http://bugs.winehq.org/show_bug.cgi?id=11268
Summary: Civilization I for Windows (16-bt) incorrectly displays
some dialogues
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Some dialogue windows in the game have non-rendered areas near window border
which display garbage/previous windows existed in this place.
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http://bugs.winehq.org/show_bug.cgi?id=32679
Bug #: 32679
Summary: cmd.exe Add support for || and &&
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Add support to cmd.exe for the && and || functionality - They are currently
parsed and handled ok, but not correctly processed
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https://bugs.winehq.org/show_bug.cgi?id=37296
Bug ID: 37296
Summary: Winecfg differs when it runs on real Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Created attachment 49603
--> https://bugs.winehq.org/attachment.cgi?id=49603
Screenshot of Winecfg on Windows
I'm able to run Winecfg on real Windows and I discovered that there is a
graphic glitch in the about dialog.
See attached screenshot for details.
I was able to fix this problem in about.c, by adding DI_MASK flag in the call
of DrawIconEx(), which it is also the correct thing to do in this case.
But strangely, this graphic bug does not happen when winecfg runs in WINE
(that's why probably nobody noticed the absence of the DI_MASK flag).
I would suggest to check and compare a bit the behaviour between Windows and
WINE against the functions DrawIconEx() and LoadImageW() since it seems to me
that there is a difference from the correct result.
NOTE: When it runs on the real Windows, because the presence of a SysLink
inside the resource dialog, Winecfg requires to be linked with commctrl v6, so
it needs a manifest file, as explained here:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb773175%28v=vs.85%…
Another thing, but less important, is that the resource compiler refused the
icon of the application, saying the icon is made with the old DIB format and,
for this reason, it has been discarded; that's why my screenshot shows the app
without the icon in the upper left corner. But hopefully, this can be solved
easily if someone wants.
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http://bugs.winehq.org/show_bug.cgi?id=25961
Summary: Visual C++ 2008 runtime not marked as installed by
default
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer for the app I'm looking at now
checks for the visual c++ 2008 runtime, and runs
D:\\Redistributable\\vcredist_x86_en.exe if it wasn't found.
Now, one of these days, Wine's builtin msvcr / msvcp is going to suffice
for this and most other apps, at which point Wine might want to set
the registry to indicate that vcrun2008 is already installed.
This might be in the distant future, depending on how many apps need
the other things that come with the runtime package, like mfc and a full
msvcp, that wine does not yet provide. So this bug will likely remain
open for a long time (if it's not closed for being too far ahead of its time).
For the record, this seems to be how the app is checking whether vcrun2008
is installed:
0024:Call msi.MsiQueryProductStateW(0033e2de
L"{9A25302D-30C0-39D9-BD6F-21E6EC160475}") ret=0040b9ad
0024:Call advapi32.RegOpenKeyW(80000002,0033d6c2
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\Managed\\S-1-5-4\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000001,0033d6c2
L"Software\\Microsoft\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000002,0033d6c2
L"Software\\Classes\\Installer\\Products\\D20352A90C039D93DBF6126ECE614057",0033d968)
ret=7ef2cd5c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2cd5c
0024:Call advapi32.RegOpenKeyW(80000002,0033d4ca
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\UserData\\S-1-5-4\\Products\\D20352A90C039D93DBF6126ECE614057\\InstallProperties",0033d964)
ret=7ef2b600
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ef2b600
0024:Ret msi.MsiQueryProductStateW() retval=ffffffff ret=0040b9ad
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http://bugs.winehq.org/show_bug.cgi?id=31990
Bug #: 31990
Summary: Add ability to upload extra files along with test ext
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: titan.costa(a)gmail.com
Classification: Unclassified
That would be good to have the ability to upload extra files (avi files, dlls,
.drv, ...) to perform individual test (not part of the test suite).
Otherwise it requires to embed the file or use a self extracting exe which are
not very convenient.
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http://bugs.winehq.org/show_bug.cgi?id=33126
Bug #: 33126
Summary: divided SysEx and coalesced midiOutLongMsg
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Johannes Kroll reported in wine-patches that the KORG Kontrol Editor software
hung after sending an ill-formed SysEx via winealsa's midiOutLongMsg.
http://www.winehq.org/pipermail/wine-patches/2013-January/121335.html
The MIDIHDR data is F0 ... F7 00 00 00 (125 bytes).
http://www.winehq.org/pipermail/wine-devel/2013-February/098852.html
He observed that no hang occurs when skipping the trailing 3 zero bytes. F7 is
the "End Of SysEx" (EOX) marker.
It is still unclear what happens. MIDI HW is expected to skip over bogus
bytes, thus the zero bytes should cause no harm. OTOH, ALSA might be getting
into trouble processing ill-formed messages, and we don't know if or how many
bytes ALSA actually sent out through the serial port.
In any case, midiOutLongMsg handling in Wine needs fixes.
- winealsa should extract the F0...F7 part and send that as a SysEx.
- More generally, midiOutLong is known to accept not only SysEx packets, but
also coalesced status messages. Some MIDI authors prefer to send e.g. chords
via one LongMsg rather than successive calls to midiOutShortMsg, arguing that
it's faster. Hence all Wine MIDI drivers need to decompose midiOutLongMsg into
packets consisting of status message, regular SysEx ... and possibly junk.
- All APIs (MS, ALSA, OSS, CA) acknowledge the existence of divided SysEx. As
a result, framing SysEx with F0 ... F7 is entirely under application control.
The current winealsa framing code is simply wrong.
- winecoreaudio always declared 3 bytes for short messages, even program
change.
I have written a sequence of patches to fix all of this. The only thing that
is unclear is how to encapsulate garbage data like the above 3 zero bytes or
real time messages with ALSA. What ALSA API function and what ALSA message
type to use? Heck, I'm not even sure winealsa.drv/midi.c:modData is ok to send
a 2-byte MTC quarter frame via snd_seq_ev_set_sysex instead of using a
primitive that sets the type SND_SEQ_EVENT_CLOCK/TICK.
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https://bugs.winehq.org/show_bug.cgi?id=43542
Bug ID: 43542
Summary: MikuMikuMoving errors when loading audio file
Product: Wine
Version: 2.14
Hardware: x86
URL: https://sites.google.com/site/mikumikumoving/MikuMikuM
oving_v1275.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58940
--> https://bugs.winehq.org/attachment.cgi?id=58940
Log of the crash
Using native dotnet40 and d3dx9.
When loading an audio file (.wav), the program crashes.
After installing natuve devenum and quartz it errors with
> Retrieving the COM class factory for component with CLSID {C1F400A4-3F08-11D3-9F0B-006008039E37} failed fue to the following error: 80040154 Exception from HRESULT 0x80040154 (REGDB_E_CLASSNOTREG).
but doesn't crash.
Possibly related to https://bugs.winehq.org/show_bug.cgi?id=43541
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https://bugs.winehq.org/show_bug.cgi?id=39206
Bug ID: 39206
Summary: Lylian demo hangs after intro video
Product: Wine
Version: 1.7.50
Hardware: x86-64
URL: http://www.fileplanet.com/217922/210000/fileinfo/Lylia
n-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Currently wine plays the introduction video but after that it hangs and only
resumes when a few keystrokes and/or mouse clicks are performed.
The problem seems related to quartz but since I'm not sure the component is not
set yet. The video playback ends but it looks like quartz does not recognize
that and keeps waiting for things to happen.
Last lines from the quartz log:
0032:trace:quartz:StdMediaSample2_Release (0x1bb4c0)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1baea0)->(0x1bb4c0)
0032:trace:quartz:StdMediaSample2_Release (0x1b92a8)->(): new ref = 0
0032:trace:quartz:BaseMemAllocator_ReleaseBuffer (0x1b8298)->(0x1b92a8)
0032:trace:quartz:AVISplitter_SendEndOfFile End of file reached
0032:fixme:qedit:SampleGrabber_IPin_EndOfStream : stub
0032:trace:quartz:AVISplitter_SendEndOfFile --> 0
0032:trace:quartz:AVISplitter_thread_reader Thread 0 terminated properly
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
002e:trace:quartz:PullPin_Thread_Process Process sample
002e:trace:quartz:FileAsyncReader_WaitForNext (10000, 0x139e924, 0x139e910)
002e:warn:quartz:FileAsyncReader_WaitForNext Called without samples in queue
and not flushing!!
002e:fixme:quartz:FileAsyncReader_WaitForNext Returned: 258 (00000578)
002e:trace:quartz:FileAsyncReader_WaitForNext -- 8004022e
The last 4 lines repeat forever.
If I change the game AVI file to any other AVI it plays fine and ends fine.
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http://bugs.winehq.org/show_bug.cgi?id=35163
Bug ID: 35163
Summary: Victoria 2 crashes on start with built-in quartz
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.gamershell.com/download_85888.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46906
--> http://bugs.winehq.org/attachment.cgi?id=46906
terminal output
The game crashes shortly after starting with Wine's built-in quartz.dll.
'winetricks quartz' is a workaround.
Lots of
>fixme:quartz:parse_header Not a valid header: ff:ff:ff:ff
are preceding the crash. They're probably the game music files (mp3 format)
that causing the problem.
Fedora 19
wine-1.7.8-114-g1928d61 (compiled from source without gstreamer support)
Alsa 1.0.27 (Pulseaudio is not running)
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http://bugs.winehq.org/show_bug.cgi?id=21344
Summary: Buffer overflow in WCMD_run_program
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
The WCMD_run_program function in wcmdmain.c copies pathposn into thisDir
without checking the size:
/* Work on the first directory on the search path */
pos = strchrW(pathposn, ';');
if (pos) {
memcpy(thisDir, pathposn, (pos-pathposn) * sizeof(WCHAR));
thisDir[(pos-pathposn)] = 0x00;
pathposn = pos+1;
} else {
strcpyW(thisDir, pathposn);
pathposn = NULL;
}
The size of pathposn can be up to MAXSTRING, while thisDir has size MAX_PATH.
To reproduce:
$ wine cmd /c
'Z:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\foo'
err:seh:setup_exception_record stack overflow 2144 bytes in thread 0019 eip
7bc3ea3e esp 00230ad0 stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=41197
Bug ID: 41197
Summary: Wine support for _NET_WM_PING
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 55435
--> https://bugs.winehq.org/attachment.cgi?id=55435
Screenshot of Battlefield 2 after game just finished loading (and it's not
stuck)
I am not sure if wine supports _NET_WM_PING [0]. However, if it does, it should
be able to emulate _NET_WM_PING pong for some time if application running under
Wine is not responding.
Otherwise, most VM (mutter from GNOME Shell for example) gonna show up window
about not responding application (even if application is loading or just
finished loading) which could destabilize application itself (especially when
in full screen).
Could be seen in: Battlefield 2, World of Warcraft and probably plenty of other
games.
[0]
https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm14020…
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https://bugs.winehq.org/show_bug.cgi?id=42366
Bug ID: 42366
Summary: Unable to bing Common Language Runtime
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sjayejohnston(a)gmail.com
Distribution: ---
I'm trying to run a program,Brain Vision Analyzer through wine
I get a dialogue box saying "Unable to bin Common Language Runtime
(0x80131700)" and in the terminal wine is reporting (fixme:mscoree:get_runtime
Unrecognized version L"v4.0.20926"
Happy to provide more info.
Best
S
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http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
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https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
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http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
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http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
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https://bugs.winehq.org/show_bug.cgi?id=39406
Bug ID: 39406
Summary: LabVIEW 2014: Errors during installation block the
process (continue to accept them)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zat_xorg(a)hotmail.com
Distribution: ---
Created attachment 52522
--> https://bugs.winehq.org/attachment.cgi?id=52522
Backtrace file of error during installation
LabVIEW 2014: Installer finishes, but with error popups during the process (you
have to accept in order to complete the installation)
http://www.ni.com/download/labview-development-system-2014/4735/en/
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https://bugs.winehq.org/show_bug.cgi?id=40898
Bug ID: 40898
Summary: Mass Effect (Steam) has no sounds with native OpenAL
(except for cutscenes)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/17460/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54990
--> https://bugs.winehq.org/attachment.cgi?id=54990
audio debug log
(+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+alsa,+timestamp)
The problem sounds similar to bug #40833: audio works in the cutscenes, intro
videos, but not in the menus and in the main game.
The differences are:
- Mass Effect doesn't make use of Xaudio/Xaudio2 but Openal (the game comes
bundled with native openal32.dll and wrap_oal.dll)
- the proposed patch from bug #40833 doesn't fix the problem.
I reproduced the problem with ALSA and Pulseaudio as well.
Possible workarounds:
- force Wine to use the built-in openal32. Audio works with that (the game
recognizes the audio device as 'Generic Software').
- when using the native openal32, edit BIOEngine.ini and change the line in
section [ISACTAudio.ISACT.AudioDevice]
DeviceName = Generic Software
For some reason, the game always tries to use 'Hardware acceleration' for sound
when using native openal32.dll that comes with the game.
FWIW, audio used to work in the game before
commit 7d6c6025923c039ac6a2458ca466290621238c36
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Oct 2 09:02:56 2015 -0500
openal32: Prefer native version.
Because openal contexts are global per-process, applications that use
openal will conflict with Wine DLLs that use openal like xaudio2_7 now
does. Windows does not ship an openal32, so all applications that use
openal will ship their own copy of it. According to Chris Robinson,
Windows native openal32 works fine in Wine, so we should just use that
to avoid the problem.
Fedora 24 x86_64
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
Pulseaudio 8.0 / Alsa 1.1.1
openal-soft-1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=19433
Summary: Command & Conquer Generals network fails mid-game
(mismatch in synchronization data)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakuremura(a)gmail.com
Using the workaround mentioned in bug 17737, multiplayer still fails. You can
connect, you can start the game and you can play for a while, but after the
first contact with the enemy (after a few kills) a message pops up "mismatch in
synchronization data".
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http://bugs.winehq.org/show_bug.cgi?id=23807
Summary: Natural Selection 2 black screen on launch: format
unrecognized(909198916)
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
The game is currently alpha software, however this part breaks specifically on
Wine and not Windows. On launching the game I hear sound but get a black
screen. These two messages repeat a lot,
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the
format lookup table
afterwards, this repeats a lot:
err:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @ device.c / 5332
Attached is a +d3d trace of a clean wineprefix running the game
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http://bugs.winehq.org/show_bug.cgi?id=25329
Summary: Divinity II demo fails to start gameplay screen unless
I winetricks wmp9
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Divinity2 demo starts to character creation but won't launch gameplay. So after
installing winetricks wmp9, the introductory videos play and the game runs.
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http://bugs.winehq.org/show_bug.cgi?id=26269
Summary: BioShock 2: Loss of keyboard input on loading screen
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=33488)
--> (http://bugs.winehq.org/attachment.cgi?id=33488)
trace +keyboard
On the inital 'New Game' loading screen you cannot use the space bar to
continue.
Keyboard and mouse input is recognised correctly when adjusting settings in the
menus.
Wine version 1.3.14-git
Xserver v1.10.0
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http://bugs.winehq.org/show_bug.cgi?id=29582
Bug #: 29582
Summary: Star Wars Battlefront (I and II) "Loading" screen very
slow.
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
The "Loading" screen takes so long (in SW Battlefront II) that I can't connect
to network games because when it finally finishes loading the level, I get a
message that says "lost connection to host" (presumably because it timed out).
I haven't timed it, but it seems to be about 2 minutes, whereas running it on
windows takes roughly 5-10 seconds.
WINEDEBUG=+relay did show that PeekMessageA was being called about 2700 times a
second (probably not a big deal) but then GetForgroundWindows was being called
right after that (a wineserver call). I suspected that as a possible culprit,
but haven't dug in too deeply yet.
I'll do some profiling on this later and try to get some better info. Maybe I
can find a hack-around to positively isolate the cause.
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http://bugs.winehq.org/show_bug.cgi?id=31046
Bug #: 31046
Summary: Wine advertises 32bit depth buffer, behaves like 24bit
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40757
--> http://bugs.winehq.org/attachment.cgi?id=40757
title screen: 32-bit Z buffer on wine (DirectX9 Hardware)
Title says it all really.
I'm currently playing a game in PCSX2 (Persona 4) and frankly it looks really
bad.
According to the application, wine is reporting a 32bit Z-buffer, but amusingly
it behaves precisely how a 24bit buffer behaves in windows with this
application.
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