https://bugs.winehq.org/show_bug.cgi?id=40197
Bug ID: 40197
Summary: wine
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: otto.leipala(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Please provide wine stable packages named other than winehq-devel it will make
more easy to keep wine in stable release,would be possible to use only wine
stable instead of distro own old version.
Mageia have packaging policy only bugfix releases are allowed throught updates
and can't backport it needs more power than Mageia have right now.
Note this should done to all winehq repos not only Mageia.
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https://bugs.winehq.org/show_bug.cgi?id=40134
Bug ID: 40134
Summary: WineHQ repositories for Ubuntu and Debian have only
the latest development/staging release
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The Fedora, Mageia, and Mac OS X repositories contain all packages that have
been built by WineHQ so far, and in the case of Fedora and Mageia, even have
packages for 1.8.1 (though they are inexplicably labeled "development"). The
Ubuntu and Debian repositories, however, only contain the latest development
and staging releases.
Why this matters: users who encounter a regression when they upgrade Wine need
to be able to revert to the old version until the problem is fixed. Keeping old
packages available makes this very easy, and since using the development or
staging release then becomes relatively risk-free, more users are likely to be
willing to test those versions. More users testing every release benefits the
project as a whole.
As for the stable release, while it's true our Downloads page only promises
development and staging packages, since we are apparently providing stable
packages for some distros, they should be provided for all.
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https://bugs.winehq.org/show_bug.cgi?id=41868
Bug ID: 41868
Summary: Discontinue packages for EOL Ubuntu releases
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Ubuntu 15.04 went EOL last February, and 15.10 has been EOL since the end of
July. We should discontinue building packages for them.
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https://bugs.winehq.org/show_bug.cgi?id=42323
Bug ID: 42323
Summary: Wine (Staging) 2.0 .pkg installer still lists 64bit
support as optional and experimental on macOS
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
The Wine (Staging) installer for macOS does not default to a 64bit wine
installation on macOS though official 64bit macOS support is listed in wine's
2.0 release notes.
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https://bugs.winehq.org/show_bug.cgi?id=41750
Bug ID: 41750
Summary: Packages for Fedora 25
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Fedora 25 is scheduled for release on 2016-11-22. We should start providing
packages for it.
Also, Fedora 22 has been EOL since July; we should stop building packages for
it.
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https://bugs.winehq.org/show_bug.cgi?id=41707
Bug ID: 41707
Summary: use xz -9 instead of bzip2 for the compression of the
source code release tarball
Product: Packaging
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: bugreport(a)mailinator.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
wine-1.9.23.tar.bz2 23M
wine-1.9.23.tar.xz 18M
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http://bugs.winehq.org/show_bug.cgi?id=28661
Bug #: 28661
Summary: Receiving emails from AppDB when I shouldn't
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
URL: http://appdb.winehq.org
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36833
--> http://bugs.winehq.org/attachment.cgi?id=36833
Email body
The AppDB is sending me emails that have nothing to do with me, despite global
emails being disabled. Example attached.
There doesn't appear to be a pattern and it occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=41263
Bug ID: 41263
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55564
--> https://bugs.winehq.org/attachment.cgi?id=55564
Terminal output
On starting the game the launcher is visible for a short time and then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=42165
Bug ID: 42165
Summary: Root Double only shows black window in new game
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 56747
--> https://bugs.winehq.org/attachment.cgi?id=56747
WINEDEBUG="warn+all,-xinput"
Root Double only shows black empty window in new game. Game doesn't freeze but
nothing is drawn. Default output doesn't really have anything except xinput
spam so I disabled it from log. Tested with wine staging 2.0rc2 and 2.0rc3 with
staging features disabled.
WINEPREFIX="$HOME/VN/wineRegista4" WINEARCH="win32"
WINEDEBUG="warn+all,-xinput" wine start 'C:\Program Files\Yeti\Root
Double\rwxe.exe' 2&>log.txt
I opened the game, skipped 4 splash screens and selected "New game" -> "Accept"
in menu. Then waited 10 seconds and closed it (Do you want to quit y/n).
Info:
(Arch) Linux 4.8.15-2-ck-ivybridge
OpenGL renderer string: Gallium 0.4 on AMD TONGA (DRM 3.3.0 /
4.8.15-2-ck-ivybridge, LLVM 3.9.0)
https://en.wikipedia.org/wiki/Root_Double:_Before_Crime_*_After_Days (non-steam
version was used).
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https://bugs.winehq.org/show_bug.cgi?id=42514
Bug ID: 42514
Summary: start.exe incorrectly treats multiple quoted arguments
as the console title (breaking .e.g URL opening in
League of Legends)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: hydratech(a)gmail.com
Distribution: ---
Created attachment 57401
--> https://bugs.winehq.org/attachment.cgi?id=57401
Diff containing the necessary fix for correct multiple quote handling.
Follow up to bug 42508:
On Windows the following two command-lines open a URL in the browser:
C:\>start "" https://winehq.org
C:\>start "" "https://winehq.org"
In other words, the second quoted argument in the second command-line does not
override the console title to be "http://winehq.org".
Now consider the following two wine commands:
$ wine start '""' 'https://winehq.org'
$ wine start '""' '"https://winehq.org"'
The first line opens the website in a browser, as expected. The second line
however opens a console window running cmd. (the title is not actually set, but
that's another issue.)
In start.exe's parsing loop the if statement for detecting the console title
does not stop checking for the title when a title has already been parsed
successfully. Causing 'https://winehq.org' to be interpreted as the console
title, and executing cmd.exe since no executable remains on the command-line.
I have provided a diff containing the very simple fix necessary to correctly
handle this case. As most of start.exe is still hardtabbed I've left the tabs
for now.
League of Legends relies on the correct behaviour of this second quoted
argument to open URLs in the browser; see bug 42508.
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https://bugs.winehq.org/show_bug.cgi?id=41985
Bug ID: 41985
Summary: CHM viewer does not use default window
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
Trying to open OpenMPT's help file (https://openmpt.org/download) does not work
as intended. When opening the file directly, it is shown without a TOC. In the
help file, a window configuration with the name "OpenMPT" is stored, which
should tell the viewer to show a TOC. When calling the help file directly from
within the program through the HtmlHelp API, this works as intended, but not
when viewing the file by double-clicking it. The help project specifies
"Default Window=OpenMPT", so the viewer should load this window configuration.
On Windows, this is the case, but not on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=42526
Bug ID: 42526
Summary: DiRT Showdown hangs on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57421
--> https://bugs.winehq.org/attachment.cgi?id=57421
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has a native Linux version.
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https://bugs.winehq.org/show_bug.cgi?id=40990
Bug ID: 40990
Summary: Almost no 3D game works after i386-wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.14
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55149
--> https://bugs.winehq.org/attachment.cgi?id=55149
Text file generated with crash of TF2
Using amd64 FreeBSD 10.3 with Nvidia Geforce 750 GTX and nvidia-driver 346.96.
Everything worked fine up to i386-wine-staging 1.9.3 or 1.9.6, I don't
remember. And now I have tried 1.9.14 staging, but still the same: Almost no 3D
game runs anymore, I have just tried TF2 with Steam, the Steam client runs, but
the game TF2 crashes, as almost any other game. I always have to delete
wine-staging and fall back to i386-wine 1.8.x to make games work again. I have
attached a text file generated with the crash of TF2.
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https://bugs.winehq.org/show_bug.cgi?id=38554
Bug ID: 38554
Summary: MS Office Word 2010: Word is not aware of keyboard
layout change
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.shahbazi91(a)gmail.com
Distribution: ---
When MS word is used in windows after changing layout from an LTR one to an RTL
one the MS Word automatically changes the layout options (to RTL direction) and
vice versa but when MS word used in wine it doesn't do anything about the
layout although the characters are typed correctly.
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https://bugs.winehq.org/show_bug.cgi?id=38961
Bug ID: 38961
Summary: In "Modelleisenbahn Simulator Gold" the textures of
some objects are missing so they are white
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: Debian
Created attachment 51905
--> https://bugs.winehq.org/attachment.cgi?id=51905
Log of Wine while playing "Modelleisenbahn Simulator Gold"
The textures of some aren't displayed so they have their correct shape but no
color. I think the bug is in OLE because the logfile has an entry that begins
with "fixme: ole". I will attach it although it's only two lines long;-)
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https://bugs.winehq.org/show_bug.cgi?id=42084
Bug ID: 42084
Summary: Chessmaster 9000 "File Open" dialog does not list
subdirectories
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkbk9(a)yahoo.ca
Distribution: ---
The "File Open" dialog in Chessmaster 9000 doesn't seem to be able to browse or
go down into subdirectories of the current dir, for example when trying to load
a wallpaper, an opening book or a chess engine into the game.
When the dialog is launched, it won't list any subdirectories, you can only go
up to the parent but then you cannot navigate back down, the child directory
wouldn't be listed in the box. Likewise if you start at the root (C:\ or D:\).
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http://bugs.winehq.org/show_bug.cgi?id=28687
Bug #: 28687
Summary: Common replies strips newlines when submitting
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=Commo
nReply
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Common replies strips newlines when submitting.
To recreate:
1. Go to Edit Common Replies.
2. Click to edit a common reply and hit enter to add some newlines between
sentences.
3. Click submit.
Newlines are removed.
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http://bugs.winehq.org/show_bug.cgi?id=12927
Summary: Flat comment mode does not display any replies
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MattFinn(a)gmail.com
When i view the comments in "flat" mode, the replies are all just missing
completely, instead of showing up as new entries like I would imagine is
appropriate. There is no mention of their existence.
Should be easily reproducible, just click to "flat".
If not, then the page I was on is
"http://appdb.winehq.org/objectManager.php?sClass=version&iId=9901".
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http://bugs.winehq.org/show_bug.cgi?id=24497
Summary: Adding distributions is far too easy
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: other
Status: NEW
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Every day someone adds another duplicate distribution or something that isn't a
distribution at all, despite how easy it is to pick from the drop-down list,
and has to be merged by an admin.
Approving submitted distributions should be done by admin only, or it should be
made more obvious that a distro has been submitted in a test result (if
possible).
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http://bugs.winehq.org/show_bug.cgi?id=27378
Summary: New distributions submitted in test reports are added
even if the admin deletes them when processing
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Users have a penchant for submitting "new" distributions that already have
entries in the AppDB (bug 24497). The form admins and maintainers see when
processing test reports notes when the user has added a new distribution, and
states that it will be added to the database unless the admin/maintainer
selects an existing one from the list. However, even if I do select a
distribution from the list and delete the "new" distribution from the test form
when processing it, the "new" distribution is still added to the database and
has to be manually removed afterwards.
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https://bugs.winehq.org/show_bug.cgi?id=37342
Bug ID: 37342
Summary: MetaTrader 4 doesn't start (Regression)
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a4141469(a)trbvm.com
Created attachment 49656
--> https://bugs.winehq.org/attachment.cgi?id=49656
Terminal output.
Regression. MetaTrader 4 doesn't start on Ubuntu 14.04 x64 with Wine 1.7.27. It
worked well with Wine 1.7.26 (until update).
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https://bugs.winehq.org/show_bug.cgi?id=38601
Bug ID: 38601
Summary: Planetary Annihilation needs WS2_32.dll.WSAPoll
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51498
--> https://bugs.winehq.org/attachment.cgi?id=51498
terminal output
With native msvcp110 & msvcr110 installed the game gets a bit further and it
shows an empty (black) window and some music begins to play then the game
crashes after 5-10 seconds.
I'm attaching the terminal output as is, containing messages from the game
engine as well.
After crashing multiple instances of a 'CoherentUI_Host.exe' remain in memory
and they need to be killed manually.
Besides native msvcp110 & msvcr110 native d3dcompiler_43 is also installed in
the prefix.
Despite of the lots of d3d errors shown in the log I guess the crash is due to
this unimplemented function:
>...
>wine: Unimplemented function WS2_32.dll.WSAPoll called at address 0x7bc4f701 (thread 0030), starting debugger...
>Unhandled exception: unimplemented function WS2_32.dll.WSAPoll called in 32-bit code (0x7bc4f701).
>...
Officially the game requires Windows Vista or newer.
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https://bugs.winehq.org/show_bug.cgi?id=38296
Bug ID: 38296
Summary: Ion Assault (Steam) crashes before the main menu
(Windows Media Player needs to be installed)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51128
--> https://bugs.winehq.org/attachment.cgi?id=51128
terminal output
The splash screen is shown and music begins to play when I start the game, but
the game crashes before the main menu pops up.
Installing WMP10 is a workaround.
The game used to get to the main menu without WMP10 installed, but animations
in the menu were missing. The crash is present since commit
069406fe94a41752b4f739b24049b395e3c5a7b3
wine-1.7.39-144-g4eedf6a
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https://bugs.winehq.org/show_bug.cgi?id=39833
Bug ID: 39833
Summary: File not found error when loading fmod audio in
Dungeon of the Endless
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):
12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.
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https://bugs.winehq.org/show_bug.cgi?id=42653
Bug ID: 42653
Summary: Wine x64 have wrong DRX registers usage.
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deniwork(a)yandex.ru
Distribution: ---
Created attachment 57589
--> https://bugs.winehq.org/attachment.cgi?id=57589
Source file to reproduce fatal error
I attached source file to reproduce the problem. I run compiled executable on
Ubuntu 16.10 with Wine 2.3 Staging and get following output:
DR0 - 0 ; DR1 - 2 ; DR2 - 4e8e0; DR3 - 23f680 ; DR6 - 2 ; DR7 - 90
Why Wine x64 using DRX registers?
This behavior can cause many fatal errors in programs and must be fixed!
I will provide any additional info if needed.
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