https://bugs.winehq.org/show_bug.cgi?id=43194
Bug ID: 43194
Summary: Uprising/Uprising 2: 3D world not displayed (solid
grey/black screen)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.fileplanet.com/11562/10000/fileinfo/Uprisi
ng-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2ed609f15da7c7f8bde54f6d4d895c72f96dd950
Distribution: ---
Created attachment 58468
--> https://bugs.winehq.org/attachment.cgi?id=58468
terminal output
I have both games from GOG, the games are old and are utilizing the nGlide 3Dfx
wrapper.
The menu works OK, but when I launch a mission the 3D world is missing, only a
solid grey or black surface can be seen.
Only the HUD, minimap or the cockpit frame are visible.
Maybe not a real regression, but reverting the following commit fixes the
issue:
commit 2ed609f15da7c7f8bde54f6d4d895c72f96dd950
Date: Wed May 24 11:22:09 2017 +0200
wined3d: Add a conversion function for WINED3DFMT_X8D24_UNORM.
Steps to reproduce the problem in the original demo of Uprising 1:
1. download and run Uprising3DFXDemo.EXE which is a self-extracting exe. By the
default the game is extracted into the user's Temp directory.
2. since nGlide is not included in the demo, download and install nGlide 1.05
(no further configuration is needed):
http://www.zeus-software.com/downloads/nglide
3. launch Uprising3dfxDemo.exe, in the menu select <Single Player>, <Play
Demo>, <Mission 1>.
Uprising3DFXDemo.EXE
sha1: c6d72f92be11f3914181a05a225992d126492c42
nGlide105_setup.exe
sha1: 602a176c4e8a27710e6723c75b31a9ad0a2d411a
wine-2.10-88-g95a49bdce6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43348
Bug ID: 43348
Summary: valgrind shows some definite leaks in
dlls/msacm32/tests/msacm.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: msacm32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M msacm32.dll -p
msacm32_test.exe.so msacm && touch msacm.ok
==11599== 50 bytes in 1 blocks are definitely lost in loss record 115 of 287
==11599== at 0x7BC50812: notify_alloc (heap.c:254)
==11599== by 0x7BC54C93: RtlAllocateHeap (heap.c:1716)
==11599== by 0x487C2D8: test_acmFormatChoose (msacm.c:1260)
==11599== by 0x487CC27: func_msacm (msacm.c:1446)
==11599== by 0x487DA78: run_test (test.h:603)
==11599== by 0x487DEC9: main (test.h:687)
==11599==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43302
Bug ID: 43302
Summary: widl incorrectly generates _Proxy functions in header
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Look in wine source file include/bits.h
You will find the following prototypes.
IBackgroundCopyFile_GetRemoteName_Proxy
IBackgroundCopyFile_GetLocalName_Proxy
1. These don't appear in the window SDK.
2. When you attempt to include "bits*.idl" in ../qmgrprxy/qmgrprxy.idl
you get a redefinition errors of the above function.
[
uuid(01b7bd23-fb88-4a77-8490-5891d3e4653a),
odl
]
interface IBackgroundCopyFile
....
At a guess, when an interface is marked with "odl", it shouldn't created the
proxy functions.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39833
Bug ID: 39833
Summary: File not found error when loading fmod audio in
Dungeon of the Endless
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):
12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43275
Bug ID: 43275
Summary: Sacred Gold v2.28 (GOG.com): invisible characters
Product: Wine
Version: 2.6
Hardware: x86
URL: https://www.gog.com/game/sacred_gold
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: b98ece0d38ca3ec401370ccf95eb08946533850c
Distribution: ---
Created attachment 58611
--> https://bugs.winehq.org/attachment.cgi?id=58611
plain terminal output
This was tested with Sacred Gold from GOG.com. I tried the original demo but it
doesn't have the bug: the demo runs in 16-bit color mode whereas the problem
occurs only in 32-bit color mode.
I reproduced the problem with Nvidia binary drivers 381.22 and with
nouveau/mesa 17.1.4, too.
The problem: in-game characters are invisible.
Regression introduced by
commit b98ece0d38ca3ec401370ccf95eb08946533850c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 4 09:07:47 2017 +0200
wined3d: Use the blitter interface in wined3d_cs_exec_clear().
Characters are visible with the previous commit.
In the game configuration tool if I uncheck the 32 bit Color Depth option, the
problem doesn't occur.
wine-2.11-150-g287be7c5ee
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43099
Bug ID: 43099
Summary: The Technomancer requires
MFCreateSourceReaderFromByteStream implementation
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
wine: Call from 0x7b43b98c to unimplemented function
mfreadwrite.dll.MFCreateSourceReaderFromByteStream, aborting
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x84fb80
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42653
Bug ID: 42653
Summary: Wine x64 have wrong DRX registers usage.
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deniwork(a)yandex.ru
Distribution: ---
Created attachment 57589
--> https://bugs.winehq.org/attachment.cgi?id=57589
Source file to reproduce fatal error
I attached source file to reproduce the problem. I run compiled executable on
Ubuntu 16.10 with Wine 2.3 Staging and get following output:
DR0 - 0 ; DR1 - 2 ; DR2 - 4e8e0; DR3 - 23f680 ; DR6 - 2 ; DR7 - 90
Why Wine x64 using DRX registers?
This behavior can cause many fatal errors in programs and must be fixed!
I will provide any additional info if needed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43196
Bug ID: 43196
Summary: Eve Online Crash on macos wined3d-csmt.dll.so
buffer_destroy_buffer_object()
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58470
--> https://bugs.winehq.org/attachment.cgi?id=58470
lldb_wine-2.10_Eve_Online_crash_backtrace txt
Eve Online has been crashing lately when run in both wine and wine-staging.
I have "subjectively" noticed this since wine 2.9 and it seems that the crashes
"subjectively" occur more in wine 2.10. The crashes are random. There does not
seem to be an particular action that will trigger the crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42528
Bug ID: 42528
Summary: Grand Theft Auto 5 crashes while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57427
--> https://bugs.winehq.org/attachment.cgi?id=57427
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
GTA5 launched with "-windowed -dx10" parameters
crashes with ERR_MEM_EMBEDDEDALLOC_ALLOC referring to missing page file (as my
research goes)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43341
Bug ID: 43341
Summary: valgrind shows some definite leaks in
dlls/gdiplus/tests/graphicspath.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==10596== 8 bytes in 1 blocks are definitely lost in loss record 29 of 500
==10596== at 0x7BC50812: notify_alloc (heap.c:254)
==10596== by 0x7BC54C93: RtlAllocateHeap (heap.c:1716)
==10596== by 0x4C00E0B: heap_alloc (gdiplus_private.h:53)
==10596== by 0x4C073A6: widen_dashed_figure (graphicspath.c:2105)
==10596== by 0x4C07AF4: GdipWidenPath (graphicspath.c:2255)
==10596== by 0x4A5B1F3: test_widen (graphicspath.c:1162)
==10596== by 0x4A5C3EC: func_graphicspath (graphicspath.c:1356)
==10596== by 0x4AA6078: run_test (test.h:603)
==10596== by 0x4AA64CA: main (test.h:687)
==10596==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.