https://bugs.winehq.org/show_bug.cgi?id=42498
Bug ID: 42498
Summary: Error: Installing Java JRE jre-8u121-windows-i586.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: justineuro.moin(a)gmail.com
Distribution: ---
Created attachment 57373
--> https://bugs.winehq.org/attachment.cgi?id=57373
backtrace: ERROR installing jre-8u121-windows-i586.exe
Error: Installing Java JRE jre-8u121-windows-i586.exe
using wine-1.6.2
in Debian 8 (Jessie)
Installation stops with error message: pls. see attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42540
Bug ID: 42540
Summary: Can't install jre-8u121-windows-x64
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mavck(a)outlook.com
Created attachment 57442
--> https://bugs.winehq.org/attachment.cgi?id=57442
Text dump from terminal when installing jre-8u121-windows-x64
Note: I didn't do a clean install of 2.2, I went from 1.9 - I don't know if
that would affect
Other similar bugs differ from my case.
Platform is OS X 10.12.3 (16D32)
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https://bugs.winehq.org/show_bug.cgi?id=42427
Bug ID: 42427
Summary: Steam application claims no internet connection
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luan.cestari(a)gmail.com
Distribution: ---
I tried many times but Steam doesn't load any page or install any game.
I'm trying to run with "WINEDEBUG=-all wine Steam.exe -no-cef-sandbox
-no-dwrite -tcp" (AFAIK cef and dwrite are already fixed and I could remove
them) I tried the combinations with/without each argument
To force Steam to install a specific game even without internet connection to
find it using Steam application, I ran "WINEDEBUG=-all wine Steam.exe
-no-cef-sandbox -no-dwrite -tcp steam://run/372000" and then the Steam
applications says it can't install without internet connection.
One strange thing is that I installed it and after the installation, the
application updates itself without problem
Also, I have libnss-mdns:i386 library installed and updated as I have mdns in
my hosts entry of /etc/nsswitch.conf file.
I tried with Windows 7 and XP (using winecfg, setting globally and specific to
the application as well)
$wine --version
wine-2.1
Installed the latest version through:
sudo add-apt-repository ppa:wine/wine-builds
sudo apt-get update
sudo apt-get install --install-recommends winehq-devel
I searched for help on internet and on
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444 , but I
didn't find a similar problem or a workaround
Anyone have a hint how I can get it working? Or how I can get the back trace to
help to investigate this problem?
Thank you all for the help
Kind regards,
Luan
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https://bugs.winehq.org/show_bug.cgi?id=43519
Bug ID: 43519
Summary: Path of Exile: Corrupt/flickering UI textures after ~1
minute of gameplay
Product: Wine
Version: 2.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: nneonneo(a)gmail.com
Created attachment 58911
--> https://bugs.winehq.org/attachment.cgi?id=58911
console log for Wine, manual annotations added (in the form of <<<NOTE>>>
lines)
Path of Exile 3.0.0c launches and enters a game successfully on 32-bit mode
with Wine 2.14-devel on macOS.
However, about a minute or so into gameplay, the UI textures start to flicker
uncontrollably, and are replaced with corrupt nonsense (see attached video "PoE
Corrupt Textures.mov"). At the point where this starts happening, the console
shows the following:
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:buffer_sync_apple wined3d_fence_wait() returned 4, dropping async
buffer locks.
Before this message appears, everything is 100% OK.
Environment:
- macOS 10.12.5 (Sierra)
- MacBook Pro Retina, screen resolution 1920x1080 (external monitor only)
- NVIDIA GeForce GT 750M graphics card with 2048MB VRAM (discrete graphics in
use)
- Wine 2.14 development version, WINEARCH=win32, 32-bit .wine directory (bug
still occurs with today's Wine 2.14 staging; 64-bit Wine fails to launch the
game at all)
- Vanilla .wine directory (winecfg not run, winetricks not run, no DLL
overrides)
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https://bugs.winehq.org/show_bug.cgi?id=43586
Bug ID: 43586
Summary: Dead Space: no shadows in game
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: distorsheon(a)gmail.com
Distribution: ---
Created attachment 58998
--> https://bugs.winehq.org/attachment.cgi?id=58998
no shadows screenshot
Shadows were present until version 2.6
They present in v2.5
v2.6 and later — they don't.
(Tested on Nvidia 384.59+Kubuntu 17.04)
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http://bugs.winehq.org/show_bug.cgi?id=29958
Bug #: 29958
Summary: UIRibbon Framework not implemented:
926749fa-2615-4987-8845-c33e65f2b957
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
The Ribbon Framework is not implemented:
0009:err:ole:CoGetClassObject class {926749fa-2615-4987-8845-c33e65f2b957} not
registered
0009:err:ole:create_server class {926749fa-2615-4987-8845-c33e65f2b957} not
registered
0009:err:ole:CoGetClassObject no class object
{926749fa-2615-4987-8845-c33e65f2b957} could be created for context 0x17
Example App (needs native msvcp100, see bug #29340):
http://www.codeproject.com/Articles/140647/How-to-Support-the-Ribbon-and-a-…
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http://bugs.winehq.org/show_bug.cgi?id=19177
Summary: Gorky-17 doesn't work
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
URL: http://www.gorky17.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
gorky-17 doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=43476
Bug ID: 43476
Summary: Skyrim hardware detection spinlocks with CSMT enabled
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Enabling CSMT causes the hardware detection for Skyrim's launcher (from Steam,
appid 72850) to spinlock with 200% CPU usage. To trigger the hw detection,
press Options in the launcher, then press the Default graphics detail button.
The launcher will stop responding and spinlock seemingly forever.
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https://bugs.winehq.org/show_bug.cgi?id=38622
Bug ID: 38622
Summary: PixelFormat32bppARGB != PixelFormat8bppIndexed
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51527
--> https://bugs.winehq.org/attachment.cgi?id=51527
source code
For some reason GDI+ on windows returns PixelFormat32bppARGB instead of
PixelFormat8bppIndexed for a grayscale PNG file (JPEG & TIFF seems consistant
though).
It would be nice if behavior would be consistant across implementation.
Compile and run attachements.
>From Linux:
$ ./gdidump.exe input.png
fixme:wincodecs:PngDecoder_Block_GetCount 0x142e30,0x61f708: stub
Width x Height: 512 512
PixelFormat8bppIndexed found !
>From Windows:
> gdidump.exe input.png
Width x Height: 512 512
PixelFormat32bppARGB found !
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https://bugs.winehq.org/show_bug.cgi?id=39885
Bug ID: 39885
Summary: Cannot allocate more than 32gb of memory
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rynzar(a)gmail.com
Distribution: ---
Created attachment 53258
--> https://bugs.winehq.org/attachment.cgi?id=53258
wine debug
I am having issues mallocing more than 32GB of memory running RAM intensive
Windows applications using Wine on an Ubuntu amazon EC2 cloud with 128 GB of
RAM. When I run the c++ code
http://stackoverflow.com/questions/34516616/wine-cant-use-more-than-32gb-of…
in linux it works.
If I run the .exe that does the same thing I can only allocate up to 32GB. I
tried Wine 1.6, 1.7 and 1.9. I am using the 64 bit version as well.
I talked in the IRC chat #winehq and they told me to run the code with
WINEDEBUG=+heap,+virtual,+tid flags.
He pointed out this line might be useful to look at in my logs:
0024:warn:heap:allocate_large_block Could not allocate block for 800000000
bytes
and told me to submit a bug report. The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41827
Bug ID: 41827
Summary: Wrong specular rendering with some applications
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davyaxel(a)free.fr
Distribution: ---
Created attachment 56242
--> https://bugs.winehq.org/attachment.cgi?id=56242
Handy test app
I was investigating this gallium nine bug:
https://github.com/iXit/Mesa-3D/issues/253
And strangely with that game (School Mate), both wine ogl and gallium nine do
render a blue wall (for traces taken on windows or taken with gallium nine,
because on wine the game hits a fallback path since swvp is not supported).
Windows doesn't have that blue wall.
My investigation shows that both wine ogl and gallium nine have an issue with
specular. The problem is best shown when the material power is 0 (like in the
game).
I include the following test app (which I couldn't find the original link)
which enables to test the behaviour:
For example you can test with:
. Take the sphere
. Set SPECULARENABLE to TRUE
. Set 0 for the diffuse material colors and increase the specular material
colors
. Set the material power to 0 (or any low value)
. play with the direction of the light. Compare on windows and observe output
is different.
. Play with LOCALVIEWER. On wine the outputs changes a bit, whereas on windows
it doesn't.
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https://bugs.winehq.org/show_bug.cgi?id=43319
Bug ID: 43319
Summary: Steam no longer display some text on the store page
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
After the last steam update, the store page no longer renders text.
Dragging over an area highlights the text rect, but the text isn't displayed.
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https://bugs.winehq.org/show_bug.cgi?id=41370
Bug ID: 41370
Summary: TTM_GETCURRENTTOOL returns always FALSE when send from
TTN_NEEDTEXT handler.
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
It is a tooltip control, created for a toolbar with TBSTYLE_TOOLTIPS style.
The tooltip properly is sending TTN_NEEDTEXT notification, but when trying to
determine which tool needs tooltip by sending TTM_GETCURRENTTOOL to the tooltip
control it always returns FALSE.
In any other way, the tooltip works fine. For example if I return arbitrary
text in the TOOLTIPTEXTW.lpszText field, this text is displayed properly.
In Windows, TTM_GETCURRENTTOOL returns TRUE and filled up TOOLINFO structure
about the toolbar that activated the tooltip control.
Here is a link to the procedure that creates the toolbar:
https://fresh.flatassembler.net/fossil/repo/fresh/artifact/63e102f647e4c311…
Here, the source that handles TTN_NEEDTEXT notification:
https://fresh.flatassembler.net/fossil/repo/fresh/artifact/52e7fb642bba7415…
The bug is not version specific, because I tried with different stable and
development versions and it appears always.
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http://bugs.winehq.org/show_bug.cgi?id=12185
Summary: Before You Know It crashes with wine v0.9.58 (worked on
9.54)
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RobMarshall(a)iglide.net
Created an attachment (id=11584)
--> (http://bugs.winehq.org/attachment.cgi?id=11584)
Trace from crash of Before You Know it
I installed and successfully used Transparent languages, "Before You Know It
Lite" (version 3.6) with wine 0.9.54. When I upgraded to 0.9.58 it crashes. I
have attached a trace.
Thanks,
Rob
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https://bugs.winehq.org/show_bug.cgi?id=43556
Bug ID: 43556
Summary: Duck Game - Wine crashes on startup
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zenten(a)zenten.ca
Distribution: ---
Created attachment 58961
--> https://bugs.winehq.org/attachment.cgi?id=58961
Pasted the trace log from "Program Error Details"
When I start up the steam version of the game "Duck Game", found on WineHQ
here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=32876 the
game crashes right away. Trace logs attached.
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http://bugs.winehq.org/show_bug.cgi?id=21959
Summary: Lineage 2 Gracia Plus Russian crash on FrostSecurity
load
Product: Wine
Version: 1.1.40
Platform: x86-64
URL: http://l2.ru/download/client.html?utm_source=11th
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mit.mis(a)gmail.com
Created an attachment (id=26663)
--> (http://bugs.winehq.org/attachment.cgi?id=26663)
terminal output after the crash
Wine crashes right after the FrostSecurity loading reaches 100%.
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http://bugs.winehq.org/show_bug.cgi?id=22872
Summary: PuTTY Pageant authentication agent does not provide
cached keys
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninevoltz(a)metalink.net
The pageant program for PuTTY does not provide stored keys to other
applications, such as plink.
To duplicate:
wine pageant yourkey.ppk
wine plink -s -v -l yourname yourserver
Looking up host "10.0.0.212"
Connecting to 10.0.0.212 port 22
Server version: SSH-2.0-OpenSSH_4.7
We claim version: SSH-2.0-PuTTY_Release_0.60
Using SSH protocol version 2
Doing Diffie-Hellman group exchange
Doing Diffie-Hellman key exchange with hash SHA-256
Host key fingerprint is:
ssh-rsa 2048 xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx:xx
Initialised AES-256 SDCTR client->server encryption
Initialised HMAC-SHA1 client->server MAC algorithm
Initialised AES-256 SDCTR server->client encryption
Initialised HMAC-SHA1 server->client MAC algorithm
Pageant is running. Requesting keys.
If it was working, here it would say:
Pageant has 1 SSH-2 keys
Trying Pageant key #0
but instead we get a password prompt, as if pageant has no cached keys:
Using username "john.voltz".
john.voltz(a)10.0.0.212's password:
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https://bugs.winehq.org/show_bug.cgi?id=43600
Bug ID: 43600
Summary: The Saboteur [GOG] crashes on startup
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59017
--> https://bugs.winehq.org/attachment.cgi?id=59017
Saboteur: Wine crash log
When running GOG version of The Saboteur in Wine 2.15, it just inexplicably
crashes on startup, without any clear messages with normal Wine logging. I
attach a log with +all level. Same happens in Wine staging for the reference.
Kernel: 4.12.6 (Debian testing, x86_64).
CPU: Ryzen 7 1700X.
GPU: AMD RX 480, Mesa 17.1.4 and 17.3.0-devel both.
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http://bugs.winehq.org/show_bug.cgi?id=31950
Bug #: 31950
Summary: AutoCAD 2009: Ribbon not visible
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 42097
--> http://bugs.winehq.org/attachment.cgi?id=42097
Where is the ribbon?
Steps to reproduce:
1) remove ~/.wine
2) workaround bug #12532
3) winetricks dotnet30 windowscodecs
4) install AutoCAD2009
5) start AutoCAD2009
Behaviour:
Ribbon not visible.
Expected behaviour:
Ribbon should be visible.
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https://bugs.winehq.org/show_bug.cgi?id=43598
Bug ID: 43598
Summary: Missing implementation of YUYV textures in Television
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)linkmauve.fr
Distribution: ---
Created attachment 59012
--> https://bugs.winehq.org/attachment.cgi?id=59012
A log of dolphin-emu starting under wine, using its d3d11 backend
Dolphin says “DX11::Television::Init failed in Television.cpp at line 88:
create tv yuyv texture” when starting a game using the d3d11 backend, then
proceeds to crash.
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http://bugs.winehq.org/show_bug.cgi?id=18287
Summary: User friendly way to delete comments
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Although this has been improved, deleting comments is still a long, painful,
laborious task.
Adobe Photoshop CS4, just as one example, has a load of comments. The majority
of these are pointless and should be removed. The problem being it would take
at least an hour to do so.
The current method is:
1. Select a thread to delete.
2. Enter (or paste) a reason.
3. Press delete.
4. Wait for the page (and all the comments) to load again.
5. Go to Step 1.
If any comments are worth keeping, you have to be careful not to delete them.
In apps like photoshop, this can create a LOT of emails too (I've just remove a
load of comments from CS3 and received over a hundred emails).
A nice method might be:
1. Select "Edit Comments".
2. Tick the stale comments to remove.
3. Enter a generic reason.
4. Hit delete.
5. Job's a good un.
Maybe this could then be reduced to one email per person too?
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http://bugs.winehq.org/show_bug.cgi?id=25543
Summary: Submitter's test results missing from 'Test Results'
table
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The link in the mail that the maintainer receives, e.g.
"Test Results submitted for version 1.0 of X by Y"
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4219&iTestingI…
leads to a page that shows the submitter's text with the title
"Selected Test Results (selected in 'Test Results' table below)"
However, the OS/version/rating 'test results' line corresponding to the
submission is missing. Instead the topmost line displays an old (known) entry.
This is really confusing and irritating.
Furthermore, the page displayed does not show a "process" or "reply" buttons. I
need to go to my queue and identify this entry among all the elements of the
queue in order to process it.
I believe both things worked well in the past -- 2-3 years ago?
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https://bugs.winehq.org/show_bug.cgi?id=39180
Bug ID: 39180
Summary: Witcher 3 Wild hunt Wine 1.7.50 not working
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: f00dl3a(a)gmail.com
Distribution: ---
Created attachment 52217
--> https://bugs.winehq.org/attachment.cgi?id=52217
Backtrace
Witcher 3 Wild Hunt is still not working under WINE. Instead of a vcomp110.dll
error (as in Bug 38613) - now it is just crashing with a "Page fault on write
access to 0x00000000 in 64-bit code" message.
Back trace attached. Also Witcher3 error log is attached.
Ubuntu 15.10, Witcher 3 patched to 1.06
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http://bugs.winehq.org/show_bug.cgi?id=23691
Summary: Autoruns requires Administrator privilege to analyze
an offline system
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)placesthroughtime.com
When attempting to an installation of windows vista on the same machine using
the newest feature added to autoruns, having selected appropriate system root
and user profile directories, when I click OK to analyze the system it pops up
saying "Autoruns requires Administrator privilege to analyze an offline system"
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