https://bugs.winehq.org/show_bug.cgi?id=7369
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
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--- Comment #14 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Created attachment 58197
--> https://bugs.winehq.org/attachment.cgi?id=58197
Highlight the issue patch
That patch is to show that the CreateDataCache should return a IOleCache object
and not the IUnknown interface it currently does.
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https://bugs.winehq.org/show_bug.cgi?id=40607
Bug ID: 40607
Summary: Czech application software IRIS v3.1.3 fails to launch
w/backtrace (dotnet 4.0 based)
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54462
--> https://bugs.winehq.org/attachment.cgi?id=54462
wine IR-IS.exe &>wine_ir_is.exe.log
winetricks list-installed
corefonts
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet452
dotnet45
msxml3
vcrun2010
wine --version
wine-1.9.9-118-ge1970c8
Application installer available from here:
https://ir-is.cz/Stazeni.aspx
The application can be successfully installed (with above overrides).
The application fails to launch.
Standard console output and backtrace are attached.
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http://bugs.winehq.org/show_bug.cgi?id=34206
Bug #: 34206
Summary: Regedit doesn't show user created entries
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jluth(a)mail.com
Classification: Unclassified
Created attachment 45509
--> http://bugs.winehq.org/attachment.cgi?id=45509
picture showing HKCR with only 3 .xxx entries (should be many) and .pdf already
existing even though not visible
Any keys in HKCR created by the user are not shown by regedit after wine is
"re-started". The keys HAVE been created (if you try to create it again, you
get the error message "File exists"), but are not visible.
There are MANY keys that I see in the system.reg file that I don't see in
regedit! The problem at least existed already in Wine 1.4 (Ubuntu), and still
exists in 1.6 (Mint Maya).
To reproduce
Step 1. With nothing using wine, run regedit and create a .pdf key in HKCR.
Step 2. Close regedit.
Step 3. Still with nothing running wine (so that the registry has been
completely close), run regedit again. You will not see the .pdf key, but it
does exist.
The same thing is true for any keys entered via "regedit importkeys.reg". I
don't notice this problem in HKLM (except of course for HKLM\Software\Classes)
or in HKCU, so it seems to be restricted to the Classes_Root section.
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https://bugs.winehq.org/show_bug.cgi?id=42934
Bug ID: 42934
Summary: Crashlands crashes when player is damaged
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam.niederer(a)gmail.com
Distribution: ---
Created attachment 58084
--> https://bugs.winehq.org/attachment.cgi?id=58084
Crash log when the player is damaged
This was encountered on wine 2.7 (not staging).
To reproduce, start the game, click through the introductory dialogue, and
stand in one of the electrical fields after the ship begins to explode.
You will see a popup with the attached crash log, and the application will
abort.
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http://bugs.winehq.org/show_bug.cgi?id=33522
Bug #: 33522
Summary: Trackmania United Forever: Force feedback not working
with xboxdrv driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: post+wine(a)ralfj.de
Classification: Unclassified
Force Feedback is not working properly in Trackmania United Forever when using
the xboxdrv userspace driver for my Xbox 360 wired gamepad. I start xboxdrv
with
sudo xboxdrv --detach-kernel-driver --trigger-as-zaxis --axismap "-z=z"
--force-feedback
In "wine control", I can still do force feedback testing and it will make the
motors rumble (though I cannot notice any effect of me changing the direction).
The "fftest" tool from the linuxconsole project also still does force feedback
with the xboxdrv device. However, in the game, no force feedback is done.
If I use the default kernel driver (xbox) for this device, then force feedback
in Trackmania works fine. However, in this case Trackmania treats the Gas and
Break axes incorrectly, it will often accelerate the car even though I don't
press the triggers.
I will try to capture logfiles for both cases.
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https://bugs.winehq.org/show_bug.cgi?id=43031
Bug ID: 43031
Summary: popen() hangs when both stdin and stdout are closed
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: argmlac(a)gmail.com
Distribution: ---
Created attachment 58183
--> https://bugs.winehq.org/attachment.cgi?id=58183
Test program that demonstrates this bug.
popen() hangs when both stdin and stdout are closed.
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https://bugs.winehq.org/show_bug.cgi?id=38539
Bug ID: 38539
Summary: Jade Empire Special Edition has various graphical
glitches
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
Distribution: ---
I did a quick test with Jade Empire SE and noticed the following glitches:
- selected menu items are missing the yellow highlighting bar
- preview window for saved games is empty
- when pressing <Esc> during game to switch to the menu the upper half of the
menu disappears
- after switching combat styles the minimap in the upper right corner becomes
blank
Disabling GLSL is a workaround.
No demo available. Native d3dx9_36 is installed.
Terminal output shows (also present before the regression):
>err:d3d:wined3d_debug_callback 0x1a07d98: "GL_INVALID_VALUE error generated. Point size must not be negative.".
>err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1561
Regression introduced by
99f3e835ac0c3fd873b127e8c227b9e44fa98ae2 is the first bad commit
commit 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Mar 18 21:07:36 2015 +0100
wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
It's mostly a copy of vertexdeclaration() from state.c, with a few
differences due to the new function being private to the GLSL backend
(e.g. d3d_info.vs_clipping is known to be TRUE) and the fragment fog
update part being split out.
Tested in wine-1.7.42-29-ge2e1ac2
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=42500
Bug ID: 42500
Summary: Far Cry 2 NPC are wiggling around, physics are
erroneous
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: _Wanderer_(a)outlook.com
Distribution: ---
I'm running Far Cry 2 on Lubuntu 16.04 with Patch 1.03 and Wine 2.2. The
problem is, that NPC are wiggling around extremely (like flying from one end of
the room to the other) and that the physics cause the player to get stuck in
the environment. I encountered this problem as well when I was playing on
Windows 7, but switching Wine to Windows XP does not resolve the problem. I
recently played the game with Wine 1.6.2 before I upgraded to 2.2 and I did not
have such problems. Let me know if you need further information.
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https://bugs.winehq.org/show_bug.cgi?id=40299
Bug ID: 40299
Summary: Guild Wars 2: Graphic shows through the ground
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
As this screenshot (
http://img5.picload.org/image/icoddia/2015_06_25_22_31_17.jpg ) shows in Lion's
Arch at this position the water shows through the ground (graphic settings are
set to the minimum except with render sampling being native). Somebody on
Windows tested this too and the issue doesn't appear there.
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #30 from winetest(a)luukku.com ---
Still valid wine 2.8.
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