http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=42495
Bug ID: 42495
Summary: Rome: Total War mod Europa Barbarorum crashes in
battles with CSMT
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57366
--> https://bugs.winehq.org/attachment.cgi?id=57366
log with CSMT enabled
With wine-staging 2.1 and CSMT enabled, Europa Barbarorum crashes when entering
into a battle.
Europa Barbarorum can be downloaded from here:
http://www.moddb.com/mods/europa-barbarorum/downloads You need to install 1.1,
then 1.2, and then unpack the fixes. Europa Barbarorum requires Rome: Total War
1.5 without the Barbarian Invasion or Alexander expansion packs.
This prefix has quartz and wmp10 installed through winetricks, which I found to
be necessary to get EB to work.
In vanilla RTW, the battles do work with CSMT enabled. I can also confirm that
the battles do work in EB when you disable CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=42349
Bug ID: 42349
Summary: Dragonball Xenoverse 2: Strong visual glitches with
CSMT enabled
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57115
--> https://bugs.winehq.org/attachment.cgi?id=57115
Terminal output with CSMT activated
If CSMT is enabled,the whole user interface is flickering and distorted. It
mainly consists of untextured, white boxes. No user interaction is possible at
this point because interface elements cannot be seen.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=40611
Bug ID: 40611
Summary: Wine-stagging: Illegal instruction error under FreeBSD
11-CURRENT
Product: Wine-staging
Version: 1.9.9
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iron.udjin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Everything works fine without stagging patch.
With stagging patch when I trying to start Steam or any other program I see:
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code 0
[2016-05-11 00:40:18] Startup - updater built Apr 29 2016 15:19:38
Looks like steam didn't shutdown cleanly, scheduling immediate update check
Illegal instruction
I guess the error is related to sound. When I start winecfg and go to "Audio"
tab, I'm getting the same "Illegal instruction" error.
How can I debug it further?
Do I need to send you "truss" log or WINEDEBUG=all output?
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=41384
Bug ID: 41384
Summary: Office 2010: Activation doesn't work after
wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvtr(a)f.fxnxs.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After comparing logs between wine-staging versions 1.9.3 and 1.9.4 I have
realized an unsuccessful call happening to SetupDiGetDeviceRegistryProperty
with property value 1 (SPDRP_HARDWAREID). HardwareId is not present, because
the patch
<b>setupapi-Display_Device/0001-setupapi-Create-registry-keys-for-display-devices-an.patch</b>
creates keys for the display device (create_display_keys) without HardwareID
value. Before the patch there was no device info and thus no calls from
application to get that property.
Workaround is simple - create registry value HardwareID of type REG_MULTI_SZ
with value "PCI\VEN_0000&DEV_0000" (to be honest I don't know what constitutes
the right values) in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0.
It can even be empty for the activation to work.
example registry file:
REGEDIT4
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0]
"HardwareId"=hex(7):50,43,49,5c,56,45,4e,5f,30,30,30,30,26,44,45,56,5f,30,30,\
30,30,00,00,00,00
Tested with Microsoft Word 2010 version 14.0.7015.1000.
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https://bugs.winehq.org/show_bug.cgi?id=42377
Bug ID: 42377
Summary: WSASend() returns invalid number of bytes when both
lpOverlapped and lpNumberOfBytesSent
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbr(a)ioremap.net
Distribution: ---
Created attachment 57161
--> https://bugs.winehq.org/attachment.cgi?id=57161
WINEDEBUG=+all ./grtest_server
Golang uses overlapped sockets, but sets both lpOverlapped and
lpNumberOfBytesSent.
Sometimes lpNumberOfBytesSent is returned to be higher than number of bytes in
the buffer to be sent, this breaks overlapped state machine in golang, which
eventually ends up with error and connection reset.
Bug is 100% reproducible, but it requires quite a setup.
First, golang uses memory mapped page hack to get time structures. These are
not updated by wine (see the bug here:
https://bugs.winehq.org/show_bug.cgi?id=29168). To fix it I made a patch for
golang which falls back to QPC timings if startup code detects timer is
stalled, see patches and discussion:
https://go-review.googlesource.com/#/c/35710/https://github.com/golang/go/issues/18537
After golang has been patched, I use this test case to compile a grpc server
and python client: https://github.com/bioothod/grpc_test
# edit Makefile to specify golang path and root directory
$ make windows
$ wine ./grpc_server
$ python client.py
...
Running multiple clients 100% ends up with connection close errors, which I
debugged to incorrect (larger than the buffer size) lpNumberOfBytesSent
Here is a discussion: https://github.com/golang/go/issues/18887
Turning overlapped feature off (by setting lpOverlapped to NULL) resolves the
bug, but as far as I understand it ends up with blocked WSASend() call, who
will wait for buffer to be completely sent, which is kind of undesired
behaviour.
Attached WINEDEBUG=+all ./grtest_server log if it helps.
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https://bugs.winehq.org/show_bug.cgi?id=41512
Bug ID: 41512
Summary: Adobe Creative Cloud application crashing
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://ccmdls.adobe.com/AdobeProducts/KCCC/1/win32/Cre
ativeCloudSet-Up.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrypsilons(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55876
--> https://bugs.winehq.org/attachment.cgi?id=55876
backtrace from the crash dialog
The application immediately crashes on startup.
Did a regression test, the crash is happening if this patch is applied:
https://github.com/wine-compholio/wine-staging/blob/master/patches/kernel32…
I can provide terminal output, but I don't know what WINEDEBUG flags to use.
Steps to reproduce:
- Set version to Windows 7
- Run the installer (see URL field)
- Installer automatically starts installed "Creative Cloud.exe", which
immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=42679
Bug ID: 42679
Summary: no alpha while blitting in batches
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keloero(a)oreolek.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57641
--> https://bugs.winehq.org/attachment.cgi?id=57641
fireurq2.1 - run test.qst
[I'm not the app developer, but I noticed the bug.]
The bug occurs only in staging version, Wine 2.0 stable and lower are
unaffected.
There is no alpha channel while blitting in batches, the bitmaps have black
background.
How to reproduce: see the fireurq.7z attachment;
run fireURQ2.exe, choose test.qst as the game or just run like this: wine
fireURQ2.exe test.qst
Look at the button, the letters have rough black edges on them. It shouldn't
look like that and it doesn't in Wine 2.0
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https://bugs.winehq.org/show_bug.cgi?id=42123
Bug ID: 42123
Summary: Missing icons in jsMSIx
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56657
--> https://bugs.winehq.org/attachment.cgi?id=56657
White icons
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in jsMSIx. Most button icons are completely white
(compare to screenshot in AppDB). I first noticed it with 1.9.23 (PPA).
Worked with 1.8-rc1 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the icons displayed properly. I retested 2.0-rc3 from the PPA on
Xubuntu 16.04 and they were white again. Seems like there is a problem with
the PPA packages. May be related to bug #42121.
Requires VB6 runtime (winetricks -q vb6run).
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https://bugs.winehq.org/show_bug.cgi?id=40363
Bug ID: 40363
Summary: Wine Stabilization - Gentoo Slow to Adopt With Valid
Reason
Product: Wine-staging
Version: 1.8.1
Hardware: x86-64
URL: https://bugs.gentoo.org/show_bug.cgi?id=578202
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecyoung(a)grandecom.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Gentoo
I opened the bug that I'm asking you to comment on. I opened this bug because
Gentoo's Stable version is still at 1.6.2. I use an old RPG, Istaria which is
blocky in 1.9.5, and Eve Online, which is unplayable in my case using 1.6.2.
In order to properly regression test where my issues are coming from, I thought
I would start at finding out why Gentoo's stable version lagged behind WineHQ's
stable version. Our package maintainer is doing the best he can, as our
distribution is source based, and he is perfectly within his right not to use a
custom patchset (See Comment 3).
Comment 7 in my bug states:
Let's keep this open with the info from NP-Hardass so that anybody else who
seeks for 1.8.1 knows.
I'm closing #578272 as I see no point of having it open. NP-Hardass stated he
wants to bump and stabilize 1.8.x, so it's on upstream now.
Thanks for your interest Carter, maybe try to convince upstream to get it going
;)
----------------------------------------
Bug 578272 was implemented as a tracker, but the commenter is correct in
assuming that the issue lies upstream. I present Snippets from Comment 3:
I'd prefer that our stable wine 1.8 use the official gstreamer 1.0 patchset,
but upstream never released that under the 1.8 branch. Once again though, I'd
rather not be hosting a custom patchset for stable. There is currently a
request to the upstream wine stable maintainer to include this in 1.8.2.
1.8.1 was never bumped because Wine Staging never released a patchset for 1.8.1
and I'd rather not have a stable candidate in package.use.stable.mask and not
have staging support. I'd also rather not have to host a custom staging patch
just for 1.8.1. I've cc'd the Staging devs in case they'd like to weigh in on
making an official release for 1.8.1.
----------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=41344
Bug ID: 41344
Summary: err:seh:setup_exception_record stack overflow crash in
SAO visual novel
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55691
--> https://bugs.winehq.org/attachment.cgi?id=55691
Log without +seh
Game plays opening video but crashes after second screen of text ingame.
Happens every time. Trial version which I used is available here (NSFW!)
http://sample9.dmm.co.jp/digital/cg_game/d_066395/d_066395t.lzh.
winecfg is set to Win 7 and "devenum ffdshow quartz vcrun6 native_oleaut32" are
installed from winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=41054
Bug ID: 41054
Summary: Battle.net.exe deadlocks in CriticalSection
Product: Wine-staging
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Trying to launch Blizzard's Battle.net.exe using Wine Staging 1.9.15 RPMs from
Fedora 24. However, the process deadlocks and prints messages like:
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
This happens with both 32 bit and 64 bit prefixes. Disabling all "staging"
options via winecfg does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40225
Bug ID: 40225
Summary: NtQuerySection returns wrong size
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Distribution: ---
Created attachment 53743
--> https://bugs.winehq.org/attachment.cgi?id=53743
NtQuerySection test case via boost interprocess
When using NtQuerySection to get the file size of a file mapping the wine
result deviates from the native one.
With wine, it seems that the size is rounded up to the next page. On native
windows, the real file size is returned.
How to reproduce (e.g. with a mingw cross compile environment):
mkdir build
cd build
mingw64-cmake ..
mingw64-make
wine64 main
Actual behavior:
fixme:winediag:start_process Wine Staging 1.9.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
region.get_size() == 4096
sizeof(inp)-1 == 5
Assertion failed!
Program: Z:\home\gms\program\libixxxutil\build-case-win-rel\main.exe
File: /home/gms/program/libixxxutil/test/mapped_size_case/main.cc, Line 28
Expression: region.get_size() == sizeof(inp)-1
abnormal program termination
Expected behavior (as e.g. on Windows 7):
No output and success exit code.
How reproducible:
always
The test program uses Boost Interprocess functions for creating that mapping
and getting the size.
See also:
cf.
http://www.boost.org/doc/libs/1_60_0/doc/html/boost/interprocess/mapped_reg…
> The OS could allocate more pages than size/page_size(), but get_address() will always return the address passed in this function (if not null) and get_size() will return the specified size.
http://stackoverflow.com/a/26983182/427158
-> NtQuerySection
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https://bugs.winehq.org/show_bug.cgi?id=42288
Bug ID: 42288
Summary: Shantae and the Pirate's Curse - gameplay area resized
to a tiny rectangle
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56999
--> https://bugs.winehq.org/attachment.cgi?id=56999
Screenshot showing the problem
Normally the game uses pixelized graphics during gameplay. In wine the play
area does not get resized to the entire screen, but instead stays at the same
size in a tiny rectangle in the middle of the screen.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=42127
Bug ID: 42127
Summary: DOOM (2016): Crash on the main menu.
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.adam.martin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56667
--> https://bugs.winehq.org/attachment.cgi?id=56667
terminal output and backtrace
Since only one attachment is allowed, I have pasted the terminal output at the
head of the backtrace.txt. Search for "backtrace" to skip.
4.8.13-1-ARCH
GTX 770
nvidia 375.26-1
i5 4670k
wine-2.0-rc2 (Staging) --- The Arch repos haven't yet updated to rc3; it's
flagged.
$ wine DOOMx64vk.exe
The game launches fine, goes through the splash screen, and then when presented
with the main menu, abruptly crashes.
I have tried setting different Windows versions winecfg, same result with each.
I have also run $ wine DOOMx64.exe, same result.
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https://bugs.winehq.org/show_bug.cgi?id=39368
Bug ID: 39368
Summary: Some games (F.E.A.R. 1, Hitman: Contracts) crash on
start when EAX(Environmental Audio Extensions) enabled
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52478
--> https://bugs.winehq.org/attachment.cgi?id=52478
F.E.A.R. demo backtrace
When EAX is enabled in staging, some games crash on start.
Two examples are F.E.A.R. or Hitman: Contracts.
Both games have demos to reproduce the problem.
Hitman: Contracts demo:
http://www.gamershell.com/download_5663.shtml
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=42318
Bug ID: 42318
Summary: Sleeping Dogs - CSMT prevents getting past
introductory videos, without CSMT the videos are all
purple and continue looping without starting the
actual game.
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: casparcedro96(a)gmail.com
Distribution: ---
Created attachment 57063
--> https://bugs.winehq.org/attachment.cgi?id=57063
Crash with CSMT enabled
So it seems Sleeping Dogs does not like CSMT for some reason and even without
it I cannot seem to get past the intro videos which show up pink but the audio
is perceptible - it continues to loop playing the videos but never gets into
the game.
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https://bugs.winehq.org/show_bug.cgi?id=40458
Bug ID: 40458
Summary: Photoshop CC 2015 Amtlib issues
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msnduy(a)hotmail.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54210
--> https://bugs.winehq.org/attachment.cgi?id=54210
logs
I have issues with running Photoshop CC 2015 (64bit) in Wine-Staging.
It installs fine with both staging and stable (PDApp only works with Staging).
But I can't start it in staging without an error although in wine stable it
works normally but the user interface of photoshop is somehow not correctly
rendered.
Wine-Staging (Compiled from git upstream):
Photoshop shows an error with the error code 16. By luck I also came across the
amtlib.log file which also contained error message with the same error code,
saying:
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | Error: Failed to
update RW check key !
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | ERROR: SLCache is
not writable, hence exiting. (Errno = 16)
I am sure it's the amtlib what is causing the issue as I didn't get these lines
with wine-stable.
The tricky part is that I don't know what patch from wine-staging is causing
this issue.
I attached the log files which are interesting.
I am not sure now how to debug this further as the wine debug output isn't
helpful either (basically the same output as wine stable).
What might by broken can be Registry/memory/file access, the problem is that I
don't know what api calls amtlib is doing.
Well, if someone can give me further instructions how to debug the issue I
would be glad. Also if you have enough time or whatsoever you could try install
Photoshop CC 2015 :).
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https://bugs.winehq.org/show_bug.cgi?id=42815
Bug ID: 42815
Summary: Autodetection of drives in winecfg crashes Wine in
Wine (Staging)
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frail.knight(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57876
--> https://bugs.winehq.org/attachment.cgi?id=57876
Backtrace
Autodetection of drives in winecfg crashes Wine in Wine (Staging)
I did a clean system install.
I did a clean install of Wine 2.5 (Staging).
$ wine --version
wine-2.5 (Staging)
I was going through the basic setup in Wine.
I started winecfg.
I clicked the Drives tab.
I clicked the Autodetect button on the Drives tab.
Wine Crashes.
This has not happened to me in previous versions such as Wine 2.4 Staging.
Uploading the backtrace and console output...
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https://bugs.winehq.org/show_bug.cgi?id=43435
Bug ID: 43435
Summary: x32dbg hangs when starting program
Product: Wine-staging
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: dmitry(a)baikal.ru, erich.e.hoover(a)wine-staging.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When starting a program to debug, it displays a message like "Breakpoint at
1000154C7 set" and then freezes.
Bisected to
commit 9c509cbf8879a4283cb134321764c1024bcaf855
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Mar 16 20:23:28 2016 +0800
kernel32: Implement K32GetMappedFileName. (v2)
Reverting fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=41544
Bug ID: 41544
Summary: Pressing L-ALT key loses focus from game
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xkendy(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Uppon started game, after I press button L-ALT, the game lose mouse focus.
Focus mouse pointer is in system (above the game window). After another
pressing L-ALT, or mouse click focus is returned to game.
Affected (tested) games: World Of Tanks (patch 0.9.16), World Of Warplanes
(patch 1.9.6).
How to reproduce:
Fresh instalation WOT and WOWP using this guide for WOT:
https://www.youtube.com/watch?v=CTU0vICF9O4
WOT:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): wot not work
WOWP:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): L-ALT work correctly
Tested on:
- old installed game WOT
- fresh installed WOT (using guid on youtube)
- fresh installed WOWP (using guid on youtube for WOT)
System: UBUNTU 14.04 LTS x86_64, Graphics: GeForce GT640 (driver 340, tested
also version 372), 8GB RAM, CPU: i5
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https://bugs.winehq.org/show_bug.cgi?id=43063
Bug ID: 43063
Summary: MetaTrader 4 has no internet connection
Product: Wine-staging
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58234
--> https://bugs.winehq.org/attachment.cgi?id=58234
MT4 startup log
After starting MetaTrader 4 the message 'Common error' is shown in connection
status (bottom right corner of the window).
All charts shows a big message 'Waiting for update'. No graphics/data is shown
on charts.
MetaTrader 4 was working fine until wine-staging 2.7.
This problem is occurring only in wine-staging 2.8.
Downgrading wine-staging to version 2.7 "fixes" the problem.
Using regular wine version _2.8_ also "fixes" it.
So it seems to be a regression of wine-staging 2.8. The bug also seems to be
_not_ present in the regular wine version.
System information:
OS: Arch Linux x86_64
wine: 2.8 staging
Notes:
1) MetaQuotes do not provide the (unbranded) MT4 download in their website
anymore. Now there are only broker-branded versions and the links the can found
at broker websites. For example, FxPro MT4 can be downloaded from:
https://download.mql5.com/cdn/web/fxpro.financial.services/mt4/fxprocom4set…
2) MT4 seems to need gnutls for proper installation (dependency lib32-gnutls is
needed for install).
3) Using comctl32 from winetricks fixes tooltips problems in charts.
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https://bugs.winehq.org/show_bug.cgi?id=42287
Bug ID: 42287
Summary: Shantae and the Pirate's Curse - moving sprites leave
smudges behind them
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56997
--> https://bugs.winehq.org/attachment.cgi?id=56997
Screenshot of the problem
Any moving sprites in the game cinematics leave behind a solitaire-like smudge.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=43400
Bug ID: 43400
Summary: Staging patchset wined3d-Copy_Resource_Typeless is
missing dependency on wined3d-1DTextures
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When applying staging patchset wined3d-Copy_Resource_Typeless with
patchinstall.sh selectively, the final result fails to build with the following
error:
.../dlls/wined3d/cs.c:2253:40: error: ‘WINED3D_RTYPE_TEXTURE_1D’ undeclared
(first use in this function)
else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~
It's because it really depends on wined3d-1DTextures, and it's not installed
using patchinstall.sh, since that dependency isn't specified.
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https://bugs.winehq.org/show_bug.cgi?id=42328
Bug ID: 42328
Summary: Wine does not build on macos os x if --with-gnutls is
passed to configure and gnutls is installed
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:891:5: error: unknown type
name 'gnutls_cipher_hd_t'
gnutls_cipher_hd_t handle;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:907:10: error: use of
undeclared identifier 'libgnutls_handle'
if (!libgnutls_handle) return STATUS_INTERNAL_ERROR;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:975:8: error: unknown type
name 'gnutls_cipher_algorithm_t'
static gnutls_cipher_algorithm_t get_gnutls_cipher( const struct key *key )
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:983:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_GCM'
case MODE_ID_GCM: return GNUTLS_CIPHER_AES_128_GCM;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:985:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_CBC'
default: return GNUTLS_CIPHER_AES_128_CBC;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:989:16: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
return GNUTLS_CIPHER_UNKNOWN;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:995:5: error: use of
undeclared identifier 'gnutls_cipher_algorithm_t'
gnutls_cipher_algorithm_t cipher;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:996:5: error: use of
undeclared identifier 'gnutls_datum_t'
gnutls_datum_t secret, vector;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1001:9: warning: implicit
declaration of function 'pgnutls_cipher_deinit' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_cipher_deinit( key->handle );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:10: error: use of
undeclared identifier 'cipher'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:48: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1008:5: error: use of
undeclared identifier 'secret'
secret.data = key->secret;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1009:5: error: use of
undeclared identifier 'secret'
secret.size = key->secret_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1012:9: error: use of
undeclared identifier 'vector'
vector.data = iv;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1013:9: error: use of
undeclared identifier 'vector'
vector.size = iv_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:16: warning: implicit
declaration of function 'pgnutls_cipher_init' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:74: error: use of
undeclared identifier 'vector'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:51: error: use of
undeclared identifier 'cipher'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:60: error: use of
undeclared identifier 'secret'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1018:9: warning: implicit
declaration of function 'pgnutls_perror' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_perror( ret );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1029:16: warning: implicit
declaration of function 'pgnutls_cipher_add_auth' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_add_auth( key->handle, auth_data, len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1043:16: warning: implicit
declaration of function 'pgnutls_cipher_encrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_encrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1057:16: warning: implicit
declaration of function 'pgnutls_cipher_decrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_decrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1070:16: warning: implicit
declaration of function 'pgnutls_cipher_tag' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_tag( key->handle, tag, len )))
^
7 warnings and 17 errors generated.
make[1]: *** [bcrypt_main.o] Error 1
make: *** [dlls/bcrypt] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=43192
Bug ID: 43192
Summary: Wine Staging 2.10 run afoul of SELinux
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Wine Staging 2.10 is annoying SELinux:
SELinux is preventing /usr/local/bin/wine-preloader from mmap_zero access on
the memprotect Unknown.
***** Plugin mmap_zero (53.1 confidence) suggests *************************
If you do not think /usr/local/bin/wine-preloader should need to mmap low
memory in the kernel.
Then you may be under attack by a hacker, this is a very dangerous access.
Do
contact your security administrator and report this issue.
***** Plugin catchall_boolean (42.6 confidence) suggests ******************
If you want to allow mmap to low allowed
Then you must tell SELinux about this by enabling the 'mmap_low_allowed'
boolean.
You can read 'None' man page for more details.
Do
setsebool -P mmap_low_allowed 1
***** Plugin catchall (5.76 confidence) suggests **************************
If you believe that wine-preloader should be allowed mmap_zero access on the
Unknown memprotect by default.
Then you should report this as a bug.
You can generate a local policy module to allow this access.
Do
allow this access for now by executing:
# ausearch -c 'wine-preloader' --raw | audit2allow -M my-winepreloader
# semodule -i my-winepreloader.pp
Additional Information:
Source Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Objects Unknown [ memprotect ]
Source wine-preloader
Source Path /usr/local/bin/wine-preloader
Port <Unknown>
Host rn4.rent-a-nerd.local
Source RPM Packages
Target RPM Packages
Policy RPM selinux-policy-3.13.1-102.el7_3.16.noarch
Selinux Enabled True
Policy Type targeted
Enforcing Mode Enforcing
Host Name rn4.rent-a-nerd.local
Platform Linux rn4.rent-a-nerd.local
3.10.0-514.6.1.el7.x86_64 #1 SMP Tue Jan 17
11:12:41 CST 2017 x86_64 x86_64
Alert Count 35
First Seen 2017-03-01 19:29:13 PST
Last Seen 2017-06-16 19:34:44 PDT
Local ID ea843281-ca8b-4658-bdfb-4d6bcdadbb9c
Raw Audit Messages
type=AVC msg=audit(1497666884.922:1427): avc: denied { mmap_zero } for
pid=29453 comm="wine-preloader"
scontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tcontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tclass=memprotect
Hash: wine-preloader,unconfined_t,unconfined_t,memprotect,mmap_zero
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https://bugs.winehq.org/show_bug.cgi?id=43009
Bug ID: 43009
Summary: TIM message manager window covered by an unresponsive
window
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, fracting(a)gmail.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ArchLinux
TIM is a cleaner version of QQ, successor of QQ Lite.
download and install it:
http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0.exe
ecb6934f7cea33b1458308495fd965a274c6ba2a TIM1.1.0.exe
winetricks riched20 so you can input your QQ number.
login in, then click your avatar on the left top corner, select "消息管理器".
with wine 2.7 you can use it normally. with wine-staging 2.7 movements and
clicks on the window cause nothing. Moving the window using the window manager,
you can move away an unresponsive window, underlying it there is a normal
window you can operate on. Moving the normal window the unresponsive one moves
back to cover it.
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https://bugs.winehq.org/show_bug.cgi?id=43330
Bug ID: 43330
Summary: Multiple games need nvapi function 0x6a16d3a0
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Watch_Dogs(1) and CoD Black Ops 2 need this function
fixme:nvapi:unimplemented_stub function 0x6a16d3a0 is unimplemented!
Watch_Dogs will complain about a missing DX11 adapter and BO2 fails silently.
Workaround is simulating an AMD card:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoPciDeviceID"=dword:000067df
"VideoPciVendorID"=dword:00001002
Since BO2 renders close to perfect in Wine-2.12-staging, this function should
get some attention.
(I tagged this as wine-staging specific issue, because only in wine-staging
progress is done on nvapi)
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https://bugs.winehq.org/show_bug.cgi?id=42121
Bug ID: 42121
Summary: Most graphics invisible in Tradewinds 2
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56654
--> https://bugs.winehq.org/attachment.cgi?id=56654
Main menu with missing graphics
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in Tradewinds 2. Most graphics are now white starting at
the main menu. Worked with 1.7.34 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the game worked properly - all graphics were shown. I retested
2.0-rc3 from the PPA on Xubuntu 16.04 and most graphics were white again.
Seems like there is a problem with the PPA packages.
The game is available from IPlay (60 minute demo limit):
http://www.iplay.com/games/tradewinds-2
The EXE is actually an installer for their download manager:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34624
The error is present with both IPlay and CD versions.
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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https://bugs.winehq.org/show_bug.cgi?id=43440
Bug ID: 43440
Summary: Just Cause 2 needs nvcuda.dll.cuD3D10GetDevice
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
wine: Call from 0x7b43ebe2 to unimplemented function
nvcuda.dll.cuD3D10GetDevice, aborting
Just Cause 2 asks for this function. Since you can work around this by
disabling the nvcuda dll, i marked it as minor, but it should be fixed one day
or at least stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=42529
Bug ID: 42529
Summary: Just Cause 2 crashes silently
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57431
--> https://bugs.winehq.org/attachment.cgi?id=57431
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=nvcuda(disabled)
I guess we get no error message due anti-debug features in just cause 2
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https://bugs.winehq.org/show_bug.cgi?id=40943
Bug ID: 40943
Summary: System Shock demo (DX 11): loads to a white screen
then switches to a black screen
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55080
--> https://bugs.winehq.org/attachment.cgi?id=55080
Terminal output Wine 1.9.14
When attempting to run the demo for the System Shock remake, it loads to a
white screen and then after a minute or so it switches to a black screen. I can
hear the game's ambient music and sound effects and I assume that, if the game
could render graphics in Wine, I am in the main menu screen.
Windows 7 64-bit prefix Wine 1.9.14
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https://bugs.winehq.org/show_bug.cgi?id=41573
Bug ID: 41573
Summary: Battle.net: SystemSurvey.exe crashes on starting
Battle.net
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55909
--> https://bugs.winehq.org/attachment.cgi?id=55909
Terminal output
On starting Battle.net immediately a window is shown that SystemSurvey.exe has
encountered a problem but this doesn't seem to affect directly the Battle.net
launcher as it continues to work. In the attachments is the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=30787
Bug #: 30787
Summary: Heroes of Might and Magic V Map Editor takes minutes
to start up (winver>=Win2000)
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40316
--> http://bugs.winehq.org/attachment.cgi?id=40316
winedbg backtrace during the busy state
It takes 3-4 minutes until the Map Editor for HoMM V appears when Windows
version is set to Win2000 or higher in winecfg. Using Win9x/Me, or WinNT40/35
profiles, the editor loads up in less than 10 seconds.
Wine doesn't print anything in the terminal until the editor window appears.
There is no hdd activity, but cpu usage is constantly ~100 % while Wine is busy
with loading the editor.
If I attach winedbg to the H5_MapEditor.exe process, I always get the same
backtrace as can be seen in the attachment.
It should be noted that bug #29603 describes a very similar problem. Of course
I have no proof if they're about the same problem, but the similarities are
striking.
Fedora 16 x86
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
Kernel 3.3.7-1.fc16.i686.PAE
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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https://bugs.winehq.org/show_bug.cgi?id=42744
Bug ID: 42744
Summary: Ninite don't installs apps
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57748
--> https://bugs.winehq.org/attachment.cgi?id=57748
debug-log
Ninite is service and utility for auto-installation of apps. Installator, which
i downloaded from service, can download applocations installators, but can't
installed they.
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http://bugs.winehq.org/show_bug.cgi?id=29872
Bug #: 29872
Summary: Guild Wars: Character graphic is corrupted
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38825
--> http://bugs.winehq.org/attachment.cgi?id=38825
Heavily corrupted graphic (zoomed out)
Rarely the graphic of my cracter looks a little shiny. I have seen this often
after my group died in an area and I was resurrected at a shrine. If I zoom
more out it looks more weird. If I zoom in it looks 99% normal (there are only
small orange stripes (for example at the site of the nose of my helmet)). The 2
screenshots in the attachments show this. I'm using a GeForce 8600 GT with the
NVIDIA driver 280.13.
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http://bugs.winehq.org/show_bug.cgi?id=30641
Bug #: 30641
Summary: wine silently replaces requests for thexture formats
not supported by hardware with invalid requests
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
When running a d3d application using s3tc on drivers that don't have support
for that texture format wine gives lots of complaints like:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexImage2D @ surface.c / 2566
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2349
GL trace shows:
37923 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_ZERO,
width = 64, height = 64, border = 0, format = GL_ZERO, type = GL_ZERO, pixels =
NULL)
37923: warning: glGetError(glTexImage2D) = GL_INVALID_VALUE
This is totally useless and bogus.
1) no message is logged about the application using a format that is not
supported.
2) bogus format is used instead so nobody outside of wine can figure out WTF it
is the application tried to do that did not work.
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https://bugs.winehq.org/show_bug.cgi?id=37773
Bug ID: 37773
Summary: Handel-C compiler extremely slow under WIne compared
to Windows
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
Handel-C (a C to FPGA synthesis tool) compiles a typical design in 15 minutes
when using Win 7 in a Virtualbox.
When run under wine, no special error messages appeared, but after 10h the
compilation was still not finished and I aborted it.
I re-ran it with operf and stopped after some 15minutes. The result was that
95% of the time was spent in heap.c of ntdll.dll.so in function
HEAP_FindFreeBlock.
So I ran wine with WINEDEBUG=trace+heap,+relay and I see a lot of malloc() and
free(), but execution is so slow that I can't really see what's going on.
The problem might not be related to Handel-C but the way wine manages the heap,
as I see also lots of malloc/free with other windows applications, even when
they're idle.
Tests were done with Opensuse 64bit 12.3, 13.1 and 13.2 with Kernel from 3.11
to 3.18, all with the same slow performance.
The setup was always a clean installation with only MFC42 installed with
winetricks, as this was needed by the app. No differences were found when
switching between native and builtin MSVCRT dlls.
I wonder how I can narrow down the cause of this poor performance.
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http://bugs.winehq.org/show_bug.cgi?id=30182
Bug #: 30182
Summary: SuperPower 2 demo installation aborted
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: fa2420d6960df77d6073e3666d375936c5999fe7
Created attachment 39392
--> http://bugs.winehq.org/attachment.cgi?id=39392
terminal output
Near at the end of the install process I get the following error message:
"Feature transfer error - Error: -1603 Fatal error during installation."
Afterwards the installer reverts all changes.
Installation works with Wine-1.4 but not with wine-1.4-284-gc5faf15.
fa2420d6960df77d6073e3666d375936c5999fe7 is the first bad commit
commit fa2420d6960df77d6073e3666d375936c5999fe7
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 12 12:26:34 2012 +0100
msi: Perform a case insensitive match on filenames from cabinets.
:040000 040000 6b7210c4e9372efd6a5d2ad5b1d9d99eecf57a45
55e5b3a84d2e1c72443ba9bbe2cf295098f8c5b2 M dlls
The reverted patch fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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https://bugs.winehq.org/show_bug.cgi?id=40412
Bug ID: 40412
Summary: When opening the game Stardew Valley, I get an error
message and it never opens
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goodman.jaime(a)gmail.com
Created attachment 54149
--> https://bugs.winehq.org/attachment.cgi?id=54149
backtrace file
I get the message "This program has encountered a serious problem and needs to
close"
Logs attached
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http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
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http://bugs.winehq.org/show_bug.cgi?id=34893
Bug #: 34893
Summary: LaTale Launcher gives WSASocketW Failed to create a
socket of type SOCK_RAW, this requires special
permissions
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
tried using the regnum fix:
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep LaTaleLauncher.exe
Also applied it to the ogplauncher, Still gave the error.
LaTale also requires GC_DONT_GC=1 before the wine command on the downloader for
the client, since it's pandomediabooster.
Get the client here: http://latale.ogplanet.com/en/download/client.og
Pastebin: http://pastebin.com/FTT71zb1
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https://bugs.winehq.org/show_bug.cgi?id=43436
Bug ID: 43436
Summary: Would it be possible to add Mageia 6 back to the
Install page?
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arichter(a)lobo.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I would sure like to see Mageia added back to the wine-staging Install page,
Mageia has been very good about keeping up with the stable releases but staging
is where all the fun is.
I have been successfully building RPMS for both i586 and x86_64 under Mageia 6
and would be glad to submit RPMS or SRPMS for both architectures.
Mageia 6 also now supports mock, which is what I have been using to build the
i586 RPMs under x86_64.
I apologize for submitting this as a bug since it's not a bug but I would
either like to see Mageia back under the Install page or contribute built RPMS
and SRPMS to help make it happen.
I'm a bit new to this RPM building thing but the stuff I've made has worked out
for me, and I've tried to be more active in the winedb.
Thank you for your time and efforts, I only want to help on the Mageia side of
things.
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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https://bugs.winehq.org/show_bug.cgi?id=41635
Bug ID: 41635
Summary: The Banner Saga 2 (adobe air) - poor performance on
plain Wine, flickering on Wine-staging
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Although from the first glance the Banner Saga 2 (based on the Adobe Air) is
fully functional with plain Wine, the performance is very poor and the
framerate is bad (literally `slide show`).
I wouldn't have fired this bug, if not the following reasons:
1. The performance on wine-staging is much better, almost close to native, but
there is another problem - picture flickering
2. The first game in series has native linux support, but with known problems
(during battles after some time of playing the framerate drops dramatically and
hardly recovers). Due to the small fraction of linux gamers and, I believe, due
to the porting efforts and problems the developer announced that they have no
plans to support linux in the 2 & 3 games in the foreseeable future. I think it
would be a good opportunity for CodeWeavers to reach those guys and propose
porting services (they are quite opened guys, their CTO shares details over
porting vendor selection, problems and etc - easily googled). One of the major
problems - Adobe stopped support of Air on Linux
Nevertheless, I would be happy to provide any additional info, full log is not
useful I suppose, as soon as game runs without errors and can't say what
patch(s) in wine-staging makes it run faster
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https://bugs.winehq.org/show_bug.cgi?id=42903
Bug ID: 42903
Summary: Wine Internet Explorer - JavaScript does not work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58044
--> https://bugs.winehq.org/attachment.cgi?id=58044
Full terminal log from "wine iexplore.exe"
JavaScript doesn't appear to work in Wine Internet Explorer.
Steps to reproduce:
1. Open C:\Program Files\Internet Explorer\iexplore.exe or C:\Program
Files\Internet Explorer\iexplore.exe with Wine.
2. Go to a site that uses JavaScript, in my case I'm testing Reddit.
3. Try clicking on a JavaScript element, such as Reddit's "reply" button.
Expected behavior: The buttons do what they're supposed to do.
Observed behavior: Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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https://bugs.winehq.org/show_bug.cgi?id=40976
Bug ID: 40976
Summary: Need For Speed: Most Wanted (2012) needs
d3d11_device_CreateTexture1D implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3d11:d3d11_device_CreateTexture1D iface 0x13bc88, desc 0x30b314, data
(nil), texture 0x30b344 stub!
wine-1.9.14-112-gfec0b69
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http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
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https://bugs.winehq.org/show_bug.cgi?id=39566
Bug ID: 39566
Summary: Missing player model on Raiden III
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52715
--> https://bugs.winehq.org/attachment.cgi?id=52715
Console output
Most of the game seems to render fine but occasionally models lose their
textures and become white and most obviously the player's ship is completely
invisible (see screenshot).
I realise this may be a driver issue so would appreciate feedback from others.
I've tried StrictDrawOrdering but that didn't help.
I'm running Raiden III Digital Edition (2.0.0.3) from GOG.com.
My specs:
Wine 1.7.54 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.55)
GeForce GTX 960
I'm attaching a screenshot and a sanitised log. The original log file was
almost 200k lines long after roughly 15 seconds of gameplay!
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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https://bugs.winehq.org/show_bug.cgi?id=38515
Bug ID: 38515
Summary: The Forest: Pixels are flickering on some textures
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On some textures (for example the arms on climbing a rope) I'm seeing that
several pixels over the complete texture are flickering.
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https://bugs.winehq.org/show_bug.cgi?id=38634
Bug ID: 38634
Summary: The Forest: Some textures look like 8-bit color mode
at night
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
At night the game looks mostly like it switched to a 8-bit color mode. For
example this can be easily seen on trees. Here is a screenshot how it looks at
night: http://img4.picload.org/image/iodolrl/2015_05_15_23_58_41.png
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https://bugs.winehq.org/show_bug.cgi?id=39036
Bug ID: 39036
Summary: The Forest: Screen can freeze temporary on loading
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
For example if a new game in single player gets started and the axe in the
loading screen stops moving after a few seconds and the game gets then
minimized as soon as it gets recovered the screen will temporary freeze and
showing the state of the desktop directly before the game got recovered until
the game has finished loading.
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https://bugs.winehq.org/show_bug.cgi?id=39052
Bug ID: 39052
Summary: The Forest: Graphic issue on some text
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52024
--> https://bugs.winehq.org/attachment.cgi?id=52024
Screenshot with the graphic issue
On starting a new game the game shows the hint that the initial scene can be
skipped with pressing space but sometimes the word space (which is drawn on a
square) is black as shown in the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39061
Bug ID: 39061
Summary: The Forest: Sensitivity of the mouse increases
sometimes
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On opening the survival book and selecting a blueprint sometimes the
sensitivity of the mouse does then increase drastically making it impossible to
navigate controlled anymore. A workaround is to press ESC to go into the pause
menu and then to continue the game but the next selection of a blueprint does
then cause this issue again.
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https://bugs.winehq.org/show_bug.cgi?id=39062
Bug ID: 39062
Summary: The Forest: Caves are lighted
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52031
--> https://bugs.winehq.org/attachment.cgi?id=52031
Screenshot with a lighted cave
On entering a cave I'm noticing that instead of being dark the caves are
lighted as shown in this screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39868
Bug ID: 39868
Summary: The Forest: White pixels are appearing on some objects
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 53224
--> https://bugs.winehq.org/attachment.cgi?id=53224
White pixels on some objects
As shown in the screenshot in the attachments some objects have white pixels.
On some objects it looks like a grid and on distant ones white stripes are
sometimes visible on the edge.
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https://bugs.winehq.org/show_bug.cgi?id=40272
Bug ID: 40272
Summary: The Forest: Chat doesn't work
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On joining a multiplayer game and pressing enter the cursor does blink in the
bottom center of the window but typing any characters doesn't show them then.
Also messages from other players seems to be not visible too.
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https://bugs.winehq.org/show_bug.cgi?id=37830
Bug ID: 37830
Summary: SteuerSparErklärung 2015: Installing with the
"USB-Installation" method fails
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50377
--> https://bugs.winehq.org/attachment.cgi?id=50377
Terminal output (fixme+all,err+all)
Background:
===========
SteuerSparErklärung (SSE) is a german tax program. It offers a "portable"
installation method called "USB-Installation". Beneath the installation on a
flash drive, this method especially targets a privacy oriented installation. If
no external flash drive is connected, the internal hard drive is used, but the
program is installed to a separate folder (i.e. not in "Program Files") and no
registry entries are made.
Bug description:
================
I've put translations in [brackets].
The installation of SSE 2015 with the "USB-Installation" method fails. The
installer displays an error message:
Fehler bei der Installation [Installation error]
Path not found
(Fehler code: 3) [Error code]
Die Installation von SteuerSparErklärung 2015 Portable wird abgebrochen. [The
installation of "SteuerSparErklärung 2015 Portable" is getting cancelled."]
I attached the terminal output (fixme+all,err+all).
Further information:
====================
It doesn't matter if a USB flash drive is connected (and seen in wine as drive
E:) or not. Not connecting one is perfectly ok under windows.
SSE2015 officially supports WinXP.
The following line is only shown for this installation method, but not for the
default (no idea if it is relevant):
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
If I try with wine as Win7 I additionally get these lines (again not claiming
that they are important):
fixme:shell:SHGetLocalizedName L"C:\\users" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My Documents" 0x33f2da 260
0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My
Documents\\Steuerf\00e4lle" 0x33f2da 260 0x33f2cc: stub
So far I could not find a workaround. For other reasons I normally use
"winetricks crypt32 riched20 vcrun2013" for SSE 2015.
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
New, clean wineprefix.
The problem also exists under wine 1.6.2 and other distros (Arch Linux x86_64,
Peppermint Five).
Reproduce:
==========
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Short version:
--------------
OK
Installation starten
USB-Installation
OK
Weiter
Weiter
Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)"
Weiter
Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung"
Weiter
Long version:
-------------
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "USB-Installation" [Installs on a USB flash drive] in the next window
(Installation >SteuerSparErklärung 2015<).
- Confirm "Informationen" [No storage device was found at the USB connector!
Hard disk C: was chosen as drive for the installation. Click on "Ändern"
[Change] in the installation window, to select another drive.].
- Click "Weiter >" [Continue] [this installs to
C:\SSE2015Portable\App\Steuerprogramm] in the next window (USB-Installation).
- Click "Weiter >" [Continue] in the next window (USB-Installation/Hinweise zur
USB-Installation) [Hints for the USB installation: the program will be
installed/copied completely to an external medium. There will be absolutely no
data saved on your computer. Therefore usage is possible on any Windows
computer. Installing on USB comes with some limitations: No links on the
desktop, No starter entries, No registration of the file types and therefore no
possibility to open a tax data file with a double click. ... You can always
save your data to a USB flash-drive, even if you've chosen the installation on
a hard drive. ...].
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter >" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
... then the installation starts but finally fails with the error message.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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https://bugs.winehq.org/show_bug.cgi?id=41970
Bug ID: 41970
Summary: Clickteam games' sound crackles
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fuhiwohe(a)nincsmail.com
Distribution: ---
Since i changed my old SB Live! sound card to an Audigy Rx, Clickteam games
(created with KnP, TGF, MMF series) are playing MIDI and sounds with stuttering
and crackling under WIME. My OS is Debian 8 AMD64 and i use the latest WINE,
but earlier versions are affected too. (I tried 1.6 from the repo, that does it
too.)
If i run the game from console then sometimes i get the line
ALSA lib pcm_hw.c:1667:(_snd_pcm_hw_open) Invalid value for card
at the beginning and
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
sometimes, randomly. However the sound is (mostly) continously crackling and i
only get this last one sometimes only.
The noise become more intense if i open a window inside the game (e.g.:
password window)
No other type of games affected, even other games which uses MIDI are OK. Just
the Clickteam created ones. Also native sound and MIDI playing are perfectly
OK, so it's not ALSA or the soundcard itself.
I've checked old bugreports about crackling sound, but all of them were pulse
related and since pulseaudio is not installed on my machine and i also compiled
WINE with the "--without-pulse" option, thus this must be something in the WINE
ALSA driver.
Also, it does not change anything if i change the emulation type between Win98
or WinXp.
No crashlogs, since there are no crashes.
Please tell me if i should provide something.
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https://bugs.winehq.org/show_bug.cgi?id=40961
Bug ID: 40961
Summary: Angels Fall First DirectX mode fails to draw anything
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freepskov(a)gmail.com
Distribution: ---
Created attachment 55108
--> https://bugs.winehq.org/attachment.cgi?id=55108
Log of wine and game output
I recently got Angels Fall First 0.9.253.2507 (Early Access) on Steam, a game
which I believe runs on Unreal Engine 3. It does not work on Wine 1.9.14 with
my NVIDIA GTX 550 Ti Desktop or my Intel Iris Pro 5200 laptop on either Ubuntu
16.04 (both computers) or Mac OS X (laptop only).
When opened in the default mode (DirectX 9), the splash appears for a while,
the screen goes black for a few seconds, and then it goes transparent at a
weird resolution. You can then alt-tab to get to the rest of your open windows,
and the process must be manually killed. It continues to play music until it is
killed.
The game also has an OpenGL mode that doesn't work, as well as a Direct X 11
mode that doesn't work, but that is for a separate bug report as different
things occur.
Past testimony on the internet suggests that the game used to work, so I
suppose the developers made some change to AFF that broke it on wine.
I tested lots of native libraries, and as far as I can tell, they do nothing to
help or hurt the game.
I'm attaching a log from a clean 32-bit wine prefix with mono 4.6.3. I also
tested it with winetricks dotnet40 and winetricks dotnet45, but the output was
identical, except that the second line in the log did not appear when dotnet45
was used and some addresses changed.
These look to me like highlights from the log, but I am by no means an expert:
> fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
> Then the game says "Warning," over and over
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
The game then gives the output: *** WARNING - PATHS MAY NOT BE VALID ***
After the game opens, wine will repeat the message:
> fixme:d3d:wined3d_occlusion_query_ops_get_data 0x42a04b98 Wrong thread, returning 1.
until the process is put out of its misery.
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https://bugs.winehq.org/show_bug.cgi?id=40719
Bug ID: 40719
Summary: Space Engine 0.96: Crash on loading planets, galaxies,
and the simulator.
Product: Wine
Version: 1.6.1
Hardware: x86-64
URL: http://spaceengine.org
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zachary_chompy(a)live.com
Created attachment 54620
--> https://bugs.winehq.org/attachment.cgi?id=54620
Application crash...
Crashes when initializing galaxies or pretty much anything.
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https://bugs.winehq.org/show_bug.cgi?id=40358
Bug ID: 40358
Summary: staredew valley crashes when reaching level 120 in the
mines and when receiving pet
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegirl_isagirl(a)yahoo.com
stardew valley crashes when reaching level 129 in the mines and when receiving
pet
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https://bugs.winehq.org/show_bug.cgi?id=39851
Bug ID: 39851
Summary: The King of Fighters 2002 Unlimited Match (Steam):
Crash at begin
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: billy3321(a)gmail.com
Distribution: ---
Created attachment 53203
--> https://bugs.winehq.org/attachment.cgi?id=53203
wine log
I installed The King of Fighters 2002 Unlimited Match through steam, the
install is success.
Then I start the game, the window separated to 2 window, one is background, and
the other play the movie. the movie window cannot accept any input, only the
background window can input. but while push the space(start button), the game
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=38942
Bug ID: 38942
Summary: Driving Simulator 2012 starts but I cannot see the
main parts of the game
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 51883
--> https://bugs.winehq.org/attachment.cgi?id=51883
Wine log while the error occurs; the log is shorted because the lines that are
not shown are exactly the same as the last ones in the log
The game starts correctly but I cannot see anything except the minimap in the
top right corner and the HUD on the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37968
Bug ID: 37968
Summary: Coupons.com plugin doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmarcellais(a)gmail.com
Distribution: ---
Created attachment 50591
--> https://bugs.winehq.org/attachment.cgi?id=50591
BackTrace log
Attempting to print from Coupons.com with coupons.exe and firefox installed in
Wine
Getting the following error when attempting to print and the site hits the
coupon printer plugin (see attached)
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https://bugs.winehq.org/show_bug.cgi?id=37427
Bug ID: 37427
Summary: Open General Error after playing a Round
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi_betsch(a)yahoo.de
Distribution: ---
Created attachment 49780
--> https://bugs.winehq.org/attachment.cgi?id=49780
Error-Report of Wine
Hi,
when I start the game "Open General" and play a round the Error occurs wich is
underneath. It happens on different maps and Mods.
Can you help me plz?
Tobi
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https://bugs.winehq.org/show_bug.cgi?id=37142
Bug ID: 37142
Summary: rome total war 2: crashes at start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daneker88(a)gmail.com
Created attachment 49364
--> https://bugs.winehq.org/attachment.cgi?id=49364
error report
game crashes when i click play
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http://bugs.winehq.org/show_bug.cgi?id=35257
Bug ID: 35257
Summary: when wine system tray left click,wine does not draw
top-down menu in correct cordinator.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
Created attachment 47024
--> http://bugs.winehq.org/attachment.cgi?id=47024
This background was unforcused,not because wine.
System tray apps i tried was only Hidemaru,but it must not hidemaru's own
problem.
When clicked right ,it correctly draw menu.
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http://bugs.winehq.org/show_bug.cgi?id=34907
Bug #: 34907
Summary: Evernote 5.0.x (all versions) search popup permanently
above all other windows
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny(a)orionrobots.co.uk
Classification: Unclassified
Using Evernote 5.0.x (1,2 and 3 have exhibited this on Wine), the search popup
is always on top - above all other desktop windows, and is hard to close.
I usually have to minimize the main Evernote window to make it disappear.
This is seen on FC19 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=34585
Bug #: 34585
Summary: Only one System-Tray icon is responsive at a time
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stewved(a)gmail.com
Classification: Unclassified
To replicate:
1 Open any app that has a system tray icon eg. Steam.
2 Open another app that also uses the tray icon.
The first app's icon icon wont register any clicks.
No difference when using the same prefix or different ones.
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