https://bugs.winehq.org/show_bug.cgi?id=38601
Bug ID: 38601
Summary: Planetary Annihilation needs WS2_32.dll.WSAPoll
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51498
--> https://bugs.winehq.org/attachment.cgi?id=51498
terminal output
With native msvcp110 & msvcr110 installed the game gets a bit further and it
shows an empty (black) window and some music begins to play then the game
crashes after 5-10 seconds.
I'm attaching the terminal output as is, containing messages from the game
engine as well.
After crashing multiple instances of a 'CoherentUI_Host.exe' remain in memory
and they need to be killed manually.
Besides native msvcp110 & msvcr110 native d3dcompiler_43 is also installed in
the prefix.
Despite of the lots of d3d errors shown in the log I guess the crash is due to
this unimplemented function:
>...
>wine: Unimplemented function WS2_32.dll.WSAPoll called at address 0x7bc4f701 (thread 0030), starting debugger...
>Unhandled exception: unimplemented function WS2_32.dll.WSAPoll called in 32-bit code (0x7bc4f701).
>...
Officially the game requires Windows Vista or newer.
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https://bugs.winehq.org/show_bug.cgi?id=625
Aaron Franke <arnfranke(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |arnfranke(a)yahoo.com
--- Comment #25 from Aaron Franke <arnfranke(a)yahoo.com> ---
Is this still an issue in Wine 2.13?
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https://bugs.winehq.org/show_bug.cgi?id=124
Aaron Franke <arnfranke(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
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--- Comment #23 from Aaron Franke <arnfranke(a)yahoo.com> ---
Is this bug report still relevant in Wine 2.13?
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https://bugs.winehq.org/show_bug.cgi?id=52
Aaron Franke <arnfranke(a)yahoo.com> changed:
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--- Comment #41 from Aaron Franke <arnfranke(a)yahoo.com> ---
Is this still an issue in Wine 2.13?
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Kanang <Kanang22(a)gmail.com> changed:
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https://bugs.winehq.org/show_bug.cgi?id=43259
Bug ID: 43259
Summary: Can't find range for DW_TAG_lexical_block
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Repeated printing of the following message when winedbg is triggered (either by
running it or due to a crash):
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block no range
It appears that loaded DLLs have generated DW_TAG_lexical_block elements that
don't have a range attached to them. This specifically happens when an inlined
function has a lexical block, so every use of TRACE/WARN/ERR/FIXME in an
inlined function that occurs in a loaded dll will cause this message to be
printed. I am not yet sure if this is a problem with dbghelp or with gcc, but
I've filed an upstream bug on gcc:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=81254
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https://bugs.winehq.org/show_bug.cgi?id=43265
Bug ID: 43265
Summary: Regression makes Steam game Rabi-Ribi run too fast
Product: Wine
Version: 2.11
Hardware: x86
URL: http://store.steampowered.com/app/400910/RabiRibi/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: hverbeet(a)gmail.com
Regression SHA1: e75bc6228ebcbdc1a3877a6ac6954611dedf8a71
Distribution: ArchLinux
The Steam game Rabi-Ribi, probably DX9, runs to fast when running in recent
wine.
Normally the game should be limited to 60 FPS, but it runs uncapped. Since the
games logic seems tied to the FPS, this makes the game run way faster than it
should.
Interesting to note, the game features a "144Hz Monitor" mode. This mode
doesn't run uncapped, but since my monitor can't do 144Hz it in return runs
about half it's original speed.
Bisected to
commit e75bc6228ebcbdc1a3877a6ac6954611dedf8a71
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Mar 23 23:58:10 2017 +0100
winex11: Use GLX_OML_sync_control to synchronise buffer swaps with
X11DRV_FLUSH_GL_DRAWABLE requests.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
When reverting the commit, it works fine again. Reverts cleanly on current
master.
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https://bugs.winehq.org/show_bug.cgi?id=38296
Bug ID: 38296
Summary: Ion Assault (Steam) crashes before the main menu
(Windows Media Player needs to be installed)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51128
--> https://bugs.winehq.org/attachment.cgi?id=51128
terminal output
The splash screen is shown and music begins to play when I start the game, but
the game crashes before the main menu pops up.
Installing WMP10 is a workaround.
The game used to get to the main menu without WMP10 installed, but animations
in the menu were missing. The crash is present since commit
069406fe94a41752b4f739b24049b395e3c5a7b3
wine-1.7.39-144-g4eedf6a
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https://bugs.winehq.org/show_bug.cgi?id=43373
Bug ID: 43373
Summary: valgrind shows an invalid free in
dlls/dwrite/tests/font.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M dwrite.dll -p
dwrite_test.exe.so font && touch font.ok
==11354== Invalid free() / delete / delete[] / realloc()
==11354== at 0x7BC510DB: notify_free (heap.c:262)
==11354== by 0x7BC556AC: RtlFreeHeap (heap.c:1762)
==11354== by 0x4BE66D1: heap_free (dwrite_private.h:55)
==11354== by 0x4BE8B9F: factory_release_cached_fontface (main.c:907)
==11354== by 0x4BBD66F: dwritefontface_Release (font.c:510)
==11354== by 0x4A33F54: IDWriteFontFace1_Release (dwrite_1.h:1216)
==11354== by 0x4A33F54: test_GetUnicodeRanges (???:0)
==11354== by 0x4A5372E: func_font (font.c:7834)
==11354== by 0x4A7C235: run_test (test.h:603)
==11354== by 0x4A7C694: main (test.h:687)
==11354== Address 0x48f9688 is 8 bytes after a block of size 16 free'd
==11354== at 0x7BC510DB: notify_free (heap.c:262)
==11354== by 0x7BC556AC: RtlFreeHeap (heap.c:1762)
==11354== by 0x4BE66D1: heap_free (dwrite_private.h:55)
==11354== by 0x4BE728B: localizedstrings_Release (main.c:295)
==11354== by 0x4BBD0AE: IDWriteLocalizedStrings_Release (dwrite.h:1439)
==11354== by 0x4BBD0AE: release_font_data (???:0)
==11354== by 0x4BBD154: release_fontfamily_data (font.c:440)
==11354== by 0x4BC4131: dwritefontcollection_Release (font.c:2306)
==11354== by 0x4BC3079: IDWriteFontCollection1_Release (dwrite_3.h:1486)
==11354== by 0x4BC3079: dwritefontfamily_Release (???:0)
==11354== by 0x4A27352: IDWriteFontFamily_Release (dwrite.h:2268)
==11354== by 0x4A27352: test_GetFontFamily (???:0)
==11354== by 0x4A536FC: func_font (font.c:7824)
==11354== by 0x4A7C235: run_test (test.h:603)
==11354== by 0x4A7C694: main (test.h:687)
==11354== Block was alloc'd at
==11354== at 0x7BC51061: notify_alloc (heap.c:254)
==11354== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==11354== by 0x4BE663E: heap_alloc (dwrite_private.h:35)
==11354== by 0x4BE6713: heap_strdupW (dwrite_private.h:66)
==11354== by 0x4BE798C: add_localizedstring (main.c:462)
==11354== by 0x4BC63DC: init_font_data_from_font (font.c:3367)
==11354== by 0x4BC6BB3: fontfamily_add_oblique_simulated_face (font.c:3531)
==11354== by 0x4BC7815: create_font_collection (font.c:3761)
==11354== by 0x4BC810B: get_system_fontcollection (font.c:3978)
==11354== by 0x4BEAA4F: dwritefactory3_GetSystemFontCollection (main.c:1449)
==11354== by 0x4BE8256: IDWriteFactory5_GetSystemFontCollection
(dwrite_3.h:6626)
==11354== by 0x4BE8256: dwritefactory_GetSystemFontCollection (???:0)
==11354== by 0x4A26554: IDWriteFactory_GetSystemFontCollection
(dwrite.h:5416)
==11354== by 0x4A26554: test_GetFontFamily (???:0)
==11354== by 0x4A536FC: func_font (font.c:7824)
==11354== by 0x4A7C235: run_test (test.h:603)
==11354== by 0x4A7C694: main (test.h:687)
==11354==
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