https://bugs.winehq.org/show_bug.cgi?id=43196
Bug ID: 43196
Summary: Eve Online Crash on macos wined3d-csmt.dll.so
buffer_destroy_buffer_object()
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58470
--> https://bugs.winehq.org/attachment.cgi?id=58470
lldb_wine-2.10_Eve_Online_crash_backtrace txt
Eve Online has been crashing lately when run in both wine and wine-staging.
I have "subjectively" noticed this since wine 2.9 and it seems that the crashes
"subjectively" occur more in wine 2.10. The crashes are random. There does not
seem to be an particular action that will trigger the crash.
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https://bugs.winehq.org/show_bug.cgi?id=42528
Bug ID: 42528
Summary: Grand Theft Auto 5 crashes while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57427
--> https://bugs.winehq.org/attachment.cgi?id=57427
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
GTA5 launched with "-windowed -dx10" parameters
crashes with ERR_MEM_EMBEDDEDALLOC_ALLOC referring to missing page file (as my
research goes)
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https://bugs.winehq.org/show_bug.cgi?id=36612
Bug ID: 36612
Summary: valgrind shows a definite leak in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8903== 20 bytes in 1 blocks are definitely lost in loss record 57 of 299
==8903== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==8903== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==8903== by 0x4F97C37: heap_alloc (winhttp_private.h:320)
==8903== by 0x4F9EED9: WinHttpReadData (request.c:2496)
==8903== by 0x4E50D9C: test_async (notification.c:460)
==8903== by 0x4E50E85: func_notification (notification.c:479)
==8903== by 0x4E6AC75: run_test (test.h:584)
==8903== by 0x4E6B064: main (test.h:654)
==8903==
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https://bugs.winehq.org/show_bug.cgi?id=43112
Bug ID: 43112
Summary: Guitar Pro 7 needs msvcp140.dll._Stat
Product: Wine
Version: 2.9
Hardware: x86-64
URL: https://www.guitar-pro.com/en/index.php?pg=download
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
wine: Call from 0x7b43b95c to unimplemented function msvcp140.dll._Stat,
aborting
wine-2.9-51-g06eceb3
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https://bugs.winehq.org/show_bug.cgi?id=42275
Bug ID: 42275
Summary: Biet-O-Matic chm help without directory entry
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56982
--> https://bugs.winehq.org/attachment.cgi?id=56982
Biet-O-Matic help (wine 2.0RC5)
When you open the Biet-O-Matic 2.14.14 online help, Wine opens the chm file but
does not show the directory structure as the Microsoft help viewer.
The Biet-O-Matic help screen however asks you to select a topic using the
directory tree that is not available under the Wine chm viewer.
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https://bugs.winehq.org/show_bug.cgi?id=42537
Bug ID: 42537
Summary: Tomb Raider 2013 has medium graphic glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
and laggs heavy since 2.2-staging, 2.1-staging is fine
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has a native Linux version.
Video of Benchmark and short gameplay with debugging:
https://youtu.be/_l9GN743KE4
Debuglog: https://dl.dropboxusercontent.com/u/16996758/winelogtr2013.txt (187MB
in size)
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https://bugs.winehq.org/show_bug.cgi?id=36613
Bug ID: 36613
Summary: valgrind shows an unintialized write in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M winhttp.dll -p
winhttp_test.exe.so notification && touch notification.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==28055== Thread 2:
==28055== Syscall param write(buf) points to uninitialised byte(s)
==28055== at 0x4226D1B: ??? (syscall-template.S:81)
==28055== by 0x7BC7FD72: send_request (server.c:198)
==28055== by 0x7BC7FF91: wine_server_call (server.c:294)
==28055== by 0x7BC890FC: NtSetEvent (sync.c:361)
==28055== by 0x7B87723E: SetEvent (sync.c:572)
==28055== by 0x4CA543A: check_notification (notification.c:120)
==28055== by 0x4E24DA0: send_callback (session.c:75)
==28055== by 0x4E1645A: release_object (handle.c:81)
==28055== by 0x4E26110: request_destroy (session.c:559)
==28055== by 0x4E164D2: release_object (handle.c:85)
==28055== by 0x4E19EE3: task_thread (request.c:186)
==28055== by 0x7BC90A24: worker_thread_proc (threadpool.c:110)
==28055== by 0x7BC870C7: ??? (signal_i386.c:2571)
==28055== by 0x7BC87110: call_thread_func (signal_i386.c:2630)
==28055== by 0x7BC870A5: ??? (signal_i386.c:2571)
==28055== by 0x7BC8E4EC: start_thread (thread.c:428)
==28055== by 0x421FF92: start_thread (pthread_create.c:309)
==28055== by 0x43247ED: clone (clone.S:129)
==28055== Address 0x62ce700 is on thread 1's stack
==28055== Uninitialised value was created by a stack allocation
==28055== at 0x7BC7FF56: wine_server_call (server.c:288)
==28055==
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https://bugs.winehq.org/show_bug.cgi?id=42918
Bug ID: 42918
Summary: Command and Conquer Red Alert 3: should display at
least silhouette (pSkipConstants parameter for
D3DXCreateEffectEx is ignored)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
This used to be tracked in bug 25857, which is closed now. When i enter the
game's Tutorial, i see the black screen and maps and button in the corners
(after tutorial speech). Game should at least display silhouette as is shown on
left side of picture:
https://bugs.winehq.org/attachment.cgi?id=54243
Per its comment in bug 25857: https://bugs.winehq.org/show_bug.cgi?id=25857#c74
pSkipConstants parameter for D3DXCreateEffectEx is ignored.
Better picture (with textures) like on right side needs wine-staging's
wined3d-DXTn & d3dx9_36-DXTn.
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http://bugs.winehq.org/show_bug.cgi?id=32418
Bug #: 32418
Summary: Skylanders Spyro's Adventure can't find USB RFID
reader
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reedstrm(a)gmail.com
Classification: Unclassified
Created attachment 42766
--> http://bugs.winehq.org/attachment.cgi?id=42766
lsusb -v output for portal usb device
Skylanders is a game that uses character toys w/ RFID chips to determine your
player i nthe game, and store character stats. The original game came w/ a PC
version, which this is. Installation and SecureROM DRM all work, to the point
of needing the reader. The reader presents as a USB HID device. There exists a
downloadable character editor that has been reverse engineered from the
web-flash game portal driver. The editor fails under wine with:
unimplemented function hid.dll.HidD_SetOutputReport
I'm a long time wine user, but haven't developed with it. If some one can give
me some assistance, I can walk though providing appropriate debug and backtrace
reports. Note that the game proper does not fail as above.
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https://bugs.winehq.org/show_bug.cgi?id=43160
Bug ID: 43160
Summary: The Witcher 3: puppeteer lines appearing on character
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58413
--> https://bugs.winehq.org/attachment.cgi?id=58413
The Witcher 3: puppeteer lines
In White Orchard Inn in The Witcher 3, one NPC character gets black puppeteer
lines in the cutscene (just before you enter the inn). There are also appearing
intermittent black spots on his face during that sequence.
See attached screenshot.
Note: sample_c_lz hack is applied.
OpenGL renderer string: Gallium 0.4 on AMD Radeon RX 480 Graphics (DRM 3.8.0 /
4.9.0-3-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-f56aa25ac5)
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