https://bugs.winehq.org/show_bug.cgi?id=43407
Bug ID: 43407
Summary: con not connect with license server
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have my application which is for erp. I am trying to install it. It is
installed successfully but it create problem when applying license to it.
-- At the installation of mono it license is applied successfully but after
that it not take license.
-- Also After installing mono license not apply. License apply only when mono
is being installing.
-- My application is used socket to communicate with license server.
Log for application is
fixme:winediag:start_process Wine Staging 2.11 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0xe9c2b0, 0x33fda8
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
err:winediag:SQLDrivers No ODBC drivers could be found. Check the settings for
your libodbc provider.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x110e220 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x7f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x402, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x403, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x404, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x405, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x406, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x407, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x408, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x410, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x411, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x412, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x413, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x414, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x415, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x416, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x417, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x418, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x419, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x420, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x421, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x422, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x423, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x424, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x425, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x426, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x427, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x429, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x436, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x437, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x438, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x439, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x43e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x43f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x440, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x441, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x443, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x444, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x445, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x446, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x447, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x449, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x450, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x452, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x456, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x457, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x45a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x461, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x465, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x47e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x48f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x490, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x491, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x492, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x494, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x804, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x807, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x809, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x80a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x80c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x810, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x813, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x814, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x816, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x81a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x81d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x82c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x83c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x83e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x843, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc04, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc07, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc09, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc0c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc13, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc1a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1004, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1007, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1009, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x100a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x100c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1404, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1407, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x140a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x140c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1809, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x180a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x180c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1c01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1c09, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2009, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x200a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x240a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2809, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x280a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2c01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2c09, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3009, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x300a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x340a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x380a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3c01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x400a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x440a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x480a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x500a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1df0e1c,0x1df0ae8): stub
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
err:service:process_send_command service protocol error - failed to write pipe!
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 16 0x32ef5c
0x32ef60
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 16 0x32ef58
0x32ef5c
fixme:winspool:EnumFormsA 0x1 1 (nil) 0 0x32fcc0 0x32fcc4
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:odbc:SQLWriteFileDSNW L"TallyODBC_9000" L"ODBC" L"Driver" L"Tally ODBC
Driver"
fixme:odbc:SQLWriteFileDSNW L"TallyODBC_9000" L"ODBC" L"Server" L"(local)"
fixme:odbc:SQLWriteFileDSNW L"TallyODBC_9000" L"ODBC" L"Port" L"9000"
fixme:odbc:SQLWriteDSNToIniW L"TallyODBC_9000" L"Tally ODBC Driver"
fixme:odbc:SQLWriteDSNToIniW L"TallyODBC_9000" L"Tally ODBC Driver"
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:odbc:SQLRemoveDSNFromIniW L"TallyODBC_9000"
fixme:odbc:SQLRemoveDSNFromIniW L"TallyODBC_9000"
fixme:htmlhelp:HtmlHelpW HH case HH_UNINITIALIZE not handled.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x32fd74 (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=38614
Bug ID: 38614
Summary: Holy Avatar vs. Maidens of the Dead installer crashes
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51513
--> https://bugs.winehq.org/attachment.cgi?id=51513
terminal output + backtrace
The game is from Desura, the installer is a multi-volume self-extracting winrar
archive. When file extraction is completed the installer starts, I see the
splash screen and the language selection dialog from the installer for a brief
moment, but before any action could be taken Wine crashes.
The temporary directory 'RARSFX0' created by the installer is always deleted by
the application after it crashed.
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http://bugs.winehq.org/show_bug.cgi?id=35963
Bug ID: 35963
Summary: crash in Syberia2
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Created attachment 48060
--> http://bugs.winehq.org/attachment.cgi?id=48060
backtrace #1 from wine
I have found 2 places in the game that show this backtrace.
One is near the beginning of the game. Once you can control Kate Walker enter
the toilet in the train.
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https://bugs.winehq.org/show_bug.cgi?id=38471
Bug ID: 38471
Summary: scanline ordering different type assignment
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
dlls/dxgi/
Clang warning
----
output.c:216:41: warning: implicit conversion from enumeration type 'enum
wined3d_scanline_ordering' to different enumeration type
'DXGI_MODE_SCANLINE_ORDER'
(aka 'enum DXGI_MODE_SCANLINE_ORDER') [-Wenum-conversion]
desc[i].ScanlineOrdering = mode.scanline_ordering;
~ ~~~~~^~~~~~~~~~~~~~~~~
----
If we look more carefully then we see that wined3d_scanline_ordering assumes
values from 0 to 2 while DXGI from 0 to 3.
The difference is WINED3D_SCANLINE_ORDERING_INTERLACED = 2 may correspond to
DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3,
depends on what?
Usual DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST but in this case the
assignment is wrong. 2 != 3
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http://bugs.winehq.org/show_bug.cgi?id=15883
Summary: When the Linux version of SDL_mixer is installed,
programs in Qb64 fail to compile (c++ compilation
failed).
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samanddeanus(a)yahoo.com
When the Linux version of SDL_mixer is installed, programs in Qb64 fail to
compile (c++ compilation failed).
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https://bugs.winehq.org/show_bug.cgi?id=42329
Bug ID: 42329
Summary: Hellgate London Multiplayer: disconnect on specific
actions
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kakarott2003(a)yahoo.de
Distribution: ---
Created attachment 57080
--> https://bugs.winehq.org/attachment.cgi?id=57080
log 1: disconnect on jump
With london2038.com (http://www.hellgateaus.info/forum/server-reboot/) there is
a new server for running Hellgate London in multiplayer.
The windows people can play find.
The most things I can do to.
Like:
- connect to the server
- create and choose a character
- enter stations and tunnels
- chat
- talk to npcs
- walk around
So far so good.
But when I do certain actions I get disconnected.
Like jumping. When I jump, sometimes on the first jump, sometimes later.
Everytime I shoot when I'm in the dungeon (can't shoot in stations).
I tried first with wine-2.0-rc6, then staging.
Tried earlier versions.
Tried some winetricks dlls.
Now with wine-staging-2.0.
Also made a thread on there forum
(http://www.hellgateaus.info/forum/support/hgl-on-linux-with-wine/)
Funny part:
Tried on another PC. Same Debian 64bit. Same wine from repos.
First it disconnected like always.
Then, I don't know what I did, it stayed connected.
I tried to reproduce it but couldn't. Changed wine version. (Of-course always
deleting wine-prefix.)
Nothing. It stayed connected (most times). While on the other machine it always
disconnects.
Tried same debian packages (probably just little different versions) on both
machines. Same /proc-net-TCP-settings.
No change.
Same network with via cable on same switch.
No change.
While staying connected I could see:
- doing nothing ping was around 150ms
- doing something the ping rose (saw times up around 100000ms...) until
standing and waiting, then it would fall normal again
- lots of tcp packages flowing in wireshark while actions were happening
Not really playable. But it stays connected. Somehow...
Now I made logs with
+accel,+actxprxy,+advapi,+animate,+chain,+comboex,+commctrl,+commdlg,+context,+cred,+crypt,+cryptasn,+cryptnet,+datetime,+dpa,+dsa,+eventlog,+handle,+header,+heap,+hotkey,+icmp,+imagelist,+ipaddress,+iphlpapi,+listview,+lsa,+monthcal,+mpr,+mscoree,+nativefont,+netapi32,+netbios,+ntlm,+ole,+oleacc,+olemalloc,+olepicture,+olerelay,+pager,+progress,+propsheet,+rebar,+reg,+rpc,+schannel,+secur32,+service,+statusbar,+storage,+syslink,+tab,+theme_button,+theme_scroll,+theming,+themingcombo,+toolbar,+tooltips,+trackbar,+treeview,+typelib,+updown,+userenv,+variant,+wbemprox,+winediag,+wininet,+winsock,+winspool,+wmi
Hope somebody can help.
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https://bugs.winehq.org/show_bug.cgi?id=37965
Bug ID: 37965
Summary: Dead Space 3 sometimes fails to load checkpoints that
are not save points
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Dead Space 3 autosaves the game, and there is no manual save option. While
checkpoints in the game are frequent, save points only occur every few
checkpoints. In theory, this means your character can die at any time without
major consequence. However quitting the game and loading it again may involve
replaying maybe 10+ minutes depending specifically where the death occurred.
Unfortunately, it seems that death in areas where the previous checkpoint was
not a save point causes the checkpoint to fail loading properly - resulting in
an instant death before the game even draws your character to the screen. This
results in a death/respawn loop that only ends when you bring up the in-game
main menu and select the option to exit the game, losing progress in the
process.
It is also noteworthy that the mouse cursor disappears from the game menu until
the option to end the current game is selected - presumably another side-effect
of the aforementioned bug. Re-loading the most recent save point gets the game
running normally again (until the next time it is triggered).
There is a video posted of this behaviour here:
https://www.youtube.com/watch?v=KDWbnrcx4Gc
While this behaviour was not reported in the Dead Space 3 AppDB entries, I
suspect this is the sort of thing that can easily go unnoticed without a
complete playthrough under Wine (which I just did) - particularly since I don't
think I even died during the first half of the game. I first encountered this
in Chapter 13, but it could be an issue in other chapters. I vaguely recall
seeing it later in the game somewhere.
The game was cracked to work around what I suspect is a variant of bug #34517
(only without an alternative work-around here). To rule out the crack being the
issue causing this behaviour, I copied the entire game directory and my save
game to a real Windows installation, where the bug could not be reproduced.
Observed on 1.7.35 with 8e9e4a6 reverted due to it producing a regression
(which I'll report separately momentarily).
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https://bugs.winehq.org/show_bug.cgi?id=42097
Bug ID: 42097
Summary: The Vanishing of Ethan Carter disabling Light Shafts
cause to graphic corrupt
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 56610
--> https://bugs.winehq.org/attachment.cgi?id=56610
light shafts disabled
It makes a layer effect.
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http://bugs.winehq.org/show_bug.cgi?id=34080
Bug #: 34080
Summary: Half-life 2 : Ammo doesn't display when loading game
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 45307
--> http://bugs.winehq.org/attachment.cgi?id=45307
loaded game showing the bug
When I load a game, I can't see how much ammo is left on a weapon.
A workaround : changing video mode fullscreen/windowed then going back to the
previous one and then ammo display correctly.
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https://bugs.winehq.org/show_bug.cgi?id=38400
Bug ID: 38400
Summary: Files fail to save and open in BDCraft Cubik Lite/Pro
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexjvanderpotwebdesign(a)gmail.com
Distribution: ---
Created attachment 51253
--> https://bugs.winehq.org/attachment.cgi?id=51253
Backtrace from "export json" attempt
File saving and opening fails in BDCraft Cubik in both the Pro and Lite
versions. This makes the program effectively useless in Wine as you can not
import/export models. A backtrace from a save attempt is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36382
Bug ID: 36382
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5480== 28 bytes in 1 blocks are possibly lost in loss record 259 of 953
==5480== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5480== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5480== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5480== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5480== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5480== by 0x515764C: func_ddraw7 (ddraw7.c:2911)
==5480== by 0x50CC30B: main (test.h:584)
==5480==
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https://bugs.winehq.org/show_bug.cgi?id=36381
Bug ID: 36381
Summary: valgrind shows a couple possible leaks in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5342== 28 bytes in 1 blocks are possibly lost in loss record 255 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x6288BE8: apartment_getclassobject (compobj.c:526)
==5342== by 0x628BFF6: get_inproc_class_object (compobj.c:2894)
==5342== by 0x628ED5F: CoGetClassObject (compobj.c:3032)
==5342== by 0x628F4E7: CoCreateInstance (compobj.c:3197)
==5342== by 0x51134ED: func_ddraw2 (ddraw2.c:3061)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
==5342== 92 bytes in 1 blocks are possibly lost in loss record 515 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x4ABE069: d3d3_CreateViewport (ddraw.c:3941)
==5342== by 0x4ABE1EE: d3d2_CreateViewport (ddraw.c:3962)
==5342== by 0x510969B: create_viewport.constprop.3 (ddraw2.c:268)
==5342== by 0x510B50F: test_lighting_interface_versions (ddraw2.c:3407)
==5342== by 0x5113DEB: func_ddraw2 (ddraw2.c:6421)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
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https://bugs.winehq.org/show_bug.cgi?id=36349
Bug ID: 36349
Summary: valgrind shows a few leaks in d3d9/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4967== 148 bytes in 1 blocks are possibly lost in loss record 548 of 819
==4967== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==4967== by 0x72216AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x721C294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x6F2A251: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F2A84B: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F5F6DB: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6EEE9B4: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6918B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x68E82F4: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x6034DF2: create_glxcontext.isra.0 (opengl.c:1254)
==4967== by 0x6035127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==4967== by 0x5459C29: wglCreateContextAttribsARB (wgl.c:268)
==4967== by 0x4FB39D8: context_create (context.c:1543)
==4967== by 0x5049866: wined3d_swapchain_create (swapchain.c:914)
==4967== by 0x4F58F1F: d3d9_swapchain_create (swapchain.c:333)
==4967== by 0x4F53348: d3d9_device_CreateAdditionalSwapChain (device.c:504)
==4967== by 0x4A878DC: switch_render_target (stateblock.c:187)
==4967== by 0x4A89C94: execute_test_chain (stateblock.c:141)
==4967== by 0x4A8A9BE: test_state_management (stateblock.c:457)
==4967== by 0x4ADCD4C: run_test (test.h:584)
==4967==
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https://bugs.winehq.org/show_bug.cgi?id=38021
Bug ID: 38021
Summary: ntdll:load_dll doesn't check for correct dll ARCH
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: patrick1804(a)web.de
Distribution: ---
Problem 1:
ntdll:load_dll doesn't check if the found DLL has the wrong arch.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
Expected behavior:
It should ignore this dll, instead of trying to open it.
Problem 2:
ntdll:load_dll doesn't check other locations for this DLL once a matching one
has been found, even when it has the wrong arch and couldn't be loaded.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
It tries to open the file and fails. It doesn't check other folders like
System32.
The application doesn't start.
Expected behavior:
load_dll looks for 64bit xinput1_3.dll in system32 and starts.
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https://bugs.winehq.org/show_bug.cgi?id=36267
Bug ID: 36267
Summary: valgrind shows an invalid read in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4973== Invalid read of size 4
==4973== at 0x50CE7C7: update_heap_entry (glsl_shader.c:905)
==4973== by 0x50CE900: shader_glsl_update_float_vertex_constants
(glsl_shader.c:939)
==4973== by 0x50AAEEE: wined3d_device_set_vs_consts_f (device.c:2297)
==4973== by 0x5137052: wined3d_stateblock_apply (stateblock.c:957)
==4973== by 0x498F1ED: ddraw_set_cooperative_level (ddraw.c:951)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973== Address 0xb458000 is 42,896 bytes inside a block of size 65,544
alloc'd
==4973== at 0x7BC4C735: notify_alloc (heap.c:255)
==4973== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4973== by 0x50DF534: constant_heap_init (glsl_shader.c:6409)
==4973== by 0x50DF8FB: shader_glsl_alloc (glsl_shader.c:6478)
==4973== by 0x50A5691: wined3d_device_init_3d (device.c:882)
==4973== by 0x498E381: ddraw_attach_d3d_device (ddraw.c:591)
==4973== by 0x498E5B9: ddraw_create_swapchain (ddraw.c:634)
==4973== by 0x498F124: ddraw_set_cooperative_level (ddraw.c:934)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973==
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https://bugs.winehq.org/show_bug.cgi?id=36261
Bug ID: 36261
Summary: valgrind shows a use after free in
ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==29500== Invalid write of size 4
==29500== at 0x498B288: d3d_device_inner_Release (device.c:319)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500== Address 0x47a4dc8 is 112 bytes inside a block of size 160 free'd
==29500== at 0x7BC4C782: notify_free (heap.c:263)
==29500== by 0x7BC510C7: RtlFreeHeap (heap.c:1762)
==29500== by 0x497D9F9: ddraw_destroy (ddraw.c:441)
==29500== by 0x497DC0C: ddraw4_Release (ddraw.c:472)
==29500== by 0x49A3B99: ddraw_surface_release_iface (surface.c:552)
==29500== by 0x49A3D41: ddraw_surface4_Release (surface.c:611)
==29500== by 0x498B229: d3d_device_inner_Release (device.c:316)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500==
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https://bugs.winehq.org/show_bug.cgi?id=41168
Bug ID: 41168
Summary: Test Drive Unlimited Crash before entry main menu
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55397
--> https://bugs.winehq.org/attachment.cgi?id=55397
backtrace-testdriveunlimited
test drive unlimited crash before entry main menu, exactly when eden cinematic
finish
System Specs
Nvidia Drivers 370.23 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-36 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=36348
Bug ID: 36348
Summary: valgrind shows a couple leaks in d3d9/tests/d3d9ex.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3976== 16 bytes in 1 blocks are definitely lost in loss record 396 of 1,973
==3976== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3976== by 0x4F58C13: Direct3DCreate9Ex (d3d9_main.c:63)
==3976== by 0x4A557EB: create_device.constprop.1 (d3d9ex.c:59)
==3976== by 0x4A55992: test_reset (d3d9ex.c:684)
==3976== by 0x4A5A5CB: func_d3d9ex (d3d9ex.c:1218)
==3976== by 0x4ADCD4C: run_test (test.h:584)
==3976== by 0x4ADD13B: main (test.h:654)
==3976==
==3976== 12,068 bytes in 1 blocks are definitely lost in loss record 1,915 of
1,973
==3976== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3976== by 0x506F901: wined3d_create (wined3d_main.c:95)
==3976== by 0x4F654AE: d3d9_init (directx.c:647)
==3976== by 0x4F58C30: Direct3DCreate9Ex (d3d9_main.c:66)
==3976== by 0x4A557EB: create_device.constprop.1 (d3d9ex.c:59)
==3976== by 0x4A55992: test_reset (d3d9ex.c:684)
==3976== by 0x4A5A5CB: func_d3d9ex (d3d9ex.c:1218)
==3976== by 0x4ADCD4C: run_test (test.h:584)
==3976== by 0x4ADD13B: main (test.h:654)
==3976==
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https://bugs.winehq.org/show_bug.cgi?id=36621
Bug ID: 36621
Summary: valgrind shows several definite leaks in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== 20 bytes in 1 blocks are definitely lost in loss record 205 of 1,033
==13886== at 0x7BC4C75D: notify_alloc (heap.c:255)
==13886== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==13886== by 0x4B90A4B: DirectDrawCreateClipper (ddraw.c:3274)
==13886== by 0x4B90C0D: ddraw7_CreateClipper (ddraw.c:3309)
==13886== by 0x4B90E50: ddraw1_CreateClipper (ddraw.c:3342)
==13886== by 0x4A6BA13: create_device (ddraw1.c:286)
==13886== by 0x4A6E659: test_coop_level_d3d_state (ddraw1.c:788)
==13886== by 0x4A87307: func_ddraw1 (ddraw1.c:5488)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
==13886== 20 bytes in 1 blocks are definitely lost in loss record 206 of 1,033
==13886== at 0x7BC4C75D: notify_alloc (heap.c:255)
==13886== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==13886== by 0x4B90A4B: DirectDrawCreateClipper (ddraw.c:3274)
==13886== by 0x4B90C0D: ddraw7_CreateClipper (ddraw.c:3309)
==13886== by 0x4B90E50: ddraw1_CreateClipper (ddraw.c:3342)
==13886== by 0x4A6BA13: create_device (ddraw1.c:286)
==13886== by 0x4A6ED15: test_surface_interface_mismatch (ddraw1.c:860)
==13886== by 0x4A8730C: func_ddraw1 (ddraw1.c:5489)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
etc.
and one case of:
==13516== 4,096 bytes in 1 blocks are definitely lost in loss record 1,473 of
1,516
==13516== at 0x72E66F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==13516== by 0x72E2378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==13516== by 0x6EF6DC2: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6EF8594: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6EFECCD: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D2D411: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6F0189E: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D16339: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D1A9E9: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x68D1C95: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==13516== by 0x510FE80: surface_upload_data (surface.c:1641)
==13516== by 0x511D054: surface_load_texture (surface.c:4861)
==13516== by 0x511D52E: surface_load_location (surface.c:4954)
==13516== by 0x5111C25: surface_load (surface.c:2150)
==13516== by 0x51294DA: texture2d_sub_resource_load (texture.c:730)
==13516== by 0x5128AE8: wined3d_texture_load (texture.c:539)
==13516== by 0x50558C7: arbfp_blit_surface (arb_program_shader.c:7653)
==13516== by 0x5121910: wined3d_surface_blt (surface.c:6060)
==13516== by 0x4A9646C: ddraw_surface_blt_clipped (surface.c:1387)
==13516== by 0x4A96CCA: ddraw_surface7_Blt (surface.c:1543)
==13516==
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https://bugs.winehq.org/show_bug.cgi?id=36340
Bug ID: 36340
Summary: valgrind shows several warnings in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20452== Conditional jump or move depends on uninitialised value(s)
==20452== at 0x5842378: GetRegionData (region.c:889)
==20452== by 0x4E726BE: ddraw_clipper_GetClipList (clipper.c:213)
==20452== by 0x4EA05EE: ddraw_surface7_Blt (surface.c:1429)
==20452== by 0x4EA1FE6: ddraw_surface1_Blt (surface.c:1597)
==20452== by 0x4D9776E: test_clipper_blt (ddraw2.c:647)
==20452== by 0x4DA7C8E: func_ddraw2 (ddraw2.c:6398)
==20452== by 0x4E1C6DC: run_test (test.h:584)
==20452== by 0x4E1CACB: main (test.h:654)
==20452== Uninitialised value was created by a stack allocation
==20452== at 0x4EA0411: ddraw_surface7_Blt (surface.c:1503)
==20452==
and several leaks, e.g.,:
==20664== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,043
==20664== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==20664== by 0x4E8EA7E: DirectDrawCreateClipper (ddraw.c:3274)
==20664== by 0x4E8EC42: ddraw7_CreateClipper (ddraw.c:3309)
==20664== by 0x4E8ED9F: ddraw2_CreateClipper (ddraw.c:3331)
==20664== by 0x4DA6CBC: test_clipper_blt (ddraw2.c:565)
==20664== by 0x4DB7C8E: func_ddraw2 (ddraw2.c:6398)
==20664== by 0x4E2C6DC: run_test (test.h:584)
==20664== by 0x4E2CACB: main (test.h:654)
==20664==
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https://bugs.winehq.org/show_bug.cgi?id=36201
Bug ID: 36201
Summary: valgrind shows a definite leak under
crypt32/tests/store.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48322
--> https://bugs.winehq.org/attachment.cgi?id=48322
valgrind log
==18714== 48 bytes in 1 blocks are definitely lost in loss record 215 of 443
==18714== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==18714== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==18714== by 0x514398B: CryptMemAlloc (main.c:124)
==18714== by 0x511E5A6: Context_CreateLinkContext (context.c:60)
==18714== by 0x510AB00: Cert_clone (cert.c:127)
==18714== by 0x511D199: CRYPT_CollectionCreateContextFromChild
(collectionstore.c:85)
==18714== by 0x511D5C9: Collection_addCert (collectionstore.c:215)
==18714== by 0x510B119: add_cert_to_store (cert.c:263)
==18714== by 0x510B27F: CertAddCertificateContextToStore (cert.c:287)
==18714== by 0x510A852: CertAddEncodedCertificateToStore (cert.c:65)
==18714== by 0x4EA953F: testCollectionStore (store.c:670)
==18714== by 0x4EB2BF4: func_store (store.c:2790)
==18714== by 0x4EB7F67: run_test (test.h:584)
==18714== by 0x4EB8356: main (test.h:654)
==18714==
and several potential leaks, e.g.,:
==18714== 20 bytes in 1 blocks are possibly lost in loss record 53 of 443
==18714== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==18714== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==18714== by 0x514398B: CryptMemAlloc (main.c:124)
==18714== by 0x511E0A9: CertAddStoreToCollection (collectionstore.c:519)
==18714== by 0x5164B4B: CRYPT_SysOpenStoreW (store.c:592)
==18714== by 0x5164D74: CRYPT_SysOpenStoreA (store.c:644)
==18714== by 0x5165ADF: CertOpenStore (store.c:907)
==18714== by 0x5165B53: CertOpenSystemStoreA (store.c:919)
==18714== by 0x4EA9419: testCollectionStore (store.c:658)
==18714== by 0x4EB2BF4: func_store (store.c:2790)
==18714== by 0x4EB7F67: run_test (test.h:584)
==18714== by 0x4EB8356: main (test.h:654)
==18714==
full log attached
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http://bugs.winehq.org/show_bug.cgi?id=17913
Summary: Port royale: black hole instead ocean
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20239)
--> (http://bugs.winehq.org/attachment.cgi?id=20239)
Here should be ocean
While playing port royale, and enter "global" mode, instead ocean there is only
black color.
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https://bugs.winehq.org/show_bug.cgi?id=36631
Bug ID: 36631
Summary: valgrind shows a definite leak in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8554== 4,096 bytes in 1 blocks are definitely lost in loss record 931 of 958
==8554== at 0x70746F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==8554== by 0x7070378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==8554== by 0x6C84DC2: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C86594: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C8CCCD: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6ABB411: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C8F89E: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6AA4339: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6AA89E9: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x656BC95: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==8554== by 0x4F3FE80: surface_upload_data (surface.c:1641)
==8554== by 0x4F4D054: surface_load_texture (surface.c:4861)
==8554== by 0x4F4D52E: surface_load_location (surface.c:4954)
==8554== by 0x4F41C25: surface_load (surface.c:2150)
==8554== by 0x4F594DA: texture2d_sub_resource_load (texture.c:730)
==8554== by 0x4F58AE8: wined3d_texture_load (texture.c:539)
==8554== by 0x4E9CEFE: context_apply_blit_state (context.c:2246)
==8554== by 0x4E858D9: arbfp_blit_surface (arb_program_shader.c:7655)
==8554== by 0x4F51910: wined3d_surface_blt (surface.c:6060)
==8554== by 0x4BB146C: ddraw_surface_blt_clipped (surface.c:1387)
==8554==
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https://bugs.winehq.org/show_bug.cgi?id=36623
Bug ID: 36623
Summary: valgrind shows some leaks in ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
All of the form:
==31752== 20 bytes in 1 blocks are definitely lost in loss record 194 of 1,726
==31752== at 0x7BC4C75D: notify_alloc (heap.c:255)
==31752== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==31752== by 0x4A75A4B: DirectDrawCreateClipper (ddraw.c:3274)
==31752== by 0x4A75C0D: ddraw7_CreateClipper (ddraw.c:3309)
==31752== by 0x4DA2139: test_clipper_blt (ddraw7.c:710)
==31752== by 0x4DC439D: func_ddraw7 (ddraw7.c:7183)
==31752== by 0x4DF1F84: run_test (test.h:584)
==31752== by 0x4DF2373: main (test.h:654)
==31752==
There's a similar issue in ddraw4 in bug 36343.
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http://bugs.winehq.org/show_bug.cgi?id=35889
Bug ID: 35889
Summary: wine1.6 display fuzzy chinese ttf fonts, but dialog
fonts display normal
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Created attachment 47925
--> http://bugs.winehq.org/attachment.cgi?id=47925
fuzzy chinese ttf fonts
i am running wine to use tdxw.exe (stock software) for a long time. i installed
simsun.ttf to show chinese fonts, before wine 1.5.18 this app disaplay fonts
very clearly. but using wine 1.6.x\1.7.x this app display fonts very fuzzy,
dialog fonts display normal. my os box is debian7.
i have tried disable fontconfig anti-aliasing and wine anti-aliasing,
replaced many other ttf fonts, nothing changed. see blow sample photo.
how to fix it?
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https://bugs.winehq.org/show_bug.cgi?id=38685
Bug ID: 38685
Summary: valgrind shows an invalid read in d3d9/tests/d3d9ex.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3d9.dll -p d3d9_test.exe.so
d3d9ex && touch d3d9ex.ok
==28064== Invalid read of size 2
==28064== at 0x4F67EB5: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
==28064== Invalid read of size 2
==28064== at 0x4F67ECB: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
==28064== Invalid read of size 2
==28064== at 0x4F67F45: check_gamma_ramps (dc.c:1340)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
Potentially causing a valgrind crash:
Memcheck: mc_main.c:1000 (get_sec_vbits8): Assertion 'n' failed.
Memcheck: get_sec_vbits8: no node for address 0x4720000 (0x472000D)
host stacktrace:
==28064== at 0x38030875: show_sched_status_wrk (m_libcassert.c:341)
==28064== by 0x38030981: report_and_quit (m_libcassert.c:413)
==28064== by 0x38030A63: vgPlain_assert_fail (m_libcassert.c:479)
==28064== by 0x3800AF24: get_sec_vbits8 (mc_main.c:1000)
==28064== by 0x3800B2FE: get_vbits8 (mc_main.c:812)
==28064== by 0x3800B2FE: mc_LOADVn_slow (mc_main.c:1368)
==28064== by 0x3800D9FF: mc_LOADV16 (mc_main.c:4601)
==28064== by 0x3800D9FF: vgMemCheck_helperc_LOADV16le (mc_main.c:4634)
==28064== by 0xBB643E1: ???
sched status:
running_tid=1
Thread 1: status = VgTs_Runnable (lwpid 28064)
==28064== at 0x4F67EB5: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
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http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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https://bugs.winehq.org/show_bug.cgi?id=42911
Bug ID: 42911
Summary: Bayonetta: launches but screen stays black
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: erik(a)erlenweg.de
Distribution: ---
Created attachment 58053
--> https://bugs.winehq.org/attachment.cgi?id=58053
terminal output running bayonetta on wine 2.7 in a clean prefix
Bayonetta launches, audio of the intro videos is played but the
screen stays black (using a clean wine prefix).
Workarounds:
* switch to wine-staging and enable csmt
System Information:
* distro: Arch Linux x86_64
* Graphics: nvidia GTX 970 using nvidia driver version 378.13
* clean 64bit wine prefix
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http://bugs.winehq.org/show_bug.cgi?id=28167
Summary: Fifa 11: Game crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonkchang96(a)gmail.com
Created an attachment (id=36085)
--> (http://bugs.winehq.org/attachment.cgi?id=36085)
The log
The game runs for a while, and an error sign comes up, telling me to report it
to bugs.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=42704
Bug ID: 42704
Summary: 1Password 6.4.377 needs function
bcrypt.dll.BCryptDeriveKeyPBKDF2
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: brandon(a)mintern.net
Distribution: ---
Created attachment 57676
--> https://bugs.winehq.org/attachment.cgi?id=57676
Missing BCryptDeriveKeyPBKDF2 stacktrace
I'm trying to get 1Password 6.4.377 working with the latest wine. After working
around one bug (https://bugs.winehq.org/show_bug.cgi?id=42692 -- thanks, Louis
Lenders!), I'm now encountering a new one:
Unable to find an entry point named 'BCryptDeriveKeyPBKDF2' in DLL
'bcrypt.dll'.
You can download the executable at https://1password.com/downloads/, using the
big download button (*not* the alternative 1Password 4 download). For me, this
downloaded a file called 1PasswordSetup-6.4.377.exe.
Using a fresh wine 2.4 (staging), I performed the following:
1. Install winetricks-20170316
(https://raw.githubusercontent.com/Winetricks/winetricks/20170316/src/winetr…)
2. export WINEARCH=win32
3. Using winetricks, install dotnet461
4. Run winecfg and set the Windows version to Windows 8
5. Run 1PasswordSetup-6.4.377.exe to install it.
6. One time, the installer failed. I deleted its install directory and tried
again, and it completed successfully.
7. After installation completed, it crashed when it auto-ran for the first
time.
8. Create a symlink to sqlite3.dll:
1. cd "~/.wine/drive_c/users/$USER/Local Settings/Application
Data/1password/app/6/"
2. ln -s x86/sqlite3.dll ./
3. For more information, please see:
https://bugs.winehq.org/show_bug.cgi?id=42692
9. Run 1Password again: wine AgileBits.OnePassword.Desktop.exe
10. This time it works, but after entering information for an existing
1Password account, it crashes with the bcrypt error above (stacktrace
attached).
11. (If desired, you can create a free trial account at
https://start.1password.com/signup/account)
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http://bugs.winehq.org/show_bug.cgi?id=35096
Bug #: 35096
Summary: Kerning misbehavior for Hebrew text in Office 2010
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sh.yaron(a)gmail.com
Classification: Unclassified
Created attachment 46817
--> http://bugs.winehq.org/attachment.cgi?id=46817
This screenshot shows a sentece written in Word saying: "משפט שכתבתי בוורד"
First installed using PlayOnLinux v4.2.1.1
msttcorefonts was installed as a dependency.
Originally posted in Hebrew at the following thread:
http://www.fxp.co.il/showthread.php?t=13826259
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http://bugs.winehq.org/show_bug.cgi?id=21101
Summary: Can't use SHIFT key with onboard visual keyboard and
wine application
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Wine 1.35
Ubuntu 9.10
To reproduce, press alt-F2 and execute "onboard"
Execute a notepad with wine
Then enter text using onboard with the shift key for uppercase characters for
exemple. It does'nt work.
It works with gedit so onboard working fine.
If you use the capslock, it's working but the shift key doesn't do anything.
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https://bugs.winehq.org/show_bug.cgi?id=36380
Bug ID: 36380
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5320== 28 bytes in 1 blocks are possibly lost in loss record 256 of 978
==5320== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5320== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5320== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5320== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5320== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5320== by 0x50F4EDF: func_ddraw1 (ddraw1.c:2767)
==5320== by 0x50CC30B: main (test.h:584)
==5320==
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http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=42734
Bug ID: 42734
Summary: NormalizeString (Unicode normalization) is not
implemented
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
When trying to run some apps for Vista/7 (and later) they crash because
NormalizeString (and IsNormalizedString) is not implemented (also many .NET
apps using String.Normalize need this function). In the console a following
line appears:
fixme:nls:NormalizeString 2 0x39129b40 42 (nil) 0
Please, if possible, implement it - there are many open source
libraries/applications implementing exactly the same functionality - Unicode
NFC/NFD/NFKC/NFKD normalization.
For example, ICU implements practically identical functions:
unorm2_normalize
unorm2_isNormalized
(Wine Staging 2.4, Arch Linux 32-bit, kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=36658
Bug ID: 36658
Summary: valgrind shows an invalid read in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
d3d && touch d3d.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f520,0x00000000), stub!
==9737== Invalid read of size 4
==9737== at 0x635FB00: ??? (in /tmp/.glF7Rc58 (deleted))
==9737== by 0x5109AE4: fixup_extensions (directx.c:1542)
==9737== by 0x510FF86: wined3d_adapter_init_gl_caps (directx.c:3131)
==9737== by 0x5115459: wined3d_adapter_init (directx.c:5180)
==9737== by 0x51159B2: wined3d_init (directx.c:5272)
==9737== by 0x51BE953: wined3d_create (wined3d_main.c:105)
==9737== by 0x4DE1E2B: ddraw_init (ddraw.c:4874)
==9737== by 0x4DF61F2: DDRAW_Create (main.c:274)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737== Address 0xeb4f7c0 is on thread 1's stack
==9737==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36620
Bug ID: 36620
Summary: valgrind shows a few invalid reads in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== Invalid read of size 4
==13886== at 0x4BC58CC: d3d_viewport_Clear (viewport.c:671)
==13886== by 0x4A83D8A: test_material (ddraw1.c:4948)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886== Address 0xa060788 is 40 bytes inside a block of size 108 free'd
==13886== at 0x7BC4C7AA: notify_free (heap.c:263)
==13886== by 0x7BC510EF: RtlFreeHeap (heap.c:1762)
==13886== by 0x4BAB294: d3d_material3_Release (material.c:155)
==13886== by 0x4BABD73: d3d_material1_Release (material.c:400)
==13886== by 0x4A6C23C: destroy_material (ddraw1.c:426)
==13886== by 0x4A83A74: test_material (ddraw1.c:4917)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
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http://bugs.winehq.org/show_bug.cgi?id=20083
Summary: Invalid PIO_STACK_LOCATION->FileObject passed into
IRP_MJ_DEVICE_CONTROL dispatch routine
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When the SIVDRIVER IRP_MJ_DEVICE_CONTROL dispatch routine is called the
PIO_STACK_LOCATION->FileObject in incalid, in fact it's set of 0x66666666.
This caused the v4.00 SIVDRIVER to crash as it expects to setup
PFILE_OBJECT->FsContext in file create callback and use it while processing
IRP_MJ_DEVICE_CONTROL. For 4.01 I managed to stop the crashes by adding code
to check for 0x66666666. This really needs to be fixed though.
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https://bugs.winehq.org/show_bug.cgi?id=40036
Bug ID: 40036
Summary: Shadows of Destiny Crash After Begins
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game Crash with this message
fixme:win:EnumDisplayDevicesW ((null),0,0x33f978,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f8,0x00000000), stub!
fixme:d3d8:ValidateVertexShader (0x15415f0 (nil) (nil) 1 0x33f958): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x7a89e4
(thread 0074), starting debugger...
Using devenum as native crash with same messsage
System Specs used in test
Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=42573
Bug ID: 42573
Summary: Several Flickering Senran Kagura Shinovi Versus
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57485
--> https://bugs.winehq.org/attachment.cgi?id=57485
Backtrace-D3D9-SenranKaguraSV
This game have several flickering in menus (staged not affected if CSMT is
used)
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https://bugs.winehq.org/show_bug.cgi?id=36343
Bug ID: 36343
Summary: valgrind shows some leaks in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28085== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A8BA7E: DirectDrawCreateClipper (ddraw.c:3274)
==28085== by 0x4A8BC42: ddraw7_CreateClipper (ddraw.c:3309)
==28085== by 0x4A8BCEF: ddraw4_CreateClipper (ddraw.c:3320)
==28085== by 0x4D7985C: test_clipper_blt (ddraw4.c:786)
==28085== by 0x4D8B583: func_ddraw4 (ddraw4.c:7301)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 28 bytes in 1 blocks are possibly lost in loss record 285 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x5FCEBB8: apartment_getclassobject (compobj.c:526)
==28085== by 0x5FD1FC6: get_inproc_class_object (compobj.c:2894)
==28085== by 0x5FD4D2F: CoGetClassObject (compobj.c:3032)
==28085== by 0x5FD54B7: CoCreateInstance (compobj.c:3197)
==28085== by 0x4D9093C: func_ddraw4 (ddraw4.c:3233)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 92 bytes in 1 blocks are possibly lost in loss record 550 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A82099: d3d3_CreateViewport (ddraw.c:3941)
==28085== by 0x4D859FB: create_viewport.constprop.6 (ddraw4.c:310)
==28085== by 0x4D8786C: test_lighting_interface_versions (ddraw4.c:3767)
==28085== by 0x4D91469: func_ddraw4 (ddraw4.c:7326)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 148 bytes in 1 blocks are possibly lost in loss record 752 of 1,106
==28085== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28085== by 0x74466AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7052078: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x70524E1: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6DCE2FA: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6B80BFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==28085== by 0x51C7020: surface_prepare_map_memory (surface.c:563)
==28085== by 0x51D2387: surface_realize_palette (surface.c:783)
==28085== by 0x51C7EAA: wined3d_surface_set_palette (surface.c:2403)
==28085== by 0x4AA277B: ddraw_surface_set_palette (surface.c:472)
==28085== by 0x4AA2A23: ddraw_surface4_SetPalette (surface.c:4695)
==28085== by 0x4D819F2: test_palette_gdi (ddraw4.c:7163)
==28085== by 0x4D92809: func_ddraw4 (ddraw4.c:7348)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 4,096 bytes in 1 blocks are definitely lost in loss record 1,066 of
1,106
==28085== at 0x74456F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7056342: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7057B14: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x705E23D: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E8D781: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7060E0E: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E76789: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E7ADE9: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6A31BD5: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==28085== by 0x51C54E9: surface_upload_data (surface.c:1680)
==28085== by 0x51D1447: surface_load_texture (surface.c:5062)
==28085== by 0x51CBD1C: surface_load_location (surface.c:5155)
==28085== by 0x51CDCCE: surface_load (surface.c:2192)
==28085== by 0x51DB1F1: wined3d_texture_load (texture.c:539)
==28085== by 0x5133092: arbfp_blit_surface (arb_program_shader.c:7652)
==28085== by 0x51D37B6: wined3d_surface_blt (surface.c:6260)
==28085== by 0x4AADA52: ddraw_surface7_Blt (surface.c:1381)
==28085== by 0x4AAE5F6: ddraw_surface4_Blt (surface.c:1558)
==28085== by 0x4D7B843: test_p8_rgb_blit (ddraw4.c:6812)
==28085==
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http://bugs.winehq.org/show_bug.cgi?id=35985
Bug ID: 35985
Summary: Microsoft Paint draws rounded-corner rectangle instead
of sharp corner
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48106
--> http://bugs.winehq.org/attachment.cgi?id=48106
Screenshot and output image from WINE 1.7.15 and Windows XP SP3
I've used Microsoft Paint on WINE, most tools work fine.
But I found that when I set line thickness to > 1px (using Line tool)
then use Rectangle tool to create a rectangle, those rectangle will have
round corners, rather than a regular sharp corner that it produces on Windows.
Screenshot from WINE (1.7.15) and Windows (XP SP3) also attached,
output file from both configuration also attached too.
First rectangle is 5px-thick, second is 11px-thick
(select 5px and press ^+ 6 times).
Note: For knot on the top-left corner of rectangle (invisible in the
screenshot, but it's there, and got into the output),
I've filed it as a different issue: bug #35984
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=36670
Bug ID: 36670
Summary: valgrind shows invalid read/write in
d3d8/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18653== Conditional jump or move depends on uninitialised value(s)
==18653== at 0x7D4EF6A: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7D51B43: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783724B: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783752D: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x4F8A277: wined3d_timestamp_query_ops_get_data (query.c:566)
==18653== by 0x4F88F3D: wined3d_query_get_data (query.c:281)
==18653== by 0x4ED2DF7: d3d9_query_GetData (query.c:161)
==18653== by 0x4CE573A: test_timestamp_query (device.c:4703)
==18653== by 0x4CFADE0: func_device (device.c:8803)
==18653== by 0x4D5B1E8: run_test (test.h:584)
==18653== by 0x4D5B5D3: main (test.h:654)
==18653== Uninitialised value was created by a heap allocation
==18653== at 0x4029155: malloc (vg_replace_malloc.c:292)
==18653== by 0x64F6097: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x7B9FF8F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B60EDF: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B521E3: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B2C9C8: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x64A075A: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64A08FF: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64D0946: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64C5A78: glXMakeCurrent (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x5FFBBE5: X11DRV_WineGL_InitOpenglInfo (opengl.c:486)
==18653== by 0x5FFD2EB: has_opengl (opengl.c:665)
==18653== by 0x6005418: get_glx_driver (opengl.c:3262)
==18653== by 0x5FF0A00: X11DRV_wine_get_wgl_driver (init.c:459)
==18653== by 0x57530B3: __wine_get_wgl_driver (opengl.c:58)
==18653== by 0x4F6811F: wined3d_adapter_init (directx.c:5147)
==18653== by 0x4F689B9: wined3d_init (directx.c:5272)
==18653== by 0x500A714: wined3d_create (wined3d_main.c:105)
==18653== by 0x4ED25D4: d3d9_init (directx.c:647)
==18653== by 0x4EC4DB1: Direct3DCreate9 (d3d9_main.c:45)
==18653==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=26130
Summary: ddraw/ddrawmodes crash under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33294)
--> (http://bugs.winehq.org/attachment.cgi?id=33294)
valgrind log
Unhandled exception: illegal instruction in 32-bit code (0x00000000).
1 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fcf8)
2 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fd18)
3 0x04765f8a func_ddrawmodes+0x178()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:888] in ddraw_test
(0x7f23fd78)
4 0x0478e477 run_test+0x9e(name="ddrawmodes.c")
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:556] in
ddraw_test (0x7f23fe28)
5 0x0478e869 main+0x217(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:624] in
ddraw_test (0x7f23fe60)
6 0x0478e8e6 __wine_spec_exe_entry+0x69(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in ddraw_test (0x7f23fe78)
7 0x7b85de14 call_process_entry+0xb() in kernel32 (0x7f23fec8)
8 0x7b85df5a start_process+0x143(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/kernel32/process.c:1086] in kernel32 (0x7f23fed8)
9 0x7bc7c070 call_thread_func+0xb() in ntdll (0x7f23ffb8)
10 0x7bc7c0ae call_thread_entry_point+0x33(entry=0x7b85de16, arg=0x7ffdf000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2499] in ntdll (0x7f23ffe8)
11 0x7bc541d0 start_process+0x2f(kernel_start=0x7b85de16)
[/home/austin/wine-git/dlls/ntdll/loader.c:2606] in ntdll (0x00000000)
full log attached.
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https://bugs.winehq.org/show_bug.cgi?id=36657
Bug ID: 36657
Summary: valgrind shows uninitialized memory use in
d3d9/tests/visual.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9511== Conditional jump or move depends on uninitialised value(s)
==9511== at 0x764645F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==9511== by 0x4F542C8: shader_glsl_load_constants (glsl_shader.c:854)
==9511== by 0x4F24EED: context_apply_draw_state (context.c:3003)
==9511== by 0x4F4E196: draw_primitive (drawprim.c:664)
==9511== by 0x4F25621: wined3d_cs_exec_draw (cs.c:291)
==9511== by 0x4F269CF: wined3d_cs_st_submit (cs.c:893)
==9511== by 0x4F2568E: wined3d_cs_emit_draw (cs.c:308)
==9511== by 0x4F34F83: wined3d_device_draw_primitive (device.c:3265)
==9511== by 0x4EB1215: d3d9_device_DrawPrimitiveUP (device.c:2206)
==9511== by 0x4D12CBD: vpos_register_test (visual.c:9470)
==9511== by 0x4D3C95A: func_visual (visual.c:16632)
==9511== by 0x4D3D7CA: run_test (test.h:584)
==9511== by 0x4D3DBB9: main (test.h:654)
==9511== Uninitialised value was created by a stack allocation
==9511== at 0x4F53C00: shader_glsl_load_constants (glsl_shader.c:766)
==9511==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=30257
Bug #: 30257
Summary: Kaluach: some hebrew text is missing and some is
mirrored
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e_orz(a)yahoo.com
Classification: Unclassified
I created a clean prefix and installed Kaluach version 3.2.44.26 (latest -
www.kaluach.com).
The hebrew wasn't displayed properly (see attached Kaluach without font
tahoma.png).
Later I installed the tahoma font (using winetricks). Some of the problems were
fixed. But, still some of the hebrew text is missing and some of it is mirrored
(see attached Kaluach with font tahoma). All the errors are marked.
I also attached the correct screenshot from Windows.
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http://bugs.winehq.org/show_bug.cgi?id=30604
Bug #: 30604
Summary: Ultra Fractal 5 hangs when selecting an item in the
file browser
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.ultrafractal.com/download/index.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: 1a67903b04001c7064f6e4705a66dc3cfa47feed
Steps to reproduce the problem:
1. Install and run the application.
2. Press <Ctrl+n> to create a new fractal.
3. Click on an item in the right pane in the browser -> the application
freezes.
Terminal output:
fixme:system:SetProcessDPIAware stub!
err:listview:LISTVIEW_WindowProc unknown msg 108c wp=00000000 lp=00000000
Native comctl32.dll is a workaround.
It is a regression, caused by
1a67903b04001c7064f6e4705a66dc3cfa47feed is the first bad commit
commit 1a67903b04001c7064f6e4705a66dc3cfa47feed
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jun 20 12:46:37 2011 +0200
comctl32: Fix area invalidated by LISTVIEW_SetItemT.
:040000 040000 c0e2e6923ba42074b57138cca367458336a6631b
9cc28e2ad36c163910dc3ccdcbce88e2e025043b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24868
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires
d3dx9_31.dll and d3dx9_42.dll to run
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
The game would launch to a black screen, then by using alt+tab to the error
dialog, and alt+space to set the error dialog to "always on top", the error
says "Your video card doesn't meet game requirements. Try to lower game
settings", even though I ran it at lowest settings.
winetricks d3dx9_31 d3dx9_42 works around the problem
Note: you may need to get the latest winetricks from
http://winezeug.googlecode.com/svn/trunk/winetricks
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http://bugs.winehq.org/show_bug.cgi?id=23842
Summary: Fonts corrupted or missing characters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
When playing Alien Swarm, one of the in-game fonts usually exhibits some degree
of corruption; by which I mean that characters are either not rendered or only
their bounding box is. The character still takes up space. The degree of damage
varies from start to start, and may vary in a single session. The nature of the
damage also varies, although disappearing glyphs are the most common symptom.
A similar effect has been observed in Dawn of War: Dark Crusade.
I'm using fglrx from ati-drivers 10.4; I also tried 10.7 and it made no
difference.
I tried resetting .wine; no difference.
I tried removing /usr/share/fonts via chroot/symlink hax; no difference.
I screwed with UseFastTLS in xorg.conf; no difference.
I tried wine 1.1 and 07-30-10 git head .. no difference.
I'm quite simply out of ideas.
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https://bugs.winehq.org/show_bug.cgi?id=42491
Bug ID: 42491
Summary: wine builds are not reproducible (widl needs
initializization of datatype2 in add_typedef_typeinfo)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57357
--> https://bugs.winehq.org/attachment.cgi?id=57357
two builds produce different content
Per:
https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/ht…
"...two builds of the same program on the same host to always produce
consistent build-ids and binary content."
This consistent "binary content" does not happen right now. There is also bug
41342. But this one should about uninitialized variable in WIDL.
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https://bugs.winehq.org/show_bug.cgi?id=43252
Bug ID: 43252
Summary: IcmpSendEcho doesn't work with a ReplySize<56
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: slouslai(a)wegwerfemail.info
Distribution: ---
Created attachment 58564
--> https://bugs.winehq.org/attachment.cgi?id=58564
IcmpSendEcho trace
IcmpSendEcho of icmp.c doesn't work with a ReplySize<56. If ReplySize<56 the
function returns with IP_REQ_TIMED_OUT. In windows the function returns
properly. This has been tested with ubuntu 16 and CentOs 7 (both x86-64) with
wine 1.8.5(32 and 64bit prefix) and wine staging 2.1(32bit prefix).
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https://bugs.winehq.org/show_bug.cgi?id=43322
Bug ID: 43322
Summary: Regression in Test Drive Unlimited 2, visual artifacts
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Has been happening for some time now, probably coincidental with when the
active work on DirectX 10+ began. The game previously rendered normally, at
least without visible artifacts. Now there are visual artifacts in the form of
random polygons popping from the horizon to the camera. If you need a visual
reference, here's a video. https://youtu.be/75Gd9iHFPWI Here is a single
screenshot. https://i.imgur.com/FHPchhb.png
Changing graphics quality settings doesn't affect it. CSMT doesn't affect it
either.
I'm using Arch Linux, an NVidia GPU with proprietary drivers. The prefix is 32
bit with .NET 2.0, 3.5 and 4.0 installed (3.5 is required to run the game).
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https://bugs.winehq.org/show_bug.cgi?id=38274
Bug ID: 38274
Summary: White water in Heroes VI
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51102
--> https://bugs.winehq.org/attachment.cgi?id=51102
Water is while places
Might and Magic Heroes VI - Shades of Darkness
Water on map shown as white place, not transparent and no details like on
screen 1.
I was considering this as a missing feature but I found some engine version
shows water like on screen 2. So this is possible!
I will do regression test to find the best revision and corresponding changes.
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https://bugs.winehq.org/show_bug.cgi?id=41786
Bug ID: 41786
Summary: The Flame in the Flood: Backend can't handle opcode
dcl_input_ps_sgv
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56220
--> https://bugs.winehq.org/attachment.cgi?id=56220
Wine 1.9.23-127-g703080a terminal output
When running The Flame in the Flood in Wine 1.9.23-127-g703080a I receive the
following message in my terminal output:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_sgv.
Full terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=25506
Summary: Heroes in the sky: crashes when starting the
application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eder_jon_ruiz(a)hotmail.com
The game installs perfect but when trying to start it just keeps crashing.
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http://bugs.winehq.org/show_bug.cgi?id=30963
Bug #: 30963
Summary: Diablo III (downloader): Menu bar entries are keeping
the background color
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
The Diablo III downloader has 3 menu bar items (File, View and Help). If I'm
clicking for example on File (a submenu opens) and clicking somewhere at the
Blizzard logo (to close the submenu) there will be still a white background on
the menu entry (File).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=30964
Bug #: 30964
Summary: Diablo III (downloader): Font is flickering in the
"Connection Info" menu
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In the Diablo III downloader under "View" -> "Connection Info" are the entries
"Local Address" and "Peer ID". The first letter of these entries (L and P) are
only drawn to the half and the other half is flickering if the menu refreshes
its information (~every second).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=32084
Bug #: 32084
Summary: Diablo III: Crash on changing from fullscreen mode to
window mode
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Normally I'm playing Diablo III in fullscreen mode with a resolution of
1680x1050. If I'm changing then to the window mode the game window will be
resized but after this an error window appears that says that the game has
crashed.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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https://bugs.winehq.org/show_bug.cgi?id=40247
Bug ID: 40247
Summary: Wine returns bad MAC address for loopback interface,
fails to run licensed programs.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netcfgx
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
There are some (poorly written) programs that base their licensing off the
system's MAC address. Unfortunately, some of them are necessary for engineering
work. These are old programs with brittle source but valid licenses that cannot
be run because Wine cannot ever tell them what Windows would tell them.
Wine always returns a MAC address of "00:00:00:00:00:00" to these programs. I
assume that's because the loopback interface is first in `ifconfig`, and thus
is enumerated first to Windows programs by Wine, and has no MAC address.
In most cases, programs like these choose the MAC address of the first "network
adapter" that would have been printed by `ipconfig /all`. Again, in Wine, the
first such adapter printed is the loopback interface.
This problem can't be solved by normal MAC address spoofing techniques, because
the loopback interface simply doesn't have a MAC address according to the host.
And Windows tricks to change the MAC address, like modifying the
"NetworkAddress" key of
"HKLM\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}\XXXX",
don't seem to have any effect in Wine. Particularly with respect to affecting
the loopback interface.
There needs to be a Wine option, possibly a key somewhere in
"HKLM\Software\Wine", to override (at the very least) the loopback interface's
apparent MAC address, so that these programs can work.
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http://bugs.winehq.org/show_bug.cgi?id=26807
Summary: MS Powerpoint 2007 does not start in 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
1. Installation MS Office with SP1/SP2 in updates/ → successful
2. Word and Excel runs correctly
3. PowerPoint crashed @startup.
In XP mode terminates with no error
In Vista mode asks whether to send debug info to MS.
As far as i remember it was running in 1.3.17 → regression.
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http://bugs.winehq.org/show_bug.cgi?id=33959
Bug #: 33959
Summary: faulty detection of VRAM amount (X1600 Mobility 256MB)
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I only recognized this while running the windows version of OpenGL Extensions
viewer in wine, telling me I've 128MB of VRAM. This amount is valid for the
standard versions found in 2005/2006 15" MacBook Pros, but I have the BTO
option with the upgraded amount off 256MB.
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http://bugs.winehq.org/show_bug.cgi?id=34884
Bug #: 34884
Summary: Touhou Danmakufu 0.12m's font becomes distorted in
Wine 1.7.5
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
In Wine 1.7.5, Touhou Danmakufu 0.12m's default font, used on the Directory
screen, built in text, etc, suddenly became mangled and distorted. I believe it
has to do with the simulated bold font update, since it was not present in Wine
1.7.3.
This bug is not severe, but 'l's look like capital 'I's and overall, it's
either unreadable or ugly to look at.
I believe that the bug is caused by one of the following, but I have absolutely
no evidence to support it.
Akihiro Sagawa (3):
gdi32/tests: Add tests for fake bold outline fonts.
gdi32: Adjust fake bold outline font metrics.
gdi32: Synthesize bold glyphs for outline fonts.
This bug does not adversely affect the software, but makes reverting to 1.7.3
appealing. It does not (as far as I know as of now) affect Touhou Danmakufu
ph3, at least not on the Directory listing.
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http://bugs.winehq.org/show_bug.cgi?id=36082
Bug ID: 36082
Summary: Cannot Read Text In "Question" Boxes On Microsoft
Money 2005 Installation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
This is very minor, but adding for completeness as gradually more of the
program is working correctly.
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
During the installation I couldn't read the "I accept" and "Cancel" text in the
text boxes. "I accept" is left hand most text box. "Cancel" is right hand text
box.
Program installed fine when left most text box "I accept" was selected.
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http://bugs.winehq.org/show_bug.cgi?id=20728
Summary: K-Lite Codec Pack 5.40 Media Player Cinema: page fault
on write access
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24774)
--> (http://bugs.winehq.org/attachment.cgi?id=24774)
The major bug/crash as it appears when I open a .wav in Media Player Home
Cinema
Hey all, just bumped into a new problem. K-Lite Codec Pack 5.40 installed
perfectly, but when I go to play .wav files in the included Media Player Home
Cinema it has a page fault on write access.
Anyone interested in testing this major bug, you can download it here:
http://www.filehippo.com/download_klite_codec_pack/6504/
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https://bugs.winehq.org/show_bug.cgi?id=43211
Bug ID: 43211
Summary: NVIDIA GeForce Experience not working
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After the program starts, the window pops up where it says that it was not
possible to install the NVIDIA software
------ Program GeForce_Experience_v3.5.0.76.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoRevokeClassObject COM was not initialized
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http://bugs.winehq.org/show_bug.cgi?id=36084
Bug ID: 36084
Summary: Microsoft Money 2005 Window Going "Black" After
Certain Menu Operations
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
Program installed and started ok (as previously). However, (as before) very
limited functionality when program was running. Easy to create a program crash.
Installed ie6 using winetricks.
Program now very functional.
Selecting certain menu items:
Help -> Microsoft Money Help F1
Help -> Money Glossary
Help -> Ordering Cheques
All opened a new (separate) msmoney side window with the message "Action
canceled" in.
To allow this to happen the main msmoney window reduced in size and when the
cursor was moved (moved out of the main window?) the main window went black.
Moving the cursor back over the main window caused certain parts of the main
window to redraw.
Pressing the maximise button on the main "msmoney - Microsoft Money" window
banner caused the main window to go full screen and correctly redraw itself.
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http://bugs.winehq.org/show_bug.cgi?id=35573
Bug ID: 35573
Summary: gdi32:fonts test_stock_fonts() fails on Windows 7 in
the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:5547: Test failed: 4(0): expected height 15, got 13
font.c:5550: Test failed: 4(0): expected lfHeight -12, got -11
And in the Hebrew one they are:
font.c:5547: Test failed: 0(0): expected height 13, got 12
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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https://bugs.winehq.org/show_bug.cgi?id=41488
Bug ID: 41488
Summary: ProfitChart RT crashes at startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 55862
--> https://bugs.winehq.org/attachment.cgi?id=55862
ProfitChart RT startup log
It was working very well until version 3.2.2.34. Any version after this crashes
at startup.
It shows a window saying that the program has encountered a serious problem and
needs to close. When clicking the button "Show Details" nothing is shown.
Terminal log is attached.
ProfitChart RT is a financial market application.
System information:
OS: Arch Linux x86_64
wine: 1.9.20 (with all optional dependencies installed)
Also tested with wine 1.9.19.
Official download link:
http://www.nelogica.com.br/produtos/bin/profitchart/profitchartRT_setup.exe
After installed, the program executable is located at:
~/.wine/drive_c/users/<username-here>/Application\
Data/Nelogica/ProfitChartRT/profitchart.exe
Unfortunately, only the latest version is provided for download. They don't
provide previous versions, so if you don't have version 3.2.2.34 or earlier
you'll not be able to run it until this issue is fixed. Asking support for
sending a previous version is useless because they simply tell to run it under
VirtualBox.
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=42064
Bug ID: 42064
Summary: Race Driver: Grid - Races throw errors within a few
corners
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56556
--> https://bugs.winehq.org/attachment.cgi?id=56556
Backtrace of Campaign Crash
Installs and runs fine and until it crashes the game performs up to
expectations. Since my laptop is fairly poor I run minimum graphics settings
with no multi-sampling to reach 60fps.
The game crashes during custom races with "Invalid Parameters" Message, whilst
during the campaign races it throws an write access error. Backtrace is for the
campaign race crash.
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https://bugs.winehq.org/show_bug.cgi?id=38875
Bug ID: 38875
Summary: DirectDraw: blitting from Offscreen Plain surface to
Primary Surface displays black instead
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I made a simple DirectDraw test program that draws a bitmap to an Offscreen
Plain surface, then draws that surface to the primary surface with resizing.
It works fine on Windows. But whenever I run it on Wine, it draws a black
rectangle instead of the bitmap.
If I create a System Memory Surface instead of an Offscreen Plain Surface, it
draws correctly.
Link to the test program EXE: http://www.dwedit.org/files/TestWin32_2.exe
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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http://bugs.winehq.org/show_bug.cgi?id=33835
Bug #: 33835
Summary: Touhou 13.5 black screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44861
--> http://bugs.winehq.org/attachment.cgi?id=44861
Title screen
When running Hopeless Masquerade after the loading screen the only thing
rendered is the main menu and game logo, with no background and when trying to
go into story mode, the entire screen turns black. Music and sound effects are
running properly at the same time. Game version is 1.03b, but 1.0 does the
same. Tested with wine 1.6-rc2 on Ubuntu 13.04 (64-bit).
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https://bugs.winehq.org/show_bug.cgi?id=38721
Bug ID: 38721
Summary: Steam problem - Wine uncompability or something
similar
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriansnetlis3(a)inbox.lv
Distribution: ---
Created attachment 51646
--> https://bugs.winehq.org/attachment.cgi?id=51646
The .log file with errors
Hi! I want to report that Steam installation has a problem here. I am posting
the log as attachment, but it is PlayOnlinux. Why PlayOnLinux - I am not gone
do very the same in console now as the installation was long for running
Resident Evil 5. But I am 100% sure this problem is releated to Wine and will
be the same also in non-POL installation. Actually, I am not 100% sure what the
problem is, but the log puts out one error that POL members which I reported a
problem with Resident Evil 5(here you can see my problem:
https://www.playonlinux.com/en/topic-13184-Resident_Evil_5_Gold_Edition_Ste…
). It may be reason why Resident Evil 5 not run, so I have to ask it here as
POL can't help with Wine errors. The POL log is in attachment. Please, don't
reject this - this may be important for multiple people!
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http://bugs.winehq.org/show_bug.cgi?id=34334
Bug #: 34334
Summary: MetaTester 5 never sends or receives data
Product: Wine
Version: 1.7.0
Platform: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45702
--> http://bugs.winehq.org/attachment.cgi?id=45702
wine-1.7.0-199-g52fb1cc console output (1st run)
The MetaTrader 5 Strategy Tester Agent (MetaTester 5) never sends or receives
any data.
It comes as part of MetaTrader 5 but is also available separately to create
your own server farm.
It installs itself as a system service on Windows (SYSTEM account) and runs in
the background once it has been initially set up from the main application.
Wine seems to have a problem running the services but that is a different
problem (bug not yet logged).
Wireshark confirms that no connection attempts are sent or received. Not
externally anyway.
The main application window shows statistics for data transfer and under
Windows XP this can be a few kB each day when quiet (when stock markets are
closed), but Wine never registers a single byte.
Netstat shows that the agents themselves are listening:
tcp 0 0 0.0.0.0:2001 0.0.0.0:* LISTEN
216313/wineserver
I can telnet to this port and it remains open for a few seconds before timing
out and closing. This does not register as data on the main application (same
in XP).
There are listeners on port 6010 and 6011 too but I think they're control
ports.
I am attaching the first run log as two agent services start successfully on
first run. You can start as many as you like but it makes sense to have one
agent per core.
Ran all day on Windows XP and Linux to compare.
In testing I enabled the agents to join the community (global) network. An
account is not required for this.
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http://bugs.winehq.org/show_bug.cgi?id=32218
Bug #: 32218
Summary: LTSpice: Objects not resized when the window is
resized
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Download, install and run LTSpice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Create a new schematic (File -> New Schematic)
3) Press L, click somewhere (this will create a component in the screen)
4) Press ESC to go back to the select tool, hold CTRL and right-click the
component to open a properties window.
5) Resize the window.
The internal window listview will not get resized to match the new window size.
This is not a duplicate of bug 3037 and may or may not be a duplicate of bug
7007 it will take a while to check.
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https://bugs.winehq.org/show_bug.cgi?id=39959
Bug ID: 39959
Summary: Growtopia v2.11 fails to run with unhandled exception
(2.09 did run ok)
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.hq(a)jyge.net
Distribution: ---
Created attachment 53389
--> https://bugs.winehq.org/attachment.cgi?id=53389
backtrace.txt
See subject and attachment.
Application runs fine with Win8 but fails with Wine 1.9.0
Standard MythUbuntu 14.04 so tried wine 1.6.x (that comes with standard), and
now also the development version (1.9.0) using instructions from winehq.site
for Ubuntu to install. Same endresult (Unhandled exception) on both. Backtrace
is done with 1.9.0 -version.
Application download link: http://growtopiagame.com/GrowtopiaInstaller.exe
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http://bugs.winehq.org/show_bug.cgi?id=32221
Bug #: 32221
Summary: LTspice: component drawing issues when moving
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Created attachment 42497
--> http://bugs.winehq.org/attachment.cgi?id=42497
Traces left behind when moving
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and don't place
it by clicking, simply move it around.
The same happens for any component that is grabbed and moved. See the attached
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=33719
Bug #: 33719
Summary: comctl32:propsheet custom window proc test failure
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A number of VMs report one of these two related test failures:
Elevated privileges (or pre-Vista):
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x001c was expected, but got msg 0x0047 instead
or not elevated privileges:
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x0046 was expected, but got msg 0x0210 instead
They have been seen on the following systems:
comctl32 5.81.4968.2500 Windows 2000 Professional SP4 + IE55 (rare ~1/50)
comctl32 5.82.3790.3959 Windows 2003 Enterprise Server SP2 + IE8 (rare ~1/50)
comctl32 5.82.6002.18305 Windows Vista Home Premium SP2+IE9
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit (+IE8) (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit + IE9 (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 SP1 (not one of mine)
comctl32 5.82.9200.16384 Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=42613
Bug ID: 42613
Summary: PowerPoint 2016 crashes at start screen
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57558
--> https://bugs.winehq.org/attachment.cgi?id=57558
Backtrace from PowerPoint 2016
PowerPoint tends to crash at the start screen with the attached error message.
However, sometimes it will load normally after running it again.
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http://bugs.winehq.org/show_bug.cgi?id=26262
Summary: No video output in game
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
When trying to play Commandos - Behind Enemy lines, there is no video output.
Sound is working.
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http://bugs.winehq.org/show_bug.cgi?id=33368
Bug #: 33368
Summary: WM_DEADCHAR events not sent
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 44152
--> http://bugs.winehq.org/attachment.cgi?id=44152
Keyboard traces in three different scenarios (Windows, Wine, Wine+patch)
XFilterEvent() returns true for events of dead keys, so they are not processed
by wine. However, that prevents sending a WM_DEADCHAR event to the application,
as it works on Windows. For example, in order to emit a "ê" character in a
french keyboard layout, I first have to press ^ (which is a dead key) and then
e. Under Windows, this leads to the following sequence of events :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
KEYUP: dead_circumflex
Under wine I have only those events :
KEYUP: dead_circumflex
KEYDOWN: e
CHAR: ê
Attached patch fixes most of that, with it I get :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
UP: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
Note that it’s still slighty different from Windows (KEYUP for dead key is
third message on Wine, whereas it is before the last one on Windows), but I
don’t see a clean fix for this issue.
As for the traces in attachment, contains three traces. The first one is from
Spy++ on Windows ; the second is the relevant output of WINEDEBUG=+msg notepad
for unpatched wine ; the third one for patched wine.
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https://bugs.winehq.org/show_bug.cgi?id=36095
Bug ID: 36095
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed this in most tests, there are at least 3 places. 1:
==11164== 26 bytes in 1 blocks are definitely lost in loss record 57 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11164== by 0x7BC54CF3: alloc_module (loader.c:919)
==11164== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11164== by 0x40192DE: __wine_dll_register (loader.c:517)
==11164== by 0x7B88A18B: __wine_spec_init (init.c:35)
==11164== by 0x4E850459: call_init.part.0 (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850593: _dl_init (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854953: dl_open_worker (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854013: _dl_open (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA25CBB: dlopen_doit (in /usr/lib/libdl-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA263CB: _dlerror_run (in /usr/lib/libdl-2.18.so)
==11164== by 0x4EA25D70: dlopen@@GLIBC_2.1 (in /usr/lib/libdl-2.18.so)
==11164== by 0x4019898: wine_dlopen (loader.c:1029)
==11164== by 0x4018C06: dlopen_dll (loader.c:295)
==11164== by 0x4019532: wine_dll_load (loader.c:581)
==11164== by 0x7BC57199: load_builtin_dll (loader.c:1732)
==11164==
2:
==11164== 32 bytes in 1 blocks are possibly lost in loss record 65 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11164== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11164== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11164== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11164== by 0x7BC58099: load_dll (loader.c:2045)
==11164== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11164== by 0x7B85A79A: load_library (module.c:933)
==11164== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11164== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11164== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11164== by 0x4019864: wine_init (loader.c:952)
==11164== by 0x7BF011AD: main (main.c:237)
==11164==
3:
==11165== 20 bytes in 1 blocks are definitely lost in loss record 14 of 58
==11165== at 0x7BC4C735: notify_alloc (heap.c:255)
==11165== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11165== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11165== by 0x7BC54CF3: alloc_module (loader.c:919)
==11165== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11165== by 0x40193D9: wine_dll_set_callback (loader.c:548)
==11165== by 0x7BC5ABA2: __wine_process_init (loader.c:3086)
==11165== by 0x4019864: wine_init (loader.c:952)
==11165== by 0x7BF011AD: main (main.c:237)
==11165==
4:
==11194== 32 bytes in 1 blocks are possibly lost in loss record 66 of 248
==11194== at 0x7BC4C735: notify_alloc (heap.c:255)
==11194== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11194== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11194== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11194== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11194== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11194== by 0x7BC58099: load_dll (loader.c:2045)
==11194== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11194== by 0x7B85A79A: load_library (module.c:933)
==11194== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11194== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11194== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11194== by 0x4019864: wine_init (loader.c:952)
==11194== by 0x7BF011AD: main (main.c:237)
==11194==
(tested running advapi32/security.c)
wine-1.7.17-92-ge2bf516
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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http://bugs.winehq.org/show_bug.cgi?id=35603
Bug ID: 35603
Summary: Wine64 build produces extra warning in setupapi
comparing to Wine32 build
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47552
--> http://bugs.winehq.org/attachment.cgi?id=47552
64bit build log
Similarly to bug 35602, but this time for setupapi:
* warning: cast from pointer to integer of different size
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https://bugs.winehq.org/show_bug.cgi?id=42719
Bug ID: 42719
Summary: Natsuiro Asagao Residence (demo): complains about
timezone settings.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Demo version of 夏色あさがおレジデンス (Natsuiro Asagao Residence) doesn't run and it
shows following error message:
-----
日本語版Windows判定
-----
This Game is Japan Only
このゲームは日本国内でのみプレイ可能です。
動作させるには『日本語版Windows』が必要です。
コンピュータの現在のタイムゾーン設定は『Korea Standard Time』です。
タイムゾーンを『日本(大阪、札幌、東京)』に設定してください。
ゲームを終了します。
-----
Translated:
-----
Japanese version Windows detection
-----
This Game is Japan Only
This game is only playable in Japan.
"Japanese version Windows" is required to operate.
Current timezone settings for this PC is "Korea Standard Time".
Please set the timezone to "Japan (Osaka, Sapporo, Tokyo)".
Quitting the game.
-----
Of course, I ran it with Japan Standard Time, i.e. /etc/localtime points to
/usr/share/zoneinfo/Asia/Tokyo.
This issue is common among SiglusEngine.exe.
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https://bugs.winehq.org/show_bug.cgi?id=40884
Bug ID: 40884
Summary: Lord of the Rings Online crashes instantly or hangs on
start.
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
On wine-1.9.11 LotRO crashes on start after launcher:
TurbineLauncher.exe -> login, select server -> hit Play -> lotroclient.exe
crashes
If I try to ligin and hit Play again without restarting TurbineLauncher.exe,
lotroclient.exe hangs.
Regression testing result:
2fb97be1871a78ea6a2889ed975d33515d5468ea is the first bad commit
commit 2fb97be1871a78ea6a2889ed975d33515d5468ea
Author: Maarten Lankhorst <wine(a)mblankhorst.nl>
Date: Tue May 17 13:40:33 2016 -0500
dsound: Prevent reopening device from leaving dsound object in invalid
state.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 546a238b75a2219fc428fc7ad895865b50b2ca9b
b086126d2d7ec109aef808212d2268ab89e11d13 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39097
Bug ID: 39097
Summary: comdlg32/tests/filedlg.c hangs under valgrind
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: sebastian(a)fds-team.de
Distribution: Fedora
Regression, introduced by:
[austin@localhost wine-valgrind]$ git bisect good
4a1629c4117fda9eca63b6f56ea45771dc9734ac is the first bad commit
commit 4a1629c4117fda9eca63b6f56ea45771dc9734ac
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Fri Jul 17 06:46:47 2015 +0200
ntdll: Avoid possible deadlock by using _exit() in NtTerminateProcess.
When threads are killed with SIGQUIT some locks can be in an undefined
state, and it not safe to call exit handlers.
:040000 040000 f8e2115ed5cca792efaf44c7d8e4ffd84255f1aa
5f5b86ac550c0d754ed0fdb5a89540bd5947a967 M dlls
Using valgrind from svn:
[austin@localhost valgrind]$ svn info
Path: .
Working Copy Root Path: /home/austin/src/valgrind
URL: svn://svn.valgrind.org/valgrind/trunk
Relative URL: ^/trunk
Repository Root: svn://svn.valgrind.org/valgrind
Repository UUID: a5019735-40e9-0310-863c-91ae7b9d1cf9
Revision: 15540
Node Kind: directory
Schedule: normal
Last Changed Author: philippe
Last Changed Rev: 15540
Last Changed Date: 2015-08-13 18:49:32 -0400 (Thu, 13 Aug 2015)
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http://bugs.winehq.org/show_bug.cgi?id=32251
Bug #: 32251
Summary: ... i dont know
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandazadiego(a)gmail.com
Classification: Unclassified
>Runes of magic cant run.
I followed the instructions you have given and I'll get up in the middle of the
game and update locks. how do I?
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http://bugs.winehq.org/show_bug.cgi?id=24963
Summary: Okad2: Unhandled page fault at address 0x00007f8a
during startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pandolfo(a)gis.net
Created an attachment (id=31617)
--> (http://bugs.winehq.org/attachment.cgi?id=31617)
a description of the page fault plus an annotated backtrace
During program startup, Okad2-xx-pd (xx = version) generates an unhandled page
fault when loading an icon. The page fault is caused by CreateFileW as it
processes the name of the file from the parameter list. The name pointer is
0x00007f8a, which is an address in an unmapped page. This value is also an
index into Windows resources, selecting the hourglass icon.
What has happened is that the application was attempting to load the hourglass
icon and passed in BOTH the Windows resource index and a flag indicating
LOADFROMFILE. Wine attempted to load-from-file and looked for the file name
through the "name" parameter (0x00007f8a) generating the page fault. Native
Windows appears to give the value of the "name" pointer precedence and
determines that the "name" parameter is actually a resource number; hence it
does not page fault and runs Okad2 normally.
Wine *DOES* check the "name" parameter to see if it is a resource index, but
several subroutine calls later it forgets this fact and branches based on the
LOADFROMFILE bit. The backtrace has been annotated to provide both a
description and source lines involved in the decision.
This behavior was found in the latest version of Wine for Debian (.1.42) and in
a MacOS X version.
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