https://bugs.winehq.org/show_bug.cgi?id=42643
Bug ID: 42643
Summary: winecfg: Race condition causing winecfg window to
break out of emulated virtual desktop
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
When Emulate a virtual desktop is enabled, winecfg sometimes displays as a
standalone window _outside_ of the emulated virtual desktop. The repro is
inconsistent -- sometimes I have to open winecfg 20+ times to repro, and
sometimes it happens back-to-back.
When it occurs, _sometimes_ the following appears in the console, but not
always:
$./wine winecfg
wine: Unhandled page fault on read access to 0x00000014 at address 0x7bc50d57
(thread 002d), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc50d57
There is a secondary issue that arises when this race condition occurs. If the
race condition occurs, when the dislocated winecfg window is on a non-primary X
monitor, the winecfg window because unresponsive. It does not appear to respond
to mouse or keyboard input (escape key will close the window though). If I drag
the window back to the X primary monitor, it behaves normally again. In other
words, when the winecfg window is not contained within the emulated virtual
desktop AND is on a non-primary X monitor, the winecfg window is unresponsive.
I have repro'd this in 1.9.20-staging, 2.3, and the current master branch
(commit 4b14459). It occurs in both 64bit and WINARCH=win32.
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https://bugs.winehq.org/show_bug.cgi?id=43289
Bug ID: 43289
Summary: Clarify previous packages to be removed when
installing Wine
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
https://wiki.winehq.org/Ubuntu reads "If you have previously installed a Wine
package from another repository, please remove it and any packages that depend
on it (*e.g.*, wine-mono, wine-gecko, winetricks) before attempting to install
the WineHQ packages, as they may cause dependency conflicts."
I've removed those three packages, but the "e.g." suggests there may be others.
What is the *complete* list of packages that need to be removed? Can that list
please be put in those installation instructions?
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https://bugs.winehq.org/show_bug.cgi?id=43093
Bug ID: 43093
Summary: League of Legends installer hangs
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
League of Legends installer (i.e. LeagueofLegends_NA_Installer_2016_05_13.exe)
hangs after pressing "Install". A progress bar and the message "Installing
prerequisite software" are displayed, however, the window becomes unresponsive.
This seems to be an issue with named pipes, which I am currently investigating.
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http://bugs.winehq.org/show_bug.cgi?id=12799
Summary: Notepad++ : auto-completion window appears with a title
bar which is not the case under windows
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leohome(a)free.fr
Auto-completion feature works fine but when I use it, the window appears with
the title bar which is not the case under windows. This title bar hide the text
behind which prevents me to use this feature. (see attachment)
This problem occurs with all wine versions I have tested: 0.9.5x up to 0.9.60.
kubuntu 7.10
notepad++ version: all recent one I have tested
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https://bugs.winehq.org/show_bug.cgi?id=43244
Bug ID: 43244
Summary: EasyAntiCheat_Setup.exe: crashes on startup.
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shasharala(a)outlook.com
Distribution: ---
Created attachment 58551
--> https://bugs.winehq.org/attachment.cgi?id=58551
Backtrace from when EasyAntiCheat crashed.
EasyAntiCheat_Setup.exe crashes during launch.
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https://bugs.winehq.org/show_bug.cgi?id=43201
Bug ID: 43201
Summary: Moho 12 keeps crashing while opening.
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pramodsenevi(a)outlook.com
Distribution: ---
Created attachment 58476
--> https://bugs.winehq.org/attachment.cgi?id=58476
Moho 12 Crash Log
Moho 12 program always crashes on Stable, Development and Staging branches of
Wine. Please look into the issue. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=43111
Bug ID: 43111
Summary: Wine Staging 2.9 - can't launch multiple games anymore
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58310
--> https://bugs.winehq.org/attachment.cgi?id=58310
steam launch + KF2 launch
Wine staging 2.8 works fine.
Wine staging 2.9 will not launch Killing Floor 2 or Shadow Warrior 2, I also
tested a tiny free game Adventure Capitalist and that worked fine.
This happened on my ooold wine bottle, so thinking something have changed I
wiped it clean and started a new one with 2.9
Now Steam won't start with wine-devel 2.9 and I forgot what I did to make it
run, if anything at all, so I can't test if it's present in normal wine too.
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https://bugs.winehq.org/show_bug.cgi?id=42864
Bug ID: 42864
Summary: World of Tanks: crashes when clicking the play button.
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrisromic(a)gmail.com
Distribution: ---
Created attachment 57969
--> https://bugs.winehq.org/attachment.cgi?id=57969
Program Error Details
Wine crashes when I click on the play button with World of Tanks 9.18. I'm
using the staging branch of Wine 2.6 with CSMT, VAAPI, EAX, and GTK3 theming
enabled in winecfg. I have done nothing else to wine other than the previous
changes mention before.
https://worldoftanks.com/en/game/download/
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https://bugs.winehq.org/show_bug.cgi?id=42535
Bug ID: 42535
Summary: Spintires has a minor graphic glitch
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57436
--> https://bugs.winehq.org/attachment.cgi?id=57436
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
https://bugs.winehq.org/show_bug.cgi?id=39755 <- should be fixed by wine-2.2
(Staging), at least i don't have this bug anymore now
Video of the Bug: https://youtu.be/DMNgw6b8KZk
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https://bugs.winehq.org/show_bug.cgi?id=41724
Bug ID: 41724
Summary: Wine Config -> Drives -> Autodetect crashed.
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: bhendry(a)cheerful.com
Distribution: ---
Created attachment 56158
--> https://bugs.winehq.org/attachment.cgi?id=56158
Wwine Config Error log
First time I tried to start Wine Config failed. Instructions say to submit bug
report. See attached log.
This is the first time I attempted to use Wine. I was in Wine Config -> Drives
-> Autodetect when it crashed.
Hardware is actually amd64
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https://bugs.winehq.org/show_bug.cgi?id=40795
Bug ID: 40795
Summary: Any Direct3D10 application crashes when using native
d3d10.dll after commit
fcc8553d8b8075542cd3edf26276c1915d29b0da
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 54708
--> https://bugs.winehq.org/attachment.cgi?id=54708
Sample app, patch, working compiled binaries
When you use native d3d10.dll from Windows Vista any Direct3D 10 application
crashes after start.
Precondition:
1. You need to implement simple stub export function D3D10CoreGetVersion to
d3d10core.dll
2. You need d3d10.dll at least from Windows Vista RTM
Steps to repro:
1. Apply patch 0001-d3d10core-Add-D3D10CoreGetVersion-implementation.patch
2. Compile WineD3D including this patch also Wine-Staging patches are
recommended
3. Copy and paste native d3d10.dll from Windows Vista to a folder where app's
executeble is
3. Start app
As I figured out this is a regression after commit
https://github.com/wine-mirror/wine/commit/fcc8553d8b8075542cd3edf26276c191…
Because before this commit I was able to run Direct3D 10 applications using
native d3d10.dll and implementing stub function D3D10CoreGetVersion()
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http://bugs.winehq.org/show_bug.cgi?id=33136
Bug #: 33136
Summary: TTS Balabolka not show list of voices
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burrbull(a)yandex.ua
Classification: Unclassified
TTS program Balabolka (http://www.cross-plus-a.com/balabolka.htm) and its
console version give error
err:ole:CoGetClassObject class {d941651c-44e6-4c17-badf-c36826fc3424} not
registered
when try show list of voices.
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https://bugs.winehq.org/show_bug.cgi?id=43139
Bug ID: 43139
Summary: program ODSERV.EXE crashes While running microsoft
office diagnostics
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abhisecondarymail(a)gmail.com
Distribution: ---
Created attachment 58354
--> https://bugs.winehq.org/attachment.cgi?id=58354
Error report after the crash of ODSERV.EXE while running memory diagnostics
section of microsoft office diagnostics
MS office 2007 : While closing word, an error message appears saying MSXML is
not properly installed.
While running microsoft office diagnostics, the program ODSERV.EXE crashes
(Unhandled exception: unimplemented function KERNEL32.dll). The error occurs
when Memory diagnostics section begins in the MS office diagnostics program.
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https://bugs.winehq.org/show_bug.cgi?id=43138
Bug ID: 43138
Summary: Wine incorrectly detects the maximum available in my
system version of OpenGL when using AMD Radeon + MESA.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
When using AMD Radeon + MESA, Wine incorrectly detects the maximum available in
my system version of OpenGL as OpenGL3.0, but Mesa 17.1.1 supports OpenGL4.5
for my model of graphics hardware. This leads to the fact that games launched
with Wine do not detect the possibility of using D3DX11 and, as a result, they
can not work if they do not have D3DX9 support, or work in D3DX9 mode if they
have support of both D3DX9 and D3DX11.
I know that it is possible to manually add this registry key to manually
explicitly set the maximum available in my system version of OpenGL:
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
But, in my opinion, it would be better if the maximum available version of
OpenGL could be detected automatically.
Moreover, not everyone knows about the possibility of adding this registry key.
And not everyone even knows how to detect the maximum available version of
OpenGL in their systems.
Он неправильно детектирует максимально available в моей с системе версию ОпенгЛ
как ОпенГЛ 3.0, но меса 17.1.1 поддерживает ОпенгЛ 4.5 для моей модели
графического оборудования. Это приводит к тому, что игры, запущенные с ним не
детектируют возможность поддержки Д3ДХ11 и в резульате этого не могут работать
если у них нет поддержки Д3DX9, либо работают только в режиме Д3ДХ9 если у них
есть поддержва обеих Д3ДХ9 и Д3ДХ11.
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https://bugs.winehq.org/show_bug.cgi?id=42531
Bug ID: 42531
Summary: Red Faction Armageddon has minor graphic glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has Directx9 and DirectX10/11 support.
The performance was better in wine-2.1 (Staging)
Video: https://youtu.be/i-svamT37PM
Logfile: https://dl.dropboxusercontent.com/u/16996758/winelogrfa.txt
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https://bugs.winehq.org/show_bug.cgi?id=43134
Bug ID: 43134
Summary: The Witcher 3: water is missing
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58343
--> https://bugs.winehq.org/attachment.cgi?id=58343
Witcher 3: stream with no water
When running The Witcher 3 water doesn't show up in various locations like
rivers and etc. They all look dried up.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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http://bugs.winehq.org/show_bug.cgi?id=36423
Bug ID: 36423
Summary: League of Legends : store menu doesn't display
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Created attachment 48455
--> http://bugs.winehq.org/attachment.cgi?id=48455
terminal output without specific channels
In the League of Legends menu, when I try to access to the store menu, I only
see a black background with nothing displaying.
Gentoo kernel 3.12.13, nvidia GT630, drivers 331.49-r3, Xorg 1.15.0
Here is terminal output, tell me if you need more specific debug channel please
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http://bugs.winehq.org/show_bug.cgi?id=35510
Bug ID: 35510
Summary: Adobe CC installer cannot connect to the Internet
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: https://creative.adobe.com/products/photoshop
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47402
--> http://bugs.winehq.org/attachment.cgi?id=47402
wine-1.7.11-206-g82b3813 console output
The Adobe Creative Cloud installer immediately stops and asks the user to
connect to the Internet.
Native winhttp works around the error message but nothing much else occurs.
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https://bugs.winehq.org/show_bug.cgi?id=42964
Bug ID: 42964
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetViewports
Floating-point viewports not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
showed up 200k times in 1 min
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https://bugs.winehq.org/show_bug.cgi?id=42814
Bug ID: 42814
Summary: Unhandled exception: Overwatch crash on launch
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sezbowley(a)yahoo.com.au
Distribution: ---
Created attachment 57875
--> https://bugs.winehq.org/attachment.cgi?id=57875
backtrace from wine
Blizzard App opens fine using wine program launcher. However when attempting to
open Overwatch the game crashes immediately stating a serious error has
occurred.
I have attached the backtrace of the error given from Wine
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https://bugs.winehq.org/show_bug.cgi?id=42778
Bug ID: 42778
Summary: boson netsim 11 installation error and unable to run
the application using wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: dhanpal530(a)gmail.com
Distribution: ---
Created attachment 57794
--> https://bugs.winehq.org/attachment.cgi?id=57794
screenshot while installing the boson netsim 11
console output is following
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ winecfg
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd download
bash: cd: download: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd downloads
bash: cd: downloads: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd Downloads
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ wine netsim11.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x32b5ac
L"C:\\users\\dhanpal\\Temp\\{ABC07229-1B76-4EC1-AEF8-A31A34F3B3B5}\\Boson
NetSim 11.msi"
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=550000004e, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2a0000003d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=6300000061, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f60,0x32b33c): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8a,0x32b220): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8e,0x32b240): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621fb2,0x32b33c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5e00000049, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f60,0x32b33c): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8a,0x32b220): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8e,0x32b240): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621fb2,0x32b33c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=450000005d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f60,0x329e14): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8a,0x329cf8): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8e,0x329d18): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621fb2,0x329e14): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=340000004b, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f60,0x329e14): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8a,0x329cf8): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8e,0x329d18): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621fb2,0x329e14): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5f00000044, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=620000002c, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=370000004d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2700000032, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f60,0x329f88): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8a,0x329e6c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8e,0x329e8c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621fb2,0x329f88): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=4f00000061, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f60,0x329f88): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8a,0x329e6c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8e,0x329e8c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621fb2,0x329f88): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=1f00000049, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=170000005d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5a00000044, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f60,0x329d7c): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f8a,0x329c60): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f8e,0x329c80): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621fb2,0x329d7c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=4200000050, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:ieframe:taskbar_list_SetProgressState iface 0x1548c8, hwnd 0x800b4, flags
2 stub!
fixme:ieframe:taskbar_list_SetProgressValue iface 0x1548c8, hwnd 0x800b4,
ullCompleted 0, ullTotal 64 stub!
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files (x86)\\Boson Software\\Boson NetSim 11\\bosonlc.dll") not found
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files (x86)\\Boson Software\\Boson NetSim 11\\bosonlc.dll") not found
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf490b8 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf484a0 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf490b8 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf48a48 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf47b40 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf48a48 (nil)
^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OAerr:ole:ClientRpcChannelBuffer_SendReceive
called from wrong apartment, should have been 0x4700000066
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=6700000030, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ sudo apt-get install
libGL1:i386
[sudo] password for dhanpal:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Package libgl1:i386 is a virtual package provided by:
libgl1-mesa-swx11:i386 8.0.4-0ubuntu0.7
libgl1-mesa-glx-lts-trusty:i386 10.1.3-0ubuntu0.2~precise2
libgl1-mesa-glx-lts-saucy:i386 9.2.1-1ubuntu3~precise1
libgl1-mesa-glx-lts-raring:i386 9.1.7-1ubuntu2~precise1
libgl1-mesa-glx-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1
libgl1-mesa-glx:i386 8.0.4-0ubuntu0.7
You should explicitly select one to install.
E: Package 'libgl1:i386' has no installation candidate
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ sudo apt-get install
libgl1-mesa-swx11:i386 8.0.4-0ubuntu0.7
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package 8.0.4-0ubuntu0.7
E: Couldn't find any package by regex '8.0.4-0ubuntu0.7'
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$
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https://bugs.winehq.org/show_bug.cgi?id=42718
Bug ID: 42718
Summary: Photoshop CC 2015 "Double free or corruption" crash
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Created attachment 57695
--> https://bugs.winehq.org/attachment.cgi?id=57695
Console output with backtrace
Installed and ran PS CC 2015 succesfully as per AppDB instructions. Then, I
used the built in updater to update. After that I get the following error when
trying to run it:
"double free or corruption (!prev): 0x7d0247a0"
Console output with backtrace attached.
OS: Arch 64 bit
Wine Staging
32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=43350
Bug ID: 43350
Summary: Paladins: Champions of the Realm:: Crashes when
launching game from the Hi-Rez launcher.
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shasharala(a)outlook.com
Distribution: ---
Created attachment 58687
--> https://bugs.winehq.org/attachment.cgi?id=58687
Backtrace created when launching Paladins: Champions of the Realm from the
Hi-Rez launcher.
While Paladins: Champions of the Realm might install the Hi-Rez launcher, the
entire game, and any pre-requisites required of it, the game itself does not
launch when pressing 'Play' from the Hi-Rez launcher. Instead it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43200
Bug ID: 43200
Summary: The Witcher 3. The game does not start.
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58473
--> https://bugs.winehq.org/attachment.cgi?id=58473
The Witcher 3. The game does not start.
I know about
https://bugs.winehq.org/show_bug.cgi?id=43167
but I have another console output, another hardware, and, most likely, other
reasons for this problem.
I have Wine Staging 2.10, Arch Linux x86_64, AMD Radeon HD7770, Mesa 17.1.2,
Linux 4.11.6.
I applied this registry key, because without it, Wine can not correctly detect
my current version of OpenGL 4.5, only as OpenGL 3.0.
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=43135
Bug ID: 43135
Summary: The Witcher 3. Game don't start anymore after update
to wine-staging 2.9. On wine-staging 2.8 game works.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58345
--> https://bugs.winehq.org/attachment.cgi?id=58345
I see this logs when I try to run The Witcher 3 with wine-staging 2.9
The Witcher 3. Game no longer run after updating to wine-staging 2.9. But, with
wine-staging 2.8 the game runs well.
Arch Linux x86_86, Linux 4.11.3, Rolling release.
AMD Radeon HD7770, Mesa 17.1.1, OpenGL 4.5.
I was add this reg key, because without it Wine detect only OpenGL 3.0 as
maximum OpenGL version, so, the game don't runs and shows an error message "The
Witcher 3 minimal require DirectX11, but your video hardware don't support it".
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=42960
Bug ID: 42960
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000202.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=43132
Bug ID: 43132
Summary: The Witcher 3: minimap distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58340
--> https://bugs.winehq.org/attachment.cgi?id=58340
The Witcher 3: minimap distortion
When running The Witcher 3, minimap sometimes gets an oval shape appearing
around it, which isn't supposed to be there.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43130
Bug ID: 43130
Summary: The Witcher 3: hair is causing distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58338
--> https://bugs.winehq.org/attachment.cgi?id=58338
The Witcher 3: hair distortion
When running The Witcher 3, there are occasional white threads appearing on the
screen (which look like hair), and they are usually accompanied by some
distorted semi-transparent white shape. Also, Geralt's hair looks black which
might be related.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=42742
Bug ID: 42742
Summary: Exception when running DDFCreator 3.0
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fxedel(a)gmail.com
Distribution: ---
Created attachment 57745
--> https://bugs.winehq.org/attachment.cgi?id=57745
That's the exception that was created by the DDFCreator program
I successfully installed DDFCreator
(http://www.dmxcontrol.de/downloads/file/49-ddfcreator-3-0.html) with wine, but
when running it, there's an exception: "Specified argument was out of the range
of valid values. Parameter name: Column index is out of range."
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http://bugs.winehq.org/show_bug.cgi?id=24815
Summary: Far Cry 2: Setting "Shading" option to "High" disables
skybox
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Hi,
since 1.3.4, Far Cry 2 has worked great! It used to always crash during loading
in 1.1.x version, but that has been fixed. I can now play Far Cry 2 without
rebooting my computer!
However. When I change the shading option in the settings menu from "medium" to
"high", the skybox is no longer rendered. The bug can be seen in the attached
screenshots. I've also attached a screenshot of the offending menu option and a
log of wine.
The command used to start to game was:
wine "/media/Data/Programs/Steam/steamapps/common/far cry 2/bin/FarCry2.exe" 2>
~/wine.log
I will gladly provide any additional information required.
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http://bugs.winehq.org/show_bug.cgi?id=28636
Bug #: 28636
Summary: Imvu chat client will not start.
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyler.collins(a)live.ca
Classification: Unclassified
After installing, the Imvu login window appears. As soon as you sign in, an
error pops up, stating that a critical error involving
''Devicefingerprint_old.exe''has occured. Then, the imvu logo remains on teh
top bar in Ubuntu 11.10, but will not open the main window. I left it like this
for an entire night (about 9 hours) and it did not open, so it is not a matter
of slow loading. Also, i tried setting the installer, client exe and quality
agent to run on different versions of windows, none of which helped. i also
tried changing the d3dx9_43 library to wine only. Nothing worked. Previous
versions of IMVU simply crash before the login window. Ive tried re-installing
different versions of wine and imvu, and have reinstalled ubuntu 4 times.
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https://bugs.winehq.org/show_bug.cgi?id=43094
Bug ID: 43094
Summary: Toybox Turbos menus not working as expected
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58279
--> https://bugs.winehq.org/attachment.cgi?id=58279
gzipped log file from a run of Toybox Turbos
I've tried to get Toybox Turbos running, and I managed to get it running when
adding the following registry key.
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
But, the menus seems to not be redrawn as they should. The first menu item
seems to work fine, but the rest does not appear.
I've attached a debug-log.
There seems to be a lot of the following log-statements:
err:d3d:wined3d_debug_callback 0x243ea70: "GL_INVALID_OPERATION in
glUseProgram(program 3 not linked)".
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x243c100, desc 0x33f1ec partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
fixme:dxgi:dxgi_swapchain_GetFrameStatistics iface 0x243c100, stats 0x33f228
stub!
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1
fixme:dxgi:dxgi_swapchain_GetFrameStatistics iface 0x243c100, stats 0x33f228
stub!
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
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https://bugs.winehq.org/show_bug.cgi?id=43082
Bug ID: 43082
Summary: adapter->vram_bytes = 128 * 1024 * 1024
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
dlls/wined3d/directx.c#l6590
function
static BOOL wined3d_adapter_init_nogl
few lines later
adapter->driver_info.name = "Display";
6598 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6599 if (wined3d_settings.emulated_textureram)
6600 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6601 else
6602 adapter->vram_bytes = 128 * 1024 * 1024;
6603
In worst case wine sets the gpu memory amount only 128 Mb. That's really low
even for cpu integrated gpus nowadays. I don't know the limits of DirectDraw
applications or Games, but would think that they would handle higher amount
just fine.
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https://bugs.winehq.org/show_bug.cgi?id=42523
Bug ID: 42523
Summary: Bioshock 2 Remastered crashes on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57418
--> https://bugs.winehq.org/attachment.cgi?id=57418
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
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https://bugs.winehq.org/show_bug.cgi?id=39989
Bug ID: 39989
Summary: The Gameguard 64.des program crashes when it is
running with wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.moosbauer95(a)web.de
Distribution: ---
Created attachment 53427
--> https://bugs.winehq.org/attachment.cgi?id=53427
Crash Log
When I'm running a Windows game called Elsword, crashes GameGuard and wine
shows me an error message.
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https://bugs.winehq.org/show_bug.cgi?id=43198
Bug ID: 43198
Summary: Itunes failed to run
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2peter.vdt(a)gmail.com
Distribution: ---
Created attachment 58471
--> https://bugs.winehq.org/attachment.cgi?id=58471
Crash report
Tried installing Itunes (most recent version, downloaded on June 18th 2017),
installer works fine, but when the program opens it says that iTunes.exe has
encountered a serious problem and had to be closed. Log file is in the
attachment. Does it have something to do with a missing dll?
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https://bugs.winehq.org/show_bug.cgi?id=42632
Bug ID: 42632
Summary: attempt to open Doom wine-2.3 staging fails to open
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)fermulator.fastmail.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57571
--> https://bugs.winehq.org/attachment.cgi?id=57571
wine patches output
Followed
- https://github.com/wine-compholio/wine-staging/wiki/Installation
Installed Doom (legit version PAID!).
Upon attempt to open, via wine-staging 2.3, nothing really happens but for a
few seemingly irrelevant log messages.
What am I missing?
(is it a bug or user fail?)
{{{
$ /opt/wine-staging/bin/wine64 --version
wine-2.3 (Staging)
$ /opt/wine-staging/bin/wine64 ./DOOMx64.exe
fixme:winediag:start_process Wine Staging 2.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:heap:RtlSetHeapInformation 0x340000 0 0x33fd20 4 stub
fixme:ver:GetCurrentPackageId (0x32ded0 (nil)): stub
}}}
The patches output is attached, and check-libs:
{{{
$ /opt/wine-staging/bin/wine64 --check-libs
libcairo.so.2: /usr/lib/x86_64-linux-gnu/libcairo.so.2
The futex facility returned an unexpected error code.Aborted
}}}
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http://bugs.winehq.org/show_bug.cgi?id=36064
Bug ID: 36064
Summary: When click on autodetect drives in winecfg, whole
system freezes, REISUB is useless.
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Created attachment 48249
--> http://bugs.winehq.org/attachment.cgi?id=48249
screenshot
When i click on this button, whole system freezes. It happens random and only
in versions 1.7.16 & 1.7.17.
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https://bugs.winehq.org/show_bug.cgi?id=43101
Bug ID: 43101
Summary: Need for Speed Hot Pursuit (2010): Black screen when
setting MaxVersionGL="40005"
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I recently tried to set MaxVersionGL="40005" on my wine drive in order to try
some games. What I found was that Need for Speed Hot Pursuit does not render
correctly.
The intro video and menus render correctly, but the "select paint" screen and
in-game are not rendered correctly. All I get is a black screen with visible
overlay.
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https://bugs.winehq.org/show_bug.cgi?id=40428
Bug ID: 40428
Summary: Lichdom: Battlemage will not launch
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54172
--> https://bugs.winehq.org/attachment.cgi?id=54172
Terminal output for Lichdom Battlemage in Wine 1.9.7 Staging
Hi,
I have a 64-bit prefix with d3dx10 installed via winetricks.
I installed the GOG version of Lichdom Battlemage and I ran the 64-bit version
of the game with "wine LichdomBattlemage.exe" and the game simply refuses to
start.
It fails to load so there's no backtrace but I do have some terminal output in
case it helps any.
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https://bugs.winehq.org/show_bug.cgi?id=42883
Bug ID: 42883
Summary: CMS (DVR viewer app ) crashes when first run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
The application requires winetricks mfc42 to install properly. After
installation, logging in with the pre-filled in credentials leads to a window
appearing and then the application crashes.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2c4,0x00000000), stub!
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:ntdll:server_ioctl_file Unsupported ioctl 88000009 (device=8800 access=0
func=2 method=1)
fixme:winsock:server_ioctl_sock Unsupported ioctl 88000009 (device=8800
access=0 func=2 method=1)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_MULTIPOINT_LOOPBACK)
fixme:ntdll:server_ioctl_file Unsupported ioctl 88000009 (device=8800 access=0
func=2 method=1)
fixme:winsock:server_ioctl_sock Unsupported ioctl 88000009 (device=8800
access=0 func=2 method=1)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_MULTIPOINT_LOOPBACK)
fixme:winsock:WSAJoinLeaf stub.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000004 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x2a1254,0x00000000), stub!
err:listview:LISTVIEW_WindowProc unknown msg 1044 wp=00000000 lp=002a1888
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x5f4159c7
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https://bugs.winehq.org/show_bug.cgi?id=42842
Bug ID: 42842
Summary: Updating wine reset desktop integration preferences
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mushimk(a)yahoo.co.jp
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Version : wine-staging 2.5 (wineprefix 32 bits) in Fedora 25 x64
Running wine after a recent update always reset the paths/preferences to
default in the desktop integration tab (assuming its the english name, I'm
using wine in french). I'm not sure whether it's a wine or wine-staging bug or
even if anyone besides me has this (annoying but minor) issue.
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https://bugs.winehq.org/show_bug.cgi?id=42646
Bug ID: 42646
Summary: GdipDrawPath call raises "Invalid floating point
operation." exception
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: remk_1(a)yahoo.com
Distribution: ---
Created attachment 57579
--> https://bugs.winehq.org/attachment.cgi?id=57579
Testcase - Unzip and run under Wine to see the error
Applications calling GdipDrawPath function (part of gdiplus.dll) raise "Invalid
floating point operation." exception when the following two conditions are met:
- pen width used to draw the path is 1 (the shape is drawed correctly when the
pen is wider)
- the graphics object used to draw the shape is a bitmap (when it is drawn
directly on a form canvas without the temporary bitmap, there is no exception
raised)
See the attached WineGdipBug.exe file that demonstrates the problem. I attach
also a very simple Delphi XE2 source code used to build the testcase.
Under native Windows, the testcase application correctly displays simple form
with a rectangle drawn inside it.
In wine-2.0 or higher, including wine-2.3, the application displays exception
window with a message "Invalid floating point operation." The message is shown
several times, whenever the form has to be repainted.
In older Wine versions up to wine-1.9.9, the exceptions are not risen, but
the path rectangle was not drawn either. Shell windows shows a warning
"fixme:gdiplus:GdipDrawPath graphics object has no HDC", which is probably
related to the bug. Needless to say that the missing frame and warning was just
a little annoyance compared to the current Wine versions, that makes affected
applications almost unusable.
Tested at Fedora 24 and Ubuntu 16.04 LTS
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https://bugs.winehq.org/show_bug.cgi?id=42100
Bug ID: 42100
Summary: demul v0.7 alpha
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
build date aug 18 2016
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https://bugs.winehq.org/show_bug.cgi?id=42746
Bug ID: 42746
Summary: Empire Earth don't start
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57752
--> https://bugs.winehq.org/attachment.cgi?id=57752
screenshot
Wine 2.4 + Linux Mint 18.1 + Empire Earth 1 (with NOCD)
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http://bugs.winehq.org/show_bug.cgi?id=35922
Bug ID: 35922
Summary: Texture Corruption of Certain Elements on osu! When
Using AMD Graphics Hardware
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espionage724(a)gmail.com
Certain textures in osu! become corrupted when ran on AMD graphics hardware
(tested on a 7850, 7660G, and 7670M), regardless of the driver in-use (can
confirm it on various fglrx versions, and mesa/radeon too).
The elements corrupted seem to be the scoreboard, and CtB avatars and fruit
(basically making that game mode entirely unplayable). osu! (Standard), Taiko,
and osu!mania seem unaffected though gameplay-wise (but the scoreboard is still
corrupted.
The song title fly-in when you start a beatmap, and comments seen during
replays are also corrupted.
All corruption can be fixed by either having StrictDrawOrdering set to enabled,
or by using a CSMT-patched version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=42760
Bug ID: 42760
Summary: desktop resolution not restored after application
crash
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
After running some older games (eg commandos 2, settlers 4 etc) which are low
resolution. When they crash either a crash during exit, or needing a force
kill. The desktop resolution is not restored.
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https://bugs.winehq.org/show_bug.cgi?id=42294
Bug ID: 42294
Summary: MultiSpec 3.4 32-bit crashes after upgrade to Ubuntu
16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.legg(a)blueyonder.co.uk
Distribution: ---
Created attachment 57011
--> https://bugs.winehq.org/attachment.cgi?id=57011
backtrace generated after multispec crash
I have been using MultiSpec under Wine on Ubuntu for seven years. Just upgraded
Ubuntu to 16.04. MultiSpec programme loads fine, image for display can be
selected, then band combination. When image display is initiated, programme
crashes. Report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36926
Bug ID: 36926
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (codeOneLoopStart)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81280EED: codeOneLoopStart (sqlite3.c:108584)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
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https://bugs.winehq.org/show_bug.cgi?id=39105
Bug ID: 39105
Summary: [win16] AmiPro 3.1 crashes (unhandled page fault)
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: staal1978(a)gmail.com
Distribution: ---
Created attachment 52103
--> https://bugs.winehq.org/attachment.cgi?id=52103
Debug output from Ami Pro 3.1 crash
Working around bug #39104 by installing via dosbox / windows 3.1 and copying
all relevant files to a clean wineprefix makes the application start under
Wine, but crashes shortly after.
Attached is the debug output (WINEDEBUG=+relay,+seh,+tid)
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http://bugs.winehq.org/show_bug.cgi?id=30409
Bug #: 30409
Summary: RealTerm Serial Terminal Crashes on Start
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: calcprogrammer1(a)gmail.com
Classification: Unclassified
The RealTerm serial port terminal is a very useful Windows-only program for
serial debugging. I use it often for microcontroller and embedded systems
projects which frequently use the serial port for communication. I have used
this program in Wine in the past and it has worked perfectly, but with newer
releases it crashes with a "Program Error Details" dialog on any attempt to
start the program. I'm using the latest Wine and latest RealTerm. I run this
program on Windows XP and Windows 7 with no problems.
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https://bugs.winehq.org/show_bug.cgi?id=42781
Bug ID: 42781
Summary: An application runs from a graphical terminal, but
crashes when being run from a link
(application.desktop)
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
There is a very peculiar regression in Wine 2.5.
Adobe Photoshop CS2 runs fine from Konsole (KDE 3.5.10).
However when I launch it from the Start Menu shortcut, it crashes immediately
without any back trace:
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepAboveChanged(bool)
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepBelowChanged(bool)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 19
Minor opcode: 0
Resource id: 0x5200002
This didn't happen in Wine 2.3. I feel like there's some conflict but I've no
idea what's happening. Perhaps it's related to bug 2624.
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http://bugs.winehq.org/show_bug.cgi?id=17276
Summary: broken encoding in AppDB PM E-Mails
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Text entered into AppDB's personal e-mail form at
http://appdb.winehq.org/contact.php?iRecipientId=NNNN
is not transmitted correctly to the recipient, as e.g. Umlauts are broken
somewhere in between.
For instance, ö (o Umlaut) becomes "A?"
This is presumably different from bug #16514, because I don't expect the text
we type into the PM form to transit via a database. Even if it would, my
understanding is that the redesigned AppDB site consistently uses UTF-8 and
"only" broke all old content.
There may be several bugs involved:
1. E-Mail contains "MIME-Version: 1.0" header, but no mention of encoding.
2. The Subject line in the header is not recoded when Umlauts are present (the
RFC-headers must be all ASCII).
A simple test: In the body, -äöüÄÖÜß- becomes
-A$A?A1/4A"A-AoeAY-
-------------------------------------------------------
The following message was sent to you from JA?rg HA?hle through the Wine AppDB
contact form.
To Reply, visit
http://appdb.winehq.org/contact.php?iRecipientId=NNNN&sSubject=Re%3A+test+-…
(The Umlauts got recoded in the URL).
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https://bugs.winehq.org/show_bug.cgi?id=42696
Bug ID: 42696
Summary: Star Trek Online stopped working
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cyfer3(a)googlemail.com
Distribution: ---
Created attachment 57667
--> https://bugs.winehq.org/attachment.cgi?id=57667
STO log 24.03.2017
STO currently patched the D3dcompiler_47.dll and this message is Star Trek
Online returns:
"Fatal Error: Direct3D driver returned error code
(E_INVALIDARG) while Creating pixel shader."
I did attach a (hopefully helpful) log to determine the issue which might not
necessarily connected to the compiler-dll, nor to any previous issue.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42607
Bug ID: 42607
Summary: Beamng.drive Bugs, Glitches and Crashes
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Beamng.drive in current status: https://youtu.be/rjjiSIhIMUU
Wine Version=wine-2.3 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=msvcr120(Native)->wine: Call from 0x7b45127a to unimplemented
function msvcr120.dll.fesetround, aborting
32bit executable starts
64bit executable fails
We spawn in the map (progress), but it is very unstable.
Lightning Quality set to any higher than lowest results in "fog" -> See video
Debug log like in the Video:
https://dl.dropboxusercontent.com/u/16996758/winelogbeamngdrive.txt
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https://bugs.winehq.org/show_bug.cgi?id=43183
Bug ID: 43183
Summary: Dark Souls 3 - no graphics render apart from menu/HUD
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 58454
--> https://bugs.winehq.org/attachment.cgi?id=58454
DS3 ingame logspam
using wine-staging 2.10, I can get in game, but can only see HUD and hear
sounds, the game is otherwise a black screen.
Seems to be caused by unimplemented D3D11 stuff, as the console gets spammed by
d3d11 lines.
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https://bugs.winehq.org/show_bug.cgi?id=39176
Bug ID: 39176
Summary: Sonic Generations: glitched out models on Nvidia
driver.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nieknooijens(a)gmail.com
Distribution: ---
enemies become invisible and the models are completely glitched out making it
very hard to play the game.
changing the graphic settings doesn't fix it, I tested it on a Nvidia 9600GT
and an Nvidia GT840M (optimus) switching to the intel GPU fixes the model
rendering but the intel GPU is too slow to properly play the game. my guess is
that it has something to do with the nvidia-driver not handling a specific wine
call properly.
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http://bugs.winehq.org/show_bug.cgi?id=37038
Bug ID: 37038
Summary: wineserver leaks memory when running my network
communication program
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zt20055453(a)163.com
In 1.7.22 wine, wineserver leaks memory when running my network communication
program. memory leaks 128kB at few seconds intervals. My program uses
asynchronous
function to receive video data.
I ran wineserver -f under valgrind --leak-check=yes to get memory leaks info,
but valgrind didn't catch anything useful.
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https://bugs.winehq.org/show_bug.cgi?id=42944
Bug ID: 42944
Summary: FFXIV Fuzzy Text
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
The game text is very Fuzzy in DX11 mode.
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https://bugs.winehq.org/show_bug.cgi?id=42524
Bug ID: 42524
Summary: Bioshock Infinite gets stuck on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
It has a native Linux version.
Video: https://youtu.be/WsCzTzopxc0
Debuglog: https://dl.dropboxusercontent.com/u/16996758/winelog.txt (too
big-32MB)
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https://bugs.winehq.org/show_bug.cgi?id=42831
Bug ID: 42831
Summary: Grand Theft Auto V: Social Club immediately looses
connection to Rockstar servers
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pablodevlinux(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57920
--> https://bugs.winehq.org/attachment.cgi?id=57920
PlayOnLinux log/Terminal output when launcher wasn't able to connect to
Rockstar servers.
Social Club launcher connects to Rockstar servers but immediately looses
connection. After few trials Social Club decides that Rockstar servers are
unavailable. Logs are filled mainly with fixme:wininet messages.
Because of it Social Club doesn't download updates and update the game so it's
unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=42738
Bug ID: 42738
Summary: Annoying flickering in Renegade Ops (needs
StrictDrawOrdering=enabled to remove it)
Product: Wine
Version: 2.1
Hardware: x86
URL: http://store.steampowered.com/app/99300/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 602a23a60aaab164acb8a2767094d545172ab4cf
Distribution: ---
Created attachment 57732
--> https://bugs.winehq.org/attachment.cgi?id=57732
terminal output
This is a DX10 game and needs native d3dcompiler_43 and d3dx10_42 to start.
>From the opening videos throughout the menus and in the main game the screen is
flickering heavily.
Changing in-game options e.g. screen resolution, MSAA, Vsync doesn't remove
this annoyance.
The problem doesn't occur in Wine Staging when CSMT is enabled or when
StrictDrawOrdering is enabled in pure Wine.
What makes this bug different from other similar issues reported here is that
that the problem is fairly new, there was no need to enable the
StrictDrawOrdering in the registry to avoid the screen flickering until
commit 602a23a60aaab164acb8a2767094d545172ab4cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jan 27 11:36:31 2017 +0100
wined3d: Just use glBufferSubData() in buffer_direct_upload().
It might seem like a good idea to try to use glMapBufferRange() in
buffer_direct_upload(), but it really isn't. The interesting cases for
glMapBufferRange() are GL_MAP_INVALIDATE_BUFFER_BIT or
GL_MAP_UNSYNCHRONIZED_BIT, but the only way for those to be set here
would be for the buffer to be mapped with WINED3D_MAP_DISCARD or
WINED3D_MAP_NOOVERWRITE before the buffer object was created. In that
case the GPU is obviously not using the buffer object, so
glMapBufferRange() doesn't help. On the other hand, if the buffer is
currently in use by the application and neither WINED3D_MAP_DISCARD nor
WINED3D_MAP_NOOVERWRITE is set, glMapBufferRange() would need to wait
for the GPU to finish using the buffer object, while glBufferSubData()
may decide not to.
With the previous commit there is no flickering at all.
No demo version available, let me know if you need debug logs.
wine-2.4-256-g4bfa0d829f
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42167
Bug ID: 42167
Summary: NEOTOKYO occasionally crashes when joining a server
and mid game: GL_OUT_OF_MEMORY
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 56761
--> https://bugs.winehq.org/attachment.cgi?id=56761
backtrace
Terminal output is:
err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferData @ buffer.c / 753.
hl2.exe(66427,0xa53391c0) malloc: *** mach_vm_map(size=6221824) failed (error
code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Jan 7 11:34:37 hl2.exe[66427] <Error>: CGSImageDataLock: Cannot allocate
memory
err:module:load_builtin_dll failed to load .so lib for builtin L"usp10.dll":
dlopen(/usr/local/lib/wine/usp10.dll.so, 258): no suitable image found. Did
find:
/usr/local/lib/wine/usp10.dll.so: out of address space
err:module:DelayLoadFailureHook failed to delay load usp10.dll.ScriptBreak
wine: Call from 0x7b42c0f9 to unimplemented function usp10.dll.ScriptBreak,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43225
Bug ID: 43225
Summary: Syberia 3
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Created attachment 58518
--> https://bugs.winehq.org/attachment.cgi?id=58518
picture error
I want install Syberia 3, and first after clicking setup come this error on
wine development version
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https://bugs.winehq.org/show_bug.cgi?id=42976
Bug ID: 42976
Summary: demul v0.7 alpha
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
NO DLL OVER RIDES , NO ENABLE CSMT , NO ENABLE VAAPI OR NOTHING TICKED IN
STAGING SETTINGS
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
bios dreamcast v 1.04 japan
vmu shows black and white with resident evil showing
build date aug 18 2016
black screen after hearing intro and passing intro in game menu black screen
can hear up and down for selecting gamemodes
new game load game ect but no graphics just black screen
FOR LOG FILE UPLOADED TO GITHUB BELOW
https://github.com/fatjohnny118/MYGIT/blob/master/jap
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https://bugs.winehq.org/show_bug.cgi?id=42532
Bug ID: 42532
Summary: Red Faction Guerilla has major graphic glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game supports DirectX9 and DirectX10/11.
Wine-2.1 (Staging) had better performance.
Video: https://youtu.be/Boe7b4o5iso
Logfile: https://dl.dropboxusercontent.com/u/16996758/winelogrfg.txt
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http://bugs.winehq.org/show_bug.cgi?id=29188
Bug #: 29188
Summary: Serial Port Comm Failure for USB2Serial Converters?
Product: Wine
Version: 1.3.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rogerx.oss(a)gmail.com
Classification: Unclassified
Created attachment 37657
--> http://bugs.winehq.org/attachment.cgi?id=37657
wine-serialfailure.log
I have an application trying to communicate to a serial port provided by a USB
to Serial Converter device (/dev/ttyUSB0).
The application fails to communicate and I think the following is where it
fails:
trace:comm:io_control 0x78 IOCTL_SERIAL_WAIT_ON_MASK (nil) 0 0x90e9f0 4
0x90e9bc
trace:comm:get_irq_info TIOCSERGETLSR err Invalid argument
The application states it fails to communicate even though I have blinking
lights on the device and can use picocom or screen to login.
ie.
$ picocom -b 115200 /dev/ttyUSB0
Or
$ screen /dev/ttyUSB0 115200
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https://bugs.winehq.org/show_bug.cgi?id=43064
Bug ID: 43064
Summary: fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3D_DECL_USAGE_TANGENT, usage_idx=0].
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
While testing Need For Speed demo bug 41080 and playing it shortly after
quiting my cosole was spammed with this message.
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3D_DECL_USAGE_TANGENT, usage_idx=0].
I don't know if this needs to be added in wine code, but if not I quess a check
for this and silencing it would be nice. Since I didnt notice any real problem,
setting this bug priority really low.
https://source.winehq.org/git/wine.git/blob/53bf72e266532f2f0533a0dfd7e90a2…
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https://bugs.winehq.org/show_bug.cgi?id=42959
Bug ID: 42959
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000182.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42948
Bug ID: 42948
Summary: ffxiv dx11 fixme:d3d11:shdr_handler Unhandled chunk
"RDEF".
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
dx11 unhandeled
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https://bugs.winehq.org/show_bug.cgi?id=41779
Bug ID: 41779
Summary: Direct3D ignores VSync
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: diwulefi(a)nincsmail.com
Distribution: ---
Unreal with the Direct3D render mode runs extemely fast, because it does ignore
the vsync when wrapping to OpenGL.
I use the latest nVidia drivers (375.20), VSync is on and outside WINE, it
works (tested with glxgears and benchmarks).
WINE version is 1.9.23.
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https://bugs.winehq.org/show_bug.cgi?id=42977
Bug ID: 42977
Summary: demul v0.7 alpha
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
NO DLL OVER RIDES , NO ENABLE CSMT , NO ENABLE VAAPI OR NOTHING TICKED IN
STAGING SETTINGS
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
bios dreamcast v 1.04 japan
vmu shows black and white with resident evil showing
build date aug 18 2016
black screen after hearing intro and passing intro in game menu black screen
can hear up and down for selecting gamemodes
new game load game ect but no graphics just black screen
FOR LOG FILE UPLOADED TO GITHUB BELOW
https://github.com/fatjohnny118/MYGIT/blob/master/usa
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https://bugs.winehq.org/show_bug.cgi?id=42950
Bug ID: 42950
Summary: ffxiv
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x00155543.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
dx11 unhandled
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https://bugs.winehq.org/show_bug.cgi?id=42530
Bug ID: 42530
Summary: Wreckfest has medium graphic glitches and...
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
crashes if (too many) ai players are set.
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
Video of 32-Bit executable with live debug: https://youtu.be/EIV-_IfNltA
Video of 64-Bit executable with live debug: https://youtu.be/K77NQkPYDWs
Debug log of 32-bit executeable:
https://dl.dropboxusercontent.com/u/16996758/winelog32bitEXE.txt (too big)
Debug log of 64-bit executeable:
https://dl.dropboxusercontent.com/u/16996758/winelog64bitEXE.txt (too big)
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http://bugs.winehq.org/show_bug.cgi?id=12377
Summary: Capella does not load font
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anhaupt(a)gmx.ch
When Capella tries to load any font available for displaying notes (e.g.
capella3) it displays the following message:
"Damit dieser Stil richtig angezeigt wird, müssen sie die Schriftart
'capella3' installieren." (tranlsation: "To display this style correctly the
font 'capella3' has to be installed.").
The same message appears if you try to load any of the other fonts available
for capella.
Other programs (e.g. notepad) find the capella fonts and display them
correctly.
The problem exists in the current version (Capella 2008) as well as in earlier
versions.
A demo version that shows the error is available here:
http://www.capella.de/download_capella.htm
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https://bugs.winehq.org/show_bug.cgi?id=42618
Bug ID: 42618
Summary: ACDSee Pro 10 needs
msvcp140.dll.?_LogScheduleTask@_TaskEventLogger@detail
s@Concurrency@@QEAAX_N@Z
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using wine staging 2.3, it crashes on
wine: Call from 0x7b450c27 to unimplemented function
msvcp140.dll.?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=34288
Bug #: 34288
Summary: Dungeons & Dragons: Chronicles of Mystara hangs on
startup
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Classification: Unclassified
The game starts, captures the mouse, creates an empty 'Unnamed window,' then
hangs.
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https://bugs.winehq.org/show_bug.cgi?id=43176
Bug ID: 43176
Summary: RAGE doesn't start using MESA
Product: Wine-staging
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l.gambetta(a)alice.it
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58439
--> https://bugs.winehq.org/attachment.cgi?id=58439
RAGE error log
I'm triyng to launch RAGE game (http://store.steampowered.com/app/9200/RAGE/),
but the game crashes on startup complaining about a missing OpenGL extension.
I'm launching the game from a 32-bit WINE prefix.
This is my configuration:
~/t/rage> inxi -G -C -S
System: Host: accipigna Kernel: 4.9.31-1-MANJARO x86_64 (64 bit) Desktop:
Cinnamon 3.4.1
Distro: Manjaro Linux
CPU: Quad core AMD A10-7850K Radeon R7 12 Compute Cores 4C+8G (-MCP-)
cache: 8192 KB
clock speeds: max: 3700 MHz 1: 1700 MHz 2: 1700 MHz 3: 1700 MHz 4:
1700 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Pitcairn PRO [Radeon HD 7850
/ R7 265 / R9 270 1024SP]
Display Server: X.Org 1.19.3 driver: radeon Resolution:
1920x1080(a)60.00hz
GLX Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.49.0 /
4.9.31-1-MANJARO, LLVM 4.0.0)
GLX Version: 3.0 Mesa 17.1.2
As shown I'm using latest MESA radeonsi drivers.
Attached are the error log and the glxinfo.
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https://bugs.winehq.org/show_bug.cgi?id=43128
Bug ID: 43128
Summary: setup_exception stack overflow since upgrade to
wine-staging 2.9 from wine-staging 2.8
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cataldo.cigliola(a)gmail.com
Distribution: ---
Hello
I am using my "blizzard games" wine bottle since quite a few wine 2.x versions
without any issue and good performances on my Arch linux machine
Since the latest wine-staging 2.9 update my World of Warcraft game (
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33768 ) is
hanging after the char selection in the loading screen with the following
error:
err:seh:setup_exception stack overflow 2976 bytes in thread 00f8 eip
000000007bc99566 esp 0000000000140a70 stack 0x140000-0x142000-0x240000
(full output in attachment)
I'm using Antergos (Arch) Linux 64bit with a 64bit bottle (using distro
packages of wine-staging 2.9)
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https://bugs.winehq.org/show_bug.cgi?id=41995
Bug ID: 41995
Summary: Neverwinter broken graphics with DX11
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xxx(a)muad-dib.net
Distribution: ---
Created attachment 56416
--> https://bugs.winehq.org/attachment.cgi?id=56416
wine log
Neverwinter / Star Trek online use the same engine and Cryptic will drop
support for DX9 in march 2017
The game just starts fine but shows a lot of vertex and shader errors in result
graphics are broken.
Up on loading a char the game crashes.
The attached log is with WINEDEBUG=-win since this just produces lots errors of
fixme:win:GetRawInputBuffer (pData=0x2f21db8, pcbSize=0x148ee8ec,
cbSizeHeader=16) stub!
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x148ee910, cbSizeHeader=16)
stub!
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https://bugs.winehq.org/show_bug.cgi?id=42972
Bug ID: 42972
Summary: My Heritage Family Tree Program Error
Product: Wine
Version: 2.0.1
Hardware: ppc32
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: ghoffman1951(a)yahoo.ca
Created attachment 58107
--> https://bugs.winehq.org/attachment.cgi?id=58107
Program Error backtrace
I am operating Mac with OS Sierra 10.12.4 and XQuartz 2.7.11. My Heritage
Family Tree Maker application will not open. It displays a program error
message as noted in Bug ID 24384. The app closes when you close the error
message. The program was working for the last 6 weeks or more without an issue
and My Heritage Help Centre requested I refer the issue to yourselves.
Originally I did not have Wine or XQuartz installed directly on my computer. I
only recently added them so I could submit a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=39668
Bug ID: 39668
Summary: Desktop file points to wine not wine64
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decedion(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I've compiled and installed wine 64bits from git sources. But when I try to
execute the menu entry it doesn't appear because the .desktop file points to
wine: 'Exec=wine start /unix %f' when it should point to 'Exec=wine64 start
/unix %f'.
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http://bugs.winehq.org/show_bug.cgi?id=24516
Summary: In Win7 mode, steam has duplicate window decorations
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Steam has window manager's window decorations in addition to its own when run
in Windows 7 mode. This doesn't happen in Windows XP.
Maybe related: When run in virtual desktop, the desktop opens but steam isn't
bound to it (it's a separate window).
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https://bugs.winehq.org/show_bug.cgi?id=42958
Bug ID: 42958
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000142.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv
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https://bugs.winehq.org/show_bug.cgi?id=42921
Bug ID: 42921
Summary: DX11 Demo AMD Ladybug needs opcode ld2dms
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Split from bug 41207. To taggle the not handled opcode.
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https://bugs.winehq.org/show_bug.cgi?id=37422
Bug ID: 37422
Summary: [DirectSound] Broken audio output for a hearing test
application
Product: Wine
Version: 1.7.28
Hardware: x86
URL: http://advsys.net/ken/util/heartest.exe
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Under Wine this application produces jagged very unpleasant audio.
No messages are logged in console.
Source code is available.
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https://bugs.winehq.org/show_bug.cgi?id=43010
Bug ID: 43010
Summary: Wine does not pass scancodes properly
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: ilmaisin(a)openmailbox.org
Distribution: ---
Wine does not seem to pass the scancodes properly to the Win32 apps.
- On Ubuntu 16.04's Unity desktop, Win32 apps see the situation like the
keyboard was physically rewired to the layout that is currently active.
- On Gnome 3 other hand, it looks like the keyboard was physically rewired to
the uppermost option in the Gnome's keyboard layout configuration (!).
In all cases, the apps that use resulting characters instaed of scancodes work
well, receiving those letters that they are supposed to. Also, xev receives the
proper scancodes.
Please modify Wine so that it will pass the actual, real, physical scancodes to
the apps requiring them. This is absolutely essential for gaming with non-US
and/or non-QWERTY keyboard layouts.
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https://bugs.winehq.org/show_bug.cgi?id=42947
Bug ID: 42947
Summary: ffxiv fixme:d3d11:shdr_handler Unhandled chunk "STAT".
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv unhandeled dx11 feature
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https://bugs.winehq.org/show_bug.cgi?id=42235
Bug ID: 42235
Summary: Nudo: Game randomly crashes after splash screen
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snesivan1(a)gmail.com
Distribution: ---
Created attachment 56881
--> https://bugs.winehq.org/attachment.cgi?id=56881
Terminal output + Backtrace of nudo.exe crash
Nudo randomly crashes after the splash screen. I ran the game 5 times and it
crashed 2 of them. Game tested on clean 32-bit wineprefix.
To reproduce, download Nudo at http://herotwin.com/nudo and run nudo.exe.
I am using Wine Staging 2.0-rc5 on Ubuntu 16.04.1 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=40931
Bug ID: 40931
Summary: Battle.net: Shop not working on Win7+
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.reisenhofer(a)aon.at
Distribution: ---
Created attachment 55045
--> https://bugs.winehq.org/attachment.cgi?id=55045
Warnings when opening Shop
When setting Wine to use a Windows version higher than Windows Vista, the Shop
doesn't work. This also applies to the News site and all game sites except
Overwatch.
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42843
Bug ID: 42843
Summary: Chuckie Egg: The Next Batch v1.2 has multiple issues;
regressions
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://retrospec.sgn.net/game/chuckie
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Several issues have occurred since the last couple of Wine releases:
1. Egg icons on title screen are no longer visible, although options can still
be selected.
2. Main game is now flickery and slow.
3. Game does not blank/redraw screen when exiting (by pushing escape).
This is with Nvidia card and binary driver.
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https://bugs.winehq.org/show_bug.cgi?id=40315
Bug ID: 40315
Summary: Galactic Civilizations II crashes on launch
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cdaniels(a)fastmail.com
Distribution: ---
Created attachment 53964
--> https://bugs.winehq.org/attachment.cgi?id=53964
log of the crash
Note: this pertains to the current, digital download version (both from Steam
and the Stardock store) of GalCiv2: Ultimate. I did not test the retail disk
version.
Galactic Civilizations II installs, but crashes on launch, as described here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=16336&iTestin…
As noted, I think this may be a regression of some kind, but I'm not
knowledgeable to speculate. See attachment for crash log. This log was obtained
by running the following command:
WINEPREFIX=/opt/wineprefixes/gc2/ wine /opt/wineprefixes/gc2/drive_c/Program\
Files\ \(x86\)/Steam/steamapps/common/Galactic\ Civilizations\ II\ -\ Ultimate\
Edition/Twilight/GC2TwilightOfTheArnor.exe &> crash.log
I am open to gathering and recording additional information, and to trying more
workarounds if anyone has suggestions.
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http://bugs.winehq.org/show_bug.cgi?id=32821
Bug #: 32821
Summary: Some games runs extremally slow with Mesa >= 8.0
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
I wrote about it in bugs.freedesktop.org, you can see there:
https://bugs.freedesktop.org/show_bug.cgi?id=55396https://bugs.freedesktop.org/show_bug.cgi?id=57338
But regression test shows, that it's probably problem in Wine, not in Mesa
drivers.
First bug from freedesktop you can see in Sims 3 intro or Need for Speed Most
Wanted intro. Video below:
http://imageshack.us/clip/my-videos/444/f5f.mp4/
Second bug may be problem in mesa, I'm not sure. You can see it in Star Wars
Jedi Academy in multiplayer mode.
Configuration:
intel 965GM
xserver-xorg-video-intel 2.20.19
mesa 9.0.1
linux-image 3.7.4
wine 1.4.1
Lastest working configuration:
mesa 7.11.2
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https://bugs.winehq.org/show_bug.cgi?id=42005
Bug ID: 42005
Summary: "osu!" cannot connect to the internet
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldiablodivino(a)gmail.com
Distribution: ---
Created attachment 56439
--> https://bugs.winehq.org/attachment.cgi?id=56439
The logs produced by both Wine 2.0rc1 and Wine Staging 1.9.23-3 when WINEDEBUG
is set to "+wininet".
========
Summary:
========
I have been having a great deal of trouble getting Osu to work on Arch Linux.
The short version is that I have no internet access as far as both Osu itself,
and the Osu installer, are concerned. I have attached my +wininet debug logs to
this report. Please help.
============================================
Longer explanation / background information:
============================================
Originally, I was running Ubuntu 16.10. I had Osu installed via PlayOnLinux4 .
Usually I use PlayOnLinux just as a wine prefix manager, but in this case I
think I *did* install it via their automated installation script. In any case,
it was running with Wine 1.9.1, and it worked perfectly fine, with no issues
whatsoever.
Very recently, I switched to Arch Linux. This means that I am running a
relatively fresh installation. Unfortunately, I can no longer get Osu working.
Here is what I have tried:
1. First, I installed PlayOnLinux 4 via the "playonlinux" package from the
official repository. I then simply copied across my .PlayOnLinux folder from my
old Ubuntu install. This folder contains both the wine prefixes and the actual
wine binaries - in other words, it should contain everything needed to run Osu,
and it should all be set up EXACTLY as it was on Ubuntu. When I launch Osu via
PlayOnLinux, the game runs in offline mode. I can play it just fine, but I'm
limited to single-player and have no online statistics recording. At the bottom
of the screen, it constantly says "Connection failed. Retrying in 30s...". It
seems to repeatedly attempt to connect to the Osu servers, but always fails.
2. I then installed the "wine-gaming-nine" package from the Arch User
Repository, as well as "winetricks" from the official repository. This time, I
decided to try without touching PlayOnLinux, and just use Wine directly.
Following the guidance on the AppDB page for Osu, I set up a clean prefix with
the win32 architecture, and installed dotnet45 via winetricks. I then tried to
run the Osu installer... and the Osu installer fails, saying that it could not
connect to the internet! In other words, it has the same issue as before, just
moved to an earlier stage (since this time I was installing it from scratch).
3. I then replaced "wine-gaming-nine" with "wine-staging" from the official
repository. Again, I set up a clean win32 prefix, installed dotnet45, and tried
to install Osu. Again, it complains about not having internet access.
4. I then replaced "wine-staging" with "wine" from the official repository.
Again, I set up a clean win32 prefix, installed dotnet45, and tried to install
Osu. Again, it complains about not having internet access.
So to sum up, I've tried running Osu with Wine 1.9.1, Wine Staging 1.9.23-3
(with gallium-nine patches), Wine Staging 1.9.23 (vanilla), and with Wine
2.0rc1, all with the same result: no internet access for Osu.
============
Other notes:
============
I should add that I have other programs running in Wine (Skype and Garena), and
they are able to use the internet. They aren't .NET apps, as far as I'm aware,
so perhaps that's why?
My internet works just fine outside of Wine, as far as I can tell. I'm able to
browse the internet, send and receive emails, use Discord, etc. I'm just
running NetworkManager with mostly default settings, albeit with IPv6 disabled.
I don't know much about Wine, so I could be barking up the wrong tree, but one
log message that stands out to me is "fixme:ras:RasEnumConnectionsW RAS support
is not implemented! Configure program to use LAN connection/winsock instead!".
I did some searching online for this message, but unfortunately I wasn't able
to find much. I did see some people saying to "just install libgnutls, as well
as the 32-bit version". But the thing is, I DO have both installed. On Arch,
these are the "gnutls" and "lib32-gnutls" packages, and I have confirmed that I
have both. I even tried reinstalling them, and it made no difference.
I have attached the logs produced by both Wine 2.0rc1 and Wine Staging 1.9.23-3
when WINEDEBUG is set to "+wininet".
===
I'm not sure if this is a Wine bug or just something weird on my system, but
either way I would really appreciate any help you could offer. Please let me
know if I need to provide any more information. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=42346
Bug ID: 42346
Summary: Dark Souls 3 - graphics are flashing
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 57112
--> https://bugs.winehq.org/attachment.cgi?id=57112
partial log
Using W7 prefix and wine-staging.
Seems to be related to DX11, snippet from the logs that keeps getting spammed
over and over attached.
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https://bugs.winehq.org/show_bug.cgi?id=43427
Bug ID: 43427
Summary: LaXshy!! 1800(349)6921 Quickbooks Error Support phone
Number Quickbooks 2017 Enterprise Support number
Product: WineHQ Bugzilla
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sandra82hern(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
LaXshy!! 1800(349)6921 Quickbooks Error Support phone Number Quickbooks 2017
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technical support, Intuit Quickbooks payroll pro Customer Service Phone
Number,
http://www.mapmyrun.com/routes/view/1693997312http://www.mapmyrun.com/routes/view/1694002046http://www.mapmyrun.com/routes/view/1694012915https://blueprints.launchpad.net/inkscape/+spec/liuhgfdhttps://blueprints.launchpad.net/inkscape/+spec/litjdhttps://blueprints.launchpad.net/inkscape/+spec/mjnhgbhttps://blueprints.launchpad.net/inkscape/+spec/rbcdsxhttps://kdp.amazon.com/community/thread.jspa?threadID=851717https://kdp.amazon.com/community/thread.jspa?threadID=851720https://kdp.amazon.com/community/thread.jspa?threadID=851771https://quickbooksdgdgsupporthkksdjkh.wordpress.com/2017/07/24/lo1800349692…https://quickbookstechnicalhelpupport.blogspot.com/2017/07/dilagi1800349692…https://community.mcafee.com/message/453671https://community.mcafee.com/message/453672https://kdp.amazon.com/community/thread.jspa?threadID=798810https://kdp.amazon.com/community/thread.jspa?threadID=798020https://kdp.amazon.com/community/thread.jspa?threadID=798806http://www.mapmyrun.com/routes/view/1641324701http://www.mapmyrun.com/routes/view/164099988https://kdp.amazon.com/community/thread.jspa?threadID=801498https://www.npmjs.com/package/radio-1800349-6921-intuit-call-at-quickbooks-…http://www.mapmyrun.com/routes/view/1607663575http://www.mapmyrun.com/routes/view/1605819991https://www.npmjs.com/package/helpdesk-quickbooks-enterprise-phone-number-1…https://www.npmjs.com/package/intuit-quickbooks-pro-2017-phone-number-1800-…https://www.npmjs.com/package/18003496921-quickbooks-premier-2017-support-n…https://www.npmjs.com/package/intuit-18003496921-quickbooks-premier-2017-su…https://kdp.amazon.com/community/thread.jspa?threadID=798020https://kdp.amazon.com/community/thread.jspa?threadID=801499https://kdp.amazon.com/community/thread.jspa?threadID=805462https://kdp.amazon.com/community/thread.jspa?threadID=805300https://kdp.amazon.com/community/thread.jspa?threadID=807209http://www.mapmyrun.com/routes/view/1607663575https://kdp.amazon.com/community/thread.jspa?threadID=807539https://kdp.amazon.com/community/thread.jspa?threadID=809545www.mapmyrun.com/routes/view/1651200485https://www.npmjs.com/package/quickbooks-helpdesk-support-number-1800349692…https://kdp.amazon.com/community/thread.jspa?threadID=809952https://kdp.amazon.com/community/thread.jspa?threadID=812867https://community.mcafee.com/message/455310
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https://bugs.winehq.org/show_bug.cgi?id=42533
Bug ID: 42533
Summary: Saints Row 3 fails to start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57433
--> https://bugs.winehq.org/attachment.cgi?id=57433
The full wine debuglog of DirectX9
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has DirectX9 and DirectX10/11 support.
This game has native Linux support.
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https://bugs.winehq.org/show_bug.cgi?id=42920
Bug ID: 42920
Summary: ffxiv dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv in dx11 mode game text is fuzzy, gets stuck in loop for opening movie,
renders character black fails to render actual game completely. only can see
user interface and names ever thing is black.to top this off performance is in
the gutter. and it fails exit properly.
on another note without CSMT enabled game config menu before login is unusable
and the opening menu is completely screwy.
also if the next expansions benchmark is any indictation they will be dropping
dx9 support pretty soon.
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