https://bugs.winehq.org/show_bug.cgi?id=42922
Bug ID: 42922
Summary: GMAT prep software error in installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: aswarth507(a)gmail.com
Distribution: ---
Created attachment 58065
--> https://bugs.winehq.org/attachment.cgi?id=58065
Program error details
I have faced an error while installing GMAT prep software using wine. attached
is the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42348
Bug ID: 42348
Summary: League of legends installer: "Invalid command line"
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
https://riotgamespatcher-a.akamaihd.net/ShellInstaller/EUNE/LeagueofLegends…
No need to make an account. Just download and try to install.
wine 2.0-git.
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https://bugs.winehq.org/show_bug.cgi?id=41908
Bug ID: 41908
Summary: WeChat can't display and send emoticons.
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 56290
--> https://bugs.winehq.org/attachment.cgi?id=56290
A log with tid,relay,ole channel.
0. In order to reproduce this bug you need to install WeChat in your phone and
Wine.
A Google Play link:
https://play.google.com/store/apps/details?id=com.tencent.mm
1. Run `winetricks -q riched20` for bug 5162;
2. Run `export LC_ALL=zh_CN.UTF-8` to set a Chinese locale, because WeChat has
a strange crash when with English locale;
3. $ wine WeChatSetup.exe
4. Run WeChat in Wine it will display a QRCode. Scan it with WeChat Android to
login it;
5. Select a friend in 'Contacts' and try to send a emoticon to that friend.
Expected: Emoticon is displayed and sent out.
Actually: Nothing was displayed and it warned "不能发送空白消息(Can't send a empty
message)".
--snip--
fixme:ole:OleCreateStaticFromData
0x80a8610,{00000112-0000-0000-c000-000000000046},00000002,0x80a8830,0x1ee118,0x80d47e0,0x32f1d8:
semi-stub
fixme:ole:OleCreateFromDataEx (0x80a8610,
{00000112-0000-0000-c000-000000000046}, 00000000, 00000002, 1, 0x32ecf8,
0x80a8830, (nil), (nil), 0x1ee118, 0x80d47e0, 0x32f1d8): stub
--snip--
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http://bugs.winehq.org/show_bug.cgi?id=34850
Bug #: 34850
Summary: Improve commctl32 TaskDialogIndirect stub to show
"content" part in task dialog box (more detailed error
messages for various apps/games)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
this is a bug split off from bug 34008 ("Bioshock Infinite won't start (needs
D3D11CreateDevice implementation to support at least D3D_FEATURE_LEVEL_10_0)")
The bug reporter complains that the reason for the error can't be seen in
message box Wine creates (as substitute for task dialog):
--- quote ---
Bioshock Infinite shows an empty message box on launch and closes after
pressing OK button. Nothing else is shown. After making a dirty hack in
commctrl.c (replaced pTaskConfig->pszMainInstruction with
pTaskConfig->pszContent) I can see the messagebox saying that I should have
DX10/11 compatible hardware and DX11 runtime: http://i.imgur.com/OxHDoKI.png
--- quote ---
This is actually true and I've also seen this for other apps that make use of
TaskDialogIndirect.
Wine currently only uses "pTaskConfig->pszMainInstruction" for display which
might not contain the essential information.
Various apps put the real info in "pTaskConfig->pszContent".
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb760544%28v=vs.85%…
Article showing use of various parameters/options with screenshots:
http://www.codeproject.com/Articles/16806/Vista-Goodies-in-C-Using-TaskDial…
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43048
Bug ID: 43048
Summary: regedit crashes exporting any HKEY_* entry
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58213
--> https://bugs.winehq.org/attachment.cgi?id=58213
crash
This seems to be a regression that started at some point after Wine 2.5. If you
choose a top level entry in regedit and File->Export and save the program will
crash.
Happens to both 32 and 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=42410
Bug ID: 42410
Summary: Banished (DX11) renders broken geometry (regression)
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
CC: hverbeet(a)gmail.com
Regression SHA1: e2dbbec1af8ae2ea8813148d56e14c8c211ee334
Distribution: Debian
Created attachment 57222
--> https://bugs.winehq.org/attachment.cgi?id=57222
WINEDEBUG=+d3d,+d3d11 log
During the Wine Staging release testing, I discovered that Banished stopped
working in DX11 mode. When you start a new game everything is hidden behind
some greenish texture and the game is unplayable. The main menu is also
affected and contains random errors, sometimes houses are missing while on
other runs the whole screen contains corrupted geometry. Starting a new game is
a more reliable indicator though.
Since it worked fine in older versions, I did a bisect and got the following
commit:
-----
commit e2dbbec1af8ae2ea8813148d56e14c8c211ee334
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jan 31 15:47:12 2017 +0100
wined3d: Implement wined3d_buffer_upload_data() on top of
wined3d_buffer_upload_ranges().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
----
Reverting the patch fixes the issue.
To reproduce the problem you have to apply the following patches on vanilla
Wine:
https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-…https://github.com/wine-compholio/wine-staging/tree/master/patches/d3d11-Re…
The first one is required to enable the DX11 mode in the settings and the
second one is necessary to see anything. The game uses ResolveSubresource even
if you disable Antialiasing (multisampling) in the configuration.
Btw, there is a context_release missing in the patch in case
wined3d_buffer_load_location fails. This is not related to the bug though.
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https://bugs.winehq.org/show_bug.cgi?id=43062
Bug ID: 43062
Summary: Installer from GOG.com displays black rectangles
Product: Wine
Version: 2.8
Hardware: x86
URL: https://www.gog.com/game/teenagent
OS: Linux
Status: NEW
Keywords: Installer, regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: bb6a65e0ca884809fc6077604bdc1d6f1e348197
Distribution: ---
Created attachment 58232
--> https://bugs.winehq.org/attachment.cgi?id=58232
terminal output
Certain parts of the installer window for the games available on GOG.com are
black.
Plain terminal output doesn't reveal anything suspicious.
Reverting the following commit fixes the problem:
commit bb6a65e0ca884809fc6077604bdc1d6f1e348197
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu May 18 13:35:02 2017 +0200
winex11: Fall back to the null driver for common device capabilities.
There are a number of games available for free on GOG.com (after registration):
https://www.gog.com/games?price=free&sort=bestselling&page=1
I picked out the game 'Teenagent' to reproduce the issue because it has a small
download size (19 MB):
https://www.gog.com/game/teenagent
wine-2.8-133-g3f01ab4c39
xorg-server 1.19.3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=32473
Bug #: 32473
Summary: Mixcraft video crashes when loading
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Tho7masPenguin(a)gmail.com
Classification: Unclassified
Created attachment 42836
--> http://bugs.winehq.org/attachment.cgi?id=42836
The log file it suggests adding
When loading a Mixcraft project with a video (made in Windows, as Mixcraft says
codecs for the .avi file aren't supported), the project begins loading, and
when the video preview appears, it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42966
Bug ID: 42966
Summary: World/models are upside-down in multiply games when
using ORM=backbuffer
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mail_subscriber(a)mail.ru
Distribution: ---
Created attachment 58101
--> https://bugs.winehq.org/attachment.cgi?id=58101
Minimal revert
This a regression caused by:
dbd8c89ea8cd1d887e9999d203da3e79c4ffbd1a
wined3d: Pass the destination location to blit_shader.blit_surface()
Attaching a minimal revert that seems to fix the issue for me
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https://bugs.winehq.org/show_bug.cgi?id=42846
Bug ID: 42846
Summary: Gtchallenge crashes.
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Gtchallenge crashes in wine-2.6.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f478,0x00000000), stub!
fixme:d3d:wined3d_surface_blt Can't handle WINED3D_BLT_ASYNC flag.
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