https://bugs.winehq.org/show_bug.cgi?id=41619
Bug ID: 41619
Summary: Lego Racers: crashes when moving the mouse
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgmmaker(a)gmail.com
Distribution: ---
As simply as the title says, if I don't touch the mouse, everything works
great, but as I move the mouse, even 1 pixel, it crashes.
To summarize the log, it throws this exact error:
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
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http://bugs.winehq.org/show_bug.cgi?id=34383
Bug #: 34383
Summary: BoulderDashPortal does not start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Classification: Unclassified
Warning : you have to install "Microsoft XNA Framework 4.0" before starting
BoulderDashPortal.exe
(http://www.microsoft.com/en-us/download/details.aspx?id=20914)
Extract http://ea.lbk.sk/bd/BoulderDashPortal.7z
Try to start BoulderDashPortal.exe
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=33908
Bug #: 33908
Summary: Undercover: Operation Wintersun demo freezes on start
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://downloads.extreme-gaming.de/Windows,download,42
9,spiele-demos---undercover-operation-wintersonne---de
mo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Just freezes on start with black screen.
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https://bugs.winehq.org/show_bug.cgi?id=37900
Bug ID: 37900
Summary: Program crash on open, divide by zero
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: earthman34(a)gmail.com
Distribution: ---
Created attachment 50477
--> https://bugs.winehq.org/attachment.cgi?id=50477
Backtrace text file for above bug report, divide by zero crash on open, Xara
Photo & Graphic Designer 2013
Divide by zero crash, Xara Photo & Graphic Designer 2013. Installed with no
errors. Installer downloaded Gecko and Mono component. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=21791
Summary: 3D Rad demo "BeltBall" full screen display shows as
tiny black rectangle
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The game then starts, but if you let it try to use full screen
mode, it changes video mode and then seems to try to use a tiny
rectangle at the upper left of the screen as its display area;
the rectangle is all black. (The other demo game I tried from that
site suffers from the same problem.)
This was with Ubuntu Jaunty; lspci reports
02:00.0 VGA compatible controller: nVidia Corporation GeForce 8500 GT (rev a1)
and "Hardware Drivers" reports it's using the latest NVidia driver, 180.
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http://bugs.winehq.org/show_bug.cgi?id=33829
Bug #: 33829
Summary: >=app-emulation/wine-1.5.30 explorer.exe crash
Product: Wine
Version: unspecified
Platform: arm64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zm3345(a)gmail.com
Classification: Unclassified
after run 'wine explorer', it says:
wine: Unhandled page fault on write access to 0x01010105 at address 0x7bc48eb8
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=24740
Summary: Trinklet Supreme crashes on startup
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a big fish game, and it currently requires ie6 for the Big Fish Game
Manager.
Trinklet Supreme brings up a window saying that it crashed instead of starting.
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http://bugs.winehq.org/show_bug.cgi?id=35412
Bug ID: 35412
Summary: wine's cmd fails on if not exist foo\nul
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://www.tinycc.org/
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Classification: Unclassified
TinyCC's build script does:
if not exist libtcc\nul mkdir libtcc
this fails, and libtcc is not made. Removing '\nul' works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=43115
Bug ID: 43115
Summary: Metal Slug 3 / Metal Slug X (GOG.com) fail to start
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_3
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58315
--> https://bugs.winehq.org/attachment.cgi?id=58315
terminal output
I tried the GOG.com version of the games. The games install MSVC++ 2013,
otherwise I have a clean 32-bit wineprefix.
Both games throw up the same error message on start, then they quit:
Assertion failed!
Program: C:\GOG Games\Metal Slug 3\mslug3.exe
File: renderer/renderer9_utils.cpp
Line: 387
Expression: "false"
wine-2.9-51-g06eceb3af2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=17766
Summary: Empire Earth unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=2174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19990)
--> (http://bugs.winehq.org/attachment.cgi?id=19990)
Wine 1.1.17 +loaddll +tid
Empire Earth causes an unhandled page fault followed by an unhandled exception
and exits immediately.
This is the same problem as Bug 2247, so this has been ongoing for years.
The appdb shows this app to be gold, but this simply doesn't work for me no
matter what I try, and the HOWTO workarounds don't seem related to the problem.
Tried a NoCD but this made no difference.
I can't find a demo for testing (without registering).
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http://bugs.winehq.org/show_bug.cgi?id=21218
Summary: Pac-Man All Stars: Story Mode starts with page fault
on read access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25486)
--> (http://bugs.winehq.org/attachment.cgi?id=25486)
wine: Unhandled page fault on read access to 0x00000060 at address 0x21101b34
(thread 001b), starting debugger...
Upon selecting the story mode from main menu, this page fault appears. Also the
selection keeps cycling so it's hard to select it from the menu.
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http://bugs.winehq.org/show_bug.cgi?id=12941
Summary: International Football 2000: crashes when launching in
Direct3D mode
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirchun(a)bk.ru
Wine crashes when I try to launch "Microsoft International Football 2000" game
in Direct3D mode. There aren't any problems in "Software rendering" mode.
Switching Wine from "WinXP" to "Win98" doesn't help.
You can download free demo of this game from here:
http://download.microsoft.com/download/soccer2000/Trial/1/WIN98/FR/MSIFDEMO…
(65,1 Mb). Also see my log file.
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https://bugs.winehq.org/show_bug.cgi?id=39809
Bug ID: 39809
Summary: Empires: Dawn of the Modern World crash on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Mlendea.Horatiu(a)GMail.com
Distribution: ---
Created attachment 53145
--> https://bugs.winehq.org/attachment.cgi?id=53145
error log
I think this may be related to DirectDraw
So I launch the game with "wine Empires_DMW.exe". The splash screen appears and
the screen resolution is set to that of the game. Soon after that, the cursor
is set to that of the game and the game crashes (the splash is still there)
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http://bugs.winehq.org/show_bug.cgi?id=12675
Summary: Lego Racers crashes with quartz (avispliter, pullpin)
induced crash
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12337)
--> (http://bugs.winehq.org/attachment.cgi?id=12337)
Error log
Upon startup, Lego Racers crashes when the "Lego Media" avi is supposed to be
played. This does not occur with the demo. I tested this with a vanilla .wine
folder, so there has been no chance for a native quartz.dll file to mess up the
registry.
I believe this is a regression, probably to be blamed on Maarten Lankhorst's
recent quartz improvements. :P
I don't have the resources to perform a regression test, nor did I test this
game with the previous version, so I don't know if the app broke then or now.
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https://bugs.winehq.org/show_bug.cgi?id=36878
Bug ID: 36878
Summary: You Don’t Know Jack V1 XL: Not possible to accept
license agreement in installer
Product: Wine
Version: 1.7.21
Hardware: x86-64
URL: http://www.amazon.com/dp/B00H7HR5N4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karl(a)huftis.org
It’s not possible to get past the license agreement screen in the installer for
‘You Don’t Know Jack V1 XL’ from the ‘You Don't Know Jack Classic Pack’ from
Amazon (http://www.amazon.com/dp/B00H7HR5N4/).
On step two of the installer, the license agreement is shown, with a checkbox
labelled ‘I accept the terms of this agreement’ and a ‘Back’ and a ‘Next’
button. Both the checkbox and the ‘Next’ button is greyed out.
It’s supposed to work like this (and does so on Windows): When you scroll
through the license agreement and get to the bottom, the checkbox become
available, so you can check it. When you check it, the ‘Next’ button becomes
enabled, so you can click it. Using Wine, the checkbox remains greyed out, so
you can never check it and continue to the next step of the installation
wizard. I’ll attach a screenshot.
Note that this problems occurs when running the actual installer,
YDKJV1XL_Setup.exe, i.e., *after* successfully downloading the installer
through Amazon’s downloader (which have its own problems, that can be worked
around).
The same problem also seems to occur with all of the games in downloadable
‘Classic Pack’, except for the ‘TV‘ version (which never displays a license
agreement). It looks like they all use the same installer.
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http://bugs.winehq.org/show_bug.cgi?id=21715
Summary: Blitz3d demo version can't show samples
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.blitzbasic.co.nz/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I downloaded the demo version of Blitz3d,
2c029b784929103474352b12ca34dccf129dcd00 Blitz3DDemo183.exe
installed and ran it, then clicked on Samples in the main window.
All that happened is the main window went blank, and the console showed
fixme:shdocvw:ClOleCommandTarget_Exec
(0x14bdb0)->({000214d1-0000-0000-c000-000000000046} 67 0 0x33ed84 0x33ed74)
fixme:hlink:IHlink_fnGetStringReference unhandled flags: 0x1
fixme:mshtml:HlinkTarget_SetBrowseContext (0x16ab68)->((nil))
fixme:imm:ImmReleaseContext ((nil), 0x1378e8): stub
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 800c0005
'winetricks ie6' works around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=26566
Summary: Gabriel Knight 3: visual glitches in DirectDraw HAL
mode
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel
-Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De
mo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33825)
--> (http://bugs.winehq.org/attachment.cgi?id=33825)
console log
Gabriel Knight 3 is unplayable in hardware renderer mode as the game suffers
from serious visual glitches:
your character (as well as the mouse pointer) leaves an afterimage as he moves
across the screen.
No such problem when running the game in software renderer mode (although it
looks ugly).
The game is quite an oldie (1999), utilizing DirectX 6.
The demo has the same problem (only 55 MB download size).
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=34232
Bug #: 34232
Summary: Rigs of Rods: dropdown menus have too small height
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45546
--> http://bugs.winehq.org/attachment.cgi?id=45546
How it looks in wine
See the screenshot attached. The combobox dropdown menu is denoted by red
arrow.
Because of this it looks as if there were only a single entry while there are
more. And this reproduces with most of dropboxes in the app.
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https://bugs.winehq.org/show_bug.cgi?id=39084
Bug ID: 39084
Summary: Simpsons Hit & Run regression: fullscreen glitching
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: V02460(a)gmail.com
Distribution: Fedora
Created attachment 52074
--> https://bugs.winehq.org/attachment.cgi?id=52074
Run with glitching fullscreen on 1.7.49
The game starts fine in fullscreen mode on the current stable wine version
(1.6.2)
On the current version of wine the game has issues when started in fullscreen
mode. When started it tries to go fullscreen but reverts to the desktop as a
black windows with glitched decorations.
Workaround:
One way to get the game started is to switch to a different (gnome) desktop and
back twice(!). Only then the intro starts playing and the main menu appears. It
should be noted by using this method it only gets me a maximized window with
changed screen resolution.
It is still possible to get the game into real fullscreen mode by doing the
above workaround, closing the game, not changing focus (aka not clicking
somewhere with the mouse) and starting the game again.
Command used to start the game:
taskset -c 0 wine Simpsons.exe
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http://bugs.winehq.org/show_bug.cgi?id=14901
Summary: MoveFile fails when used to recase some letters of the
filename
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redneb(a)mailinator.com
When my program executes the MoveFile windows API function having as arguments
two strings that are equal (in a case insensitive way) then MoveFile fails and
GetLastError returns 183 (i.e. "File already exists"). For example, assume that
the current directory contains a file "foobar". If you run
MoveFile("foobar","Foobar") you will get the above error. On the contrary this
works fine under windows. Even MoveFile("foobar","foobar") works under windows.
I have tested that with 0.9.61/1.1.0/1.1.2 (under Gentoo) and 1.0.0 (under
Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=43021
Bug ID: 43021
Summary: I Spy Spooky Mansion black screen, silent
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run, the game presents an entirely black screen with no sound. Pressing
Escape will close the game.
On Windows, starting the game plays a series of animations with sound
(Scholastic logo, etc.)
The only lines of console output are this:
err:ole:CoGetClassObject class {e78f7620-96cb-11cf-a00b-444553540000} not
registered
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
however, these CLSIDs are not registered on Windows either, so this is probably
a red herring.
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https://bugs.winehq.org/show_bug.cgi?id=37484
Bug ID: 37484
Summary: Total Extreme Wrestling 2013 - ActiveX Component can't
create object/unsupported interface
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kartoe47(a)gmail.com
Distribution: ---
As soon as I run the installer for the programme I get this crazy message. No
idea what to do !
I'm running a Macbook Pro with Wine 1.6.2 - No Winetricks as I have no idea how
to get it!
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https://bugs.winehq.org/show_bug.cgi?id=41332
Bug ID: 41332
Summary: 2050 IP Softphone - Can cause unhandled exception
crash
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funfunctor(a)folklore1984.net
Distribution: ---
Created attachment 55676
--> https://bugs.winehq.org/attachment.cgi?id=55676
backtrace.txt
The Nortel [now called Avaya] 2050 IP Softphone can cause wine to crash with an
unhandled machine exception.
You will need to click about in the settings a bit randomly and then wine will
start crashing like in the attached trace.
Maybe you will be able to reproduce by grabbing the binary from the below
link^[1] and reproducing locally. The program is fairly small and pretty
self-contained, I don't believe there is too much left for it to get it
completely working.
Kind Regards,
Edward.
[1] - https://support.avaya.com/products/P0659/2050-ip-softphone/
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