https://bugs.winehq.org/show_bug.cgi?id=39582
Bug ID: 39582
Summary: Battlefield 3 (Origin) tries to verify installation
using bcrypt.
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52734
--> https://bugs.winehq.org/attachment.cgi?id=52734
bcrypt: Change/implement some functions to succeed for bf3.exe.
An attempt to start an Origin installation of Battlefield 3 is followed by
this message:
Error
Your game data is corrupt.
Please repair your installation through Origin
In the console output there appears this line:
fixme:bcrypt:BCryptOpenAlgorithmProvider 0x300de48, L"RSA", (null), 00000000 -
stub
Attached (quick) hack modifies/adds BCryptOpenAlgorithmProvider,
BCryptImportKeyPair, BCryptVerifySignature, BCryptDestroyKey,
BCryptCloseAlgorithmProvider, succeeding on every input parameters.
With this applied bf3.exe stops complaining about this and continues.
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https://bugs.winehq.org/show_bug.cgi?id=43186
Bug ID: 43186
Summary: 1Password 6.5.401 crashes on login with
System.TypeInitializationException
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)jackgrigg.com
Distribution: ---
Created attachment 58459
--> https://bugs.winehq.org/attachment.cgi?id=58459
Stack trace
I applied the PBKDF2 patch
(https://www.winehq.org/pipermail/wine-patches/2017-June/162842.html) to master
(at commit c7f0777fc55229d910461a7a38e21f1e17c8913a), and compiled 32-bit Wine
on 64-bit Ubuntu 16.04.2 LTS.
With a fresh Wine prefix, I followed the steps in
https://bugs.winehq.org/show_bug.cgi?id=43079#c2 (executing the dotnet*
winetricks steps by hand because I couldn't get winetricks to cope with wine in
the git build directory). Upon logging in, 1Password crashed with the following
exception:
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'AgileBits.OnePassword.WindowsDesktopAuthenticatedAes' threw an exception.
---> System.Runtime.InteropServices.COMException: Message 0x not found in file
. (Exception from HRESULT: 0x8007013D)
I believe this may be related to the following warning I receive when I run the
bcrypt tests (wine32-build$ ../wine-source/tools/runtest -p
dlls/bcrypt/tests/bcrypt_test.exe.so):
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:839: Test marked todo: AES provider not available
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:928: Test marked todo: AES provider not available
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:1019: Test marked todo: AES provider not available
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https://bugs.winehq.org/show_bug.cgi?id=43247
Bug ID: 43247
Summary: Grand Theft Auto V consumes all space on system
partition
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 58556
--> https://bugs.winehq.org/attachment.cgi?id=58556
default log wine-2.11
After login into Rockstar Social Club and in the game or main menu, the system
partition "/" gets filled up.
Wine binaries and prefixes are in a separate /home partition.
The command "du" does not show any change in file space consumption.
The game keep running even when the disk is full.
The free space comes back after the game is closed.
DVD version of game.
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https://bugs.winehq.org/show_bug.cgi?id=40164
Bug ID: 40164
Summary: Add Vulkan support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jj(a)stusta.net
Distribution: ---
Vulkan is now released: https://www.khronos.org/vulkan/
Wine may profit from this.
The HLSL -> SPIR-V compiler can make it possible to translate direct3d shaders.
I guess implementing that backend can make Wine much faster for 3D graphics.
I'm unsure though if the translation interface is too complicated and slow if
the application still does the OpenGL/Direct3D calls.
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https://bugs.winehq.org/show_bug.cgi?id=40826
Bug ID: 40826
Summary: Galactic Civilizations III: does not start
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyyy(a)gmail.com
Distribution: ---
Steam version. After trying to start only background image of game is show then
crash.
LOG:
Can't recognize 'C:\Program Files (x86)\Steam\steamapps\common\Galactic
Civilizations III\Tools\OptionsCompiler.bat -c -d' as an internal or external
command, or batch script.
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https://bugs.winehq.org/show_bug.cgi?id=42553
Bug ID: 42553
Summary: AutoCAD2017 web installation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Here is really error
sergey@sergey-Inspiron-3542:~/Downloads$ wine
AutoCAD_2017_English_Win_32_64bit_Trial_en-us_Setup_webinstall.exe
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ver:GetCurrentPackageId (0x33f9f0 (nil)): stub
fixme:bcrypt:set_alg_property unsupported mode
L"ChainingModeECB\0000ChainingMode\0000\0000\0000\0000"
**** Error 0xc0000002 returned by BCryptSetProperty
sergey@sergey-Inspiron-3542:~/Downloads$ ^C
sergey@sergey-Inspiron-3542:~/Downloads$
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http://bugs.winehq.org/show_bug.cgi?id=29628
Bug #: 29628
Summary: Sylenth1: crashes at startup
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realnc(a)gmail.com
Classification: Unclassified
Created attachment 38384
--> http://bugs.winehq.org/attachment.cgi?id=38384
Wine crash log
When trying to load the Sylenth1 VSTi in any kind of host, Wine crashes with a
stack dump and backtrace.
You can download Sylenth1 from:
http://www.lennardigital.com/modules/downloads
(5MB, no sign up required.)
This happens in all hosts I tried, native Linux ones (LMMS, QTractor) as well
as Windows ones running in Wine (FL Studio, Reaper.)
The easiest and fastest way to reproduce the error is:
* Install LMMS (should be available in all distros)
* Install Sylenth1 with Wine
* Run LMMS
* Insert the "VeSTige" instrument into the song editor.
You do that by clicking on the "Instruments" icon in the
vertical bar to the left and drag&dropping the "VeSTige"
item into the song editor.
* In the VeSTige GUI (click the newly added VeSTige instrument
to bring up the GUI), click the folder icon, select the
Sylenth1Demo.dll and click OK.
At the moment the DLL runs, Wine crashes.
I'm using Wine 1.3.37 on Gentoo Linux AMD64.
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http://bugs.winehq.org/show_bug.cgi?id=30538
Bug #: 30538
Summary: Touhou 11, 12, and 13 are incredibly slow with Intel,
Nouveau, and Nvidia drivers
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Classification: Unclassified
No matter which libraries I use (i965 Mesa, Nouveau Gallium, or Nvidia) on my
Optimus machine, I can't get the games to exceed 20fps.
Linux kingfisher 3.3.0-3.dmz.1-liquorix-amd64 #1 ZEN SMP PREEMPT Mon Apr 23
22:15:14 CDT 2012 x86_64 x86_64 x86_64 GNU/Linux
My hardware is Intel i7-2630QM (HD3000) and a GT 555M. Yes, I know how to use
the Nvidia GPU properly.
X and Mesa are latest git versions.
eric@kingfisher:~/touhou/TH11 ~ Subterranean Animism$ LIBGL_DEBUG=verbose wine
th11e
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/i965_dri.so
fixme:win:EnumDisplayDevicesW ((null),0,0x32f800,0x00000000), stub!
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:wined3d_swapchain_get_raster_status swapchain 0x185380, raster_status
0x32fc80 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=38623
Bug ID: 38623
Summary: Bogus values in GDI+: Image:GetPropertySize
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51529
--> https://bugs.winehq.org/attachment.cgi?id=51529
source code
One cannot compile and run the following example on wine 1.6.2:
https://msdn.microsoft.com/en-us/library/ms535372(v=vs.85).aspx
See attached code. To reduce file size, I've reused the PNG image from bug id
38622. Download it from:
https://bugs.winehq.org/attachment.cgi?id=51528
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http://bugs.winehq.org/show_bug.cgi?id=34097
Bug #: 34097
Summary: Mega Man Unlimited: Game works, sound is choppy and
slow
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jessetalavera(a)aol.com
Classification: Unclassified
Created attachment 45337
--> http://bugs.winehq.org/attachment.cgi?id=45337
Terminal output for WINE
So Mega Man Unlimited just came out, which is nice. http://megaphilx.com/ It
runs at adequate speed on my Linux machine (Ubuntu 13.04, Samsung QX411). To
my knowledge, it doesn't crash. Only problem is, the sound is slow and choppy,
and is quite unbearable.
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https://bugs.winehq.org/show_bug.cgi?id=38829
Bug ID: 38829
Summary: This was reported a way back, fixed, now recurs
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: d_baron(a)012.net.il
Distribution: ---
Bug filed with Debian
790340(a)bugs.debian.org, 790340-submitter(a)bugs.debian.org
Re-filed here at their request.
All file menus crash out on click OK, cancel, etc.
Backtrace at Debian link.
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https://bugs.winehq.org/show_bug.cgi?id=41320
Bug ID: 41320
Summary: Starcraft 2 crashes with "Unexpected Fatal Error"
immediately after opening.
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vijayronbar(a)gmail.com
Distribution: ---
I installed Battle.net on Ubuntu 16.04 using this link
http://askubuntu.com/questions/803785/battle-net-wont-launch-after-latest-u…
and installed Starcraft 2 in the Battle.net app. But when I start the game by
clicking Play it crashes immediately with the message "Unexpected Fatal Error"
and an ID along with it. I have checked in the settings and the game runs in 32
bit mode. Has anyone faced the same problem? Is there a fix for this?
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https://bugs.winehq.org/show_bug.cgi?id=43209
Bug ID: 43209
Summary: Doom (2016) no longer boots
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
Distribution: ---
Running both the openGL and Vulkan exe files, Doom no longer boots since
Wine-staging v2.9
Attached is the log output from 'WINEDEBUG=+seh,+tid,+err wine
.wine/drive_c/Program\ Files\ \(x86\)/Doom/DOOMx64vk.exe'
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http://bugs.winehq.org/show_bug.cgi?id=34182
Bug #: 34182
Summary: Empire Earth v2.0: mouse cursor only moves at high
mouse movement
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
Classification: Unclassified
Created attachment 45468
--> http://bugs.winehq.org/attachment.cgi?id=45468
WINEDEBUG="+dinput"; simulated mouse movement with xdotool
Moving the cursor in Empire Earth v2.00.3466 is not possible unless you move
the mouse very quickly. When you do, the cursor moves by only a few pixels.
Generating mouse movement with xdotool [1] showed that the cursor moves by 1
"unit" for each 120 pixels the mouse moves. One "unit" seems to be more than 1
pixel and depend on in-game settings...
$ xdotool mousemove_relative -- 0 119 # --> no cursor movement
$ xdotool mousemove_relative -- 0 120 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 239 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 240 # --> moves cursor by 2 units
About the logfile:
Started the game, then in main menu: no mouse movement except 3x 119, then 3x
120 pixels downwards using xdotool, then alt-F4
Those parts look interesting but with I'm lacking the skills to figure out
what's wrong or even fix it:
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 120
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 119
I hope this is helpful..
Using native dinput, behavior is completely different and hard to describe. I'm
not sure if it's relevant:
The game seems to remember the amount of pixels you have moved in X or Y
direction, moving the cursor by a corresponding value on every mouse event
(also clicks). After moving the mouse to the right, the cursor keeps going
right even when you move the mouse left. Moving the mouse in the other
direction lowers that "memory", stopping the cursor eventually.
You have to set "Mouse Sensitivity" to "1" in regedit, otherwise the cursor is
uncontrollably fast.
This is different from the issues with the Demo version or 1.00 (bug 13351),
therefore I'm creating a new bug report.
[1]: http://www.semicomplete.com/projects/xdotool/
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https://bugs.winehq.org/show_bug.cgi?id=41113
Bug ID: 41113
Summary: ClipStuidoPaint is unable to render canvas
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superstickynoteme(a)gmail.com
Distribution: ---
First bug and quite an intimidating reporting system...
ClipStuidoPaint English 1.5.4 installs and loads great but the canvas doesn't
work.
(When painting on the canvas it stays white.) But the thumbnails of layers show
that thigns are being painted.
Under the debug mode this is the only thing that comes up:
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
I tried installing VC++ 2010 which then causes the program to crash on start
with this information:
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ called at
address 0x7b457e4a (thread 005a), starting debugger...
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
Father notes ClipStuidoPaint English version 1.4.1 seems to work flawlessly
under Wine 1.9.16. (1.5.4 despite the large number change is the next version
after 1.4.1 )
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http://bugs.winehq.org/show_bug.cgi?id=14748
Summary: Money Manager fails to install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.shaw(a)btconnect.com
Created an attachment (id=15245)
--> (http://bugs.winehq.org/attachment.cgi?id=15245)
Console output from installation attempt
Money Manager 6 ( http://www.moneysoft.co.uk/trial.htm ) fails to install.
This program ran fine under Wine 0.9.x on Ubuntu 6.06 to 7.10 - trying to
install under Wine 1.1.2 on Ubuntu 8.04 fails. Both versions (Business and
Personal) of the software fail to install.
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http://bugs.winehq.org/show_bug.cgi?id=10706
Summary: unimplemented ntdll.dll.NtQueryEaFile and
ntdll.dll.NtSetEaFile cause CVSNT client included in
TortoiseCVS to fail checkout operation
Product: Wine
Version: 0.9.50.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jc.gervais(a)videotron.ca
Steps to reproduce:
Install TortoiseCVS (v1.8.31 from http://www.tortoisecvs.org/download.shtml)
create a text file ~/.wine/drive_c/windows/temp/TCV1.tmp containing the line
'c:\temp' in it (omit single-quotes).
Create the folder ~/.wine/drive_c/temp
Invoke TortoiseCVS like this:
wine ~/.wine/drive_c/Program\ Files/TortoiseCVS/TortoiseAct.exe
CVSCheckOut -f c:\\windows\\temp\\TCV1.tmp -h 0x300b4
Enter valid login info in the checkout dialog that should permit you to access
a CVS server and perform a checkout.
Click 'OK', TortoiseCVS will spawn the Win32 executable 'cvs.exe' and perform
the checkout, which will fail with the following trace:
wine: Call from 0x7bc38828 to unimplemented function
ntdll.dll.NtQueryEaFile, aborting
wine: Call from 0x7bc38828 to unimplemented function
ntdll.dll.NtSetEaFile, aborting
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https://bugs.winehq.org/show_bug.cgi?id=39319
Bug ID: 39319
Summary: Resource loading causes termination of an application
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerharddeclercq(a)outlook.com
Distribution: ---
Created attachment 52400
--> https://bugs.winehq.org/attachment.cgi?id=52400
Terminal Log
I am trying to run the student version of Solid Edge ST8 on up-to-date OpenSUSE
Tumbleweed using the latest wine build. It seems that there has not been
activity in the DB entry for SE for years and so I am under no illusion that it
is supposed to work but I can't see any major reason why it should not because
I cannot see any reason for the program needing any hardcore Windows APIs.
After all, it is mostly OpenGL and OpenCL and its big brother NX which it
shares a lot of engines with has native Linux support. I am therefore
determined to get it working.
It installed just fine after I changed Wine to at least Windows 7 (it didn't
like XP...) and the tiny "Viewer" program works but the full program terminates
upon startup with a dialog that says "Error loading LOCALE resource library
SPLASH.drx". I can confirm that the file is present on the filesystem and in
the same place that it is on my Windows PC where the program works.
I have attached the terminal output from wine. I do think though that maybe the
"fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)" line
might be the cause of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=35190
Bug ID: 35190
Summary: MegaMari: v1.61 slower than v1.5.16
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Classification: Unclassified
MegaMari ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=14196 )
runs more or less fine with wine-1.5.16 (build from source code), but runs too
slow with Debian-provided wine-1.6.1.
It looks the same we as if run with wine-1.5.16 on slow Inet Atom computer -
CPU-bound.
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https://bugs.winehq.org/show_bug.cgi?id=42091
Bug ID: 42091
Summary: Black screen when launching Microsoft Threat Modeling
Tool 2016
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cpauleyrun(a)gmail.com
Distribution: ---
Created attachment 56605
--> https://bugs.winehq.org/attachment.cgi?id=56605
The last line can repeat ad infinitum
After launching "Microsoft Threat Modeling Tool 2016", the GUI is all black. I
can open up file browsing prompts by clicking where I know buttons to be, but
nothing in the application actually renders.
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https://bugs.winehq.org/show_bug.cgi?id=37986
Bug ID: 37986
Summary: Heroes of the Storm crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: der_billyboy(a)hotmail.com
Distribution: ---
Created attachment 50613
--> https://bugs.winehq.org/attachment.cgi?id=50613
Crash.log
The game randomly crashes, mostly on loading a map and syncing with server.
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https://bugs.winehq.org/show_bug.cgi?id=42872
Bug ID: 42872
Summary: In 3D games, moving the mouse, it always moves a bit
to down and right.
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I using a 64bit Manjaro (an Arch based) linux, the version is 17.0.1 on a
desktop computer. (Core2Quad Q6600 4GB ram, Nvidia GTX650 OC 2GB)
I have this strange mouse movement in many 3D games under Wine.
When moving the mouse slowly, it always moves down-righ a bit, no matter which
way I really move the mouse.
It is possible to move to the direction that I really move the mouse, but it
looks like something "fighting" with my mouse movement and always moving it a
bit to the down right direction.
I tried with 3 different mouse (a Logitech cordless, a Trust GXT 25, and a
noname cheap one) in every USB port and always getting this strange movement
with every mouse.
This problem is makes those games impossible to play, because it is impossible
to aim correctly.
I already searched for solutions on the web, but I can't find anything that
works.
Changing anything with winecfg not working. Changing mouse settings in the OS
not helping.
There is one suggestion that said, this is something to do with that the OS is
recognising the mouse as a joystick/gamepad, so not wine problem, but that not
the problem in my case!
I tried that "solution" too and I find out my mouse is fine and not recognised
as a joystick, so I think the problem is really with Wine.
I think this is Wine problem, because those games under real Windows in this
same computer, are working fine.
Most of the games that I own and like to play are working fine in Wine and/or
have native Linux versions.
But that few that is affected with this problem are in the top that I really
like. So it would be really nice, if someone can help me to get rid of this
problem.
One more thing; this strange movement is only happening in the 3D environment.
In menus or inventory or something like that, when you see a mouse cursor it
never happens, the mouse moving normally as expected.
Games that not using 3D are not affected with this, and there are some 3D games
that working fine.
I think this is not releated to specific game engine, because it happens to me
with games with different 3D engines.
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https://bugs.winehq.org/show_bug.cgi?id=43151
Bug ID: 43151
Summary: Black and White 2 Version 1.2 Crash on Startup
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bryan_hays2002(a)ymail.com
Distribution: ---
Created attachment 58384
--> https://bugs.winehq.org/attachment.cgi?id=58384
backtrace
I'm working on setting up Black and White 2 on Linux Mint 18.1 using Wine
version 2.0.1 I've gotten through the install process and when I launch using a
DvD or a Cracked .exe I get an instant crash bug (Attached)
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http://bugs.winehq.org/show_bug.cgi?id=33344
Bug #: 33344
Summary: Cannot use full screen resolution (1366x768, 16:9)
with a game that support it
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madeodario(a)gmail.com
Classification: Unclassified
As in the title, I cannot use full screen resolution (1366x768, 16:9) with game
that support it.
In particular the game is GTA San Andreas (I think 1.01v).
I'm using wine 1.5.27.
The game lists only 640x480, 800x600, 1024x768. On Windows it is able to start
with the full screen resolution (1366x768) and there are also more other
resolutions available.
The game has been installed in the same way on both Windows (7) and Linux (Xubu
12.10).
I tried to use a virtual desktop. I set it to 1366x768 but the game still lists
only 640x480, 800x600, 1024x768.
I also tried to use a bigger virtual desktop (4000x3000). In this case, the
game was able to recognize the 4000x3000 resolution (it started but clearly was
unplayable due to huge resolution) but 1366x768 is still not present.
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https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438
Summary: Add texture format R2VB (ati specific)
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
Resident evil 5 benchmark uses this texture format.
I am not 100% sure that this is the same benchmark because I had this demo
installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-2…
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_program…
It dosent look too complicated, the guide is well done.
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https://bugs.winehq.org/show_bug.cgi?id=37402
Bug ID: 37402
Summary: WINAPI is not correct
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Distribution: ---
I've found a strang bug while testing my program.
I used few WINAPI funcs for codepage converting (the file path was in UTF-8,
and to open it, I needed to convert it to the Windows's awkward wchar_t and
back). I hadn't a copy of Windows that time, so I tested it on wine. There's
the tested code:
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1,
NULL, 0, NULL, NULL);
char *out = (char*)calloc((len + 1) * 6, sizeof(char));
WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1, out, len, NULL,
NULL);
return out;
}
It worked on wine. On wine it returns correctly converted string. On real
Windows it returns nothing, and empty string crashes the program.
After replasing MB_ERR_INVALID_CHARS with 0 it worked on both wine and Windows.
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, 0, in, -1, NULL, 0, NULL,
NULL);
char *out = (char*)calloc(len + 1, sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, in, -1, out, len, NULL, NULL);
return out;
}
Also, the code was stolen from MSDN page about codepages, and there was a note
about "nothing will work correctly WITHOUT MB_ERR_INVALID_CHARS".
Windows bug? Wine bug? Wine did work as said in MSDN, Windows did not.
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http://bugs.winehq.org/show_bug.cgi?id=12714
Summary: SimCity 2000: crashes when saving or opening a file.
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkno(a)earthlink.net
Whenever I open the file dialog to open or save a file, or when I just try to
save a file directly, SimCity 2000 crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43264
Bug ID: 43264
Summary: The Witcher 3: Black and red face textures and missing
vegetation
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asheldon55(a)gmail.com
Distribution: ---
Created attachment 58589
--> https://bugs.winehq.org/attachment.cgi?id=58589
Terminal output
Game has black and red textures (particularly in faces, mainly visible in
cutscenes), and missing vegetation:
https://i.imgur.com/uSKHNMw.jpghttps://i.imgur.com/VvxdZZY.jpg
Problem can be worked around by changing any graphical setting (such as Shadow
Quality), resulting in near correct output (disregarding other bugs):
https://i.imgur.com/8BbM5ZU.jpghttps://i.imgur.com/NZk24Cq.jpg
If I reload a save, the problem will occur again. Problem is not limited to
cutscenes, but the red/black face problem appears to be consistent in
cutscenes, but intermittent outside of cutscenes.
Testing was done using this mod: http://www.nexusmods.com/witcher3/mods/2033/?
allowing setting changes during cutscenes.
System information:
Wine version: 2.11-staging (likely affects wine-devel, but other bugs prevent
the game working)
Distribution: Gentoo stable
OpenGL:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 980 Ti/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 384.47
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL version string: 4.5.0 NVIDIA 384.47
CPU: Ryzen R1600
RAM: 16GB
Terminal log attached.
Discussions on other forums suggest the problem may be Nvidia binary driver
specific.
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https://bugs.winehq.org/show_bug.cgi?id=42099
Bug ID: 42099
Summary: Bedlam (indie game) renders 3D world upside down
(DX11)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/261490/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56616
--> https://bugs.winehq.org/attachment.cgi?id=56616
terminal output
This is an indie game built on Unity (4.5.x).
When the game uses the DX11 renderer and you enter the 3D world of the game,
everything is rendered upside down except HUD elements.
The menus also look good.
With the DX9 renderer (disabled d3d11.dll) scenery is rendered correctly in the
3D world.
The following 3 lines were removed from the log to reduce it's size:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
Fedora 25 x64 (32-bit wineprefix, Windows 7 profile selected)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=41747
Bug ID: 41747
Summary: HYPACK 2016 crashes with unknown property
"AllowXsltScript"
Product: Wine
Version: 1.9.23
Hardware: x86-64
URL: https://support.hypack.com/support/index.php?/Knowledg
ebase/Article/View/338/89/hypack-2016-release-version
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml6
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes on start with
> fixme:msxml:domdoc_setProperty Unknown property L"AllowXsltScript"
Native msxml6 solves the issue.
wine-1.9.23-80-ga4ed76b
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https://bugs.winehq.org/show_bug.cgi?id=41052
Bug ID: 41052
Summary: Failure to create D3D9 device on i915
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55224
--> https://bugs.winehq.org/attachment.cgi?id=55224
Test case
I'm testing the attached source (compilable with wineg++ or mingw32-g++) on
Intel Atom N550, which is i915-class GPU. I get the following output on it:
$ wine --version; ./d3d9-init-test.exe
wine-1.9.14
fixme:win:EnumDisplayDevicesW ((null),0,0x32f858,0x00000000), stub!
Error: Failed to create Direct3D device: invalid call
wine-1.5.17-7-g67886fed, despite multiple fixme and err prints, does at least
create the device (i.e. the test prints "Init OK").
wine-1.7.33-84-gfecbc88 already fails.
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https://bugs.winehq.org/show_bug.cgi?id=40488
Bug ID: 40488
Summary: Revenant crashes when starting a new game
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Blocks: 37070
Regression SHA1: aeefbdffba9ea77310759956007f1348920b4477
Distribution: ---
Created attachment 54261
--> https://bugs.winehq.org/attachment.cgi?id=54261
terminal output
Graphical issues are present in the game as reported in bug #37070.
Since Wine 1.9.6 the game crashes when starting a new game from the main menu:
'DirectX Error: DDERR_SURFACEBUSY'.
Tested with the GOG.com version of the game. Demo version is available on
Fileplanet, but the website has been marked as malicious site by Chrome and
Firefox, so I didn't check whether the demo has the same problem.
Regression introduced by
commit aeefbdffba9ea77310759956007f1348920b4477
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Mar 11 16:01:43 2016 +0100
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Wine 1.9.8
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=42961
Bug ID: 42961
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetState
Ignoring depth bias.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42803
Bug ID: 42803
Summary: Large data received on a 401 error causes
authentication to fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Returning 10K causes WinHttpSendRequest not to send the Authorization
to the server.
This is because the data isn't flushed correctly and when
WinHttpReceiveResponse is called again it's still reading the data from the
first request.
Patch sent to show the issue.
https://source.winehq.org/patches/data/132582
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https://bugs.winehq.org/show_bug.cgi?id=41774
Bug ID: 41774
Summary: Rogue operatives - only white screen in game with HUD
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56210
--> https://bugs.winehq.org/attachment.cgi?id=56210
Steam+RO log
This is using wine-git, as a bug that didn't let the game launch a lobby just
got fixed.
I can get into the menu fine, create a lobby but when it loads I can only see
pure white with working HUD drawn on top of it.
Using Win7.
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https://bugs.winehq.org/show_bug.cgi?id=41905
Bug ID: 41905
Summary: The Solus Project: Backend can't handle opcode bfrev
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56288
--> https://bugs.winehq.org/attachment.cgi?id=56288
Terminal output Wine 1.9.23
As of Wine 1.9.23, I've noticed that The Solus project has the following item
in the terminal:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
bfrev.
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https://bugs.winehq.org/show_bug.cgi?id=40910
Bug ID: 40910
Summary: The Next BIG Thing can't save the game (needs native
xmllite)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://www.fileplanet.com/219646/210000/fileinfo/The-N
ext-BIG-Thing-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When attempting to save the game, nothing happens: there is no error message
from the game and no saved game is created. The demo version tends to hang
after performing a manual save.
In the terminal:
fixme:xmllite:xmlwriter_SetProperty Unimplemented property (1)
Saving the game works with native xmllite.dll.
Steps to reproduce the problem in the demo:
Start the game with 'The Next Big Thing.exe', create a new player, start a new
game. You can skip the intro videos by pressing <Esc.> Move the mouse pointer
to the top of the screen and select the rightmost icon to open the controls
menu. Use the disk icon to save the game, enter a name, press <Enter>. The game
is not saved.
The_Next_BIG_Thing_Demo_EN.zip (793M)
sha1: a3ef1262a81a0b853eafd7a51f232b2abf343c14
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https://bugs.winehq.org/show_bug.cgi?id=42570
Bug ID: 42570
Summary: dinput/tests/mouse intermittently fails in Acquire()
and GetDeviceData()
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57480
--> https://bugs.winehq.org/attachment.cgi?id=57480
log with +dinput
The following lines are sometimes printed:
mouse.c:143: Test failed: Acquire() should have failed: 00000000
mouse.c:147: Test failed: Acquire() failed: 00000001
Less often, 2-4 of the following lines may be printed as well:
mouse.c:152: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:158: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:166: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:177: Test failed: GetDeviceData() failed: 00000000 cnt:0
This affects at least the f25 and hd6800 test machines. If there is any
relevant information I can provide about my machine, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=41220
Bug ID: 41220
Summary: Provide fallback implementation of strnlen for OS
versions that don't have it in their Libc (Leopard,
Snow Leopard, et al)
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremyhu(a)freedesktop.org
wine-1.9.17 is failing to build on Leopard and Snow Leopard due to strnlen not
being available on those OS versions, where d3d10.dll.so and d3d11.dll.so fail
to link with:
Undefined symbols for architecture i386:
"_strnlen", referenced from:
_fx10_get_string in effect.o
Undefined symbols for architecture i386:
"_strnlen", referenced from:
_shader_parse_signature in shader.o
A fallback implementation of strnlen should be provided for such cases.
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https://bugs.winehq.org/show_bug.cgi?id=43217
Bug ID: 43217
Summary: Wine cannot execute position-independent (PIE) host
executables via CreateProcess()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
Created attachment 58504
--> https://bugs.winehq.org/attachment.cgi?id=58504
script.sh: Test script to reproduce the problem; test.c: Windows program;
hello.c: Host/Linux program
The problem arises from the fact that `create_process_impl()` in
`dlls/kernel32/process.c` ultimately calls `MODULE_get_binary_info()` in
`dlls/kernel32/module.c` which detects PIE exectuables as ELF shared objects
and thus sets `info->type = BINARY_UNIX_LIB;` instead of `info->type =
BINARY_UNIX_EXE;`. I do not have enough knowledge about the precise way that
Winelib apps are implemented or supposed to work, but the fact that PIE
executables are in fact ELF shared objects and not ELF executables according to
the ELF header, causes Wine to detect these as Winelib apps and ultimately
invoke the wrong process creation path.
The problem especially manifests on the just released Debian 9 Stretch because
Debian 9 now uses PIE executables throughout the distribution and these cannot
be started any more from within programs running on Wine. Tested with
winehq-devel packages 2.10 as well as Debian 9 packaged Wine 1.8.7 and 2.0.
Looking at Wine git master, the relevant code paths have not changed at all for
quite some time, thus this very likely also applies to all other Wine versions
as well. Non-PIE executables work fine.
Test script (script.sh) to reproduce the problem as well as output of the test
script attached.
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https://bugs.winehq.org/show_bug.cgi?id=40866
Bug ID: 40866
Summary: DigitalMicrograph: crashes when a new script is added
to the menu
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: niermann(a)physik.tu-berlin.de
Distribution: ---
Created attachment 54885
--> https://bugs.winehq.org/attachment.cgi?id=54885
Wine output during crash
DigitalMicrograph by Gatan crashes when the "Install Script" dialog is closed.
Independently of whether the dialog is opened via the "File->Install Script" or
the "File->Install Script File" command.
To reproduce: Create new script (File->New Script) and try to install it
(File->Install Script). In the "Install script" dialog simply press Enter
without changing anything.
Bug occurs on DigitalMicrograph versions 1.8.3 and 2.3.0 (others not tested)
and with wine 1.6.2 and wine-1.9.13 (others not tested).
>From tracing the outputs and by debugging wine I found the reason for the crash
to be in dlls/user32/edit.c: The application calls EM_GETHANDLE and later
WM_SETFONT on an edit control (without sending EM_SETHANDLE in between). During
processing WM_SETFONT the es->text field is accessed, which at this point
contains NULL due to the inhibited buffer locking after EM_GETHANDLE.
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http://bugs.winehq.org/show_bug.cgi?id=36441
Bug ID: 36441
Summary: joy.cpl crashes when PS4 Gamepad connected via
Bluetooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lp-san(a)lostpoint.ru
Created attachment 48464
--> http://bugs.winehq.org/attachment.cgi?id=48464
crash log available via gui crash message
First of all, I'd like to apologize if I came to the wrong bigtracker, since
I'm a wineskin user, not pure wine user. But I believe the problem is a
wine-specific, not wineskin specific.
I'm using Wineskin 2.6.0 (latest) with Wine Engine WS9Wine1.7.18 (the latest
available via Wineskin).
I'm connecting PS4 Gamepad via Bluetooth, then I start a Wine/Wineskin Command
Line Shell, executing "control joy.cpl" and the control panel applet crashes.
If I disconnect the gamepad, the applet works fine.
I attached the crash log information in a text file. I can provide any debug
information from the wine logs if needed.
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https://bugs.winehq.org/show_bug.cgi?id=43000
Bug ID: 43000
Summary: wine can't be compiled by gcc-2.95.4
(dsound/dsound_convert.c, C99 ~ lrintf)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
wine-2.7 @ gcc-2.95.4: compilation fails:
/dlls/dsound/dsound_convert.c: In function `f_to_8':
/dlls/dsound/dsound_convert.c:123: warning: implicit declaration of function
`lrintf'
/dlls/dsound/dsound_convert.c: At top level:
/dlls/dsound/dsound_convert.c:342: Internal compiler error:
/dlls/dsound/dsound_convert.c:342: Internal compiler error in `output_die', at
dwarf2out.c:5433
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https://bugs.winehq.org/show_bug.cgi?id=43316
Bug ID: 43316
Summary: Process Hacker 2.x needs
ADVAPI32.dll.LsaLookupPrivilegeName
Product: Wine
Version: 2.12
Hardware: x86
URL: https://github.com/processhacker2/processhacker/releas
es/tag/v2.39
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 58656
--> https://bugs.winehq.org/attachment.cgi?id=58656
wine backtrace
Using Process Hacker to view the token privileges for a process.
1. Launch Process Hacker.
2. Open Properties for a process.
3. Click on the Token tab.
Unhandled exception: unimplemented function ADVAPI32.dll.LsaLookupPrivilegeName
called in 32-bit code (0x7bc52989).
sha1sum processhacker-2.39-setup.exe
162b08b0b11827cc024e6b2eed5887ec86339baa processhacker-2.39-setup.exe
du -sh processhacker-2.39-setup.exe
2.2M processhacker-2.39-setup.exe
Patches already in Wine Staging by Michael Müller.
https://dev.wine-staging.com/patches/68/
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https://bugs.winehq.org/show_bug.cgi?id=41209
Bug ID: 41209
Summary: The Magic School Bus Explores the Solar System: Error
message asking for the game to be reinstalled
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc-alexandre.espiaut(a)etu.u-bordeaux.fr
Distribution: ---
Created attachment 55464
--> https://bugs.winehq.org/attachment.cgi?id=55464
Output of wine 1.9.17 with WINEDEBUG=+file,+relay,+seh,+tid,+int21
When launching The Magic School Bus Explores the Solar System, an error message
pops up asking me to reinstall the game because files cannot be found or
loaded. I'm using the French version of that video game.
I've launched the game on a clean win32 prefix, and set the windows version as
Windows 95 (I used to play this game on a Windows 95 machine).
The game is a win16 New Executable.
I've attached the output of wine with the flag
WINEDEBUG=+file,+relay,+seh,+tid,+int21
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https://bugs.winehq.org/show_bug.cgi?id=37336
Bug ID: 37336
Summary: U-blox U-Center crashes when importing or exporting
config file
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshuapcloud(a)gmail.com
Created attachment 49650
--> https://bugs.winehq.org/attachment.cgi?id=49650
error generated
App runs well, but when I try to import a .txt configuration file, the app
crashes.
Tools > GNSS Configuration > Browse for file > Check the Store Config...box >
Click either GNSS to File (or File to GNSS), I get:
Program Error
The program u-Center.exe as encountered a serious problem and needs to close.
We are sorry for the inconvenience.
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http://bugs.winehq.org/show_bug.cgi?id=36517
Bug ID: 36517
Summary: slovoeb.exe: unhandled exception: 0xe0434352 in 32-bit
code (0x7b83bcd5)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pr0sto(a)hotmail.com
Created attachment 48589
--> http://bugs.winehq.org/attachment.cgi?id=48589
backtrace.txt of exception by "slovoeb.exe" v.2.1
I get exception when I click open with WINE on "slovoeb.exe" v.2.1
(http://keycollector.ru/SlovoEB.zip)
--------------------------------------------
...see more on backtrace.txt in attachment
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http://bugs.winehq.org/show_bug.cgi?id=33722
Bug #: 33722
Summary: Stereo IMA ADPCM encoding in WINE produces loud static
instead of sound
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder to convert PCM (44100Hz 16-bit Stereo)
wave file to IMA ADPCM (44100Hz 4-bit Stereo), and saved to a wave file.
When I played the file in MPlayer, instead of the desired sound,
it played a loud static on the right channel, and a mashup of both
original channels on the left channel.
Mono encoding didn't affected though.
Other codecs are fine, except PCM (crashes; bug #26388), MS ADPCM
and MP3 (unavailable).
To reproduce:
- Start Microsoft Sound Recorder (use Windows XP version or below):
$ wine sndrec32.exe
- Open some PCM wave file that is 44100Hz 16-bit Stereo.
- Go to File > Properties
- Click "Convert Now"
- Choose "IMA ADPCM" codec with 44100Hz 4-bit Stereo configuration.
- Click "OK"
- Save it to another wave file. (No matter play button is grayed out or not)
- Play that wave file with any player that supports IMA ADPCM.
You'll hear a loud static on the right channel, and mashed-up sound
on the left.
Another thing is after encoded, Sound Recorder saw a doubled length of audio,
MPlayer also saw so. When played, playhead moved twice the normal speed.
(Which is a strange behavior)
Note: I filed this as msacm32 since Sound Recorder is using it
directly for encoding.
Using WINE 1.3.8 (source) on Debian GNU/Linux 5.0 (i386: Intel Pentium 4
2.66GHz)
WINE Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
WINE installed without GStreamer support.
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http://bugs.winehq.org/show_bug.cgi?id=14937
Summary: Astroplanner crash
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://www.ilangainc.com/astroplanner/reguserdl/V1.6.1/A
stroPlannerWindows.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s9999(a)penguinmail.com
Created an attachment (id=15529)
--> (http://bugs.winehq.org/attachment.cgi?id=15529)
Segment of relay output
I'm trying to get Astroplanner to run with Wine. The author has a low opinion
of Linux users being willing to pay for his software. So it only runs natively
on Windows and OSX. I'd like to prove him wrong, but I need to get it running
first. I'm doing this on an up to date Ubuntu 8.04 laptop. I've installed
Wine from the repository. I've attached a segment of the relay output around
what I think is causing the problem. Recreating the problem is very easy.
Download Astroplanner from
http://www.ilangainc.com/astroplanner/reguserdl/V1.6.1/AstroPlannerWindows.….
It runs in demo mode until registration. There is no installation process, so
just run it under Wine. After a lot of initialization, the application comes
up. Create a new plan when that screen comes up. Open the Edit,
Preferences... window. The problem occurs when you close that window. This
seems quite reliable. The problem seems to be an unhandled page fault in
ntdll, but I really don't know if that is the real problem. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=42307
Bug ID: 42307
Summary: [download] knownfolder_GetRedirectionCapabilities
needs to be implemented for Temple+
Product: Wine
Version: 2.0
Hardware: x86
URL: https://github.com/GrognardsFromHell/TemplePlus/releas
es
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
The config application for the Temple+ mod uses a library that calls
knownfolder_GetRedirectionCapabilities.
It crashes on startup because the method currently returns E_NOTIMPL;
To implement this correctly wine needs its known folder definition expanded by
the redirection capabilities as this is currently completely missing.
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http://bugs.winehq.org/show_bug.cgi?id=29871
Bug #: 29871
Summary: drawing in photoshop cs5 is almost impossible
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lenashou(a)gmail.com
Classification: Unclassified
launch photoshop cs5
open a new document (white background)
select the brush tool (black color for example)
try to draw something with the mouse.
most of the time, only the first click work, drawing the shape of the brush.
and sometime.. for whatever reason, you can draw something, as long as you keep
the left mouse button pushed.
the problem is not only on the brush, but on every tool where you need to keep
the left mouse button pushed.
this bug wasn't there in wine 1.3.28.
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http://bugs.winehq.org/show_bug.cgi?id=27106
Summary: EuroDEEM: Fails to start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://re.jrc.ec.europa.eu/energyefficiency/eurodeem/e
urodeem%20version%201_0_17/IMSSA_EuroDEEM.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34548)
--> (http://bugs.winehq.org/attachment.cgi?id=34548)
Error messages
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko mfc42
3) install EuroDEEM
4) wine IMSSA.exe
Behaviour:
See attachment.
Expected behaviour:
I should be able to start application.
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http://bugs.winehq.org/show_bug.cgi?id=33318
Bug #: 33318
Summary: 3DMark2001 SE: upgrading to Wine 1.5.27 reduces
performance score by 20%
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vernetzt(a)mail.ua
Classification: Unclassified
Created attachment 44068
--> http://bugs.winehq.org/attachment.cgi?id=44068
Screenshots with example scores for Wine 1.5.27 and Wine 1.4.1
I'm running Linux Mint 13 x86_64 with kernel 3.5.0-26-generic and X.Org Server
1.13.0 on my laptop (ThinkPad X61s with Intel X3100 graphics, see [1]). Before
upgrading Wine from 1.4.1 version to version 1.5.27 using the Ubuntu Wine PPA
[2] I decided to run 3DMark to see if the upgrade affected performance. I then
ran 3DMark after upgrading Wine. The result was an unexpected, consistent 20%
drop in the score.
The scores (averaged from three trials) were as follows:
Wine 1.4.1: 2614
Wine 1.5.27: 2080
I'll see if this can be reproduced on a machine with a different graphics chip.
[1] http://www.thinkwiki.org/wiki/Category:X61s
[2] http://www.ubuntuupdates.org/ppa/wine?dist=precise
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http://bugs.winehq.org/show_bug.cgi?id=29986
Bug #: 29986
Summary: IE6 and IE4 have greenish toolbar icons
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 9b7ea6f417a68517745203123d9df0516ebc60b1
Created attachment 39036
--> http://bugs.winehq.org/attachment.cgi?id=39036
Screenshots
The toolbar buttons' icons in IE6 and IE4 are slightly greenish compared to
Windows, especially the refresh and home buttons. This first occurred in
1.3.30, and regression testing indicated:
9b7ea6f417a68517745203123d9df0516ebc60b1 is the first bad commit
commit 9b7ea6f417a68517745203123d9df0516ebc60b1
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Sep 27 16:13:39 2011 +0100
gdi32: Forward StretchBlt calls from the dib driver to the null driver.
:040000 040000 ce22d7943f0f7aecdda67e97b5812cb40b40cc96
c11b7ea6be9e5605ec4b3d2959af57b22ec7d54d M dlls
git checkout 9b7ea6f417a68517745203123d9df0516ebc60b1 -> bad
git checkout 9b7ea6f417a68517745203123d9df0516ebc60b1^ -> good
To reproduce, install IE6 with 'winetricks ie6' and set it to display large
toolbar icons (view -> toolbars -> customize -> icon options: large icons).
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http://bugs.winehq.org/show_bug.cgi?id=32202
Bug #: 32202
Summary: ActiveX install attempts to run wrong inf section
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
In install_cab_file in axinstall.c, RunSetupCommandW is used to install ActiveX
controls from their INF files in the CAB.
A typical INF file might look like this:
http://msdn.microsoft.com/en-us/library/aa751974%28v=vs.85%29.aspx#Creating…
The one I'm working with looks like this:
---- SNIP ----
; INF file for install activex
[version]
signature="$CHICAGO$"
AdvancedINF=2.0
[Add.Code]
AxUMF.ocx=AxUMF.ocx
UMFTracer.dll=UMFTracer.dll
[UMFTracer.dll]
file-win32-x86=thiscab
FileVersion=1,0,3,4181
DestDir=11
[AxUMF.ocx]
file-win32-x86=thiscab
FileVersion=2,1,1,5830
clsid={D3BBBE84-3866-4FA1-A4D4-EFA9B9FE611D}
RegisterServer=yes
---- SNIP ----
RunSetupCommandW is always invoked with szInfSection=NULL, which causes it to
attempt to use the [DefaultInstall] section which is not present.
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https://bugs.winehq.org/show_bug.cgi?id=40963
Bug ID: 40963
Summary: Upward, lonely robot Demo crashes with Too many
buffers queued
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 55110
--> https://bugs.winehq.org/attachment.cgi?id=55110
Log of +xaudio2
Running Upward, lonely robot Demo, crash after it detects "Too many buffers
queued".
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=13548
Summary: Wine's setupapi does not know how to recursively delete
registry keys
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
On Windows (XP) the following inf file deletes the Telephony registry key
without trouble, even though it has lots of subkeys and values.
---
[version]
signature="$CHICAGO$"
[DelTest]
DelReg=DelTestReg
[DelTestReg]
HKLM,Software\Microsoft\Windows\CurrentVersion\Telephony
---
In Wine this fails unless the Telephony registry key has no subkey.
Notes:
* You can run the inf file with the following command:
rundll32 setupapi.dll,InstallHinfSection DelTest 128 c:\deltest.inf
* The above command needs a full path to the inf file.
* Obviously, don't do this on a real Windows machine unless you know how to
restore your Telephony registry key. If you must try this on Windows, then the
best is to do it in a virtual machine with a good snapshot.
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https://bugs.winehq.org/show_bug.cgi?id=38334
Bug ID: 38334
Summary: SpinTires crashes with unimplemented function
d3dx9_36.dll.D3DXFrameFind
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes at launch.
wine: Call from 0x7b8394e4 to unimplemented function
d3dx9_36.dll.D3DXFrameFind, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42414
Bug ID: 42414
Summary: The Witcher 3 intro video doesn't play
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57236
--> https://bugs.winehq.org/attachment.cgi?id=57236
Witcher 3 Wine log
I'm running The Witcher 3 (GOG/1.31) in Wine staging 2.1.0 with CSMT enabled.
After clicking new game and selecting a few options, the intro video doesn't
play as it should, and the game goes straight into the tutorial section (with
still broken graphics).
I tried to find anything suspicious in the log (I had to reduce the noise from
d3d and etc, using: WINEDEBUG=-dxgi,-d3d11,-d3d,-d3d_shader
See attached log for errors, but none of them look video related.
OS: Debian testing x86_64.
GPU: AMD RX 480, Mesa 13.0.3 (same happens on Mesa master).
Any suggestions how to drill down to what fails?
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https://bugs.winehq.org/show_bug.cgi?id=43068
Bug ID: 43068
Summary: Armed and Dangerous: severe performance degradation
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geforce.com/games-applications/pc-games/arm
ed-and-dangerous
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: afb2aa2512d4c5ffa7256ce5137bc2c142a5d065
Distribution: ---
Created attachment 58243
--> https://bugs.winehq.org/attachment.cgi?id=58243
terminal output
Mouse movement in the menus (Options -> Graphics/Audio/Controls) is very
sluggish, it is lagging a lot.
Performance degradation also occurs in mid-game: the game runs much slower than
it used to.
Disabling the option 'Enable Decals' in the video option menu helps improve
performance (framerate) in the game, but it doesn't affect the lagging mouse in
the menus.
The game used to run perfectly (without the reported performance issue) before
commit afb2aa2512d4c5ffa7256ce5137bc2c142a5d065
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jan 30 13:04:40 2017 +0100
wined3d: Try to avoid stalling on dynamic buffer maps.
Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
armed_and_dangerous.exe
sha1: 8e3d04f09feac299df5056480b7729991668781b
wine-2.8-133-g3f01ab4c39
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=24436
Summary: the ping command with a wine cmd does nothing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
I built wine from the git version
wine-1.3.2-225-g5815b63.
Then I called "wine cmd", so the cmd utility is started. Then I enter
ping 131.246.137.16
(that is a valid IP address), but the output is only
fixme:ping:main this command currently just sleeps based on -n parameter
and nothing more happens.
My platform: Fedora14 with all updates, kernel 2.6.35.4-12.fc14.i686, network
is fully operable.
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http://bugs.winehq.org/show_bug.cgi?id=26304
Summary: Rayman 2 Demo system menu item doesn't work
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a followon to bug 26303, but is about the system menu, not desktop
icons.
The system menu item created by winemenubulder for Rayman 2 Demo does this:
env WINEPREFIX="/home/dank/.local/share/wineprefixes/rayman2_demo" wine
C:\\windows\\command\\start.exe /Unix
/home/dank/.local/share/wineprefixes/rayman2_demo/dosdevices/c:/users/dank/Start
Menu/Programs/Ubi Soft Games/Rayman 2 Demo/1 To Play Rayman 2 Demo.lnk
This doesn't work, it says file not found. If you quote the path to the
.lnk file, you get a second problem.
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http://bugs.winehq.org/show_bug.cgi?id=31151
Bug #: 31151
Summary: Pegasus Mail v4.63 - err:seh:setup_exception_record
stack overflow 848 bytes in thread 0009 eip 681d24b8
esp 00230fe0 stack 0x230000-0x231000-0x330000
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 40895
--> http://bugs.winehq.org/attachment.cgi?id=40895
terminal output (debug)
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.5.8
Gecko: wine-1.5.6 (wine_gecko-1.6-x86.msi)
stack overflow
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https://bugs.winehq.org/show_bug.cgi?id=41687
Bug ID: 41687
Summary: odd effect of activating font smoothing
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure if this is a bug or not, yet the effect can potentially negatively
affect various apps.
Probably even regedit shows it, but to pick a random external app that shows a
problem, let's look at Cheat Engine 6.6.
In its Help Menu, there's 'Cheat Engine Tutorial(64-bit)' option.
If FontSmoothing (that registry option) is off, it fits the menu. But if it's
on, the text is just a bit too wide, so it's cut off. It's also noticeable on
keyboard shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=40390
Bug ID: 40390
Summary: When using a UX theme, owner-drawn buttons don't draw
until you click them once
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
This may be a duplicate of 11521, but I'm not sure.
I have owner drawn buttons in my own app, and they work fine in WINE - unless I
enable a theme in the 'desktop integration' settings. Then the buttons don't
appear at all until I click them. Without a desktop theme, the buttons also
redraw on mouse-over, but not with a theme. You have to actually click them,
and then they show up - but they don't redraw on mouse over even then.
I think this used to work prior to version 1.8. Otherwise, I wouldn't have had
theming enabled on this machine. It's an old Linux machine that I recently
brought up to date - don't know what WINE version was on it previously.
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https://bugs.winehq.org/show_bug.cgi?id=40783
Bug ID: 40783
Summary: Wine segfault on 3d in Openindiana Hipster (Solaris)
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malicorne(a)chez.com
Distribution: ---
Created attachment 54682
--> https://bugs.winehq.org/attachment.cgi?id=54682
Output of wine command
Compiled win 1.9.10 on Openindiana Hipster (Solaris) and every basic wine 32
app is working fine but 3D applications make wine crash.
Tried furmark
Tried Anarchy Online
Please find attached the output.
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https://bugs.winehq.org/show_bug.cgi?id=43361
Bug ID: 43361
Summary: BFBC2 crashes/freezes will loading first campaign
missson with DX11
Product: Wine-staging
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58721
--> https://bugs.winehq.org/attachment.cgi?id=58721
Crashlog
Hi,
using Wine-Stging 2.12 and trying to use DX11 the game crashes during load of
the first campaign mission.
Last log output:
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view,
hr 0x8876086c.
err:seh:setup_exception_record stack overflow 1200 bytes in thread 003f eip
7bc67d86 esp 09a70e80 stack 0x9a70000-0x9a71000-0x9b70000
I attached a longer log output.
Many thanks
Christian
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https://bugs.winehq.org/show_bug.cgi?id=40195
Bug ID: 40195
Summary: erro ao abrir "MEO MUSIC"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.silva77(a)gmail.com
Distribution: ---
Created attachment 53701
--> https://bugs.winehq.org/attachment.cgi?id=53701
erro ao abrir "MEO MUSIC"
erro ao abrir "MEO MUSIC"
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https://bugs.winehq.org/show_bug.cgi?id=43227
Bug ID: 43227
Summary: Installer for Republic Anywhere fails to launch
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hungrywinecats(a)mailinator.com
Distribution: ---
Created attachment 58525
--> https://bugs.winehq.org/attachment.cgi?id=58525
Log of problems encountered
Republic Wireless offers an application called "Republic Anywhere." The
installer for this application fails to launch (see attached error log).
The link I used to download it is: https://anywhr.info/l/download/windows
$ sha256sum 'Install Republic Anywhere.exe'
420f55b1e46fe98fc50e38b4fdb9bb894c20af70d1538b0e26abb9a6daca1212 Install
Republic Anywhere.exe
$ file 'Install Republic Anywhere.exe'
Install Republic Anywhere.exe: PE32 executable (GUI) Intel 80386, for MS
Windows
$ wine --version
wine-2.10 (Staging)
$ wine --check-libs
(missing: libgtk-3.so.0, libnetapi.so, libxslt.so.1)
$ alternatives --display wine
wine - status is auto.
link currently points to /usr/bin/wine32
slave wine-preloader: /usr/bin/wine32-preloader
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https://bugs.winehq.org/show_bug.cgi?id=41824
Bug ID: 41824
Summary: MSYS2 install crashes, so does bash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kai.extern+winehq(a)gmail.com
Distribution: ---
Created attachment 56239
--> https://bugs.winehq.org/attachment.cgi?id=56239
Console output
Wine Staging 1.9.23.
MSYS2 installer from
http://repo.msys2.org/distrib/x86_64/msys2-x86_64-20161025.exe
Ubuntu 15.10 wily
Installing into a new WINEPREFIX. Downloading
wine-mono-4.6.3[0]
wine_gecko-2.47-x86[0]
wine_gecko-2.47-x86_64[0]
during install.
Unfortunately, the crash dump generation hangs. The total console output is
attached.
During previous attempts with wine 1.6, install hung when starting a shell
window; a separate test of the installed bash.exe created a very similar crash
mentioning msys-2.0.dll. This seems to suggest that every msys2 app (all being
linked to this dll) will exhibit the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=40153
Bug ID: 40153
Summary: Unable to run iQiyi.exe
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erelation(a)gmail.com
Distribution: ---
Created attachment 53654
--> https://bugs.winehq.org/attachment.cgi?id=53654
Log of Bug when running qiyi program
Unable to run the application from iqiyi.com on my laptop using Ubuntu OS
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https://bugs.winehq.org/show_bug.cgi?id=39817
Bug ID: 39817
Summary: Saturn PCB Design Toolkit 6.86 installer aborts with
access violation (Caphyon 'Advanced Installer')
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.saturnpcb.com/pcb_toolkit.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64
Wine 1.8-rc3 (wine-staging)
Wine 1.8 (git)
The installer for Saturn PCB Design Toolkit 6.86 aborts during the start of the
active install phase:
"The application ran into a problem that it couldn't handle. Sorry for the
inconvenience"
Details:
[SEH_AV_READ_NULLPTR] ACCESS_VIOLATION (0xc0000005) at address [0x004c567f]
Enhanced UI 12.5 build 66677
*** Stack Trace (x86) ***
[0x004c567f] -----
[0x0040e6f7] -----
[0x004aaa58] -----
[0x004aabd0] -----
[0x004aa078] -----
[0x0044e8f9] -----
[0x0044ef1c] -----
[0x0044ee89] -----
[0x0044daa9] -----
[0x0044a77c] -----
[0x001c4ee0] -----
[0x00470b3c] -----
[0x00400000] MODULE_BASE_ADDRESS
It's using the Caphyon 'Advanced Installer' so bug #34989 applies but that bug
specifically indicates it hangs when the problem occurs. This installer does
hang but only after the error dialog is closed.
I originally tested this with Wine 1.8-rc3 and encountered the same error (also
filed bug #39792 for a different problem with the installed app). After 1.8
was released I complied it from git since I couldn't find a package for Xubuntu
14.04 (Trusty). I included the latest patch for the MSI bug:
https://bugs.winehq.org/show_bug.cgi?id=34989#c16
The same error occurred. Installing various native DLLs with winetricks
(identified with Dependency Walker) failed to change the result.
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https://bugs.winehq.org/show_bug.cgi?id=39093
Bug ID: 39093
Summary: Bermuda (indie game) crashes on start
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://store.steampowered.com/app/337640/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52086
--> https://bugs.winehq.org/attachment.cgi?id=52086
terminal output
The game crashes immediately on start. Can be reproduced with the demo version
too. The game can be launched directly, without Steam running.
Beside the Bermuda game, I have 2 more games on Steam that crash with the same
backtrace. Maybe it's only a coincidence that all these games require
msscript.ocx to start.The crash reported here occurs sooner, so it's doesn't
matter whether msscript.ocx is installed or not.
I remembered that those games used to start properly in previous Wine versions
(provided msccript.ocx was installed).
The result of the regression test is probably not the cause of the crash, but
it could have surfaced a different bug in Wine. I talked about it on irc with
Nikolay and he also has doubts that this commit has anything with the crash.
However, I verified that those games don't crash prior to
commit 50ad765cd604630214d87f9e696d7da216c0f814
kernel32: Added a message for WSAECONNRESET.
Fedora 22 32-bit
wine-1.7.49-41-g36a39ce
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https://bugs.winehq.org/show_bug.cgi?id=41759
Bug ID: 41759
Summary: PlagiarismDetector.exe from DetectarePlagiat.ro
doesn't start
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: goesele(a)hfph.mwn.de
Distribution: ---
Created attachment 56207
--> https://bugs.winehq.org/attachment.cgi?id=56207
Error message on startup
I followed the instruction under
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32828 to install
The Microsoft .NET Framework 4.6 and then installed PlagiarismDetector.exe
using DetectarePlagiatInstaller.exe from
http://www.detectareplagiat.ro/dp/DetectarePlagiatInstaller.exe When I try to
start it I get the output in the attachment and the program doesn't start.
I use debian jessie.
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http://bugs.winehq.org/show_bug.cgi?id=35454
Bug ID: 35454
Summary: 酷我音乐(KuWo Music) installer crashes
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 47326
--> http://bugs.winehq.org/attachment.cgi?id=47326
terminal output.txt
0. download from http://down.kuwo.cn/mbox/kwmusic2014.exe
$ sha1sum kwmusic2014.exe
50a3bcc2b64b64e0a8ae7f79332c76cd5c3f6c96 kwmusic2014.exe
1. wine kwmusic2014.exe
It crashed
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https://bugs.winehq.org/show_bug.cgi?id=38265
Bug ID: 38265
Summary: World of Warcraft 64bit client can not open ticket
message from of GM
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hark110(a)163.com
Distribution: ---
GM send player ticket message can not display in the Customer Support of help
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https://bugs.winehq.org/show_bug.cgi?id=41968
Bug ID: 41968
Summary: incorrect handling of desktop switch
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This is another one to the pile of wine/window manager conflicts.
In several apps (not sharing same origin/engine/etc.) I observe following:
- app is set to pause on loosing focus and running windowed
- I switch to another window on the same desktop (either by Alt-Tab or mouse)
- app pauses
- I switch to another desktop
- app is still paused
- I switch back to the desktop with the app
- ...the app gets unpaused, despite the app's window *not* having focus
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https://bugs.winehq.org/show_bug.cgi?id=41178
Bug ID: 41178
Summary: RPG Maker MV, qtwebengineprocess page fault
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
Created attachment 55409
--> https://bugs.winehq.org/attachment.cgi?id=55409
wine backtrace
Not sure what to make of it, but I'm hoping it doesn't crash like this on
native windows.
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https://bugs.winehq.org/show_bug.cgi?id=40309
Bug ID: 40309
Summary: Cygwin 2.4.1 crashes on install. Every cygwin
executable will crash in the same way.
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badkins79(a)msn.com
Distribution: ---
Created attachment 53949
--> https://bugs.winehq.org/attachment.cgi?id=53949
Wine crash log
When trying to install Cygwin 2.4.1 in Wine, the post install invocations of
bash.exe and dash.exe crash immediately. If you manually copy a cygwin
executable and the cygwin1.dll from a working Windows system into Wine, and try
to execute it in Wine, it fails in exactly the same way. Even an application
that immediately returns 0 in main will show this crash.
It looks to be an issue somewhere in the application load step.
To reproduce:
1. Install Wine stable.
2. Install minimal cygwin system. You will get lots of crashes during the post
install step. Each one seems to take about a minute to popup though.
I am including a sample of one of the crash logs, but they all look exactly the
same.
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https://bugs.winehq.org/show_bug.cgi?id=43281
Bug ID: 43281
Summary: Assassin's Creed Syndicate: stack overflow when
anti-aliasing is enabled
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 58618
--> https://bugs.winehq.org/attachment.cgi?id=58618
tid,d3d,d3d11 debug log
How to reproduce;
Install the game, press play from the Uplay, and then the game fails to start
with; 0125:err:seh:setup_exception stack overflow 1808 bytes in thread 0125 eip
000000007b4503ba esp 0000000017570f00 stack 0x17570000-0x17571000-0x17670000
Looks like infinite recursion. It ping-pongs between
wined3d_texture_load_location and surface_load_location over 1300 times until
the stack overflow happens.
By default anti-aliasing is enabled after installing the game. The game starts
up when AntiAliasingMode is set to 0 from AC.ini.
+tid,+d3d,+d3d11 debug log attached.
Steam version, GTX980 (375.66 blob), Ubuntu 16.04.2, wine-2.11-staging (due to
Uplay).
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https://bugs.winehq.org/show_bug.cgi?id=39836
Bug ID: 39836
Summary: NetBrian not getting installed in MAC OS
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ray.amartya300787(a)gmail.com
Created attachment 53180
--> https://bugs.winehq.org/attachment.cgi?id=53180
Installation failure
Installation Failure.
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https://bugs.winehq.org/show_bug.cgi?id=42785
Bug ID: 42785
Summary: Mini Ninjas Demo: Crash on startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
When trying to run the Mini Ninja Demo, it crashes upon startup.
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https://bugs.winehq.org/show_bug.cgi?id=39870
Bug ID: 39870
Summary: Uplay crashes at start
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 53232
--> https://bugs.winehq.org/attachment.cgi?id=53232
Uplay crash dialog box
Hello,
the new Uplay version always crashes at start, so I can no more play Uplay
games.
When I launch it I obtain only a dialog box.
Thanks for your help.
joined two attachments: dialog box error message picture and wine log
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https://bugs.winehq.org/show_bug.cgi?id=37593
Bug ID: 37593
Summary: Wine explorer column headers only appear on mouseover
when themed
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50028
--> https://bugs.winehq.org/attachment.cgi?id=50028
Video showing the bug
Run wine explorer when running under Luna or a freely available theme.
Column headers are invisible until mouseover.
Video is attachment and also available here:
https://www.youtube.com/watch?v=8GpPr-n8epI&feature=youtu.be
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https://bugs.winehq.org/show_bug.cgi?id=41547
Bug ID: 41547
Summary: Can't open battlenet
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan-l-s(a)hotmail.com
Distribution: ---
Created attachment 55879
--> https://bugs.winehq.org/attachment.cgi?id=55879
Can't open battlenet
I m using ubintu 16.04
When I try start battlenet I cant, I try it with wine 1.9,and unistall it and
try with other version,
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http://bugs.winehq.org/show_bug.cgi?id=32903
Bug #: 32903
Summary: Make test crash in d3d8
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43455
--> http://bugs.winehq.org/attachment.cgi?id=43455
Backtrace of the crash
This is under Ubuntu 13.04 and wine-1.5.23-27-gef4b7c5
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 3.0 Mesa 9.0.2
OpenGL shading language version string: 1.30
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http://bugs.winehq.org/show_bug.cgi?id=32699
Bug #: 32699
Summary: Add StartupWMClass to .desktop files.
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Schnuff_Forum(a)web.de
Classification: Unclassified
See launchpad bug here: https://bugs.launchpad.net/unity/+bug/702452
In Ubuntu Unity applications run via wine have the default wine-icon (the
wine-bottle) in the "Running Program-Icons"-bar (The Task-bar).
Thus all applications are getting "stacked" under one icon.
To stop this behavior you have to write in each (generated) .desktop-file the
Line:
StartupWMClass=<name of the exe-file>
Example Firefox:
StartupWMClass=firefox.exe
Wine should do this automatically after I installed my program, so the users
would get the expected Icons and "Stacking-Mechanism" in Unity.
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https://bugs.winehq.org/show_bug.cgi?id=38626
Bug ID: 38626
Summary: Word 2007 image mode wrapping menu hides after a few
seconds
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: computergeoffrey(a)zoho.com
Distribution: ---
Reproduce:
1) Insert an image in a any Word document
2) Right click the image
3) Try changing the line/text wrap of the image to an item from the submenu
4) If you hover over an item in the submenu, it disappears. This should not
happen before a click.
If you navigate away (to another, native Linux window) before opening the
submenu, the context menu stays and you can open the submenu in the native
application (LOL!). That gives you more time.
A better workaround is to use the lint: Markup -> Text Wrapping icon and then
choose from the list.
What's causing this strange behaviour?
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http://bugs.winehq.org/show_bug.cgi?id=29774
Bug #: 29774
Summary: Texture filtering doesn't work in nGlide
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihal812ag(a)gmail.com
Classification: Unclassified
Created attachment 38665
--> http://bugs.winehq.org/attachment.cgi?id=38665
NFS: Porsche Unleashed as it works with nGlide
When I run games, such as Mortal Kombat 4, or Need for Speed: Porsche Unleashed
using nGlide Glide wrapper, there is no texture filtering. Textures look
pixelated as if it were sotware rendering.
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http://bugs.winehq.org/show_bug.cgi?id=10744
Summary: Robot Arena main menu is extremely slow
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://www.topdownloads.net/games/view.php?id=4536
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The main menu for this game is very, very slow. Sound seems to be okay though.
The Direct3D menu/cursor are lagged to hell though. This also makes it very
hard to click stuff. Fixme's present:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f5d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x215cc0,0x8c32f0,0),stub!
fixme:dsound:mmErr Unknown MMSYS error 2
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
Demo available at url. (Finally, an application with a bug that actually has a
*demo*...)
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https://bugs.winehq.org/show_bug.cgi?id=40121
Bug ID: 40121
Summary: serial port issues with .NET applications
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)k2c42.dy.fi
Distribution: ---
Created attachment 53604
--> https://bugs.winehq.org/attachment.cgi?id=53604
Output of NovaLCT Mars and MiniComPort
I tried to run NovaLCT Mars in wine (added it to appdb).
http://novastar-led.com/down/software/Sync/NovaLCT-MarsV4.4.0Setup.zip
It didn't find any serial ports.
I was using dotnet20 and dotnet40 from winetricks.
Then I tried this:
https://code.msdn.microsoft.com/windowsapps/SerialPort-Sample-in-VBNET-fb04…
When starting the serial port sample (MiniComPort.exe) it throws
IndexOutOfRangeException.
By looking at the source code it seems that
System.IO.Ports.SerialPort.GetPortNames returns an empty list.
If I ignore the exception, the rest of the MiniComPort program works. It can
send and receive some bytes.
Inotifywait revealed that NovaLCT Mars doesn't open the ttyUSB device like the
MiniComPort.exe does.
I also tried with wine-mono-4.5.6 but neither of those programs starts that
way.
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http://bugs.winehq.org/show_bug.cgi?id=11811
Summary: App sees no COM ports although COM1...5 defined in
dosdevices
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11072)
--> (http://bugs.winehq.org/attachment.cgi?id=11072)
Screen shot w/ error message
Coastal Explorer has an Options section for connecting the app to COM ports for
I/O (Tools -> Options -> Instruments -> Port Settings). All available COM
ports are listed when running under Windows. Under Wine, none are found (see
attached screen shot). Defined COM1...4 (/dev/ttyS0...3) and COM5
(/dev/ttyUSB0) were all chmod to 666 to ensure permissions weren't a problem;
the problem remains.
Without serial I/O, the app's function of reading a GPS' serial stream and
writing commands to an autopilot controller (also via serial stream) is lost.
Without it CE functions only as a trip planner and tide predictor.
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https://bugs.winehq.org/show_bug.cgi?id=41917
Bug ID: 41917
Summary: Uploading Screenshots fails
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
When i tried to upload a new screenshot, all i got was an error
"unable to move Screenshot from " to 'ho
me/winehq/opt/appdb/data/screenshots/originals/50324'
File format was PNG, in case that makes any diffrence
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https://bugs.winehq.org/show_bug.cgi?id=43197
Bug ID: 43197
Summary: 5Plus: regression: Print dialog crashes with illegal
floating point operation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
5Plus (a German school credits and report program) crashes with lately versions
of wine when trying to print a report. A pop-up with "Unzulässige
Gleitkommaoperation" (illegal floating point operation) occurs and the print
cancel button doesn't react anymore. Interestingly, the menu bar gets corrupted
with the first letters missing the left half.
The regression occurs here:
commit a60144ee74e1db170f04edeb8cfd3a5a17d36d46
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jan 26 09:30:20 2017 +0000
user32: Disable cached DCs once they are released.
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e4b9b15bea9e9ba5c5e59a9bc1711793f8ef38db
82429bb454753e5dd76e396abababde24e0db498 M dlls
The error is in dlls/user32/painting.c
static INT release_dc( HWND hwnd, HDC hdc, BOOL end_paint )
{
if (!(dce->flags & DCX_NORESETATTRS)) SetHookFlags( dce->hdc,
DCHF_RESETDC );
if (end_paint || (dce->flags & DCX_CACHE)) delete_clip_rgn( dce );
if (dce->flags & DCX_CACHE)
{
dce->count = 0;
SetHookFlags( dce->hdc, DCHF_DISABLEDC );
}
ret = TRUE;
}
Commenting out SetHookFlags() bings back normal behaviour.
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https://bugs.winehq.org/show_bug.cgi?id=42611
Bug ID: 42611
Summary: Slides in Slide pane/New Slide dropdown are not
rendered properly in PowerPoint 2013
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57557
--> https://bugs.winehq.org/attachment.cgi?id=57557
Screenshot of PowerPoint 2013
In PowerPoint 2013, most slides in the Slide pane and New Slide dropdown appear
as black boxes, but sometimes they appear as white boxes with a red cross (in
the New Slide dropdown) or appear normally.
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http://bugs.winehq.org/show_bug.cgi?id=22078
Summary: Icon error in tree windows of CSPRO 4.0 using wine
1.1.40
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
CC: iip.umar.rifai(a)gmail.com
How to see/test:
1. download cspro here http://www.census.gov/ipc/www/cspro/
2. Run Cspro 4.0 program
3. Open file/application, goto examples/capi (under cspro 4.0 subdir), open
file "capi.ent".
4. You will see that the icon in the tree window on the left side are black.
Different when you see it in native windows.
Screenshot is here
http://sites.google.com/site/iipumarrifai2/wine-cspro-error0.jpg
Thanks,
-iip-
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http://bugs.winehq.org/show_bug.cgi?id=26749
Summary: in cmd, PATH=FOO should set PATH to FOO
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This affects the
"C:\\Program Files\\Mono-2.10.1\\bin\\setmonopath.bat"
batch file bundled with Mono.
To repeat, do
echo path=foo > foo.bat
echo path >> foo.bat
then run
wine cmd /c foo.bat
expected output:
PATH=foo
Observed output:
PATH=C:\PROG~FBU\MONO~KUH.1\bin;C:\windows\system32;C:\windows;C:\windows\system32\wbem
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https://bugs.winehq.org/show_bug.cgi?id=40375
Bug ID: 40375
Summary: CSPro 6.2 CAPI mode has different window/keystroke
behaviour between native windows and wine
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
When running CSPro 6.2 in CAPI mode, during popup answer appeared and focus,
wine cannot catch any keystrokes (tab, shift-tab, number etc.), except I change
the focus to main entry windows. In native Windows OS keystrokes (tab,
shift-tab, number etc.) accept normaly in both popup or main window focus.
How to test:
1. Download and install CSPro 6.2 here
https://www.census.gov/population/international/files/cspro/cspro62.exe
2. Run CSPro application (listed "CSPro 6.2" in menu)
3. Open existing application (other files)
4. Goto to folder Examples\1 - Data Entry\Simple CAPI
5. Open Simple CAPI.ent
6. When Simple CAPI application opened, run it by pressing CTRL+R
7. in file dialog, Let's default data to "Simple CAPI Data.dat" and press OPEN
8. Enter any number in Household ID, press ENTER
9. Press any name in Name field and press ENTER
10. Now the popup windows appeared [HERE IS THE POINT OF THE PROBLEM]
In native Windows windows OS, I can press 1 or 2 to answer popup windows, but
in Wine I must click main windows first to allow entering 1 or 2, if the focus
still in popup windows it's not accept any keystrokes.
Best regards,
-iip-
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http://bugs.winehq.org/show_bug.cgi?id=18368
Summary: D3D errors when trying to run Panzer General II.
Problem has occured on all releases since ~0.8
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: homiad(a)alum.rpi.edu
Created an attachment (id=20931)
--> (http://bugs.winehq.org/attachment.cgi?id=20931)
Console Output
Since installing 1.20 some new errors have cropped up, but the d3d errors still
persist. Basically some people claim this game works out of the box while I
have never been successful across different machines and using different
installations.
The error I get is below:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d:IWineD3DDeviceImpl_Release (0x141d98) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x14a148 with type
1,WINED3DRTYPE_SURFACE
I have also included a screen shot of what the game does. The background
should be showing a hex map but instead it retains the image of the previous
menu screen. Nothing will work to make the image go away.
I am running a stock installation of wine on Ubuntu Jaunty 64bit. I am not
using any "enhancement" dll's and I do not have a Windows partition. Thank
you.
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