https://bugs.winehq.org/show_bug.cgi?id=42368
Bug ID: 42368
Summary: Lichdom: Battlemage crashes while loading when
starting a new game
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57149
--> https://bugs.winehq.org/attachment.cgi?id=57149
Screenshot just before starting the game
(For the non-Staging bug, please see bug 40428. I hope my submitting this
report to Wine Staging is OK because I can only get this crash while running
the game in Wine Staging 2.0)
When attempting to run Lichdom: Battlemage in Wine Staging 2.0, the game
crashes during the loading screen when starting a new game.
I am attempting to play the game in a WoW64 prefix with vcrun2012 installed by
the game's installer in Windows 7 mode (the game does not support Windows XP)
and I am running the 64-bit binary for the game.
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https://bugs.winehq.org/show_bug.cgi?id=42324
Bug ID: 42324
Summary: Wine selects wrong OpenGL renderer on macOS
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 57072
--> https://bugs.winehq.org/attachment.cgi?id=57072
example images
I'm using a 13 inch 2012 MacBook Pro with a Thunderbolt eGPU (GTX 750Ti). Due
to macOS limitations the the eGPU can only accelerate the external monitor.
(Some application which support selecting a renderer work on the internal
display. e.g openglex4 [OpenGL Extensions Viewer]). To my knowledge the macOS
applications else always use the renderer driving the screen where they are
launched on. However wine does not respect this behaviour.
I tried running several windows executables like the benchmark tools Valley and
Heaven which keep using the Mac's internal Intel HD4000 graphics although being
used on the external screen. I tried several wine engines from the staging,
stable and development tree, which all are affected. To check wether it might
be an OS related issue I also ran the Mac-native versions of the benchmarks
mentioned above which both worked as expected (using the OpenGL renderer
driving the monitor they are launched on).
This basically breaks games and other GPU heavy windows programs in my case. I
do not know whether hackintoshes are affected as well as they basically are the
only other macOS machines having integrated and dedicated GPU driving different
monitors.
The logical solution seems to be to make wine respect the way macOS assigns
renderer while an ideal solution would be implementing a way to select a
renderer/always default to the dedicated GPU as this would enable accelerating
the internal monitor with the external GPU like it's possible with windows.
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http://bugs.winehq.org/show_bug.cgi?id=30940
Bug #: 30940
Summary: Could not start Tween.exe using wine-mono
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://sourceforge.jp/projects/tween
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
CC: fracting(a)gmail.com
Classification: Unclassified
0. Software Download:
http://sourceforge.jp/projects/tween/releases/
It's free and open-source.
1. How to reproduce:
$ wine Tween.exe
2. Result:
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerExceptio
n ---> System.TypeInitializationException: An exception was thrown by the type
i
nitializer for Tween.AppendSettingDialog ---> System.OutOfMemoryException: Not
e
nough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_Se
eInnerException ---> System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
Unhandled Exception: System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
except
ion was thrown by the type initializer for Tween.AppendSettingDialog --->
System
.OutOfMemoryException: Not enough memory to complete operation [GDI+ status:
Out
OfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
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https://bugs.winehq.org/show_bug.cgi?id=39540
Bug ID: 39540
Summary: DirectInput, Xinput, Overall Controller support messed
up on OS X
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.koehres(a)gmx.net
I've tried many games now and nothing really works.
I tried a PS3 Dualshock Controller and also a Xbox360 controller. If the game
doesn't handle controller support by itself then there is no chance to get it
to work. Dinput breaks controller input completely in most cases and xinput
doesn't do anything at all.
I had games where the buttons were recognized, and the axes not. And games
where absolutely nothing was recognized. The controllers I testet worked
perfectly with native controller supporting games on OS X. As soon as I'm using
wine and the game isn't handling the controller by itself, its a pain.
For example Volgarr the Viking (I know there is a OS X port) works perfectly
when porting the Windows version with wine. The Controller gets detected
flawlessly without any problems. There is no need to install dinput/xinput
through winetricks as the game is doing that somehow by itself.
There is a game called TowerClimb when portet with wine on OS X, only the
buttons work. The axes and throttlers absolutely don't work. No matter if I
install dinput/xinput through winetricks.
I tried mapping the controller myself through regkey values but you need the
name of the divice for doing that. So using "WINEDEBUG=+dinput wine game.exe
2>&1 | grep joydev_enum_device" results in
"fixme:dinput:IDirectInputDevice2AImpl_EnumEffects
(this=0x7043d00,0x26c1a60,0x2702fb8,0x00000000): stub!"
Then I tried PrinceOfPersia: Sands Of Time where it was not possible to get any
controller working with it's wine port. Installed dinput/xinput. Nothing seems
to work though.
The Wine Control Panel Gamecontroller utility seems to recognize the
controllers though. Also different Windows Gamecontroller utilities seem to
recognize the controllers flawlessly when ported with wine. Programs which
handle the controller by themselves with their own dinput/xinput.dll's seem to
work well.
It's getting problematic when you have to use dinput/xinput through winetricks
as they don't seem to work.
I've tried many different versions on wine. Nothing works.
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https://bugs.winehq.org/show_bug.cgi?id=42223
Bug ID: 42223
Summary: I cant install AB Bulkmailer .. Please HELP me ...
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bluebird456(a)vfemail.net
Distribution: ---
Created attachment 56863
--> https://bugs.winehq.org/attachment.cgi?id=56863
AB BulkMailer install BUG
I want to install AB BulkMailer .
Which is a Windows app .
I tried to install the app , But error appears ...
I attached the detail in attached TEXT FILE ...
Please CHECK and PLEASE HELP ME ..
Please Fix the error BUG as soon as possible ...
I JUST want to use the app ...
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https://bugs.winehq.org/show_bug.cgi?id=39787
Bug ID: 39787
Summary: Lilos Lesewelt 2 crashes
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53081
--> https://bugs.winehq.org/attachment.cgi?id=53081
backtrack file, run with WINEDEBUG=+all
"Lilos Lesewelt 2" can be installed, but when trying to start it, it crashes.
The full debug log with
WINEDEBUG=+all
is available from (11MB !)
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.all.log.gz
A short version for
WINEDEBUG=+cdrom
in
http://pub.ist.ac.at/~schloegl/wine-reports/lilo2.debug.cdrom.log
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http://bugs.winehq.org/show_bug.cgi?id=35883
Bug ID: 35883
Summary: Horizon crashes with page fault
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Created attachment 47912
--> http://bugs.winehq.org/attachment.cgi?id=47912
Backtrace generated by crash
Horizon seems to crash at random times with a page fault. There seems to be no
sort of consistency between what is occuring in game and when these occur, but
I could be wrong. These were encountered on the latest git version. Page
fault's backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22755
Summary: Regression : win16 installer program of "de rouck"
freeze
Product: Wine
Version: 0.9.31.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=28058)
--> (http://bugs.winehq.org/attachment.cgi?id=28058)
wine-1.1.31 screenshot
It works with wine-1.1.30.
With wine-1.1.31, see screenshot
Regression test says :
3b1186de5aeabd261e70dab8b78a730030075ca1 is the first bad commit
commit 3b1186de5aeabd261e70dab8b78a730030075ca1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 7 17:14:10 2009 +0200
kernel32: Move the 16-bit string functions to kernel16.c.
:040000 040000 3412021b8c21c250ee3ccc60ce31c3f3f9365c50
3c5be0f4e2330e28e86e4b839447d40d88bf42f3 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=33131
Bug #: 33131
Summary: taskkill doesn't support /fi (filtering) option
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 33130
Classification: Unclassified
Noticed while looking at bug 33130
0067:Call KERNEL32.CreateProcessW(00000000,008fcb00
L"C:\\windows\\system32\\taskkill.exe /F /Fi \"MODULES eq
AutoupdatePlugin.cpl\"
/T",00000000,00000000,00000000,00000400,00000000,00000000,008fb1fc,008fb240)
ret=7e4d517f
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http://bugs.winehq.org/show_bug.cgi?id=24169
Summary: QuarkXPress version 8.x hangs on start (missing double
quoting of browser path in
HKCR\htmlfile\shell\open\command)
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://downloads.quark.com/Details.aspx?fid=163&&mid=2
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
someone in appdb reported QuarkXPress version 8.x (2010 version) hangs on
start.
Downloaded a 60-day trial ... it does indeed - due to a Wine shortcoming and an
application bug. ;-)
Basically the app retrieves default browser setting from registry and does some
parsing to extract browser (unquoting and splitting '\' '/' path delimiter).
Their parsing is broken in a way that it can't cope with missing double quotes
around browser path leading to endless looping.
HKEY_CLASSES_ROOT\htmlfile\shell\open\command ->
C:\windows\system32\winebrowser.exe -nohome
With the browser path in double quotes, QuarkXPress 8 starts fine.
"C:\windows\system32\winebrowser.exe" -nohome
The quoting is most likely present in Windows as the app would loop there too
without.
Regards
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