http://bugs.winehq.org/show_bug.cgi?id=18560
Summary: No crosshairs in Starfleet Academy
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=21222)
--> (http://bugs.winehq.org/attachment.cgi?id=21222)
wine-1.1.21 output
Hello,
the targets have no crosshairs in Star Trek: Starfleet Academy.
My OS:
Ubuntu 9.04 amd64
Intel Core2Duo T7300
Nvidia Quadro NVS140M
NVIDIA 180.44 drivers
Attached are a screenshot and the wine output.
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https://bugs.winehq.org/show_bug.cgi?id=39457
Bug ID: 39457
Summary: "for /R tests" fail when run in a directory containing
spaces
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
CC: us(a)edmeades.me.uk
Distribution: ---
cmd "for /R" tests fail when run in a directory containing spaces.
E.g. (run in 'C:\test space' directory)
batch.c:417: running TEST_BUILTINS.CMD test...
batch.c:312: Test failed: unexpected char 0x47 position 0 in line 708 (got 'Got
unexpected result: "C:\test"', wanted 'Plain directory enumeration from
provided
root')
"for /R" support was added in commit 9dde62cb96b8f423f8cfe4f095eb10ec65ea7d72
Currently, wine testbot XP image runs in a directory with spaces (Documents and
Settings)
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http://bugs.winehq.org/show_bug.cgi?id=23048
Summary: UT3 Fails due to glPointSize invalid values.
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=28595)
--> (http://bugs.winehq.org/attachment.cgi?id=28595)
Output log from wine.
Latest Patch from unreal tournament 3 fails and locks up before allowing me to
enter the key.
Attached is the log for wine version 1.2-rc2
Test System:
Ubuntu 10.04 (64-bit)
Radeon HD 5770
Athlon II x4 620
4gb ddr3 1600 memory.
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https://bugs.winehq.org/show_bug.cgi?id=39228
Bug ID: 39228
Summary: House of Caravan light sources are broken with ARB
shaders enabled
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52289
--> https://bugs.winehq.org/attachment.cgi?id=52289
log
Candles don't cast light around themselves.
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http://bugs.winehq.org/show_bug.cgi?id=35427
Bug ID: 35427
Summary: Wine crashes when running Diplomacy (1999)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lordpeyre(a)yahoo.com
Classification: Unclassified
Created attachment 47280
--> http://bugs.winehq.org/attachment.cgi?id=47280
Backtrace
Diplomacy (the 1999 version) runs great on Wine, except that it suddenly
crashes at seemingly random points in the middle of the game.
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https://bugs.winehq.org/show_bug.cgi?id=40423
Bug ID: 40423
Summary: Sega Touring Car Championship doesn't detect D3D
Accelerated Card
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Salz85(a)gmail.com
Created attachment 54163
--> https://bugs.winehq.org/attachment.cgi?id=54163
log using the WINEDEBUG=+relay parameter
This rather ancient game got a D3D patch from Sega a few months after release,
adding support for basic accelerated capabilities, like Bilinear Filtering,
Perspective Correction and so on. Unfortunately it seems that Wine D3D support
is not detected by this application, which starts in software mode and won't
even show the relevant graphic option.
The D3D accelerated features have been tested as working when using the
original HW and VMWare Fusion 8.
I've uploaded a log of the game running with and without the WINEDEBUG=+relay
parameter.
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http://bugs.winehq.org/show_bug.cgi?id=34067
Bug #: 34067
Summary: Sherlock Holmes: The Mystery of the Mummy demo black
screen after launch
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.fileplanet.com/118624/110000/fileinfo/The-M
ystery-of-the-Mummy-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45287
--> http://bugs.winehq.org/attachment.cgi?id=45287
+d3d
Clean wineprefix.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f618,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x18ceb8, last error 0x591
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x18cea0, last error 0x591
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
sha1sum c1e2565371b4f5c1cb52f654f55aab34617ef74d
demo_Mystery_of_the_mummy.zip
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http://bugs.winehq.org/show_bug.cgi?id=26712
Summary: Syberia 1 Demo: Fading in virtual desktop affects the
entire screen
Product: Wine
Version: 1.3.17
Platform: x86-64
URL: http://www.adventurespiele.net/CmodsDownload-index-req
-viewdownloaddetails-lid-337.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=34023)
--> (http://bugs.winehq.org/attachment.cgi?id=34023)
wine 1.3.17 output
The demo runs in a virtual desktop here.
Always when it fades between scenes (means turning black for a moment) this
fade does not only affect the virtual desktop but my entire screen/monitor gets
black.
Just start the demo (use wine taskmgr to bring the game to foreground and
adjust the window size). Then quit the game and you should see a fade there
which affects your entire screen.
Video card: GeForce GTX 460
Drivers: 270.29
Ubuntu 10.10 amd64
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https://bugs.winehq.org/show_bug.cgi?id=40871
Bug ID: 40871
Summary: 123D Does not draw the modelling screen. Draws Window
but not the grid or is corrupted.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: celticht32(a)aol.com
Distribution: ---
On Fedora 24 with all current patches
ATI video running mesa drivers
Installed Winetricks and then installed a win32 instance
Installed Visual C++ 2005 SP 1
Installed 2008 C++ Express
Installed 2010 C++ Express
Installed 123D_Design_R2.1_WIN32_2.1.11 from http://www.123dapp.com/design
run either by opening a terminal and entering wine "123D Design.exe"
from the $HOME/.wine/drive_c/Program Files/Autodesk/123D Design directory
or from the icon on the desktop.
The startup screen comes up... and then the main screen... the window and all
of the side items come up fine but the design area is either corrupted or is
blank.
it also causes the GNOME Classic menu pulldown to quit working until the window
or the application is terminated.
If needed I can screen capture the window to show or take logs when requested.
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http://bugs.winehq.org/show_bug.cgi?id=18915
Summary: FAR Manager: crashes shortly after startup
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://farmanager.com/nightly/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurivkhan(a)gmail.com
Ubuntu 9.04 Jaunty Jackalope
wine-1.1.17-123-g8e12ad4 and newer
FAR Manager 2.0 builds 908 and newer
When started in wineconsole, FAR displays empty file panels and over them an
access violation error message:
> Internal error
> "Access violation (read from 0x00000004)"
> Exception address: 0x00000004 in module:
(addresses vary depending on Wine version, but are close to zero)
FAR has to be killed then.
In Wine 1.0.1 FAR starts normally.
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https://bugs.winehq.org/show_bug.cgi?id=40330
Bug ID: 40330
Summary: Build fails with AddressSanitizer.
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam.buchbinder(a)gmail.com
Distribution: ---
https://wiki.winehq.org/Building_Wine#Memory_.26_Address_Checkers describes
using AddressSanitizer with Wine. It seems not to compile. I'm using:
$ gcc --version
gcc (Ubuntu 4.8.4-2ubuntu1~14.04.1) 4.8.4
A short excerpt:
$ ./configure --enable-win64 CFLAGS="-g -O1 -fsanitize=address"
...
$ make
...
make[1]: Entering directory `/home/abuchbinder/software/wine/tools'
LC_ALL=C sed -e 's,@bindir\@,/usr/local/bin,g' -e
's,@dlldir\@,/usr/local/lib64/wine,g' -e 's,@PACKAGE_STRING\@,Wine 1.9.6,g' -e
's,@PACKAGE_VERSION\@,1.9.6,g' wineapploader.in >wineapploader || (rm -f
wineapploader && false)
gcc -m64 -c -o make_xftmpl.o make_xftmpl.c -I. -I../include -D__WINESRC__ -Wall
-pipe -fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wstrict-prototypes -Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -g -O1 -fsanitize=address -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
gcc -m64 -o make_xftmpl make_xftmpl.o ../libs/port/libwine_port.a
make_xftmpl.o: In function `exit_on_signal':
/home/abuchbinder/software/wine/tools/make_xftmpl.c:413: undefined reference to
`__asan_handle_no_return'
make_xftmpl.o: In function `fatal_error':
/home/abuchbinder/software/wine/tools/make_xftmpl.c:127: undefined reference to
`__asan_handle_no_return'
...
and so on. The problem here is that the command:
gcc -m64 -o make_xftmpl make_xftmpl.o ../libs/port/libwine_port.a
should be:
gcc -m64 -o make_xftmpl make_xftmpl.o ../libs/port/libwine_port.a
-fsanitize=address
I can work around this in part with:
$ find . -name Makefile|xargs perl -pi -e 's/^(CC = gcc -m64)$/\1
-fsanitize=address/'
... but that's probably not the right way to do this, and it only works for
tools/ and not dlls/ anyway. My Makefile-fu is not strong; I'm sure I'm missing
something about how the configuration system works, but I'm equally sure that
this is something worth reporting even if I'm not entirely certain what's going
on.
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http://bugs.winehq.org/show_bug.cgi?id=34936
Bug #: 34936
Summary: Sky flickers in War Thunder
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fasteddie05(a)gmx.de
Classification: Unclassified
When playing War Thunder Version 1.35. the sky is flickering using no extra
(native) dlls.
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http://bugs.winehq.org/show_bug.cgi?id=14916
Summary: Dameware NTutilities crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.dameware.us/files/DNTU6x.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=15493)
--> (http://bugs.winehq.org/attachment.cgi?id=15493)
crash log
Reported by a user on user-list. Crashes in comctl32. I'll attach the crash
log.
After winetricks cc580, it crashes in unimplemented function in activeds. I'll
send a patch for the latter crash to wine-patches. After that, the main gui is
up fine
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http://bugs.winehq.org/show_bug.cgi?id=12544
Summary: Adobe Acrobat Pro 6 -- Save As Certified Document fails
Product: Wine
Version: 0.9.59.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Acrobat Pro offers a feature to digitally sign documents.
Under the File menu, selecting Save As Certified Document produces a msgbox
that prompts user to Get Digital ID From Adobe Partner. Clicking on the button
shown makes the msgbox go away, but then nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=36231
Bug ID: 36231
Summary: SfcIsFileProtected function unimplented
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1
Size 500,7Mb.
I installed the demo into clean prefix and noticed at command line:
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program Files\\Drakensang -
DEMO\\unins000.exe") stub
Which lead me here
http://msdn.microsoft.com/en-us/library/windows/desktop/aa382536%28v=vs.85%…
SfcIsFileProtected function
Determines whether the specified file is protected. Applications should avoid
replacing protected system files.
Syntax
C++
BOOL SfcIsFileProtected(
_In_ HANDLE RpcHandle,
_In_ LPCWSTR ProtFileName
);
Parameters
RpcHandle [in]
This parameter must be NULL.
ProtFileName [in]
The name of the file.
Return value
If the file is protected, the return value is a nonzero value.
If the file is not protected, the return value is zero.
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https://bugs.winehq.org/show_bug.cgi?id=40419
Bug ID: 40419
Summary: Blade and Soul installer crashes
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The installer crashes with:
wine: Call from 0x7b43cd3c to unimplemented function
sfc.dll.SRSetRestorePointW, aborting
wine: Unimplemented function sfc.dll.SRSetRestorePointW called at address
0x7b43cd3c (thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=40452
Bug ID: 40452
Summary: Devil May Cry 4 Benchmark instillation fails
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 54201
--> https://bugs.winehq.org/attachment.cgi?id=54201
becktrace
I tried to install dmc 4 benchmark on a clean prefix and the installation
crashed
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https://bugs.winehq.org/show_bug.cgi?id=40521
Bug ID: 40521
Summary: Max Payne 3 Installation wants
sfc.dll.SRSetRestorePointW function
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
At the beginning and at the end of Max Payne 3 installation, i have this error
message in the output console :
wine: Call from 0x7b43bc8c to unimplemented function sfc.dll.SRSetRestorePointW
At the end, Wine crash when the installer wants to install DirectX libraries.
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https://bugs.winehq.org/show_bug.cgi?id=39452
Bug ID: 39452
Summary: WNetGetUniversalName() returns ERROR_NO_NETWORK
(0x000004c6)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexey.pushkin(a)mererand.com
Distribution: ---
WNetGetUniversalName() is a stub function and it returns ERROR_NO_NETWORK
(0x000004c6).
I believe it should instead return ERROR_NOT_CONNECTED, which would mean that
Wine treats the path argument as a _local_ path.
See
https://msdn.microsoft.com/en-us/library/windows/desktop/aa385474%28v=vs.85…
According to WINEDEBUG=relay Intel MPI
(https://software.intel.com/en-us/intel-mpi-library) pmi_proxy.exe exits after
receiving ERROR_NOT_CONNECTED from WNetGetUniversalName().
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https://bugs.winehq.org/show_bug.cgi?id=43383
Bug ID: 43383
Summary: valgrind shows several definite leak in
dlls/qcap/tests/smartteefilter.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: qcap
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==31520== 72 bytes in 1 blocks are definitely lost in loss record 321 of 616
==31520== at 0x7BC51061: notify_alloc (heap.c:254)
==31520== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==31520== by 0x4F1442B: IMalloc_fnAlloc (ifs.c:187)
==31520== by 0x4F14CCB: IMalloc_Alloc (objidl.h:1405)
==31520== by 0x4F14CCB: CoTaskMemAlloc (???:0)
==31520== by 0x606C8DA: ???
==31520== by 0x4A21688: IMediaSample_SetMediaType (strmif.h:2289)
==31520== by 0x4A21688: media_thread (???:0)
==31520== by 0x7BC913B3: ??? (signal_i386.c:2700)
==31520== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==31520== by 0x7BC91391: ??? (signal_i386.c:2700)
==31520== by 0x7BC9B3EE: start_thread (thread.c:487)
==31520== by 0x4244249: start_thread (pthread_create.c:333)
==31520== by 0x433FD6D: clone (clone.S:114)
==31520==
==31520== 72 bytes in 1 blocks are definitely lost in loss record 322 of 616
==31520== at 0x7BC51061: notify_alloc (heap.c:254)
==31520== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==31520== by 0x4F1442B: IMalloc_fnAlloc (ifs.c:187)
==31520== by 0x4F14CCB: IMalloc_Alloc (objidl.h:1405)
==31520== by 0x4F14CCB: CoTaskMemAlloc (???:0)
==31520== by 0x606C8DA: ???
==31520== by 0x5FF3D18: ???
==31520== by 0x5FF3F76: ???
==31520== by 0x60006CA: ???
==31520== by 0x4A21771: IMemInputPin_Receive (strmif.h:3041)
==31520== by 0x4A21771: media_thread (???:0)
==31520== by 0x7BC913B3: ??? (signal_i386.c:2700)
==31520== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==31520== by 0x7BC91391: ??? (signal_i386.c:2700)
==31520== by 0x7BC9B3EE: start_thread (thread.c:487)
==31520== by 0x4244249: start_thread (pthread_create.c:333)
==31520== by 0x433FD6D: clone (clone.S:114)
==31520==
==31520== 72 bytes in 1 blocks are definitely lost in loss record 324 of 616
==31520== at 0x7BC51061: notify_alloc (heap.c:254)
==31520== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==31520== by 0x4F1442B: IMalloc_fnAlloc (ifs.c:187)
==31520== by 0x4F14CCB: IMalloc_Alloc (objidl.h:1405)
==31520== by 0x4F14CCB: CoTaskMemAlloc (???:0)
==31520== by 0x606C8DA: ???
==31520== by 0x5FF3D18: ???
==31520== by 0x5FF4014: ???
==31520== by 0x60006CA: ???
==31520== by 0x4A21771: IMemInputPin_Receive (strmif.h:3041)
==31520== by 0x4A21771: media_thread (???:0)
==31520== by 0x7BC913B3: ??? (signal_i386.c:2700)
==31520== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==31520== by 0x7BC91391: ??? (signal_i386.c:2700)
==31520== by 0x7BC9B3EE: start_thread (thread.c:487)
==31520== by 0x4244249: start_thread (pthread_create.c:333)
==31520== by 0x433FD6D: clone (clone.S:114)
==31520==
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https://bugs.winehq.org/show_bug.cgi?id=38172
Bug ID: 38172
Summary: Smite: Hi-Rez Studios Authenticate and Update Service
fails
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50922
--> https://bugs.winehq.org/attachment.cgi?id=50922
Smite - installer (InstallSmite.exe) terminal output
The game is not installable due to this issue. The Hi-Rez Studios Update
Service tries to open itself but instead, throws bunch of ole errors in
terminal and fails.
Short terminal output as an attachment.
Long ole backtrace uploaded on dropbox (Wine Bugzilla file size limit
exceeded):
https://www.dropbox.com/s/a56idpskq5hw550/wine_smite_oledebug?dl=1
Windows mode: Win7
Fresh 32-bit wineprefix
winetricks vcrun2008 (required by the game)
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https://bugs.winehq.org/show_bug.cgi?id=40969
Bug ID: 40969
Summary: Wine: DLL Injection on suspended process provides NULL
arg for static library's DLLMain's lpvReserved value
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aheinerm(a)gmail.com
Distribution: ---
WINE does not respect the behaviour of the lpvReserved argument in DLLMain.
>From the documentation of DllMain
(https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583(v=vs.85).…)
~~~
lpvReserved [in]
If fdwReason is DLL_PROCESS_ATTACH, lpvReserved is NULL for dynamic loads
and non-NULL for static loads.
If fdwReason is DLL_PROCESS_DETACH, lpvReserved is NULL if FreeLibrary has
been called or the DLL load failed and non-NULL if the process is terminating.
~~~~
WINE does NOT respect this behaviour.
# EXAMPLE
Given the following:
A.exe, B.dll, C.dll
C.dll is statically linked from both A.exe and B.dll.
A.exe's process is started and suspended.
B.dll is injected into the A.exe process.
At some point the DllMain of C.dll is called. In WINE, the lpvReserved argument
is NULL, even though C.dll is statically loaded. In Windows 7, 8, and 10, the
lpvReserved argument is non-null.
# REAL WORLD IMPACT
https://github.com/bwapi/bwapi/issues/598https://bugs.winehq.org/show_bug.cgi?id=40259
Blizzard Entertainment's Storm.dll library uses the lpvReserved to invoke a
different behaviour in its DllMain (why, I have no idea). Their video game
Starcraft: Broodwar is statically linked to this library. The third-party hack
DLL called BWAPI.dll is also statically linked to Storm.dll. The Hack launcher
called ChaosLauncher starts and suspends the Starcraft process and injects
various hacks (one being BWAPI). The error in the tracking issue above is
surfaced.
The issue surfaced because Storm performs some alternative initialization logic
that corrupts its ability to function correctly later. In order to temporarily
work around the issue I have forcefully undone the logic made in the other DLL
to cause it to malfunction.
In this case the executable and statically linked library are owned by a
company and their source codes are not available. It should be possible to
reproduce the issue in a more trivial example.
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http://bugs.winehq.org/show_bug.cgi?id=35533
Bug ID: 35533
Summary: Make it possible to see the sent patch files inline
without extra download step
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently clicking on a patch file attached to a job leads to a save file
dialog, it would be preferable (at least to me) to be able to see it inline.
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https://bugs.winehq.org/show_bug.cgi?id=38009
Bug ID: 38009
Summary: winex11.drv does not set NET_WM_STATE_FULLSCREEN if
the display mode was changed
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Winex11.drv only sets NET_WM_STATE_FULLSCREEN on a fullscreen game window if
the game uses the monitor resolution that was set when winex11.drv was loaded.
The cause of this is that is_window_rect_fullscreen compares the window
rectangle against the monitor size reported by Xinerama when winex11.drv was
loaded.
This appears to trigger bugs inside Metacity clones and Compiz when creating a
window at a lower resolution. It also breaks the fix that was proposed by a
Marco developer to fix the bug that currently prevents fullscreen windows from
being iconified.
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