https://bugs.winehq.org/show_bug.cgi?id=40938
Bug ID: 40938
Summary: Ether One Redux (UE4) crashes while loading with
"BackBuffer->GetResource() has 3 refs, expected 1"
error
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55068
--> https://bugs.winehq.org/attachment.cgi?id=55068
Terminal output Wine 1.9.14
I am attempting to run Ether One Redux in a clean Windows 7 64-bit prefix and
the game crashes while launching. Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=42303
Bug ID: 42303
Summary: Magic: The Gathering Online 4.0 crashes when entering
the battle
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Apparently fails to load SIZEALL_BIG cursor
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http://bugs.winehq.org/show_bug.cgi?id=27580
Summary: First two letters missing from path is "Open With"
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Created an attachment (id=35256)
--> (http://bugs.winehq.org/attachment.cgi?id=35256)
"/h" is missing from the path
Wine 1.3.4
>From Krusader, when I right click and "open with" "notepad" or "wine notepad",
I get a popup complaining about a bad path. The problem being that the first
two letters of the path are missing. I do not have this problem with Linux
programs and Krusader. Please see the attachment. The missing letter are "/h"
as in /home/CDs/..."
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=42557
Bug ID: 42557
Summary: NVIDIA GeForce GT 525M detected as GeForce GTX 470
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: karte577(a)gmail.com
Distribution: ---
This is a laptop (Toshiba Satellite L740) with a GeForce GT 525M, but the GPU
is detected as GeForce GTX 470.
$ lspci -nn | grep VGA
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF108M [GeForce GT
525M] [10de:0dec] (rev a1)
$ nvidia-settings -t -q [gpu:0]/VideoRAM
1048576
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=42257
Bug ID: 42257
Summary: Warpath 21st Century does not have sound
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
URL: http://www.synthetic-reality.com/warpath21.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 56946
--> https://bugs.winehq.org/attachment.cgi?id=56946
wiki sound channels debug
To reproduce:
1) winetricks -q mfc42
2) install the game
3) run the game and wait for the intro screen to turn into a menu screen
4) hover the mouse over the menu options
Each time mouse hovers a menu item a sound should have played. Works in XP.
According to the wiki defined channels for sound debug this is the output when
hovering:
16637.820:0049:trace:driver:CloseDriver (0x32f5d8, 00000000, 00020003);
16637.820:0049:trace:driver:DRIVER_FindFromHDrvr 0x32f5d8 -> NULL
16637.820:0049:warn:driver:CloseDriver Failed to close driver
There are no calls to OpenDriver, the game starts by calling CloseDriver and
faking sucess does not fake it play the sound.
The first time the value 32f5d8 is seen is in the CloseDriver call according to
relay (+ sound channels).
+file shows no wav files being loaded too.
Enabling FM Sound in the options does not change anything. Disabling Digital
Sound in game options will make the sound stop in Windows (default is ON).
Last but not least, it does not seen to be a regression as Wine 1.4.1 behaves
the same.
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https://bugs.winehq.org/show_bug.cgi?id=42244
Bug ID: 42244
Summary: QQ 2013 needs ntoskrnl.exe.KeClearEvent
Product: Wine
Version: 2.0-rc5
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/QQ2013/QQ2013SP5/9050/Q
Q2013SP5.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fracting(a)gmail.com
Distribution: Gentoo
Created attachment 56912
--> https://bugs.winehq.org/attachment.cgi?id=56912
stub for IoCreateFile
Originally mentioned in bug 37003. The bug shows during installation, and on
startup of the application:
wine: Call from 0x7b43c49c to unimplemented function ntoskrnl.exe.IoCreateFile,
aborting
wine: Unimplemented function ntoskrnl.exe.IoCreateFile called at address
0x7b43c49c (thread 00c0), starting debugger...
stubbing that gets it to the next bug, missing KeClearEvent
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https://bugs.winehq.org/show_bug.cgi?id=42159
Bug ID: 42159
Summary: Sega Bug crashes
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 56736
--> https://bugs.winehq.org/attachment.cgi?id=56736
+ddraw
To reproduce:
1. Install the game from the Sega Bug CD.
2. Run `Xephyr :1 -ac -screen 800x600x8 &`
3. Run `DISPLAY=:1 wine 'C:\SEGA\BUG!\BUG!.EXE'`
The game crashes immediately. A log with +ddraw is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41830
Bug ID: 41830
Summary: Updating group box text causes garbage
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Text not refresh.
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https://bugs.winehq.org/show_bug.cgi?id=42361
Bug ID: 42361
Summary: DX Library: PlaySoundFile() doesn't play MP3 files
that are encoded by LAME in 320kbps
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
PlaySoundFile() in "DX Library" (http://dxlib.o.oo7.jp/) doesn't play MP3 files
that are encoded by LAME in 320kbps (CBR).
PlaySoundFile() uses msacm32.dll to play MP3 files (DirectShow also can be
used).
Native msacm32.dll doesn't work around the issue.
The test program for DirectShow (source at
https://bugs.winehq.org/show_bug.cgi?id=41290 , binary at
https://bugs.winehq.org/show_bug.cgi?id=41833) can play the MP3 files
(with/without winegstreamer).
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https://bugs.winehq.org/show_bug.cgi?id=39048
Bug ID: 39048
Summary: MIDI Clock Messages are Corrupted Between Wine and
ALSA
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: josh.sarro(a)gmail.com
Distribution: ---
When using an app running over Wine, MIDI Clock messages sent from the app to
native Linux applications using ALSA MIDI are corrupted and not recognized as
MIDI Clock messages.
To Reproduce:
1. Start a native Linux application that supports MIDI Clock via ALSA MIDI.
In this example, I'll use Renoise, but I've also tested with other software,
for example gmidimonitor. In Renoise open Edit -> Preferences -> MIDI and under
MIDI Clock Slave select In device "Renoise MIDI In Sync".
2. Start MIDI Clock enabled Windows app using Wine and enable MIDI Clock output
In this example I'll use Reaper, but I've also tested with MIDIClock (a simple
windows application that sends MIDIClock messages). Go to Options -> Preference
(CTRL-P). In the left pane, under the heading "Audio" select "MIDI Devices". In
the bottom right pain, right click on "Renoise MIDI In Sync". Click "Enable
Output". Again, right click on "Renoise MIDI In Sync". Click "Send Clock/SPP to
Output". Click OK
3. Run the MIDI Clock
In REAPER press play or space bar
Expected Results:
Native Linux app receives and responds to MIDI Clock
Actual Results:
Native Linux app does not recognize messages as MIDI Clock
Notes:
Another illustrative example is to use gmidimonitor instead of Renoise as the
native Linux app. Start it in alsa mode (--alsa). In Reaper, perform the same
steps listed above, but select gmidimonitor's port. When Reaper is playing
there is a repeated message: "Sysex with size 1: F8", but connected to a native
Linux application with MIDI Clock out (such as Renoise), the message is: "MIDI
Real time clock message". To rule out a bug in Reaper, I tested the same
scenario with a Windows application called "MIDIClock". It's available as a
free download from Download.com.
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https://bugs.winehq.org/show_bug.cgi?id=42469
Bug ID: 42469
Summary: GetOpenFileName should expand environment variables in
lpstrInitialDir
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Distribution: ---
Created attachment 57319
--> https://bugs.winehq.org/attachment.cgi?id=57319
testcase
When passing an environment variables such as %programfiles% to GetOpenFileName
via lpstrInitialDir these get expanded in Windows 2000 / XP but not in Wine,
where it fails the PathFileExistsW check in filedlg on line 1598 and is later
set to null. I checked and the orignial dll imports ExpandEnvironmentStrings.
Attaching a minimal testcase and a possible solution.
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https://bugs.winehq.org/show_bug.cgi?id=39591
Bug ID: 39591
Summary: Crimzon Clover: Page fault on launch (regression)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Debian
Created attachment 52757
--> https://bugs.winehq.org/attachment.cgi?id=52757
Console output
When launching "Crimzon Clover: World Ignition" it immediately crashes due to a
page fault. I am testing the GOG.com version (2.0.0.1).
Interestingly this does not happen with Wine 1.6.2.
I am attaching the console output and a backtrace.
--
Some additional info about my system (just in case):
Distro: Linux Mint 17.2 (64 bit)
Kernel: 3.19.0-26-generic
Graphics: Proprietary NVIDIA 352.55
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https://bugs.winehq.org/show_bug.cgi?id=40461
Bug ID: 40461
Summary: Can't open books in shamela arabic library
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oumrani-mohamed(a)hotmail.com
Distribution: ---
Created attachment 54219
--> https://bugs.winehq.org/attachment.cgi?id=54219
backtrace text file, Can't open books in shamela arabic library
Hi, I installed an arabic library called "Shamela Library", developed using
microsoft access databases i think, and can read '.bok' files. the problem is
when i choose a book from the list it does not open.
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http://bugs.winehq.org/show_bug.cgi?id=32010
Bug #: 32010
Summary: Guild Wars 2 updater uses always 100% of a CPU core
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
The launcher of Guild Wars 2 (where you enter your user name and password) uses
a complete core to run (even if I don't write anything or move it).
I think it's bug, because X comes laggy too, and on Windows 7 its don't uses a
whole core to run.
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https://bugs.winehq.org/show_bug.cgi?id=40462
Bug ID: 40462
Summary: Application Crashes at download to a directory at
drive_c
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)apotheekelderveld.nl
Created attachment 54220
--> https://bugs.winehq.org/attachment.cgi?id=54220
Backlog Anita
Anita (application) Crashes at download to a directory at drive_c
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https://bugs.winehq.org/show_bug.cgi?id=42684
Bug ID: 42684
Summary: Steep (Ubisoft) needs iphlpapi.dll.
GetUnicastIpAdressTable
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: dominik-foerderer(a)gmx.de
Distribution: Ubuntu
Created attachment 57645
--> https://bugs.winehq.org/attachment.cgi?id=57645
Error window while execute steep.exe under wine-staging 2.4
The following error window is popping up while starting steep.exe under
wine-staging 2.4...
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https://bugs.winehq.org/show_bug.cgi?id=42197
Bug ID: 42197
Summary: Grid2 - Codemasters red screen before & after intro!
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rams1(a)iinet.net.au
Distribution: ---
Grid2, after pressing esc shows a full red screen before & after Title intro
then becomes unresponsive to keyboard making game unplayable in full screen
mode with xp!
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https://bugs.winehq.org/show_bug.cgi?id=38951
Bug ID: 38951
Summary: Builtin iexplore can't do document.write in a new
window
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51897
--> https://bugs.winehq.org/attachment.cgi?id=51897
+mshtml terminal output.txt
Run javascript code in builtin gecko:
function openWin()
myw=window.open("", "myWindow", "width=200, height=100");
myw.document.write("<p>This is 'myWindow'</p>");
}
And HTMLDocument_open hasn't been called
You can reproduce this bug by
wine iexplore http://78rd9k.com1.z0.glb.clouddn.com/window_write.html
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https://bugs.winehq.org/show_bug.cgi?id=37694
Bug ID: 37694
Summary: Kontakt 5.4.2 crashes on start, unimplemented function
msvcp120.dll
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: arny91(a)yahoo.it
Distribution: ---
Created attachment 50172
--> https://bugs.winehq.org/attachment.cgi?id=50172
backtrace, integrated msvcp120.dll
Hi,
I installed Kontakt 5 and it crashes when launched both in standalone mode or
as a plugin with a vst host (carla-patchbay). I tried with both integrated and
native msvcp120.dll, but it crashes anyway. I'm posting the backtrace as
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=9661
Summary: Linux Sticky keys does not work under Wine
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: coljep(a)telefonica.net
I am using Sticky keys in linux (Ubuntu Feisty and others) and this function
does not work under Wine. I also use a UK keyboard layout with dead keys, this
part does work under Wine.
The application in question is Ace Money version 3.9.4a
Colin Jepson
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https://bugs.winehq.org/show_bug.cgi?id=41704
Bug ID: 41704
Summary: Crashes at the start up of SplinterCell 1.05
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 56113
--> https://bugs.winehq.org/attachment.cgi?id=56113
Crash report
According to Wine App Db it has Gold rating but crashes right after it starts.
Anything obvious?
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https://bugs.winehq.org/show_bug.cgi?id=38092
Bug ID: 38092
Summary: Audio Channell mute/mixed/wrong volume
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
This bug was introduced in wine-1.7.34 and is still present in the newest
version.
I noticed the problem in Square Enix games (but it's probably in any program
that uses multiple audio channels).
To reproduce the problem you can play Final Fantasy XIII and get no voices in
cutscenes or you can play life is strange and get wrong audio volumes (or so it
sounds), especially easy to spot in the classroom scene from the beginning.You
can hear the teacher but he is too quiet.It seems as if low volume channels are
suddenly loud and loud channels are suddenly quiet, that's why I added the
"mixed".
The problem isn't present in 1.7.33 and I will later get more detailed
debugging information.
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https://bugs.winehq.org/show_bug.cgi?id=42732
Bug ID: 42732
Summary: GL_OUT_OF_MEMORY followed by NULL dereference in FFXIV
Heavensward Benchmark
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Get the benchmark here: http://eu.finalfantasyxiv.com/benchmark/en
Requires d3dx9 and xact_jun2010, then directx9 installed with winetricks to
run.
d3dx9 and xact_jun2010 stops it complaining about DirectX not being installed,
while directx9 stops the benchmark crashing as soon as it starts.
First of all, I do not get this bug if I use my AMD RX 480 - it only happens on
my Intel HD 530.
Upon running the benchmark with Standard (Desktop) and windowed 1080p settings
(happens on every other setting combination I've tried too, though), the first
scene plays out fine (though with some occlusion culling issues like
flickering, if it's enabled), but while loading the second scene, it tried to
write to NULL with the following output on the console (that differs to a
successful run under my RX 480):
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
(...repeated for many lines...)
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in glTexSubImage".
wine: Unhandled page fault on write access to 0x00000000 at address 0xf7457bec
(thread 0126), starting debugger...
So I thought this meant I didn't have enough VRAM, so I increased that in the
BIOS to 512 MB of dedicated VRAM and no limit to shared VRAM. I have 32 GB of
system memory.
I also changed HKCU\Software\Wine\Direct3D\VideoMemorySize to various different
values (between 128 and 4096) but still got the same error.
Also happens on both 32-bit and 64-bit wine prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=42352
Bug ID: 42352
Summary: The Solus Project: Backend can't handle opcode gather4
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57120
--> https://bugs.winehq.org/attachment.cgi?id=57120
Wine 2.0 terminal output
Now that the bfrev opcode for SM5 has been implemented, The Solus Project
started complaining about an additional opcode:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
gather4
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