https://bugs.winehq.org/show_bug.cgi?id=43261
Bug ID: 43261
Summary: Error when starting the game Farming Simulator 15
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sascha.spaces(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58579
--> https://bugs.winehq.org/attachment.cgi?id=58579
log in terminal
This is my first time here. Via google translator, from another country, so
there may be errors.
Error when starting the game Farming Simulator 15 via this command in the
terminal: MESA_GL_VERSION_OVERRIDE = 4.5COMPAT DRI_PRIME = 1 wine
FarmingSimulator2015Game.exe
Video Driver: AMD free source code.
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http://bugs.winehq.org/show_bug.cgi?id=33528
Bug #: 33528
Summary: GTA2 hangs up during gameplay
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomosipola(a)gmail.com
Classification: Unclassified
Created attachment 44376
--> http://bugs.winehq.org/attachment.cgi?id=44376
Console output of a hang-up situation
The game hangs after some time during gameplay. It becomes non-responsive and
has to be killed. This seems to happen when some event is triggered in the
games, e.g., someone gets in or out of a car or picks a power-up.
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http://bugs.winehq.org/show_bug.cgi?id=27078
Summary: Need for Speed World needs native d3dx9_43 and
d3dcompiler_43 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The game runs fine as installed (at 1024x768 or lower), but
setting d3dx9_43.dll or d3dcompiler_43.dll to builtin results in crashes or
black screens.
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https://bugs.winehq.org/show_bug.cgi?id=36919
Bug ID: 36919
Summary: valgrind shows a few unitialized variables in
dlls/ieframe/tests/ie.c (randomByte)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12795== Use of uninitialised value of size 4
==12795== at 0x8123E093: randomByte (sqlite3.c:20610)
==12795== Uninitialised value was created by a stack allocation
==12795== at 0x8123E020: randomByte (sqlite3.c:20571)
==12795==
==12795== Use of uninitialised value of size 4
==12795== at 0x8123E0DA: randomByte (sqlite3.c:20621)
==12795== Uninitialised value was created by a stack allocation
==12795== at 0x8123E020: randomByte (sqlite3.c:20571)
==12795==
==12795== Use of uninitialised value of size 4
==12795== at 0x8123E0EE: randomByte (sqlite3.c:20622)
==12795== Uninitialised value was created by a stack allocation
==12795== at 0x8123E020: randomByte (sqlite3.c:20571)
==12795==
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https://bugs.winehq.org/show_bug.cgi?id=43190
Bug ID: 43190
Summary: Inconsistent behavior when removing dll overrides
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found when debugging Bug 43180, look there for a download link.
I have a game that needs a lot of dll overrides.
Now, I was used to the fact that removing a dll override tells wine to use the
builtin dll. In the case of d3drm, it doesn't though.
I tested it like this:
> game crashes due to broken directmusic
winetricks gmdls directmusic
> game crashes due to broken d3drm
winetricks d3drm
> game works now
winecfg -> remove d3drm dll override
> game still works (why?)
winecfg -> remove directmusic dll overrides
> game crashes due to broken directmusic
Note that when I set d3drm to builtin instead of removing the dll override, it
crashes like expected.
I assume it shouldn't load the native dll without override, but I didn't really
find documentation on that.
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https://bugs.winehq.org/show_bug.cgi?id=42916
Bug ID: 42916
Summary: Regedit F2-text-edit ignores case.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: aj664(a)hotmail.com
Distribution: ---
say you have a key 'abcde' and you want to change it to 'aBcDe' (change some
chars to uppercase), when you hit enter it says the key already exists, it's
probably doing case-insensitive search.
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https://bugs.winehq.org/show_bug.cgi?id=42676
Bug ID: 42676
Summary: BeamNG crashes at launcher
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesheald(a)linux.com
Distribution: ---
http://pastebin.com/CSAWb57s is what shows up in the console.
The crash ends with a dialog saying "BeamNG quit unexpectedly."
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https://bugs.winehq.org/show_bug.cgi?id=41238
Bug ID: 41238
Summary: System crash when trying to shell to a editor on fbbw
ham radio software, was working great on Knoppixm
yesterday I upgraded to Linux Mint
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ve2pkt(a)gmail.com
Distribution: ---
Created attachment 55529
--> https://bugs.winehq.org/attachment.cgi?id=55529
backtrace of my crash
if a copy of WFBB.EXE is required let me know, I doughr it is avail on the net
any more, and you must detain and ammateur radio licences to use it on a F6FBB
BBS.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=43450
Bug ID: 43450
Summary: Epic Games Launcher Missing text
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salamanderrake(a)gmail.com
Distribution: ---
Created attachment 58816
--> https://bugs.winehq.org/attachment.cgi?id=58816
Epic Games Launcher with missing text in main window screenshot
KDE Neon
Wine Staging 2.13 (Non staging versions don't get anywhere)
EpicGamesLauncher v5+
Install command:
wine msiexec /i ~/Downloads/EpicGamesLauncherInstaller-5.0.1-3544582.msi
-SkipBuildPatchPrereq /q
Run Command:
wine EpicGamesLauncher.exe -SkipBuildPatchPrereq -OpenGL
or
wine EpicGamesLauncher.exe -SkipBuildPatchPrereq ( I believe this causes
several other issues)
Clean Prefix, no overrides, 32bit
There is missing text in main window of the launcher, but there is text in the
settings menu, The text isn't invisible as I tried to log in with my
credentials but it wouldn't get past the user name.
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https://bugs.winehq.org/show_bug.cgi?id=43276
Bug ID: 43276
Summary: Empire Earth can't open campaign
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58613
--> https://bugs.winehq.org/attachment.cgi?id=58613
screenshot
After additional settings game works (Singleplayer, Editor). But, campaigns
can't opens.
For running i use the native msvcrt.dll and disable DirectMusic.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=2174)
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