https://bugs.winehq.org/show_bug.cgi?id=43328
Bug ID: 43328
Summary: dotnet 4.5 applications crash in
factory_get_cached_fontface
Product: Wine
Version: 2.12
Hardware: x86
URL: http://ashita.atom0s.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 58670
--> https://bugs.winehq.org/attachment.cgi?id=58670
wine backtrace
One sample application which exhibits this problem can be downloaded from the
referenced url.
Step to reproduce:
1. winetricks dotnet45 to a new prefix
2. Reset windows version to Windows 7 with winecfg
3. Run the application (Ashita.exe) with wine
4. The error will occur during auto-update
Wine backtrace is added as attachment.
Stracktrace from dotnet:
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at MS.Internal.Text.TextInterface.Font.CreateFontFace()
at MS.Internal.Text.TextInterface.Font.AddFontFaceToCache()
at MS.Internal.Text.TextInterface.Font.GetFontFace()
at MS.Internal.FontCache.FontFaceLayoutInfo.IntMap.TryGetValues(UInt32*
pKeys, UInt32 characterCount, UInt16* pIndices)
at
System.Windows.Media.GlyphTypeface.GetGlyphMetricsAndIndicesOptimized(UInt32*
pCodepoints, Int32 characterCount, Double emSize, UInt16[] glyphIndices,
GlyphMetrics[] glyphMetrics, TextFormattingMode textFormattingMode, Boolean
isSideways)
at
System.Windows.Media.GlyphTypeface.GetGlyphMetricsOptimized(CharacterBufferRange
characters, Double emSize, UInt16[] glyphIndices, GlyphMetrics[] glyphMetrics,
TextFormattingMode textFormattingMode, Boolean isSideways)
at
System.Windows.Media.TextFormatting.TextShapeableCharacters.GetAdvanceWidthsUnshaped(Char*
characterString, Int32 characterLength, Double scalingFactor, Int32*
advanceWidthsUnshaped)
at MS.Internal.TextFormatting.LineServicesCallbacks.GetRunCharWidths(IntPtr
pols, Plsrun plsrun, LsDevice device, Char* charString, Int32 stringLength,
Int32 maxWidth, LsTFlow textFlow, Int32* charWidths, Int32& totalWidth, Int32&
stringLengthFitted)
at MS.Internal.TextFormatting.UnsafeNativeMethods.LoCreateLine(IntPtr ploc,
Int32 cp, Int32 ccpLim, Int32 durColumn, UInt32 dwLineFlags, IntPtr
pInputBreakRec, LsLInfo& plslinfo, IntPtr& pploline, Int32& maxDepth,
LsLineWidths& lineWidths)
at System.Windows.Media.TextFormatting.TextFormatterContext.CreateLine(Int32
cpFirst, Int32 lineLength, Int32 maxWidth, LineFlags lineFlags, IntPtr
previousLineBreakRecord, IntPtr& ploline, LsLInfo& plslineInfo, Int32&
maxDepth, LsLineWidths& lineWidths)
at
MS.Internal.TextFormatting.TextMetrics.FullTextLine.FormatLine(FullTextState
fullText, Int32 cpFirst, Int32 lineLength, Int32 formatWidth, Int32
finiteFormatWidth, Int32 paragraphWidth, LineFlags lineFlags,
FormattedTextSymbols collapsingSymbol)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLineInternal(TextSource
textSource, Int32 firstCharIndex, Int32 lineLength, Double paragraphWidth,
TextParagraphProperties paragraphProperties, TextLineBreak previousLineBreak,
TextRunCache textRunCache)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLine(TextSource
textSource, Int32 firstCharIndex, Double paragraphWidth,
TextParagraphProperties paragraphProperties, TextLineBreak previousLineBreak,
TextRunCache textRunCache)
at MS.Internal.Text.Line.Format(Int32 dcp, Double width,
TextParagraphProperties lineProperties, TextLineBreak textLineBreak,
TextRunCache textRunCache, Boolean showParagraphEllipsis)
at System.Windows.Controls.TextBlock.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
at System.Windows.Media.MediaContext.InvokeOnRenderCallback.DoWork()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object
resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object
resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at
System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object
state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean
preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg,
IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam,
IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority
priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr
wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at Ashita.App.Main()
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https://bugs.winehq.org/show_bug.cgi?id=39632
Bug ID: 39632
Summary: Unhandled Exception
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josiahbecker(a)gmail.com
Created attachment 52814
--> https://bugs.winehq.org/attachment.cgi?id=52814
backtrace bug report from the failed install
Failed install of overwolf hearthstone companion. Download website =
heartharena.com/overwolf
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http://bugs.winehq.org/show_bug.cgi?id=32436
Bug #: 32436
Summary: attempting to install programs with msiexec fails
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahferroin7(a)gmail.com
Classification: Unclassified
Created attachment 42793
--> http://bugs.winehq.org/attachment.cgi?id=42793
Output from `wine msiexec /a python-3.3.0.amd64.msi`
Seems to not matter what program I try to install, tested with multiple
installers, including multiple versions of Python and a couple of other free
programs. Console output from trying to install Python 3.3 is attached. If
you need more info, just let me know.
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https://bugs.winehq.org/show_bug.cgi?id=43576
Bug ID: 43576
Summary: unit test: Menu Highlight does not return to original
color after style applied
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58987
--> https://bugs.winehq.org/attachment.cgi?id=58987
Image of Visual bug
winehq-devel
wine --version
wine-2.13
and
wine-2.14
Menu highlighting works without the style loaded.
After Style is loaded
Menu Highlight does not return to original color.
delphi source code is available
download unit test
http://www.ateksol.com/dev/unittest/MenuStyle.exe
sha1sum
b08eb7ad7fb0ea9164071b53dcacd117390d0913 MenuStyle.exe
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https://bugs.winehq.org/show_bug.cgi?id=42569
Bug ID: 42569
Summary: user32/tests/clipboard intermittent failure ("expected
freed memory")
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following error is sometimes given:
clipboard.c:1742: Test failed: expected freed mem 0x155300
This seems to affect the acer64 and f25 test machines but not the hd6800.
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https://bugs.winehq.org/show_bug.cgi?id=42568
Bug ID: 42568
Summary: user32/tests/msg.ok intermittent failure in
SendMessage from other thread
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following lines are sometimes printed when running the tests for msg.c:
msg.c:15837: Test failed: SendMessage from other thread 4: 0: the msg 0x0401
was expected, but got msg 0x0403 instead
msg.c:15837: Test failed: SendMessage from other thread 4: 1: the msg sequence
is not complete: expected 0000 - actual 0401
msg.c:15845: Test succeeded inside todo block: wrong status 00000000
msg.c:15849: Test succeeded inside todo block: SendMessage from other thread 5:
marked "todo_wine" but succeeds
This affects both of the test machines.
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https://bugs.winehq.org/show_bug.cgi?id=37669
Bug ID: 37669
Summary: Resetting a write watch can cause memory access
violation in kernel
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
What happens:
heavy multi-threaded network application in one thread reads/writes from/to
a socket while in another thread .net GC calls GetWriteWatch with flag
WRITE_WATCH_FLAG_RESET on a buffer which was just verified for write access
and passed by ws2_32.recv to recvmsg kernel call. While recvmsg waits for
incoming data GetWriteWatch resets write watches by clearing VPROT_WRITE
access on a buffer passed to recvmsg. That cases recvmsg to return EFAULT
which in turn leads to a .net application raising an exception and dying.
This is basically a .net garbage collector causing races in network code
which reads/writes to a buffer because reading or writing via a network
is much slower than say reading/writing a disk file, but essentially this
is a general problem with resetting a write watch while another thread
is being dealing with the affected memory range.
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https://bugs.winehq.org/show_bug.cgi?id=43405
Bug ID: 43405
Summary: NieR:Automata - Most bullets are invisible
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58747
--> https://bugs.winehq.org/attachment.cgi?id=58747
How the minigame looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most standard bullets are completely invisible, both in the actual game and the
minigame.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 3050(windows) and 3052(linux), but I removed the
transparency.
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=42863
Bug ID: 42863
Summary: winexy: Creates invalid glsl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57963
--> https://bugs.winehq.org/attachment.cgi?id=57963
Cutdown log of the error
When running winexy, via stream, the game doesn't display anything.
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https://bugs.winehq.org/show_bug.cgi?id=43273
Bug ID: 43273
Summary: The Witcher 3 freezes the system in a certain area of
the game
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: murks(a)tuxfamily.org
Distribution: ---
Created attachment 58605
--> https://bugs.winehq.org/attachment.cgi?id=58605
Savegame in Velen
System:
Ryzen 5
AMD RX 560
Arch Linux
Linux 4.11.7
MESA 17.1.4
AMDGPU 1.3.0
wine-staging 2.11
I've had great success playing The Witcher 3 using wine-staging 2.11.
I managed to play about ten hours in the area called White Orchard.
After moving on to the area called Velen I pretty soon encountered a system
freeze that is reproducible every time.
When the freeze happens the in-game music keeps playing.
I can sometimes switch to TTY1 but afterwards the system reacts to nothing and
the music stops. A hard reset is the only option. A savegame in the area where
this happens is attached.
Just turn left and run towards the cart. This freezes my system reliably.
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http://bugs.winehq.org/show_bug.cgi?id=34601
Bug #: 34601
Summary: Hydro Thunder from Midway Arcade Treasures 3 crashes
quickly after the start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46086
--> http://bugs.winehq.org/attachment.cgi?id=46086
Hydro Thunder log+error
Hydro Thunder from Midway Arcade Treasures 3 crashes quickly after the start.
Other games from this collection work rather fine.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
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http://bugs.winehq.org/show_bug.cgi?id=34600
Bug #: 34600
Summary: Midway Arcade Treasures 2 crashes when loading the
menu
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46084
--> http://bugs.winehq.org/attachment.cgi?id=46084
MAT2 Error
You can watch intros, but then the application crashes.
Tested with
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=40991
Bug ID: 40991
Summary: Accordance 11.2.2 graphical issues
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salamanderrake(a)gmail.com
Distribution: ---
There are numerous graphical issues. Originally there were issues in rendering
the Accordance windows with wine as shown in this bug, bug 37876 , that is no
longer the issue with the newer versions but they are visible but have
rendering/layer issues.
Distro: KDE Neon ( Ubuntu 16.0.4 based )
DE: plasma5
Accordance:11.2.2
wine: 1.9.14/a71128513767d44a8f42e10895578b650061bdce downloaded from ubuntu
repos and git master.
No lib overrides.
Windows Version: WinXP as Win7 it does not render.
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https://bugs.winehq.org/show_bug.cgi?id=42485
Bug ID: 42485
Summary: secur32/tests/ntlm fails with winbind 4
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The offending lines, printed three times:
ntlm.c:486: Test failed: InitializeSecurityContext set buffer size to 1904
ntlm.c:846: Test failed: Running the client returned SEC_E_INVALID_TOKEN, more
tests will fail.
This is apparently due to a change in behaviour of winbind, as pointed out
here: https://bugs.winehq.org/show_bug.cgi?id=42220#c2
This affects two of the test machines:
http://test.winehq.org/data/9eb56e25e37b4adec0d72875455ffb787238672f/index_…
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https://bugs.winehq.org/show_bug.cgi?id=40010
Bug ID: 40010
Summary: WoWModelViewer: Won't Load After Install
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: siren(a)openmailbox.org
Distribution: ---
Original Download: http://wowmodelviewer.net/wordpress/?page_id=27, its a 3D
vendor program for World of Warcraft.
Downloaded. Opened in Wine. Wine ran the Install. It said completed in its GUI.
Tried to open the .exe with Wine. And Wine puts up that its processing to Load
something, but it never actually opens.
It seems integrated. I tried opening the .exe from Program Files. And from its
icon in Launcher. But no go for either.
Opening the .exe with Q4Wine shows its error as:
Exec string:
/usr/bin/env WINEPREFIX='/home/siren/.wine' WINESERVER='/usr/bin/wineserver'
WINELOADER='/usr/bin/wine' WINEDLLPATH='/usr/lib/x86_64-linux-gnu/wine/'
WINEDEBUG='-all' /bin/sh -c "cd '/home/siren/.wine/drive_c/Program Files
(x86)/WoWModelViewer/' && '/usr/bin/wine' 'wowmodelviewer.exe' 2>&1 "
Exit code:
13568
App STDOUT and STDERR output:
Searched the exit code, found this:
https://bugs.winehq.org/show_bug.cgi?id=13568, but says it was fixed in '08 for
that program :).
So i know the program isnt playing up because it had it running in Windows a
few weeks ago. Eh -.-...
Thanks for trying to help! :)
~ Siren.
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https://bugs.winehq.org/show_bug.cgi?id=43202
Bug ID: 43202
Summary: Steps involved in installing wine on aarch-64 linux
based system
Product: Wine
Version: 2.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: acnaruto2(a)gmail.com
Distribution: ---
This is the step that I found on your website. But there are some things I am
not clear about-
../configure --host=aarch64-linux-gnu host_alias=aarch64-linux-gnu
--with-wine-tools=../yourotherbuilddir/ --without-freetype --without-x
--enable-win64
What do you exactly mean by "yourotherbuilddir"?
I am building wine from source. So do you want to install the wine by normal
method first and then use this or what? Please explicitly mention the steps
before using above command line. Thank you
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https://bugs.winehq.org/show_bug.cgi?id=42280
Bug ID: 42280
Summary: mmdevapi/tests/render.ok fails (default period too
small)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56989
--> https://bugs.winehq.org/attachment.cgi?id=56989
log with +mmdevapi
The following lines fail:
render.c:730: Test failed: Expected 10ms default period: 163265
render.c:892: Test failed: desired period 150000 too small for 163265
render.c:892: Test failed: desired period 150000 too small for 163265
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https://bugs.winehq.org/show_bug.cgi?id=43239
Bug ID: 43239
Summary: The Witcher 3: ground is too dark in some areas
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58545
--> https://bugs.winehq.org/attachment.cgi?id=58545
The Witcher 3: dark ground
In Velen area in the game, the ground looks too dark (almost black) which
contrasts it strongly with brighter vegetation. It looks like some lighting
issue.
See attached screenshot.
Note: sample_c_lz hack is applied, but it appears without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-f7f2fa8eb1)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43158
Bug ID: 43158
Summary: The Witcher 3: dark opaque surface distortion
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58405
--> https://bugs.winehq.org/attachment.cgi?id=58405
The Witcher 3: dark surface distortion
In some dark lit areas in The Witcher 3, there apear opaque surfaces that cut
through the whole area (they are clearly not supposed to be there). When you
pass through them and look from the other side, they are invisible.
See attached screenshot.
Note: sample_c_lz hack is applied, but they appear without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=42279
Bug ID: 42279
Summary: mmdevapi/tests/capture.ok fails
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56988
--> https://bugs.winehq.org/attachment.cgi?id=56988
log with +mmdevapi
Consistently fails at this line (and with these values):
capture.c:292: Test failed: GetNextPacketSize 2646 vs. GetDevicePeriod 2880
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https://bugs.winehq.org/show_bug.cgi?id=41151
Bug ID: 41151
Summary: Crash moments after opening
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandonandrew13(a)gmail.com
Distribution: ---
Created attachment 55367
--> https://bugs.winehq.org/attachment.cgi?id=55367
crash report
I run the oblivion launcher, and moments after starting the actual game it
crashes. ive tried running in a virtual desktop and the same exact issue.
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https://bugs.winehq.org/show_bug.cgi?id=40558
Bug ID: 40558
Summary: MarkdownPad Setup crashes during installing
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taoky99(a)outlook.com
Distribution: ---
Created attachment 54398
--> https://bugs.winehq.org/attachment.cgi?id=54398
Error information and logs
MarkdownPad crashes when I install it (Setup.exe). My Linux distribution is
Ubuntu 16.04.
Link: http://markdownpad.com/download/markdownpad2-setup.exe
SHA1: 94c1e612e3901f45233c03a5c034aef5f7ab3420
Error information is in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=41960
Bug ID: 41960
Summary: Totally Accurate Battle Simulator alpha crashes
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)rudloff.pro
Distribution: ---
I'm trying to run Totally Accurate Battle Simulator alpha
(https://s3.amazonaws.com/landfall/Totally+Accurate+Battle+Simulator.exe) but
it crashes:
Mono path[0] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Managed'
Mono path[1] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono'
Mono config path =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono/etc'
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xa97d16
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https://bugs.winehq.org/show_bug.cgi?id=43236
Bug ID: 43236
Summary: F.E.A.R, Condemned: Criminal Origins have no in-game
audio
Product: Wine
Version: 2.11
Hardware: x86
URL: https://megagames.com/demos/condemned-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winemp3.acm
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Distribution: ---
Created attachment 58543
--> https://bugs.winehq.org/attachment.cgi?id=58543
Condemned:CO audio debug log
Audio works only in the game logo intro videos, but the games are running
without audio.
Reproduced in F.E.A.R. (+expansions) and in Condemned: Criminal Origins.
Demo is available for both games.
Reverting the following commit fixes the problem:
commit ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Jun 9 18:08:28 2017 -0500
winemp3.acm: Disallow operations encoding to MPEG.
condemned_criminal_origins_demo.exe (455 M)
sha1: 733d1f37ca9628fa5cecb6ead39c8f80227a9041
Arch Linux (64-bit)
Wine 2.11 (32-bit)
Pulseaudio 10.0
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https://bugs.winehq.org/show_bug.cgi?id=43457
Bug ID: 43457
Summary: The First Templar - Steam Special Edition crashes in
the main menu
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58825
--> https://bugs.winehq.org/attachment.cgi?id=58825
backtrace
After i start the original Steam version of First Templar the main menu
background picture appears and while the menu options appear the game crashes.
Disabling the Steam Overlay doesn't change anything. While a cracked version of
the game runs without any errors or crashes.
I use Mesa 17.1.5 and xorg-server 1.19.3.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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