http://bugs.winehq.org/show_bug.cgi?id=31262
Bug #: 31262
Summary: Diablo III in game mouse cursor Out of sync, hangs in
place.
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grzegorz.krzystek(a)gmail.com
Classification: Unclassified
it is my first bug here.
Steps to reproduce:
Start a game , use right mouse button to use seccondary attack couple times.
then you will see that mouse cursor , stops moving, hangs in one place, but
random clicks and moves of mouse causing character moving.
version 1.5.8 with patch from #30986 is not affected.
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http://bugs.winehq.org/show_bug.cgi?id=32640
Bug #: 32640
Summary: Breath of Fire IV: Mouse is not visible on the
installer
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After launching the InstallShield Wizzard from the menu the mouse was
invisible. I have minimized the installer with my window manager and after
recovering the installer the mouse showed up so this seems to be a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=14179
Summary: Evil Twin Demo crash
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
Created an attachment (id=14450)
--> (http://bugs.winehq.org/attachment.cgi?id=14450)
Terminal output
The intro movies work, but when the game seems to go to the MainMenu it
crashes. Terminal output is attached, it seems a sound problem (fnx_sound_ds7
?) (note. Sound does work in the intro). I used several sound-drivers, all
crash with the same error.
Wine version 1.10 on Ubuntu 8.04 with:
Nvidia Driver 173.14.05 (nvidia-glx-new-envy from ubuntu repos)
on a Dell Latitude D830.
If I can provide more info somehow, I'll be happy to.
PS. I uploaded the demo to http://www.filedropper.com/eviltwindemo
(Official site is down and only place to download is fileplanet wish requires a
login)
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http://bugs.winehq.org/show_bug.cgi?id=19626
Summary: Half-life engine's software rendering is ridiculously
slow on Intel GMA 945
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
When I play Half-Life on Wine in software rendering mode, the screen renders
really slowly. About one frame every five to ten seconds. What is actually
being displayed is graphically correct, it's just ridiculously slow.
While watching the screen, the top rasterline is updated to the new frame, then
the one below it, then the one below that, and so on, until the line being
updated reaches the bottom of the screen. It then starts on a new frame.
There is no tearing within the middle of a line. The lines are output at a
perfectly constant speed. If I increase the resolution, it is slower to update
an entire frame. My computer is easily able to render Duke Nukem 3D at fast
frame rate, so there has to be a bottleneck or bug somewhere. People who have
non-Intel graphics hardware don't get this problem.
I suspect that Wine is incorrectly waiting for VSync after outputting each
raster line.
The problem occurs also with any Half-Life engine derivative (Counter-Strike,
Condition Zero, etc). Half-Life is capable of rendering in OpenGL, software
rendering or Direct3D, selectable from a menu.
I'm on 64-bit Ubuntu Karmic with all current updates applied. Half-Life and
Steam have updated themselves. Intel video drivers are version 2.8.0. Wine
version 1.1.26. Xserver-xorg version 7.4. Second-generation MacBook using an
Intel GMA 945.
Jaunty uses version 2.6.3 of the Intel drivers, and Half-Life and its
derivatives are basically completely unuseable on those drivers - they're just
too buggy.
I'm happy to perform any experiments that people suggest. Running hl.exe from
console doesn't give any printf output, since the main Half-Life engine isn't
actually in that executable.
Richard
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https://bugs.winehq.org/show_bug.cgi?id=37837
Bug ID: 37837
Summary: SteuerSparErklärung 2015: graphics missing when
printing with graphics
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50387
--> https://bugs.winehq.org/attachment.cgi?id=50387
Terminal output (fixme+all,err+all), I click on "Vorschau" [preview] in line 25
SteuerSparErklärung (SSE) is a german tax software. I've put my translations in
[brackets] where necessary.
Due to bug #37836 I've got a dll override for msvcr120 (n,b). Otherwise a clean
wine prefix.
Bug description:
================
When printing or previewing a tax case "with graphics", the graphics are
missing. See attached screenshots for a good and a bad version.
I attached the terminal output (fixme+all,err+all). I click on "Vorschau" in
line 25.
---snip---
fixme:crypt:CDecodeSignedMsg_GetParam unimplemented for 10
---snip---
"winetricks crypt32" fixes the problem here (others reported that their
problems persisted or that "winetricks riched20" was necessary).
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
But also found with other distros.
Reproduce:
==========
Printing is disabled in the test version, but has exactly the same issues as
the preview. So going with preview here.
Download the attached minimal example tax case.
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Install in a new wineprefix with dll override for msvcr120 (n,b).
$ wine SSEStandard_20.24.112.exe
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "Express-Installation" [Installation with default settings,
recommended] in the next window (Installation >SteuerSparErklärung 2015<).
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
- Click "Nein" [No] on the next prompt "Bestätigen" [Confirm], which asks
whether the program ought to look for online updates now (currently there are
none).
- Click "Schließen" in the installation window and the main window to finish
the installation.
Start SSE:
$ cd .wine/drive_c/Program\ Files/Akademische\
Arbeitsgemeinschaft/SteuerSparErklaerung\ 2015/
$ wine StartCenter.exe
- In the window "Start-Center 2015" click on "..." next to "Verzeichnis"
[directory] and navigate to the folder containing "Minimal.est2014", OK. Then
select "Minimal" and "öffnen" [open].
- In the window "Programm freischalten" click "Testversion starten".
- In the window "Herzlich willkommen!" click "Schließen".
- In the window "Einkommensteuer 2014: ....\Minimal.ext2014", left column at
the bottom: Click on "Abgabe, Bescheid und Tipps für das ...", then
"Steuererklärung prüfen und versenden", then in the middle column "3
ELSTER-Versand / Amtliche Formulare drucken" click on "Amtliche Formulare
drucken".
- In the window "Druckfilter" click on "Vorschau" [preview] in the bottom left.
Note that in the middle right under "Formulardruck" "Druck mit Grafik" [print
with graphics] is selected.
- In the window "Die Vollversion bietet noch viel mehr" click "Schließen".
... a window opens with the preview missing the graphics.
Note: SSE creates a folder "~/Steuerfälle/". You may want to remove it later.
Greets and thanks again
jre
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https://bugs.winehq.org/show_bug.cgi?id=39494
Bug ID: 39494
Summary: Unused value in ME_RTFTblAttrHook (Coverity #1269505)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
CID 1269505 (#1 of 1): Unused value (UNUSED_VALUE)
assigned_value: Assigning value -16777216 to pFmt->rgxTabs[cellNum] here, but
that stored value is overwritten before it can be used.
value_overwrite: Overwriting previous write to pFmt->rgxTabs[cellNum] with
value from 0xffffff & info->rtfParam.
https://source.winehq.org/git/wine.git/blob/65d699eb5f7fc151197f3dc9f36499e…
It's not clear whether this code was supposed to be
pFmt->rgxTabs[cellNum] &= ~0x00FFFFFF;
pFmt->rgxTabs[cellNum] |= 0x00FFFFFF & info->rtfParam;
or just
pFmt->rgxTabs[cellNum] = 0x00FFFFFF & info->rtfParam;
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https://bugs.winehq.org/show_bug.cgi?id=35650
Bug ID: 35650
Summary: CA ERWIN Data Modeler r8.2 EULA can't be accepted
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 29954
Prerequisites: 'winetricks -q dotnet35sp1'
The EULA dialog has scrollable text control and two buttons:
'I disagree' (enabled)
'I agree' (disabled, grayed out)
The EULA text itself is a bit contradicting .. they most likely re-used it in
different products with different UI wizards:
--- quote ---
By selecting the "I accept the terms of the License Agreement" radio button
below, and then clicking on the "Next" button, you are ...
...
Click on the "I agree" button to accept the terms and conditions of this
Agreement as set forth above and proceed with the installation process
otherwise click on the "I disagree" button to cancel the installation process.
--- quote ---
Scrolling to the end doesn't enable the 'I agree' button.
$ sha1sum ERwinDM-r823-3355b.exe
f46e41b98f94ee30b154aea9ec59e21f2b9825f7 ERwinDM-r823-3355b.exe
$ du -sh ERwinDM-r823-3355b.exe
651M ERwinDM-r823-3355b.exe
$ wine --version
wine-1.7.13-27-ge610713
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43437
Bug ID: 43437
Summary: Zanzarah game opens a black fullscreen window and then
crashes (needs full implementation of
EnumDisplayDevicesW function and implementation of an
unhandled pixel format in
wined3d_colour_from_ddraw_colour function)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Created attachment 58801
--> https://bugs.winehq.org/attachment.cgi?id=58801
Log from console in Wine 2.13
This is an update of the Zanzarah bug 17233:
https://bugs.winehq.org/show_bug.cgi?id=17233
because i ran Zanzarah on the last version of Wine, 2.13 and i get only a few
messages on console (looks Wine developpers fixed lot of them).
This is what i get (looks like the game writes to the console "starting
zanzarah....hello world" first):
starting zanzarah....hello worldfixme:win:EnumDisplayDevicesW
((null),0,0x33f174,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eaa4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4b4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eca4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f484,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
So this game requires these two things to execute:
- EnumDisplayDevicesW function (dlls/user32/misc.c) full implementation to
work. Lot of games use this function (so they also fail).
- Implementation of an unhandled pixel format in
wined3d_colour_from_ddraw_colour function (dlls/ddraw/utils.c)
I need to paste the log here because i am commenting it, but i am also
attaching the log in a file.
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http://bugs.winehq.org/show_bug.cgi?id=27528
Summary: Half Life Software Rendering completely wrong
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
The Software mode rendering of Half Life (the original 1998 game) is completely
wrong: the colours are messed up (purple, mostly) and the selected screen size
is squashed into half the selected width.
Although noone in their right mind would run Half Life in software mode, this
bug must expose problems in the Half Life rendering engine that must affect
other games of this and earlier vintage.
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http://bugs.winehq.org/show_bug.cgi?id=32641
Bug #: 32641
Summary: Breath of Fire IV: Crash on starting the game
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 43068
--> http://bugs.winehq.org/attachment.cgi?id=43068
Output of Wine
On starting the game it crashes with an error window that the application has
encountered a serious problem. In the attachments is a log with the console
output.
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https://bugs.winehq.org/show_bug.cgi?id=37996
Bug ID: 37996
Summary: Wine mono does not support https connection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50628
--> https://bugs.winehq.org/attachment.cgi?id=50628
Test https connection
Simple C# program like Client.DownloadFile("https://chocolatey.org/api/v2/",
"index2.html"); doesn't work at all, see source code and logs.
Workaround by `winetricks -q dotnet40`
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https://bugs.winehq.org/show_bug.cgi?id=39156
Bug ID: 39156
Summary: magicka 2 doesn't start
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 52185
--> https://bugs.winehq.org/attachment.cgi?id=52185
+loaddll
Hi,
I have added Magicka 2 as new app on wine app db, it should come soon.
The game doesn't start at all and I'm trying to figure out why.I run it in a 32
bits clean prefix.
disabling d3d10 and d3d11 removes the error output about d3d.Adding vcrun2005
using winetricks removes the error about msvcrt (I've added this specific
version because +loaddll shows it's trying to load msvcr80)
Anyway, even after this the game still doesn't start.I've also tried to add the
component for magicka 1 with winetricks in case it uses some common components
without success (dotnet35 xna31 xinput)
I've added the +loaddll log as attachement, but here is the default wine output
:
fixme:winediag:start_process Wine Staging 1.7.47 is a testing version
containing experimental patches.
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:console:AttachConsole stub ffffffff
fixme:ver:GetCurrentPackageId (0x33fa38 (nil)): stub
fixme:d3d11:D3D11CreateDevice adapter 0x13d6d0, driver_type
D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x33f6e4, levels
0x6, sdk_version 7, device (nil), feature_level 0x33f6e0, context (nil) stub!
err:ole:CoCreateInstance apartment not initialised
fixme:msvcrt:__clean_type_info_names_internal (0x64085a64) stub
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http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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https://bugs.winehq.org/show_bug.cgi?id=43359
Bug ID: 43359
Summary: Sonic Adventure 2 (Steam) runs too fast, almost as if
VSync is off
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic Adventure 2 (Steam version) is normally locked to 60 fps and has no
framedrop or frameskip mechanism. On my ThinkPad X230, menus run normally on
VirtualBox with Windows 7. On Wine, menus run significantly faster than they
should, which makes it hard to select the correct option.
Game URL: http://store.steampowered.com/app/213610/Sonic_Adventure_2/
OS: Gentoo Linux (kernel 4.12)
CPU: Intel Core i5-3210M
GPU: Intel HD 4000
>From Mesa:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 17.2.0-devel
(git-b70829708a)
OpenGL core profile shading language version string: 4.20
Setting vblank_mode=3 did nothing to change this.
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https://bugs.winehq.org/show_bug.cgi?id=43147
Bug ID: 43147
Summary: The Sims3Launcher.exe application does not work
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58380
--> https://bugs.winehq.org/attachment.cgi?id=58380
Not Working
I want to install the fashion for the game The Sims 3 (License), for I want to
launch Launcher, but it does not start, I do not know what to do now.
Configuring my PC:
Intel Core i5-760 2.80GHz
Ram: 8 GB
Nvidia GForse 760 GTX 4 GB
OS: Linux Mint 18.1 Serena 64-bit
Kernel: 4.10
Wine 2.9
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http://bugs.winehq.org/show_bug.cgi?id=34896
Bug #: 34896
Summary: Borderlands slows down on anything after 1.4.1
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
Classification: Unclassified
Under Rosa 2012.1, Borderlands runs at about half the speed it did under Rosa
2012lts because of the fact Rosa has Wine 1.5.28.
The error:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fills the entire bug dialogue. Constantly. Other information will be
forthcoming.
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https://bugs.winehq.org/show_bug.cgi?id=43429
Bug ID: 43429
Summary: Office 2013 runs out of memory with CSMT enabled
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Startup screens for Office 2013 run out of memory with CSMT enabled.
This is in vanilla WINE, latest git, with riched20 and msxml6 overrides and
MAX_VERSION_GL set to 0x00030002; all of which are necessary to get Office 2013
to work.
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https://bugs.winehq.org/show_bug.cgi?id=38158
Bug ID: 38158
Summary: Opengl 3.2 need additional declarations to be used
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mkr(a)ukr.net
Wine detect and use only opengl 2.1
As stated in this documentation page
https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conce…
additional declarations need to be added for Opengl 3.2 core profile to be
enabled.
Please add them.
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https://bugs.winehq.org/show_bug.cgi?id=42542
Bug ID: 42542
Summary: winetricks dotnet46 hangs frequently (mscorsvw.exe)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 42470
Distribution: Gentoo
This is related to bug 42470. There seem to be two separate issues
A) frequent critical section timeouts, native msvcrt seems to help here (and
potentially Dmitry's patch from bug 42470, but B) makes that hard to verify)
B) this issue. mscorsvw.exe from dotnet20/dotnet40 frequently hang:
austin 10737 0.0 0.0 13752 11160 ? Ss 04:54 0:08
/home/austin/wine-git/server/wineserver
austin 10747 0.0 0.0 2660520 13132 ? Sl 04:54 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe
austin 11147 0.0 0.0 2659932 13000 ? S 04:55 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe -UseCLSID
{E6B238F7-4B0A-4496-9AC7-E896BAF06D25} -Comment Dependency Analyzer
austin 11485 0.0 0.0 1781984 12072 ? Sl 04:55 0:20
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe
This was in a loop running winetricks-test dotnet 100 times. This particular
run failed on try 11. It's been hung for at least 7.5 hours:
Sun Feb 26 12:35:33 CST 2017
These two issues are making it difficult to run winetricks-test (and I suspect
are the source of a lot of recently filed winetricks bugs regarding dotnet.
I'm not sure what logs would be useful here, but I'm happy to get whatever
would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=35907
Bug ID: 35907
Summary: Caps Lock state gets confused with multiple
processes/threads
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)codeweavers.com
Open two instances of Notepad in the same prefix:
wine notepad &
wine notepad &
With one Notepad window active, turn Caps Lock on. Switch to the other Notepad
window. Type some text. Notice it's not capitalized, although it should be.
Turn Caps Lock off. Type some text. Notice that it is capitalized, although
it shouldn't be. Switch back to the first Notepad window. Type some text.
Notice that it is capitalized, although it shouldn't be.
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http://bugs.winehq.org/show_bug.cgi?id=31899
Bug #: 31899
Summary: No keyboard input in La-Mulana remake
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twwinwood(a)gmail.com
Classification: Unclassified
Created attachment 41993
--> http://bugs.winehq.org/attachment.cgi?id=41993
Output of "env WINEDEBUG=-all,+keyboard,+key,+dinput,+message wine
LaMulanaWin.exe"
Per the AppDB entry for version 1.1.1.1, the game works as far as the menu
screen but cannot be played due to the lack of response to keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=33137
Bug #: 33137
Summary: Can display characters with WM_SETFONT but not with
DrawText - same font Arial
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
I used CreateFontIndirect to create the font, with "Arial Unicode MS" as the
font name.
Using GetTextFace(..) I find that the font actually created is "Arial".
In one place I set it as the font for a text control using
WM_SETFONT
In another place I draw the text directly to a window using DrawTextW(..)
I'm using characters such as:
☀ ☁ ☂ ☃ ☄ ★ ✾ ✰ ✲ ✳ ❉ ✿ ❂ ✺ ❀
They get shown fine in the text control.
But when drawn directly to the window with DrawTextW you just see boxes.
To make sure it isn't some error in my code, I made sure to use EXACTLY THE
SAME FONT HANDLE in both cases. Same thing happens as before.
Under Windows both show the same way..
So, just want to know - why can't DrawTextW find the font glyphs used by
WM_SETFONT?
Seems like a bug of some sort, so that's why reported it here as a bug.
OTHER OBSERVATIONS
I had a similar result when it was able to find Arial Unicode MS - in that case
again showed them all fine with WM_SETFONT, but when I used DrawTextW, only the
★ of ★ ✾ ✰ ✲ was shown correctly.
If I install unifont, then it finds it as the best match for "Arial Unicode
MS", and then shows the characters in both cases correctly (but is no good for
my purposes, too pixellated).
THIS IS A VERY MINOR FEATURE
It is a minor feature of my app so not a priority bug to fix, just for
completeness. I am about to submit my app to the Wine database and this is one
of the remaining unfixed differences when testing for compatibility of the app
with Windows.
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https://bugs.winehq.org/show_bug.cgi?id=37745
Bug ID: 37745
Summary: Cubase VST/32 V5.10 5.1R1 Always crash when selecting
Audio default directory [Debian Wheezy]
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: jeanlouis.crouzet(a)free.fr
Distribution: ---
Created attachment 50257
--> https://bugs.winehq.org/attachment.cgi?id=50257
Cubase VST log file
Linux Fr-pr-DellE6320 3.2.0-4-realtime-686-pae #1 SMP PREEMPT RT Debian
3.2.63-2+tstudio.3 i686 GNU/Linux
Machine Dell Latitude E6320
Tested on clean
Steps to reproduce
- Install Cubase (No problem identified here I was pleased ;-)
- Launch Cubase
- Go to Menu Option/Audio Setup/Audio Files Folder
- Within the file/folder dialog just press select button
- and bingo !!!!
Trace:
jl@Fr-pr-DellE6320:~/.wine/drive_c/Program Files/Steinberg/Cubase VST$ wine
Cubase.exe
fixme:imagehlp:ImageLoad (C:\Program Files\Steinberg\Cubase VST\Cubase.exe,
(null)): stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:commdlg:GetFileName95 Flags 0x00008000 not yet implemented
Also a Cubase log is attached but really point the clean
C:\windows\system32\comdlg32.dll
This look very much like this old issue:
https://bugs.winehq.org/show_bug.cgi?id=12714
I would like to stick with offical Debian package, since get default
depenencies with for instance Install-wine-deps.sh is not supported yet for
Wheezy. Moreover this is just a Music machine, not supposed to do any
development.
Looking forward what will happen here. Many thanks in anticipation.
Best regards,
JL
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http://bugs.winehq.org/show_bug.cgi?id=22152
Summary: Atlantica Online: Installer don´t work
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.gamershell.com/download_50600.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxdonald(a)linuxdonald.de
Atlantica Online: Installer don´t work at the last git version:
[LinuxDonald@localhost mmorpg-installer]$ env
WINEPREFIX="/home/LinuxDonald/.wine-atlantica" /db/wine/wine-git/bin/wine
SetupAtlantica_EU_ver21001.exe
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
Thats all :(
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