Ankh: fails to start
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Somewhere between wine-1.3.24 and wine-1.4rc2, Ankh1 regressed to the point of
being unable to start:
- on Ubuntu Intrepid with Intel graphics, no logo is displayed, the menu
flickers heavily but text (start game/exit etc.) is missing.
- on MacOS X 10.5.8 with NVidia graphics, it aborts with a runtime exception
requester.
When the screen flickering starts, one OUT_OF_MEMORY is displayed every few
seconds.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindTexture @ context.c / 1938
Much earlier messages are:
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(3104) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(1296236546) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(13158564) vs nFormats(46), returns FALSE
[and many other iPixelFormats]
This does not happen (at least with Intel gfx) when using the default
Plugin=RenderSystem_Direct3D9
in bin/release/plugins.cfg. However
Plugin=RenderSystem_GL
is still needed because of the black screen bug #21351.
In bug #21351, comment #8, Henri Verbeet notes that the (demo's?) menu works
for him (NVidia?). Henri, did you you use Direct3D9?
I'd be grateful if somebody could reproduce this and perform regression testing
on a fast machine.
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https://bugs.winehq.org/show_bug.cgi?id=36316
Bug ID: 36316
Summary: valgrind shows a possible leak in
quartz/tests/avisplitter.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32461== 32 bytes in 1 blocks are possibly lost in loss record 197 of 561
==32461== at 0x7BC4C735: notify_alloc (heap.c:255)
==32461== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==32461== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==32461== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==32461== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==32461== by 0x605E935: ???
==32461== by 0x5FFBAC3: ???
==32461== by 0x5FCFC00: ???
==32461== by 0x5FF4AC0: ???
==32461== by 0x5017E26: CoCreateInstance (unknwn.h:226)
==32461== by 0x494548B: create_avisplitter (avisplitter.c:64)
==32461== by 0x494733E: func_avisplitter (avisplitter.c:457)
==32461== by 0x49557E4: run_test (test.h:584)
==32461== by 0x4955BD3: main (test.h:654)
==32461==
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https://bugs.winehq.org/show_bug.cgi?id=39279
Bug ID: 39279
Summary: valgrind shows uninitialized memory in
winmm/tests/mcicda.c
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M winmm.dll -p winmm_test.exe.so
mcicda && touch mcicda.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
mcicda.c:174: Tests skipped: No CD-ROM in drive.
==21071== Syscall param ioctl(arg) contains uninitialised byte(s)
==21071== at 0x455603C9: ioctl (in /usr/lib/libc-2.21.so)
==21071== by 0x7BC36D16: CDROM_StopAudio (cdrom.c:1362)
==21071== by 0x7BC38E8C: CDROM_DeviceIoControl (cdrom.c:3024)
==21071== by 0x7BC469AD: NtDeviceIoControlFile (file.c:1614)
==21071== by 0x7B841301: DeviceIoControl (file.c:2658)
==21071== by 0x5B7C3E8: MCICDA_Stop (mcicda.c:1087)
==21071== by 0x5B79D76: MCICDA_Close (mcicda.c:505)
==21071== by 0x5B7CF3B: MCICDA_DriverProc (mcicda.c:1310)
==21071== by 0x48D58FF: DRIVER_SendMessage (driver.c:136)
==21071== by 0x48D5A04: SendDriverMessage (driver.c:156)
==21071== by 0x48DBDD0: MCI_SendCommandFrom32 (mci.c:894)
==21071== by 0x48DE8BA: MCI_Close (mci.c:1875)
==21071== by 0x48DF591: MCI_SendCommand (mci.c:2099)
==21071== by 0x48DFD6E: mciSendCommandW (mci.c:2295)
==21071== by 0x48DFED4: mciSendCommandA (mci.c:2318)
==21071== by 0x476663F: test_openclose (mcicda.c:577)
==21071== by 0x47667B6: func_mcicda (mcicda.c:604)
==21071== by 0x477E3B5: run_test (test.h:584)
==21071== by 0x477E7FD: main (test.h:666)
==21071== Uninitialised value was created by a stack allocation
==21071== at 0x7BC36D08: CDROM_StopAudio (cdrom.c:1362)
==21071==
Note this also exposes a valgrind bug:
==21071== Warning: noted but unhandled ioctl 0x5307 with no size/direction
hints.
==21071== This could cause spurious value errors to appear.
==21071== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a
proper wrapper.
That's https://bugs.kde.org/show_bug.cgi?id=352767
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https://bugs.winehq.org/show_bug.cgi?id=38324
Bug ID: 38324
Summary: Dead or Alive 5 Last Round and Ridge Racer Unbounded
models/geometry problems
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadowflash(a)gmail.com
Distribution: Ubuntu
Both games start (DoA5LR requires wmp9 and native quartz) but have problems
with 3D models:
In Ridge Racer Unbounded you see spiky polygon mess instead of cars when you
enter the race.
In DoA5LR you see only some parts of character costume at character select and
in the game, rest of the model is invisible.
Both games run with Wine 1.7.10 without any graphical glitches. I had no time
yet to test every version between 1.7.10 and 1.7.24 to find exactly where that
regression happened but problem is still here in the latest version.
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https://bugs.winehq.org/show_bug.cgi?id=40842
Bug ID: 40842
Summary: libpng12-0 is as dependency missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
With Wine 1.9.12 on starting Guild Wars 2 I'm noticing that the launcher is in
its first state black and showing only the initialization/downloading text and
if I'm looking into the console I'm getting spammed with the line
"err:wincodecs:PngDecoder_CreateInstance Failed reading PNG because unable to
find libpng12.so.0". Installing libpng12-0 solves the issue so maybe it should
be a dependency.
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https://bugs.winehq.org/show_bug.cgi?id=39884
Bug ID: 39884
Summary: .exe files no longer run directly when using the new
wine-builds PPA packages (linux binfmts not installed)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
For years, and until very recently, winehq.org recommended packages from the
ubuntu-wine PPA for Ubuntu users. Those packages install linux binfmts
support, which allows .exe files to be run directly instead of having to run
"wine programname.exe". This is not merely a convenience; it is also helpful
for security because it allows each Windows program to be run with different
AppArmor profile.
After switching to the packages from the new official wine-builds PPA, this
functionality is gone. Please bring it back!
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https://bugs.winehq.org/show_bug.cgi?id=39782
Bug ID: 39782
Summary: Provide source entry for debian to allow self-build.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temnota.am(a)gmail.com
Distribution: ---
Please provide source files for debian to allow self-build.
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http://bugs.winehq.org/show_bug.cgi?id=11521
Summary: SimRubik's 2 z-order problem
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pcwelt.de/cgi-
bin/download/download.pl?fileid=4772
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=10688)
--> (http://bugs.winehq.org/attachment.cgi?id=10688)
The program window after moving another window across it
The program windows draws fine on startup, but pressing any button will "hide"
all the buttons, also if the cube is turned with the mouse. When another window
is moved over the program window the buttons are redrawn but the cube
disapears.
(System is debian etch running kde with the nvidia x driver)
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https://bugs.winehq.org/show_bug.cgi?id=42640
Bug ID: 42640
Summary: Install of winehq-staging (2.3.0~ubuntu16.04.1) fails
because of unmet dependencies
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Installation sequence as described on
https://wiki.winehq.org/Ubuntu "Installing WineHQ packages".
Note: No other version of Wine was installed earlier.
sudo apt-get install --install-recommends winehq-staging
results in error message
>> The following packages have unmet dependencies.
>> winehq-staging : Depends: wine-staging (= 2.3.0~ubuntu16.04.1)
>> E: Unable to correct problems, you have held broken packages.
System Details:
Kubuntu 16.04
KDE Plasma 5.5.5
QT Version 5.5.1
Kernal Version 4.4.0-66-generic
OS Type 64bit
Processors 6x AMD Phenom II X6 1055T
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https://bugs.winehq.org/show_bug.cgi?id=38899
Bug ID: 38899
Summary: Stuck at wine-1.7.44
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keghn(a)netscape.net
Distribution: ---
"sudo apt-get install wine1.7", installs wine 1.7.44 when 1.7.46 is current.
ppa is installed and has never updated to the current installation to
to later version. Wine-1.7.44 will not run my game of command and conquer 3.
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http://bugs.winehq.org/show_bug.cgi?id=35037
Bug #: 35037
Summary: Naruto Shippuden Ultimate Ninja Storm 3 Full Burst
sound sizzles
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46705
--> http://bugs.winehq.org/attachment.cgi?id=46705
wine log
Hello,
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst sound menu and interface
sizzle.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=36346
Bug ID: 36346
Summary: valgrind shows a few leaks in d3d10core/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32708== 4,096 bytes in 1 blocks are definitely lost in loss record 842 of 897
==32708== at 0x6F756F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6F71378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6B830C9: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6BB4710: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6B439B4: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6469B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x64392F4: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x60A0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==32708== by 0x60A1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==32708== by 0x5432C29: wglCreateContextAttribsARB (wgl.c:268)
==32708== by 0x4FA3F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==32708== by 0x4FAAD78: wined3d_init (directx.c:5272)
==32708== by 0x5030926: wined3d_create (wined3d_main.c:105)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D57: create_device (device.c:36)
==32708== by 0x4A54DBB: test_create_texture2d (device.c:53)
==32708== by 0x4A5559B: func_device (device.c:885)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708==
==32708== 12,068 bytes in 1 blocks are possibly lost in loss record 868 of 897
==32708== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==32708== by 0x5030901: wined3d_create (wined3d_main.c:95)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D15: create_device (device.c:34)
==32708== by 0x4A58400: func_device (device.c:613)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708== by 0x4A596FA: main (test.h:654)
==32708==
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https://bugs.winehq.org/show_bug.cgi?id=36320
Bug ID: 36320
Summary: valgrind shows several possible leaks in
opengl/tests/opengl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12640== 56 bytes in 1 blocks are possibly lost in loss record 688 of 2,358
==12640== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==12640== by 0x82CFAFB: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x811B5D5: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x8120100: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x8092E3F: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x806BB65: OSMesaCreateContextExt (in
/usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x51EB28E: dibdrv_wglCreateContext (opengl.c:201)
==12640== by 0x4F20039: wglCreateContext (wgl.c:383)
==12640== by 0x4D4578F: test_bitmap_rendering (opengl.c:626)
==12640== by 0x4D4743C: func_opengl (opengl.c:1664)
==12640== by 0x4D4BEB4: run_test (test.h:584)
==12640== by 0x4D4C2A2: main (test.h:654)
==12640==
etc.
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http://bugs.winehq.org/show_bug.cgi?id=19508
Summary: Cosmology of Kyoto crashes.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: motleyjester13(a)yahoo.com
Created an attachment (id=22696)
--> (http://bugs.winehq.org/attachment.cgi?id=22696)
Backtrace of Wine attempting to launch the game executable.
Ok, this one is of no major importance I guess. I just got nostalgic and
wanted to play Cosmology of Kyoto again. Anyway, upon trying to launch the
program I get a nice crash log, and no joy.
This one is an app made with Macromedia tools. I figured I'd go ahead an
introduce a bug for this one since none exist (surprising). The backtrace is
attached below. Cheers.
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http://bugs.winehq.org/show_bug.cgi?id=21351
Summary: Ankh: black screen since amid intro animation (autogen
mipmap)
Product: Wine
Version: 0.9.47.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: chris.kcat(a)gmail.com
commit fc96587b3d4390f16f9c7d572e27ec950f715404 past 0.9.46
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Wed Oct 3 04:19:15 2007 -0700
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
is the major regression in Ankh (the first from the trilogy) as it causes a
black screen amid the intro sequence, after the display of "Kapitel 1: Audienz
mit Hindernissen", before the father punishes Assil. The black screen remains
even after the player gets control. This imposes garbage rating in AppDB since
0.9.47.
The commit itself seems harmless:
if(GL_SUPPORT(SGIS_GENERATE_MIPMAP)) {
*pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
Likely either Ankh or Wine enter a different code path as a result of this flag
being set. Bug #11167 is related to autogen_mipmap but probably harmless (my
understanding so far is that autogenmipmap only makes textures look nicer),
because among the applications from Deck13 affected by that other bug (Luka,
Ankh2, Jack Keane), only Ankh1 goes black.
Removing that capability in wine-1.1.36 makes the screen display normally.
Using Ubuntu Intrepid with Intel i915 graphics. This app works in XP on
another hardware equipped with builtin Intel graphics. I don't know whether the
XP machine declares CANAUTOGENMIPMAP.
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https://bugs.winehq.org/show_bug.cgi?id=36191
Bug ID: 36191
Summary: valgrind shows some potential leaks in
crypt32/tests/cert.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36190
==17318== 20 bytes in 1 blocks are possibly lost in loss record 51 of 334
==17318== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==17318== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==17318== by 0x4EE398B: CryptMemAlloc (main.c:124)
==17318== by 0x4EF7661: ContextPropertyList_SetProperty (proplist.c:132)
==17318== by 0x4EAC507: CertContext_SetProperty (cert.c:703)
==17318== by 0x4EAB7AF: CertContext_GetHashProp (cert.c:399)
==17318== by 0x4EAB9DB: CertContext_GetProperty (cert.c:445)
==17318== by 0x4EABFDA: CertGetCertificateContextProperty (cert.c:579)
==17318== by 0x4EADEF3: compare_cert_by_sha1_hash (cert.c:1368)
==17318== by 0x4EAE423: cert_compare_certs_in_store (cert.c:1530)
==17318== by 0x4EAEF02: CertFindCertificateInStore (cert.c:1794)
==17318== by 0x4EAAD3C: add_cert_to_store (cert.c:192)
==17318== by 0x4EAB27F: CertAddCertificateContextToStore (cert.c:287)
==17318== by 0x4EAA852: CertAddEncodedCertificateToStore (cert.c:65)
==17318== by 0x4CC9495: testAddCert (cert.c:198)
==17318== by 0x4CD8F2F: func_cert (cert.c:3976)
==17318== by 0x4D33F67: run_test (test.h:584)
==17318== by 0x4D34356: main (test.h:654)
==17318==
==17318== 20 bytes in 1 blocks are possibly lost in loss record 52 of 334
==17318== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==17318== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==17318== by 0x4EE398B: CryptMemAlloc (main.c:124)
==17318== by 0x4EF7661: ContextPropertyList_SetProperty (proplist.c:132)
==17318== by 0x4EF788F: ContextPropertyList_Copy (proplist.c:215)
==17318== by 0x4EBE9AF: Context_CopyProperties (context.c:130)
==17318== by 0x4EAAB6C: Cert_clone (cert.c:139)
==17318== by 0x4F03664: MemStore_addContext (store.c:151)
==17318== by 0x4F03A35: MemStore_addCert (store.c:243)
==17318== by 0x4EAB119: add_cert_to_store (cert.c:263)
==17318== by 0x4EAB27F: CertAddCertificateContextToStore (cert.c:287)
==17318== by 0x4EAA852: CertAddEncodedCertificateToStore (cert.c:65)
==17318== by 0x4CC9495: testAddCert (cert.c:198)
==17318== by 0x4CD8F2F: func_cert (cert.c:3976)
==17318== by 0x4D33F67: run_test (test.h:584)
==17318== by 0x4D34356: main (test.h:654)
==17318==
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http://bugs.winehq.org/show_bug.cgi?id=25309
Summary: function_grep.pl should be killed
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Nov 25 12:28:58 <julliard> austin987: function_grep.pl should be killed,
and wine-preloader is for internal use
:-)
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http://bugs.winehq.org/show_bug.cgi?id=35440
Bug ID: 35440
Summary: All icons in dialogs are same or none
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2l82day(a)gmail.com
Classification: Unclassified
Created attachment 47297
--> http://bugs.winehq.org/attachment.cgi?id=47297
My inventory
When I play this game, which works, all icons in my Inventory, bank, skills,
talent bank, and my gear has all icons the same one,even though I have never
seen this icon in the game.
The talent and skills icons are either gone, or has another of the same icon,
also not ever seen before.
I can play the game, and accept quests and kill monsters, but can't see what I
pick up as drops or what skills I am using.
The game got updated to 1.7.11 and the game doesn't even run. I used to run
this game perfectly with 1.6-rc2. When the game got updated to 1.7.11.
I updated it to 1.6 myself, still thru the Ubuntu PPA, so it would work, just
not perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=25480
Summary: text missing in Qt Dominate
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan(a)bryanrussell.com
This was discussed in the thread for bug 18120 but the conclusion was that this
is a separate issue. Running the application Qt Dominate (from
dominategame.com), the text in the status window at the bottom left disappears
after a bit with no way to read it or get it back.
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http://bugs.winehq.org/show_bug.cgi?id=30736
Bug #: 30736
Summary: treeview: excessive CPU usage while right mouse button
is pressed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce:
- run regedit
- press and hold right mouse button over the left pane without moving the mouse
CPU usage jumps to about 20% on 4-threaded CPU and stays there until either the
mouse button is released or the mouse is moved.
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https://bugs.winehq.org/show_bug.cgi?id=42682
Bug ID: 42682
Summary: Titan Quest - Immortal Throne high cpu load when csmt
enabled
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
i compared enbale/disable wine-staging 2.4 csmt cpu load & fps with game Titan
Quest - Immortal Throne, record as bellow:
fps cpu
~30 >90% csmt enabled, StrictDrawOrdering disabled
~26 >85% csmt enabled
---------
~19 ~60% csmt diabled
yes, csmt patch improve fps over 50%, but cpu load came up very high makes me
obviously feel playing game is not smooth, including starting/load maps/roles
moving & fighting etc. desktop became slower too.
csmt cause very high cpu load, is it should be or bug?
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https://bugs.winehq.org/show_bug.cgi?id=42161
Bug ID: 42161
Summary: Darkest Dungeon crashes upon loading into seemingly
specific dungeons, resulting in a bricked save
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rh964(a)live.missouristate.edu
Distribution: ---
Created attachment 56737
--> https://bugs.winehq.org/attachment.cgi?id=56737
Darkest Dungeon save file that creates the crash
This occurred when loading a boss dungeon, and the game saves the fact that you
are in a boss dungeon right before crashing, so the save file just gets
bricked. It has worked for me in the past if you instead copy the save into
actual Windows, and have it load the dungeon there. Immediately closing windows
and copying the save back has produced mixed results for me.
I don't know how reliable the details of the crash circumstances are. I've had
similar circumstances, like a normal (non-boss) dungeon load screen crashing
but loading the dungeon and playing fine after reloading the game. I've
attached the crashing save in question for review. I would add the backtrace I
get, but I can only add one attachment as far as I can see.
Steps to reproduce:
1. Install the Windows GOG version of Darkest Dungeon
2. Unzip the attached save file to $WINEPREFIX\users\%user%\My
Documents\Darkest as profile_0\
3. Open game, and the load the existing first save slot Darkest Umbra
4. Freeze, Wine crash dialog shows upon exiting fullscreen
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http://bugs.winehq.org/show_bug.cgi?id=25097
Summary: Battlefield Bad Company 2 installer progress bar slams
X
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing BFBC2 is hard on the system - because of X, it seems.
The X server is at 100% while the installer's progress bar
creeps ahead... and it makes Firefox quite sluggish.
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https://bugs.winehq.org/show_bug.cgi?id=37267
Bug ID: 37267
Summary: First run of 1.7.26 seems to hang forever
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Maybe limited to the ubuntu build of 1.7.26.
To reproduce
WINEPREFIX=~/TESTX winecfg
(just use any untaken wine prefix)
Dialog about wine configuration appears and nothing happens.
In fact the application is not dead. If you wait enough (2-3 minutes) then the
application starts.
Same thing happens on a used wine prefix created by previous versions of WINE.
Subsequent runs are fine.
Issue is critical, as users can get the impression that the software is simply
not working at all.
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http://bugs.winehq.org/show_bug.cgi?id=10822
Summary: Dymola: gcc failes compiling simulation
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mauritzius(a)gmx.net
Created an attachment (id=9688)
--> (http://bugs.winehq.org/attachment.cgi?id=9688)
Dymola's Output
I'm trying to run the Demo-Version of Dymola (http://www.dymola.com) under Wine
0.9.51. Prior version of wine did not show the fonts correctly, since 0.9.51
fonts are displayed correctly and it is possible to use the model-editor.
When it comes to simulating, Dymola uses egcs in the background. egcs fails
with "gcc: installation problem, cannot exec `as': No such file or directory".
I tried adding the egcs/bin directory to Path using winecfg, however the
problem still persists.
Any clues?
Attached is the error-message Dymola gives (dymola.txt).
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http://bugs.winehq.org/show_bug.cgi?id=33332
Bug #: 33332
Summary: Flickering when playing videos or embedding
applications into another application
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anesu_email(a)yahoo.com.au
Classification: Unclassified
I am a windows developer that uses gml to program programs and games.
I have been trying to run several applications that i created and the ones that
embed a program or video players flicker during playback or when an application
is captured.
I think this is a problem with external objects like activex because even the
explorer activex (wine gecko)
In the attachment, there is a vlc capturing demo in order for you to test it do
the following:
1. Extract the contents
2. Open vlc.exe from anywhere on your hard drive
3. Open the vlc capturing example.exe
4. VLC should be captured and either flickering or half visible....
for the browser plugin
1. open the exe and see if you will see the browser part...
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https://bugs.winehq.org/show_bug.cgi?id=37409
Bug ID: 37409
Summary: Spotfire: kernel32 crashes in installer when doing
something with XML
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ivo.palli.nl
Distribution: ---
Created attachment 49753
--> https://bugs.winehq.org/attachment.cgi?id=49753
Backtrace of kernel32 crash
Trying to get Spotfire 6.0.0 to install and work in Wine.
It needs the .NET 4.5 framework, so I installed it. I worked around a mkdir()
problem in mscorlib, but when the installer says 'Updating XML files' then
msiexec.exe crashes.
I'm running the latest development version of Wine. Setup instructions are
included below and the backtrace is added as attachment.
WINEPREFIX=/home/ren/.wine32 WINEARCH=win32 winecfg
WINEPREFIX=/home/ren/.wine32 winetricks -q dotnet35 dotnet40
WINEPREFIX=/home/ren/.wine32 winecfg # Set Windows version to 'Windows 7'
WINEPREFIX=/home/ren/.wine32 wine ./dotnetfx45_full_x86_x64.exe /q
/c:"install.exe /q"
WINEPREFIX=/home/ren/.wine32 wine setup-6.0.0.exe
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http://bugs.winehq.org/show_bug.cgi?id=31491
Bug #: 31491
Summary: Trading software eror
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: balajiks2k(a)gmail.com
Classification: Unclassified
Created attachment 41395
--> http://bugs.winehq.org/attachment.cgi?id=41395
Error log for Nest Trader Application
Nest Trader is a software that works in Windows OS, when installed using Wine,
it gives error and exits. The back trace file is attached herewith.
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http://bugs.winehq.org/show_bug.cgi?id=23282
Summary: SpeQ: Wrong coded linefeed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samoth(a)gmx.de
Since the 1.1.4x releases the editor in SpeQ Mathematics doesn't work right
anymore. Normally if entering an expression an hitting the return key, SpeQ
prints the result. This works allright with the first wine-version I used
(1.1.38 ?).
But now hitting the return key results in additional unvisible characters and
nothing happens until I do a sheet-calculation. Then SpeQ cannot calculate the
expression due to these unvisible characters. Maybe it is the order of coding a
linefeed via 0d 0a.
SpeQ ist available for free at http://www.speqmath.com
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http://bugs.winehq.org/show_bug.cgi?id=25734
Summary: Magic: The Gathering Battlegrounds trial hangs upon
startup
Product: Wine
Version: 1.3.11
Platform: x86-64
URL: http://www.fileplanet.com/134762/130000/fileinfo/Magic
:-The-Gathering---Battlegrounds-Trial
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
Created an attachment (id=32781)
--> (http://bugs.winehq.org/attachment.cgi?id=32781)
terminal output, and WINEDEBUG=+seh
Testing old bugs to see if they still occur. Were testing bug 18616, and is not
able to start the game.
The application shows a splash screen, followed by a window named "Browser"
with no content. I am able to close sayd window, and the application will
terminate.
A brief discussion on irc stated that this bug then blocks bug 18616.
Willing to test patches / assist debugging further.
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http://bugs.winehq.org/show_bug.cgi?id=19184
Summary: File copying fails during installation of Mordor
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
When installing the game, file copying fails.
Files are extracted to the temp dir (C:\MDRTMP.TM~) and copied to the
installation directory (C:\MORDOR).
A popup shows this error message:
"Mordor 1.1 is not properly installed. Please re-run setup at a later time to
install Mordor 1.1 properly."
Debug logs (file and file+relay channels) attached.
The problem seems to occur when copying SHOCK.WAV, or right after that.
The file is found in the installation directory after the error shows.
The contents of the installation diretory and the temp directory at time of the
error is attached.
To reproduce:
Download demo, unzip MORDOR1A.zip and MORDOR1B.zip, run setup.exe and check
(only) "Install MORDOR" and "Install WAVE files".
Optionally, first install MORDOR only (completes without error), then re-run
setup and install the WAVE files.
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https://bugs.winehq.org/show_bug.cgi?id=39736
Bug ID: 39736
Summary: prototype 2 work on 1.7.23 and older, but not work in
new engines
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitrybarynov(a)gmail.com
Created attachment 52995
--> https://bugs.winehq.org/attachment.cgi?id=52995
saved crash information
Hi.
When I use wine 1.7.23 or older down to 1.5.24 Prototype 2 fine work, but if I
choose new version from 1.7.24 to 1.7.55, I have crash game.
Log-file when game work, engine 1.7.23:
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x160340, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:win:EnumDisplayDevicesW ((null),0,0x33c94c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb3c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x237b1110, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x237b1be8, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:msvcrt:__clean_type_info_names_internal (0x1100a2d4) stub
Log-file when game crash, engine 1.7.24 and higher(1.7.55):
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:wbemprox:client_security_SetBlanket 0x4400b3ac, 0x160360, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400b3ac
fixme:win:EnumDisplayDevicesW ((null),0,0x33c94c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb3c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
wine: Unhandled page fault on read access to 0x00000000 at address 0x109a3165
(thread 0023), starting debugger...
I hope this helps.
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https://bugs.winehq.org/show_bug.cgi?id=36430
Bug ID: 36430
Summary: valgrind shows a possible leak in
shell32/tests/autocomplete.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7141== 28 bytes in 1 blocks are possibly lost in loss record 207 of 679
==7141== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==7141== by 0x5A28BB8: apartment_getclassobject (compobj.c:526)
==7141== by 0x5A2BFC6: get_inproc_class_object (compobj.c:2894)
==7141== by 0x5A2ED2F: CoGetClassObject (compobj.c:3032)
==7141== by 0x5A2F4B7: CoCreateInstance (compobj.c:3197)
==7141== by 0x4B5C18E: func_autocomplete (autocomplete.c:44)
==7141== by 0x4BA8888: run_test (test.h:584)
==7141== by 0x4BA8C77: main (test.h:654)
==7141==
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http://bugs.winehq.org/show_bug.cgi?id=28880
Bug #: 28880
Summary: No sound in some Directx games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rave002(a)o2.pl
Classification: Unclassified
I'm running openSuSE with recent (1.3.31) wine. Unfortunately even if Sound
Test in winecfg is working, sound in DirectX/sdl for windows based games does
not (GeneRally, RPG Maker 2003/2000-based games and others). I'm running
PulseAudio if it matters. I'll attach generally log.
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http://bugs.winehq.org/show_bug.cgi?id=13955
Summary: owner-drawn combobox height different to windows
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=14111)
--> (http://bugs.winehq.org/attachment.cgi?id=14111)
Screenshots
I make use of owner-drawn ComboBox's within my program (ImgBurn) and under
Ubuntu (via Wine 1.0 rc5 - and all versions before it that I've tested) they're
drawn too big and end up covering up the buttons below them.
It's only a matter of 2 or so pixels but it's enough to matter.
I've attached a zip containing a couple of PNG's.
1 from Windows (with 'Themes' disabled so it looks more like Ubuntu) showing
the expected height of the box and another from Ubuntu 8.04/Wine where the
combobox slightly overlaps the buttons below it.
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http://bugs.winehq.org/show_bug.cgi?id=17726
Summary: Civilization III Play the World: drop down menus in
multiplayer don't function
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strider1551(a)gmail.com
When setting up a multiplayer game, the drop down menus do not function.
Because players cannot be added, this bug prevents any multiplayer game from
being started.
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https://bugs.winehq.org/show_bug.cgi?id=35566
Bug ID: 35566
Summary: Dymola: installer hangs at 'computing space
requirements'
Product: Wine
Version: 1.3.0
Hardware: x86
URL: http://www.dymola.com/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10822
Classification: Unclassified
Noticed while retesting bug 10822. First noticed in wine-1.3.0-167-g65d1c99,
still in 1.7.12.
austin@aw25 ~ $ sha1sum dymdemo2014fd01.zip
d2133332a53ca159465be7e574313e5d3f0719a6 dymdemo2014fd01.zip
austin@aw25 ~ $ du -h dymdemo2014fd01.zip
432M dymdemo2014fd01.zip
austin@aw25 ~ $ wine --version
wine-1.7.12-28-g0f2bed5
no terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=28436
Summary: Panzer Corps: Buttons unusable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Created an attachment (id=36449)
--> (http://bugs.winehq.org/attachment.cgi?id=36449)
Panzer Corps: unusable buttons
Clicking on buttons like "next", "supply", etc. has the following results:
The buttons are highlighted when you click at them, but there is no appropriate
response from the game - for instance, clicking on supply doesn't supply the
unit. Instead, there are no mouse clicks recognized anymore.
By opening up the purchase menu (hotkey "b") and clicking on "cancel" the mouse
is working fine again. So you are limited to play the game using hotkeys
exclusively.
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http://bugs.winehq.org/show_bug.cgi?id=16968
Summary: environment variables not passed across to commands that
are run with popen
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
this is the python test from test_os.py, but it should work equally
as well in straight c-code. the only reason this test _happened_
to be run at all is because i have msys installed. normally, under
windows, this test would be entirely skipped.
# Bug 1110478
def test_update2(self):
if os.path.exists("/bin/sh"):
os.environ.update(HELLO="World")
value = os.popen("/bin/sh -c 'echo $HELLO'").read().strip()
self.assertEquals(value, "World")
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http://bugs.winehq.org/show_bug.cgi?id=19176
Summary: err:ddeml:WDML_CreateString Unknown code page 437
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=22166)
--> (http://bugs.winehq.org/attachment.cgi?id=22166)
Output of WINEDEBUG=+ddeml
The installer of "Mordor 1 The Depths of Dejenol" (demo and full version) fails
and the message "err:ddeml:WDML_CreateString Unknown code page 437".
This may or may not be the reason it crashes, but in any case it looks to be a
shortcoming in Wine's ddeml.dll
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https://bugs.winehq.org/show_bug.cgi?id=42672
Bug ID: 42672
Summary: Traffic Giant unable to sart
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 57623
--> https://bugs.winehq.org/attachment.cgi?id=57623
Wine log
Traffic Giant is unable to start, just the splash screen is shown and nothing
further.
The log seems to state "Cannot change screen BPP from 32 to 16". This seems to
be a regression, as this was fixed until wine 1.7.
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http://bugs.winehq.org/show_bug.cgi?id=25283
Summary: Unimplemented function urlmon.dll.410
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://http://download.microsoft.com/download/C/C/0/CC
0BD555-33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-E
NU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
IE8 for XP crashes out with unimplemented function urlmon.dll.410 once
installed.
winetricks urlmon doesn't help, but urlmon.dll from Windows XP does.
Tested in wine-1.3.7-233-g9867c39.
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https://bugs.winehq.org/show_bug.cgi?id=37418
Bug ID: 37418
Summary: Unable to paste images from linux clipboard to Wine
apps workspace (affects Photoshop, Powerpoint etc.)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Note: This is not the same bug than 7372
(https://bugs.winehq.org/show_bug.cgi?id=7372) as it deals mostly with
text/html issue.
Pasting a raster image from the clipboard or from a website (using native linux
web browser like Firefox) to the Photoshop workspace doesn't work. The paste
button stays greyed out, no matter of what.
The workaround, which is basically saving the image to the computer and opening
to the Photoshop, is a cumbersome, less user-friendly and time consuming
method: you need to save the image file and look for it from a local directory
structure and then open it. Much more complicated than just copying the image
to the linux clipboard and paste it to the Photoshop, isn't it?
Very desirable Wine implementation would be a support for copy-pasting images
from native linux programs to Windows-based programs straightforwardly without
extra tricky steps needed.
This is marked as a bug because the image pasting function is one of the
fundemental functions in the program and, at the moment of writing this bug
report, it does not work as it should do.
All comments and ideas are welcome.
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=37863
Bug ID: 37863
Summary: Halo only works using Nvidia graphics
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vroom.henderson(a)gmail.com
Distribution: ---
Using GPUs other than Nvidia (confirmed with Intel and AMD), Halo will launch
but will just display a black screen. The music and menu sounds work correctly
when the arrow keys are pressed giving evidence that other than the graphics
component, the game is still actually running.
When the game is placed in "Safe Mode" the screen is all black except for some
flashing vertices in the lower right quadrant of the screen. The terminal also
outputs the following error repeatedly:
fixme:d3d:process_vertices_strided Didn't expect the destination to have a
normal
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https://bugs.winehq.org/show_bug.cgi?id=40880
Bug ID: 40880
Summary: Commandos 3: Destination Berlin demo has sound issues
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54968
--> https://bugs.winehq.org/attachment.cgi?id=54968
log
Sounds in the main menu and while gameplay randomly missing.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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https://bugs.winehq.org/show_bug.cgi?id=38228
Bug ID: 38228
Summary: Wildstar game failed to download :
`winhttp:session_set_option 0` and `wine client
error:41b: pipe: Too many open files`
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Hi,
Wildstar 10days trial installer stops downloading after a while with errors
like this:
fixme:winhttp:session_set_option 0 (null) (null)
wine client error:41b: pipe: Too many open files
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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https://bugs.winehq.org/show_bug.cgi?id=37597
Bug ID: 37597
Summary: Text in wine control is truncated in most DPIs
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50033
--> https://bugs.winehq.org/attachment.cgi?id=50033
Text truncated during wrap.
Unless 96 DPI and using a theme, then text is wrapped unnecessarily.
Screenshot shows 96 and 120 DPI with Luna theme and without theme.
The text 'Add Remove Programs' becomes 'Add Rem... Programs' using other
settings it's possible for this to happen to many other items.
Possibly if a line is wrapped it should just have a hyphen, with ... only used
on the last line.
Possibly the icons should be spaced a bit more, wrapping could break '/' as
well as spaces.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=42710
Bug ID: 42710
Summary: Wechat can not seed file to friend
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 57686
--> https://bugs.winehq.org/attachment.cgi?id=57686
ole.log
Step1: Download for http://dldir1.qq.com/weixin/Windows/WeChatSetup.exe and
install.
Step2: Set windows version as windows XP to work around crash bug.
Step3: Use winetricks to install riched20 to work around typing bug.
Step4: Select any file to send any friend. And then noting to happen...
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https://bugs.winehq.org/show_bug.cgi?id=41652
Bug ID: 41652
Summary: Uplay cannot connect/login to Server
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vasquesbc(a)googlemail.com
Created attachment 56034
--> https://bugs.winehq.org/attachment.cgi?id=56034
terminal output
After clicking "Log in" Uplay displays the Message:
"A Ubisoft service it not available at the moment. You can try again later or
switch to offline mode."
Notice: offline mode is possible, but at least one initial login is necessary
to run any game.
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https://bugs.winehq.org/show_bug.cgi?id=39906
Bug ID: 39906
Summary: ODB++ Viewer fails to install due to improper bat file
handling (quoting or delimiting problem)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.odb-sa.com/resources/odb-viewer/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubutnu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Mentor Graphics ODB++ Viewer 9.6 (32 or 64-bit)
During installation it attempts to execute several *.bat files but they fail.
According to install log (…/drive_c/MentorGraphics/Install/LOGS/):
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_UpdateFiles.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_post_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_vcredist_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_AddMenuEntry.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_CreateDesktopShortcut.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Steps to reproduce:
1. Register (free) and download viewer. Will receive a registration key and a
"odbviewer.signature" file.
2. Extract the 280MB+ zip which contains both 32-bit and 64-bit installers.
3. Place the "odbviewer.signature" file in the same directory as the chosen
installer then execute the installer. Enter registration key when prompted.
4. Respond to dialogs as needed.
5. During post-install script phase several error dialogs are displayed about
script failures.
Installer completes regardless but application aborts with an unhandled
exception.
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=42470
Bug ID: 42470
Summary: Frequent critical section timeouts in winetricks
dotnet46
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57323
--> https://bugs.winehq.org/attachment.cgi?id=57323
bt all
I've been seeing this for a few weeks, but I haven't been able to isolate the
cause. It's causing me a lot of grief with winetricks-test.
I'll attach the output of bt all for two separate runs. Unfortunately it seems
I didn't put the deadlocked thread in my original bt all output, but I'll
include it anyway. My most recent run was:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0040, blocked by 0041, retrying (60 sec)
(also in the attachment).
The issue is very reliably reproduced on my machine, if further logs/debugging
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=36884
Bug ID: 36884
Summary: Drakensang: The Dark Eye demo crashes on startup
(needs d3dx9_36.dll.D3DXCreateTeapot implementation)
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Follow up to bug 35742. Now that D3DXCreateTorus is implemented, the game
crashes on start with a dialog box saying:
*** NEBULA ASSERTION ***\nprogrammer says: nD3D9Server::DeviceOpen():
D3DXCreateTeapot() failed!
and in the terminal (the only d3dx fixme):
fixme:d3dx:D3DXCreateTeapot (0x193100, 0x3242ec4, (nil)): stub
austin@aw25 ~ $ sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1 Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ du -h Drakensang_DEMO_setup_ENGLISH.exe
501M Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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