https://bugs.winehq.org/show_bug.cgi?id=37573
Bug ID: 37573
Summary: Blank windows in captvty
Product: Wine
Version: 1.7.31
Hardware: x86
URL: http://captvty.fr/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guy.roussin(a)teledetection.fr
Distribution: Debian
Created attachment 49994
--> https://bugs.winehq.org/attachment.cgi?id=49994
Blank screen on telecast window
Hi
Problem :
Blank screen on telecast window (see attachment)
Reproduce :
1) compile wine on debian sid amd64 from git
2) download captvty :
wget -O captvty-2.3.3.zip http://captvty.fr/?captvty-2.3.3.zip
3) remove wine prefix :
mv ~/.wine ~/.wine.old
4) install dotnet40
winetricks dotnet40
5) install captvty :
unzip captvty-2.3.3.zip -d ~/.wine/drive_c/captvty
6) run captvty :
wine $HOME/.wine/drive_c/captvty/Captvty.exe
I can see a lot of fixme :
fixme:gdiplus:GdipGetNearestColor (0x6a2fb88, 0x32e478): Passing color
unmodified
...
fixme:thread:NtQueryInformationThread info class 16 not supported yet
...
fixme:listview:LISTVIEW_PrintClient Partial Stub: (hdc=0x2c0084
options=0x00000000)
I can use the software with the keys but not very easy ...
installing native gdiplus with winetrick do not fix the problem
Thank you.
Guy
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https://bugs.winehq.org/show_bug.cgi?id=42620
Bug ID: 42620
Summary: Unhandled exception: 0xe0434352 in 32-bit code
(0x7b83935c).
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juanesteban.uribe(a)hotmail.com
Distribution: ---
The program is Stardew Valley, a game.
It doesn't starts, please help.
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https://bugs.winehq.org/show_bug.cgi?id=40980
Bug ID: 40980
Summary: Uplay launcher needs native Arial font or its
replacement for launching
Product: Wine
Version: 1.9.14
Hardware: x86-64
URL: http://uplay.ubi.com/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Launcher works with native Arial.ttf in the Fonts folder. Also
https://github.com/wine-compholio/wine-staging/blob/master/patches/fonts-Mi…
solves the issue.
wine-1.9.14-112-gfec0b69
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https://bugs.winehq.org/show_bug.cgi?id=39079
Bug ID: 39079
Summary: The Settlers: Rise of an Empire: missing object
shadows
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.gamershell.com/download_20703.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52066
--> https://bugs.winehq.org/attachment.cgi?id=52066
terminal output
Shadows (cast by buildings, characters, vegetation) are completely missing from
the 3d world in Settlers VI: Rise of an Empire game, tested with game version
1.7.1.
Reproduced with nouveau/mesa git and nvidia binary drivers 340.76 too.
Disabling in-game anti aliasing, changing graphical detail level or disabling
GLSL doesn't make it better.
The problem can be reproduced in the demo version too. Install and start the
demo, then launch any of the available missions to observe the issue.
The problem is present in Wine 1.4/1.6 too.
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http://bugs.winehq.org/show_bug.cgi?id=32843
Bug #: 32843
Summary: Box Sync installer fails with no internet connection.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeeper74(a)msn.com
Classification: Unclassified
Box sync installer fails with no internet connection. Tried in POL 1.5.22 and
just the regular wine install of 1.4.1 with the same results in both. I tried
to follow directions for updating ect/hosts with my IP and still no results.
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https://bugs.winehq.org/show_bug.cgi?id=36170
Bug ID: 36170
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c (WCMD_output_asis_len)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4054== Use of uninitialised value of size 4
==4054== at 0x40416D4: wcstombs_sbcs_slow (wctomb.c:246)
==4054== by 0x4041E49: wine_cp_wcstombs (wctomb.c:452)
==4054== by 0x7B850EDC: WideCharToMultiByte (locale.c:2142)
==4054== by 0x4EF85DE: WCMD_output_asis_len (wcmdmain.c:113)
==4054== by 0x4EF88A5: WCMD_output_stderr (wcmdmain.c:173)
==4054== by 0x4EF51AA: WCMD_assoc (builtins.c:4758)
==4054== by 0x4EFC2F7: WCMD_execute (wcmdmain.c:1594)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EE6FD0: WCMD_batch (batch.c:95)
==4054== by 0x4EFB0A0: WCMD_run_program (wcmdmain.c:1187)
==4054== by 0x4EFC383: WCMD_execute (wcmdmain.c:1618)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EFECE7: wmain (wcmdmain.c:2590)
==4054== by 0x4EFF24A: __wine_spec_exe_wentry (exe_wentry.c:36)
==4054== by 0x7B8641DB: ??? (process.c:1045)
==4054== by 0x7B864328: start_process (process.c:1097)
==4054== by 0x7BC87017: ??? (signal_i386.c:2571)
==4054== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==4054== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==4054== by 0x7BC5A14C: start_process (loader.c:2840)
==4054== Uninitialised value was created by a stack allocation
==4054== at 0x4EF4BBA: WCMD_assoc (builtins.c:4619)
==4054==
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https://bugs.winehq.org/show_bug.cgi?id=37195
Bug ID: 37195
Summary: windows cmd does not accept wild cards when used in
Wine
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: jj.wauters(a)hotmail.com
Created attachment 49444
--> https://bugs.winehq.org/attachment.cgi?id=49444
batch example
Running a batch file where wild cards are used does not succeed as wild cards
are not recognized.
Example with attached batch:
when running in Windows it shows the files
when running in Wine it does not shows the files
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http://bugs.winehq.org/show_bug.cgi?id=19895
Summary: C&C 95 tfd exits with unhandled priviliged instruction
error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
Created an attachment (id=23347)
--> (http://bugs.winehq.org/attachment.cgi?id=23347)
Error log including register dump and stack dump
When starting C&C 95 from the first decade menu it errors and exits.
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https://bugs.winehq.org/show_bug.cgi?id=37744
Bug ID: 37744
Summary: msvcrt: signal() should set errno to EINVAL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: s.wanabe(a)gmail.com
Distribution: ---
http://msdn.microsoft.com/en-us/library/xdkz3x12.aspxhttp://source.winehq.org/git/wine.git/blob/HEAD:/dlls/msvcrt/except.c#l190
According to MSDN, signal() will be set errno to EINVAL when passed signal is
unexpected.
I guess Wine should do too, shouldn't it?
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http://bugs.winehq.org/show_bug.cgi?id=35002
Bug #: 35002
Summary: Grand Touring crashes silently with "Stuff It."
MessageBox error.
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Classification: Unclassified
Created attachment 46643
--> http://bugs.winehq.org/attachment.cgi?id=46643
Grand Touring debug output using +seh,+relay options.
The Game "Grand Touring" crashes after a selection menu for a videocard and
displaying for a few seconds the intro screen, without any recognizable error
message from wine.
The application crashes displaying a MessageBox showing a rather cryptic "Stuff
It" error message. Yet, only a single error regarding a missing implementation
of directplay is shown on the debug output, and disappears by using "sh
winetricks direct play" (the game keeps crashing, of course).
I've attached the output of running the application with the
"WINEDEBUG=+seh,+relay" debug options.
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http://bugs.winehq.org/show_bug.cgi?id=26475
Summary: Homefront (Steam) crashes at launch
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=33712)
--> (http://bugs.winehq.org/attachment.cgi?id=33712)
Crash dump for Homefront
Homefront downloads and installs correctly from Steam, but upon launching the
game an crash dialog appears. I've attached the crash dump.
Sorry I don't have much more info than that. Maybe it's related to the
Steamworks DRM?
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https://bugs.winehq.org/show_bug.cgi?id=40984
Bug ID: 40984
Summary: Depth of field(DoF) effect does not work with Skyrim
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mysticfallband(a)gmail.com
Distribution: ---
I have successfully installed and configured Skyrim with ENB, but depth of
field(dof) effect doesn't seem to work with Wine, regardless of settings.
I'm using Nvidia GTX970 and Wine 1.9.14 staging.
(Sorry, I know the description is not very helpful, but I just don't know where
to look at for now. So if you could let me know what tests I should do, I'll
update it with new information. Thanks!)
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https://bugs.winehq.org/show_bug.cgi?id=39238
Bug ID: 39238
Summary: mscft:inputprocessor fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following errors systematically happen when running the test without
elevated privileges on a Windows 7 box such as the fg-win7u64-1spie9adm and
fg-win7u64-1spie9usr WineTest boxes.
inputprocessor.c:947: Test failed: Registered text service not found
inputprocessor.c:1241: Test failed: Failed to Activate text service
inputprocessor.c:1633: Test failed: ITfCategoryMgr_IsEqualTfGuidAtom failed
inputprocessor.c:1634: Test failed: Equal value invalid
inputprocessor.c:1660: Test failed: Id for CLSID_FakeService not matching tid
inputprocessor.c:1197: Test failed: ITfKeystrokeMgr_AdviseKeyEventSink failed
inputprocessor.c:1198: Test failed: KeyEventSink_OnSetFocus not fired as
expected, in state 1
inputprocessor.c:1200: Test failed: Wrong return, expected
CONNECT_E_ADVISELIMIT
inputprocessor.c:1208: Test failed: ITfKeystrokeMgr_PreserveKey failed
inputprocessor.c:1211: Test failed: ITfKeystrokeMgr_PreserveKey inproperly
succeeded
inputprocessor.c:1215: Test failed: ITfKeystrokeMgr_IsPreservedKey failed
inputprocessor.c:1219: Test failed: ITfKeystrokeMgr_UnpreserveKey failed
inputprocessor.c:1229: Test failed: ITfKeystrokeMgr_UnadviseKeyEventSink failed
The tests regression were introduced in the following commits:
commit 7d1952b68908515fde391894f30b6d78a1660302
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Feb 20 13:53:06 2009 -0600
msctf: Implement ITfInputProcessorProfiles::EnumLanguageProfiles.
commit 94624ee307e46c952c73e192f9a6d168743cb008
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Tue Apr 21 11:02:24 2009 -0500
msctf/tests: Test activation and deactivation of a text service.
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https://bugs.winehq.org/show_bug.cgi?id=42450
Bug ID: 42450
Summary: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB
to WINED3D_LOCATION_TEXTURE_SRGB for depth/stencil
buffers.
Product: Wine-staging
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r3pek(a)r3pek.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57288
--> https://bugs.winehq.org/attachment.cgi?id=57288
wine.log
Trying to play Subnautica using wine forcing DX9 in the renderer (-force-d3d9)
I get lots of this messages. The game is also not playable since it has a white
glare on the image as long as I'm not in the water, turning int oa solid white
image while in it. Don't know if this is what is causing the problem but
anyway, here's a console log of the game running.
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https://bugs.winehq.org/show_bug.cgi?id=39222
Bug ID: 39222
Summary: mstask:task_scheduler fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mstask
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failure only happens if the test is run in a restricted/limited
user account.
task_scheduler.c:187: Test failed: got 0x80070005 (expected S_OK)
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in regular user accounts on Windows 7 (see
fg-win7u64-1spie9usr).
See:
https://test.winehq.org/data/tests/mstask:task_scheduler.html
These tests were introduced by the following commit:
commit 0c8dc0090b0166ab17cd1b84fdd511cab9086d77
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Thu Nov 8 00:12:48 2012 +0100
mstask/tests: Add tests for SetTargetComputer.
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https://bugs.winehq.org/show_bug.cgi?id=38689
Bug ID: 38689
Summary: Duke Nukem Forever: intense flickering, screen covered
with grey
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When I get in the game the screen is filled with solid grey color, only the HUD
and subtitles can be seen (menus and the loading screen are not affected).
Moreover the screen is flickering so badly that it's unbearable to look at.
Enabling StrictDrawOrdering helps get rid of the grey overlay, but the
flickering still remains.
Neither the grey overlay nor the heavy flickering is present with the CSMT
patchset.
Native d3dx9_36 is installed.
Relevant lines in the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33a718,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33ab58,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x18049590,
software 0 stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x27924280 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279243e0 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279242d8 Wrong thread,
returning 1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
wine-1.7.44-69-g8d4f568
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=36798
Bug ID: 36798
Summary: kernel32/change.c fails on fedora rawhide
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
[austin@localhost tests]$ make change.ok
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so change && touch change.ok
change.c:557: Test failed: ov.InternalHigh wrong
change.c:560: Test failed: offset wrong
change.c:561: Test failed: action wrong
change.c:562: Test failed: len wrong
change.c:563: Test failed: name wrong
Makefile:240: recipe for target 'change.ok' failed
make: *** [change.ok] Error 5
[austin@localhost tests]$ git describe
wine-1.7.20-122-gd2d62cf
I suspect it's related to a newer kernel (haven't tested an older one yet):
[austin@localhost tests]$ uname -a
Linux localhost.localdomain 3.16.0-0.rc1.git3.1.fc21.x86_64 #1 SMP Thu Jun 19
23:08:43 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=34365
Bug #: 34365
Summary: Splinter Cell: Blacklist error with
d3d_texture:wined3d_texture_apply_state_changes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Clean wineprefix
err:d3d:wined3d_debug_callback 0xc203108: "GL_INVALID_VALUE error generated.".
err:d3d_texture:wined3d_texture_apply_state_changes >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT,
aniso) @ texture.c / 394
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http://bugs.winehq.org/show_bug.cgi?id=34916
Bug #: 34916
Summary: cmd:batch fails on Windows 8 and 8.1
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The following test failure is systematic on Windows 8 and 8.1:
http://test.winehq.org/data/tests/cmd.exe:batch.html
batch.c:312: Test failed: unexpected char 0x27 position 0 in line 315 (got
''--a--------'', wanted ''--a------'@or_broken@'%~ai'')
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http://bugs.winehq.org/show_bug.cgi?id=20986
Summary: err:ntdll:RtlpWaitForCriticalSection with
Euler/maxima.exe
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaleksf(a)umich.edu
I am running wine-1.1.34 on Ubuntu-9.10-x64 on my Dell Inspiron 1420 laptop
which has a Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz processor. I have
installed Euler Math Toolbox (v8.7 at http://eumat.sourceforge.net/index.html)
and the installation went flawlessly. Euler launches and runs (performs
computations) with only the following errors which are generally invisible to
the user (no problem running Euler):
$ wine euler
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
However, once the Euler user attempts to have Euler make a computation with
maxima.exe (included with Euler), maxima.exe fails to start ('Could not start
Maxima!' message in the user window after long delay) and the following error
occurs:
err:ntdll:RtlpWaitForCriticalSection section 0x4eb0ac "?" wait timed out in
thread 001c, blocked by 001d, retrying (60 sec)
Rene Grothmann (Euler developer) indicates he can run this current version of
Euler on Linux/Wine without any issues. I have tried running Euler/maxima.exe
on several different versions of Wine with the same results (v1.0.1, 1.1.32).
Please let me know what I can do to correct this, or if there is any more
information I can send to you.
Regards
Steve Zalek
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http://bugs.winehq.org/show_bug.cgi?id=30910
Bug #: 30910
Summary: Lighting incorrectly drawn in Alien Shooter
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)karaluh.pl
Classification: Unclassified
As in summary, see atached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=35706
Bug ID: 35706
Summary: Splinter Cell: Blacklist crashes with Vista version
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47681
--> http://bugs.winehq.org/attachment.cgi?id=47681
log
Crashes when version set to Vista. Use native d3dx9_36 solves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=29325
Bug #: 29325
Summary: Stranded II: laggy mouse pointer in the inventory
screen
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.strandedonline.de/s2_download.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 2da4f87a7e7551f17cd650ef6d8596f595efc13b
I came across the problem while checking bug #21238.
The problem: movement of the mouse pointer becomes extremely slow/laggy if I
open the inventory screen in Stranded 2. Other screens (diary, character info)
don't exhibit the problem.
Terminal output doesn't reveal anything interesting.
The problem appeared in 1.3.32 and is still present in
wine-1.3.34-202-gb0f704d.
The result of the regression test:
2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit
commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(),
if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to
GPU
surfaces.
:040000 040000 de2e083e774b6605b4330430830583b12fb510f4
16fd239dcdf7e70872e0ff77f91e66b135638d2b M dlls
git checkout 2da4f87a7e7551f17cd650ef6d8596f595efc13b >>slow mouse pointer
git reset --hard HEAD^ >>smooth mouse movement
Steps to reproduce the problem:
In the main menu select <Adventure>, skip the intro. Press 'c' to open the
inventory screen. You can observe that the mouse pointer becomes very sluggish
(compared to the rest of the game).
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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https://bugs.winehq.org/show_bug.cgi?id=39218
Bug ID: 39218
Summary: advpack:advpack fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a restricted or
limited user account.
advpack.c:427: Test failed: Expected S_OK, got 80004005
advpack.c:436: Test failed: Expected C:\Program Files\Application Name, got
%49001%\Application Name
advpack.c:437: Test failed: Expected size 34, got 25
advpack.c:445: Test failed: Expected S_OK, got 80070057
advpack.c:446: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:448: Test failed: Expected size 17, got 260
advpack.c:456: Test failed: Expected S_OK, got 80070057
advpack.c:457: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:459: Test failed: Expected size 17, got 260
advpack.c:472: Test failed: Expected S_OK, got 80070057
advpack.c:473: Test failed: Expected C:\, got aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:475: Test failed: Expected size 4, got 260
advpack.c:481: Test failed: Expected S_OK, got 80070057
advpack.c:522: Test failed: Expected S_OK, got 80004005
advpack.c:530: Test failed: Expected S_OK, got 80070057
advpack.c:531: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:533: Test failed: Expected size 17, got 260
advpack.c:538: Test failed: Expected S_OK, got 80070057
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in non-Restricted/Limited user accounts on the
following boxes for instance:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
See:
https://test.winehq.org/data/tests/advpack:advpack.html
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https://bugs.winehq.org/show_bug.cgi?id=38599
Bug ID: 38599
Summary: Heroes of Might & Magic III HD Edition becomes
unresponsive after starting a scenario
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51496
--> https://bugs.winehq.org/attachment.cgi?id=51496
terminal output
This bug affects the "HD Edition" of HoMM III, released by Ubisoft in 2015. No
demo version has been released.
The intro videos play properly albeit a bit choppy.
I face the first problems in the main menu: the 'flame' animation is glitchy as
it comes to a complete halt for a couple of seconds then it renders at double
speed. The same jerky animation can be observed when I open the high score
table or the credits.
The bottom-most option in the menu <Quit> doesn't work at all, the game simply
ignores when I click on it.
Still I can start a scenario from the main menu but as soon as the map is
loaded the game doesn't respond to mouse or keyboard events any more, unit
animations are frozen (music keeps on playing though).
Workaround: enable StrictDrawOrdering in the registry -> 'winetricks
strictdrawordering=enabled'
Also, the problem doesn't exist when using the CSMT patchset from wine-staging.
Fedora 21
Nvidia binary drivers 340.76
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